Merge branch 'dev' into kUpdate1

This commit is contained in:
koriar 2019-03-23 02:33:01 -04:00 committed by GitHub
commit 9a7061503a
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17 changed files with 1530 additions and 144 deletions

36
css/dev-menu.css Normal file

@ -0,0 +1,36 @@
.add-exp-button {
margin-right: 0px;
}
.remove-exp-button {
margin-left:0px;
}
.exp-input {
margin-right: 0px;
margin-left:0px;
margin-top: 5px;
margin-bottom: 5px;
padding: 2px 5px;
}
.text-center {
margin: auto;
text-align: center;
vertical-align: middle;
}
.touch-right {
margin-right: 0px;
}
.touch-left {
margin-left: 0px;
}
.touch-sides {
margin-left: 0px;
margin-right: 0px;
}

6
css/grid.min.css vendored Normal file

File diff suppressed because one or more lines are too long

@ -62,6 +62,9 @@ a:visited {
.text-input {
color: #fff;
background-color: #000;
border-style: solid;
border-width: 1px;
border-color: white;
}
/* Notification icon (for create program right now only) */
@ -333,3 +336,43 @@ a:visited {
.smallfont {
font-size: $defaultFontSize * 0.8125;
}
.bbcheckbox {
position: relative;
display: inline;
label {
width: 20px;
height: 20px;
cursor: pointer;
position: absolute;
top: 0;
left: 0;
background: black;
border-width: 1px;
border-color: white;
border-style: solid;
&:after {
content: '';
width: 9px;
height: 5px;
position: absolute;
top: 4px;
left: 4px;
border: 3px solid white;
border-top: none;
border-right: none;
opacity: 0;
transform: rotate(-45deg);
}
}
input[type=checkbox] {
visibility: hidden;
&:checked + label:after {
opacity: 1;
}
}
}

File diff suppressed because one or more lines are too long

41
dist/engine.css vendored

@ -270,7 +270,6 @@ a:visited {
.status-text {
display: inline-block;
height: 15%;
position: fixed;
z-index: 2;
-webkit-animation: status-text 3s 1; }
@ -280,10 +279,12 @@ a:visited {
#status-text {
background-color: transparent;
font-size: 20px;
bottom: 0;
color: #fff;
display: none;
font-size: 20px;
margin-right: 14px;
opacity: 0;
padding: 4px;
right: 0;
top: 0;
@ -489,7 +490,11 @@ button {
padding: 3px 5px;
margin: 5px;
border: 1px solid #333;
cursor: default; }
cursor: default;
-moz-user-select: none;
-ms-user-select: none;
-khtml-user-select: none;
-webkit-user-select: none; }
.a-link-button-inactive:hover .tooltiptext,
.a-link-button-inactive:hover .tooltiptexthigh,
.a-link-button-inactive:hover .tooltiptextleft,
@ -1968,7 +1973,8 @@ button {
*/
#cmpy-mgmt-container p,
#cmpy-mgmt-container a,
#cmpy-mgmt-container div {
#cmpy-mgmt-container div,
#cmpy-mgmt-container br {
font-size: 13px; }
/* Header tabs */
@ -2006,26 +2012,30 @@ button {
.cmpy-mgmt-industry-left-panel,
.cmpy-mgmt-industry-right-panel {
display: inline-block;
width: 45%;
height: 100%;
top: 10px;
overflow-y: auto;
overflow-x: auto; }
overflow-x: auto;
overflow: visible;
top: 10px;
width: 45%; }
.cmpy-mgmt-industry-overview-panel {
border: 1px solid #fff;
color: var(--my-font-color);
display: inline-block;
padding: 3px;
width: 100%; }
.cmpy-mgmt-employee-panel {
border: 1px solid #fff;
display: block;
padding: 3px;
width: 100%; }
.cmpy-mgmt-warehouse-panel {
border: 1px solid #fff;
display: inline-block;
padding: 3px;
width: 100%; }
/* Hiring new employees */
@ -2055,12 +2065,16 @@ button {
.cmpy-mgmt-existing-export:hover {
background-color: #333; }
/* Upgrades */
/* Corporation Upgrades */
.cmpy-mgmt-upgrade-container {
border: 1px solid #fff;
width: 60%;
margin: 4px; }
.cmpy-mgmt-upgrade-header {
margin: 6px;
padding: 6px; }
.cmpy-mgmt-upgrade-div {
display: inline-block;
border: 1px solid #fff;
@ -2073,11 +2087,20 @@ button {
.cmpy-mgmt-upgrade-div:hover {
background-color: #333; }
/* Industry Upgrades */
.industry-purchases-and-upgrades-header {
font-size: 14px;
margin: 2px;
padding: 2px; }
/* Advertising */
.cmpy-mgmt-advertising-info {
font-size: 12px; }
/* Research */
#corporation-research-popup-box-content {
overflow-x: visible !important; }
overflow-x: auto !important;
overflow-y: auto !important; }
/* COLORS */
/* Attributes */

