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https://github.com/bitburner-official/bitburner-src.git
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MISC: Protect against reassigning certain globals (#972)
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@ -10,12 +10,13 @@ module.exports = {
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moduleNameMapper: {
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moduleNameMapper: {
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"\\.(jpg|jpeg|png|gif|eot|otf|webp|svg|ttf|woff|woff2|mp4|webm|wav|mp3|m4a|aac|oga)$":
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"\\.(jpg|jpeg|png|gif|eot|otf|webp|svg|ttf|woff|woff2|mp4|webm|wav|mp3|m4a|aac|oga)$":
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"<rootDir>/test/__mocks__/fileMock.js",
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"<rootDir>/test/__mocks__/fileMock.js",
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"\\.(css|less)$": "<rootDir>/test/__mocks__/styleMock.js",
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"\\.(css|less)$": "<rootDir>/test/__mocks__/NullMock.js",
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"\\!!raw-loader!.*$": "<rootDir>/test/__mocks__/rawLoader.js",
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"\\!!raw-loader!.*$": "<rootDir>/test/__mocks__/NullMock.js",
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"@player": "<rootDir>/src/Player",
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"@player": "<rootDir>/src/Player",
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"@enums": "<rootDir>/src/Enums",
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"@enums": "<rootDir>/src/Enums",
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"@nsdefs": "<rootDir>/src/ScriptEditor/NetscriptDefinitions",
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"@nsdefs": "<rootDir>/src/ScriptEditor/NetscriptDefinitions",
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"^monaco-editor$": "<rootDir>/test/__mocks__/monacoMock.js",
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"^monaco-editor$": "<rootDir>/test/__mocks__/NullMock.js",
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"^monaco-vim$": "<rootDir>/test/__mocks__/monacoMock.js",
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"^monaco-vim$": "<rootDir>/test/__mocks__/NullMock.js",
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"/utils/Protections$": "<rootDir>/test/__mocks__/NullMock.js",
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},
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},
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};
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};
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@ -9,6 +9,7 @@ import { staneksGift } from "./CotMG/Helper";
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import { processPassiveFactionRepGain, inviteToFaction } from "./Faction/FactionHelpers";
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import { processPassiveFactionRepGain, inviteToFaction } from "./Faction/FactionHelpers";
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import { Router } from "./ui/GameRoot";
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import { Router } from "./ui/GameRoot";
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import { Page } from "./ui/Router";
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import { Page } from "./ui/Router";
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import "./utils/Protections"; // Side-effect: Protect against certain unrecoverable errors
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import "./PersonObjects/Player/PlayerObject"; // For side-effect of creating Player
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import "./PersonObjects/Player/PlayerObject"; // For side-effect of creating Player
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import {
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import {
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9
src/utils/Protections.ts
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9
src/utils/Protections.ts
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@ -0,0 +1,9 @@
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// This file is imported for side effects only.
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/* Prevent inadvertantly redefining certain window properties,
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which are known to cause unrecoverable game errors when redefined.
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The player is able to redefine these properties as writable if desired. */
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Object.defineProperties(window, {
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Number: { writable: false },
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Object: { writable: false },
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String: { writable: false },
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});
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