More rebalancing for Augmentations

This commit is contained in:
Daniel Xie 2017-05-03 14:25:24 -05:00
parent b76498b19b
commit 97c132418a

@ -52,7 +52,7 @@ AddToAugmentations = function(aug) {
initAugmentations = function() { initAugmentations = function() {
//Combat stat augmentations //Combat stat augmentations
var Targeting1 = new Augmentation("Augmented Targeting I"); var Targeting1 = new Augmentation("Augmented Targeting I");
Targeting1.setRequirements(10000, 10000000); Targeting1.setRequirements(8000, 10000000);
Targeting1.setInfo("This cranial implant is embedded within the player's inner ear structure and optic nerves. It regulates and enhances the user's" + Targeting1.setInfo("This cranial implant is embedded within the player's inner ear structure and optic nerves. It regulates and enhances the user's" +
"balance and hand-eye coordination. It is also capable of augmenting reality by projecting digital information\n" + "balance and hand-eye coordination. It is also capable of augmenting reality by projecting digital information\n" +
"directly onto the retina. These enhancements allow the player to better lock-on and keep track of enemies. \n\n" + "directly onto the retina. These enhancements allow the player to better lock-on and keep track of enemies. \n\n" +
@ -80,7 +80,7 @@ initAugmentations = function() {
AddToAugmentations(Targeting3); AddToAugmentations(Targeting3);
var SyntheticHeart = new Augmentation("Synthetic Heart"); var SyntheticHeart = new Augmentation("Synthetic Heart");
SyntheticHeart.setRequirements(1000000, 500000000); SyntheticHeart.setRequirements(400000, 500000000);
SyntheticHeart.setInfo("This advanced artificial heart, created from plasteel and graphene, is capable of pumping more blood\n" + SyntheticHeart.setInfo("This advanced artificial heart, created from plasteel and graphene, is capable of pumping more blood\n" +
"at much higher efficiencies than a normal human heart.\n\n This augmentation increases the player's agility" + "at much higher efficiencies than a normal human heart.\n\n This augmentation increases the player's agility" +
"and strength by 100%"); "and strength by 100%");
@ -89,7 +89,7 @@ initAugmentations = function() {
AddToAugmentations(SyntheticHeart); AddToAugmentations(SyntheticHeart);
var SynfibrilMuscle = new Augmentation("Synfibril Muscle"); var SynfibrilMuscle = new Augmentation("Synfibril Muscle");
SynfibrilMuscle.setRequirements(900000, 400000000); SynfibrilMuscle.setRequirements(300000, 400000000);
SynfibrilMuscle.setInfo("The myofibrils in human muscles are injected with special chemicals that react with the proteins inside\n" + SynfibrilMuscle.setInfo("The myofibrils in human muscles are injected with special chemicals that react with the proteins inside\n" +
"the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic.\n" + "the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic.\n" +
"Scientists have named these artificially enhanced units 'synfibrils'.\n\n This augmentation increases the player's" + "Scientists have named these artificially enhanced units 'synfibrils'.\n\n This augmentation increases the player's" +
@ -116,7 +116,7 @@ initAugmentations = function() {
AddToAugmentations(CombatRib2); AddToAugmentations(CombatRib2);
var CombatRib3 = new Augmentation("Combat Rib III"); var CombatRib3 = new Augmentation("Combat Rib III");
CombatRib3.setRequirements(12000, 100000000); CombatRib3.setRequirements(120000, 100000000);
CombatRib3.setInfo("This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing\n" + CombatRib3.setInfo("This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing\n" +
"drugs into the bloodstream\n\n. This upgrade increases the player's strength and defense by an additional 30%."); "drugs into the bloodstream\n\n. This upgrade increases the player's strength and defense by an additional 30%.");
CombatRib3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated", CombatRib3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
@ -124,7 +124,7 @@ initAugmentations = function() {
AddToAugmentations(CombatRib3); AddToAugmentations(CombatRib3);