152
dist/vendor.bundle.js vendored

File diff suppressed because one or more lines are too long

@ -3,6 +3,35 @@
Changelog
=========
v0.45.0 - 3/22/2019
-------------------
* Corporation changes:
* Decreased the time of a full market cycle from 15 seconds to 10 seconds.
* This means that each Corporation 'state' will now only take 2 seconds, rather than 3
* Increased initial salaries for newly-hired employees
* Increased the cost multiplier for upgrading office size (the cost will increase faster)
* The stats of your employees now has a slightly larger effect on production & sales
* Added several new Research upgrades
* Market-TA research now allows you to automatically set sale price at optimal values
* Market-TA research now works for Products (not just Materials)
* Reduced the amount of Scientific Research needed to unlock the Hi-Tech R&D Laboratory from 10k to 5k
* Energy Material requirement of the Software industry reduced from 1 to 0.5
* It is now slightly easier to increase the Software industry's production multiplier
* Industries now have a maximum number of allowed products, starting at 3. This can be increased through research.
* You can now see an approximation of how each material affects an industry's production multiplier by clicking the "?" help tip next to it
* Significantly changed the effects of the different employee positions. See updated descriptions
* Reduced the amount of money you gain from private investors
* Training employees is now 3x more effective
* Bug Fix: An industry's products are now properly separated between different cities
* The QLink Augemntation is now significantly stronger, but also significantly more expensive (by hydroflame)
* Added a Netscript API for Duplicate Sleeves (by hydroflame)
* Modified the multipliers of BitNode-3 and BitNode-8 to make them slightly harder
* After installing Augmentations, Duplicate Sleeves will now default to Synchronize if their Shock is 0
* Bug Fix: Bladeburner's Hyperbolic Regeneration Chamber should no longer instantly refill all stamina
* Bug Fix: growthAnalyze() function now properly accounts for BitNode multipliers
* Bug Fix: The cost of purchasing Augmentations for Duplicate Sleeves no longer scales with how many Augs you've purchased for yourself
v0.44.1 - 3/4/2019
------------------
* Duplicate Sleeve changes:

