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changelog formatting fix pt2
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@ -67,88 +67,88 @@ NETSCRIPT
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* Coding Contract API
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* ns.codingcontract.attempt always returns a string. (@Snarling)
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* Corporation API
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* Removed ns.corporation.getEmployee and ns.corporation.assignJob, due to employees no longer being objects.
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* Added ns.corporation.hasCorporation()
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* Reworked how ram costs are applied for corporation.
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* Removed ns.corporation.getEmployee and ns.corporation.assignJob, due to employees no longer being objects.
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* Added ns.corporation.hasCorporation()
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* Reworked how ram costs are applied for corporation.
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* Formulas API
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* ns.formulas.work.classGains removed, replaced with ns.formulas.work.universityGains and ns.formulas.work.gymGains (@Snarling)
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* Add ns.formulas.work.companyGains function (@AlexeyKozhemiakin)
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* ns.formulas.work.classGains removed, replaced with ns.formulas.work.universityGains and ns.formulas.work.gymGains (@Snarling)
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* Add ns.formulas.work.companyGains function (@AlexeyKozhemiakin)
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* Ports
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* added portHandle.nextWrite() (@LJNeon)
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* Make ns.writePort synchronous (@Snarling)
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* added portHandle.nextWrite() (@LJNeon)
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* Make ns.writePort synchronous (@Snarling)
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* Sleeve API
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* ns.sleeve.getSleeve added. getPlayer and getSleeve can both be used for formulas. (@Snarling)
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* getSleeve also includes storedCycles (i.e. bonusTime) (@zerbosh)
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* ns.sleeve.getSleeve added. getPlayer and getSleeve can both be used for formulas. (@Snarling)
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* getSleeve also includes storedCycles (i.e. bonusTime) (@zerbosh)
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* Stock API
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* ns.stock.getOrganization added for getting org from stock symbol (@SamuraiNinjaGuy)
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* ns.stock.getOrganization added for getting org from stock symbol (@SamuraiNinjaGuy)
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SCRIPTS
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| * Fixed bug where zombie scripts could be created after a soft reset (@Snarling)
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| * Scripts now have a maximum ram cost of 1024GB per thread.
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* Fixed bug where zombie scripts could be created after a soft reset (@Snarling)
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* Scripts now have a maximum ram cost of 1024GB per thread.
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SCRIPT LOGS
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| * Add ctrl-a support for selecting all text in tail window (@Snarling)
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* Add ctrl-a support for selecting all text in tail window (@Snarling)
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CORPORATION
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* Remove corp employees as objects (by @Kelenius)
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* API access is provided automatically if the player is in BN3. (@zerbosh)
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* Happiness/Energy/Morale trend down even for productive corps (by @Snarling)
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* Typo fixes in modals to sell materials and products (by @quacksouls)
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* Reworked MP formula validation to prevent possible save corruption on invalid entry (by @Snarling)
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* Internal reorganization of Industry data (by @Snarling)
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* Added check to material buy amount (by @G4mingJon4s)
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* Check there is room to make a new product before opening popup. (by @G4mingJon4s)
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* Fix typos in research descriptions (by @quacksouls)
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* Remove corp employees as objects (by @Kelenius)
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* API access is provided automatically if the player is in BN3. (@zerbosh)
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* Happiness/Energy/Morale trend down even for productive corps (by @Snarling)
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* Typo fixes in modals to sell materials and products (by @quacksouls)
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* Reworked MP formula validation to prevent possible save corruption on invalid entry (by @Snarling)
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* Internal reorganization of Industry data (by @Snarling)
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* Added check to material buy amount (by @G4mingJon4s)
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* Check there is room to make a new product before opening popup. (by @G4mingJon4s)
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* Fix typos in research descriptions (by @quacksouls)
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SLEEVE
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* Fixed inconsistencies in how sleeve work rewards are handled. (by @Snarling)
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* Fix bug that prevented selecting some crimes from UI. (by @Snarling)
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* Internally shock starts at 100 and lowers to 0. Previously this was backwards.
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* Fixed inconsistencies in how sleeve work rewards are handled. (by @Snarling)
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* Fix bug that prevented selecting some crimes from UI. (by @Snarling)
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* Internally shock starts at 100 and lowers to 0. Previously this was backwards.
