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More rebalancing for Augmentations
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@ -52,7 +52,7 @@ AddToAugmentations = function(aug) {
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initAugmentations = function() {
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initAugmentations = function() {
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//Combat stat augmentations
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//Combat stat augmentations
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var Targeting1 = new Augmentation("Augmented Targeting I");
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var Targeting1 = new Augmentation("Augmented Targeting I");
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Targeting1.setRequirements(10000, 10000000);
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Targeting1.setRequirements(8000, 10000000);
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Targeting1.setInfo("This cranial implant is embedded within the player's inner ear structure and optic nerves. It regulates and enhances the user's" +
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Targeting1.setInfo("This cranial implant is embedded within the player's inner ear structure and optic nerves. It regulates and enhances the user's" +
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"balance and hand-eye coordination. It is also capable of augmenting reality by projecting digital information\n" +
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"balance and hand-eye coordination. It is also capable of augmenting reality by projecting digital information\n" +
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"directly onto the retina. These enhancements allow the player to better lock-on and keep track of enemies. \n\n" +
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"directly onto the retina. These enhancements allow the player to better lock-on and keep track of enemies. \n\n" +
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@ -80,7 +80,7 @@ initAugmentations = function() {
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AddToAugmentations(Targeting3);
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AddToAugmentations(Targeting3);
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var SyntheticHeart = new Augmentation("Synthetic Heart");
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var SyntheticHeart = new Augmentation("Synthetic Heart");
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SyntheticHeart.setRequirements(1000000, 500000000);
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SyntheticHeart.setRequirements(400000, 500000000);
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SyntheticHeart.setInfo("This advanced artificial heart, created from plasteel and graphene, is capable of pumping more blood\n" +
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SyntheticHeart.setInfo("This advanced artificial heart, created from plasteel and graphene, is capable of pumping more blood\n" +
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"at much higher efficiencies than a normal human heart.\n\n This augmentation increases the player's agility" +
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"at much higher efficiencies than a normal human heart.\n\n This augmentation increases the player's agility" +
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"and strength by 100%");
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"and strength by 100%");
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@ -89,7 +89,7 @@ initAugmentations = function() {
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AddToAugmentations(SyntheticHeart);
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AddToAugmentations(SyntheticHeart);
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var SynfibrilMuscle = new Augmentation("Synfibril Muscle");
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var SynfibrilMuscle = new Augmentation("Synfibril Muscle");
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SynfibrilMuscle.setRequirements(900000, 400000000);
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SynfibrilMuscle.setRequirements(300000, 400000000);
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SynfibrilMuscle.setInfo("The myofibrils in human muscles are injected with special chemicals that react with the proteins inside\n" +
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SynfibrilMuscle.setInfo("The myofibrils in human muscles are injected with special chemicals that react with the proteins inside\n" +
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"the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic.\n" +
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"the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic.\n" +
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"Scientists have named these artificially enhanced units 'synfibrils'.\n\n This augmentation increases the player's" +
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"Scientists have named these artificially enhanced units 'synfibrils'.\n\n This augmentation increases the player's" +
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@ -116,7 +116,7 @@ initAugmentations = function() {
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AddToAugmentations(CombatRib2);
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AddToAugmentations(CombatRib2);
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var CombatRib3 = new Augmentation("Combat Rib III");