@ -783,35 +783,7 @@
<div id="character-overview-wrapper">
<div id="character-overview-container">
<div id="character-overview-text">
<table>
<tr id="character-hp-wrapper">
<td>Hp:</td><td id="character-hp-text" class="character-stat-cell"></td>
</tr>
<tr id="character-money-wrapper">
<td>Money:&nbsp;</td><td id="character-money-text" class="character-stat-cell"></td>
</tr>
<tr id="character-hack-wrapper">
<td>Hack:&nbsp;</td><td id="character-hack-text" class="character-stat-cell"></td>
</tr>
<tr id="character-str-wrapper">
<td>Str:&nbsp;</td><td id="character-str-text" class="character-stat-cell"></td>
</tr>
<tr id="character-def-wrapper">
<td>Def:&nbsp;</td><td id="character-def-text" class="character-stat-cell"></td>
</tr>
<tr id="character-dex-wrapper">
<td>Dex:&nbsp;</td><td id="character-dex-text" class="character-stat-cell"></td>
</tr>
<tr id="character-agi-wrapper">
<td>Agi:&nbsp;</td><td id="character-agi-text" class="character-stat-cell"></td>
</tr>
<tr id="character-cha-wrapper">
<td>Cha:&nbsp;</td><td id="character-cha-text" class="character-stat-cell"></td>
</tr>
<tr id="character-int-wrapper">
<td>Int:&nbsp;</td><td id="character-int-text" class="character-stat-cell"></td>
</tr>
</table>
<!-- ReactJS Component -->
</div>
<div class="character-quick-options">
<button id="character-overview-save-button" class="character-overview-btn">Save Game</button>

@ -1218,14 +1218,14 @@ function initAugmentations() {
"quantum supercomputer, allowing you to access and use its incredible " +
"computing power.<br><br>" +
"This augmentation:<br>" +
"Increases the player's hacking skill by 50%.<br>" +
"Increases the player's hacking speed by 50%.<br>" +
"Increases the player's hacking skill by 75%.<br>" +
"Increases the player's hacking speed by 100%.<br>" +
"Increases the player's chance of successfully performing a hack by 150%.<br>" +
"Increases the amount of money the player gains from hacking by 500%.",
hacking_speed_mult: 1.5,
"Increases the amount of money the player gains from hacking by 300%.",
hacking_mult: 1.75,
hacking_speed_mult: 2,
hacking_chance_mult: 2.5,
hacking_money_mult: 6,
hacking_mult: 1.5,
hacking_money_mult: 4,
});
QLink.addToFactions(["Illuminati"]);
if (augmentationExists(AugmentationNames.QLink)) {

