mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-22 15:43:49 +01:00
work on blade to react
This commit is contained in:
parent
33f0efd49c
commit
99d4f17cdb
@ -55,7 +55,7 @@ interface IConstructorParams {
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}
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function generateStatsDescription(mults: IMap<number>, programs?: string[], startingMoney?: number): JSX.Element {
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const f = (x: number, decimals: number = 0) => {
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const f = (x: number, decimals = 0) => {
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// look, I don't know how to make a "smart decimals"
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// todo, make it smarter
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if(x === 1.0777-1) return "7.77%";
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@ -52,24 +52,10 @@ import { createPopup } from "../utils/uiHelpers/createPopup";
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import { removeElement } from "../utils/uiHelpers/removeElement";
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import { removeElementById } from "../utils/uiHelpers/removeElementById";
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import { SkillElem } from "./Bladeburner/ui/SkillElem";
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import { SkillList } from "./Bladeburner/ui/SkillList";
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import { BlackOpElem } from "./Bladeburner/ui/BlackOpElem";
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import { BlackOpList } from "./Bladeburner/ui/BlackOpList";
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import { OperationElem } from "./Bladeburner/ui/OperationElem";
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import { OperationList } from "./Bladeburner/ui/OperationList";
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import { ContractElem } from "./Bladeburner/ui/ContractElem";
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import { ContractList } from "./Bladeburner/ui/ContractList";
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import { GeneralActionElem } from "./Bladeburner/ui/GeneralActionElem";
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import { GeneralActionList } from "./Bladeburner/ui/GeneralActionList";
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import { GeneralActionPage } from "./Bladeburner/ui/GeneralActionPage";
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import { ContractPage } from "./Bladeburner/ui/ContractPage";
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import { OperationPage } from "./Bladeburner/ui/OperationPage";
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import { BlackOpPage } from "./Bladeburner/ui/BlackOpPage";
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import { SkillPage } from "./Bladeburner/ui/SkillPage";
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import { Stats } from "./Bladeburner/ui/Stats";
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import { AllPages } from "./Bladeburner/ui/AllPages";
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import { Console } from "./Bladeburner/ui/Console";
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import { Root } from "./Bladeburner/ui/Root";
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import { StatsTable } from "./ui/React/StatsTable";
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import { CopyableText } from "./ui/React/CopyableText";
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@ -77,73 +63,6 @@ import { Money } from "./ui/React/Money";
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import React from "react";
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import ReactDOM from "react-dom";
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const stealthIcon = `<svg xmlns="http://www.w3.org/2000/svg" width="16px" height="16px" viewBox="0 0 166 132" style="fill:#adff2f;"><g><path d="M132.658-0.18l-24.321,24.321c-7.915-2.71-16.342-4.392-25.087-4.392c-45.84,0-83,46-83,46 s14.1,17.44,35.635,30.844L12.32,120.158l12.021,12.021L144.68,11.841L132.658-0.18z M52.033,80.445 c-2.104-4.458-3.283-9.438-3.283-14.695c0-19.054,15.446-34.5,34.5-34.5c5.258,0,10.237,1.179,14.695,3.284L52.033,80.445z"/><path d="M134.865,37.656l-18.482,18.482c0.884,3.052,1.367,6.275,1.367,9.612c0,19.055-15.446,34.5-34.5,34.5 c-3.337,0-6.56-0.483-9.611-1.367l-10.124,10.124c6.326,1.725,12.934,2.743,19.735,2.743c45.84,0,83-46,83-46 S153.987,50.575,134.865,37.656z"/></g></svg> `
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const killIcon = `<svg xmlns="http://www.w3.org/2000/svg" width="16px" height="16px" viewBox="-22 0 511 511.99561" style="fill:#adff2f;"><path d="m.496094 466.242188 39.902344-39.902344 45.753906 45.753906-39.898438 39.902344zm0 0"/><path d="m468.421875 89.832031-1.675781-89.832031-300.265625 300.265625 45.753906 45.753906zm0 0"/><path d="m95.210938 316.785156 16.84375 16.847656h.003906l83.65625 83.65625 22.753906-22.753906-100.503906-100.503906zm0 0"/><path d="m101.445312 365.300781-39.902343 39.902344 45.753906 45.753906 39.902344-39.902343-39.90625-39.902344zm0 0"/></svg>`
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// DOM related variables
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const ActiveActionCssClass = "bladeburner-active-action";
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// Console related stuff
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let consoleHistoryIndex = 0;
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// Keypresses for Console
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$(document).keydown(function(event) {
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if (routing.isOn(Page.Bladeburner)) {
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if (!(Player.bladeburner instanceof Bladeburner)) { return; }
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let consoleHistory = Player.bladeburner.consoleHistory;
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if (event.keyCode === KEY.ENTER) {
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event.preventDefault();
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var command = DomElems.consoleInput.value;
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if (command.length > 0) {
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Player.bladeburner.postToConsole("> " + command);
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Player.bladeburner.resetConsoleInput();
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Player.bladeburner.executeConsoleCommands(command);
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}
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}
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if (event.keyCode === KEY.UPARROW) {
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if (DomElems.consoleInput == null) {return;}
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var i = consoleHistoryIndex;
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var len = consoleHistory.length;
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if (len === 0) {return;}
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if (i < 0 || i > len) {
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consoleHistoryIndex = len;
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}
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if (i !== 0) {
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--consoleHistoryIndex;
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}
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var prevCommand = consoleHistory[consoleHistoryIndex];
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DomElems.consoleInput.value = prevCommand;
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setTimeoutRef(function(){DomElems.consoleInput.selectionStart = DomElems.consoleInput.selectionEnd = 10000; }, 0);
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}
