mirror of
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v0.36.0 - Bladeburner BitNode (BN-6)
This commit is contained in:
parent
8a0277d631
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css/bladeburner.css
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#bladeburner-container p,
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#bladeburner-container pre,
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#bladeburner-container a,
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#bladeburner-container div,
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#bladeburner-container td {
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||||
font-size: 13px;
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}
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||||
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.bladeburner-action {
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border:1px solid white;
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margin:7px;
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padding:7px;
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white-space: pre-wrap;
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}
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.bladeburner-action pre {
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white-space: pre-wrap;
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}
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/* Whatever action is currently active */
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.bladeburner-active-action {
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border:4px solid white;
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}
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||||
/* Action & Skills panel navigation button */
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.bladeburner-nav-button {
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border:1px solid white;
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color:white;
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padding:2px;
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||||
margin:2px;
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}
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||||
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||||
.bladeburner-nav-button:hover {
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background-color:#3d4044;
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}
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.bladeburner-nav-button-inactive {
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border:1px solid white;
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padding:2px;
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margin:2px;
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text-decoration: none;
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background-color: #555;
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cursor: default;
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pointer-events: none;
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}
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||||
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||||
/* Bladeburner Console */
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.bladeburner-console-div {
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display:inline-block;
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width:40%;
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border:1px solid white;
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overflow:auto;
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height:100%;
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position:absolute;
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}
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||||
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.bladeburner-console-table {
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height:auto;
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overflow:auto;
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table-layout:fixed;
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width:100%;
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||||
}
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||||
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||||
.bladeburner-console-input-row {
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transition: height 1s;
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width:100%;
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}
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.bladeburner-console-input-cell {
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display: flex;
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}
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||||
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||||
.bladeburner-console-input {
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||||
display: inline-block;
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padding: 0px !important;
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margin: 0px !important;
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border: 0px;
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background-color: var(--my-background-color);
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font-size: 13px;
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outline: none;
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color: var(--my-font-color);
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flex: 1 1 auto;
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}
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.bladeburner-console-line {
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word-wrap: break-word;
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hyphens:auto;
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-webkit-hyphens: auto;
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-moz-hyphens: auto;
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}
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@ -38,7 +38,8 @@
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cursor: pointer;
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}
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#red-pill-container {
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#red-pill-container,
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#cinematic-text-container {
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position: fixed;
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}
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@ -20,6 +20,7 @@ secrets that you've been searching for.
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||||
:caption: Contents:
|
||||
|
||||
Netscript <netscript>
|
||||
Terminal <terminal>
|
||||
Keyboard Shortcuts <shortcuts>
|
||||
|
||||
|
||||
|
@ -421,7 +421,7 @@ createProgram
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||||
commitCrime
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||||
-----------
|
||||
|
||||
.. js:function::commitCrime(crime)
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||||
.. js:function:: commitCrime(crime)
|
||||
|
||||
:param string crime:
|
||||
Name of crime to attempt. Not case-sensitive. This argument is fairly lenient in terms of what inputs it accepts.
|
||||
|
12
doc/build/html/_sources/shortcuts.rst.txt
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doc/build/html/_sources/shortcuts.rst.txt
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@ -1,3 +1,5 @@
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||||
.. _shortcuts:
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||||
|
||||
Keyboard Shortcuts
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||||
==================
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||||
This page documents the various keyboard shortcuts that can be used in the game.
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||||
@ -16,7 +18,7 @@ These shortcuts are almost always available. Exceptions include:
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||||
========== ===========================================================================
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||||
Shortcut Action
|
||||
========== ===========================================================================
|
||||
Alt + t Switch to Terminal
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||||
Alt + t Switch to :doc:`terminal`
|
||||
Alt + c Switch to 'Stats' page
|
||||
Alt + e Switch to Script Editor. Will open up the last-edited file or a new file
|
||||
Alt + s Switch to 'Active Scripts' page
|
||||
@ -38,7 +40,7 @@ These shortcuts are available only in the Script Editor
|
||||
============= ===========================================================================
|
||||
Shortcut Action
|
||||
============= ===========================================================================
|
||||
Ctrl + b Save script and return to Terminal
|
||||
Ctrl + b Save script and return to :doc:`terminal`
|
||||
Ctrl + space Function autocompletion
|
||||
============= ===========================================================================
|
||||
|
||||
@ -50,7 +52,7 @@ In the Script Editor you can configure your key binding mode to three preset opt
|
||||
|
||||
Terminal Shortcuts
|
||||
------------------
|
||||
These shortcuts are available only in the Terminal
|
||||
These shortcuts are available only in the :doc:`terminal`
|
||||
|
||||
============= ===========================================================================
|
||||
Shortcut Action
|
||||
@ -64,7 +66,7 @@ Tab Autocomplete command
|
||||
Terminal Bash Shortcuts
|
||||
-----------------------
|
||||
These shortcuts were implemented to better emulate a bash shell. They must be enabled
|
||||
in your Terminal's *.fconf* file. This can be done be entering the Terminal command::
|
||||
in your :doc:`terminal`'s *.fconf* file. This can be done be entering the Terminal command::
|
||||
|
||||
nano .fconf
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||||
|
||||
@ -80,7 +82,7 @@ Shortcut Action
|
||||
============= ===========================================================================
|
||||
Ctrl + c Clears current Terminal input (does NOT override default Ctrl + c command)
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||||
Ctrl + p Same as Up Arrow
|
||||
Ctrl + n Same as Down Arrow
|
||||
Ctrl + m Same as Down Arrow
|
||||
Ctrl + a Move cursor to beginning of line (same as 'Home' key)
|
||||
Ctrl + e Move cursor to end of line (same as 'End' key)
|
||||
Ctrl + b Move cursor to previous character
|
||||
|
414
doc/build/html/_sources/terminal.rst.txt
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doc/build/html/_sources/terminal.rst.txt
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.. _terminal:
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Terminal
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||||
========
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||||
The Terminal is a console emulator program that lets you interface with all of the
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||||
Servers in the game. The Terminal can be accessed by clicking the 'Terminal' tab
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||||
on the navigation menu on the left-hand side of the game (you may need to expand
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||||
the 'Hacking' header in order to see the 'Terminal' tab). Alternatively, the keyboard
|
||||
shortcut Alt + t can be used to open the Terminal.
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||||
|
||||
Configuration
|
||||
-------------
|
||||
|
||||
The terminal has a configuration file called .fconf. To edit this file, go to
|
||||
the terminal and enter::
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||||
|
||||
nano .fconf
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||||
|
||||
Commands
|
||||
--------
|
||||
|
||||
alias
|
||||
^^^^^
|
||||
|
||||
$ alias [-g] [name="value"]
|
||||
|
||||
Create or display aliases. An alias enables a replacement of a word with another
|
||||
string. It can be used to abbreviate a commonly used command, or commonly used
|
||||
parts of a command. The NAME of an alias defines the word that will be
|
||||
replaced, while the VALUE defines what it will be replaced by. For example,
|
||||
you could create the alias 'nuke' for the Terminal command 'run NUKE.exe'
|
||||
using the following::
|
||||
|
||||
$ alias nuke="run NUKE.exe"
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||||
|
||||
Then, to run the NUKE.exe program you would just have to enter 'nuke' in
|
||||
Terminal rather than the full command. It is important to note that 'default'
|
||||
aliases will only be substituted for the first word of a Terminal command. For
|
||||
example, if the following alias was set::
|
||||
|
||||
$ alias worm="HTTPWorm.exe"
|
||||
|
||||
and then you tried to run the following terminal command::
|
||||
|
||||
$ run worm
|
||||
|
||||
This would fail because the worm alias is not the first word of a Terminal
|
||||
command. To allow an alias to be substituted anywhere in a Terminal command,
|
||||
rather than just the first word, you must set it to be a global alias using the -g flag::
|
||||
|
||||
$ alias -g worm="HTTPWorm.exe"
|
||||
|
||||
Now, the 'worm' alias will be substituted anytime it shows up as an individual word in
|
||||
a Terminal command.
|
||||
|
||||
Entering just the command 'alias' without any arguments prints the list of all
|
||||
defined aliases in the reusable form 'alias NAME=VALUE' on the Terminal.
|
||||
|
||||
The :ref:`unalias_terminal_command` Terminal command can be used to remove aliases.
|
||||
|
||||
analyze
|
||||
^^^^^^^
|
||||
|
||||
Prints details and statistics about the current server. The information that is
|
||||
printed includes basic server details such as the hostname, whether the player
|
||||
has root access, what ports are opened/closed, and also hacking-related information
|
||||
such as an estimated chance to successfully hack, an estimate of how much money is
|
||||
available on the server, etc.
|
||||
|
||||
buy
|
||||
^^^
|
||||
|
||||
$ buy [-l/program]
|
||||
|
||||
Purchase a program through the Dark Web. Requires a TOR Router to use.
|
||||
|
||||
If this command is ran with the '-l' flag, it will display a list of all programs
|
||||
that can be purchased through the Dark Web, as well as their costs.
|
||||
|
||||
Otherwise, the name of the program must be passed in as a parameter. This name
|
||||
is NOT case-sensitive::
|
||||
|
||||
$ buy brutessh.exe
|
||||
|
||||
Note that you do not need to be connected to the actual dark web server in order
|
||||
to run this command. You can use this command at any time on the Terminal.
|
||||
|
||||
cat
|
||||
^^^
|
||||
|
||||
$ cat [filename]
|
||||
|
||||
Display a message (.msg), literature (.lit), or text (.txt) file::
|
||||
|
||||
$ cat j1.msg
|
||||
$ cat foo.lit
|
||||
$ cat servers.txt
|
||||
|
||||
check
|
||||
^^^^^
|
||||
|
||||
$ check [script name] [args...]
|
||||
|
||||
Print the logs of the script specified by the script name and arguments to the Terminal.
|
||||
Each argument must be separated by a space.
|
||||
**Remember that a running script is uniquely identified both by its name and the arguments that are used to start it**. So,
|
||||
if a script was ran with the following arguments::
|
||||
|
||||
$ run foo.script 1 2 foodnstuff
|
||||
|
||||
Then to run the 'check' command on this script you would have to pass the same arguments in::
|
||||
|
||||
$ check foo.script 1 2 foodnstuff
|
||||
|
||||
clear/cls
|
||||
^^^^^^^^^
|
||||
|
||||
|
||||
Clear the Terminal screen, deleting all of the text. Note that this does not
|
||||
delete the user's command history, so using the up and down arrow keys is
|
||||
still valid. Also note that this is permanent and there is no way to undo this.
|
||||
Both 'clear' and 'cls' do the same thing::
|
||||
|
||||
$ clear
|
||||
$ cls
|
||||
|
||||
connect
|
||||
^^^^^^^
|
||||
|
||||
$ connect [hostname/ip]
|
||||
|
||||
Connect to a remote server. The hostname or IP address of the remote server must
|
||||
be given as the argument to this command. Note that only servers that are immediately
|
||||
adjacent to the current server in the network can be connected to. To see which
|
||||
servers can be connected to, use the 'scan' command.
|
||||
|
||||
download
|
||||
^^^^^^^^
|
||||
|
||||
Downloads a script or text file to your computer (your real-life computer)::
|
||||
|
||||
$ download masterScript.script
|
||||
$ download importantInfo.txt
|
||||
|
||||
You can also download all of your scripts/text files as a zip file using the following
|
||||
Terminal commands::
|
||||
|
||||
$ download *
|
||||
$ download *.script
|
||||
$download *.txt
|
||||
|
||||
free
|
||||
^^^^
|
||||
|
||||
Display's the memory usage on the current machine. Print the amount of RAM that
|
||||
is available on the current server as well as how much of it is being used.
|
||||
|
||||
hack
|
||||
^^^^
|
||||
|
||||
Attempt to hack the current server. Requires root access in order to be run.
|
||||
|
||||
Related: Hacking Mechanics (TODO Add link here when page gets made)
|
||||
|
||||
help
|
||||
^^^^
|
||||
|
||||
$ help [command]
|
||||
|
||||
Display Terminal help information. Without arguments, 'help' prints a list of all
|
||||
valid Terminal commands and a brief description of their functionality. You can
|
||||
also pass the name of a Terminal command as an argument to 'help' to print more
|
||||
detailed information about the Terminal command. Examples::
|
||||
|
||||
$ help alias
|
||||
$ help scan-analyze
|
||||
|
||||
|
||||
home
|
||||
^^^^
|
||||
|
||||
Connect to your home computer. This will work no matter what server you are currently connected to.
|
||||
|
||||
hostname
|
||||
^^^^^^^^
|
||||
|
||||
Prints the hostname of the server you are currently connected to.
|
||||
|
||||
ifconfig
|
||||
^^^^^^^^
|
||||
|
||||
Prints the IP address of the server you are currently connected to.
|
||||
|
||||
kill
|
||||
^^^^
|
||||
|
||||
$ kill [script name] [args...]
|
||||
|
||||
Kill the script specified by the script name and arguments. Each argument must
|
||||
be separated by a space. Remember that a running script is uniquely identified
|
||||
by both its name and the arguments that are used to start it. So, if a script
|
||||
was ran with the following arguments::
|
||||
|
||||
$ run foo.script 50e3 sigma-cosmetics
|
||||
|
||||
Then to kill this script the same arguments would have to be used::
|
||||
|
||||
$ kill foo.script 50e3 sigma-cosmetics
|
||||
|
||||
Note that after issuing the 'kill' command for a script, it may take a few seconds for
|
||||
the script to actually stop running.
|
||||
|
||||
killall
|
||||
^^^^^^^
|
||||
|
||||
Kills all scripts on the current server.
|
||||
|
||||
ls
|
||||
^^
|
||||
|
||||
$ ls [| grep pattern]
|
||||
|
||||
Prints files on the current server to the Terminal screen.
|
||||
|
||||
If this command is run with no arguments, then it prints all files on the current
|
||||
server to the Terminal screen. The files will be displayed in alphabetical
|
||||
order.
|
||||
|
||||
The '| grep pattern' is an optional parameter that can be used to only display files
|
||||
whose filenames match the specified pattern. For example, if you wanted to only display
|
||||
files with the .script extension, you could use::
|
||||
|
||||
$ ls | grep .script
|
||||
|
||||
Alternatively, if you wanted to display all files with the word *purchase* in the filename,
|
||||
you could use::
|
||||
|
||||
$ ls | grep purchase
|
||||
|
||||
|
||||
lscpu
|
||||
^^^^^
|
||||
|
||||
Prints the number of CPU cores the current server has.
|
||||
|
||||
mem
|
||||
^^^
|
||||
|
||||
$ mem [script name] [-t] [num threads]
|
||||
|
||||
Displays the amount of RAM needed to run the specified script with a single
|
||||
thread. The command can also be used to print the amount of RAM needed to run
|
||||
a script with multiple threads using the '-t' flag. If the '-t' flag is
|
||||
specified, then an argument for the number of threads must be passed in
|
||||
afterwards. Examples::
|
||||
|
||||
$ mem foo.script
|
||||
$ mem foo.script -t 50
|
||||
|
||||
The first example above will print the amount of RAM needed to run 'foo.script'
|
||||
with a single thread. The second example above will print the amount of RAM needed
|
||||
to run 'foo.script' with 50 threads.
|
||||
|
||||
nano
|
||||
^^^^
|
||||
|
||||
$ nano [filename]
|
||||
|
||||
Opens up the specified file in the Text Editor. Only scripts (.script) and
|
||||
text files (.txt) can be edited. If the file does not already exist, then a new
|
||||
empty file will be created.
|
||||
|
||||
ps
|
||||
^^
|
||||
|
||||
Prints all scripts that are currently running on the current server.
|
||||
|
||||
rm
|
||||
^^
|
||||
|
||||
$ rm [filename]
|
||||
|
||||
Removes the specified file from the current server. This works for every file type
|
||||
except literature files (.lit).
|
||||
|
||||
**WARNING: This is permanent and cannot be undone**
|
||||
|
||||
run
|
||||
^^^
|
||||
|
||||
$ run [file name] [-t] [num threads] [args...]
|
||||
|
||||
Execute a program or a script.
|
||||
|
||||
The '[-t]', '[num threads]', and '[args...]' arguments are only valid when
|
||||
running a script. The '-t' flag is used to indicate that the script should
|
||||
be run with the specified number of threads. If the flag is omitted, then
|
||||
the script will be run with a single thread by default. If the '-t' flag is
|
||||
used, then it MUST come immediately after the script name, and the
|
||||
[num threads] argument MUST come immediately afterwards.
|
||||
|
||||
[args...] represents a variable number of arguments that will be passed into
|
||||
the script. See the documentation about script arguments. Each specified
|
||||
argument must be separated by a space.
|
||||
|
||||
**Examples**
|
||||
|
||||
Run a program:
|
||||
|
||||
run BruteSSH.exe
|
||||
|
||||
Run *foo.script* with 50 threads and the arguments [1e3, 0.5, foodnstuff]::
|
||||
|
||||
run foo.script -t 50 1e3 0.5 foodnstuff
|
||||
|
||||
scan
|
||||
^^^^
|
||||
|
||||
Prints all immediately-available network connections. This will print a list
|
||||
of all servers that you can currently connect to using the 'connect' Terminal command.
|
||||
|
||||
scan-analyze
|
||||
^^^^^^^^^^^^
|
||||
|
||||
$ scan-analyze [depth]
|
||||
|
||||
Prints detailed information about all servers up to *[depth]* nodes away on the
|
||||
network. Calling 'scan-analyze 1' will display information for the same servers
|
||||
that are shown by the 'scan' Terminal command. This command also shows the
|
||||
relative paths to reach each server.
|
||||
|
||||
By default, the maximum depth that can be specified for 'scan-analyze' is 3.
|
||||
However, once you have the *DeepscanV1.exe* and *DeepscanV2.exe* programs, you can
|
||||
execute 'scan-analyze' with a depth up to 5 and 10, respectively.
|
||||
|
||||
The information 'scan-analyze' displays about each server includes whether or
|
||||
not you have root access to it, its required hacking level, the number of open
|
||||
ports required to run NUKE.exe on it, and how much RAM it has.
|
||||
|
||||
scp
|
||||
^^^
|
||||
|
||||
$ scp [script name] [target server]
|
||||
|
||||
Copies the specified script from the current server to the target server.
|
||||
The second argument passed in must be the hostname or IP of the target server.
|
||||
|
||||
sudov
|
||||
^^^^^
|
||||
|
||||
Prints whether or not you have root access to the current server.
|
||||
|
||||
tail
|
||||
^^^^
|
||||
|
||||
$ tail [script name] [args...]
|
||||
|
||||
Displays dynamic logs for the script specified by the script name and arguments.
|
||||
Each argument must be separated by a space. Remember that a running script is
|
||||
uniquely identified by both its name and the arguments that were used to run
|
||||
it. So, if a script was ran with the following arguments::
|
||||
|
||||
$ run foo.script 10 50000
|
||||
|
||||
Then in order to check its logs with 'tail' the same arguments must be used::
|
||||
|
||||
$ tail foo.script 10 50000
|
||||
|
||||
theme
|
||||
^^^^^
|
||||
|
||||
$ theme [preset] | [#background #text #highlight]
|
||||
|
||||
Change the color of the game's user interface
|
||||
|
||||
This command can be called with a preset theme. Currently, the supported presets are:
|
||||
|
||||
* default
|
||||
* muted
|
||||
* solarized
|
||||
|
||||
However, you can also specify your own color scheme using hex values.
|
||||
To do so, you must specify three hex color values for the background
|
||||
color, the text color, and the highlight color. These hex values must
|
||||
be preceded by a pound sign (#) and must be either 3 or 6 digits. Example::
|
||||
|
||||
$ theme #ffffff #385 #235012
|
||||
|
||||
A color picker such as Google's can be used to get your desired hex color values
|
||||
|
||||
top
|
||||
^^^
|
||||
|
||||
Prints a list of all scripts running on the current server as well as their
|
||||
thread count and how much RAM they are using in total.
|
||||
|
||||
.. _unalias_terminal_command:
|
||||
|
||||
unalias
|
||||
^^^^^^^
|
||||
|
||||
$ unalias "[alias name]"
|
||||
|
||||
Deletes the specified alias. Note that the double quotation marks are required.
