changelog formatting fix pt2

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Snarling 2023-01-02 17:20:49 -05:00 committed by GitHub
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@ -67,88 +67,88 @@ NETSCRIPT
* Coding Contract API
* ns.codingcontract.attempt always returns a string. (@Snarling)
* Corporation API
* Removed ns.corporation.getEmployee and ns.corporation.assignJob, due to employees no longer being objects.
* Added ns.corporation.hasCorporation()
* Reworked how ram costs are applied for corporation.
* Removed ns.corporation.getEmployee and ns.corporation.assignJob, due to employees no longer being objects.
* Added ns.corporation.hasCorporation()
* Reworked how ram costs are applied for corporation.
* Formulas API
* ns.formulas.work.classGains removed, replaced with ns.formulas.work.universityGains and ns.formulas.work.gymGains (@Snarling)
* Add ns.formulas.work.companyGains function (@AlexeyKozhemiakin)
* ns.formulas.work.classGains removed, replaced with ns.formulas.work.universityGains and ns.formulas.work.gymGains (@Snarling)
* Add ns.formulas.work.companyGains function (@AlexeyKozhemiakin)
* Ports
* added portHandle.nextWrite() (@LJNeon)
* Make ns.writePort synchronous (@Snarling)
* added portHandle.nextWrite() (@LJNeon)
* Make ns.writePort synchronous (@Snarling)
* Sleeve API
* ns.sleeve.getSleeve added. getPlayer and getSleeve can both be used for formulas. (@Snarling)
* getSleeve also includes storedCycles (i.e. bonusTime) (@zerbosh)
* ns.sleeve.getSleeve added. getPlayer and getSleeve can both be used for formulas. (@Snarling)
* getSleeve also includes storedCycles (i.e. bonusTime) (@zerbosh)
* Stock API
* ns.stock.getOrganization added for getting org from stock symbol (@SamuraiNinjaGuy)
* ns.stock.getOrganization added for getting org from stock symbol (@SamuraiNinjaGuy)
SCRIPTS
| * Fixed bug where zombie scripts could be created after a soft reset (@Snarling)
| * Scripts now have a maximum ram cost of 1024GB per thread.
* Fixed bug where zombie scripts could be created after a soft reset (@Snarling)
* Scripts now have a maximum ram cost of 1024GB per thread.
SCRIPT LOGS
| * Add ctrl-a support for selecting all text in tail window (@Snarling)
* Add ctrl-a support for selecting all text in tail window (@Snarling)
CORPORATION
* Remove corp employees as objects (by @Kelenius)
* API access is provided automatically if the player is in BN3. (@zerbosh)
* Happiness/Energy/Morale trend down even for productive corps (by @Snarling)
* Typo fixes in modals to sell materials and products (by @quacksouls)
* Reworked MP formula validation to prevent possible save corruption on invalid entry (by @Snarling)
* Internal reorganization of Industry data (by @Snarling)
* Added check to material buy amount (by @G4mingJon4s)
* Check there is room to make a new product before opening popup. (by @G4mingJon4s)
* Fix typos in research descriptions (by @quacksouls)
* Remove corp employees as objects (by @Kelenius)
* API access is provided automatically if the player is in BN3. (@zerbosh)
* Happiness/Energy/Morale trend down even for productive corps (by @Snarling)
* Typo fixes in modals to sell materials and products (by @quacksouls)
* Reworked MP formula validation to prevent possible save corruption on invalid entry (by @Snarling)
* Internal reorganization of Industry data (by @Snarling)
* Added check to material buy amount (by @G4mingJon4s)
* Check there is room to make a new product before opening popup. (by @G4mingJon4s)
* Fix typos in research descriptions (by @quacksouls)
SLEEVE
* Fixed inconsistencies in how sleeve work rewards are handled. (by @Snarling)
* Fix bug that prevented selecting some crimes from UI. (by @Snarling)
* Internally shock starts at 100 and lowers to 0. Previously this was backwards.
* Fixed inconsistencies in how sleeve work rewards are handled. (by @Snarling)
* Fix bug that prevented selecting some crimes from UI. (by @Snarling)
* Internally shock starts at 100 and lowers to 0. Previously this was backwards.