var NanofiberWeave = new Augmentation("Nanofiber Weave"); var NanofiberWeave = new Augmentation("Nanofiber Weave");
NanofiberWeave.setRequirements(200000, 250000000); NanofiberWeave.setRequirements(150000, 250000000);
NanofiberWeave.setInfo("Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning.\n" + NanofiberWeave.setInfo("Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning.\n" +
"This improves the skin's ability to regenerate itself and protect the body from external stresses and forces.\n\n" + "This improves the skin's ability to regenerate itself and protect the body from external stresses and forces.\n\n" +
"This augmentation increases the player's strength and defense by 30%."); "This augmentation increases the player's strength and defense by 30%.");
@ -133,7 +133,7 @@ initAugmentations = function() {
AddToAugmentations(NanofiberWeave); AddToAugmentations(NanofiberWeave);
var SubdermalArmor = new Augmentation("NEMEAN Subdermal Weave"); var SubdermalArmor = new Augmentation("NEMEAN Subdermal Weave");
SubdermalArmor.setRequirements(1000000, 750000000); SubdermalArmor.setRequirements(600000, 750000000);
SubdermalArmor.setInfo("The NEMEAN Subdermal Weave is a thin, light-weight, graphene plating that houses a dilatant fluid.\n" + SubdermalArmor.setInfo("The NEMEAN Subdermal Weave is a thin, light-weight, graphene plating that houses a dilatant fluid.\n" +
"The material is implanted underneath the skin, and is the most advanced form of defensive enhancement\n" + "The material is implanted underneath the skin, and is the most advanced form of defensive enhancement\n" +
"that has ever been created. The dilatant fluid, despite being thin and light, is extremely effective\n" + "that has ever been created. The dilatant fluid, despite being thin and light, is extremely effective\n" +
@ -154,7 +154,7 @@ initAugmentations = function() {
AddToAugmentations(WiredReflexes); AddToAugmentations(WiredReflexes);
var GrapheneBoneLacings = new Augmentation("Graphene Bone Lacings"); var GrapheneBoneLacings = new Augmentation("Graphene Bone Lacings");
GrapheneBoneLacings.setRequirements(1500000, 1000000000); GrapheneBoneLacings.setRequirements(750000, 1000000000);
GrapheneBoneLacings.setInfo("A graphene-based material is grafted and fused into the user's bones, significantly increasing\n" + GrapheneBoneLacings.setInfo("A graphene-based material is grafted and fused into the user's bones, significantly increasing\n" +
"their density and tensile strength.\n\n" + "their density and tensile strength.\n\n" +
"This augmentation increases the player's strength and defense by 100%."); "This augmentation increases the player's strength and defense by 100%.");
@ -162,7 +162,7 @@ initAugmentations = function() {
AddToAugmentations(GrapheneBoneLacings); AddToAugmentations(GrapheneBoneLacings);
var BionicSpine = new Augmentation("Bionic Spine"); var BionicSpine = new Augmentation("Bionic Spine");
BionicSpine.setRequirements(200000, 75000000); BionicSpine.setRequirements(150000, 75000000);
BionicSpine.setInfo("An artificial spine created from plasteel and carbon fibers that completely replaces the organic spine.\n" + BionicSpine.setInfo("An artificial spine created from plasteel and carbon fibers that completely replaces the organic spine.\n" +
"Not only is the Bionic Spine physically stronger than a human spine, but it is also capable of digitally\n" + "Not only is the Bionic Spine physically stronger than a human spine, but it is also capable of digitally\n" +
"stimulating and regulating the neural signals that are sent and received by the spinal cord. This results in\n" + "stimulating and regulating the neural signals that are sent and received by the spinal cord. This results in\n" +
@ -173,7 +173,7 @@ initAugmentations = function() {
AddToAugmentations(BionicSpine); AddToAugmentations(BionicSpine);
var GrapheneBionicSpine = new Augmentation("Graphene Bionic Spine Upgrade"); var GrapheneBionicSpine = new Augmentation("Graphene Bionic Spine Upgrade");
GrapheneBionicSpine.setRequirements(1000000, 1000000000); GrapheneBionicSpine.setRequirements(650000, 1000000000);