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if (event.keyCode === KEY.DOWNARROW) {
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if (DomElems.consoleInput == null) {return;}
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var i = consoleHistoryIndex;
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var len = consoleHistory.length;
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if (len == 0) {return;}
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if (i < 0 || i > len) {
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consoleHistoryIndex = len;
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}
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// Latest command, put nothing
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if (i == len || i == len-1) {
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consoleHistoryIndex = len;
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DomElems.consoleInput.value = "";
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} else {
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++consoleHistoryIndex;
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var prevCommand = consoleHistory[consoleHistoryIndex];
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DomElems.consoleInput.value = prevCommand;
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}
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}
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}
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});
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function ActionIdentifier(params={}) {
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if (params.name) {this.name = params.name;}
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if (params.type) {this.type = params.type;}
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@ -1216,67 +1135,19 @@ let DomElems = {};
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Bladeburner.prototype.initializeDomElementRefs = function() {
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DomElems = {
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bladeburnerDiv: null,
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// Main Divs
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overviewConsoleParentDiv: null,
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overviewDiv: null, // Overview of stats that stays fixed on left
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actionAndSkillsDiv: null, // Panel for different sections (contracts, ops, skills)
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consoleDiv: null,
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consoleTable: null,
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consoleInputRow: null, // tr
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consoleInputCell: null, // td
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consoleInputHeader: null, // "> "
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consoleInput: null, // Actual input element
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bladeburnerDiv: null,
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};
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}
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Bladeburner.prototype.createContent = function() {
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DomElems.bladeburnerDiv = createElement("div", {
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id:"bladeburner-container", position:"fixed", class:"generic-menupage-container",
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});
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DomElems.bladeburnerDiv = createElement("div");
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// Parent Div for Overview and Console
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DomElems.overviewConsoleParentDiv = createElement("div", {
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height:"60%", display:"block", position:"relative",
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});
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// Overview and Action/Skill pane
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DomElems.overviewDiv = createElement("div", {
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width:"30%", display:"inline-block", border:"1px solid white",
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});
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DomElems.actionAndSkillsDiv = createElement("div", {
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width:"70%", display:"block",
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border:"1px solid white", margin:"6px", padding:"6px",
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});
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ReactDOM.render(<Stats bladeburner={this} player={Player} />, DomElems.overviewDiv);
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ReactDOM.render(<AllPages bladeburner={this} />, DomElems.actionAndSkillsDiv);
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// Console
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DomElems.consoleDiv = createElement("div", {
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class:"bladeburner-console-div",
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clickListener:() => {
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if (DomElems.consoleInput instanceof Element) {
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DomElems.consoleInput.focus();
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}
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return false;
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},
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});
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ReactDOM.render(<Console bladeburner={this} />, DomElems.consoleDiv);
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DomElems.overviewConsoleParentDiv.appendChild(DomElems.overviewDiv);
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DomElems.overviewConsoleParentDiv.appendChild(DomElems.consoleDiv);
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DomElems.bladeburnerDiv.appendChild(DomElems.overviewConsoleParentDiv);
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DomElems.bladeburnerDiv.appendChild(DomElems.actionAndSkillsDiv);
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ReactDOM.render(<Root bladeburner={this} player={Player} engine={Engine} />, DomElems.bladeburnerDiv);
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document.getElementById("entire-game-container").appendChild(DomElems.bladeburnerDiv);
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if (this.consoleLogs.length === 0) {
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this.postToConsole("Bladeburner Console BETA");
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this.postToConsole("Bladeburner Console");
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this.postToConsole("Type 'help' to see console commands");
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} else {
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for (let i = 0; i < this.consoleLogs.length; ++i) {
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@ -1323,16 +1194,7 @@ Bladeburner.prototype.postToConsole = function(input, saveToLogs=true) {
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}
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}
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Bladeburner.prototype.resetConsoleInput = function() {
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DomElems.consoleInput.value = "";
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}
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Bladeburner.prototype.clearConsole = function() {
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while (DomElems.consoleTable.childNodes.length > 1) {
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DomElems.consoleTable.removeChild(DomElems.consoleTable.firstChild);
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}