STOCKMARKET
* Fix broken initializer when manually buying WSE access (by @Snarling)
* Fix broken initializer when manually buying WSE access (by @Snarling)
TERMINAL
* Added changelog command to re-display the changelog dialog.
* Connect command will connect to player owned servers from anywhere. (by @Snarling)
* Added changelog command to re-display the changelog dialog.
* Connect command will connect to player owned servers from anywhere. (by @Snarling)
UI
* Improve UI performance of sidebar and character overview using memoization (@d0sboots)
* Other UI additions / improvements (@Mughur, @d0sboots, probably others)
* Fixed spacing of text in Trade for reputation button after Infiltration (by @PyroGenesis)
* Fix spacing on ANSI background escape codes (by @Snarling)
* Fix several instances where newlines were not being displayed properly (by @quacksouls)
* SoftResetButton.tsx Tooltip changed to make more sense (by @rai68)
* GANG: Fix Gang UI to correctly report the bonus time multiplier as 25x (by @TheMas3212)
* Change formatting for skill levels to use localeStr (@G4mingJon4s)
* Improve UI performance of sidebar and character overview using memoization (@d0sboots)
* Other UI additions / improvements (@Mughur, @d0sboots, probably others)
* Fixed spacing of text in Trade for reputation button after Infiltration (by @PyroGenesis)
* Fix spacing on ANSI background escape codes (by @Snarling)
* Fix several instances where newlines were not being displayed properly (by @quacksouls)
* SoftResetButton.tsx Tooltip changed to make more sense (by @rai68)
* GANG: Fix Gang UI to correctly report the bonus time multiplier as 25x (by @TheMas3212)
* Change formatting for skill levels to use localeStr (@G4mingJon4s)
DOC
* Fix incorrect examples for grow (by @quacksouls)
* Updated limitMaterialProduction() and limitProductProduction() documentation to mention removing limits. (by @PyroGenesis)
* Add ns documentation for possible sleeve tasks (by @Snarling)
* Update documentation for workForFaction and workForCompany (by @quacksouls)
* Improve CCT documentation for HammingCodes (by @quacksouls)
* cleanup in doc of Netscript functions (by @quacksouls)
* Various other doc fixes (by @quacksouls)
* Update documentation for ns.args (by @Snarling)
* De-uglify ns.print examples (by @LJNeon)
* Fix incorrect examples for grow (by @quacksouls)
* Updated limitMaterialProduction() and limitProductProduction() documentation to mention removing limits. (by @PyroGenesis)
* Add ns documentation for possible sleeve tasks (by @Snarling)
* Update documentation for workForFaction and workForCompany (by @quacksouls)
* Improve CCT documentation for HammingCodes (by @quacksouls)
* cleanup in doc of Netscript functions (by @quacksouls)
* Various other doc fixes (by @quacksouls)
* Update documentation for ns.args (by @Snarling)
* De-uglify ns.print examples (by @LJNeon)
STATS
* Fix logic for increasing HP based on defense skill levels (by @mattgarretson)
* Fix a bug where HP could be something other than max after a bitnode reset.
* Fix logic for increasing HP based on defense skill levels (by @mattgarretson)
* Fix a bug where HP could be something other than max after a bitnode reset.
INFILTRATION
* Fix SlashGame scaling. (by @Snarling)
* Fix SlashGame scaling. (by @Snarling)
GANG
@ -156,13 +156,13 @@ GANG
MISC
* Lots of typesafety improvements with internal code
* Remove google analytics (@hydroflame)
* Some error handling streamlining (by @Snarling)
* fix: check both ts and js source now (by @Tanimodori)
* chore: sync version in package-lock.json (by @Tanimodori)
* Better safety when loading game for multiple save corruption issues (by @Snarling)
* Nerf Noodle bar
* Lots of typesafety improvements with internal code
* Remove google analytics (@hydroflame)
* Some error handling streamlining (by @Snarling)
* fix: check both ts and js source now (by @Tanimodori)
* chore: sync version in package-lock.json (by @Tanimodori)
* Better safety when loading game for multiple save corruption issues (by @Snarling)
* Nerf Noodle bar
v2.1.0 - 2022-09-23 Remote File API