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Fixed bug with Player.workForFaction() calling the wrong 'finish' function when it goes over the max time (after being offline)
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dist/engine.bundle.js
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dist/engine.bundle.js
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@ -1006,7 +1006,7 @@ PlayerObject.prototype.workForFaction = function(numCycles) {
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//If timeWorked == 20 hours, then finish. You can only work for the faction for 20 hours
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if (overMax || this.timeWorked >= CONSTANTS.MillisecondsPer20Hours) {
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return this.finishWork(false);
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return this.finishFactionWork(false);
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}
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var txt = document.getElementById("work-in-progress-text");
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