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this.consoleLogs.length = 0;
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}
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@ -1351,7 +1213,6 @@ Bladeburner.prototype.executeConsoleCommands = function(commands) {
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this.consoleHistory.splice(0, 1);
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}
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}
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consoleHistoryIndex = this.consoleHistory.length;
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const arrayOfCommands = commands.split(";");
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for (let i = 0; i < arrayOfCommands.length; ++i) {
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@ -6,6 +6,8 @@ import {
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import { ActionTypes } from "../data/ActionTypes";
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import { createProgressBarText } from "../../../utils/helpers/createProgressBarText";
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import { stealthIcon, killIcon } from "../data/Icons";
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import { createPopup } from "../../ui/React/createPopup";
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import { TeamSizePopup } from "./TeamSizePopup";
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interface IProps {
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bladeburner: any;
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@ -34,41 +36,12 @@ export function BlackOpElem(props: IProps): React.ReactElement {
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}
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function onTeam() {
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// TODO(hydroflame): this needs some changes that are in the Gang conversion.
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// var popupId = "bladeburner-operation-set-team-size-popup";
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// var txt = createElement("p", {
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// innerText:"Enter the amount of team members you would like to take on this " +
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// "BlackOp. If you do not have the specified number of team members, " +
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// "then as many as possible will be used. Note that team members may " +
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// "be lost during operations.",
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// });
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// var input = createElement("input", {
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// type:"number", placeholder: "Team size", class: "text-input",
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// });
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// var setBtn = createElement("a", {
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// innerText:"Confirm", class:"a-link-button",
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// clickListener:() => {
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// var num = Math.round(parseFloat(input.value));
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// if (isNaN(num) || num < 0) {
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// dialogBoxCreate("Invalid value entered for number of Team Members (must be numeric, positive)")
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// } else {
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// action.teamCount = num;
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// this.updateBlackOpsUIElement(el, action);
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// }
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// removeElementById(popupId);
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// return false;
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// },
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// });
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// var cancelBtn = createElement("a", {
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// innerText:"Cancel", class:"a-link-button",
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// clickListener:() => {
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// removeElementById(popupId);
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// return false;
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// },
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// });
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// createPopup(popupId, [txt, input, setBtn, cancelBtn]);
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// input.focus();
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const popupId = "bladeburner-operation-set-team-size-popup";
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createPopup(popupId, TeamSizePopup, {
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bladeburner: props.bladeburner,
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action: props.action,
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popupId: popupId,
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});
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}
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return (<>
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@ -25,18 +25,16 @@ export function BlackOpList(props: IProps): React.ReactElement {
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return (a.reqdRank - b.reqdRank);
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});
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blackops = blackops.filter((blackop: BlackOperation, i: number) =>
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!(props.bladeburner.blackops[blackops[i].name] == null &&
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blackops = blackops.filter((blackop: BlackOperation, i: number) => !(props.bladeburner.blackops[blackops[i].name] == null &&
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i !== 0 &&
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props.bladeburner.blackops[blackops[i-1].name] == null));
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blackops = blackops.reverse();
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return (<>
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{blackops.map((blackop: BlackOperation) =>
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<li key={blackop.name} className="bladeburner-action">
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{blackops.map((blackop: BlackOperation) => <li key={blackop.name} className="bladeburner-action">
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<BlackOpElem bladeburner={props.bladeburner} action={blackop} />
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</li>
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</li>,
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)}
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</>);
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}
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@ -15,29 +15,97 @@ interface IProps {
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}
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export function Console(props: IProps): React.ReactElement {
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const lastRef = useRef<HTMLTableDataCellElement>(null);
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const lastRef = useRef<HTMLDivElement>(null);
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const setRerender = useState(false)[1];
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useEffect(() => {
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const [consoleHistoryIndex, setConsoleHistoryIndex] = useState(props.bladeburner.consoleHistory.length);
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// TODO: Figure out how to actually make the scrolling work correctly.