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var CombatRib3 = new Augmentation("Combat Rib III");
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CombatRib3.setRequirements(12000, 100000000);
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CombatRib3.setRequirements(120000, 100000000);
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CombatRib3.setInfo("This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing\n" +
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CombatRib3.setInfo("This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing\n" +
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"drugs into the bloodstream\n\n. This upgrade increases the player's strength and defense by an additional 30%.");
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"drugs into the bloodstream\n\n. This upgrade increases the player's strength and defense by an additional 30%.");
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CombatRib3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
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CombatRib3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
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@ -124,7 +124,7 @@ initAugmentations = function() {
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AddToAugmentations(CombatRib3);
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AddToAugmentations(CombatRib3);
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var NanofiberWeave = new Augmentation("Nanofiber Weave");
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var NanofiberWeave = new Augmentation("Nanofiber Weave");
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NanofiberWeave.setRequirements(200000, 250000000);
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NanofiberWeave.setRequirements(150000, 250000000);
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NanofiberWeave.setInfo("Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning.\n" +
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NanofiberWeave.setInfo("Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning.\n" +
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"This improves the skin's ability to regenerate itself and protect the body from external stresses and forces.\n\n" +
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"This improves the skin's ability to regenerate itself and protect the body from external stresses and forces.\n\n" +
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"This augmentation increases the player's strength and defense by 30%.");
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"This augmentation increases the player's strength and defense by 30%.");
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@ -133,7 +133,7 @@ initAugmentations = function() {
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AddToAugmentations(NanofiberWeave);
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AddToAugmentations(NanofiberWeave);
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var SubdermalArmor = new Augmentation("NEMEAN Subdermal Weave");
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var SubdermalArmor = new Augmentation("NEMEAN Subdermal Weave");
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SubdermalArmor.setRequirements(1000000, 750000000);
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SubdermalArmor.setRequirements(600000, 750000000);
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SubdermalArmor.setInfo("The NEMEAN Subdermal Weave is a thin, light-weight, graphene plating that houses a dilatant fluid.\n" +
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SubdermalArmor.setInfo("The NEMEAN Subdermal Weave is a thin, light-weight, graphene plating that houses a dilatant fluid.\n" +
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"The material is implanted underneath the skin, and is the most advanced form of defensive enhancement\n" +
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"The material is implanted underneath the skin, and is the most advanced form of defensive enhancement\n" +
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"that has ever been created. The dilatant fluid, despite being thin and light, is extremely effective\n" +
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"that has ever been created. The dilatant fluid, despite being thin and light, is extremely effective\n" +
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@ -154,7 +154,7 @@ initAugmentations = function() {
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AddToAugmentations(WiredReflexes);
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AddToAugmentations(WiredReflexes);
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var GrapheneBoneLacings = new Augmentation("Graphene Bone Lacings");
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var GrapheneBoneLacings = new Augmentation("Graphene Bone Lacings");
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GrapheneBoneLacings.setRequirements(1500000, 1000000000);
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GrapheneBoneLacings.setRequirements(750000, 1000000000);
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GrapheneBoneLacings.setInfo("A graphene-based material is grafted and fused into the user's bones, significantly increasing\n" +
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GrapheneBoneLacings.setInfo("A graphene-based material is grafted and fused into the user's bones, significantly increasing\n" +
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"their density and tensile strength.\n\n" +
