mirror of
https://github.com/bitburner-official/bitburner-src.git
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Merge pull request #102 from danielyxie/dev
Crime and job balancing. Fixed some formatting bugs
This commit is contained in:
commit
92a05a9d55
@ -406,12 +406,21 @@ div.faction-clear {
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clear: both;
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}
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#faction-container p {
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#faction-container p,
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#faction-container pre {
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padding: 6px;
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margin: 6px;
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width: 70%;
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}
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#faction-info {
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white-space: pre-wrap; /* Since CSS 2.1 */
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white-space: -moz-pre-wrap; /* Mozilla, since 1999 */
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white-space: -pre-wrap; /* Opera 4-6 */
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white-space: -o-pre-wrap; /* Opera 7 */
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word-wrap: break-word; /* Internet Explorer 5.5+ */
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}
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/* Faction Augmentations */
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#faction-augmentations-container{
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position: fixed;
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@ -229,58 +229,58 @@ CompanyPositions = {
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//Constructor: CompanyPosition(name, reqHack, reqStr, reqDef, reqDex, reqAgi, reqCha, reqRep, salary)
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//Software
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SoftwareIntern: new CompanyPosition("Software Engineering Intern", 1, 0, 0, 0, 0, 0, 0, 13),
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JuniorDev: new CompanyPosition("Junior Software Engineer", 51, 0, 0, 0, 0, 0, 8000, 32),
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SeniorDev: new CompanyPosition("Senior Software Engineer", 251, 0, 0, 0, 0, 51, 40000, 63),
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LeadDev: new CompanyPosition("Lead Software Developer", 401, 0, 0, 0, 0, 151, 200000, 210),
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SoftwareIntern: new CompanyPosition("Software Engineering Intern", 1, 0, 0, 0, 0, 0, 0, 15),
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JuniorDev: new CompanyPosition("Junior Software Engineer", 51, 0, 0, 0, 0, 0, 8000, 35),
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SeniorDev: new CompanyPosition("Senior Software Engineer", 251, 0, 0, 0, 0, 51, 40000, 70),
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LeadDev: new CompanyPosition("Lead Software Developer", 401, 0, 0, 0, 0, 151, 200000, 230),
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//TODO Through darkweb, maybe?
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FreelanceDeveloper: new CompanyPosition("Freelance Developer", 0, 0, 0, 0, 0, 0, 0, 0),
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SoftwareConsultant: new CompanyPosition("Software Consultant", 51, 0, 0, 0, 0, 0, 0, 22),
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SeniorSoftwareConsultant: new CompanyPosition("Senior Software Consultant", 251, 0, 0, 0, 0, 51, 0, 45),
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SoftwareConsultant: new CompanyPosition("Software Consultant", 51, 0, 0, 0, 0, 0, 0, 25),
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SeniorSoftwareConsultant: new CompanyPosition("Senior Software Consultant", 251, 0, 0, 0, 0, 51, 0, 50),
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//IT
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ITIntern: new CompanyPosition("IT Intern", 1, 0, 0, 0, 0, 0, 0, 11),
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ITAnalyst: new CompanyPosition("IT Analyst", 26, 0, 0, 0, 0, 0, 7000, 25),
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ITManager: new CompanyPosition("IT Manager", 151, 0, 0, 0, 0, 51, 35000, 48),
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SysAdmin: new CompanyPosition("Systems Administrator", 251, 0, 0, 0, 0, 76, 175000, 165),
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SecurityEngineer: new CompanyPosition("Security Engineer", 151, 0, 0, 0, 0, 26, 35000, 55),
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NetworkEngineer: new CompanyPosition("Network Engineer", 151, 0, 0, 0, 0, 26, 35000, 55),
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NetworkAdministrator: new CompanyPosition("Network Administrator", 251, 0, 0, 0, 0, 76, 175000, 165),
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ITIntern: new CompanyPosition("IT Intern", 1, 0, 0, 0, 0, 0, 0, 13),