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function scrollToBottom() {
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if(lastRef.current)
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lastRef.current.scrollIntoView({block: "end", inline: "nearest", behavior: "smooth" });
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const id = setInterval(() => setRerender(old => !old), 1000);
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return () => clearInterval(id);
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lastRef.current.scrollTop = lastRef.current.scrollHeight;
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}
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function rerender() {
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setRerender(old => !old);
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}
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useEffect(() => {
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const id = setInterval(rerender, 1000);
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const id2 = setInterval(scrollToBottom, 100);
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return () => {
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clearInterval(id);
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clearInterval(id2);
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};
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}, []);
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return (<table className="bladeburner-console-table">
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<tbody>
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{/*
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TODO: optimize this.
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using `i` as a key here isn't great because it'll re-render everything
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everytime the console reaches max length.
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*/}
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{props.bladeburner.consoleLogs.map((log: any, i: number) => <Line key={i} content={log} />)}
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<tr key='input' id="bladeburner-console-input-row" className="bladeburner-console-input-row">
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<td ref={lastRef} className="bladeburner-console-input-cell">
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<pre>{"> "}</pre><input autoFocus className="bladeburner-console-input" tabIndex={1} type="text" />
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</td>
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</tr>
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</tbody>
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</table>);
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function handleKeyDown(event: React.KeyboardEvent<HTMLInputElement>): void {
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if (event.keyCode === 13) {
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event.preventDefault();
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const command = event.currentTarget.value;
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event.currentTarget.value = "";
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if (command.length > 0) {
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props.bladeburner.postToConsole("> " + command);
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props.bladeburner.executeConsoleCommands(command);
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setConsoleHistoryIndex(props.bladeburner.consoleHistory.length);
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rerender();
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}
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}
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const consoleHistory = props.bladeburner.consoleHistory;
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if (event.keyCode === 38) { // up
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let i = consoleHistoryIndex;
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const len = consoleHistory.length;
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if (len === 0) {return;}
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if (i < 0 || i > len) {
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setConsoleHistoryIndex(len);
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}
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if (i !== 0) {
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i = i-1;
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}
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setConsoleHistoryIndex(i);
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const prevCommand = consoleHistory[i];
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event.currentTarget.value = prevCommand;
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}
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if (event.keyCode === 40) {
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const i = consoleHistoryIndex;
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const len = consoleHistory.length;
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if (len == 0) {return;}
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if (i < 0 || i > len) {
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setConsoleHistoryIndex(len);
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}
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// Latest command, put nothing
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if (i == len || i == len-1) {
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setConsoleHistoryIndex(len);
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event.currentTarget.value = "";
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} else {
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setConsoleHistoryIndex(consoleHistoryIndex+1);
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const prevCommand = consoleHistory[consoleHistoryIndex+1];
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event.currentTarget.value = prevCommand;
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}
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}
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}
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return (<div ref={lastRef} className="bladeburner-console-div">
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<table className="bladeburner-console-table">
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<tbody>
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{/*
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TODO: optimize this.