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STOCKMARKET
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* Fix broken initializer when manually buying WSE access (by @Snarling)
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* Fix broken initializer when manually buying WSE access (by @Snarling)
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TERMINAL
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* Added changelog command to re-display the changelog dialog.
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* Connect command will connect to player owned servers from anywhere. (by @Snarling)
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* Added changelog command to re-display the changelog dialog.
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* Connect command will connect to player owned servers from anywhere. (by @Snarling)
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UI
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* Improve UI performance of sidebar and character overview using memoization (@d0sboots)
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* Other UI additions / improvements (@Mughur, @d0sboots, probably others)
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* Fixed spacing of text in Trade for reputation button after Infiltration (by @PyroGenesis)
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* Fix spacing on ANSI background escape codes (by @Snarling)
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* Fix several instances where newlines were not being displayed properly (by @quacksouls)
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* SoftResetButton.tsx Tooltip changed to make more sense (by @rai68)
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* GANG: Fix Gang UI to correctly report the bonus time multiplier as 25x (by @TheMas3212)
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* Change formatting for skill levels to use localeStr (@G4mingJon4s)
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* Improve UI performance of sidebar and character overview using memoization (@d0sboots)
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* Other UI additions / improvements (@Mughur, @d0sboots, probably others)
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* Fixed spacing of text in Trade for reputation button after Infiltration (by @PyroGenesis)
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* Fix spacing on ANSI background escape codes (by @Snarling)
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* Fix several instances where newlines were not being displayed properly (by @quacksouls)
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* SoftResetButton.tsx Tooltip changed to make more sense (by @rai68)
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* GANG: Fix Gang UI to correctly report the bonus time multiplier as 25x (by @TheMas3212)
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* Change formatting for skill levels to use localeStr (@G4mingJon4s)
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DOC
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* Fix incorrect examples for grow (by @quacksouls)
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* Updated limitMaterialProduction() and limitProductProduction() documentation to mention removing limits. (by @PyroGenesis)
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* Add ns documentation for possible sleeve tasks (by @Snarling)
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* Update documentation for workForFaction and workForCompany (by @quacksouls)
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* Improve CCT documentation for HammingCodes (by @quacksouls)
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* cleanup in doc of Netscript functions (by @quacksouls)
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* Various other doc fixes (by @quacksouls)
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* Update documentation for ns.args (by @Snarling)
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* De-uglify ns.print examples (by @LJNeon)
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* Fix incorrect examples for grow (by @quacksouls)
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* Updated limitMaterialProduction() and limitProductProduction() documentation to mention removing limits. (by @PyroGenesis)
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* Add ns documentation for possible sleeve tasks (by @Snarling)
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* Update documentation for workForFaction and workForCompany (by @quacksouls)
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* Improve CCT documentation for HammingCodes (by @quacksouls)
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* cleanup in doc of Netscript functions (by @quacksouls)
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* Various other doc fixes (by @quacksouls)
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* Update documentation for ns.args (by @Snarling)
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* De-uglify ns.print examples (by @LJNeon)
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STATS
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* Fix logic for increasing HP based on defense skill levels (by @mattgarretson)
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* Fix a bug where HP could be something other than max after a bitnode reset.
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* Fix logic for increasing HP based on defense skill levels (by @mattgarretson)
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* Fix a bug where HP could be something other than max after a bitnode reset.
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INFILTRATION
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* Fix SlashGame scaling. (by @Snarling)
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* Fix SlashGame scaling. (by @Snarling)
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GANG
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@ -156,13 +156,13 @@ GANG
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MISC
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* Lots of typesafety improvements with internal code
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* Remove google analytics (@hydroflame)
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* Some error handling streamlining (by @Snarling)
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* fix: check both ts and js source now (by @Tanimodori)
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* chore: sync version in package-lock.json (by @Tanimodori)
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* Better safety when loading game for multiple save corruption issues (by @Snarling)
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* Nerf Noodle bar
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* Lots of typesafety improvements with internal code
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* Remove google analytics (@hydroflame)
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* Some error handling streamlining (by @Snarling)
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* fix: check both ts and js source now (by @Tanimodori)
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* chore: sync version in package-lock.json (by @Tanimodori)
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* Better safety when loading game for multiple save corruption issues (by @Snarling)
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* Nerf Noodle bar
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v2.1.0 - 2022-09-23 Remote File API
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