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"their density and tensile strength.\n\n" +
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"This augmentation increases the player's strength and defense by 100%.");
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"This augmentation increases the player's strength and defense by 100%.");
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@ -162,7 +162,7 @@ initAugmentations = function() {
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AddToAugmentations(GrapheneBoneLacings);
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AddToAugmentations(GrapheneBoneLacings);
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var BionicSpine = new Augmentation("Bionic Spine");
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var BionicSpine = new Augmentation("Bionic Spine");
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BionicSpine.setRequirements(200000, 75000000);
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BionicSpine.setRequirements(150000, 75000000);
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BionicSpine.setInfo("An artificial spine created from plasteel and carbon fibers that completely replaces the organic spine.\n" +
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BionicSpine.setInfo("An artificial spine created from plasteel and carbon fibers that completely replaces the organic spine.\n" +
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"Not only is the Bionic Spine physically stronger than a human spine, but it is also capable of digitally\n" +
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"Not only is the Bionic Spine physically stronger than a human spine, but it is also capable of digitally\n" +
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"stimulating and regulating the neural signals that are sent and received by the spinal cord. This results in\n" +
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"stimulating and regulating the neural signals that are sent and received by the spinal cord. This results in\n" +
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@ -173,7 +173,7 @@ initAugmentations = function() {
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AddToAugmentations(BionicSpine);
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AddToAugmentations(BionicSpine);
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var GrapheneBionicSpine = new Augmentation("Graphene Bionic Spine Upgrade");
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var GrapheneBionicSpine = new Augmentation("Graphene Bionic Spine Upgrade");
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GrapheneBionicSpine.setRequirements(1000000, 1000000000);
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GrapheneBionicSpine.setRequirements(650000, 1000000000);
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GrapheneBionicSpine.setInfo("An upgrade to the Bionic Spine augmentation. It fuses the implant with an advanced graphene\n" +
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GrapheneBionicSpine.setInfo("An upgrade to the Bionic Spine augmentation. It fuses the implant with an advanced graphene\n" +
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"material to make it much stronger and lighter.\n\n" +
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"material to make it much stronger and lighter.\n\n" +
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"This augmentation increases all of the player's combat stats by 100%.");
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"This augmentation increases all of the player's combat stats by 100%.");
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@ -189,7 +189,7 @@ initAugmentations = function() {
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AddToAugmentations(BionicLegs);
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AddToAugmentations(BionicLegs);
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var GrapheneBionicLegs = new Augmentation("Graphene Bionic Legs Upgrade");
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var GrapheneBionicLegs = new Augmentation("Graphene Bionic Legs Upgrade");
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GrapheneBionicLegs.setRequirements(500000, 900000000);
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GrapheneBionicLegs.setRequirements(400000, 900000000);
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GrapheneBionicLegs.setInfo("An upgrade to the Bionic Legs augmentation. It fuses the implant with an advanced graphene\n" +
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GrapheneBionicLegs.setInfo("An upgrade to the Bionic Legs augmentation. It fuses the implant with an advanced graphene\n" +
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"material to make it much stronger and lighter\n\n" +
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"material to make it much stronger and lighter\n\n" +
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"This augmentation increases the player's agility by an additional 150%.");
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"This augmentation increases the player's agility by an additional 150%.");
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@ -198,7 +198,7 @@ initAugmentations = function() {
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//Labor stat augmentations
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//Labor stat augmentations
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var SpeechProcessor = new Augmentation("Speech Processor Implant"); //Cochlear imlant?