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using `i` as a key here isn't great because it'll re-render everything
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everytime the console reaches max length.
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*/}
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{props.bladeburner.consoleLogs.map((log: any, i: number) => <Line key={i} content={log} />)}
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<tr key="input" id="bladeburner-console-input-row" className="bladeburner-console-input-row">
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<td className="bladeburner-console-input-cell">
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<pre>{"> "}</pre><input autoFocus className="bladeburner-console-input" tabIndex={1} type="text" onKeyDown={handleKeyDown} />
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</td>
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</tr>
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</tbody>
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</table>
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</div>);
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}
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@ -14,10 +14,9 @@ export function ContractList(props: IProps): React.ReactElement {
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const names = Object.keys(props.bladeburner.contracts);
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const contracts = props.bladeburner.contracts;
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return (<>
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{names.map((name: string) =>
|
||||
<li key={name} className="bladeburner-action">
|
||||
{names.map((name: string) => <li key={name} className="bladeburner-action">
|
||||
<ContractElem bladeburner={props.bladeburner} action={contracts[name]} />
|
||||
</li>
|
||||
</li>,
|
||||
)}
|
||||
</>);
|
||||
}
|
@ -19,10 +19,9 @@ export function GeneralActionList(props: IProps): React.ReactElement {
|
||||
}
|
||||
}
|
||||
return (<>
|
||||
{actions.map((action: Action) =>
|
||||
<li key={action.name} className="bladeburner-action">
|
||||
{actions.map((action: Action) => <li key={action.name} className="bladeburner-action">
|
||||
<GeneralActionElem bladeburner={props.bladeburner} action={action} />
|
||||
</li>
|
||||
</li>,
|
||||
)}
|
||||
</>);
|
||||
}
|
@ -7,6 +7,8 @@ import {
|
||||
} from "../../../utils/StringHelperFunctions";
|
||||
import { stealthIcon, killIcon } from "../data/Icons";
|
||||
import { BladeburnerConstants } from "../data/Constants";
|
||||
import { createPopup } from "../../ui/React/createPopup";
|
||||
import { TeamSizePopup } from "./TeamSizePopup";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: any;
|
||||
@ -30,40 +32,12 @@ export function OperationElem(props: IProps): React.ReactElement {
|
||||
}
|
||||
|
||||
function onTeam() {
|
||||
// var popupId = "bladeburner-operation-set-team-size-popup";
|
||||
// var txt = createElement("p", {
|
||||
// innerText:"Enter the amount of team members you would like to take on these " +
|
||||
// "operations. If you do not have the specified number of team members, " +
|
||||
// "then as many as possible will be used. Note that team members may " +
|
||||
// "be lost during operations.",
|
||||
|
||||
// });
|
||||
// var input = createElement("input", {
|
||||
// type:"number", placeholder: "Team size", class: "text-input",
|
||||
// });
|
||||
// var setBtn = createElement("a", {
|
||||
// innerText:"Confirm", class:"a-link-button",
|
||||
// clickListener:() => {
|
||||
// var num = Math.round(parseFloat(input.value));
|
||||
// if (isNaN(num) || num < 0) {
|
||||
// dialogBoxCreate("Invalid value entered for number of Team Members (must be numeric, positive)")
|
||||
// } else {
|
||||
// action.teamCount = num;
|
||||
// this.updateOperationsUIElement(el, action);
|
||||
// }
|
||||
// removeElementById(popupId);
|
||||