|
||||
|
||||
As an example, if an alias was declared using::
|
||||
|
||||
$ alias r="run"
|
||||
|
||||
Then it could be removed using::
|
||||
|
||||
$ unalias "r"
|
||||
|
||||
It is not necessary to differentiate between global and non-global aliases when using 'unalias'
|
7
doc/build/html/genindex.html
vendored
7
doc/build/html/genindex.html
vendored
@ -99,11 +99,13 @@
|
||||
</li>
|
||||
<li><a href="netscriptsingularityfunctions.html#checkFactionInvitations">checkFactionInvitations() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptfunctions.html#clear">clear() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptfunctions.html#clearLog">clearLog() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptsingularityfunctions.html#commitCrime">commitCrime() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptsingularityfunctions.html#createProgram">createProgram() (built-in function)</a>
|
||||
</li>
|
||||
@ -443,6 +445,7 @@
|
||||
<p class="caption"><span class="caption-text">Contents:</span></p>
|
||||
<ul>
|
||||
<li class="toctree-l1"><a class="reference internal" href="netscript.html"> Netscript</a></li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="terminal.html"> Terminal</a></li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="shortcuts.html"> Keyboard Shortcuts</a></li>
|
||||
</ul>
|
||||
|
||||
|
39
doc/build/html/index.html
vendored
39
doc/build/html/index.html
vendored
@ -209,6 +209,44 @@ secrets that you've been searching for.</p>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="terminal.html"> Terminal</a><ul>
|
||||
<li class="toctree-l2"><a class="reference internal" href="terminal.html#configuration">Configuration</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="terminal.html#commands">Commands</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="terminal.html#alias">alias</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="terminal.html#analyze">analyze</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="terminal.html#buy">buy</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="terminal.html#cat">cat</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="terminal.html#check">check</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="terminal.html#clear-cls">clear/cls</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="terminal.html#connect">connect</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="terminal.html#download">download</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="terminal.html#free">free</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="terminal.html#hack">hack</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="terminal.html#help">help</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="terminal.html#home">home</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="terminal.html#hostname">hostname</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="terminal.html#ifconfig">ifconfig</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="terminal.html#kill">kill</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="terminal.html#killall">killall</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="terminal.html#ls">ls</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="terminal.html#lscpu">lscpu</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="terminal.html#mem">mem</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="terminal.html#nano">nano</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="terminal.html#ps">ps</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="terminal.html#rm">rm</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="terminal.html#run">run</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="terminal.html#scan">scan</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="terminal.html#scan-analyze">scan-analyze</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="terminal.html#scp">scp</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="terminal.html#sudov">sudov</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="terminal.html#tail">tail</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="terminal.html#theme">theme</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="terminal.html#top">top</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="terminal.html#unalias">unalias</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="shortcuts.html"> Keyboard Shortcuts</a><ul>
|
||||
<li class="toctree-l2"><a class="reference internal" href="shortcuts.html#game-navigation">Game Navigation</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="shortcuts.html#script-editor">Script Editor</a></li>
|
||||
@ -240,6 +278,7 @@ secrets that you've been searching for.</p>
|
||||
<p class="caption"><span class="caption-text">Contents:</span></p>
|
||||
<ul>
|
||||
<li class="toctree-l1"><a class="reference internal" href="netscript.html"> Netscript</a></li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="terminal.html"> Terminal</a></li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="shortcuts.html"> Keyboard Shortcuts</a></li>
|
||||
</ul>
|
||||
|
||||
|
@ -125,6 +125,7 @@ will only give 10% of the money you would have received in BitNode-1. The object
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptmisc.html"> Miscellaneous</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="shortcuts.html"> Keyboard Shortcuts</a></li>
|
||||
</ul>
|
||||
|
||||
<div role="search">
|
||||
|
1
doc/build/html/netscriptdatatypes.html
vendored
1
doc/build/html/netscriptdatatypes.html
vendored
@ -115,6 +115,7 @@ can also change. For example, if a variable initially holds a number, it can lat
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptmisc.html"> Miscellaneous</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="shortcuts.html"> Keyboard Shortcuts</a></li>
|
||||
</ul>
|
||||
|
||||
<div role="search">
|
||||
|
1
doc/build/html/netscriptfunctions.html
vendored
1
doc/build/html/netscriptfunctions.html
vendored
@ -1663,6 +1663,7 @@ you create in functions such as <a class="reference external" href="https://deve
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptmisc.html"> Miscellaneous</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="shortcuts.html"> Keyboard Shortcuts</a></li>
|
||||
</ul>
|
||||
|
||||
<div role="search">
|
||||
|
1
doc/build/html/netscripthacknetnodeapi.html
vendored
1
doc/build/html/netscripthacknetnodeapi.html
vendored
@ -244,6 +244,7 @@ Nodes to a level of at least 75, RAM to at least 8GB, and number of cores to at
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptmisc.html"> Miscellaneous</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="shortcuts.html"> Keyboard Shortcuts</a></li>
|
||||
</ul>
|
||||
|
||||
<div role="search">
|
||||
|
1
doc/build/html/netscriptixapi.html
vendored
1
doc/build/html/netscriptixapi.html
vendored
@ -329,6 +329,7 @@ NOT case-sensitive.</li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptmisc.html"> Miscellaneous</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="shortcuts.html"> Keyboard Shortcuts</a></li>
|
||||
</ul>
|
||||
|
||||
<div role="search">
|
||||
|
@ -108,6 +108,7 @@ Otherwise, the money available on the server will be grown using the grow() Nets
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptmisc.html"> Miscellaneous</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="shortcuts.html"> Keyboard Shortcuts</a></li>
|
||||
</ul>
|
||||
|
||||
<div role="search">
|
||||
|
1
doc/build/html/netscriptoperators.html
vendored
1
doc/build/html/netscriptoperators.html
vendored
@ -212,6 +212,7 @@ change the value of their operands. For example:</p>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptmisc.html"> Miscellaneous</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="shortcuts.html"> Keyboard Shortcuts</a></li>
|
||||
</ul>
|
||||
|
||||
<div role="search">
|
||||
|
1
doc/build/html/netscriptscriptarguments.html
vendored
1
doc/build/html/netscriptscriptarguments.html
vendored
@ -90,6 +90,7 @@ script specified in the first argument with the amount of threads specified in t
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptmisc.html"> Miscellaneous</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="shortcuts.html"> Keyboard Shortcuts</a></li>
|
||||
</ul>
|
||||
|
||||
<div role="search">
|
||||
|
@ -590,6 +590,48 @@ then running this function will automatically cancel that action and give you yo
|
||||
</div>
|
||||
<div class="section" id="commitcrime">
|
||||
<h2>commitCrime<a class="headerlink" href="#commitcrime" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="commitCrime">
|
||||
<code class="descname">commitCrime</code><span class="sig-paren">(</span><em>crime</em><span class="sig-paren">)</span><a class="headerlink" href="#commitCrime" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><table class="docutils field-list" frame="void" rules="none">
|
||||
<col class="field-name" />
|
||||
<col class="field-body" />
|
||||
<tbody valign="top">
|
||||
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
||||
<li><strong>crime</strong> (<em>string</em>) -- <p>Name of crime to attempt. Not case-sensitive. This argument is fairly lenient in terms of what inputs it accepts.
|
||||
Here is a list of valid inputs for all of the crimes:</p>
|
||||
<ul>
|
||||
<li>shoplift</li>
|
||||
<li>rob store</li>
|
||||
<li>mug</li>
|
||||
<li>larceny</li>
|
||||
<li>deal drugs</li>
|
||||
<li>bond forgery</li>
|
||||
<li>traffick arms</li>
|
||||
<li>homicide</li>
|
||||
<li>grand theft auto</li>
|
||||
<li>kidnap</li>
|
||||
<li>assassinate</li>
|
||||
<li>heist</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.</p>
|
||||
<p>This function is used to automatically attempt to commit crimes. If you are already in the middle of some 'working' action
|
||||
(such as working for a company or training at a gym), then running this function will automatically cancel that action and give you your earnings.</p>
|
||||
<p>Note that crimes committed using this function will have all of their earnings halved (this applied for both money and experience!)</p>
|
||||
<p>This function returns the number of seconds it takes to attempt the specified crime (e.g It takes 60 seconds to attempt the 'Rob Store' crime,
|
||||
so running <em>commitCrime('rob store')</em> will return 60).</p>
|
||||
<p>Warning: I do not recommend using the time returned from this function to try and schedule your crime attempts.
|
||||
Instead, I would use the isBusy() Singularity function to check whether you have finished attempting a crime.
|
||||
This is because although the game sets a certain crime to be X amount of seconds, there is no guarantee that your
|
||||
browser will follow that time limit.</p>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="getcrimechance">
|
||||
<h2>getCrimeChance<a class="headerlink" href="#getcrimechance" title="Permalink to this headline">¶</a></h2>
|
||||
@ -779,6 +821,7 @@ This script will be run with no arguments and 1 thread. It must be located on yo
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptmisc.html"> Miscellaneous</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="shortcuts.html"> Keyboard Shortcuts</a></li>
|
||||
</ul>
|
||||
|
||||
<div role="search">
|
||||
|
BIN
doc/build/html/objects.inv
vendored
BIN
doc/build/html/objects.inv
vendored
Binary file not shown.
1
doc/build/html/search.html
vendored
1
doc/build/html/search.html
vendored
@ -86,6 +86,7 @@
|
||||
<p class="caption"><span class="caption-text">Contents:</span></p>
|
||||
<ul>
|
||||
<li class="toctree-l1"><a class="reference internal" href="netscript.html"> Netscript</a></li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="terminal.html"> Terminal</a></li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="shortcuts.html"> Keyboard Shortcuts</a></li>
|
||||
</ul>
|
||||
|
||||
|
2
doc/build/html/searchindex.js
vendored
2
doc/build/html/searchindex.js
vendored
File diff suppressed because one or more lines are too long
19
doc/build/html/shortcuts.html
vendored
19
doc/build/html/shortcuts.html
vendored
@ -24,7 +24,7 @@
|
||||
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.1/MathJax.js?config=TeX-AMS-MML_HTMLorMML"></script>
|
||||
<link rel="index" title="Index" href="genindex.html" />
|
||||
<link rel="search" title="Search" href="search.html" />
|
||||
<link rel="prev" title="Netscript Miscellaneous" href="netscriptmisc.html" />
|
||||
<link rel="prev" title="Terminal" href="terminal.html" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="header-wrapper" role="banner">
|
||||
@ -32,7 +32,7 @@
|
||||
<div class="headertitle"><a
|
||||
href="index.html">Bitburner 1.0 documentation</a></div>
|
||||
<div class="rel" role="navigation" aria-label="related navigation">
|
||||
<a href="netscriptmisc.html" title="Netscript Miscellaneous"
|
||||
<a href="terminal.html" title="Terminal"
|
||||
accesskey="P">previous</a> |
|
||||
<a href="genindex.html" title="General Index"
|
||||
accesskey="I">index</a>
|
||||
@ -49,7 +49,7 @@
|
||||
<div class="body" role="main">
|
||||
|
||||
<div class="section" id="keyboard-shortcuts">
|
||||
<h1>Keyboard Shortcuts<a class="headerlink" href="#keyboard-shortcuts" title="Permalink to this headline">¶</a></h1>
|
||||
<span id="shortcuts"></span><h1>Keyboard Shortcuts<a class="headerlink" href="#keyboard-shortcuts" title="Permalink to this headline">¶</a></h1>
|
||||
<p>This page documents the various keyboard shortcuts that can be used in the game.</p>
|
||||
<div class="section" id="game-navigation">
|
||||
<h2>Game Navigation<a class="headerlink" href="#game-navigation" title="Permalink to this headline">¶</a></h2>
|
||||
@ -74,7 +74,7 @@ These shortcuts are almost always available. Exceptions include:</p>
|
||||
</thead>
|
||||
<tbody valign="top">
|
||||
<tr class="row-even"><td>Alt + t</td>
|
||||
<td>Switch to Terminal</td>
|
||||
<td>Switch to <a class="reference internal" href="terminal.html"><span class="doc">Terminal</span></a></td>
|
||||
</tr>
|
||||
<tr class="row-odd"><td>Alt + c</td>
|
||||
<td>Switch to 'Stats' page</td>
|
||||
@ -130,7 +130,7 @@ These shortcuts are almost always available. Exceptions include:</p>
|
||||
</thead>
|
||||
<tbody valign="top">
|
||||
<tr class="row-even"><td>Ctrl + b</td>
|
||||
<td>Save script and return to Terminal</td>
|
||||
<td>Save script and return to <a class="reference internal" href="terminal.html"><span class="doc">Terminal</span></a></td>
|
||||
</tr>
|
||||
<tr class="row-odd"><td>Ctrl + space</td>
|
||||
<td>Function autocompletion</td>
|
||||
@ -146,7 +146,7 @@ These shortcuts are almost always available. Exceptions include:</p>
|
||||
</div>
|
||||
<div class="section" id="terminal-shortcuts">
|
||||
<h2>Terminal Shortcuts<a class="headerlink" href="#terminal-shortcuts" title="Permalink to this headline">¶</a></h2>
|
||||
<p>These shortcuts are available only in the Terminal</p>
|
||||
<p>These shortcuts are available only in the <a class="reference internal" href="terminal.html"><span class="doc">Terminal</span></a></p>
|
||||
<table border="1" class="docutils">
|
||||
<colgroup>
|
||||
<col width="15%" />
|
||||
@ -176,7 +176,7 @@ These shortcuts are almost always available. Exceptions include:</p>
|
||||
<div class="section" id="terminal-bash-shortcuts">
|
||||
<h2>Terminal Bash Shortcuts<a class="headerlink" href="#terminal-bash-shortcuts" title="Permalink to this headline">¶</a></h2>
|
||||
<p>These shortcuts were implemented to better emulate a bash shell. They must be enabled
|
||||
in your Terminal's <em>.fconf</em> file. This can be done be entering the Terminal command:</p>
|
||||
in your <a class="reference internal" href="terminal.html"><span class="doc">Terminal</span></a>'s <em>.fconf</em> file. This can be done be entering the Terminal command:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">nano</span> <span class="o">.</span><span class="n">fconf</span>
|
||||
</pre></div>
|
||||
</div>
|
||||
@ -201,7 +201,7 @@ as well as your browser's shortcuts</strong></p>
|
||||
<tr class="row-odd"><td>Ctrl + p</td>
|
||||
<td>Same as Up Arrow</td>
|
||||
</tr>
|
||||
<tr class="row-even"><td>Ctrl + n</td>
|
||||
<tr class="row-even"><td>Ctrl + m</td>
|
||||
<td>Same as Down Arrow</td>
|
||||
</tr>
|
||||
<tr class="row-odd"><td>Ctrl + a</td>
|
||||
@ -259,6 +259,7 @@ as well as your browser's shortcuts</strong></p>
|
||||
<p class="caption"><span class="caption-text">Contents:</span></p>
|
||||
<ul class="current">
|
||||
<li class="toctree-l1"><a class="reference internal" href="netscript.html"> Netscript</a></li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="terminal.html"> Terminal</a></li>
|
||||
<li class="toctree-l1 current"><a class="current reference internal" href="#"> Keyboard Shortcuts</a><ul>
|
||||
<li class="toctree-l2"><a class="reference internal" href="#game-navigation">Game Navigation</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="#script-editor">Script Editor</a></li>
|
||||
@ -287,7 +288,7 @@ as well as your browser's shortcuts</strong></p>
|
||||
<div class="footer">
|
||||
<div class="left">
|
||||
<div role="navigation" aria-label="related navigaton">
|
||||
<a href="netscriptmisc.html" title="Netscript Miscellaneous"
|
||||
<a href="terminal.html" title="Terminal"
|
||||
>previous</a> |
|
||||
<a href="genindex.html" title="General Index"
|
||||
>index</a>
|
||||
|
518
doc/build/html/terminal.html
vendored
Normal file
518
doc/build/html/terminal.html
vendored
Normal file
@ -0,0 +1,518 @@
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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||||
|
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<html xmlns="http://www.w3.org/1999/xhtml" lang="English">
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
|
||||
<title>Terminal — Bitburner 1.0 documentation</title>
|
||||
<link rel="stylesheet" href="_static/agogo.css" type="text/css" />
|
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<link rel="stylesheet" href="_static/pygments.css" type="text/css" />
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<script type="text/javascript">
|
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var DOCUMENTATION_OPTIONS = {
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|
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|
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|
||||
FILE_SUFFIX: '.html',
|
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HAS_SOURCE: true,
|
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SOURCELINK_SUFFIX: '.txt'
|
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|
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</script>
|
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<script type="text/javascript" src="_static/jquery.js"></script>
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<script type="text/javascript" src="_static/underscore.js"></script>
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<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.1/MathJax.js?config=TeX-AMS-MML_HTMLorMML"></script>
|
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<link rel="index" title="Index" href="genindex.html" />
|
||||
<link rel="search" title="Search" href="search.html" />
|
||||
<link rel="next" title="Keyboard Shortcuts" href="shortcuts.html" />
|
||||
<link rel="prev" title="Netscript Miscellaneous" href="netscriptmisc.html" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="header-wrapper" role="banner">
|
||||
<div class="header">
|
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<div class="headertitle"><a
|
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href="index.html">Bitburner 1.0 documentation</a></div>
|
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<div class="rel" role="navigation" aria-label="related navigation">
|
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<a href="netscriptmisc.html" title="Netscript Miscellaneous"
|
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accesskey="P">previous</a> |
|
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<a href="shortcuts.html" title="Keyboard Shortcuts"
|
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accesskey="N">next</a> |
|
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<a href="genindex.html" title="General Index"
|
||||
accesskey="I">index</a>
|
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</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="content-wrapper">
|
||||
<div class="content">
|
||||
<div class="document">
|
||||
|
||||
<div class="documentwrapper">
|
||||
<div class="bodywrapper">
|
||||
<div class="body" role="main">
|
||||
|
||||
<div class="section" id="terminal">
|
||||
<span id="id1"></span><h1>Terminal<a class="headerlink" href="#terminal" title="Permalink to this headline">¶</a></h1>
|
||||
<p>The Terminal is a console emulator program that lets you interface with all of the
|
||||
Servers in the game. The Terminal can be accessed by clicking the 'Terminal' tab
|
||||
on the navigation menu on the left-hand side of the game (you may need to expand
|
||||
the 'Hacking' header in order to see the 'Terminal' tab). Alternatively, the keyboard
|
||||
shortcut Alt + t can be used to open the Terminal.</p>
|
||||
<div class="section" id="configuration">
|
||||
<h2>Configuration<a class="headerlink" href="#configuration" title="Permalink to this headline">¶</a></h2>
|
||||
<p>The terminal has a configuration file called .fconf. To edit this file, go to
|
||||
the terminal and enter:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">nano</span> <span class="o">.</span><span class="n">fconf</span>
|
||||
</pre></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="section" id="commands">
|
||||
<h2>Commands<a class="headerlink" href="#commands" title="Permalink to this headline">¶</a></h2>
|
||||
<div class="section" id="alias">
|
||||
<h3>alias<a class="headerlink" href="#alias" title="Permalink to this headline">¶</a></h3>
|
||||
<blockquote>
|
||||
<div>$ alias [-g] [name="value"]</div></blockquote>
|
||||
<p>Create or display aliases. An alias enables a replacement of a word with another
|
||||
string. It can be used to abbreviate a commonly used command, or commonly used
|
||||
parts of a command. The NAME of an alias defines the word that will be
|
||||
replaced, while the VALUE defines what it will be replaced by. For example,
|
||||
you could create the alias 'nuke' for the Terminal command 'run NUKE.exe'
|
||||
using the following:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span>$ alias nuke="run NUKE.exe"
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>Then, to run the NUKE.exe program you would just have to enter 'nuke' in
|
||||
Terminal rather than the full command. It is important to note that 'default'
|
||||
aliases will only be substituted for the first word of a Terminal command. For
|
||||
example, if the following alias was set:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span>$ alias worm="HTTPWorm.exe"
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>and then you tried to run the following terminal command:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span>$ run worm
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>This would fail because the worm alias is not the first word of a Terminal
|
||||
command. To allow an alias to be substituted anywhere in a Terminal command,
|
||||
rather than just the first word, you must set it to be a global alias using the -g flag:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span>$ alias -g worm="HTTPWorm.exe"
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>Now, the 'worm' alias will be substituted anytime it shows up as an individual word in
|
||||
a Terminal command.</p>
|
||||
<p>Entering just the command 'alias' without any arguments prints the list of all
|
||||
defined aliases in the reusable form 'alias NAME=VALUE' on the Terminal.</p>
|
||||
<p>The <a class="reference internal" href="#unalias-terminal-command"><span class="std std-ref">unalias</span></a> Terminal command can be used to remove aliases.</p>
|
||||
</div>
|
||||
<div class="section" id="analyze">
|
||||
<h3>analyze<a class="headerlink" href="#analyze" title="Permalink to this headline">¶</a></h3>
|
||||
<p>Prints details and statistics about the current server. The information that is
|
||||
printed includes basic server details such as the hostname, whether the player
|
||||
has root access, what ports are opened/closed, and also hacking-related information
|
||||
such as an estimated chance to successfully hack, an estimate of how much money is
|
||||
available on the server, etc.</p>
|
||||
</div>
|
||||
<div class="section" id="buy">
|
||||
<h3>buy<a class="headerlink" href="#buy" title="Permalink to this headline">¶</a></h3>
|
||||
<blockquote>
|
||||
<div>$ buy [-l/program]</div></blockquote>
|
||||
<p>Purchase a program through the Dark Web. Requires a TOR Router to use.</p>
|
||||
<p>If this command is ran with the '-l' flag, it will display a list of all programs
|
||||
that can be purchased through the Dark Web, as well as their costs.</p>
|
||||
<p>Otherwise, the name of the program must be passed in as a parameter. This name
|
||||
is NOT case-sensitive:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span>$ buy brutessh.exe
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>Note that you do not need to be connected to the actual dark web server in order
|
||||
to run this command. You can use this command at any time on the Terminal.</p>
|
||||
</div>
|
||||
<div class="section" id="cat">
|
||||
<h3>cat<a class="headerlink" href="#cat" title="Permalink to this headline">¶</a></h3>
|
||||
<blockquote>
|
||||
<div>$ cat [filename]</div></blockquote>
|
||||
<p>Display a message (.msg), literature (.lit), or text (.txt) file:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span>$ cat j1.msg
|
||||
$ cat foo.lit
|
||||
$ cat servers.txt
|
||||
</pre></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="section" id="check">
|
||||
<h3>check<a class="headerlink" href="#check" title="Permalink to this headline">¶</a></h3>
|
||||
<blockquote>
|
||||
<div>$ check [script name] [args...]</div></blockquote>
|
||||
<p>Print the logs of the script specified by the script name and arguments to the Terminal.
|
||||
Each argument must be separated by a space.