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ITAnalyst: new CompanyPosition("IT Analyst", 26, 0, 0, 0, 0, 0, 7000, 28),
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ITManager: new CompanyPosition("IT Manager", 151, 0, 0, 0, 0, 51, 35000, 60),
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SysAdmin: new CompanyPosition("Systems Administrator", 251, 0, 0, 0, 0, 76, 175000, 180),
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SecurityEngineer: new CompanyPosition("Security Engineer", 151, 0, 0, 0, 0, 26, 35000, 60),
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NetworkEngineer: new CompanyPosition("Network Engineer", 151, 0, 0, 0, 0, 26, 35000, 60),
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NetworkAdministrator: new CompanyPosition("Network Administrator", 251, 0, 0, 0, 0, 76, 175000, 180),
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//Technology management
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HeadOfSoftware: new CompanyPosition("Head of Software", 501, 0, 0, 0, 0, 251, 400000, 330),
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HeadOfEngineering: new CompanyPosition("Head of Engineering", 501, 0, 0, 0, 0, 251, 800000, 660),
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VicePresident: new CompanyPosition("Vice President of Technology", 601, 0, 0, 0, 0, 401, 1600000, 990),
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CTO: new CompanyPosition("Chief Technology Officer", 751, 0, 0, 0, 0, 501, 3200000, 1100),
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HeadOfSoftware: new CompanyPosition("Head of Software", 501, 0, 0, 0, 0, 251, 400000, 360),
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HeadOfEngineering: new CompanyPosition("Head of Engineering", 501, 0, 0, 0, 0, 251, 800000, 725),
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VicePresident: new CompanyPosition("Vice President of Technology", 601, 0, 0, 0, 0, 401, 1600000, 1050),
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CTO: new CompanyPosition("Chief Technology Officer", 751, 0, 0, 0, 0, 501, 3200000, 1200),
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//Business
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BusinessIntern: new CompanyPosition("Business Intern", 1, 0, 0, 0, 0, 1, 0, 18),
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BusinessAnalyst: new CompanyPosition("Business Analyst", 6, 0, 0, 0, 0, 51, 8000, 42),
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BusinessManager: new CompanyPosition("Business Manager", 51, 0, 0, 0, 0, 101, 40000, 84),
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OperationsManager: new CompanyPosition("Operations Manager", 51, 0, 0, 0, 0, 226, 200000, 275),
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CFO: new CompanyPosition("Chief Financial Officer", 76, 0, 0, 0, 0, 501, 800000, 800),
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CEO: new CompanyPosition("Chief Executive Officer", 101, 0, 0, 0, 0, 751, 3200000, 1500),
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BusinessIntern: new CompanyPosition("Business Intern", 1, 0, 0, 0, 0, 1, 0, 20),
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BusinessAnalyst: new CompanyPosition("Business Analyst", 6, 0, 0, 0, 0, 51, 8000, 46),
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BusinessManager: new CompanyPosition("Business Manager", 51, 0, 0, 0, 0, 101, 40000, 92),
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OperationsManager: new CompanyPosition("Operations Manager", 51, 0, 0, 0, 0, 226, 200000, 300),
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CFO: new CompanyPosition("Chief Financial Officer", 76, 0, 0, 0, 0, 501, 800000, 900),
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CEO: new CompanyPosition("Chief Executive Officer", 101, 0, 0, 0, 0, 751, 3200000, 1700),
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BusinessConsultant: new CompanyPosition("Business Consultant", 6, 0, 0, 0, 0, 51, 0, 28),
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SeniorBusinessConsultant: new CompanyPosition("Senior Business Consultant", 51, 0, 0, 0, 0, 226, 0, 175),
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BusinessConsultant: new CompanyPosition("Business Consultant", 6, 0, 0, 0, 0, 51, 0, 32),
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SeniorBusinessConsultant: new CompanyPosition("Senior Business Consultant", 51, 0, 0, 0, 0, 226, 0, 190),
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//Non-tech/management jobs
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PartTimeWaiter: new CompanyPosition("Part-time Waiter", 0, 0, 0, 0, 0, 0, 0, 9),
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PartTimeEmployee: new CompanyPosition("Part-time Employee", 0, 0, 0, 0, 0, 0, 0, 9),
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PartTimeWaiter: new CompanyPosition("Part-time Waiter", 0, 0, 0, 0, 0, 0, 0, 10),
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PartTimeEmployee: new CompanyPosition("Part-time Employee", 0, 0, 0, 0, 0, 0, 0, 10),
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Waiter: new CompanyPosition("Waiter", 0, 0, 0, 0, 0, 0, 0, 11),
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Employee: new CompanyPosition("Employee", 0, 0, 0, 0, 0, 0, 0, 11),