// return false;
|
||||
// },
|
||||
// });
|
||||
// var cancelBtn = createElement("a", {
|
||||
// innerText:"Cancel", class:"a-link-button",
|
||||
// clickListener:() => {
|
||||
// removeElementById(popupId);
|
||||
// return false;
|
||||
// },
|
||||
// });
|
||||
// createPopup(popupId, [txt, input, setBtn, cancelBtn]);
|
||||
// input.focus();
|
||||
const popupId = "bladeburner-operation-set-team-size-popup";
|
||||
createPopup(popupId, TeamSizePopup, {
|
||||
bladeburner: props.bladeburner,
|
||||
action: props.action,
|
||||
popupId: popupId,
|
||||
});
|
||||
}
|
||||
|
||||
function increaseLevel() {
|
||||
|
@ -14,10 +14,9 @@ export function OperationList(props: IProps): React.ReactElement {
|
||||
const names = Object.keys(props.bladeburner.operations);
|
||||
const operations = props.bladeburner.operations;
|
||||
return (<>
|
||||
{names.map((name: string) =>
|
||||
<li key={name} className="bladeburner-action">
|
||||
{names.map((name: string) => <li key={name} className="bladeburner-action">
|
||||
<OperationElem bladeburner={props.bladeburner} action={operations[name]} />
|
||||
</li>
|
||||
</li>,
|
||||
)}
|
||||
</>);
|
||||
}
|
27
src/Bladeburner/ui/Root.tsx
Normal file
27
src/Bladeburner/ui/Root.tsx
Normal file
@ -0,0 +1,27 @@
|
||||
import React from "react";
|
||||
import { Stats } from "./Stats";
|
||||
import { Console } from "./Console";
|
||||
import { AllPages } from "./AllPages";
|
||||
|
||||
import { IPlayer } from "../../PersonObjects/IPlayer";
|
||||
import { IEngine } from "../../IEngine";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: any;
|
||||
engine: IEngine;
|
||||
player: IPlayer;
|
||||
}
|
||||
|
||||
export function Root(props: IProps): React.ReactElement {
|
||||
return (<div id="bladeburner-container" className="generic-menupage-container" style={{position:"fixed"}}>
|
||||
<div style={{height:"60%", display:"block", position:"relative"}}>
|
||||
<div style={{height: '100%', width:"30%", display:"inline-block", border:"1px solid white"}}>
|
||||
<Stats bladeburner={props.bladeburner} player={props.player} engine={props.engine} />
|
||||
</div>
|
||||
<Console bladeburner={props.bladeburner} />
|
||||
</div>
|
||||
<div style={{width:"70%", display:"block", border:"1px solid white", marginTop:"6px", padding: "6px", position:"relative"}}>
|
||||
<AllPages bladeburner={props.bladeburner} />
|
||||
</div>
|
||||
</div>);
|
||||
}
|
@ -9,10 +9,9 @@ interface IProps {
|
||||
|
||||
export function SkillList(props: IProps): React.ReactElement {
|
||||
return (<>
|
||||
{Object.keys(Skills).map((skill: string) =>
|
||||
<li key={skill} className="bladeburner-action">
|
||||
{Object.keys(Skills).map((skill: string) => <li key={skill} className="bladeburner-action">
|
||||
<SkillElem bladeburner={props.bladeburner} skill={Skills[skill]} onUpgrade={props.onUpgrade} />
|
||||
</li>
|
||||
</li>,
|
||||
)}
|
||||
</>);
|
||||
}
|
@ -5,13 +5,23 @@ import {
|
||||
} from "../../../utils/StringHelperFunctions";
|
||||
import { BladeburnerConstants } from "../data/Constants";
|
||||
import { IPlayer } from "../../PersonObjects/IPlayer";
|
||||
import { IEngine } from "../../IEngine";
|
||||
import { Money } from "../../ui/React/Money";
|
||||
import { StatsTable } from "../../ui/React/StatsTable";
|
||||
import { numeralWrapper } from "../../ui/numeralFormat";
|
||||
import { dialogBoxCreate } from "../../../utils/DialogBox";
|
||||
import { createPopup } from "../../ui/React/createPopup";
|
||||
import { Factions } from "../../Faction/Factions";
|
||||
import {
|
||||
joinFaction,
|
||||
displayFactionContent,
|
||||
} from "../../Faction/FactionHelpers";
|
||||
|
||||
import { TravelPopup } from "./TravelPopup";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: any;
|
||||
engine: IEngine;
|
||||
player: IPlayer;
|
||||
}
|
||||
|
||||
@ -53,53 +63,26 @@ export function Stats(props: IProps): React.ReactElement {
|
||||
}
|
||||
|
||||
function openTravel() {
|
||||
// var popupId = "bladeburner-travel-popup-cancel-btn";