|
||||
<strong>Remember that a running script is uniquely identified both by its name and the arguments that are used to start it</strong>. So,
|
||||
if a script was ran with the following arguments:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span>$ run foo.script 1 2 foodnstuff
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>Then to run the 'check' command on this script you would have to pass the same arguments in:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span>$ check foo.script 1 2 foodnstuff
|
||||
</pre></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="section" id="clear-cls">
|
||||
<h3>clear/cls<a class="headerlink" href="#clear-cls" title="Permalink to this headline">¶</a></h3>
|
||||
<p>Clear the Terminal screen, deleting all of the text. Note that this does not
|
||||
delete the user's command history, so using the up and down arrow keys is
|
||||
still valid. Also note that this is permanent and there is no way to undo this.
|
||||
Both 'clear' and 'cls' do the same thing:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span>$ clear
|
||||
$ cls
|
||||
</pre></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="section" id="connect">
|
||||
<h3>connect<a class="headerlink" href="#connect" title="Permalink to this headline">¶</a></h3>
|
||||
<blockquote>
|
||||
<div>$ connect [hostname/ip]</div></blockquote>
|
||||
<p>Connect to a remote server. The hostname or IP address of the remote server must
|
||||
be given as the argument to this command. Note that only servers that are immediately
|
||||
adjacent to the current server in the network can be connected to. To see which
|
||||
servers can be connected to, use the 'scan' command.</p>
|
||||
</div>
|
||||
<div class="section" id="download">
|
||||
<h3>download<a class="headerlink" href="#download" title="Permalink to this headline">¶</a></h3>
|
||||
<p>Downloads a script or text file to your computer (your real-life computer):</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span>$ download masterScript.script
|
||||
$ download importantInfo.txt
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>You can also download all of your scripts/text files as a zip file using the following
|
||||
Terminal commands:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span>$ download *
|
||||
$ download *.script
|
||||
$download *.txt
|
||||
</pre></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="section" id="free">
|
||||
<h3>free<a class="headerlink" href="#free" title="Permalink to this headline">¶</a></h3>
|
||||
<p>Display's the memory usage on the current machine. Print the amount of RAM that
|
||||
is available on the current server as well as how much of it is being used.</p>
|
||||
</div>
|
||||
<div class="section" id="hack">
|
||||
<h3>hack<a class="headerlink" href="#hack" title="Permalink to this headline">¶</a></h3>
|
||||
<p>Attempt to hack the current server. Requires root access in order to be run.</p>
|
||||
<p>Related: Hacking Mechanics (TODO Add link here when page gets made)</p>
|
||||
</div>
|
||||
<div class="section" id="help">
|
||||
<h3>help<a class="headerlink" href="#help" title="Permalink to this headline">¶</a></h3>
|
||||
<blockquote>
|
||||
<div>$ help [command]</div></blockquote>
|
||||
<p>Display Terminal help information. Without arguments, 'help' prints a list of all
|
||||
valid Terminal commands and a brief description of their functionality. You can
|
||||
also pass the name of a Terminal command as an argument to 'help' to print more
|
||||
detailed information about the Terminal command. Examples:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span>$ help alias
|
||||
$ help scan-analyze
|
||||
</pre></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="section" id="home">
|
||||
<h3>home<a class="headerlink" href="#home" title="Permalink to this headline">¶</a></h3>
|
||||
<p>Connect to your home computer. This will work no matter what server you are currently connected to.</p>
|
||||
</div>
|
||||
<div class="section" id="hostname">
|
||||
<h3>hostname<a class="headerlink" href="#hostname" title="Permalink to this headline">¶</a></h3>
|
||||
<p>Prints the hostname of the server you are currently connected to.</p>
|
||||
</div>
|
||||
<div class="section" id="ifconfig">
|
||||
<h3>ifconfig<a class="headerlink" href="#ifconfig" title="Permalink to this headline">¶</a></h3>
|
||||
<p>Prints the IP address of the server you are currently connected to.</p>
|
||||
</div>
|
||||
<div class="section" id="kill">
|
||||
<h3>kill<a class="headerlink" href="#kill" title="Permalink to this headline">¶</a></h3>
|
||||
<blockquote>
|
||||
<div>$ kill [script name] [args...]</div></blockquote>
|
||||
<p>Kill the script specified by the script name and arguments. Each argument must
|
||||
be separated by a space. Remember that a running script is uniquely identified
|
||||
by both its name and the arguments that are used to start it. So, if a script
|
||||
was ran with the following arguments:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span>$ run foo.script 50e3 sigma-cosmetics
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>Then to kill this script the same arguments would have to be used:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span>$ kill foo.script 50e3 sigma-cosmetics
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>Note that after issuing the 'kill' command for a script, it may take a few seconds for
|
||||
the script to actually stop running.</p>
|
||||
</div>
|
||||
<div class="section" id="killall">
|
||||
<h3>killall<a class="headerlink" href="#killall" title="Permalink to this headline">¶</a></h3>
|
||||
<p>Kills all scripts on the current server.</p>
|
||||
</div>
|
||||
<div class="section" id="ls">
|
||||
<h3>ls<a class="headerlink" href="#ls" title="Permalink to this headline">¶</a></h3>
|
||||
<blockquote>
|
||||
<div>$ ls [| grep pattern]</div></blockquote>
|
||||
<p>Prints files on the current server to the Terminal screen.</p>
|
||||
<p>If this command is run with no arguments, then it prints all files on the current
|
||||
server to the Terminal screen. The files will be displayed in alphabetical
|
||||
order.</p>
|
||||
<p>The '| grep pattern' is an optional parameter that can be used to only display files
|
||||
whose filenames match the specified pattern. For example, if you wanted to only display
|
||||
files with the .script extension, you could use:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span>$ ls | grep .script
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>Alternatively, if you wanted to display all files with the word <em>purchase</em> in the filename,
|
||||
you could use:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span>$ ls | grep purchase
|
||||
</pre></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="section" id="lscpu">
|
||||
<h3>lscpu<a class="headerlink" href="#lscpu" title="Permalink to this headline">¶</a></h3>
|
||||
<p>Prints the number of CPU cores the current server has.</p>
|
||||
</div>
|
||||
<div class="section" id="mem">
|
||||
<h3>mem<a class="headerlink" href="#mem" title="Permalink to this headline">¶</a></h3>
|
||||
<blockquote>
|
||||
<div>$ mem [script name] [-t] [num threads]</div></blockquote>
|
||||
<p>Displays the amount of RAM needed to run the specified script with a single
|
||||
thread. The command can also be used to print the amount of RAM needed to run
|
||||
a script with multiple threads using the '-t' flag. If the '-t' flag is
|
||||
specified, then an argument for the number of threads must be passed in
|
||||
afterwards. Examples:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span>$ mem foo.script
|
||||
$ mem foo.script -t 50
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>The first example above will print the amount of RAM needed to run 'foo.script'
|
||||
with a single thread. The second example above will print the amount of RAM needed
|
||||
to run 'foo.script' with 50 threads.</p>
|
||||
</div>
|
||||
<div class="section" id="nano">
|
||||
<h3>nano<a class="headerlink" href="#nano" title="Permalink to this headline">¶</a></h3>
|
||||
<blockquote>
|
||||
<div>$ nano [filename]</div></blockquote>
|
||||
<p>Opens up the specified file in the Text Editor. Only scripts (.script) and
|
||||
text files (.txt) can be edited. If the file does not already exist, then a new
|
||||
empty file will be created.</p>
|
||||
</div>
|
||||
<div class="section" id="ps">
|
||||
<h3>ps<a class="headerlink" href="#ps" title="Permalink to this headline">¶</a></h3>
|
||||
<p>Prints all scripts that are currently running on the current server.</p>
|
||||
</div>
|
||||
<div class="section" id="rm">
|
||||
<h3>rm<a class="headerlink" href="#rm" title="Permalink to this headline">¶</a></h3>
|
||||
<blockquote>
|
||||
<div>$ rm [filename]</div></blockquote>
|
||||
<p>Removes the specified file from the current server. This works for every file type
|
||||
except literature files (.lit).</p>
|
||||
<p><strong>WARNING: This is permanent and cannot be undone</strong></p>
|
||||
</div>
|
||||
<div class="section" id="run">
|
||||
<h3>run<a class="headerlink" href="#run" title="Permalink to this headline">¶</a></h3>
|
||||
<blockquote>
|
||||
<div>$ run [file name] [-t] [num threads] [args...]</div></blockquote>
|
||||
<p>Execute a program or a script.</p>
|
||||
<p>The '[-t]', '[num threads]', and '[args...]' arguments are only valid when
|
||||
running a script. The '-t' flag is used to indicate that the script should
|
||||
be run with the specified number of threads. If the flag is omitted, then
|
||||
the script will be run with a single thread by default. If the '-t' flag is
|
||||
used, then it MUST come immediately after the script name, and the
|
||||
[num threads] argument MUST come immediately afterwards.</p>
|
||||
<p>[args...] represents a variable number of arguments that will be passed into
|
||||
the script. See the documentation about script arguments. Each specified
|
||||
argument must be separated by a space.</p>
|
||||
<p><strong>Examples</strong></p>
|
||||
<p>Run a program:</p>
|
||||
<blockquote>
|
||||
<div>run BruteSSH.exe</div></blockquote>
|
||||
<p>Run <em>foo.script</em> with 50 threads and the arguments [1e3, 0.5, foodnstuff]:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">run</span> <span class="n">foo</span><span class="o">.</span><span class="n">script</span> <span class="o">-</span><span class="n">t</span> <span class="mi">50</span> <span class="mf">1e3</span> <span class="mf">0.5</span> <span class="n">foodnstuff</span>
|
||||
</pre></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="section" id="scan">
|
||||
<h3>scan<a class="headerlink" href="#scan" title="Permalink to this headline">¶</a></h3>
|
||||
<p>Prints all immediately-available network connections. This will print a list
|
||||
of all servers that you can currently connect to using the 'connect' Terminal command.</p>
|
||||
</div>
|
||||
<div class="section" id="scan-analyze">
|
||||
<h3>scan-analyze<a class="headerlink" href="#scan-analyze" title="Permalink to this headline">¶</a></h3>
|
||||
<blockquote>
|
||||
<div>$ scan-analyze [depth]</div></blockquote>
|
||||
<p>Prints detailed information about all servers up to <em>[depth]</em> nodes away on the
|
||||
network. Calling 'scan-analyze 1' will display information for the same servers
|
||||
that are shown by the 'scan' Terminal command. This command also shows the
|
||||
relative paths to reach each server.</p>
|
||||
<p>By default, the maximum depth that can be specified for 'scan-analyze' is 3.
|
||||
However, once you have the <em>DeepscanV1.exe</em> and <em>DeepscanV2.exe</em> programs, you can
|
||||
execute 'scan-analyze' with a depth up to 5 and 10, respectively.</p>
|
||||
<p>The information 'scan-analyze' displays about each server includes whether or
|
||||
not you have root access to it, its required hacking level, the number of open
|
||||
ports required to run NUKE.exe on it, and how much RAM it has.</p>
|
||||
</div>
|
||||
<div class="section" id="scp">
|
||||
<h3>scp<a class="headerlink" href="#scp" title="Permalink to this headline">¶</a></h3>
|
||||
<blockquote>
|
||||
<div>$ scp [script name] [target server]</div></blockquote>
|
||||
<p>Copies the specified script from the current server to the target server.
|
||||
The second argument passed in must be the hostname or IP of the target server.</p>
|
||||
</div>
|
||||
<div class="section" id="sudov">
|
||||
<h3>sudov<a class="headerlink" href="#sudov" title="Permalink to this headline">¶</a></h3>
|
||||
<p>Prints whether or not you have root access to the current server.</p>
|
||||
</div>
|
||||
<div class="section" id="tail">
|
||||
<h3>tail<a class="headerlink" href="#tail" title="Permalink to this headline">¶</a></h3>
|
||||
<blockquote>
|
||||
<div>$ tail [script name] [args...]</div></blockquote>
|
||||
<p>Displays dynamic logs for the script specified by the script name and arguments.
|
||||
Each argument must be separated by a space. Remember that a running script is
|
||||
uniquely identified by both its name and the arguments that were used to run
|
||||
it. So, if a script was ran with the following arguments:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span>$ run foo.script 10 50000
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>Then in order to check its logs with 'tail' the same arguments must be used:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span>$ tail foo.script 10 50000
|
||||
</pre></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="section" id="theme">
|
||||
<h3>theme<a class="headerlink" href="#theme" title="Permalink to this headline">¶</a></h3>
|
||||
<blockquote>
|
||||
<div>$ theme [preset] | [#background #text #highlight]</div></blockquote>
|
||||
<p>Change the color of the game's user interface</p>
|
||||
<p>This command can be called with a preset theme. Currently, the supported presets are:</p>
|
||||
<ul class="simple">
|
||||
<li>default</li>
|
||||
<li>muted</li>
|
||||
<li>solarized</li>
|
||||
</ul>
|
||||
<p>However, you can also specify your own color scheme using hex values.
|
||||
To do so, you must specify three hex color values for the background
|
||||
color, the text color, and the highlight color. These hex values must
|
||||
be preceded by a pound sign (#) and must be either 3 or 6 digits. Example:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span>$ theme #ffffff #385 #235012
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>A color picker such as Google's can be used to get your desired hex color values</p>
|
||||
</div>
|
||||
<div class="section" id="top">
|
||||
<h3>top<a class="headerlink" href="#top" title="Permalink to this headline">¶</a></h3>
|
||||
<p>Prints a list of all scripts running on the current server as well as their
|
||||
thread count and how much RAM they are using in total.</p>
|
||||
</div>
|
||||
<div class="section" id="unalias">
|
||||
<span id="unalias-terminal-command"></span><h3>unalias<a class="headerlink" href="#unalias" title="Permalink to this headline">¶</a></h3>
|
||||
<blockquote>
|
||||
<div>$ unalias "[alias name]"</div></blockquote>
|
||||
<p>Deletes the specified alias. Note that the double quotation marks are required.</p>
|
||||
<p>As an example, if an alias was declared using:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span>$ alias r="run"
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>Then it could be removed using:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span>$ unalias "r"
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>It is not necessary to differentiate between global and non-global aliases when using 'unalias'</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sidebar">
|
||||
<h3>Table Of Contents</h3>
|
||||
<p class="caption"><span class="caption-text">Contents:</span></p>
|
||||
<ul class="current">
|
||||
<li class="toctree-l1"><a class="reference internal" href="netscript.html"> Netscript</a></li>
|
||||
<li class="toctree-l1 current"><a class="current reference internal" href="#"> Terminal</a><ul>
|
||||
<li class="toctree-l2"><a class="reference internal" href="#configuration">Configuration</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="#commands">Commands</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#alias">alias</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#analyze">analyze</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#buy">buy</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#cat">cat</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#check">check</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#clear-cls">clear/cls</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#connect">connect</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#download">download</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#free">free</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#hack">hack</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#help">help</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#home">home</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#hostname">hostname</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#ifconfig">ifconfig</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#kill">kill</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#killall">killall</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#ls">ls</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#lscpu">lscpu</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#mem">mem</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#nano">nano</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#ps">ps</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#rm">rm</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#run">run</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#scan">scan</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#scan-analyze">scan-analyze</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#scp">scp</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#sudov">sudov</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#tail">tail</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#theme">theme</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#top">top</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#unalias">unalias</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="shortcuts.html"> Keyboard Shortcuts</a></li>
|
||||
</ul>
|
||||
|
||||
<div role="search">
|
||||
<h3 style="margin-top: 1.5em;">Search</h3>
|
||||
<form class="search" action="search.html" method="get">
|
||||
<input type="text" name="q" />
|
||||
<input type="submit" value="Go" />
|
||||
<input type="hidden" name="check_keywords" value="yes" />
|
||||
<input type="hidden" name="area" value="default" />
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
<div class="clearer"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="footer-wrapper">
|
||||
<div class="footer">
|
||||
<div class="left">
|
||||
<div role="navigation" aria-label="related navigaton">
|
||||
<a href="netscriptmisc.html" title="Netscript Miscellaneous"
|
||||
>previous</a> |
|
||||
<a href="shortcuts.html" title="Keyboard Shortcuts"
|
||||
>next</a> |
|
||||
<a href="genindex.html" title="General Index"
|
||||
>index</a>
|
||||
</div>
|
||||
<div role="note" aria-label="source link">
|
||||
<br/>
|
||||
<a href="_sources/terminal.rst.txt"
|
||||
rel="nofollow">Show Source</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="right">
|
||||
|
||||
<div class="footer" role="contentinfo">
|
||||
© Copyright 2017, Bitburner.
|
||||
Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.6.4.
|
||||
</div>
|
||||
</div>
|
||||
<div class="clearer"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</body>
|
||||
</html>
|
@ -20,6 +20,7 @@ secrets that you've been searching for.
|
||||
:caption: Contents:
|
||||
|
||||
Netscript <netscript>
|
||||
Terminal <terminal>
|
||||
Keyboard Shortcuts <shortcuts>
|
||||
|
||||
|
||||
|
@ -421,7 +421,7 @@ createProgram
|
||||
commitCrime
|
||||
-----------
|
||||
|
||||
.. js:function::commitCrime(crime)
|
||||
.. js:function:: commitCrime(crime)
|
||||
|
||||
:param string crime:
|
||||
Name of crime to attempt. Not case-sensitive. This argument is fairly lenient in terms of what inputs it accepts.
|
||||
|
@ -1,3 +1,5 @@
|
||||
.. _shortcuts:
|
||||
|
||||
Keyboard Shortcuts
|
||||
==================
|
||||
This page documents the various keyboard shortcuts that can be used in the game.
|
||||
@ -16,7 +18,7 @@ These shortcuts are almost always available. Exceptions include:
|
||||
========== ===========================================================================
|
||||
Shortcut Action
|
||||
========== ===========================================================================
|
||||
Alt + t Switch to Terminal
|
||||
Alt + t Switch to :doc:`terminal`
|
||||
Alt + c Switch to 'Stats' page
|
||||
Alt + e Switch to Script Editor. Will open up the last-edited file or a new file
|
||||
Alt + s Switch to 'Active Scripts' page
|
||||
@ -38,7 +40,7 @@ These shortcuts are available only in the Script Editor
|
||||
============= ===========================================================================
|
||||
Shortcut Action
|
||||
============= ===========================================================================
|
||||
Ctrl + b Save script and return to Terminal
|
||||
Ctrl + b Save script and return to :doc:`terminal`
|
||||
Ctrl + space Function autocompletion
|
||||
============= ===========================================================================
|
||||
|
||||
@ -50,7 +52,7 @@ In the Script Editor you can configure your key binding mode to three preset opt
|
||||
|
||||
Terminal Shortcuts
|
||||
------------------
|
||||
These shortcuts are available only in the Terminal
|
||||
These shortcuts are available only in the :doc:`terminal`
|
||||
|
||||
============= ===========================================================================
|
||||
Shortcut Action
|
||||
@ -64,7 +66,7 @@ Tab Autocomplete command
|
||||
Terminal Bash Shortcuts
|
||||
-----------------------
|
||||
These shortcuts were implemented to better emulate a bash shell. They must be enabled
|
||||
in your Terminal's *.fconf* file. This can be done be entering the Terminal command::
|
||||
in your :doc:`terminal`'s *.fconf* file. This can be done be entering the Terminal command::
|
||||
|
||||
nano .fconf
|
||||
|
||||
|
414
doc/source/terminal.rst
Normal file
414
doc/source/terminal.rst
Normal file
@ -0,0 +1,414 @@
|
||||
.. _terminal:
|
||||
|
||||
Terminal
|
||||
========
|
||||
The Terminal is a console emulator program that lets you interface with all of the
|
||||
Servers in the game. The Terminal can be accessed by clicking the 'Terminal' tab
|
||||
on the navigation menu on the left-hand side of the game (you may need to expand
|
||||
the 'Hacking' header in order to see the 'Terminal' tab). Alternatively, the keyboard
|
||||
shortcut Alt + t can be used to open the Terminal.
|
||||
|
||||
Configuration
|
||||
-------------
|
||||
|
||||
The terminal has a configuration file called .fconf. To edit this file, go to
|
||||
the terminal and enter::
|
||||
|
||||
nano .fconf
|
||||
|
||||
Commands
|
||||
--------
|
||||
|
||||
alias
|
||||
^^^^^
|
||||
|
||||
$ alias [-g] [name="value"]
|
||||
|
||||
Create or display aliases. An alias enables a replacement of a word with another
|
||||
string. It can be used to abbreviate a commonly used command, or commonly used
|
||||
parts of a command. The NAME of an alias defines the word that will be
|
||||
replaced, while the VALUE defines what it will be replaced by. For example,
|
||||
you could create the alias 'nuke' for the Terminal command 'run NUKE.exe'
|
||||
using the following::
|
||||
|
||||
$ alias nuke="run NUKE.exe"
|
||||
|
||||
Then, to run the NUKE.exe program you would just have to enter 'nuke' in
|
||||
Terminal rather than the full command. It is important to note that 'default'
|
||||
aliases will only be substituted for the first word of a Terminal command. For
|
||||
example, if the following alias was set::
|
||||
|
||||
$ alias worm="HTTPWorm.exe"
|
||||
|
||||
and then you tried to run the following terminal command::
|
||||
|
||||
$ run worm
|
||||
|
||||
This would fail because the worm alias is not the first word of a Terminal
|
||||
command. To allow an alias to be substituted anywhere in a Terminal command,
|
||||
rather than just the first word, you must set it to be a global alias using the -g flag::
|
||||
|
||||
$ alias -g worm="HTTPWorm.exe"
|
||||
|
||||
Now, the 'worm' alias will be substituted anytime it shows up as an individual word in
|
||||
a Terminal command.
|
||||
|
||||
Entering just the command 'alias' without any arguments prints the list of all
|
||||
defined aliases in the reusable form 'alias NAME=VALUE' on the Terminal.
|
||||
|
||||
The :ref:`unalias_terminal_command` Terminal command can be used to remove aliases.