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PoliceOfficer: new CompanyPosition("Police Officer", 11, 101, 101, 101, 101, 51, 8000, 36),
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PoliceChief: new CompanyPosition("Police Chief", 101, 301, 301, 301, 301, 151, 36000, 175),
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SecurityGuard: new CompanyPosition("Security Guard", 0, 51, 51, 51, 51, 1, 0, 20),
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SecurityOfficer: new CompanyPosition("Security Officer", 26, 151, 151, 151, 151, 51, 8000, 75),
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SecuritySupervisor: new CompanyPosition("Security Supervisor", 26, 251, 251, 251, 251, 101, 36000, 275),
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HeadOfSecurity: new CompanyPosition("Head of Security", 51, 501, 501, 501, 501, 151, 144000, 550),
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FieldAgent: new CompanyPosition("Field Agent", 101, 101, 101, 101, 101, 101, 8000, 55),
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SecretAgent: new CompanyPosition("Secret Agent", 201, 251, 251, 251, 251, 201, 32000, 190),
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SpecialOperative: new CompanyPosition("Special Operative", 251, 501, 501, 501, 501, 251, 162000, 425),
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Waiter: new CompanyPosition("Waiter", 0, 0, 0, 0, 0, 0, 0, 12),
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Employee: new CompanyPosition("Employee", 0, 0, 0, 0, 0, 0, 0, 12),
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PoliceOfficer: new CompanyPosition("Police Officer", 11, 101, 101, 101, 101, 51, 8000, 40),
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PoliceChief: new CompanyPosition("Police Chief", 101, 301, 301, 301, 301, 151, 36000, 200),
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SecurityGuard: new CompanyPosition("Security Guard", 0, 51, 51, 51, 51, 1, 0, 22),
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SecurityOfficer: new CompanyPosition("Security Officer", 26, 151, 151, 151, 151, 51, 8000, 85),
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SecuritySupervisor: new CompanyPosition("Security Supervisor", 26, 251, 251, 251, 251, 101, 36000, 300),
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HeadOfSecurity: new CompanyPosition("Head of Security", 51, 501, 501, 501, 501, 151, 144000, 600),
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FieldAgent: new CompanyPosition("Field Agent", 101, 101, 101, 101, 101, 101, 8000, 60),
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SecretAgent: new CompanyPosition("Secret Agent", 201, 251, 251, 251, 251, 201, 32000, 225),
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SpecialOperative: new CompanyPosition("Special Operative", 251, 501, 501, 501, 501, 251, 162000, 475),
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init: function() {
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//Argument order: hack, str, def, dex, agi, cha
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@ -18,7 +18,7 @@ CONSTANTS = {
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BaseCostForHacknetNodeCore: 500000,
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/* Hacknet Node constants */
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HacknetNodeMoneyGainPerLevel: 1.55,
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HacknetNodeMoneyGainPerLevel: 1.6,
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HacknetNodePurchaseNextMult: 1.85, //Multiplier when purchasing an additional hacknet node
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HacknetNodeUpgradeLevelMult: 1.05, //Multiplier for cost when upgrading level
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HacknetNodeUpgradeRamMult: 1.29, //Multiplier for cost when upgrading RAM
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@ -682,7 +682,7 @@ CONSTANTS = {
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"-Added support for large numbers using Decimal.js. Right now it only applies for the player's money<br>" +
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"-Purchasing servers with the Netscript function purchaseServer() is no longer 2x as expensive as doing manually, " +
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"it now costs the same<br>" +
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"-Early game servers have more starting money<br>" +
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"-Early game servers have more starting money<br>" +
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"v0.26.2<br>" +
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"-Major rebalancing and randomization of the amount of money that servers start with<br>" +
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"-Significantly lowered hacking exp gain from hacking servers. The exp gain for higher-level servers was lowered more than " +
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@ -1,42 +1,42 @@
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/* Crimes.js */
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function commitShopliftCrime() {