|
||||
// var popupArguments = [];
|
||||
// popupArguments.push(createElement("a", { // Cancel Button
|
||||
// innerText:"Cancel", class:"a-link-button",
|
||||
// clickListener:() => {
|
||||
// removeElementById(popupId); return false;
|
||||
// },
|
||||
// }))
|
||||
// popupArguments.push(createElement("p", { // Info Text
|
||||
// innerText:"Travel to a different city for your Bladeburner " +
|
||||
// "activities. This does not cost any money. The city you are " +
|
||||
// "in for your Bladeburner duties does not affect " +
|
||||
// "your location in the game otherwise",
|
||||
// }));
|
||||
// for (var i = 0; i < BladeburnerConstants.CityNames.length; ++i) {
|
||||
// (function(inst, i) {
|
||||
// popupArguments.push(createElement("div", {
|
||||
// // Reusing this css class...it adds a border and makes it
|
||||
// // so that background color changes when you hover
|
||||
// class:"cmpy-mgmt-find-employee-option",
|
||||
// innerText:BladeburnerConstants.CityNames[i],
|
||||
// clickListener:() => {
|
||||
// inst.city = BladeburnerConstants.CityNames[i];
|
||||
// removeElementById(popupId);
|
||||
// inst.updateOverviewContent();
|
||||
// return false;
|
||||
// },
|
||||
// }));
|
||||
// })(this, i);
|
||||
// }
|
||||
// createPopup(popupId, popupArguments);
|
||||
const popupId = "bladeburner-travel-popup";
|
||||
createPopup(popupId, TravelPopup, {
|
||||
bladeburner: props.bladeburner,
|
||||
popupId: popupId,
|
||||
});
|
||||
}
|
||||
|
||||
function openFaction() {
|
||||
// if (bladeburnerFac.isMember) {
|
||||
// Engine.loadFactionContent();
|
||||
// displayFactionContent(bladeburnersFactionName);
|
||||
// } else {
|
||||
// if (this.rank >= BladeburnerConstants.RankNeededForFaction) {
|
||||
// joinFaction(bladeburnerFac);
|
||||
// dialogBoxCreate("Congratulations! You were accepted into the Bladeburners faction");
|
||||
// removeChildrenFromElement(DomElems.overviewDiv);
|
||||
// this.createOverviewContent();
|
||||
// } else {
|
||||
// dialogBoxCreate("You need a rank of 25 to join the Bladeburners Faction!")
|
||||
// }
|
||||
// }
|
||||
const faction = Factions["Bladeburners"];
|
||||
if (faction.isMember) {
|
||||
props.engine.loadFactionContent();
|
||||
displayFactionContent("Bladeburners");
|
||||
} else {
|
||||
if (props.bladeburner.rank >= BladeburnerConstants.RankNeededForFaction) {
|
||||
joinFaction(faction);
|
||||
dialogBoxCreate("Congratulations! You were accepted into the Bladeburners faction");
|
||||
} else {
|
||||
dialogBoxCreate("You need a rank of 25 to join the Bladeburners Faction!")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return (<>
|
||||
|
37
src/Bladeburner/ui/TeamSizePopup.tsx
Normal file
37
src/Bladeburner/ui/TeamSizePopup.tsx
Normal file
@ -0,0 +1,37 @@
|
||||
import React, { useState } from "react";
|
||||
import { removePopup } from "../../ui/React/createPopup";
|
||||
import { BladeburnerConstants } from "../data/Constants";
|
||||
import { dialogBoxCreate } from "../../../utils/DialogBox";
|
||||
import { Action } from "../Action";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: any;
|
||||
action: Action;
|
||||
popupId: string;
|
||||
}
|
||||
|
||||
export function TeamSizePopup(props: IProps): React.ReactElement {
|
||||
const [teamSize, setTeamSize] = useState<number | undefined>();
|
||||
|
||||
function confirmTeamSize(): void {
|
||||
if(teamSize === undefined) return;
|
||||
const num = Math.round(teamSize);
|
||||
if (isNaN(num) || num < 0) {
|
||||
dialogBoxCreate("Invalid value entered for number of Team Members (must be numeric, positive)")
|
||||
} else {
|
||||
props.action.teamCount = num;
|
||||
}
|
||||
removePopup(props.popupId);
|
||||
}
|
||||
|
||||
return (<>
|
||||
<p>
|
||||
Enter the amount of team members you would like to take on this
|
||||
Op. If you do not have the specified number of team members,
|
||||
then as many as possible will be used. Note that team members may
|
||||
be lost during operations.