|
||||
|
||||
analyze
|
||||
^^^^^^^
|
||||
|
||||
Prints details and statistics about the current server. The information that is
|
||||
printed includes basic server details such as the hostname, whether the player
|
||||
has root access, what ports are opened/closed, and also hacking-related information
|
||||
such as an estimated chance to successfully hack, an estimate of how much money is
|
||||
available on the server, etc.
|
||||
|
||||
buy
|
||||
^^^
|
||||
|
||||
$ buy [-l/program]
|
||||
|
||||
Purchase a program through the Dark Web. Requires a TOR Router to use.
|
||||
|
||||
If this command is ran with the '-l' flag, it will display a list of all programs
|
||||
that can be purchased through the Dark Web, as well as their costs.
|
||||
|
||||
Otherwise, the name of the program must be passed in as a parameter. This name
|
||||
is NOT case-sensitive::
|
||||
|
||||
$ buy brutessh.exe
|
||||
|
||||
Note that you do not need to be connected to the actual dark web server in order
|
||||
to run this command. You can use this command at any time on the Terminal.
|
||||
|
||||
cat
|
||||
^^^
|
||||
|
||||
$ cat [filename]
|
||||
|
||||
Display a message (.msg), literature (.lit), or text (.txt) file::
|
||||
|
||||
$ cat j1.msg
|
||||
$ cat foo.lit
|
||||
$ cat servers.txt
|
||||
|
||||
check
|
||||
^^^^^
|
||||
|
||||
$ check [script name] [args...]
|
||||
|
||||
Print the logs of the script specified by the script name and arguments to the Terminal.
|
||||
Each argument must be separated by a space.
|
||||
**Remember that a running script is uniquely identified both by its name and the arguments that are used to start it**. So,
|
||||
if a script was ran with the following arguments::
|
||||
|
||||
$ run foo.script 1 2 foodnstuff
|
||||
|
||||
Then to run the 'check' command on this script you would have to pass the same arguments in::
|
||||
|
||||
$ check foo.script 1 2 foodnstuff
|
||||
|
||||
clear/cls
|
||||
^^^^^^^^^
|
||||
|
||||
|
||||
Clear the Terminal screen, deleting all of the text. Note that this does not
|
||||
delete the user's command history, so using the up and down arrow keys is
|
||||
still valid. Also note that this is permanent and there is no way to undo this.
|
||||
Both 'clear' and 'cls' do the same thing::
|
||||
|
||||
$ clear
|
||||
$ cls
|
||||
|
||||
connect
|
||||
^^^^^^^
|
||||
|
||||
$ connect [hostname/ip]
|
||||
|
||||
Connect to a remote server. The hostname or IP address of the remote server must
|
||||
be given as the argument to this command. Note that only servers that are immediately
|
||||
adjacent to the current server in the network can be connected to. To see which
|
||||
servers can be connected to, use the 'scan' command.
|
||||
|
||||
download
|
||||
^^^^^^^^
|
||||
|
||||
Downloads a script or text file to your computer (your real-life computer)::
|
||||
|
||||
$ download masterScript.script
|
||||
$ download importantInfo.txt
|
||||
|
||||
You can also download all of your scripts/text files as a zip file using the following
|
||||
Terminal commands::
|
||||
|
||||
$ download *
|
||||
$ download *.script
|
||||
$ download *.txt
|
||||
|
||||
free
|
||||
^^^^
|
||||
|
||||
Display's the memory usage on the current machine. Print the amount of RAM that
|
||||
is available on the current server as well as how much of it is being used.
|
||||
|
||||
hack
|
||||
^^^^
|
||||
|
||||
Attempt to hack the current server. Requires root access in order to be run.
|
||||
|
||||
Related: Hacking Mechanics (TODO Add link here when page gets made)
|
||||
|
||||
help
|
||||
^^^^
|
||||
|
||||
$ help [command]
|
||||
|
||||
Display Terminal help information. Without arguments, 'help' prints a list of all
|
||||
valid Terminal commands and a brief description of their functionality. You can
|
||||
also pass the name of a Terminal command as an argument to 'help' to print more
|
||||
detailed information about the Terminal command. Examples::
|
||||
|
||||
$ help alias
|
||||
$ help scan-analyze
|
||||
|
||||
|
||||
home
|
||||
^^^^
|
||||
|
||||
Connect to your home computer. This will work no matter what server you are currently connected to.
|
||||
|
||||
hostname
|
||||
^^^^^^^^
|
||||
|
||||
Prints the hostname of the server you are currently connected to.
|
||||
|
||||
ifconfig
|
||||
^^^^^^^^
|
||||
|
||||
Prints the IP address of the server you are currently connected to.
|
||||
|
||||
kill
|
||||
^^^^
|
||||
|
||||
$ kill [script name] [args...]
|
||||
|
||||
Kill the script specified by the script name and arguments. Each argument must
|
||||
be separated by a space. Remember that a running script is uniquely identified
|
||||
by both its name and the arguments that are used to start it. So, if a script
|
||||
was ran with the following arguments::
|
||||
|
||||
$ run foo.script 50e3 sigma-cosmetics
|
||||
|
||||
Then to kill this script the same arguments would have to be used::
|
||||
|
||||
$ kill foo.script 50e3 sigma-cosmetics
|
||||
|
||||
Note that after issuing the 'kill' command for a script, it may take a few seconds for
|
||||
the script to actually stop running.
|
||||
|
||||
killall
|
||||
^^^^^^^
|
||||
|
||||
Kills all scripts on the current server.
|
||||
|
||||
ls
|
||||
^^
|
||||
|
||||
$ ls [| grep pattern]
|
||||
|
||||
Prints files on the current server to the Terminal screen.
|
||||
|
||||
If this command is run with no arguments, then it prints all files on the current
|
||||
server to the Terminal screen. The files will be displayed in alphabetical
|
||||
order.
|
||||
|
||||
The '| grep pattern' is an optional parameter that can be used to only display files
|
||||
whose filenames match the specified pattern. For example, if you wanted to only display
|
||||
files with the .script extension, you could use::
|
||||
|
||||
$ ls | grep .script
|
||||
|
||||
Alternatively, if you wanted to display all files with the word *purchase* in the filename,
|
||||
you could use::
|
||||
|
||||
$ ls | grep purchase
|
||||
|
||||
|
||||
lscpu
|
||||
^^^^^
|
||||
|
||||
Prints the number of CPU cores the current server has.
|
||||
|
||||
mem
|
||||
^^^
|
||||
|
||||
$ mem [script name] [-t] [num threads]
|
||||
|
||||
Displays the amount of RAM needed to run the specified script with a single
|
||||
thread. The command can also be used to print the amount of RAM needed to run
|
||||
a script with multiple threads using the '-t' flag. If the '-t' flag is
|
||||
specified, then an argument for the number of threads must be passed in
|
||||
afterwards. Examples::
|
||||
|
||||
$ mem foo.script
|
||||
$ mem foo.script -t 50
|
||||
|
||||
The first example above will print the amount of RAM needed to run 'foo.script'
|
||||
with a single thread. The second example above will print the amount of RAM needed
|
||||
to run 'foo.script' with 50 threads.
|
||||
|
||||
nano
|
||||
^^^^
|
||||
|
||||
$ nano [filename]
|
||||
|
||||
Opens up the specified file in the Text Editor. Only scripts (.script) and
|
||||
text files (.txt) can be edited. If the file does not already exist, then a new
|
||||
empty file will be created.
|
||||
|
||||
ps
|
||||
^^
|
||||
|
||||
Prints all scripts that are currently running on the current server.
|
||||
|
||||
rm
|
||||
^^
|
||||
|
||||
$ rm [filename]
|
||||
|
||||
Removes the specified file from the current server. This works for every file type
|
||||
except literature files (.lit).
|
||||
|
||||
**WARNING: This is permanent and cannot be undone**
|
||||
|
||||
run
|
||||
^^^
|
||||
|
||||
$ run [file name] [-t] [num threads] [args...]
|
||||
|
||||
Execute a program or a script.
|
||||
|
||||
The '[-t]', '[num threads]', and '[args...]' arguments are only valid when
|
||||
running a script. The '-t' flag is used to indicate that the script should
|
||||
be run with the specified number of threads. If the flag is omitted, then
|
||||
the script will be run with a single thread by default. If the '-t' flag is
|
||||
used, then it MUST come immediately after the script name, and the
|
||||
[num threads] argument MUST come immediately afterwards.
|
||||
|
||||
[args...] represents a variable number of arguments that will be passed into
|
||||
the script. See the documentation about script arguments. Each specified
|
||||
argument must be separated by a space.
|
||||
|
||||
**Examples**
|
||||
|
||||
Run a program:
|
||||
|
||||
run BruteSSH.exe
|
||||
|
||||
Run *foo.script* with 50 threads and the arguments [1e3, 0.5, foodnstuff]::
|
||||
|
||||
run foo.script -t 50 1e3 0.5 foodnstuff
|
||||
|
||||
scan
|
||||
^^^^
|
||||
|
||||
Prints all immediately-available network connections. This will print a list
|
||||
of all servers that you can currently connect to using the 'connect' Terminal command.
|
||||
|
||||
scan-analyze
|
||||
^^^^^^^^^^^^
|
||||
|
||||
$ scan-analyze [depth]
|
||||
|
||||
Prints detailed information about all servers up to *[depth]* nodes away on the
|
||||
network. Calling 'scan-analyze 1' will display information for the same servers
|
||||
that are shown by the 'scan' Terminal command. This command also shows the
|
||||
relative paths to reach each server.
|
||||
|
||||
By default, the maximum depth that can be specified for 'scan-analyze' is 3.
|
||||
However, once you have the *DeepscanV1.exe* and *DeepscanV2.exe* programs, you can
|
||||
execute 'scan-analyze' with a depth up to 5 and 10, respectively.
|
||||
|
||||
The information 'scan-analyze' displays about each server includes whether or
|
||||
not you have root access to it, its required hacking level, the number of open
|
||||
ports required to run NUKE.exe on it, and how much RAM it has.
|
||||
|
||||
scp
|
||||
^^^
|
||||
|
||||
$ scp [script name] [target server]
|
||||
|
||||
Copies the specified script from the current server to the target server.
|
||||
The second argument passed in must be the hostname or IP of the target server.
|
||||
|
||||
sudov
|
||||
^^^^^
|
||||
|
||||
Prints whether or not you have root access to the current server.
|
||||
|
||||
tail
|
||||
^^^^
|
||||
|
||||
$ tail [script name] [args...]
|
||||
|
||||
Displays dynamic logs for the script specified by the script name and arguments.
|
||||
Each argument must be separated by a space. Remember that a running script is
|
||||
uniquely identified by both its name and the arguments that were used to run
|
||||
it. So, if a script was ran with the following arguments::
|
||||
|
||||
$ run foo.script 10 50000
|
||||
|
||||
Then in order to check its logs with 'tail' the same arguments must be used::
|
||||
|
||||
$ tail foo.script 10 50000
|
||||
|
||||
theme
|
||||
^^^^^
|
||||
|
||||
$ theme [preset] | [#background #text #highlight]
|
||||
|
||||
Change the color of the game's user interface
|
||||
|
||||
This command can be called with a preset theme. Currently, the supported presets are:
|
||||
|
||||
* default
|
||||
* muted
|
||||
* solarized
|
||||
|
||||
However, you can also specify your own color scheme using hex values.
|
||||
To do so, you must specify three hex color values for the background
|
||||
color, the text color, and the highlight color. These hex values must
|
||||
be preceded by a pound sign (#) and must be either 3 or 6 digits. Example::
|
||||
|
||||
$ theme #ffffff #385 #235012
|
||||
|
||||
A color picker such as Google's can be used to get your desired hex color values
|
||||
|
||||
top
|
||||
^^^
|
||||
|
||||
Prints a list of all scripts running on the current server as well as their
|
||||
thread count and how much RAM they are using in total.
|
||||
|
||||
.. _unalias_terminal_command:
|
||||
|
||||
unalias
|
||||
^^^^^^^
|
||||
|
||||
$ unalias "[alias name]"
|
||||
|
||||
Deletes the specified alias. Note that the double quotation marks are required.
|
||||
|
||||
As an example, if an alias was declared using::
|
||||
|
||||
$ alias r="run"
|
||||
|
||||
Then it could be removed using::
|
||||
|
||||
$ unalias "r"
|
||||
|
||||
It is not necessary to differentiate between global and non-global aliases when using 'unalias'
|
10
index.html
10
index.html
@ -12,6 +12,7 @@
|
||||
<link rel="stylesheet" type="text/css" href="css/loader.css" />
|
||||
<link rel="stylesheet" type="text/css" href="css/missions.css" />
|
||||
<link rel="stylesheet" type="text/css" href="css/companymanagement.css" />
|
||||
<link rel="stylesheet" type="text/css" href="css/bladeburner.css" />
|
||||
|
||||
<!-- Google Analytics -->
|
||||
<script>
|
||||
@ -576,6 +577,9 @@
|
||||
|
||||
<!-- City Hall -->
|
||||
<a id="location-cityhall-create-corporation" class='a-link-button'>Create a Corporation</a>
|
||||
|
||||
<!-- Bladeburner@NSA -->
|
||||
<a id="location-nsa-bladeburner" class="a-link-button">Bladeburner Division</a>
|
||||
</div>
|
||||
|
||||
<div id="infiltration-container" class="generic-menupage-container">
|
||||
@ -694,8 +698,10 @@
|
||||
</div>
|
||||
|
||||
<!-- Red Pill Container -->
|
||||
<div id="red-pill-container" class="generic-fullscreen-container">
|
||||
</div>
|
||||
<div id="red-pill-container" class="generic-fullscreen-container"></div>
|
||||
|
||||
<!-- Cinematic Text Container -->
|
||||
<div id="cinematic-text-container" class="generic-fullscreen-container"></div>
|
||||
|
||||
<!-- Interactive Tutorial Text Screen -->
|
||||
<div id="interactive-tutorial-wrapper">
|
||||
|
845
package-lock.json
generated
845
package-lock.json
generated
@ -1729,7 +1729,6 @@
|
||||
"requires": {
|
||||
"anymatch": "1.3.2",
|
||||
"async-each": "1.0.1",
|
||||
"fsevents": "1.1.3",
|
||||
"glob-parent": "2.0.0",
|
||||
"inherits": "2.0.3",
|
||||
"is-binary-path": "1.0.1",
|
||||
@ -5555,6 +5554,14 @@
|
||||
"resolved": "https://registry.npmjs.org/sprintf-js/-/sprintf-js-1.0.3.tgz",
|
||||
"integrity": "sha1-BOaSb2YolTVPPdAVIDYzuFcpfiw="
|
||||
},
|
||||
"string_decoder": {
|
||||
"version": "1.0.3",
|
||||
"resolved": "https://registry.npmjs.org/string_decoder/-/string_decoder-1.0.3.tgz",
|
||||
"integrity": "sha512-4AH6Z5fzNNBcH+6XDMfA/BTt87skxqJlO0lAh3Dker5zThcAxG6mKz+iGu308UKoPPQ8Dcqx/4JhujzltRa+hQ==",
|
||||
"requires": {
|
||||
"safe-buffer": "5.1.1"
|
||||
}
|
||||
},
|
||||
"string-width": {
|
||||
"version": "1.0.2",
|
||||
"resolved": "https://registry.npmjs.org/string-width/-/string-width-1.0.2.tgz",
|
||||
@ -5565,14 +5572,6 @@
|
||||
"strip-ansi": "3.0.1"
|
||||
}
|
||||
},
|
||||
"string_decoder": {
|
||||
"version": "1.0.3",
|
||||
"resolved": "https://registry.npmjs.org/string_decoder/-/string_decoder-1.0.3.tgz",
|
||||
"integrity": "sha512-4AH6Z5fzNNBcH+6XDMfA/BTt87skxqJlO0lAh3Dker5zThcAxG6mKz+iGu308UKoPPQ8Dcqx/4JhujzltRa+hQ==",
|
||||
"requires": {
|
||||
"safe-buffer": "5.1.1"
|
||||
}
|
||||
},
|
||||
"strip-ansi": {
|
||||
"version": "3.0.1",
|
||||
"resolved": "https://registry.npmjs.org/strip-ansi/-/strip-ansi-3.0.1.tgz",
|
||||
@ -6194,6 +6193,14 @@
|
||||
"resolved": "https://registry.npmjs.org/stable/-/stable-0.1.6.tgz",
|
||||
"integrity": "sha1-kQ9dKu17Ugxud3SZwfMuE5/eyxA="
|
||||
},
|
||||
"string_decoder": {
|
||||
"version": "1.0.3",
|
||||
"resolved": "https://registry.npmjs.org/string_decoder/-/string_decoder-1.0.3.tgz",
|
||||
"integrity": "sha512-4AH6Z5fzNNBcH+6XDMfA/BTt87skxqJlO0lAh3Dker5zThcAxG6mKz+iGu308UKoPPQ8Dcqx/4JhujzltRa+hQ==",
|
||||
"requires": {
|
||||
"safe-buffer": "5.1.1"
|
||||
}
|
||||
},
|
||||
"string-width": {
|
||||
"version": "1.0.2",
|
||||
"resolved": "https://registry.npmjs.org/string-width/-/string-width-1.0.2.tgz",
|
||||
@ -6204,14 +6211,6 @@
|
||||
"strip-ansi": "3.0.1"
|
||||
}
|
||||
},
|
||||
"string_decoder": {
|
||||
"version": "1.0.3",
|
||||
"resolved": "https://registry.npmjs.org/string_decoder/-/string_decoder-1.0.3.tgz",
|
||||
"integrity": "sha512-4AH6Z5fzNNBcH+6XDMfA/BTt87skxqJlO0lAh3Dker5zThcAxG6mKz+iGu308UKoPPQ8Dcqx/4JhujzltRa+hQ==",
|
||||
"requires": {
|
||||
"safe-buffer": "5.1.1"
|
||||
}
|
||||
},
|
||||
"stringstream": {
|
||||
"version": "0.0.5",
|
||||
"resolved": "https://registry.npmjs.org/stringstream/-/stringstream-0.0.5.tgz",
|
||||
@ -8308,795 +8307,6 @@
|
||||
"integrity": "sha1-FQStJSMVjKpA20onh8sBQRmU6k8=",
|
||||
"dev": true
|
||||
},
|
||||
"fsevents": {
|
||||
"version": "1.1.3",
|
||||
"resolved": "https://registry.npmjs.org/fsevents/-/fsevents-1.1.3.tgz",
|
||||
"integrity": "sha512-WIr7iDkdmdbxu/Gh6eKEZJL6KPE74/5MEsf2whTOFNxbIoIixogroLdKYqB6FDav4Wavh/lZdzzd3b2KxIXC5Q==",
|
||||
"optional": true,
|