GrapheneBionicSpine.setInfo("An upgrade to the Bionic Spine augmentation. It fuses the implant with an advanced graphene\n" + GrapheneBionicSpine.setInfo("An upgrade to the Bionic Spine augmentation. It fuses the implant with an advanced graphene\n" +
"material to make it much stronger and lighter.\n\n" + "material to make it much stronger and lighter.\n\n" +
"This augmentation increases all of the player's combat stats by 100%."); "This augmentation increases all of the player's combat stats by 100%.");
@ -189,7 +189,7 @@ initAugmentations = function() {
AddToAugmentations(BionicLegs); AddToAugmentations(BionicLegs);
var GrapheneBionicLegs = new Augmentation("Graphene Bionic Legs Upgrade"); var GrapheneBionicLegs = new Augmentation("Graphene Bionic Legs Upgrade");
GrapheneBionicLegs.setRequirements(500000, 900000000); GrapheneBionicLegs.setRequirements(400000, 900000000);
GrapheneBionicLegs.setInfo("An upgrade to the Bionic Legs augmentation. It fuses the implant with an advanced graphene\n" + GrapheneBionicLegs.setInfo("An upgrade to the Bionic Legs augmentation. It fuses the implant with an advanced graphene\n" +
"material to make it much stronger and lighter\n\n" + "material to make it much stronger and lighter\n\n" +
"This augmentation increases the player's agility by an additional 150%."); "This augmentation increases the player's agility by an additional 150%.");
@ -198,7 +198,7 @@ initAugmentations = function() {
//Labor stat augmentations //Labor stat augmentations
var SpeechProcessor = new Augmentation("Speech Processor Implant"); //Cochlear imlant? var SpeechProcessor = new Augmentation("Speech Processor Implant"); //Cochlear imlant?
SpeechProcessor.setRequirements(40000, 15000000); SpeechProcessor.setRequirements(25000, 15000000);
SpeechProcessor.setInfo("A cochlear implant with an embedded computer that analyzes incoming speech.\n" + SpeechProcessor.setInfo("A cochlear implant with an embedded computer that analyzes incoming speech.\n" +
"The embedded computer processes characteristics of incoming speech, such as tone\n" + "The embedded computer processes characteristics of incoming speech, such as tone\n" +
"and inflection, to pick up on subtle cues and aid in social interaction.\n\n" + "and inflection, to pick up on subtle cues and aid in social interaction.\n\n" +
@ -229,7 +229,7 @@ initAugmentations = function() {
//Hacking augmentations //Hacking augmentations
var ArtificialBioNeuralNetwork = new Augmentation("Artificial Bio-neural Network Implant"); var ArtificialBioNeuralNetwork = new Augmentation("Artificial Bio-neural Network Implant");
ArtificialBioNeuralNetwork.setRequirements(750000, 600000000); ArtificialBioNeuralNetwork.setRequirements(150000, 600000000);
ArtificialBioNeuralNetwork.setInfo("A network consisting of millions of nanoprocessors is embedded into the brain. \n" + ArtificialBioNeuralNetwork.setInfo("A network consisting of millions of nanoprocessors is embedded into the brain. \n" +
"The network is meant to mimick the way a biological brain solves a problem, which each\n" + "The network is meant to mimick the way a biological brain solves a problem, which each\n" +
"nanoprocessor acting similar to the way a neuron would in a neural network. However, these\n" + "nanoprocessor acting similar to the way a neuron would in a neural network. However, these\n" +
@ -243,7 +243,7 @@ initAugmentations = function() {
AddToAugmentations(ArtificialBioNeuralNetwork); AddToAugmentations(ArtificialBioNeuralNetwork);
var ArtificialSynapticPotentiation = new Augmentation("Artificial Synaptic Potentiation"); var ArtificialSynapticPotentiation = new Augmentation("Artificial Synaptic Potentiation");
ArtificialSynapticPotentiation.setRequirements(600000, 400000000); ArtificialSynapticPotentiation.setRequirements(20000, 400000000);
ArtificialSynapticPotentiation.setInfo("The body is injected with a chemical that artificially induces synaptic potentiation,\n" + ArtificialSynapticPotentiation.setInfo("The body is injected with a chemical that artificially induces synaptic potentiation,\n" +
