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DOCUMENTATION: Clarify experience gain of sleeves (#1609)
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@ -51,9 +51,13 @@ Shock affects the amount of experience earned by the sleeve.
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Sleeve shock slowly decreases over time.
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You can further increase the rate at which it decreases by assigning sleeves to the `Shock Recovery` task.
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Let `X` be the sleeve's shock and `Y` be the sleeve's synchronization.
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When the sleeve earns experience by performing a task, the sleeve gains `X%` of the amount of experience normally earned by the task.
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The player’s original host consciousness and all of the player's other sleeves earn `Y%` of the experience that the sleeve gained, or `X\*Y %` of the normal experience amount.
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Let `X` be the sleeve's recovery ratio (calculated as `(100 - shock) / 100`), and `Y` be the sleeve's synchronization ratio (calculated as `synchronize / 100`).
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When performing a task would give you `A` experience normally, the sleeve gains `A * X` experience instead.
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The player’s original host consciousness earns a fraction of the experience the sleeve gained, namely `A * X * Y`.
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Other sleeves also earn the experience. However, their own shock affects this gain.
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Let `Z` be the receiving sleeve's recovery ratio. It earns `A * X * Y * Z` experience.
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## Augmentations
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