||||
"requires": {
|
||||
"nan": "2.10.0",
|
||||
"node-pre-gyp": "0.6.39"
|
||||
},
|
||||
"dependencies": {
|
||||
"abbrev": {
|
||||
"version": "1.1.0",
|
||||
"bundled": true,
|
||||
"optional": true
|
||||
},
|
||||
"ajv": {
|
||||
"version": "4.11.8",
|
||||
"bundled": true,
|
||||
"optional": true,
|
||||
"requires": {
|
||||
"co": "4.6.0",
|
||||
"json-stable-stringify": "1.0.1"
|
||||
}
|
||||
},
|
||||
"ansi-regex": {
|
||||
"version": "2.1.1",
|
||||
"bundled": true
|
||||
},
|
||||
"aproba": {
|
||||
"version": "1.1.1",
|
||||
"bundled": true,
|
||||
"optional": true
|
||||
},
|
||||
"are-we-there-yet": {
|
||||
"version": "1.1.4",
|
||||
"bundled": true,
|
||||
"optional": true,
|
||||
"requires": {
|
||||
"delegates": "1.0.0",
|
||||
"readable-stream": "2.2.9"
|
||||
}
|
||||
},
|
||||
"asn1": {
|
||||
"version": "0.2.3",
|
||||
"bundled": true,
|
||||
"optional": true
|
||||
},
|
||||
"assert-plus": {
|
||||
"version": "0.2.0",
|
||||
"bundled": true,
|
||||
"optional": true
|
||||
},
|
||||
"asynckit": {
|
||||
"version": "0.4.0",
|
||||
"bundled": true,
|
||||
"optional": true
|
||||
},
|
||||
"aws-sign2": {
|
||||
"version": "0.6.0",
|
||||
"bundled": true,
|
||||
"optional": true
|
||||
},
|
||||
"aws4": {
|
||||
"version": "1.6.0",
|
||||
"bundled": true,
|
||||
"optional": true
|
||||
},
|
||||
"balanced-match": {
|
||||
"version": "0.4.2",
|
||||
"bundled": true
|
||||
},
|
||||
"bcrypt-pbkdf": {
|
||||
"version": "1.0.1",
|
||||
"bundled": true,
|
||||
"optional": true,
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|
||||
"mime-types": "2.1.15",
|
||||
"oauth-sign": "0.8.2",
|
||||
"performance-now": "0.2.0",
|
||||
"qs": "6.4.0",
|
||||
"safe-buffer": "5.0.1",
|
||||
"stringstream": "0.0.5",
|
||||
"tough-cookie": "2.3.2",
|
||||
"tunnel-agent": "0.6.0",
|
||||
"uuid": "3.0.1"
|
||||
}
|
||||
},
|
||||
"rimraf": {
|
||||
"version": "2.6.1",
|
||||
"bundled": true,
|
||||
"requires": {
|
||||
"glob": "7.1.2"
|
||||
}
|
||||
},
|
||||
"safe-buffer": {
|
||||
"version": "5.0.1",
|
||||
"bundled": true
|
||||
},
|
||||
"semver": {
|
||||
"version": "5.3.0",
|
||||
"bundled": true,
|
||||
"optional": true
|
||||
},
|
||||
"set-blocking": {
|
||||
"version": "2.0.0",
|
||||
"bundled": true,
|
||||
"optional": true
|
||||
},
|
||||
"signal-exit": {
|
||||
"version": "3.0.2",
|
||||
"bundled": true,
|
||||
"optional": true
|
||||
},
|
||||
"sntp": {
|
||||
"version": "1.0.9",
|
||||
"bundled": true,
|
||||
"requires": {
|
||||
"hoek": "2.16.3"
|
||||
}
|
||||
},
|
||||
"sshpk": {
|
||||
"version": "1.13.0",
|
||||
"bundled": true,
|
||||
"optional": true,
|
||||
"requires": {
|
||||
"asn1": "0.2.3",
|
||||
"assert-plus": "1.0.0",
|
||||
"bcrypt-pbkdf": "1.0.1",
|
||||
"dashdash": "1.14.1",
|
||||
"ecc-jsbn": "0.1.1",
|
||||
"getpass": "0.1.7",
|
||||
"jodid25519": "1.0.2",
|
||||
"jsbn": "0.1.1",
|
||||
"tweetnacl": "0.14.5"
|
||||
},
|
||||
"dependencies": {
|
||||
"assert-plus": {
|
||||
"version": "1.0.0",
|
||||
"bundled": true,
|
||||
"optional": true
|
||||
}
|
||||
}
|
||||
},
|
||||
"string-width": {
|
||||
"version": "1.0.2",
|
||||
"bundled": true,
|
||||
"requires": {
|
||||
"code-point-at": "1.1.0",
|
||||
"is-fullwidth-code-point": "1.0.0",
|
||||
"strip-ansi": "3.0.1"
|
||||
}
|
||||
},
|
||||
"string_decoder": {
|
||||
"version": "1.0.1",
|
||||
"bundled": true,
|
||||
"requires": {
|
||||
"safe-buffer": "5.0.1"
|
||||
}
|
||||
},
|
||||
"stringstream": {
|
||||
"version": "0.0.5",
|
||||
"bundled": true,
|
||||
"optional": true
|
||||
},
|
||||
"strip-ansi": {
|
||||
"version": "3.0.1",
|
||||
"bundled": true,
|
||||
"requires": {
|
||||
"ansi-regex": "2.1.1"
|
||||
}
|
||||
},
|
||||
"strip-json-comments": {
|
||||
"version": "2.0.1",
|
||||
"bundled": true,
|
||||
"optional": true
|
||||
},
|
||||
"tar": {
|
||||
"version": "2.2.1",
|
||||
"bundled": true,
|
||||
"requires": {
|
||||
"block-stream": "0.0.9",
|
||||
"fstream": "1.0.11",
|
||||
"inherits": "2.0.3"
|
||||
}
|
||||
},
|
||||
"tar-pack": {
|
||||
"version": "3.4.0",
|
||||
"bundled": true,
|
||||
"optional": true,
|
||||
"requires": {
|
||||
"debug": "2.6.8",
|
||||
"fstream": "1.0.11",
|
||||
"fstream-ignore": "1.0.5",
|
||||
"once": "1.4.0",
|
||||
"readable-stream": "2.2.9",
|
||||
"rimraf": "2.6.1",
|
||||
"tar": "2.2.1",
|
||||
"uid-number": "0.0.6"
|
||||
}
|
||||
},
|
||||
"tough-cookie": {
|
||||
"version": "2.3.2",
|
||||
"bundled": true,
|
||||
"optional": true,
|
||||
"requires": {
|
||||
"punycode": "1.4.1"
|
||||
}
|
||||
},
|
||||
"tunnel-agent": {
|
||||
"version": "0.6.0",
|
||||
"bundled": true,
|
||||
"optional": true,
|
||||
"requires": {
|
||||
"safe-buffer": "5.0.1"
|
||||
}
|
||||
},
|
||||
"tweetnacl": {
|
||||
"version": "0.14.5",
|
||||
"bundled": true,
|
||||
"optional": true
|
||||
},
|
||||
"uid-number": {
|
||||
"version": "0.0.6",
|
||||
"bundled": true,
|
||||
"optional": true
|
||||
},
|
||||
"util-deprecate": {
|
||||
"version": "1.0.2",
|
||||
"bundled": true
|
||||
},
|
||||
"uuid": {
|
||||
"version": "3.0.1",
|
||||
"bundled": true,
|
||||
"optional": true
|
||||
},
|
||||
"verror": {
|
||||
"version": "1.3.6",
|
||||
"bundled": true,
|
||||
"optional": true,
|
||||
"requires": {
|
||||
"extsprintf": "1.0.2"
|
||||
}
|
||||
},
|
||||
"wide-align": {
|
||||
"version": "1.1.2",
|
||||
"bundled": true,
|
||||
"optional": true,
|
||||
"requires": {
|
||||
"string-width": "1.0.2"
|
||||
}
|
||||
},
|
||||
"wrappy": {
|
||||
"version": "1.0.2",
|
||||
"bundled": true
|
||||
}
|
||||
}
|
||||
},
|
||||
"function-bind": {
|
||||
"version": "1.1.1",
|
||||
"resolved": "https://registry.npmjs.org/function-bind/-/function-bind-1.1.1.tgz",
|
||||
@ -11827,12 +11037,6 @@
|
||||
"integrity": "sha1-MHXOk7whuPq0PhvE2n6BFe0ee6s=",
|
||||
"dev": true
|
||||
},
|
||||
"nan": {
|
||||
"version": "2.10.0",
|
||||
"resolved": "https://registry.npmjs.org/nan/-/nan-2.10.0.tgz",
|
||||
"integrity": "sha512-bAdJv7fBLhWC+/Bls0Oza+mvTaNQtP+1RyhhhvD95pgUJz6XM5IzgmxOkItJ9tkoCiplvAnXI1tNmmUD/eScyA==",
|
||||
"optional": true
|
||||
},
|
||||
"nanomatch": {
|
||||
"version": "1.2.9",
|
||||
"resolved": "https://registry.npmjs.org/nanomatch/-/nanomatch-1.2.9.tgz",
|
||||
@ -14913,6 +14117,14 @@
|
||||
"integrity": "sha1-J5siXfHVgrH1TmWt3UNS4Y+qBxM=",
|
||||
"dev": true
|
||||
},
|
||||
"string_decoder": {
|
||||
"version": "1.0.3",
|
||||
"resolved": "https://registry.npmjs.org/string_decoder/-/string_decoder-1.0.3.tgz",
|
||||
"integrity": "sha512-4AH6Z5fzNNBcH+6XDMfA/BTt87skxqJlO0lAh3Dker5zThcAxG6mKz+iGu308UKoPPQ8Dcqx/4JhujzltRa+hQ==",
|
||||
"requires": {
|
||||
"safe-buffer": "5.1.1"
|
||||
}
|
||||
},
|
||||
"string-template": {
|
||||
"version": "0.2.1",
|
||||
"resolved": "https://registry.npmjs.org/string-template/-/string-template-0.2.1.tgz",
|
||||
@ -14948,14 +14160,6 @@
|
||||
}
|
||||
}
|
||||
},
|
||||
"string_decoder": {
|
||||
"version": "1.0.3",
|
||||
"resolved": "https://registry.npmjs.org/string_decoder/-/string_decoder-1.0.3.tgz",
|
||||
"integrity": "sha512-4AH6Z5fzNNBcH+6XDMfA/BTt87skxqJlO0lAh3Dker5zThcAxG6mKz+iGu308UKoPPQ8Dcqx/4JhujzltRa+hQ==",
|
||||
"requires": {
|
||||
"safe-buffer": "5.1.1"
|
||||
}
|
||||
},
|
||||
"stringstream": {
|
||||
"version": "0.0.5",
|
||||
"resolved": "https://registry.npmjs.org/stringstream/-/stringstream-0.0.5.tgz",
|
||||
@ -15960,7 +15164,6 @@
|
||||
"anymatch": "2.0.0",
|
||||
"async-each": "1.0.1",
|
||||
"braces": "2.3.1",
|
||||
"fsevents": "1.1.3",
|
||||
"glob-parent": "3.1.0",
|
||||
"inherits": "2.0.3",
|
||||
"is-binary-path": "1.0.1",
|
||||
|
@ -1,16 +1,19 @@
|
||||
import {BitNodeMultipliers} from "./BitNode.js";
|
||||
import {CONSTANTS} from "./Constants.js";
|
||||
import {Engine} from "./engine.js";
|
||||
import {Factions, getNextNeurofluxLevel} from "./Faction.js";
|
||||
import {Factions, getNextNeurofluxLevel,
|
||||
factionExists} from "./Faction.js";
|
||||
import {hasBladeburnerSF} from "./NetscriptFunctions.js";
|
||||
import {addWorkerScript} from "./NetscriptWorker.js";
|
||||
import {Player} from "./Player.js";
|
||||
import {prestigeAugmentation} from "./Prestige.js";
|
||||
import {saveObject} from "./SaveObject.js";
|
||||
import {Script, RunningScript} from "./Script.js";
|
||||
import {Server} from "./Server.js";
|
||||
import {SourceFiles} from "./SourceFile.js";
|
||||
import {dialogBoxCreate} from "../utils/DialogBox.js";
|
||||
import {createElement, createAccordionElement,
|
||||
removeChildrenFromElement} from "../utils/HelperFunctions.js";
|
||||
removeChildrenFromElement, clearObject} from "../utils/HelperFunctions.js";
|
||||
import {Reviver, Generic_toJSON,
|
||||
Generic_fromJSON} from "../utils/JSONReviver.js";
|
||||
import {isString} from "../utils/StringHelperFunctions.js";
|
||||
@ -40,7 +43,7 @@ Augmentation.prototype.addToFactions = function(factionList) {
|
||||
for (var i = 0; i < factionList.length; ++i) {
|
||||
var faction = Factions[factionList[i]];
|
||||
if (faction == null) {
|
||||
console.log("ERROR: Could not find faction with this name:" + factionList[i]);
|
||||
throw new Error("In Augmentation.addToFactions(), could not find faction with this name:" + factionList[i]);
|
||||
continue;
|
||||
}
|
||||
faction.augmentations.push(this.name);
|
||||
@ -164,7 +167,29 @@ let AugmentationNames = {
|
||||
GrapheneBionicArms: "Graphene Bionic Arms Upgrade",
|
||||
BrachiBlades: "BrachiBlades",
|
||||
BionicArms: "Bionic Arms",
|
||||
SNA: "Social Negotiation Assistant (S.N.A)"
|
||||
SNA: "Social Negotiation Assistant (S.N.A)",
|
||||
EsperEyewear: "EsperTech Bladeburner Eyewear",
|
||||
EMS4Recombination: "EMS-4 Recombination",
|
||||
OrionShoulder: "ORION-MKIV Shoulder",
|
||||
HyperionV1: "Hyperion Plasma Cannon V1",
|
||||
HyperionV2: "Hyperion Plasma Cannon V2",
|
||||
GolemSerum: "GOLEM Serum",
|
||||
VangelisVirus: "Vangelis Virus",
|
||||
VangelisVirus3: "Vangelis Virus 3.0",
|
||||
INTERLINKED: "I.N.T.E.R.L.I.N.K.E.D",
|
||||
BladeRunner: "Blade's Runners",
|
||||
BladeArmor: "BLADE-51b Tesla Armor",
|
||||
BladeArmorPowerCells: "BLADE-51b Tesla Armor: Power Cells Upgrade",
|
||||
BladeArmorEnergyShielding: "BLADE-51b Tesla Armor: Energy Shielding Upgrade",
|
||||
BladeArmorUnibeam: "BLADE-51b Tesla Armor: Unibeam Upgrade",
|
||||
BladeArmorOmnibeam: "BLADE-51b Tesla Armor: Omnibeam Upgrade",
|
||||
BladeArmorIPU: "BLADE-51b Tesla Armor: IPU Upgrade",
|
||||
|
||||
//Wasteland Augs
|
||||
//PepBoy: "P.E.P-Boy", Plasma Energy Projection System
|
||||
//PepBoyForceField Generates plasma force fields
|
||||
//PepBoyBlasts Generate high density plasma concussive blasts
|
||||
//PepBoyDataStorage STore more data on pep boy,
|
||||
}
|
||||
|
||||
function initAugmentations() {
|
||||
@ -173,6 +198,10 @@ function initAugmentations() {
|
||||
Factions[name].augmentations = [];
|
||||
}
|
||||
}
|
||||
|
||||
//Reset Augmentations
|
||||
clearObject(Augmentations);
|
||||
|
||||
//Combat stat augmentations
|
||||
var HemoRecirculator = new Augmentation({
|
||||
name:AugmentationNames.HemoRecirculator, moneyCost: 9e6, repCost:4e3,
|
||||
@ -245,7 +274,7 @@ function initAugmentations() {
|
||||
info:"The myofibrils in human muscles are injected with special chemicals that react with the proteins inside " +
|
||||
"the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic. " +
|
||||
"Scientists have named these artificially enhanced units 'synfibrils'.<br><br> This augmentation increases the player's " +
|
||||
"strength and defense by 35%."
|
||||
"strength and defense by 30%."
|
||||
});
|
||||
SynfibrilMuscle.addToFactions(["KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
|
||||
"NWO", "The Covenant", "Daedalus", "Illuminati", "Blade Industries"]);
|
||||
@ -270,7 +299,7 @@ function initAugmentations() {
|
||||
var CombatRib2 = new Augmentation({
|
||||
name:AugmentationNames.CombatRib2, repCost:7.5e3, moneyCost:13e6,
|
||||
info:"This is an upgrade to the Combat Rib I augmentation, and is capable of releasing even more potent combat-enhancing " +
|
||||
"drugs into the bloodstream.<br><br>This upgrade increases the player's strength and defense by an additional 15%.",
|
||||
"drugs into the bloodstream.<br><br>This upgrade increases the player's strength and defense by an additional 14%.",
|
||||
prereqs:[AugmentationNames.CombatRib1]
|
||||
});
|
||||
CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
|
||||
@ -283,7 +312,7 @@ function initAugmentations() {
|
||||
var CombatRib3 = new Augmentation({
|
||||
name:AugmentationNames.CombatRib3, repCost:14e3, moneyCost:24e6,
|
||||
info:"This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing " +
|
||||
"drugs into the bloodstream<br><br>. This upgrade increases the player's strength and defense by an additional 20%.",
|
||||
"drugs into the bloodstream<br><br>. This upgrade increases the player's strength and defense by an additional 18%.",
|
||||
prereqs:[AugmentationNames.CombatRib2],
|
||||
});
|
||||
CombatRib3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
|
||||
@ -297,7 +326,7 @@ function initAugmentations() {
|
||||
name:AugmentationNames.NanofiberWeave, repCost:15e3, moneyCost:25e6,
|
||||
info:"Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning. " +
|
||||
"This improves the skin's ability to regenerate itself and protect the body from external stresses and forces.<br><br>" +
|
||||
"This augmentation increases the player's strength and defense by 25%."
|
||||
"This augmentation increases the player's strength and defense by 20%."
|
||||
});
|
||||
NanofiberWeave.addToFactions(["Tian Di Hui", "The Syndicate", "The Dark Army", "Speakers for the Dead",
|
||||
"Blade Industries", "Fulcrum Secret Technologies", "OmniTek Incorporated"]);
|
||||
@ -313,7 +342,7 @@ function initAugmentations() {
|
||||
"that has ever been created. The dilatant fluid, despite being thin and light, is extremely effective " +
|
||||
"at stopping piercing blows and reducing blunt trauma. The properties of graphene allow the plating to " +
|
||||
"mitigate damage from any fire-related or electrical traumas.<br><br>" +
|
||||
"This augmentation increases the player's defense by 125%."
|
||||
"This augmentation increases the player's defense by 120%."
|
||||
});
|
||||
SubdermalArmor.addToFactions(["The Syndicate", "Fulcrum Secret Technologies", "Illuminati", "Daedalus",
|
||||
"The Covenant"]);
|
||||
@ -353,7 +382,7 @@ function initAugmentations() {
|
||||
"Not only is the Bionic Spine physically stronger than a human spine, but it is also capable of digitally " +
|
||||
"stimulating and regulating the neural signals that are sent and received by the spinal cord. This results in " +
|
||||
"greatly improved senses and reaction speeds.<br><br>" +
|
||||
"This augmentation increases all of the player's combat stats by 16%."
|
||||
"This augmentation increases all of the player's combat stats by 15%."
|
||||
});
|
||||
BionicSpine.addToFactions(["Speakers for the Dead", "The Syndicate", "KuaiGong International",
|
||||
"OmniTek Incorporated", "Blade Industries"]);
|
||||
@ -391,7 +420,7 @@ function initAugmentations() {
|
||||
name:AugmentationNames.GrapheneBionicLegs, repCost:300e3, moneyCost:900e6,
|
||||
info:"An upgrade to the Bionic Legs augmentation. It fuses the implant with an advanced graphene " +
|
||||
"material to make it much stronger and lighter.<br><br>" +
|
||||
"This augmentation increases the player's agility by an additional 175%.",
|
||||
"This augmentation increases the player's agility by an additional 150%.",
|
||||
prereqs:[AugmentationNames.BionicLegs],
|
||||
});
|
||||
GrapheneBionicLegs.addToFactions(["MegaCorp", "ECorp", "Fulcrum Secret Technologies"]);
|
||||
@ -1421,7 +1450,7 @@ function initAugmentations() {
|
||||
info:"A synthetic skin is grafted onto the body. The skin consists of " +
|
||||
"millions of nanobots capable of projecting high-density muon beams, " +
|
||||
"creating an energy barrier around the user. <br><br>" +
|
||||
"This augmentation increases the player's defense by 50%"
|
||||
"This augmentation increases the player's defense by 40%"
|
||||
});
|
||||
DermaForce.addToFactions(["Volhaven"]);
|
||||
if (augmentationExists(AugmentationNames.DermaForce)) {
|
||||
@ -1506,6 +1535,239 @@ function initAugmentations() {
|
||||
}
|
||||
AddToAugmentations(SNA);
|
||||
|
||||
//For BitNode-2, add all Augmentations to crime/evil factions.