"otherwise known as the strengthening of synapses. This results in a enhanced cognitive abilities.\n\n" + "otherwise known as the strengthening of synapses. This results in a enhanced cognitive abilities.\n\n" +
"This augmentation increases the player's hacking speed and hacking chance by 1%."); "This augmentation increases the player's hacking speed and hacking chance by 1%.");
@ -251,7 +251,7 @@ initAugmentations = function() {
AddToAugmentations(ArtificialSynapticPotentiation); AddToAugmentations(ArtificialSynapticPotentiation);
var EnhancedMyelinSheathing = new Augmentation("Enhanced Myelin Sheathing"); var EnhancedMyelinSheathing = new Augmentation("Enhanced Myelin Sheathing");
EnhancedMyelinSheathing.setRequirements(900000, 850000000); EnhancedMyelinSheathing.setRequirements(300000, 850000000);
EnhancedMyelinSheathing.setInfo("Electrical signals are used to induce a new, artificial form of myelinogensis in the human body.\n" + EnhancedMyelinSheathing.setInfo("Electrical signals are used to induce a new, artificial form of myelinogensis in the human body.\n" +
"This process results in the proliferation of new, synthetic myelin sheaths in the nervous\n" + "This process results in the proliferation of new, synthetic myelin sheaths in the nervous\n" +
"system. These myelin sheaths can propogate neuro-signals much faster than their organic\n" + "system. These myelin sheaths can propogate neuro-signals much faster than their organic\n" +
@ -280,7 +280,7 @@ initAugmentations = function() {
AddToAugmentations(NeuralRetentionEnhancement); AddToAugmentations(NeuralRetentionEnhancement);
var DataJack = new Augmentation("DataJack"); var DataJack = new Augmentation("DataJack");
DataJack.setRequirements(500000, 75000000); DataJack.setRequirements(200000, 75000000);
DataJack.setInfo("A brain implant that provides an interface for direct, wireless communication between a computer's main\n" + DataJack.setInfo("A brain implant that provides an interface for direct, wireless communication between a computer's main\n" +
"memory and the mind. This implant allows the user to not only access a computer's memory, but also alter\n" + "memory and the mind. This implant allows the user to not only access a computer's memory, but also alter\n" +
"and delete it.\n\n" + "and delete it.\n\n" +
@ -289,7 +289,7 @@ initAugmentations = function() {
AddToAugmentations(DataJack); AddToAugmentations(DataJack);
var ENM = new Augmentation("Embedded Netburner Module"); var ENM = new Augmentation("Embedded Netburner Module");
ENM.setRequirements(500000, 300000000); ENM.setRequirements(20000, 300000000);
ENM.setInfo("A thin device embedded inside the arm containing a wireless module capable of connecting\n" + ENM.setInfo("A thin device embedded inside the arm containing a wireless module capable of connecting\n" +
"to nearby networks. Once connected, the Netburner Module is capable of capturing and\n" + "to nearby networks. Once connected, the Netburner Module is capable of capturing and\n" +
"processing all of the traffic on that network. By itself, the Embedded Netburner Module does\n" + "processing all of the traffic on that network. By itself, the Embedded Netburner Module does\n" +
@ -301,7 +301,7 @@ initAugmentations = function() {
AddToAugmentations(ENM); AddToAugmentations(ENM);
var ENMCore = new Augmentation("Embedded Netburner Module Core Implant"); var ENMCore = new Augmentation("Embedded Netburner Module Core Implant");
ENMCore.setRequirements(750000, 500000000); ENMCore.setRequirements(250000, 500000000);
ENMCore.setInfo("The Core library is an implant that upgrades the firmware of the Embedded Netburner Module.\n" + ENMCore.setInfo("The Core library is an implant that upgrades the firmware of the Embedded Netburner Module.\n" +
"This upgrade allows the Embedded Netburner Module to generate its own data on a network.\n\n" + "This upgrade allows the Embedded Netburner Module to generate its own data on a network.\n\n" +
"This augmentation:\n" + "This augmentation:\n" +
@ -315,7 +315,7 @@ initAugmentations = function() {
AddToAugmentations(ENMCore); AddToAugmentations(ENMCore);