@ -31,6 +31,8 @@ import { getTimestamp } from "../utils/helpers/getTi
import { removeElement } from "../utils/uiHelpers/removeElement";
import { removeElementById } from "../utils/uiHelpers/removeElementById";
const stealthIcon = `<svg xmlns="http://www.w3.org/2000/svg" width="16px" height="16px" viewBox="0 0 166 132" style="fill:#adff2f;"><g><path d="M132.658-0.18l-24.321,24.321c-7.915-2.71-16.342-4.392-25.087-4.392c-45.84,0-83,46-83,46 s14.1,17.44,35.635,30.844L12.32,120.158l12.021,12.021L144.68,11.841L132.658-0.18z M52.033,80.445 c-2.104-4.458-3.283-9.438-3.283-14.695c0-19.054,15.446-34.5,34.5-34.5c5.258,0,10.237,1.179,14.695,3.284L52.033,80.445z"/><path d="M134.865,37.656l-18.482,18.482c0.884,3.052,1.367,6.275,1.367,9.612c0,19.055-15.446,34.5-34.5,34.5 c-3.337,0-6.56-0.483-9.611-1.367l-10.124,10.124c6.326,1.725,12.934,2.743,19.735,2.743c45.84,0,83-46,83-46 S153.987,50.575,134.865,37.656z"/></g></svg>&nbsp;`
const killIcon = `<svg xmlns="http://www.w3.org/2000/svg" width="16px" height="16px" viewBox="-22 0 511 511.99561" style="fill:#adff2f;"><path d="m.496094 466.242188 39.902344-39.902344 45.753906 45.753906-39.898438 39.902344zm0 0"/><path d="m468.421875 89.832031-1.675781-89.832031-300.265625 300.265625 45.753906 45.753906zm0 0"/><path d="m95.210938 316.785156 16.84375 16.847656h.003906l83.65625 83.65625 22.753906-22.753906-100.503906-100.503906zm0 0"/><path d="m101.445312 365.300781-39.902343 39.902344 45.753906 45.753906 39.902344-39.902343-39.90625-39.902344zm0 0"/></svg>`
const CityNames = ["Aevum", "Chongqing", "Sector-12", "New Tokyo", "Ishima", "Volhaven"];
@ -1799,6 +1801,12 @@ Bladeburner.prototype.createContent = function() {
DomElems.bladeburnerDiv.appendChild(DomElems.overviewConsoleParentDiv);
DomElems.bladeburnerDiv.appendChild(DomElems.actionAndSkillsDiv);
// legend
const legend = createElement("div")
legend.innerHTML = `<span class="text">${stealthIcon}= This action requires stealth, ${killIcon} = This action involves retirement</span>`
DomElems.bladeburnerDiv.appendChild(legend);
document.getElementById("entire-game-container").appendChild(DomElems.bladeburnerDiv);
if (this.consoleLogs.length === 0) {
@ -2166,12 +2174,12 @@ Bladeburner.prototype.createBlackOpsContent = function() {
return (a.reqdRank - b.reqdRank);
});
for (var i = 0; i < blackops.length; ++i) {
for (var i = blackops.length-1; i >= 0 ; --i) {
if (this.blackops[[blackops[i].name]] == null && i !== 0 && this.blackops[[blackops[i-1].name]] == null) {continue;} // If this one nor the next are completed then this isn't unlocked yet.
DomElems.blackops[blackops[i].name] = createElement("div", {
class:"bladeburner-action", name:blackops[i].name
});
DomElems.actionsAndSkillsList.appendChild(DomElems.blackops[blackops[i].name]);
if (this.blackops[[blackops[i].name]] == null) {break;} //Can't be found in completed blackops
}
}
@ -2504,7 +2512,8 @@ Bladeburner.prototype.updateContractsUIElement = function(el, action) {
el.appendChild(createElement("pre", { //Info
display:"inline-block",
innerHTML:action.desc + "\n\n" +
"Estimated success chance: " + formatNumber(estimatedSuccessChance*100, 1) + "%\n" +
`Estimated success chance: ${formatNumber(estimatedSuccessChance*100, 1)}% ${action.isStealth?stealthIcon:''}${action.isKill?killIcon:''}\n` +
"Time Required (s): " + formatNumber(actionTime, 0) + "\n" +
"Contracts remaining: " + Math.floor(action.count) + "\n" +
"Successes: " + action.successes + "\n" +
@ -2518,14 +2527,21 @@ Bladeburner.prototype.updateContractsUIElement = function(el, action) {
for:autolevelCheckboxId, innerText:"Autolevel",color:"white",
tooltip:"Automatically increase contract level when possible"
}));
var autolevelCheckbox = createElement("input", {
type:"checkbox", id:autolevelCheckboxId, margin:"4px",
const checkboxDiv = createElement("div", { class: "bbcheckbox" });
const checkboxInput = createElement("input", {
type:"checkbox",
id: autolevelCheckboxId,
checked: action.autoLevel,
changeListener: () => {
action.autoLevel = autolevelCheckbox.checked;
}
action.autoLevel = checkboxInput.checked;
},
});
el.appendChild(autolevelCheckbox);
const checkmarkLabel = createElement("label", { for: autolevelCheckboxId });
checkboxDiv.appendChild(checkboxInput);
checkboxDiv.appendChild(checkmarkLabel);
el.appendChild(checkboxDiv);
}
Bladeburner.prototype.updateOperationsUIElement = function(el, action) {
@ -2640,7 +2656,7 @@ Bladeburner.prototype.updateOperationsUIElement = function(el, action) {
el.appendChild(createElement("pre", {
display:"inline-block",
innerHTML:action.desc + "\n\n" +
"Estimated success chance: " + formatNumber(estimatedSuccessChance*100, 1) + "%\n" +
`Estimated success chance: ${formatNumber(estimatedSuccessChance*100, 1)}% ${action.isStealth?stealthIcon:''}${action.isKill?killIcon:''}\n` +
"Time Required(s): " + formatNumber(actionTime, 0) + "\n" +
"Operations remaining: " + Math.floor(action.count) + "\n" +
"Successes: " + action.successes + "\n" +
@ -2654,14 +2670,21 @@ Bladeburner.prototype.updateOperationsUIElement = function(el, action) {
for:autolevelCheckboxId, innerText:"Autolevel",color:"white",
tooltip:"Automatically increase operation level when possible"
}));
var autolevelCheckbox = createElement("input", {
type:"checkbox", id:autolevelCheckboxId, margin:"4px",
const checkboxDiv = createElement("div", { class: "bbcheckbox" });
const checkboxInput = createElement("input", {
type:"checkbox",
id: autolevelCheckboxId,
checked: action.autoLevel,
changeListener: () => {
action.autoLevel = autolevelCheckbox.checked;
}
action.autoLevel = checkboxInput.checked;
},
});
el.appendChild(autolevelCheckbox);
const checkmarkLabel = createElement("label", { for: autolevelCheckboxId });
checkboxDiv.appendChild(checkboxInput);
checkboxDiv.appendChild(checkmarkLabel);
el.appendChild(checkboxDiv);
}
Bladeburner.prototype.updateBlackOpsUIElement = function(el, action) {
@ -2760,7 +2783,7 @@ Bladeburner.prototype.updateBlackOpsUIElement = function(el, action) {
}));
el.appendChild(createElement("p", {
display:"inline-block",
innerHTML:"Estimated Success Chance: " + formatNumber(estimatedSuccessChance*100, 1) + "%\n" +
innerHTML:`Estimated Success Chance: ${formatNumber(estimatedSuccessChance*100, 1)}% ${action.isStealth?stealthIcon:''}${action.isKill?killIcon:''}\n` +
"Time Required(s): " + formatNumber(actionTime, 0),
}))
}