|
||||
//Do this before adding special Augmentations that become available in later BitNodes
|
||||
if (Player.bitNodeN === 2) {
|
||||
console.log("Adding all augmentations to crime factions for Bit node 2");
|
||||
Factions["Slum Snakes"].addAllAugmentations();
|
||||
Factions["Tetrads"].addAllAugmentations();
|
||||
Factions["The Syndicate"].addAllAugmentations();
|
||||
Factions["The Dark Army"].addAllAugmentations();
|
||||
Factions["Speakers for the Dead"].addAllAugmentations();
|
||||
Factions["NiteSec"].addAllAugmentations();
|
||||
Factions["The Black Hand"].addAllAugmentations();
|
||||
}
|
||||
|
||||
//Special Bladeburner Augmentations
|
||||
var BladeburnersFactionName = "Bladeburners";
|
||||
if (factionExists(BladeburnersFactionName)) {
|
||||
var EsperEyewear = new Augmentation({
|
||||
name:AugmentationNames.EsperEyewear, repCost:400, moneyCost:30e6,
|
||||
info:"Ballistic-grade protective and retractable eyewear that was designed specially " +
|
||||
"for Bladeburner units. This " +
|
||||
"is implanted by installing a mechanical frame in the skull's orbit. " +
|
||||
"This frame interfaces with the brain and allows the user to " +
|
||||
"automatically extrude and extract the eyewear. The eyewear protects " +
|
||||
"against debris, shrapnel, laser, flash, and gas. It is also " +
|
||||
"embedded with a data processing chip that can be programmed to display an " +
|
||||
"AR HUD and assist the user in field missions.<br><br>" +
|
||||
"This augmentation:<br>" +
|
||||
"Increases the player's success chance in Bladeburner contracts/operations by 3%<br>" +
|
||||
"Increases the player's dexterity by 3%"
|
||||
});
|
||||
EsperEyewear.addToFactions([BladeburnersFactionName]);
|
||||
resetAugmentation(EsperEyewear);
|
||||
|
||||
var EMS4Recombination = new Augmentation({
|
||||
name:AugmentationNames.EMS4Recombination, repCost: 800, moneyCost:50e6,
|
||||
info:"A DNA recombination of the EMS-4 Gene. This genetic engineering " +
|
||||
"technique was originally used on Bladeburners during the Synthoid uprising " +
|
||||
"to induce wakefulness and concentration, suppress fear, reduce empathy, and " +
|
||||
"improve reflexes and memory-recall among other things.<br><br>" +
|
||||
"This augmentation:<br>" +
|
||||
"Increases the player's sucess chance in Bladeburner contracts/operations by 3%<br>" +
|
||||
"Increases the player's effectiveness in Bladeburner Field Analysis by 5%<br>" +
|
||||
"Increases the player's Bladeburner stamina gain rate by 1%"
|
||||
});
|
||||
EMS4Recombination.addToFactions([BladeburnersFactionName]);
|
||||
resetAugmentation(EMS4Recombination);
|
||||
|
||||
var OrionShoulder = new Augmentation({
|
||||
name:AugmentationNames.OrionShoulder, repCost:2e3, moneyCost:100e6,
|
||||
info:"A bionic shoulder augmentation for the right shoulder. Using cybernetics, " +
|
||||
"the ORION-MKIV shoulder enhances the strength and dexterity " +
|
||||
"of the user's right arm. It also provides protection due to its " +
|
||||
"crystallized graphene plating.<br><br>" +
|
||||
"This augmentation:<br>" +
|
||||
"Increases the player's defense by 5%.<br>" +
|
||||
"Increases the player's strength and dexterity by 3%<br>" +
|
||||
"Increases the player's success chance in Bladeburner contracts/operations by 4%"
|
||||
});
|
||||
OrionShoulder.addToFactions([BladeburnersFactionName]);
|
||||
resetAugmentation(OrionShoulder);
|
||||
|
||||
var HyperionV1 = new Augmentation({
|
||||
name:AugmentationNames.HyperionV1, repCost: 4e3, moneyCost:500e6,
|
||||
info:"A pair of mini plasma cannons embedded into the hands. The Hyperion is capable " +
|
||||
"of rapidly firing bolts of high-density plasma. The weapon is meant to " +
|
||||
"be used against augmented enemies as the ionized " +
|
||||
"nature of the plasma disrupts the electrical systems of Augmentations. However, " +
|
||||
"it can also be effective against non-augmented enemies due to its high temperature " +
|
||||
"and concussive force.<br><br>" +
|
||||
"This augmentation:<br>" +
|
||||
"Increases the player's success chance in Bladeburner contracts/operations by 5%"
|
||||
});
|
||||
HyperionV1.addToFactions([BladeburnersFactionName]);
|
||||
resetAugmentation(HyperionV1);
|
||||
|
||||
var HyperionV2 = new Augmentation({
|
||||
name:AugmentationNames.HyperionV2, repCost:8e3, moneyCost:1e9,
|
||||
info:"A pair of mini plasma cannons embedded into the hands. This augmentation " +
|
||||
"is more advanced and powerful than the original V1 model. This V2 model is " +
|
||||
"more power-efficiency, more accurate, and can fire plasma bolts at a much " +
|
||||
"higher velocity than the V1 model.<br><br>" +
|
||||
"This augmentation:<br>" +
|
||||
"Increases the player's success chance in Bladeburner contracts/operations by 7%",
|
||||
prereqs:[AugmentationNames.HyperionV1]
|
||||
});
|
||||
HyperionV2.addToFactions([BladeburnersFactionName]);
|
||||
resetAugmentation(HyperionV2);
|
||||
|
||||
var GolemSerum = new Augmentation({
|
||||
name:AugmentationNames.GolemSerum, repCost:10e3, moneyCost:2e9,
|
||||
info:"A serum that permanently enhances many aspects of a human's capabilities, " +
|
||||
"including strength, speed, immune system performance, and mitochondrial efficiency. The " +
|
||||
"serum was originally developed by the Chinese military in an attempt to " +
|
||||
"create super soldiers.<br><br>" +
|
||||
"This augmentation:<br>" +
|
||||
"Increases all of the player's combat stats by 5%<br>" +
|
||||
"Increases the player's Bladeburner stamina gain rate by 5%<br>"
|
||||
});
|
||||
GolemSerum.addToFactions([BladeburnersFactionName]);
|
||||
resetAugmentation(GolemSerum);
|
||||
|
||||
var VangelisVirus = new Augmentation({
|
||||
name:AugmentationNames.VangelisVirus, repCost:6e3, moneyCost:500e6,
|
||||
info:"A synthetic symbiotic virus that is injected into the human brain tissue. The Vangelis virus " +
|
||||
"heightens the senses and focus of its host, and also enhances its intuition.<br><br>" +
|
||||
"This augmentation:<br>" +
|
||||
"Increases the player's effectiveness in Bladeburner Field Analysis by 10%<br>" +
|
||||
"Increases the player's success chance in Bladeburner contracts/operations by 4%<br>" +
|
||||
"Increases the player's dexterity experience gain rate by 5%"
|
||||
});
|
||||
VangelisVirus.addToFactions([BladeburnersFactionName]);
|
||||
resetAugmentation(VangelisVirus);
|
||||
|
||||
var VangelisVirus3 = new Augmentation({
|
||||
name:AugmentationNames.VangelisVirus3, repCost:12e3, moneyCost:2e9,
|
||||
info:"An improved version of Vangelis, a synthetic symbiotic virus that is " +
|
||||
"injected into the human brain tissue. On top of the benefits of the original " +
|
||||
"virus, this also grants an accelerated healing factor and enhanced " +
|
||||
"agility/reflexes.<br><br>" +
|
||||
"This augmentation:<br>" +
|
||||
"Increases the player's effectiveness in Bladeburner Field Analysis by 15%<br>" +
|
||||
"Increases the player's defense and dexterity experience gain rate by 5%<br>" +
|
||||
"Increases the player's success chance in Bladeburner contracts/operations by 5%",
|
||||
prereqs:[AugmentationNames.VangelisVirus]
|
||||
});
|
||||
VangelisVirus3.addToFactions([BladeburnersFactionName]);
|
||||
resetAugmentation(VangelisVirus3);
|
||||
|
||||
var INTERLINKED = new Augmentation({
|
||||
name:AugmentationNames.INTERLINKED, repCost:8e3, moneyCost:1e9,
|
||||
info:"The DNA is genetically modified to enhance the human's body " +
|
||||
"extracellular matrix (ECM). This improves the ECM's ability to " +
|
||||
"structurally support the body and grants heightened strength and " +
|
||||
"durability.<br><br>" +
|
||||
"This augmentation:<br>" +
|
||||
"Increases the player's experience gain rate for all combat stats by 4%<br>" +
|
||||
"Increases the player's Bladeburner max stamina by 10%"
|
||||
});
|
||||
INTERLINKED.addToFactions([BladeburnersFactionName]);
|
||||
resetAugmentation(INTERLINKED);
|
||||
|
||||
var BladeRunner = new Augmentation({
|
||||
name:AugmentationNames.BladeRunner, repCost:8e3, moneyCost:1.5e9,
|
||||
info:"A cybernetic foot augmentation that was specially created for Bladeburners " +
|
||||
"during the Synthoid Uprising. The organic musculature of the human foot " +
|
||||
"is enhanced with flexible carbon nanotube matrices that are controlled by " +
|
||||
"intelligent servo-motors.<br><br>" +
|
||||
"This augmentation:<br>" +
|
||||
"Increases the player's agility by 5%<br>" +
|
||||
"Increases the player's Bladeburner max stamina by 5%<br>" +
|
||||
"Increases the player's Bladeburner stamina gain rate by 5%<br>"
|
||||
});
|
||||
BladeRunner.addToFactions([BladeburnersFactionName]);
|
||||
resetAugmentation(BladeRunner);
|
||||
|
||||
var BladeArmor = new Augmentation({
|
||||
name:AugmentationNames.BladeArmor, repCost:4e3, moneyCost:250e6,
|
||||
info:"A powered exoskeleton suit (exosuit) designed as armor for Bladeburner units. This " +
|
||||
"exoskeleton is incredibly adaptable and can protect the wearer from blunt, piercing, " +
|
||||
"concussive, thermal, chemical, and electric trauma. It also enhances the user's " +
|
||||
"strength and agility.<br><br>" +
|
||||
"This augmentation:<br>" +
|
||||
"Increases all of the player's combat stats by 2%<br>" +
|
||||
"Increases the player's Bladeburner stamina gain rate by 2%<br>" +
|
||||
"Increases the player's success chance in Bladeburner contracts/operations by 3%",
|
||||
});
|
||||
BladeArmor.addToFactions([BladeburnersFactionName]);
|
||||
resetAugmentation(BladeArmor);
|
||||
|
||||
var BladeArmorPowerCells = new Augmentation({
|
||||
name:AugmentationNames.BladeArmorPowerCells, repCost:6e3, moneyCost:500e6,
|
||||
info:"Upgrades the BLADE-51b Tesla Armor with Ion Power Cells, which are capable of " +
|
||||
"more efficiently storing and using power.<br><br>" +
|
||||
"This augmentation:<br>" +
|
||||
"Increases the player's success chance in Bladeburner contracts/operations by 5%" +
|
||||
"Increases the player's Bladeburner stamina gain rate by 2%<br>" +
|
||||
"Increases the player's Bladeburner max stamina by 5%<br>",
|
||||
prereqs:[AugmentationNames.BladeArmor]
|
||||
});
|
||||
BladeArmorPowerCells.addToFactions([BladeburnersFactionName]);
|
||||
resetAugmentation(BladeArmorPowerCells);
|
||||
|
||||
var BladeArmorEnergyShielding = new Augmentation({
|
||||
name:AugmentationNames.BladeArmorEnergyShielding, repCost:7e3, moneyCost:1e9,
|
||||
info:"Upgrades the BLADE-51b Tesla Armor with a plasma energy propulsion system " +
|
||||
"that is capable of projecting an energy shielding force field.<br><br>" +
|
||||
"This augmentation:<br>" +
|
||||
"Increases the player's defense by 5%<br>" +
|
||||
"Increases the player's success chance in Bladeburner contracts/operations by 6%",
|
||||
prereqs:[AugmentationNames.BladeArmor]
|
||||
});
|
||||
BladeArmorEnergyShielding.addToFactions([BladeburnersFactionName]);
|
||||
resetAugmentation(BladeArmorEnergyShielding);
|
||||
|
||||
var BladeArmorUnibeam = new Augmentation({
|
||||
name:AugmentationNames.BladeArmorUnibeam, repCost:10e3, moneyCost:3e9,
|
||||
info:"Upgrades the BLADE-51b Tesla Armor with a concentrated deuterium-fluoride laser " +
|
||||
"weapon. It's precision an accuracy makes it useful for quickly neutralizing " +
|
||||
"threats while keeping casualties to a minimum.<br><br>" +
|
||||
"This augmentation:<br>" +
|
||||
"Increases the player's success chance in Bladeburner contracts/operations by 8%",
|
||||
prereqs:[AugmentationNames.BladeArmor]
|
||||
});
|
||||
BladeArmorUnibeam.addToFactions([BladeburnersFactionName]);
|
||||
resetAugmentation(BladeArmorUnibeam);
|
||||
|
||||
var BladeArmorOmnibeam = new Augmentation({
|
||||
name:AugmentationNames.BladeArmorOmnibeam, repCost:20e3, moneyCost:5e9,
|
||||
info:"Upgrades the BLADE-51b Tesla Armor Unibeam augmentation to use " +
|
||||
"multiple-fiber system. The upgraded weapon uses multiple fiber laser " +
|
||||
"modules that combine together to form a single, more powerful beam of up to " +
|
||||
"2000MW.<br><br>" +
|
||||
"This augmentation:<br>" +
|
||||
"Increases the player's success chance in Bladeburner contracts/operations by 10%",
|
||||
prereqs:[AugmentationNames.BladeArmorUnibeam]
|
||||
});
|
||||
BladeArmorOmnibeam.addToFactions([BladeburnersFactionName]);
|
||||
resetAugmentation(BladeArmorOmnibeam);
|
||||
|
||||
var BladeArmorIPU = new Augmentation({
|
||||
name:AugmentationNames.BladeArmorIPU, repCost: 5e3, moneyCost:200e6,
|
||||
info:"Upgrades the BLADE-51b Tesla Armor with an AI Information Processing " +
|
||||
"Unit that was specially designed to analyze Synthoid related data and " +
|
||||
"information.<br><br>" +
|
||||
"This augmentation:<br>" +
|
||||
"Increases the player's effectiveness in Bladeburner Field Analysis by 15%<br>" +
|
||||
"Increases the player's success chance in Bladeburner contracts/operations by 2%",
|
||||
prereqs:[AugmentationNames.BladeArmor]
|
||||
});
|
||||
BladeArmorIPU.addToFactions([BladeburnersFactionName]);
|
||||
resetAugmentation(BladeArmorIPU);
|
||||
}
|
||||
|
||||
//Update costs based on how many have been purchased
|
||||
var mult = Math.pow(CONSTANTS.MultipleAugMultiplier, Player.queuedAugmentations.length);
|
||||
for (var name in Augmentations) {
|
||||
@ -1516,17 +1778,19 @@ function initAugmentations() {
|
||||
|
||||
Player.reapplyAllAugmentations();
|
||||
|
||||
//In BitNode-2, these crime/evil factions have all AugmentationsAvailable
|
||||
if (Player.bitNodeN == 2) {
|
||||
console.log("Adding all augmentations to crime factions for Bit node 2");
|
||||
Factions["Slum Snakes"].addAllAugmentations();
|
||||
Factions["Tetrads"].addAllAugmentations();
|
||||
Factions["The Syndicate"].addAllAugmentations();
|
||||
Factions["The Dark Army"].addAllAugmentations();
|
||||
Factions["Speakers for the Dead"].addAllAugmentations();
|
||||
Factions["NiteSec"].addAllAugmentations();
|
||||
Factions["The Black Hand"].addAllAugmentations();
|
||||
|
||||
}
|
||||
|
||||
//Resets an Augmentation during (re-initizliation)
|
||||
function resetAugmentation(newAugObject) {
|
||||
if (!(newAugObject instanceof Augmentation)) {
|
||||
throw new Error("Invalid argument 'newAugObject' passed into resetAugmentation");
|
||||
}
|
||||
var name = newAugObject.name;
|
||||
if (augmentationExists(name)) {
|
||||
delete Augmentations[name];
|
||||
}
|
||||
AddToAugmentations(newAugObject);
|
||||
}
|
||||
|
||||
function applyAugmentation(aug, reapply=false) {
|
||||
@ -1547,27 +1811,27 @@ function applyAugmentation(aug, reapply=false) {
|
||||
Player.strength_mult *= 1.5;
|
||||
break;
|
||||
case AugmentationNames.SynfibrilMuscle: //Medium-high level
|
||||
Player.strength_mult *= 1.35;
|
||||
Player.defense_mult *= 1.35;
|
||||
Player.strength_mult *= 1.3;
|
||||
Player.defense_mult *= 1.3;
|
||||
break;
|
||||
case AugmentationNames.CombatRib1:
|
||||
Player.strength_mult *= 1.1;
|
||||
Player.defense_mult *= 1.1;
|
||||
break;
|
||||
case AugmentationNames.CombatRib2:
|
||||
Player.strength_mult *= 1.15;
|
||||
Player.defense_mult *= 1.15;
|
||||
Player.strength_mult *= 1.14;
|
||||
Player.defense_mult *= 1.14;
|
||||
break;
|
||||
case AugmentationNames.CombatRib3:
|
||||
Player.strength_mult *= 1.20;
|
||||
Player.defense_mult *= 1.20;
|
||||
Player.strength_mult *= 1.18;
|
||||
Player.defense_mult *= 1.18;
|
||||
break;
|
||||
case AugmentationNames.NanofiberWeave: //Med level
|
||||
Player.strength_mult *= 1.25;
|
||||
Player.defense_mult *= 1.25;
|
||||
Player.strength_mult *= 1.2;
|
||||
Player.defense_mult *= 1.2;
|
||||
break;
|
||||
case AugmentationNames.SubdermalArmor: //High level
|
||||
Player.defense_mult *= 2.25;
|
||||
Player.defense_mult *= 2.2;
|
||||
break;
|
||||
case AugmentationNames.WiredReflexes: //Low level
|
||||
Player.agility_mult *= 1.05;
|
||||
@ -1578,10 +1842,10 @@ function applyAugmentation(aug, reapply=false) {
|
||||
Player.defense_mult *= 1.7;
|
||||
break;
|
||||
case AugmentationNames.BionicSpine: //Med level
|
||||
Player.strength_mult *= 1.16;
|
||||
Player.defense_mult *= 1.16;
|
||||
Player.agility_mult *= 1.16;
|
||||
Player.dexterity_mult *= 1.16;
|
||||
Player.strength_mult *= 1.15;
|
||||
Player.defense_mult *= 1.15;
|
||||
Player.agility_mult *= 1.15;
|
||||
Player.dexterity_mult *= 1.15;
|
||||
break;
|
||||
case AugmentationNames.GrapheneBionicSpine: //High level
|
||||
Player.strength_mult *= 1.6;
|
||||
@ -1593,7 +1857,7 @@ function applyAugmentation(aug, reapply=false) {
|
||||
Player.agility_mult *= 1.6;
|
||||
break;
|
||||
case AugmentationNames.GrapheneBionicLegs: //High level
|
||||
Player.agility_mult *= 2.75;
|
||||
Player.agility_mult *= 2.5;
|
||||
break;
|
||||
|
||||
//Labor stats augmentations
|
||||
@ -1979,7 +2243,7 @@ function applyAugmentation(aug, reapply=false) {
|
||||
Player.dexterity_mult *= 1.1;
|
||||
break;
|
||||
case AugmentationNames.DermaForce:
|
||||
Player.defense_mult *= 1.5;
|
||||
Player.defense_mult *= 1.4;
|
||||
break;
|
||||
case AugmentationNames.GrapheneBrachiBlades:
|
||||
Player.strength_mult *= 1.4;
|
||||
@ -2006,6 +2270,86 @@ function applyAugmentation(aug, reapply=false) {
|
||||
Player.company_rep_mult *= 1.15;
|
||||
Player.faction_rep_mult *= 1.15;
|
||||
break;
|
||||
|
||||
//Bladeburner augmentations
|
||||
case AugmentationNames.EsperEyewear:
|
||||
Player.bladeburner_success_chance_mult *= 1.03;
|
||||
Player.dexterity_mult *= 1.03;
|
||||
break;
|
||||
case AugmentationNames.EMS4Recombination:
|
||||
Player.bladeburner_success_chance_mult *= 1.03;
|
||||
Player.bladeburner_analysis_mult *= 1.05;
|
||||
Player.bladeburner_stamina_gain_mult *= 1.01;
|
||||
break;
|
||||
case AugmentationNames.OrionShoulder:
|
||||
Player.defense_mult *= 1.05;
|
||||
Player.strength_mult *= 1.03;
|
||||
Player.dexterity_mult *= 1.03;
|
||||
Player.bladeburner_success_chance_mult *= 1.04;
|
||||
break;
|
||||
case AugmentationNames.HyperionV1:
|
||||
Player.bladeburner_success_chance_mult *= 1.05;
|
||||
break;
|
||||
case AugmentationNames.HyperionV2:
|
||||
Player.bladeburner_success_chance_mult *= 1.07;
|
||||
break;
|
||||
case AugmentationNames.GolemSerum:
|
||||
Player.strength_mult *= 1.05;
|
||||
Player.defense_mult *= 1.05;
|
||||
Player.dexterity_mult *= 1.05;
|
||||
Player.agility_mult *= 1.05;
|
||||
Player.bladeburner_stamina_gain_mult *= 1.05;
|
||||
break;
|
||||
case AugmentationNames.VangelisVirus:
|
||||
Player.dexterity_exp_mult *= 1.05;
|
||||
Player.bladeburner_analysis_mult *= 1.1;
|
||||
Player.bladeburner_success_chance_mult *= 1.04;
|
||||
break;
|
||||
case AugmentationNames.VangelisVirus3:
|
||||
Player.defense_exp_mult *= 1.05;
|
||||
Player.dexterity_exp_mult *= 1.05;
|
||||
Player.bladeburner_analysis_mult *= 1.15;
|
||||
Player.bladeburner_success_chance_mult *= 1.05;
|
||||
break;
|
||||
case AugmentationNames.INTERLINKED:
|
||||
Player.strength_exp_mult *= 1.04;
|
||||
Player.defense_exp_mult *= 1.04;
|
||||
Player.dexterity_exp_mult *= 1.04;
|
||||
Player.agility_exp_mult *= 1.04;
|
||||
Player.bladeburner_max_stamina_mult *= 1.1;
|
||||
break;
|
||||
case AugmentationNames.BladeRunner:
|
||||
Player.agility_mult *= 1.05;
|
||||
Player.bladeburner_max_stamina_mult *= 1.05;
|
||||
Player.bladeburner_stamina_gain_mult *= 1.05;
|
||||
break;
|
||||
case AugmentationNames.BladeArmor:
|
||||
Player.strength_mult *= 1.02;
|
||||
Player.defense_mult *= 1.02;
|
||||
Player.dexterity_mult *= 1.02;
|
||||
Player.agility_mult *= 1.02;
|
||||
Player.bladeburner_stamina_gain_mult *= 1.02;
|
||||
Player.bladeburner_success_chance_mult *= 1.03;
|
||||
break;
|
||||
case AugmentationNames.BladeArmorPowerCells:
|
||||
Player.bladeburner_success_chance_mult *= 1.05;
|
||||
Player.bladeburner_stamina_gain_mult *= 1.02;
|
||||
Player.bladeburner_max_stamina_mult *= 1.05;
|
||||
break;
|
||||
case AugmentationNames.BladeArmorEnergyShielding:
|
||||
Player.defense_mult *= 1.05;
|
||||
Player.bladeburner_success_chance_mult *= 1.06;
|
||||
break;
|
||||
case AugmentationNames.BladeArmorUnibeam:
|
||||
Player.bladeburner_success_chance_mult *= 1.08;
|
||||
break;
|
||||
case AugmentationNames.BladeArmorOmnibeam:
|
||||
Player.bladeburner_success_chance_mult *= 1.1;
|
||||
break;
|
||||
case AugmentationNames.BladeArmorIPU:
|
||||
Player.bladeburner_analysis_mult *= 1.15;
|
||||
Player.bladeburner_success_chance_mult *= 1.02;
|
||||
break;
|
||||
default:
|
||||
throw new Error("ERROR: No such augmentation!");
|
||||
return;
|
||||
@ -2093,6 +2437,12 @@ function displayAugmentationsContent() {
|
||||
innerText:"Purchased Augmentations",
|
||||
}));
|
||||
|
||||
//Bladeburner text, once mechanic is unlocked
|
||||
var bladeburnerText = "\n";
|
||||
if (Player.bitNodeN === 6 || hasBladeburnerSF) {
|
||||
bladeburnerText = "Bladeburner Progress\n\n";
|
||||
}
|
||||
|
||||
Engine.Display.augmentationsContent.appendChild(createElement("pre", {
|
||||
width:"70%", whiteSpace:"pre-wrap", display:"block",
|
||||
innerText:"Below is a list of all Augmentations you have purchased but not yet installed. Click the button below to install them.\n" +
|
||||
@ -2103,7 +2453,8 @@ function displayAugmentationsContent() {
|
||||
"Purchased servers\n" +
|
||||
"Hacknet Nodes\n" +
|
||||
"Faction/Company reputation\n" +
|
||||
"Stocks\n\n" +
|
||||
"Stocks\n" +
|
||||
bladeburnerText +
|
||||
"Installing Augmentations lets you start over with the perks and benefits granted by all " +
|
||||
"of the Augmentations you have ever installed. Also, you will keep any scripts and RAM/Core upgrades " +
|
||||
"on your home computer (but you will lose all programs besides NUKE.exe)."