var ENMCoreV2 = new Augmentation("Embedded Netburner Module Core V2 Upgrade"); var ENMCoreV2 = new Augmentation("Embedded Netburner Module Core V2 Upgrade");
ENMCoreV2.setRequirements(1000000, 1000000000); ENMCoreV2.setRequirements(500000, 1000000000);
ENMCoreV2.setInfo("The Core V2 library is an implant that upgrades the firmware of the Embedded Netburner Module.\n" + ENMCoreV2.setInfo("The Core V2 library is an implant that upgrades the firmware of the Embedded Netburner Module.\n" +
"This upgraded firmware allows the Embedded Netburner Module to control the information on\n" + "This upgraded firmware allows the Embedded Netburner Module to control the information on\n" +
"a network by re-routing traffic, spoofing IP addresses, or altering the data inside network\n" + "a network by re-routing traffic, spoofing IP addresses, or altering the data inside network\n" +
@ -331,7 +331,7 @@ initAugmentations = function() {
AddToAugmentations(ENMCoreV2); AddToAugmentations(ENMCoreV2);
var ENMCoreV3 = new Augmentation("Embedded Netburner Module Core V3 Upgrade"); var ENMCoreV3 = new Augmentation("Embedded Netburner Module Core V3 Upgrade");
ENMCoreV3.setRequirements(1500000, 1250000000); ENMCoreV3.setRequirements(750000, 1250000000);
ENMCoreV3.setInfo("The Core V3 library is an implant that upgrades the firmware of the Embedded Netburner Module.\n" + ENMCoreV3.setInfo("The Core V3 library is an implant that upgrades the firmware of the Embedded Netburner Module.\n" +
"This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into\n" + "This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into\n" +
"any device on a network.\n\n" + "any device on a network.\n\n" +
@ -346,7 +346,7 @@ initAugmentations = function() {
AddToAugmentations(ENMCoreV3); AddToAugmentations(ENMCoreV3);
var ENMAnalyzeEngine = new Augmentation("Embedded Netburner Module Analyze Engine"); var ENMAnalyzeEngine = new Augmentation("Embedded Netburner Module Analyze Engine");
ENMAnalyzeEngine.setRequirements(1250000, 1000000000); ENMAnalyzeEngine.setRequirements(700000, 1000000000);
ENMAnalyzeEngine.setInfo("Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster\n" + ENMAnalyzeEngine.setInfo("Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster\n" +
"that vastly outperforms the Netburner Module's native single-core processor.\n\n" + "that vastly outperforms the Netburner Module's native single-core processor.\n\n" +
"This augmentation increases the player's hacking speed by 10%."); "This augmentation increases the player's hacking speed by 10%.");
@ -355,7 +355,7 @@ initAugmentations = function() {
AddToAugmentations(ENMAnalyzeEngine); AddToAugmentations(ENMAnalyzeEngine);
var ENMDMA = new Augmentation("Embedded Netburner Module Direct Memory Access Upgrade"); var ENMDMA = new Augmentation("Embedded Netburner Module Direct Memory Access Upgrade");
ENMDMA.setRequirements(1350000, 1100000000); ENMDMA.setRequirements(750000, 1100000000);
ENMDMA.setInfo("This implant installs a Direct Memory Access (DMA) controller into the\n" + ENMDMA.setInfo("This implant installs a Direct Memory Access (DMA) controller into the\n" +
"Embedded Netburner Module. This allows the Module to send and receive data\n" + "Embedded Netburner Module. This allows the Module to send and receive data\n" +
"directly to and from the main memory of devices on a network.\n\n" + "directly to and from the main memory of devices on a network.\n\n" +
@ -367,7 +367,7 @@ initAugmentations = function() {
AddToAugmentations(ENMDMA); AddToAugmentations(ENMDMA);
var Neuralstimulator = new Augmentation("Neuralstimulator"); var Neuralstimulator = new Augmentation("Neuralstimulator");
Neuralstimulator.setRequirements(500000, 600000000); Neuralstimulator.setRequirements(120000, 600000000);
Neuralstimulator.setInfo("A cranial implant that intelligently stimulates certain areas of the brain \n" + Neuralstimulator.setInfo("A cranial implant that intelligently stimulates certain areas of the brain \n" +
"in order to improve cognitive functions\n\n" + "in order to improve cognitive functions\n\n" +
"This augmentation:\n" + "This augmentation:\n" +
@ -381,7 +381,7 @@ initAugmentations = function() {