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Player.crimeType = CONSTANTS.CrimeShoplift;
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Player.startCrime(0, 0.75, 0.75, 0.75, 0.75, 0, 5000, 2000); //$2500/s, .375 exp/s
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}
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Player.startCrime(0, 0, 0, 1.5, 1.5, 0, 10000, 2000); //$5000/s, .375 exp/s
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}
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function commitMugCrime() {
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Player.crimeType = CONSTANTS.CrimeMug;
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Player.startCrime(0, 1.5, 1.5, 1.5, 1.5, 0, 15000, 4000); //$3750/s, .375 exp/s
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}
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Player.startCrime(0, 1.5, 1.5, 1.5, 1.5, 0, 32000, 4000); //$8000/s, .375 exp/s
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}
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function commitDealDrugsCrime() {
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Player.crimeType = CONSTANTS.CrimeDrugs;
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Player.startCrime(0, 4, 4, 4, 4, 4, 50000, 10000); //$5000/s, .4 exp/s
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Player.startCrime(0, 0, 0, 4, 4, 8, 100000, 10000); //$10000/s, .4 exp/s
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}
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function commitTraffickArmsCrime() {
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Player.crimeType = CONSTANTS.CrimeTraffickArms;
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Player.startCrime(0, 10, 10, 10, 10, 15, 300000, 40000); //$7500/s, .25 combat exp/s, .375 cha exp/s
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Player.startCrime(0, 10, 10, 10, 10, 15, 480000, 40000); //$12000/s, .25 combat exp/s, .375 cha exp/s
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}
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function commitHomicideCrime() {
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Player.crimeType = CONSTANTS.CrimeHomicide;
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Player.startCrime(0, 2, 2, 2, 2, 0, 15000, 3000); //$5000/s, 0.66 combat exp/s
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Player.startCrime(0, 2, 2, 2, 2, 0, 30000, 3000); //$10000/s, 0.66 combat exp/s
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}
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function commitGrandTheftAutoCrime() {
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Player.crimeType = CONSTANTS.CrimeGrandTheftAuto;
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Player.startCrime(0, 10, 10, 10, 40, 20, 750000, 80000); //$9375/s, .125 exp/s, .5 exp/s, .25 exp/s
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Player.startCrime(0, 10, 10, 10, 40, 20, 1200000, 80000); //$15000/s, .125 exp/s, .5 exp/s, .25 exp/s
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}
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function commitKidnapCrime() {
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Player.crimeType = CONSTANTS.CrimeKidnap;
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Player.startCrime(0, 30, 30, 30, 30, 30, 1500000, 120000); //$12500/s. .25 exp/s
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Player.startCrime(0, 30, 30, 30, 30, 30, 2400000, 120000); //$20000/s. .25 exp/s
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}
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function commitAssassinationCrime() {
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Player.crimeType = CONSTANTS.CrimeAssassination;
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Player.startCrime(0, 75, 75, 75, 75, 0, 5000000, 300000); //$16666.66/s, .25 exp/s
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Player.startCrime(0, 75, 75, 75, 75, 0, 7500000, 300000); //$25000/s, .25 exp/s
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}
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function commitHeistCrime() {
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@ -48,7 +48,7 @@ function determineCrimeSuccess(crime, moneyGained) {
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var chance = 0;
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switch (crime) {
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case CONSTANTS.CrimeShoplift:
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chance = determineCrimeChanceShoplift();
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chance = determineCrimeChanceShoplift();
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break;
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case CONSTANTS.CrimeMug:
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chance = determineCrimeChanceMug();
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@ -78,7 +78,7 @@ function determineCrimeSuccess(crime, moneyGained) {
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dialogBoxCreate("ERR: Unrecognized crime type. This is probably a bug please contact the developer");