|
||||
|
@ -95,8 +95,27 @@ function initBitNodes() {
|
||||
"Level 1: 4%<br>" +
|
||||
"Level 2: 6%<br>" +
|
||||
"Level 3: 7%");
|
||||
BitNodes["BitNode6"] = new BitNode(6, "Do Androids Dream?", "COMING SOON"); //Build androids for automation
|
||||
BitNodes["BitNode7"] = new BitNode(7, "Bladeburners", "COMING SOON"); //Blade burner
|
||||
BitNodes["BitNode6"] = new BitNode(6, "Bladeburners", "Like Tears in Rain",
|
||||
"In the middle of the 21st century, OmniTek Incorporated began designing and manufacturing advanced synthetic " +
|
||||
"androids, or Synthoids for short. They achieved a major technological breakthrough in the sixth generation " +
|
||||
"of their Synthoid design, called MK-VI, by developing a hyperintelligent AI. Many argue that this was " +
|
||||
"the first sentient AI ever created. This resulted in Synthoid models that were stronger, faster, and more intelligent " +
|
||||
"than the humans that had created them.<br><br>" +
|
||||
"In this BitNode you will be able to access the Bladeburner Division at the NSA, which provides a new mechanic " +
|
||||
"for progression. Furthermore:<br><br>" +
|
||||
"Hacking and Hacknet Nodes will be significantly less profitable<br>" +
|
||||
"Your hacking level is reduced by 50%<br>" +
|
||||
"Hacking experience gain from scripts is reduced by 80%<br>" +
|
||||
"Corporations have 80% lower valuations and are therefore less profitable<br>" +
|
||||
"Working for companies is 50% less profitable<br>" +
|
||||
"Crimes and Infiltration are 75% less profitable<br><br>" +
|
||||
"Destroying this BitNode will give you Source-File 6, or if you already have this Source-File it will upgrade " +
|
||||
"its level up to a maximum of 3. This Source-File allows you to access the NSA's Bladeburner Division in other " +
|
||||
"BitNodes. In addition, this Source-File will raise the experience gain rate of all your combat stats by:<br><br>" +
|
||||
"Level 1: 8%<br>" +
|
||||
"Level 2: 12%<br>" +
|
||||
"Level 3: 14%");
|
||||
BitNodes["BitNode7"] = new BitNode(7, "Hacktocracy", "COMING SOON"); //Healthy Hacknet balancing mechanic
|
||||
BitNodes["BitNode8"] = new BitNode(8, "Ghost of Wall Street", "Money never sleeps",
|
||||
"You are trying to make a name for yourself as an up-and-coming hedge fund manager on Wall Street.<br><br>" +
|
||||
"In this BitNode:<br><br>" +
|
||||
@ -112,7 +131,7 @@ function initBitNodes() {
|
||||
"Level 3: Ability to use limit/stop orders in other BitNodes<br><br>" +
|
||||
"This Source-File also increases your hacking growth multipliers by: " +
|
||||
"<br>Level 1: 8%<br>Level 2: 12%<br>Level 3: 14%");
|
||||
BitNodes["BitNode9"] = new BitNode(9, "Hacktocracy", "COMING SOON"); //Healthy Hacknet balancing mechanic
|
||||
BitNodes["BitNode9"] = new BitNode(9, "Do Androids Dream?", "COMING SOON");
|
||||
BitNodes["BitNode10"] = new BitNode(10, "MegaCorp", "COMING SOON"); //Not sure yet
|
||||
BitNodes["BitNode11"] = new BitNode(11, "The Big Crash", "Okay. Sell it all.",
|
||||
"The 2050s was defined by the massive amounts of violent civil unrest and anarchic rebellion that rose all around the world. It was this period " +
|
||||
@ -155,6 +174,8 @@ function initBitNodes() {
|
||||
}
|
||||
|
||||
let BitNodeMultipliers = {
|
||||
HackingLevelMultiplier: 1,
|
||||
|
||||
ServerMaxMoney: 1,
|
||||
ServerStartingMoney: 1,
|
||||
ServerGrowthRate: 1,
|
||||
@ -246,6 +267,20 @@ function initBitNodeMultipliers() {
|
||||
BitNodeMultipliers.HackExpGain = 0.5;
|
||||
BitNodeMultipliers.CorporationValuation = 0.5;
|
||||
break;
|
||||
case 6: //Bladeburner
|
||||
BitNodeMultipliers.HackingLevelMultiplier = 0.5;
|
||||
BitNodeMultipliers.ServerMaxMoney = 0.5;
|
||||
BitNodeMultipliers.ServerStartingMoney = 0.5;
|
||||
BitNodeMultipliers.ServerStartingSecurity = 1.5;
|
||||
BitNodeMultipliers.ScriptHackMoney = 0.5;
|
||||
BitNodeMultipliers.CompanyWorkMoney = 0.5;
|
||||
BitNodeMultipliers.CrimeMoney = 0.25;
|
||||
BitNodeMultipliers.InfiltrationMoney = 0.25;
|
||||
BitNodeMultipliers.CorporationValuation = 0.2;
|
||||
BitNodeMultipliers.HacknetNodeMoney = 0.2;
|
||||
BitNodeMultipliers.FactionPassiveRepGain = 0;
|
||||
BitNodeMultipliers.HackExpGain = 0.2;
|
||||
break;
|
||||
case 8: //Ghost of Wall Street
|
||||
BitNodeMultipliers.ScriptHackMoney = 0;
|
||||
BitNodeMultipliers.ManualHackMoney = 0;
|
||||
|
3594
src/Bladeburner.js
Normal file
3594
src/Bladeburner.js
Normal file
File diff suppressed because it is too large
Load Diff
98
src/CinematicText.js
Normal file
98
src/CinematicText.js
Normal file
@ -0,0 +1,98 @@
|
||||
import {Engine} from "./engine.js";
|
||||
|
||||
import {removeChildrenFromElement,
|
||||
createElement, exceptionAlert} from "../utils/HelperFunctions.js";
|
||||
import {isString} from "../utils/StringHelperFunctions.js";
|
||||
|
||||
var cinematicTextFlag = false;
|
||||
|
||||
//Lines must be an array of strings
|
||||
function writeCinematicText(lines) {
|
||||
cinematicTextFlag = true;
|
||||
|
||||
if (lines.constructor !== Array) {
|
||||
throw new Error("Invalid non-array argument passed into writeCinematicText()");
|
||||
}
|
||||
|
||||
//We'll reuse the 'Red Pill' content
|
||||
Engine.loadCinematicTextContent();
|
||||
var container = document.getElementById("cinematic-text-container");
|
||||
container.style.width = "75%";
|
||||
if (container == null) {throw new Error("Could not find cinematic-text-container for writeCinematicText()");}
|
||||
removeChildrenFromElement(container);
|
||||
|
||||
for (var i = 0; i < lines.length; ++i) {
|
||||
if (!isString(lines[i])) {
|
||||
throw new Error("Invalid non-string element in 'lines' argument. writeCinematicText() failed");
|
||||
}
|
||||
}
|
||||
|
||||
return writeCinematicTextRecurse(lines).then(function() {
|
||||
return cinematicTextEnd(); //Puts the continue button
|
||||
}).catch(function(e) {
|
||||
exceptionAlert(e);
|
||||
});
|
||||
}
|
||||
|
||||
function writeCinematicTextRecurse(lines, lineNumber=0) {
|
||||
if (lineNumber >= lines.length) {return Promise.resolve(true);}
|
||||
return writeCinematicTextLine(lines[lineNumber]).then(function() {
|
||||
return writeCinematicTextRecurse(lines, lineNumber+1);
|
||||
});
|
||||
}
|
||||
|
||||
function writeCinematicTextLine(line) {
|
||||
return new Promise(function(resolve, reject) {
|
||||
var container = document.getElementById("cinematic-text-container");
|
||||
var pElem = document.createElement("p");
|
||||
container.appendChild(pElem);
|
||||
|
||||
var promise = writeCinematicTextLetter(pElem, line, 0);
|
||||
promise.then(function(res) {
|
||||
resolve(res);
|
||||
}, function(e) {
|
||||
reject(e);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
function writeCinematicTextLetter(pElem, line, i=0) {
|
||||
return new Promise(function(resolve, reject) {
|
||||
setTimeout(function() {
|
||||
if (i >= line.length) {
|
||||
var textToShow = line.substring(0, i);
|
||||
pElem.innerHTML = textToShow;
|
||||
return resolve(true);
|
||||
}
|
||||
var textToShow = line.substring(0, i);
|
||||
pElem.innerHTML = textToShow + "<span class='typed-cursor'> █ </span>";
|
||||
var promise = writeCinematicTextLetter(pElem, line, i+1);
|
||||
promise.then(function(res) {
|
||||
resolve(res);
|
||||
}, function(e) {
|
||||
reject(e);
|
||||
});
|
||||
}, 15);
|
||||
});
|
||||
}
|
||||
|
||||
function cinematicTextEnd() {
|
||||
var container = document.getElementById("cinematic-text-container");
|
||||
var mainMenu = document.getElementById("mainmenu-container");
|
||||
container.appendChild(createElement("br"));
|
||||
|
||||
return new Promise (function(resolve, reject) {
|
||||
container.appendChild(createElement("a", {
|
||||
class:"a-link-button", innerText:"Continue...",
|
||||
clickListener:()=>{
|
||||
removeChildrenFromElement(container);
|
||||
Engine.loadTerminalContent();
|
||||
mainMenu.style.visibility = "visible";
|
||||
cinematicTextFlag = false;
|
||||
resolve();
|
||||
}
|
||||
}));
|
||||
});
|
||||
}
|
||||
|
||||
export {cinematicTextFlag, writeCinematicText};
|
@ -4765,8 +4765,7 @@ Corporation.prototype.updateDivisionContent = function(division) {
|
||||
"the individual production multiplier of each of its office locations. " +
|
||||
"This production multiplier is applied to each office. Therefore, it is " +
|
||||
"beneficial to expand into new cities as this can greatly increase the " +
|
||||
"production multiplier of your entire Division."
|
||||
)
|
||||
"production multiplier of your entire Division.");
|
||||
}
|
||||
}));
|
||||
industryOverviewText.appendChild(createElement("br"));
|
||||
|
@ -1,5 +1,5 @@
|
||||
let CONSTANTS = {
|
||||
Version: "0.35.2",
|
||||
Version: "0.36.0",
|
||||
|
||||
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
|
||||
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
|
||||
@ -1138,25 +1138,11 @@ let CONSTANTS = {
|
||||
"World Stock Exchange account and TIX API Access<br>",
|
||||
|
||||
LatestUpdate:
|
||||
"v0.35.2<br>" +
|
||||
"* Corporation Changes: <br>" +
|
||||
"*** Fixed an issue with Warehouse upgrade cost. Should now be significantly cheaper than before.<br>" +
|
||||
"*** Scientific Research now has a slightly more significant effect on Product quality<br>" +
|
||||
"*** The Energy and Water Utilities industries are now slightly more profitable<br>" +
|
||||
"*** The Robotics and Computer Hardware industries are now less profitable<br>" +
|
||||
"*** The Software industry is slightly less profitable<br>" +
|
||||
"*** When selling Materials and Products, the 'PROD' qualifier can now be used " +
|
||||
"to set dynamic sell amounts based on your production<br>" +
|
||||
"*** Exporting MAX should now work properly<br>" +
|
||||
"*** You can no longer export past storage limits<br>" +
|
||||
"*** Scientific Research production reduced<br>" +
|
||||
"*** Effects of AdVert. Inc upgrade were reduced, but the effect that popularity and " +
|
||||
"awareness have on sales was increased to compensate (popularity/awareness numbers were getting " +
|
||||
"too big with Advert. Inc)<br>" +
|
||||
"*** Bug Fix: Products from Computer Hardware division should now properly have ratings<br>" +
|
||||
"* Improved Augmentation UI/UX. Now contains collapsible headers and sort buttons<br>" +
|
||||
"* Improved Faction Augmentations display UI/UX. Now contains sort buttons. There is also an option " +
|
||||
"to disable confirmation when purchasing Augmentations<br>"
|
||||
"v0.36.0<br>" +
|
||||
"* Added BN-6: Bladeburners<br>" +
|
||||
"* Rebalanced many combat Augmentations so that they are slightly less powerful<br>" +
|
||||
"* Bug Fix: When faction invites are suppressed, an invitation will no longer load the Faction page<br>"
|
||||
|
||||
}
|
||||
|
||||
export {CONSTANTS};
|
||||
|
280
src/Faction.js
280
src/Faction.js
@ -120,267 +120,165 @@ function factionExists(name) {
|
||||
// This might change in the future for balance
|
||||
function initFactions() {
|
||||
//Endgame
|
||||
var Illuminati = new Faction("Illuminati");
|
||||
var Illuminati = new Faction("Illuminati");
|
||||
Illuminati.setInfo(FactionInfo.IlluminatiInfo);
|
||||
if (factionExists("Illuminati")) {
|
||||
Illuminati.favor = Factions["Illuminati"].favor;
|
||||
delete Factions["Illuminati"];
|
||||
}
|
||||
AddToFactions(Illuminati);
|
||||
resetFaction(Illuminati);
|
||||
|
||||
var Daedalus = new Faction("Daedalus");
|
||||
var Daedalus = new Faction("Daedalus");
|
||||
Daedalus.setInfo(FactionInfo.DaedalusInfo);
|
||||
if (factionExists("Daedalus")) {
|
||||
Daedalus.favor = Factions["Daedalus"].favor;
|
||||
delete Factions["Daedalus"];
|
||||
}
|
||||
AddToFactions(Daedalus);
|
||||
resetFaction(Daedalus);
|
||||
|
||||
var Covenant = new Faction("The Covenant");
|
||||
var Covenant = new Faction("The Covenant");
|
||||
Covenant.setInfo(FactionInfo.CovenantInfo);
|
||||
if (factionExists("The Covenant")) {
|
||||
Covenant.favor = Factions["The Covenant"].favor;
|
||||
delete Factions["The Covenant"];
|
||||
}
|
||||
AddToFactions(Covenant);
|
||||
resetFaction(Covenant);
|
||||
|
||||
//Megacorporations, each forms its own faction
|
||||
var ECorp = new Faction("ECorp");
|
||||
var ECorp = new Faction("ECorp");
|
||||
ECorp.setInfo(FactionInfo.ECorpInfo);
|
||||
if (factionExists("ECorp")) {
|
||||
ECorp.favor = Factions["ECorp"].favor;
|
||||
delete Factions["ECorp"];
|
||||
}
|
||||
AddToFactions(ECorp);
|
||||
resetFaction(ECorp);
|
||||
|
||||
var MegaCorp = new Faction("MegaCorp");
|
||||
var MegaCorp = new Faction("MegaCorp");
|
||||
MegaCorp.setInfo(FactionInfo.MegaCorpInfo);
|
||||
if (factionExists("MegaCorp")) {
|
||||
MegaCorp.favor = Factions["MegaCorp"].favor;
|
||||
delete Factions["MegaCorp"];
|
||||
}
|
||||
AddToFactions(MegaCorp);
|
||||
resetFaction(MegaCorp);
|
||||
|
||||
var BachmanAndAssociates = new Faction("Bachman & Associates");
|
||||
var BachmanAndAssociates = new Faction("Bachman & Associates");
|
||||
BachmanAndAssociates.setInfo(FactionInfo.BachmanAndAssociatesInfo);
|
||||
if (factionExists("Bachman & Associates")) {
|
||||
BachmanAndAssociates.favor = Factions["Bachman & Associates"].favor;
|
||||
delete Factions["Bachman & Associates"];
|
||||
}
|
||||
AddToFactions(BachmanAndAssociates);
|
||||
resetFaction(BachmanAndAssociates);
|
||||
|
||||
var BladeIndustries = new Faction("Blade Industries");
|
||||
var BladeIndustries = new Faction("Blade Industries");
|
||||
BladeIndustries.setInfo(FactionInfo.BladeIndustriesInfo);
|
||||
if (factionExists("Blade Industries")) {
|
||||
BladeIndustries.favor = Factions["Blade Industries"].favor;
|
||||
delete Factions["Blade Industries"];
|
||||
}
|
||||
AddToFactions(BladeIndustries);
|
||||
resetFaction(BladeIndustries);
|
||||
|
||||
var NWO = new Faction("NWO");
|
||||
var NWO = new Faction("NWO");
|
||||
NWO.setInfo(FactionInfo.NWOInfo);
|
||||
if (factionExists("NWO")) {
|
||||
NWO.favor = Factions["NWO"].favor;
|
||||
delete Factions["NWO"];
|
||||
}
|
||||
AddToFactions(NWO);
|
||||
resetFaction(NWO);
|
||||
|
||||
var ClarkeIncorporated = new Faction("Clarke Incorporated");
|
||||
var ClarkeIncorporated = new Faction("Clarke Incorporated");
|
||||
ClarkeIncorporated.setInfo(FactionInfo.ClarkeIncorporatedInfo);
|
||||
if (factionExists("Clarke Incorporated")) {
|
||||
ClarkeIncorporated.favor = Factions["Clarke Incorporated"].favor;
|
||||
delete Factions["Clarke Incorporated"];
|
||||
}
|
||||
AddToFactions(ClarkeIncorporated);
|
||||
resetFaction(ClarkeIncorporated);
|
||||
|
||||
var OmniTekIncorporated = new Faction("OmniTek Incorporated");
|
||||
var OmniTekIncorporated = new Faction("OmniTek Incorporated");
|
||||
OmniTekIncorporated.setInfo(FactionInfo.OmniTekIncorporatedInfo);
|
||||
if (factionExists("OmniTek Incorporated")) {
|
||||
OmniTekIncorporated.favor = Factions["OmniTek Incorporated"].favor;
|
||||
delete Factions["OmniTek Incorporated"];
|
||||
}
|
||||
AddToFactions(OmniTekIncorporated);
|
||||
resetFaction(OmniTekIncorporated);
|
||||
|
||||
var FourSigma = new Faction("Four Sigma");
|
||||
var FourSigma = new Faction("Four Sigma");
|
||||
FourSigma.setInfo(FactionInfo.FourSigmaInfo);
|
||||
if (factionExists("Four Sigma")) {
|
||||
FourSigma.favor = Factions["Four Sigma"].favor;
|
||||
delete Factions["Four Sigma"];
|
||||
}
|
||||
AddToFactions(FourSigma);
|
||||
resetFaction(FourSigma);
|
||||
|
||||
var KuaiGongInternational = new Faction("KuaiGong International");
|
||||
var KuaiGongInternational = new Faction("KuaiGong International");
|
||||
KuaiGongInternational.setInfo(FactionInfo.KuaiGongInternationalInfo);
|
||||
if (factionExists("KuaiGong International")) {
|
||||
KuaiGongInternational.favor = Factions["KuaiGong International"].favor;
|
||||
delete Factions["KuaiGong International"];
|
||||
}
|
||||
AddToFactions(KuaiGongInternational);
|
||||
resetFaction(KuaiGongInternational);
|
||||
|
||||
//Other corporations
|
||||
var FulcrumTechnologies = new Faction("Fulcrum Secret Technologies");
|
||||
var FulcrumTechnologies = new Faction("Fulcrum Secret Technologies");
|
||||
FulcrumTechnologies.setInfo(FactionInfo.FulcrumSecretTechnologiesInfo);
|
||||
if (factionExists("Fulcrum Secret Technologies")) {
|
||||
FulcrumTechnologies.favor = Factions["Fulcrum Secret Technologies"].favor;
|
||||
delete Factions["Fulcrum Secret Technologies"];
|
||||
}
|
||||
AddToFactions(FulcrumTechnologies);
|
||||
resetFaction(FulcrumTechnologies);
|
||||
|
||||
//Hacker groups
|
||||
var BitRunners = new Faction("BitRunners");
|
||||
var BitRunners = new Faction("BitRunners");
|
||||
BitRunners.setInfo(FactionInfo.BitRunnersInfo);
|
||||
if (factionExists("BitRunners")) {
|
||||
BitRunners.favor = Factions["BitRunners"].favor;
|
||||
delete Factions["BitRunners"];
|
||||
}
|
||||
AddToFactions(BitRunners);
|
||||
resetFaction(BitRunners);
|
||||
|
||||
var BlackHand = new Faction("The Black Hand");
|
||||
var BlackHand = new Faction("The Black Hand");
|
||||
BlackHand.setInfo(FactionInfo.BlackHandInfo);
|
||||
if (factionExists("The Black Hand")) {
|
||||
BlackHand.favor = Factions["The Black Hand"].favor;
|
||||
delete Factions["The Black Hand"];
|
||||
}
|
||||
AddToFactions(BlackHand);
|
||||
resetFaction(BlackHand);
|
||||
|
||||
var NiteSec = new Faction("NiteSec");
|
||||
var NiteSec = new Faction("NiteSec");
|
||||
NiteSec.setInfo(FactionInfo.NiteSecInfo);
|
||||
if (factionExists("NiteSec")) {
|
||||
NiteSec.favor = Factions["NiteSec"].favor;
|
||||
delete Factions["NiteSec"];
|
||||
}
|
||||
AddToFactions(NiteSec);
|
||||
resetFaction(NiteSec);
|
||||
|