//Work Augmentations //Work Augmentations
var NuoptimalInjectorImplant = new Augmentation("Nuoptimal Nootropic Injector Implant"); var NuoptimalInjectorImplant = new Augmentation("Nuoptimal Nootropic Injector Implant");
NuoptimalInjectorImplant.setRequirements(40000, 75000000); NuoptimalInjectorImplant.setRequirements(12000, 75000000);
NuoptimalInjectorImplant.setInfo("This torso implant automatically injects nootropic supplements into\n" + NuoptimalInjectorImplant.setInfo("This torso implant automatically injects nootropic supplements into\n" +
"the bloodstream to improve memory, increase focus, and provide other\n" + "the bloodstream to improve memory, increase focus, and provide other\n" +
"cognitive enhancements.\n\n" + "cognitive enhancements.\n\n" +
@ -392,7 +392,7 @@ initAugmentations = function() {
AddToAugmentations(NuoptimalInjectorImplant); AddToAugmentations(NuoptimalInjectorImplant);
var SpeechEnhancement = new Augmentation("Speech Enhancement"); var SpeechEnhancement = new Augmentation("Speech Enhancement");
SpeechEnhancement.setRequirements(8000, 20000000); SpeechEnhancement.setRequirements(6000, 20000000);
SpeechEnhancement.setInfo("An advanced neural implant that improves your speaking abilities, making\n" + SpeechEnhancement.setInfo("An advanced neural implant that improves your speaking abilities, making\n" +
"you more convincing and likable in conversations and overall improving your\n" + "you more convincing and likable in conversations and overall improving your\n" +
"social interactions.\n\n" + "social interactions.\n\n" +
@ -404,7 +404,7 @@ initAugmentations = function() {
AddToAugmentations(SpeechEnhancement); AddToAugmentations(SpeechEnhancement);
var FocusWire = new Augmentation("FocusWire"); //Stops procrastination var FocusWire = new Augmentation("FocusWire"); //Stops procrastination
FocusWire.setRequirements(200000, 350000000); FocusWire.setRequirements(100000, 350000000);
FocusWire.setInfo("A cranial implant that stops procrastination by blocking specific neural pathways\n" + FocusWire.setInfo("A cranial implant that stops procrastination by blocking specific neural pathways\n" +
"in the brain.\n\n" + "in the brain.\n\n" +
"This augmentation: \n" + "This augmentation: \n" +
@ -415,7 +415,7 @@ initAugmentations = function() {
AddToAugmentations(FocusWire) AddToAugmentations(FocusWire)
var PCDNI = new Augmentation("PC Direct-Neural Interface"); var PCDNI = new Augmentation("PC Direct-Neural Interface");
PCDNI.setRequirements(750000, 650000000); PCDNI.setRequirements(400000, 650000000);
PCDNI.setInfo("Installs a Direct-Neural Interface jack into your arm that is compatible with most\n" + PCDNI.setInfo("Installs a Direct-Neural Interface jack into your arm that is compatible with most\n" +
"computers. Connecting to a computer through this jack allows you to interface with\n" + "computers. Connecting to a computer through this jack allows you to interface with\n" +
"it using the brain's electrochemical signals.\n\n" + "it using the brain's electrochemical signals.\n\n" +
@ -426,7 +426,7 @@ initAugmentations = function() {
AddToAugmentations(PCDNI); AddToAugmentations(PCDNI);
var PCDNIOptimizer = new Augmentation("PC Direct-Neural Interface Optimization Submodule"); var PCDNIOptimizer = new Augmentation("PC Direct-Neural Interface Optimization Submodule");
PCDNIOptimizer.setRequirements(900000, 875000000); PCDNIOptimizer.setRequirements(500000, 875000000);
PCDNIOptimizer.setInfo("This is a submodule upgrade to the PC Direct-Neural Interface augmentation. It\n" + PCDNIOptimizer.setInfo("This is a submodule upgrade to the PC Direct-Neural Interface augmentation. It\n" +
"improves the performance of the interface and gives the user more control options\n" + "improves the performance of the interface and gives the user more control options\n" +
"to the connected computer.\n\n" + "to the connected computer.\n\n" +
@ -437,7 +437,7 @@ initAugmentations = function() {
AddToAugmentations(PCDNIOptimizer); AddToAugmentations(PCDNIOptimizer);
var PCDNINeuralNetwork = new Augmentation("PC Direct-Neural Interface NeuroNet Injector"); var PCDNINeuralNetwork = new Augmentation("PC Direct-Neural Interface NeuroNet Injector");