|
||||
</p>
|
||||
<input autoFocus type="number" placeholder= "Team size" className= "text-input" onChange={event => setTeamSize(parseFloat(event.target.value))} />
|
||||
<a className="a-link-button" onClick={confirmTeamSize}>Confirm</a>
|
||||
</>);
|
||||
}
|
31
src/Bladeburner/ui/TravelPopup.tsx
Normal file
31
src/Bladeburner/ui/TravelPopup.tsx
Normal file
@ -0,0 +1,31 @@
|
||||
import React from "react";
|
||||
import { removePopup } from "../../ui/React/createPopup";
|
||||
import { BladeburnerConstants } from "../data/Constants";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: any;
|
||||
popupId: string;
|
||||
}
|
||||
|
||||
export function TravelPopup(props: IProps): React.ReactElement {
|
||||
function travel(city: string) {
|
||||
props.bladeburner.city = city;
|
||||
removePopup(props.popupId);
|
||||
}
|
||||
|
||||
return (<>
|
||||
<p>
|
||||
Travel to a different city for your Bladeburner
|
||||
activities. This does not cost any money. The city you are
|
||||
in for your Bladeburner duties does not affect
|
||||
your location in the game otherwise.
|
||||
</p>
|
||||
{BladeburnerConstants.CityNames.map(city =>
|
||||
// Reusing this css class...it adds a border and makes it
|
||||
// so that background color changes when you hover
|
||||
<div className="cmpy-mgmt-find-employee-option"
|
||||
onClick={() => travel(city)}>
|
||||
{city}
|
||||
</div>)}
|
||||
</>);
|
||||
}
|
@ -28,8 +28,7 @@ export function FactionList(props: IProps): React.ReactElement {
|
||||
<p>Lists all factions you have joined</p>
|
||||
<br />
|
||||
<ul>
|
||||
{props.player.factions.map((faction: string) =>
|
||||
<li key={faction}><a
|
||||
{props.player.factions.map((faction: string) => <li key={faction}><a
|
||||
className="a-link-button"
|
||||
onClick={() => openFaction(faction)}
|
||||
style={{padding:"4px", margin:"4px", display:"inline-block"}}>{faction}
|
||||
@ -39,8 +38,7 @@ export function FactionList(props: IProps): React.ReactElement {
|
||||
<h1>Outstanding Faction Invitations</h1>
|
||||
<p style={{width: '70%'}}>Lists factions you have been invited to. You can accept these faction invitations at any time.</p>
|
||||
<ul>
|
||||
{props.player.factionInvitations.map((faction: string) =>
|
||||
<li key={faction} style={{padding:"6px", margin:"6px"}}>
|
||||
{props.player.factionInvitations.map((faction: string) => <li key={faction} style={{padding:"6px", margin:"6px"}}>
|
||||
<p style={{display:"inline", margin:"4px", padding:"4px"}}>{faction}</p>
|
||||
<a
|
||||
className="a-link-button"
|
||||
|
@ -42,6 +42,6 @@ export function TaskSelector(props: IProps): React.ReactElement {
|
||||
<option key={0} value={"---"}>---</option>
|
||||
{tasks.map((task: string, i: number) => <option key={i+1} value={task}>{task}</option>)}
|
||||
</select>
|
||||
<div>{StatsTable(data, null)}</div>
|
||||
<div>{StatsTable(data)}</div>
|
||||
</>);
|
||||
}
|
@ -76,7 +76,7 @@ function containsAllStrings(arr: string[]): boolean {
|
||||
}
|
||||
|
||||
// Formats a number with commas and a specific number of decimal digits
|
||||
function formatNumber(num: number, numFractionDigits: number = 0): string {
|
||||
function formatNumber(num: number, numFractionDigits = 0): string {
|
||||
return num.toLocaleString(undefined, {
|
||||
maximumFractionDigits: numFractionDigits,
|
||||
minimumFractionDigits: numFractionDigits,
|
||||
|
Loading…
Reference in New Issue
Block a user