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BUGFIX: Wrong countdown of remaining time for Bladeburner action (#1547)
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@ -27,10 +27,11 @@ export function ActionHeader({ bladeburner, action, rerender }: ActionHeaderProp
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bladeburner.actionTimeToComplete,
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);
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const remainingSeconds = Math.max(
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bladeburner.actionTimeToComplete - bladeburner.actionTimeCurrent + bladeburner.actionTimeOverflow,
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bladeburner.actionTimeToComplete - bladeburner.actionTimeCurrent - bladeburner.actionTimeOverflow,
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0,
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);
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const remainingBonusSeconds = Math.floor(bladeburner.storedCycles / BladeburnerConstants.CyclesPerSecond);
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const remainingBonusSeconds = bladeburner.storedCycles / BladeburnerConstants.CyclesPerSecond;
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const showMilliseconds = remainingBonusSeconds > 4;
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/**
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* Bladeburner is processed every second. Each time it's processed, we use (up to) 4 bonus seconds and process it as
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* if (up to) 5 seconds passed.
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@ -41,7 +42,7 @@ export function ActionHeader({ bladeburner, action, rerender }: ActionHeaderProp
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let eta;
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if (remainingSeconds <= effectiveBonusSeconds) {
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// If we have enough effectiveBonusSeconds, ETA is (remainingSeconds / 5).
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eta = Math.floor(remainingSeconds / 5);
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eta = remainingSeconds / 5;
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} else {
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/**
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* For example, let's say we start the "Training" action with 20 bonus seconds: remainingSeconds=30;remainingBonusSeconds=20.
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@ -75,7 +76,9 @@ export function ActionHeader({ bladeburner, action, rerender }: ActionHeaderProp
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progress: computedActionTimeCurrent / bladeburner.actionTimeToComplete,
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})}
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</Typography>
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<Typography marginLeft="1rem">Remaining time: {convertTimeMsToTimeElapsedString(eta * 1000)}</Typography>
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<Typography marginLeft="1rem">
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Remaining time: {convertTimeMsToTimeElapsedString(eta * 1000, showMilliseconds)}
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</Typography>
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</Box>
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</>
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);
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