@ -1,7 +1,7 @@
import {IMap} from "./types";
export let CONSTANTS: IMap<any> = {
Version: "0.44.1",
Version: "0.45.0",
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
@ -302,11 +302,12 @@ export let CONSTANTS: IMap<any> = {
** Training employees is now 3x more effective
** Bug Fix: An industry's products are now properly separated between different cities
* The QLink Augemntation is now significantly stronger (by hydroflame)
* The QLink Augemntation is now significantly stronger, but also significantly more expensive (by hydroflame)
* Added a Netscript API for Duplicate Sleeves (by hydroflame)
* Modified the multipliers of BitNode-3 and BitNode-8 to make them slightly harder
* After installing Augmentations, Duplicate Sleeves will now default to Synchronize if their Shock is 0
* Bug Fix: Bladeburner's Hyperbolic Regeneration Chamber should no longer instantly refill all stamina
* Bug Fix: growthAnalyze() function now properly accounts for BitNode multipliers
* Bug Fix: The cost of purchasing Augmentations for Duplicate Sleeves no longer scales with how many Augs you've purchased for yourself
`

1213
src/DevMenu.jsx Normal file

File diff suppressed because it is too large Load Diff

@ -199,7 +199,7 @@ function displayFactionContent(factionName) {
innerText:"This donation will result in 0.000 reputation gain"
});
var donateAmountInput = createElement("input", {
placeholder:"Donation amount",
class: "text-input", placeholder:"Donation amount",
inputListener:()=>{
let amt = 0;
if(donateAmountInput.value !== "") {

