mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-09 17:23:53 +01:00
Remove some unused electron code
Verified that steam exits the game even when a link has been opened, no need for utils.openExternal or tracking app_playerOpenedExternalLink. Also removed some unneeded eslint override comments
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@ -72,23 +72,6 @@ function setStopProcessHandler(app, window) {
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log.error(error);
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}
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// This may no longer be needed due to the return of action: deny in gameWindow.js setWindowOpenHandler.
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// Nothing currently sets the app_playerOpenedExternalLink flag. See utils.js openExternal comment for more info.
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// -------
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// Because of a steam limitation, if the player has launched an external browser,
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// steam will keep displaying the game as "Running" in their UI as long as the browser is up.
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// So we'll alert the player to close their browser.
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if (global.app_playerOpenedExternalLink) {
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await dialog.showMessageBox({
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title: "Bitburner",
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message: "You may have to close your browser to properly exit the game.",
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detail:
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'Steam will keep tracking Bitburner as "Running" if any process started within the game is still running.' +
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" This includes launching an external link, which opens up your browser.",
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type: "warning",
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buttons: ["OK"],
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});
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}
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// We'll try to execute javascript on the page to see if we're stuck
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let canRunJS = false;
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window.webContents.executeJavaScript("window.stop(); document.close()", true).then(() => (canRunJS = true));
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@ -58,12 +58,10 @@ async function prepareFolders(...folders) {
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for (const folder of folders) {
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try {
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// Making sure the folder exists
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// eslint-disable-next-line no-await-in-loop
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await fs.stat(folder);
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} catch (error) {
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if (error.code === "ENOENT") {
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log.warn(`'${folder}' not found, creating it...`);
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// eslint-disable-next-line no-await-in-loop
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await fs.mkdir(folder);
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} else {
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log.error(error);
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@ -250,13 +248,11 @@ async function saveGameToDisk(window, saveData) {
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const fileToRemove = oldestFiles.shift();
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log.debug(`Over Quota -> Removing "${fileToRemove}"`);
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try {
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// eslint-disable-next-line no-await-in-loop
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await fs.unlink(fileToRemove);
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} catch (error) {
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log.error(error);
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}
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// eslint-disable-next-line no-await-in-loop
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saveFolderSizeBytes = await getFolderSizeInBytes(currentFolder);
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log.debug(`Save Folder: ${saveFolderSizeBytes} bytes`);
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log.debug(
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@ -87,14 +87,6 @@ async function writeToast(window, message, type = "info", duration = 2000) {
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await window.webContents.executeJavaScript(`window.appNotifier.toast("${message}", "${type}", ${duration});`, true);
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}
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// This may no longer be needed due to the return of { action: "deny" } in gameWindow.js setWindowOpenHandler.
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// Currently this is unused so that this can be tested. If the issue no longer exists, this util will be removed.
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// Otherwise, its use will be reimplemented.
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function openExternal(url) {
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shell.openExternal(url);
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global.app_playerOpenedExternalLink = true;
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}
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function getZoomFactor() {
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const configZoom = config.get("zoom", 1);
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return configZoom;
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@ -115,7 +107,6 @@ module.exports = {
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exportSave,
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attachUnresponsiveAppHandler,
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detachUnresponsiveAppHandler,
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openExternal,
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writeTerminal,
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writeToast,
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getZoomFactor,
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