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Add migration for broken saves
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@ -120,7 +120,7 @@ export const CONSTANTS: {
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LatestUpdate: string;
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LatestUpdate: string;
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} = {
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} = {
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VersionString: "1.6.4",
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VersionString: "1.6.4",
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VersionNumber: 16,
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VersionNumber: 17,
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// Speed (in ms) at which the main loop is updated
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// Speed (in ms) at which the main loop is updated
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_idleSpeed: 200,
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_idleSpeed: 200,
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@ -414,6 +414,23 @@ function evaluateVersionCompatibility(ver: string | number): void {
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}
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}
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}
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}
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}
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}
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// Fix bugged NFG accumulation in owned augmentations
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if (ver < 17) {
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let ownedNFGs = [...Player.augmentations];
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ownedNFGs = ownedNFGs.filter((aug) => aug.name === AugmentationNames.NeuroFluxGovernor);
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const newNFG = new PlayerOwnedAugmentation(AugmentationNames.NeuroFluxGovernor);
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newNFG.level = 0;
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for (const nfg of ownedNFGs) {
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newNFG.level += nfg.level;
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}
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Player.augmentations = [
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...Player.augmentations.filter((aug) => aug.name !== AugmentationNames.NeuroFluxGovernor),
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newNFG,
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];
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}
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}
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}
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}
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}
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