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var SpeechProcessor = new Augmentation("Speech Processor Implant"); //Cochlear imlant?
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SpeechProcessor.setRequirements(40000, 15000000);
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SpeechProcessor.setRequirements(25000, 15000000);
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SpeechProcessor.setInfo("A cochlear implant with an embedded computer that analyzes incoming speech.\n" +
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SpeechProcessor.setInfo("A cochlear implant with an embedded computer that analyzes incoming speech.\n" +
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"The embedded computer processes characteristics of incoming speech, such as tone\n" +
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"The embedded computer processes characteristics of incoming speech, such as tone\n" +
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"and inflection, to pick up on subtle cues and aid in social interaction.\n\n" +
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"and inflection, to pick up on subtle cues and aid in social interaction.\n\n" +
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@ -229,7 +229,7 @@ initAugmentations = function() {
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//Hacking augmentations
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//Hacking augmentations
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var ArtificialBioNeuralNetwork = new Augmentation("Artificial Bio-neural Network Implant");
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var ArtificialBioNeuralNetwork = new Augmentation("Artificial Bio-neural Network Implant");
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ArtificialBioNeuralNetwork.setRequirements(750000, 600000000);
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ArtificialBioNeuralNetwork.setRequirements(150000, 600000000);
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ArtificialBioNeuralNetwork.setInfo("A network consisting of millions of nanoprocessors is embedded into the brain. \n" +
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ArtificialBioNeuralNetwork.setInfo("A network consisting of millions of nanoprocessors is embedded into the brain. \n" +
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"The network is meant to mimick the way a biological brain solves a problem, which each\n" +
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"The network is meant to mimick the way a biological brain solves a problem, which each\n" +
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"nanoprocessor acting similar to the way a neuron would in a neural network. However, these\n" +
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"nanoprocessor acting similar to the way a neuron would in a neural network. However, these\n" +
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@ -243,7 +243,7 @@ initAugmentations = function() {
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AddToAugmentations(ArtificialBioNeuralNetwork);
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AddToAugmentations(ArtificialBioNeuralNetwork);
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var ArtificialSynapticPotentiation = new Augmentation("Artificial Synaptic Potentiation");
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var ArtificialSynapticPotentiation = new Augmentation("Artificial Synaptic Potentiation");
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ArtificialSynapticPotentiation.setRequirements(600000, 400000000);
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ArtificialSynapticPotentiation.setRequirements(20000, 400000000);
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ArtificialSynapticPotentiation.setInfo("The body is injected with a chemical that artificially induces synaptic potentiation,\n" +
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ArtificialSynapticPotentiation.setInfo("The body is injected with a chemical that artificially induces synaptic potentiation,\n" +
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"otherwise known as the strengthening of synapses. This results in a enhanced cognitive abilities.\n\n" +
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"otherwise known as the strengthening of synapses. This results in a enhanced cognitive abilities.\n\n" +
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"This augmentation increases the player's hacking speed and hacking chance by 1%.");
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"This augmentation increases the player's hacking speed and hacking chance by 1%.");
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@ -251,7 +251,7 @@ initAugmentations = function() {
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AddToAugmentations(ArtificialSynapticPotentiation);
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AddToAugmentations(ArtificialSynapticPotentiation);
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var EnhancedMyelinSheathing = new Augmentation("Enhanced Myelin Sheathing");
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var EnhancedMyelinSheathing = new Augmentation("Enhanced Myelin Sheathing");
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EnhancedMyelinSheathing.setRequirements(900000, 850000000);
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EnhancedMyelinSheathing.setRequirements(300000, 850000000);
