From 48d4f698c235d8990f13f70263e18d26c794a091 Mon Sep 17 00:00:00 2001 From: Matthew Thornton Date: Fri, 28 Jan 2022 14:57:52 -0600 Subject: [PATCH] Spelling fixes in comments This just fixes some misspelling in the comments, doesn't change any code or variables. --- src/ScriptEditor/NetscriptDefinitions.d.ts | 80 +++++++++++----------- 1 file changed, 40 insertions(+), 40 deletions(-) diff --git a/src/ScriptEditor/NetscriptDefinitions.d.ts b/src/ScriptEditor/NetscriptDefinitions.d.ts index ddbfaa4bd..6e613ba80 100644 --- a/src/ScriptEditor/NetscriptDefinitions.d.ts +++ b/src/ScriptEditor/NetscriptDefinitions.d.ts @@ -167,65 +167,65 @@ export interface CrimeStats { * @public */ export interface AugmentationStats { - /** Multipler to hacking skill */ + /** Multiplier to hacking skill */ hacking_mult?: number; - /** Multipler to strength skill */ + /** Multiplier to strength skill */ strength_mult?: number; - /** Multipler to defense skill */ + /** Multiplier to defense skill */ defense_mult?: number; - /** Multipler to dexterity skill */ + /** Multiplier to dexterity skill */ dexterity_mult?: number; - /** Multipler to agility skill */ + /** Multiplier to agility skill */ agility_mult?: number; - /** Multipler to charisma skill */ + /** Multiplier to charisma skill */ charisma_mult?: number; - /** Multipler to hacking experience gain rate */ + /** Multiplier to hacking experience gain rate */ hacking_exp_mult?: number; - /** Multipler to strength experience gain rate */ + /** Multiplier to strength experience gain rate */ strength_exp_mult?: number; - /** Multipler to defense experience gain rate */ + /** Multiplier to defense experience gain rate */ defense_exp_mult?: number; - /** Multipler to dexterity experience gain rate */ + /** Multiplier to dexterity experience gain rate */ dexterity_exp_mult?: number; - /** Multipler to agility experience gain rate */ + /** Multiplier to agility experience gain rate */ agility_exp_mult?: number; - /** Multipler to charisma experience gain rate */ + /** Multiplier to charisma experience gain rate */ charisma_exp_mult?: number; - /** Multipler to chance of successfully performing a hack */ + /** Multiplier to chance of successfully performing a hack */ hacking_chance_mult?: number; - /** Multipler to hacking speed */ + /** Multiplier to hacking speed */ hacking_speed_mult?: number; - /** Multipler to amount of money the player gains from hacking */ + /** Multiplier to amount of money the player gains from hacking */ hacking_money_mult?: number; - /** Multipler to amount of money injected into servers using grow */ + /** Multiplier to amount of money injected into servers using grow */ hacking_grow_mult?: number; - /** Multipler to amount of reputation gained when working */ + /** Multiplier to amount of reputation gained when working */ company_rep_mult?: number; - /** Multipler to amount of reputation gained when working */ + /** Multiplier to amount of reputation gained when working */ faction_rep_mult?: number; - /** Multipler to amount of money gained from crimes */ + /** Multiplier to amount of money gained from crimes */ crime_money_mult?: number; - /** Multipler to crime success rate */ + /** Multiplier to crime success rate */ crime_success_mult?: number; - /** Multipler to amount of money gained from working */ + /** Multiplier to amount of money gained from working */ work_money_mult?: number; - /** Multipler to amount of money produced by Hacknet Nodes */ + /** Multiplier to amount of money produced by Hacknet Nodes */ hacknet_node_money_mult?: number; - /** Multipler to cost of purchasing a Hacknet Node */ + /** Multiplier to cost of purchasing a Hacknet Node */ hacknet_node_purchase_cost_mult?: number; - /** Multipler to cost of ram for a Hacknet Node */ + /** Multiplier to cost of ram for a Hacknet Node */ hacknet_node_ram_cost_mult?: number; - /** Multipler