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return;
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}
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if (Math.random() <= chance) {
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//Success
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Player.gainMoney(moneyGained);
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@ -92,13 +92,13 @@ function determineCrimeSuccess(crime, moneyGained) {
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function determineCrimeChanceShoplift() {
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var chance = ((Player.dexterity / CONSTANTS.MaxSkillLevel +
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Player.agility / CONSTANTS.MaxSkillLevel)) * 20;
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chance *= Player.crime_success_mult;
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chance *= Player.crime_success_mult;
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return Math.min(chance, 1);
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}
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function determineCrimeChanceMug() {
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var chance = ((1.5 *Player.strength / CONSTANTS.MaxSkillLevel +
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0.5 * Player.defense / CONSTANTS.MaxSkillLevel +
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var chance = ((1.5 *Player.strength / CONSTANTS.MaxSkillLevel +
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0.5 * Player.defense / CONSTANTS.MaxSkillLevel +
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1.5 * Player.dexterity / CONSTANTS.MaxSkillLevel +
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0.5 * Player.agility / CONSTANTS.MaxSkillLevel)) * 5;
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chance *= Player.crime_success_mult;
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@ -115,8 +115,8 @@ function determineCrimeChanceDealDrugs() {
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function determineCrimeChanceTraffickArms() {
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var chance = ((Player.charisma / CONSTANTS.MaxSkillLevel +
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Player.strength / CONSTANTS.MaxSkillLevel +
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Player.defense / CONSTANTS.MaxSkillLevel +
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Player.strength / CONSTANTS.MaxSkillLevel +
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Player.defense / CONSTANTS.MaxSkillLevel +
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Player.dexterity / CONSTANTS.MaxSkillLevel +
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Player.agility / CONSTANTS.MaxSkillLevel)) / 2;
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chance *= Player.crime_success_mult;
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@ -124,8 +124,8 @@ function determineCrimeChanceTraffickArms() {
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}
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function determineCrimeChanceHomicide() {
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var chance = ((2 * Player.strength / CONSTANTS.MaxSkillLevel +
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2 * Player.defense / CONSTANTS.MaxSkillLevel +
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var chance = ((2 * Player.strength / CONSTANTS.MaxSkillLevel +
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2 * Player.defense / CONSTANTS.MaxSkillLevel +
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0.5 * Player.dexterity / CONSTANTS.MaxSkillLevel +
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0.5 * Player.agility / CONSTANTS.MaxSkillLevel));
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chance *= Player.crime_success_mult;
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@ -133,10 +133,10 @@ function determineCrimeChanceHomicide() {
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}
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function determineCrimeChanceGrandTheftAuto() {
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var chance = ((Player.hacking_skill / CONSTANTS.MaxSkillLevel +
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Player.strength / CONSTANTS.MaxSkillLevel +
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var chance = ((Player.hacking_skill / CONSTANTS.MaxSkillLevel +
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Player.strength / CONSTANTS.MaxSkillLevel +
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4 * Player.dexterity / CONSTANTS.MaxSkillLevel +
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2 * Player.agility / CONSTANTS.MaxSkillLevel +
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2 * Player.agility / CONSTANTS.MaxSkillLevel +
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2 * Player.charisma / CONSTANTS.MaxSkillLevel)) / 8;
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chance *= Player.crime_success_mult;
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return Math.min(chance, 1);