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EnhancedMyelinSheathing.setInfo("Electrical signals are used to induce a new, artificial form of myelinogensis in the human body.\n" +
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EnhancedMyelinSheathing.setInfo("Electrical signals are used to induce a new, artificial form of myelinogensis in the human body.\n" +
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"This process results in the proliferation of new, synthetic myelin sheaths in the nervous\n" +
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"This process results in the proliferation of new, synthetic myelin sheaths in the nervous\n" +
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"system. These myelin sheaths can propogate neuro-signals much faster than their organic\n" +
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"system. These myelin sheaths can propogate neuro-signals much faster than their organic\n" +
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@ -280,7 +280,7 @@ initAugmentations = function() {
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AddToAugmentations(NeuralRetentionEnhancement);
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AddToAugmentations(NeuralRetentionEnhancement);
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var DataJack = new Augmentation("DataJack");
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var DataJack = new Augmentation("DataJack");
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DataJack.setRequirements(500000, 75000000);
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DataJack.setRequirements(200000, 75000000);
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DataJack.setInfo("A brain implant that provides an interface for direct, wireless communication between a computer's main\n" +
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DataJack.setInfo("A brain implant that provides an interface for direct, wireless communication between a computer's main\n" +
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"memory and the mind. This implant allows the user to not only access a computer's memory, but also alter\n" +
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"memory and the mind. This implant allows the user to not only access a computer's memory, but also alter\n" +
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"and delete it.\n\n" +
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"and delete it.\n\n" +
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@ -289,7 +289,7 @@ initAugmentations = function() {
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AddToAugmentations(DataJack);
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AddToAugmentations(DataJack);
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var ENM = new Augmentation("Embedded Netburner Module");
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var ENM = new Augmentation("Embedded Netburner Module");
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ENM.setRequirements(500000, 300000000);
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ENM.setRequirements(20000, 300000000);
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ENM.setInfo("A thin device embedded inside the arm containing a wireless module capable of connecting\n" +
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ENM.setInfo("A thin device embedded inside the arm containing a wireless module capable of connecting\n" +
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"to nearby networks. Once connected, the Netburner Module is capable of capturing and\n" +
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"to nearby networks. Once connected, the Netburner Module is capable of capturing and\n" +
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"processing all of the traffic on that network. By itself, the Embedded Netburner Module does\n" +
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"processing all of the traffic on that network. By itself, the Embedded Netburner Module does\n" +
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@ -301,7 +301,7 @@ initAugmentations = function() {
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AddToAugmentations(ENM);
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AddToAugmentations(ENM);
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var ENMCore = new Augmentation("Embedded Netburner Module Core Implant");
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var ENMCore = new Augmentation("Embedded Netburner Module Core Implant");
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ENMCore.setRequirements(750000, 500000000);
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ENMCore.setRequirements(250000, 500000000);
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ENMCore.setInfo("The Core library is an implant that upgrades the firmware of the Embedded Netburner Module.\n" +
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ENMCore.setInfo("The Core library is an implant that upgrades the firmware of the Embedded Netburner Module.\n" +
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"This upgrade allows the Embedded Netburner Module to generate its own data on a network.\n\n" +
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"This upgrade allows the Embedded Netburner Module to generate its own data on a network.\n\n" +
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"This augmentation:\n" +
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"This augmentation:\n" +
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@ -315,7 +315,7 @@ initAugmentations = function() {
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AddToAugmentations(ENMCore);