@ -175,6 +175,11 @@ let StockMarket = {} //Full name to stock object
let StockSymbols = {} //Full name to symbol
let SymbolToStockMap = {}; //Symbol to Stock object
let formatHelpData = {
longestName: 0,
longestSymbol: 0,
};
function loadStockMarket(saveString) {
if (saveString === "") {
StockMarket = {};
@ -220,6 +225,12 @@ function initStockSymbols() {
StockSymbols["Catalyst Ventures"] = "CTYS";
StockSymbols["Microdyne Technologies"] = "MDYN";
StockSymbols["Titan Laboratories"] = "TITN";
for (const key in StockSymbols) {
formatHelpData.longestName = key.length > formatHelpData.longestName ? key.length : formatHelpData.longestName;
formatHelpData.longestSymbol = StockSymbols[key].length > formatHelpData.longestSymbol ? StockSymbols[key].length : formatHelpData.longestSymbol;
}
console.log(formatHelpData);
}
function initStockMarket() {
@ -1070,10 +1081,11 @@ function createStockTicker(stock) {
return;
}
var tickerId = "stock-market-ticker-" + stock.symbol;
var li = document.createElement("li"), hdr = document.createElement("button");
var li = document.createElement("li"), hdr = document.createElement("button"), hdrpre = document.createElement("pre");;
hdr.classList.add("accordion-header");
hdr.setAttribute("id", tickerId + "-hdr");
hdr.innerHTML = stock.name + " - " + stock.symbol + " - " + numeralWrapper.format(stock.price, '($0.000a)');
hdrpre.textContent = stock.name + " - " + stock.symbol + " - " + numeralWrapper.format(stock.price, '($0.000a)');
hdr.appendChild(hdrpre);
//Div for entire panel
var stockDiv = document.createElement("div");
@ -1354,19 +1366,15 @@ function updateStockTicker(stock, increase) {
}
return;
}
let hdrText = stock.name + " (" + stock.symbol + ") - " + numeralWrapper.format(stock.price, '($0.000a)');
const stockPriceFormat = numeralWrapper.format(stock.price, '($0.000a)')
let hdrText = `${stock.name}${" ".repeat(1 + formatHelpData.longestName - stock.name.length + (formatHelpData.longestSymbol-stock.symbol.length))}${stock.symbol} -${" ".repeat(10 - stockPriceFormat.length)}${stockPriceFormat}`;
if (Player.has4SData) {
hdrText += " - Volatility: " + numeralWrapper.format(stock.mv, '0,0.00') + "%" +
" - Price Forecast: ";
if (stock.b) {
hdrText += "+".repeat(Math.floor(stock.otlkMag/10) + 1);
} else {
hdrText += "-".repeat(Math.floor(stock.otlkMag/10) + 1);
hdrText += ` - Volatility: ${numeralWrapper.format(stock.mv, '0,0.00')}% - Price Forecast: `;
hdrText += (stock.b?"+":"-").repeat(Math.floor(stock.otlkMag/10) + 1);
}
}
hdr.innerText = hdrText;
hdr.firstChild.textContent = hdrText;
if (increase != null) {
increase ? hdr.style.color = "#66ff33" : hdr.style.color = "red";
hdr.firstChild.style.color = increase ? "#66ff33" : "red";
}
}

@ -124,6 +124,8 @@ import "../css/gang.scss";
import "../css/sleeves.scss";
import "../css/resleeving.scss";
import "../css/treant.css";
import "../css/grid.min.css";
import "../css/dev-menu.css";
/* Shortcuts to navigate through the game

@ -702,7 +702,7 @@ if (htmlWebpackPlugin.options.googleAnalytics.trackingId) { %>
<a id="stock-market-expand-tickers" class="a-link-button tooltip">Expand tickers</a>
<a id="stock-market-collapse-tickers" class="a-link-button tooltip">Collapse tickers</a>
<br /><br />
<input id="stock-market-watchlist-filter" type="text" placeholder="Filter Stocks by symbol (comma-separated list)"/>
<input id="stock-market-watchlist-filter" class="text-input" type="text" placeholder="Filter Stocks by symbol (comma-separated list)"/>
<a id="stock-market-watchlist-filter-update" class="a-link-button"> Update Watchlist </a>
<ul id="stock-market-list" style="list-style:none;">
</ul>