PCDNINeuralNetwork.setRequirements(1000000, 1100000000); PCDNINeuralNetwork.setRequirements(600000, 1100000000);
PCDNINeuralNetwork.setInfo("This is an additional installation that upgrades the functionality of the \n" + PCDNINeuralNetwork.setInfo("This is an additional installation that upgrades the functionality of the \n" +
"PC Direct-Neural Interface augmentation. When connected to a computer,\n" + "PC Direct-Neural Interface augmentation. When connected to a computer,\n" +
"The NeuroNet Injector upgrade allows the user to use his/her own brain's\n" + "The NeuroNet Injector upgrade allows the user to use his/her own brain's\n" +
@ -485,7 +485,7 @@ initAugmentations = function() {
AddToAugmentations(HacknetNodeNICUpload); AddToAugmentations(HacknetNodeNICUpload);
var HacknetNodeKernelDNI = new Augmentation("Hacknet Node Kernel Direct-Neural Interface"); var HacknetNodeKernelDNI = new Augmentation("Hacknet Node Kernel Direct-Neural Interface");
HacknetNodeKernelDNI.setRequirements(30000, 30000000); HacknetNodeKernelDNI.setRequirements(25000, 30000000);
HacknetNodeKernelDNI.setInfo("Installs a Direct-Neural Interface jack into the arm that is capable of connecting to a\n" + HacknetNodeKernelDNI.setInfo("Installs a Direct-Neural Interface jack into the arm that is capable of connecting to a\n" +
"Hacknet Node. This lets the user access and manipulate the Node's kernel using the mind's\n" + "Hacknet Node. This lets the user access and manipulate the Node's kernel using the mind's\n" +
"electrochemical signals.\n\n" + "electrochemical signals.\n\n" +
@ -494,7 +494,7 @@ initAugmentations = function() {
AddToAugmentations(HacknetNodeKernelDNI); AddToAugmentations(HacknetNodeKernelDNI);
var HacknetNodeCoreDNI = new Augmentation("Hacknet Node Core Direct-Neural Interface"); var HacknetNodeCoreDNI = new Augmentation("Hacknet Node Core Direct-Neural Interface");
HacknetNodeCoreDNI.setRequirements(50000, 50000000); HacknetNodeCoreDNI.setRequirements(40000, 50000000);
HacknetNodeCoreDNI.setInfo("Installs a Direct-Neural Interface jack into the arm that is capable of connecting \n" + HacknetNodeCoreDNI.setInfo("Installs a Direct-Neural Interface jack into the arm that is capable of connecting \n" +
"to a Hacknet Node. This lets the user access and manipulate the Node's processing logic using" + "to a Hacknet Node. This lets the user access and manipulate the Node's processing logic using" +
"the mind's electrochemical signals.\n\n" + "the mind's electrochemical signals.\n\n" +
@ -514,7 +514,7 @@ initAugmentations = function() {
AddToAugmentations(Neurotrainer1); AddToAugmentations(Neurotrainer1);
var Neurotrainer2 = new Augmentation("Neurotrainer II"); var Neurotrainer2 = new Augmentation("Neurotrainer II");
Neurotrainer2.setRequirements(20000, 100000000); Neurotrainer2.setRequirements(16000, 100000000);
Neurotrainer2.setInfo("A decentralized cranial implant that improves the brain's ability to learn. This\n" + Neurotrainer2.setInfo("A decentralized cranial implant that improves the brain's ability to learn. This\n" +
"is a more powerful version of the Neurotrainer I augmentation, but it does not\n" + "is a more powerful version of the Neurotrainer I augmentation, but it does not\n" +
"require Neurotrainer I to be installed as a prerequisite.\n\n" + "require Neurotrainer I to be installed as a prerequisite.\n\n" +
@ -539,7 +539,7 @@ initAugmentations = function() {
"Increases the player's dexterity by 50%\n" + "Increases the player's dexterity by 50%\n" +
"Increases the player's hacking speed by 1%" + "Increases the player's hacking speed by 1%" +
"Increases the amount of money the player gains from hacking by 10%"); "Increases the amount of money the player gains from hacking by 10%");
Hypersight.setRequirements(250000, 650000000); Hypersight.setRequirements(120000, 650000000);
Hypersight.addToFactions(["Blade Industries", "KuaiGong International"]); Hypersight.addToFactions(["Blade Industries", "KuaiGong International"]);
AddToAugmentations(Hypersight); AddToAugmentations(Hypersight);
} }