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AddToAugmentations(ENMCore);
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var ENMCoreV2 = new Augmentation("Embedded Netburner Module Core V2 Upgrade");
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var ENMCoreV2 = new Augmentation("Embedded Netburner Module Core V2 Upgrade");
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ENMCoreV2.setRequirements(1000000, 1000000000);
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ENMCoreV2.setRequirements(500000, 1000000000);
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ENMCoreV2.setInfo("The Core V2 library is an implant that upgrades the firmware of the Embedded Netburner Module.\n" +
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ENMCoreV2.setInfo("The Core V2 library is an implant that upgrades the firmware of the Embedded Netburner Module.\n" +
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"This upgraded firmware allows the Embedded Netburner Module to control the information on\n" +
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"This upgraded firmware allows the Embedded Netburner Module to control the information on\n" +
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"a network by re-routing traffic, spoofing IP addresses, or altering the data inside network\n" +
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"a network by re-routing traffic, spoofing IP addresses, or altering the data inside network\n" +
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@ -331,7 +331,7 @@ initAugmentations = function() {
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AddToAugmentations(ENMCoreV2);
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AddToAugmentations(ENMCoreV2);
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var ENMCoreV3 = new Augmentation("Embedded Netburner Module Core V3 Upgrade");
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var ENMCoreV3 = new Augmentation("Embedded Netburner Module Core V3 Upgrade");
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ENMCoreV3.setRequirements(1500000, 1250000000);
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ENMCoreV3.setRequirements(750000, 1250000000);
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ENMCoreV3.setInfo("The Core V3 library is an implant that upgrades the firmware of the Embedded Netburner Module.\n" +
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ENMCoreV3.setInfo("The Core V3 library is an implant that upgrades the firmware of the Embedded Netburner Module.\n" +
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"This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into\n" +
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"This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into\n" +
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"any device on a network.\n\n" +
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"any device on a network.\n\n" +
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@ -346,7 +346,7 @@ initAugmentations = function() {
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AddToAugmentations(ENMCoreV3);
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AddToAugmentations(ENMCoreV3);
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var ENMAnalyzeEngine = new Augmentation("Embedded Netburner Module Analyze Engine");
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var ENMAnalyzeEngine = new Augmentation("Embedded Netburner Module Analyze Engine");
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ENMAnalyzeEngine.setRequirements(1250000, 1000000000);
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ENMAnalyzeEngine.setRequirements(700000, 1000000000);
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ENMAnalyzeEngine.setInfo("Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster\n" +
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ENMAnalyzeEngine.setInfo("Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster\n" +
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"that vastly outperforms the Netburner Module's native single-core processor.\n\n" +
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"that vastly outperforms the Netburner Module's native single-core processor.\n\n" +
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"This augmentation increases the player's hacking speed by 10%.");
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"This augmentation increases the player's hacking speed by 10%.");
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@ -355,7 +355,7 @@ initAugmentations = function() {
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AddToAugmentations(ENMAnalyzeEngine);
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AddToAugmentations(ENMAnalyzeEngine);
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var ENMDMA = new Augmentation("Embedded Netburner Module Direct Memory Access Upgrade");
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var ENMDMA = new Augmentation("Embedded Netburner Module Direct Memory Access Upgrade");
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ENMDMA.setRequirements(1350000, 1100000000);
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ENMDMA.setRequirements(750000, 1100000000);
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ENMDMA.setInfo("This implant installs a Direct Memory Access (DMA) controller into the\n" +
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ENMDMA.setInfo("This implant installs a Direct Memory Access (DMA) controller into the\n" +