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@ -144,7 +144,7 @@ function determineCrimeChanceGrandTheftAuto() {
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function determineCrimeChanceKidnap() {
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var chance = ((Player.charisma / CONSTANTS.MaxSkillLevel +
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Player.strength / CONSTANTS.MaxSkillLevel +
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Player.strength / CONSTANTS.MaxSkillLevel +
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Player.dexterity / CONSTANTS.MaxSkillLevel +
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Player.agility / CONSTANTS.MaxSkillLevel)) / 5;
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chance *= Player.crime_success_mult;
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@ -152,19 +152,19 @@ function determineCrimeChanceKidnap() {
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}
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function determineCrimeChanceAssassination() {
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var chance = ((Player.strength / CONSTANTS.MaxSkillLevel +
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var chance = ((Player.strength / CONSTANTS.MaxSkillLevel +
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2 * Player.dexterity / CONSTANTS.MaxSkillLevel +
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Player.agility / CONSTANTS.MaxSkillLevel)) / 8;
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chance *= Player.crime_success_mult;
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return Math.min(chance, 1);
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return Math.min(chance, 1);
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}
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function determineCrimeChanceHeist() {
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var chance = ((Player.hacking_skill / CONSTANTS.MaxSkillLevel +
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Player.strength / CONSTANTS.MaxSkillLevel +
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Player.defense / CONSTANTS.MaxSkillLevel +
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var chance = ((Player.hacking_skill / CONSTANTS.MaxSkillLevel +
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Player.strength / CONSTANTS.MaxSkillLevel +
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Player.defense / CONSTANTS.MaxSkillLevel +
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Player.dexterity / CONSTANTS.MaxSkillLevel +
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Player.agility / CONSTANTS.MaxSkillLevel +
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Player.agility / CONSTANTS.MaxSkillLevel +
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Player.charisma / CONSTANTS.MaxSkillLevel)) / 18;
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chance *= Player.crime_success_mult;
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return Math.min(chance, 1);
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|
@ -46,7 +46,7 @@ function runScriptsLoop() {
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if (workerScripts[i].running == false && workerScripts[i].env.stopFlag == false) {
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try {
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var ast = acorn.parse(workerScripts[i].code);
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console.log(ast);
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//console.log(ast);
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} catch (e) {
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console.log("Error parsing script: " + workerScripts[i].name);
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dialogBoxCreate("Syntax ERROR in " + workerScripts[i].name + ":<br>" + e);
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|
@ -434,7 +434,7 @@ initForeignServers = function() {
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var JoesGunsServer = new Server();
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JoesGunsServer.init(createRandomIp(), "joesguns", "Joe's Guns", true, false, false, false, 4);
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JoesGunsServer.setHackingParameters(10, 2500000, 20, 20);
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JoesGunsServer.setHackingParameters(10, 2500000, 15, 20);
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JoesGunsServer.setPortProperties(0);
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AddToAllServers(JoesGunsServer);
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@ -464,7 +464,7 @@ initForeignServers = function() {
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var HongFangTeaHouseServer = new Server();
|
||||
HongFangTeaHouseServer.init(createRandomIp(), "hong-fang-tea", "HongFang Teahouse", true, false, false, false, 4);
|
||||
HongFangTeaHouseServer.setHackingParameters(30, 3000000, 15, 15);
|
||||
HongFangTeaHouseServer.setHackingParameters(30, 3000000, 15, 20);
|
||||
HongFangTeaHouseServer.setPortProperties(0);
|
||||
AddToAllServers(HongFangTeaHouseServer);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user