to cost of core for a Hacknet Node */ + /** Multiplier to cost of core for a Hacknet Node */ hacknet_node_core_cost_mult?: number; - /** Multipler to cost of leveling up a Hacknet Node */ + /** Multiplier to cost of leveling up a Hacknet Node */ hacknet_node_level_cost_mult?: number; - /** Multipler to Bladeburner max stamina */ + /** Multiplier to Bladeburner max stamina */ bladeburner_max_stamina_mult?: number; - /** Multipler to Bladeburner stamina gain rate */ + /** Multiplier to Bladeburner stamina gain rate */ bladeburner_stamina_gain_mult?: number; - /** Multipler to effectiveness in Bladeburner Field Analysis */ + /** Multiplier to effectiveness in Bladeburner Field Analysis */ bladeburner_analysis_mult?: number; - /** Multipler to success chance in Bladeburner contracts/operations */ + /** Multiplier to success chance in Bladeburner contracts/operations */ bladeburner_success_chance_mult?: number; } @@ -444,7 +444,7 @@ export interface Server { /** IP Address. Must be unique */ ip: string; - /** Flag indicating whether player is curently connected to this server */ + /** Flag indicating whether player is currently connected to this server */ isConnectedTo: boolean; /** RAM (GB) available on this server */ @@ -587,7 +587,7 @@ export interface BitNodeMultipliers { ScriptHackMoneyGain: number; /** Influences the growth percentage per cycle against a server. */ ServerGrowthRate: number; - /** Influences the maxmimum money that a server can grow to. */ + /** Influences the maximum money that a server can grow to. */ ServerMaxMoney: number; /** Influences the initial money that a server starts with. */ ServerStartingMoney: number; @@ -647,7 +647,7 @@ export interface PlayerSkills { dexterity: number; /** Agility level */ agility: number; - /** Chraisma level */ + /** Charisma level */ charisma: number; /** Intelligence level */ intelligence: number; @@ -847,7 +847,7 @@ export interface GangTaskStats { baseMoney: number; /** Hacking skill impact on task scaling */ hackWeight: number; - /** Stength skill impact on task scaling */ + /** Strength skill impact on task scaling */ strWeight: number; /** Defense skill impact on task scaling */ defWeight: number; @@ -1582,7 +1582,7 @@ export interface Singularity { * * * Returns a boolean indicating whether or not the player is currently performing an - * ‘action’. These actions include working for a company/faction, studying at a univeristy, + * ‘action’. These actions include working for a company/faction, studying at a university, * working out at a gym, creating a program, committing a crime, or carrying out a Hacking Mission. * * @returns True if the player is currently performing an ‘action’, false otherwise. @@ -2572,7 +2572,7 @@ export interface Hacknet { getHashUpgradeLevel(upgName: string): number; /** - * Get the multipler to study. + * Get the multiplier to study. * @remarks * RAM cost: 0 GB * @@ -2583,7 +2583,7 @@ export interface Hacknet { getStudyMult(): number; /** - * Get the multipler to training. + * Get the multiplier to training. * @remarks * RAM cost: 0 GB * @@ -3077,7 +3077,7 @@ export interface Bladeburner { */ export interface CodingContract { /** - * Attemps a coding contract. + * Attempts a coding contract. * @remarks * RAM cost: 10 GB * @@ -5398,7 +5398,7 @@ export interface NS extends Singularity { * @remarks * RAM cost: 0.3 GB * - * Running with no args returns curent script. + * Running with no args returns current script. * If you use a PID as the first parameter, the hostname and args parameters are unnecessary. * * @param filename - Optional. Filename or PID of the script. @@ -6681,7 +6681,7 @@ interface EmployeeJobs { interface Division { /** Name of the division */ name: string; - /** Type of division, like Aggriculture */ + /** Type of division, like Agriculture */ type: string; /** Awareness of the division */ awareness: number;