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"Embedded Netburner Module. This allows the Module to send and receive data\n" +
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"Embedded Netburner Module. This allows the Module to send and receive data\n" +
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"directly to and from the main memory of devices on a network.\n\n" +
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"directly to and from the main memory of devices on a network.\n\n" +
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@ -367,7 +367,7 @@ initAugmentations = function() {
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AddToAugmentations(ENMDMA);
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AddToAugmentations(ENMDMA);
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var Neuralstimulator = new Augmentation("Neuralstimulator");
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var Neuralstimulator = new Augmentation("Neuralstimulator");
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Neuralstimulator.setRequirements(500000, 600000000);
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Neuralstimulator.setRequirements(120000, 600000000);
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Neuralstimulator.setInfo("A cranial implant that intelligently stimulates certain areas of the brain \n" +
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Neuralstimulator.setInfo("A cranial implant that intelligently stimulates certain areas of the brain \n" +
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"in order to improve cognitive functions\n\n" +
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"in order to improve cognitive functions\n\n" +
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"This augmentation:\n" +
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"This augmentation:\n" +
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@ -381,7 +381,7 @@ initAugmentations = function() {
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//Work Augmentations
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//Work Augmentations
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var NuoptimalInjectorImplant = new Augmentation("Nuoptimal Nootropic Injector Implant");
|
var NuoptimalInjectorImplant = new Augmentation("Nuoptimal Nootropic Injector Implant");
|
||||||
NuoptimalInjectorImplant.setRequirements(40000, 75000000);
|
NuoptimalInjectorImplant.setRequirements(12000, 75000000);
|
||||||
NuoptimalInjectorImplant.setInfo("This torso implant automatically injects nootropic supplements into\n" +
|
NuoptimalInjectorImplant.setInfo("This torso implant automatically injects nootropic supplements into\n" +
|
||||||
"the bloodstream to improve memory, increase focus, and provide other\n" +
|
"the bloodstream to improve memory, increase focus, and provide other\n" +
|
||||||
"cognitive enhancements.\n\n" +
|
"cognitive enhancements.\n\n" +
|
||||||
@ -392,7 +392,7 @@ initAugmentations = function() {
|
|||||||
AddToAugmentations(NuoptimalInjectorImplant);
|
AddToAugmentations(NuoptimalInjectorImplant);
|
||||||
|
|
||||||
var SpeechEnhancement = new Augmentation("Speech Enhancement");
|
var SpeechEnhancement = new Augmentation("Speech Enhancement");
|
||||||
SpeechEnhancement.setRequirements(8000, 20000000);
|
SpeechEnhancement.setRequirements(6000, 20000000);
|
||||||
SpeechEnhancement.setInfo("An advanced neural implant that improves your speaking abilities, making\n" +
|
SpeechEnhancement.setInfo("An advanced neural implant that improves your speaking abilities, making\n" +
|
||||||
"you more convincing and likable in conversations and overall improving your\n" +
|
"you more convincing and likable in conversations and overall improving your\n" +
|
||||||
"social interactions.\n\n" +
|
"social interactions.\n\n" +
|
||||||
@ -404,7 +404,7 @@ initAugmentations = function() {
|
|||||||
AddToAugmentations(SpeechEnhancement);
|
AddToAugmentations(SpeechEnhancement);
|
||||||
|
|
||||||
var FocusWire = new Augmentation("FocusWire"); //Stops procrastination
|
var FocusWire = new Augmentation("FocusWire"); //Stops procrastination
|
||||||
FocusWire.setRequirements(200000, 350000000);
|
FocusWire.setRequirements(100000, 350000000);
|
||||||
FocusWire.setInfo("A cranial implant that stops procrastination by blocking specific neural pathways\n" +
|
FocusWire.setInfo("A cranial implant that stops procrastination by blocking specific neural pathways\n" +
|
||||||
"in the brain.\n\n" +
|
"in the brain.\n\n" +
|
||||||
"This augmentation: \n" +
|
"This augmentation: \n" +
|
||||||
@ -415,7 +415,7 @@ initAugmentations = function() {
|
|||||||
AddToAugmentations(FocusWire)
|
AddToAugmentations(FocusWire)
|
||||||
|
|
||||||
var PCDNI = new Augmentation("PC Direct-Neural Interface");
|
var PCDNI = new Augmentation("PC Direct-Neural Interface");
|
||||||
PCDNI.setRequirements(750000, 650000000);
|
PCDNI.setRequirements(400000, 650000000);
|
||||||
PCDNI.setInfo("Installs a Direct-Neural Interface jack into your arm that is compatible with most\n" +
|
PCDNI.setInfo("Installs a Direct-Neural Interface jack into your arm that is compatible with most\n" +
|
||||||
"computers. Connecting to a computer through this jack allows you to interface with\n" +
|
"computers. Connecting to a computer through this jack allows you to interface with\n" +
|
||||||
"it using the brain's electrochemical signals.\n\n" +
|
"it using the brain's electrochemical signals.\n\n" +
|
||||||
@ -426,7 +426,7 @@ initAugmentations = function() {
|
|||||||
AddToAugmentations(PCDNI);
|
AddToAugmentations(PCDNI);
|
||||||
|
|
||||||
var PCDNIOptimizer = new Augmentation("PC Direct-Neural Interface Optimization Submodule");
|
var PCDNIOptimizer = new Augmentation("PC Direct-Neural Interface Optimization Submodule");
|
||||||
PCDNIOptimizer.setRequirements(900000, 875000000);
|
PCDNIOptimizer.setRequirements(500000, 875000000);
|
||||||
PCDNIOptimizer.setInfo("This is a submodule upgrade to the PC Direct-Neural Interface augmentation. It\n" +
|
PCDNIOptimizer.setInfo("This is a submodule upgrade to the PC Direct-Neural Interface augmentation. It\n" +
|
||||||
"improves the performance of the interface and gives the user more control options\n" +
|
"improves the performance of the interface and gives the user more control options\n" +
|
||||||
"to the connected computer.\n\n" +
|
"to the connected computer.\n\n" +
|
||||||
@ -437,7 +437,7 @@ initAugmentations = function() {
|
|||||||
AddToAugmentations(PCDNIOptimizer);
|
AddToAugmentations(PCDNIOptimizer);
|
||||||
|
|
||||||
var PCDNINeuralNetwork = new Augmentation("PC Direct-Neural Interface NeuroNet Injector");
|
var PCDNINeuralNetwork = new Augmentation("PC Direct-Neural Interface NeuroNet Injector");
|
||||||
PCDNINeuralNetwork.setRequirements(1000000, 1100000000);
|
PCDNINeuralNetwork.setRequirements(600000, 1100000000);
|
||||||
PCDNINeuralNetwork.setInfo("This is an additional installation that upgrades the functionality of the \n" +
|
PCDNINeuralNetwork.setInfo("This is an additional installation that upgrades the functionality of the \n" +
|
||||||
"PC Direct-Neural Interface augmentation. When connected to a computer,\n" +
|
"PC Direct-Neural Interface augmentation. When connected to a computer,\n" +
|
||||||
"The NeuroNet Injector upgrade allows the user to use his/her own brain's\n" +
|
"The NeuroNet Injector upgrade allows the user to use his/her own brain's\n" +
|
||||||
@ -485,7 +485,7 @@ initAugmentations = function() {
|
|||||||
AddToAugmentations(HacknetNodeNICUpload);
|
AddToAugmentations(HacknetNodeNICUpload);
|
||||||
|
|
||||||
var HacknetNodeKernelDNI = new Augmentation("Hacknet Node Kernel Direct-Neural Interface");
|
var HacknetNodeKernelDNI = new Augmentation("Hacknet Node Kernel Direct-Neural Interface");
|
||||||
HacknetNodeKernelDNI.setRequirements(30000, 30000000);
|
HacknetNodeKernelDNI.setRequirements(25000, 30000000);
|
||||||
HacknetNodeKernelDNI.setInfo("Installs a Direct-Neural Interface jack into the arm that is capable of connecting to a\n" +
|
HacknetNodeKernelDNI.setInfo("Installs a Direct-Neural Interface jack into the arm that is capable of connecting to a\n" +
|
||||||
"Hacknet Node. This lets the user access and manipulate the Node's kernel using the mind's\n" +
|
"Hacknet Node. This lets the user access and manipulate the Node's kernel using the mind's\n" +
|
||||||
"electrochemical signals.\n\n" +
|
"electrochemical signals.\n\n" +
|
||||||
@ -494,7 +494,7 @@ initAugmentations = function() {
|
|||||||
AddToAugmentations(HacknetNodeKernelDNI);
|
AddToAugmentations(HacknetNodeKernelDNI);
|
||||||
|
|
||||||
var HacknetNodeCoreDNI = new Augmentation("Hacknet Node Core Direct-Neural Interface");
|
var HacknetNodeCoreDNI = new Augmentation("Hacknet Node Core Direct-Neural Interface");
|
||||||
HacknetNodeCoreDNI.setRequirements(50000, 50000000);
|
HacknetNodeCoreDNI.setRequirements(40000, 50000000);
|
||||||
HacknetNodeCoreDNI.setInfo("Installs a Direct-Neural Interface jack into the arm that is capable of connecting \n" +
|
HacknetNodeCoreDNI.setInfo("Installs a Direct-Neural Interface jack into the arm that is capable of connecting \n" +
|
||||||
"to a Hacknet Node. This lets the user access and manipulate the Node's processing logic using" +
|
"to a Hacknet Node. This lets the user access and manipulate the Node's processing logic using" +
|
||||||
"the mind's electrochemical signals.\n\n" +
|
"the mind's electrochemical signals.\n\n" +
|
||||||
@ -514,7 +514,7 @@ initAugmentations = function() {
|
|||||||
AddToAugmentations(Neurotrainer1);
|
AddToAugmentations(Neurotrainer1);
|
||||||
|
|
||||||
var Neurotrainer2 = new Augmentation("Neurotrainer II");
|
var Neurotrainer2 = new Augmentation("Neurotrainer II");
|
||||||
Neurotrainer2.setRequirements(20000, 100000000);
|
Neurotrainer2.setRequirements(16000, 100000000);
|
||||||
Neurotrainer2.setInfo("A decentralized cranial implant that improves the brain's ability to learn. This\n" +
|
Neurotrainer2.setInfo("A decentralized cranial implant that improves the brain's ability to learn. This\n" +
|
||||||
"is a more powerful version of the Neurotrainer I augmentation, but it does not\n" +
|
"is a more powerful version of the Neurotrainer I augmentation, but it does not\n" +
|
||||||
"require Neurotrainer I to be installed as a prerequisite.\n\n" +
|
"require Neurotrainer I to be installed as a prerequisite.\n\n" +
|
||||||
@ -539,7 +539,7 @@ initAugmentations = function() {
|
|||||||
"Increases the player's dexterity by 50%\n" +
|
"Increases the player's dexterity by 50%\n" +
|
||||||
"Increases the player's hacking speed by 1%" +
|
"Increases the player's hacking speed by 1%" +
|
||||||
"Increases the amount of money the player gains from hacking by 10%");
|
"Increases the amount of money the player gains from hacking by 10%");
|
||||||
Hypersight.setRequirements(250000, 650000000);
|
Hypersight.setRequirements(120000, 650000000);
|
||||||
Hypersight.addToFactions(["Blade Industries", "KuaiGong International"]);
|
Hypersight.addToFactions(["Blade Industries", "KuaiGong International"]);
|
||||||
AddToAugmentations(Hypersight);
|
AddToAugmentations(Hypersight);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user