||||
//City factions, essentially governments
|
||||
var Chongqing = new Faction("Chongqing");
|
||||
var Chongqing = new Faction("Chongqing");
|
||||
Chongqing.setInfo(FactionInfo.ChongqingInfo);
|
||||
if (factionExists("Chongqing")) {
|
||||
Chongqing.favor = Factions["Chongqing"].favor;
|
||||
delete Factions["Chongqing"];
|
||||
}
|
||||
AddToFactions(Chongqing);
|
||||
resetFaction(Chongqing);
|
||||
|
||||
var Sector12 = new Faction("Sector-12");
|
||||
var Sector12 = new Faction("Sector-12");
|
||||
Sector12.setInfo(FactionInfo.Sector12Info);
|
||||
if (factionExists("Sector-12")) {
|
||||
Sector12.favor = Factions["Sector-12"].favor;
|
||||
delete Factions["Sector-12"];
|
||||
}
|
||||
AddToFactions(Sector12);
|
||||
resetFaction(Sector12);
|
||||
|
||||
var NewTokyo = new Faction("New Tokyo");
|
||||
var NewTokyo = new Faction("New Tokyo");
|
||||
NewTokyo.setInfo(FactionInfo.NewTokyoInfo);
|
||||
if (factionExists("New Tokyo")) {
|
||||
NewTokyo.favor = Factions["New Tokyo"].favor;
|
||||
delete Factions["New Tokyo"];
|
||||
}
|
||||
AddToFactions(NewTokyo);
|
||||
resetFaction(NewTokyo);
|
||||
|
||||
var Aevum = new Faction("Aevum");
|
||||
var Aevum = new Faction("Aevum");
|
||||
Aevum.setInfo(FactionInfo.AevumInfo);
|
||||
if (factionExists("Aevum")) {
|
||||
Aevum.favor = Factions["Aevum"].favor;
|
||||
delete Factions["Aevum"];
|
||||
}
|
||||
AddToFactions(Aevum);
|
||||
resetFaction(Aevum);
|
||||
|
||||
var Ishima = new Faction("Ishima");
|
||||
Ishima.setInfo
|
||||
var Volhaven = new Faction("Volhaven");
|
||||
var Ishima = new Faction("Ishima");
|
||||
Ishima.setInfo(FactionInfo.Ishima);
|
||||
resetFaction(Ishima);
|
||||
|
||||
var Volhaven = new Faction("Volhaven");
|
||||
Volhaven.setInfo(FactionInfo.VolhavenInfo);
|
||||
if (factionExists("Volhaven")) {
|
||||
Volhaven.favor = Factions["Volhaven"].favor;
|
||||
delete Factions["Volhaven"];
|
||||
}
|
||||
AddToFactions(Volhaven);(FactionInfo.IshimaInfo);
|
||||
if (factionExists("Ishima")) {
|
||||
Ishima.favor = Factions["Ishima"].favor;
|
||||
delete Factions["Ishima"];
|
||||
}
|
||||
AddToFactions(Ishima);
|
||||
|
||||
resetFaction(Volhaven);
|
||||
|
||||
//Criminal Organizations/Gangs
|
||||
var SpeakersForTheDead = new Faction("Speakers for the Dead");
|
||||
var SpeakersForTheDead = new Faction("Speakers for the Dead");
|
||||
SpeakersForTheDead.setInfo(FactionInfo.SpeakersForTheDeadInfo);
|
||||
if (factionExists("Speakers for the Dead")) {
|
||||
SpeakersForTheDead.favor = Factions["Speakers for the Dead"].favor;
|
||||
delete Factions["Speakers for the Dead"];
|
||||
}
|
||||
AddToFactions(SpeakersForTheDead);
|
||||
resetFaction(SpeakersForTheDead);
|
||||
|
||||
var DarkArmy = new Faction("The Dark Army");
|
||||
var DarkArmy = new Faction("The Dark Army");
|
||||
DarkArmy.setInfo(FactionInfo.DarkArmyInfo);
|
||||
if (factionExists("The Dark Army")) {
|
||||
DarkArmy.favor = Factions["The Dark Army"].favor;
|
||||
delete Factions["The Dark Army"];
|
||||
}
|
||||
AddToFactions(DarkArmy);
|
||||
resetFaction(DarkArmy);
|
||||
|
||||
var TheSyndicate = new Faction("The Syndicate");
|
||||
var TheSyndicate = new Faction("The Syndicate");
|
||||
TheSyndicate.setInfo(FactionInfo.TheSyndicateInfo);
|
||||
if (factionExists("The Syndicate")) {
|
||||
TheSyndicate.favor = Factions["The Syndicate"].favor;
|
||||
delete Factions["The Syndicate"];
|
||||
}
|
||||
AddToFactions(TheSyndicate);
|
||||
resetFaction(TheSyndicate);
|
||||
|
||||
var Silhouette = new Faction("Silhouette");
|
||||
var Silhouette = new Faction("Silhouette");
|
||||
Silhouette.setInfo(FactionInfo.SilhouetteInfo);
|
||||
if (factionExists("Silhouette")) {
|
||||
Silhouette.favor = Factions["Silhouette"].favor;
|
||||
delete Factions["Silhouette"];
|
||||
}
|
||||
AddToFactions(Silhouette);
|
||||
resetFaction(Silhouette);
|
||||
|
||||
var Tetrads = new Faction("Tetrads"); //Low-medium level asian crime gang
|
||||
var Tetrads = new Faction("Tetrads"); //Low-medium level asian crime gang
|
||||
Tetrads.setInfo(FactionInfo.TetradsInfo);
|
||||
if (factionExists("Tetrads")) {
|
||||
Tetrads.favor = Factions["Tetrads"].favor;
|
||||
delete Factions["Tetrads"];
|
||||
}
|
||||
AddToFactions(Tetrads);
|
||||
resetFaction(Tetrads);
|
||||
|
||||
var SlumSnakes = new Faction("Slum Snakes"); //Low level crime gang
|
||||
var SlumSnakes = new Faction("Slum Snakes"); //Low level crime gang
|
||||
SlumSnakes.setInfo(FactionInfo.SlumSnakesInfo);
|
||||
if (factionExists("Slum Snakes")) {
|
||||
SlumSnakes.favor = Factions["Slum Snakes"].favor;
|
||||
delete Factions["Slum Snakes"];
|
||||
}
|
||||
AddToFactions(SlumSnakes);
|
||||
resetFaction(SlumSnakes);
|
||||
|
||||
//Earlygame factions - factions the player will prestige with early on that don't
|
||||
//belong in other categories
|
||||
var Netburners = new Faction("Netburners");
|
||||
var Netburners = new Faction("Netburners");
|
||||
Netburners.setInfo(FactionInfo.NetburnersInfo);
|
||||
if (factionExists("Netburners")) {
|
||||
Netburners.favor = Factions["Netburners"].favor;
|
||||
delete Factions["Netburners"];
|
||||
}
|
||||
AddToFactions(Netburners);
|
||||
resetFaction(Netburners);
|
||||
|
||||
var TianDiHui = new Faction("Tian Di Hui"); //Society of the Heaven and Earth
|
||||
var TianDiHui = new Faction("Tian Di Hui"); //Society of the Heaven and Earth
|
||||
TianDiHui.setInfo(FactionInfo.TianDiHuiInfo);
|
||||
if (factionExists("Tian Di Hui")) {
|
||||
TianDiHui.favor = Factions["Tian Di Hui"].favor;
|
||||
delete Factions["Tian Di Hui"];
|
||||
}
|
||||
AddToFactions(TianDiHui);
|
||||
resetFaction(TianDiHui);
|
||||
|
||||
var CyberSec = new Faction("CyberSec");
|
||||
var CyberSec = new Faction("CyberSec");
|
||||
CyberSec.setInfo(FactionInfo.CyberSecInfo);
|
||||
if (factionExists("CyberSec")) {
|
||||
CyberSec.favor = Factions["CyberSec"].favor;
|
||||
delete Factions["CyberSec"];
|
||||
resetFaction(CyberSec);
|
||||
|
||||
//Special Factions
|
||||
var Bladeburners = new Faction("Bladeburners");
|
||||
Bladeburners.setInfo(FactionInfo.BladeburnersInfo);
|
||||
resetFaction(Bladeburners);
|
||||
}
|
||||
|
||||
//Resets a faction during (re-)initialization. Saves the favor in the new
|
||||
//Faction object and deletes the old Faction Object from "Factions". Then
|
||||
//reinserts the new Faction object
|
||||
function resetFaction(newFactionObject) {
|
||||
if (!(newFactionObject instanceof Faction)) {
|
||||
throw new Error("Invalid argument 'newFactionObject' passed into resetFaction()");
|
||||
}
|
||||
AddToFactions(CyberSec);
|
||||
var factionName = newFactionObject.name;
|
||||
if (factionExists(factionName)) {
|
||||
newFactionObject.favor = Factions[factionName].favor;
|
||||
delete Factions[factionName];
|
||||
}
|
||||
AddToFactions(newFactionObject);
|
||||
}
|
||||
|
||||
function inviteToFaction(faction) {
|
||||
if (Settings.SuppressFactionInvites) {
|
||||
faction.alreadyInvited = true;
|
||||
Player.factionInvitations.push(faction.name);
|
||||
Engine.loadFactionsContent();
|
||||
if (Engine.currentPage === Engine.Page.Factions) {
|
||||
Engine.loadFactionsContent();
|
||||
}
|
||||
} else {
|
||||
factionInvitationBoxCreate(faction);
|
||||
}
|
||||
@ -879,6 +777,12 @@ function displayFactionContent(factionName) {
|
||||
fieldWorkDiv.style.display = "none";
|
||||
securityWorkDiv.style.display = "none";
|
||||
break;
|
||||
case "Bladeburners":
|
||||
hackMissionDiv.style.display = "none";
|
||||
hackDiv.style.display = "none";
|
||||
fieldWorkDiv.style.display = "none";
|
||||
securityWorkDiv.style.display = "none";
|
||||
break;
|
||||
default:
|
||||
console.log("Faction does not exist");
|
||||
break;
|
||||
|
@ -116,7 +116,7 @@ let FactionInfo = {
|
||||
|
||||
SilhouetteInfo: "Corporations have filled the void of power left behind by the collapse of Western government. The issue is they've become so big " +
|
||||
"that you don't know who they're working for. And if you're employed at one of these corporations, you don't even know who you're working " +
|
||||
"for. <br><br>" +
|
||||
"for.\n\n" +
|
||||
"That's terror. Terror, fear, and corruption. All born into the system, all propagated by the system.",
|
||||
|
||||
TetradsInfo: "Following the Mandate of Heaven and Carrying out the Way",
|
||||
@ -134,6 +134,10 @@ let FactionInfo = {
|
||||
"dominated by the internet, society approaches the brink of total chaos. " +
|
||||
"We serve only to protect society, to protect humanity, to protect the world from its imminent collapse.",
|
||||
|
||||
//Special Factions
|
||||
BladeburnersInfo: "It's too bad they won't live. But then again, who does?<br><br>" +
|
||||
"Note that for this faction, reputation can only be gained through Bladeburner actions. Completing " +
|
||||
"Bladeburner contracts/operations will increase your reputation.",
|
||||
}
|
||||
|
||||
export {FactionInfo};
|
||||
|
@ -133,6 +133,8 @@ let HelpTexts = {
|
||||
"ls | grep .script<br><br>" +
|
||||
"Alternatively, if you wanted to display all files with the word purchase in the filename, you could use: <br><br>" +
|
||||
"ls | grep purchase",
|
||||
lscpu: "lscpu<br>" +
|
||||
"Prints the number of CPU Cores the current server has",
|
||||
mem: "mem [script name] [-t] [num threads]<br>" +
|
||||
"Displays the amount of RAM needed to run the specified script with a single thread. The command can also be used to print " +
|
||||
"the amount of RAM needed to run a script with multiple threads using the '-t' flag. If the '-t' flag is specified, then " +
|
||||
|
@ -93,7 +93,7 @@ function initLiterature() {
|
||||
txt = "Synthetic androids, or Synthoids for short, are genetically engineered robots and, short of Augmentations, " +
|
||||
"are composed entirely of organic substances. For this reason, Synthoids are virtually identical to " +
|
||||
"humans in form, composition, and appearance.<br><br>" +
|
||||
"Synthoids were first designed and manufactured by OmniTek Incorporated sometime around the turn of the century. " +
|
||||
"Synthoids were first designed and manufactured by OmniTek Incorporated sometime around the middle of the century. " +
|
||||
"Their original purpose was to be used for manual labor and as emergency responders for disasters. As such, they " +
|
||||
"were initially programmed only for their specific tasks. Each iteration that followed improved upon the " +
|
||||
"intelligence and capabilities of the Synthoids. By the 6th iteration, called MK-VI, the Synthoids were " +
|
||||
|
@ -1,3 +1,4 @@
|
||||
import {Bladeburner} from "./Bladeburner.js";
|
||||
import {CompanyPositions, initCompanies,
|
||||
Companies, getJobRequirementText} from "./Company.js";
|
||||
import {Corporation} from "./CompanyManagement.js";
|
||||
@ -16,6 +17,7 @@ import {commitShopliftCrime, commitRobStoreCrime, commitMugCrime,
|
||||
determineCrimeChanceHeist} from "./Crimes.js";
|
||||
import {Engine} from "./engine.js";
|
||||
import {beginInfiltration} from "./Infiltration.js";
|
||||
import {hasBladeburnerSF} from "./NetscriptFunctions.js";
|
||||
import {Player} from "./Player.js";
|
||||
import {Server, AllServers, AddToAllServers} from "./Server.js";
|
||||
import {purchaseServer,
|
||||
@ -208,6 +210,8 @@ function displayLocationContent() {
|
||||
|
||||
var cityHallCreateCorporation = document.getElementById("location-cityhall-create-corporation");
|
||||
|
||||
var nsaBladeburner = document.getElementById("location-nsa-bladeburner");
|
||||
|
||||
var loc = Player.location;
|
||||
|
||||
returnToWorld.addEventListener("click", function() {
|
||||
@ -314,6 +318,7 @@ function displayLocationContent() {
|
||||
slumsHeist.style.display = "none";
|
||||
|
||||
cityHallCreateCorporation.style.display = "none";
|
||||
nsaBladeburner.style.display = "none";
|
||||
|
||||
//Check if the player is employed at this Location. If he is, display the "Work" button,
|
||||
//update the job title, etc.
|
||||
@ -720,8 +725,20 @@ function displayLocationContent() {
|
||||
networkEngineerJob.style.display = "block";
|
||||
securityJob.style.display = "block";
|
||||
agentJob.style.display = "block";
|
||||
setInfiltrateButton(infiltrate, Locations.Sector12NSA,
|
||||
1400, 40, 80, 7.2);
|
||||
if (Player.bitNodeN === 6 || hasBladeburnerSF === true) {
|
||||
if (Player.bladeburner instanceof Bladeburner) {
|
||||
//Note: Can't infiltrate NSA when part of bladeburner
|
||||
nsaBladeburner.innerText = "Enter Bladeburner Headquarters";
|
||||
} else {
|
||||
setInfiltrateButton(infiltrate, Locations.Sector12NSA,
|
||||
1400, 40, 80, 7.2);
|
||||
nsaBladeburner.innerText = "Apply to Bladeburner Division";
|
||||
}
|
||||
nsaBladeburner.style.display = "block";
|
||||
} else {
|
||||
setInfiltrateButton(infiltrate, Locations.Sector12NSA,
|
||||
1400, 40, 80, 7.2);
|
||||
}
|
||||
break;
|
||||
|
||||
case Locations.Sector12AlphaEnterprises:
|
||||
@ -1629,6 +1646,8 @@ function initLocationButtons() {
|
||||
|
||||
var cityHallCreateCorporation = document.getElementById("location-cityhall-create-corporation");
|
||||
|
||||
var nsaBladeburner = document.getElementById("location-nsa-bladeburner");
|
||||
|
||||
var hospitalTreatment = document.getElementById("location-hospital-treatment");
|
||||
|
||||
softwareJob.addEventListener("click", function() {
|
||||
@ -1939,6 +1958,23 @@ function initLocationButtons() {
|
||||
}
|
||||
});
|
||||
|
||||
nsaBladeburner.addEventListener("click", function() {
|
||||
if (Player.bladeburner && Player.bladeburner instanceof Bladeburner) {
|
||||
//Enter Bladeburner division
|
||||
Engine.loadBladeburnerContent();
|
||||
} else {
|
||||
//Apply for Bladeburner division
|
||||
if (Player.strength >= 100 && Player.defense >= 100 &&
|
||||
Player.dexterity >= 100 && Player.agility >= 100) {
|
||||
Player.bladeburner = new Bladeburner({new:true});
|
||||
dialogBoxCreate("You have been accepted into the Bladeburner division!");
|
||||
displayLocationContent();
|
||||
} else {
|
||||
dialogBoxCreate("Rejected! Please apply again when you have 100 of each combat stat (str, def, dex, agi)");
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
hospitalTreatment.addEventListener("click", function() {
|
||||
if (Player.hp < 0) {Player.hp = 0;}
|
||||
var price = (Player.max_hp - Player.hp) * CONSTANTS.HospitalCostPerHp;
|
||||
|
@ -317,7 +317,6 @@ function evaluate(exp, workerScript) {
|
||||
});
|
||||
break;
|
||||
case "ThrowStatement":
|
||||
//return Promise.reject(makeRuntimeRejectMsg(workerScript))
|
||||
return evaluate(exp.argument, workerScript).then(function(res) {
|
||||
return Promise.reject(makeRuntimeRejectMsg(workerScript, res));
|
||||
});
|
||||
|
@ -65,11 +65,14 @@ import {yesNoBoxClose, yesNoBoxGetYesButton,
|
||||
yesNoBoxGetNoButton, yesNoBoxCreate,
|
||||
yesNoBoxOpen} from "../utils/YesNoBox.js";
|
||||
|
||||
var hasSingularitySF=false, //Source-File 4
|
||||
var hasCorporationSF=false, //Source-File 3
|
||||
hasSingularitySF=false, //Source-File 4
|
||||
hasAISF=false, //Source-File 5
|
||||
hasBn11SF=false,
|
||||
hasBladeburnerSF=false, //Source-File 6
|
||||
hasWallStreetSF=false, //Source-File 8
|
||||
hasCorporationSF=false; //Source-File 3
|
||||
hasBn11SF=false; //Source-File 11
|
||||
|
||||
|
||||
|
||||
var singularitySFLvl=1, wallStreetSFLvl=1;
|
||||
|
||||
@ -86,6 +89,9 @@ function initSingularitySFFlags() {
|
||||
if (Player.sourceFiles[i].n === 5) {
|
||||
hasAISF = true;
|
||||
}
|
||||
if (Player.sourceFiles[i].n === 6) {
|
||||
hasBladeburnerSF = true;
|
||||
}
|
||||
if (Player.sourceFiles[i].n === 8) {
|
||||
hasWallStreetSF = true;
|
||||
wallStreetSFLvl = Player.sourceFiles[i].lvl;
|
||||
@ -3562,5 +3568,5 @@ function NetscriptFunctions(workerScript) {
|
||||
}
|
||||
}
|
||||
|
||||
export {NetscriptFunctions, initSingularitySFFlags, hasSingularitySF, hasBn11SF, hasWallStreetSF, hasCorporationSF,
|
||||
wallStreetSFLvl};
|
||||
export {NetscriptFunctions, initSingularitySFFlags, hasSingularitySF, hasBn11SF,
|
||||
hasWallStreetSF, wallStreetSFLvl, hasCorporationSF, hasAISF, hasBladeburnerSF};
|
||||
|
@ -14,7 +14,7 @@ import {Factions, Faction,
|
||||
displayFactionContent} from "./Faction.js";
|
||||
import {Gang, resetGangs} from "./Gang.js";
|
||||
import {Locations} from "./Location.js";
|
||||
import {hasBn11SF, hasWallStreetSF} from "./NetscriptFunctions.js";
|
||||
import {hasBn11SF, hasWallStreetSF,hasAISF} from "./NetscriptFunctions.js";
|
||||
import {AllServers, Server, AddToAllServers} from "./Server.js";
|
||||
import {SpecialServerIps, SpecialServerNames} from "./SpecialServerIps.js";
|
||||
import {SourceFiles, applySourceFile} from "./SourceFile.js";
|
||||
@ -179,6 +179,13 @@ function PlayerObject() {
|
||||
//Corporation
|
||||
this.corporation = 0;
|
||||
|
||||
//Bladeburner
|
||||
this.bladeburner = 0;
|
||||
this.bladeburner_max_stamina_mult = 1;
|
||||
this.bladeburner_stamina_gain_mult = 1;
|
||||
this.bladeburner_analysis_mult = 1; //Field Analysis Only
|
||||
this.bladeburner_success_chance_mult = 1;
|
||||
|
||||
//bitnode
|
||||
this.bitNodeN = 1;
|
||||
|
||||
@ -288,6 +295,8 @@ PlayerObject.prototype.prestigeAugmentation = function() {
|
||||
|
||||
this.hacknetNodes.length = 0;
|
||||
this.totalHacknetNodeProduction = 0;
|
||||
|
||||
this.bladeburner = 0;
|
||||
}
|
||||
|
||||
PlayerObject.prototype.prestigeSourceFile = function() {
|
||||
@ -378,6 +387,9 @@ PlayerObject.prototype.prestigeSourceFile = function() {
|
||||
if (this.bitNodeN === 3) {this.money = new Decimal(150e9);}
|
||||
this.corporation = 0;
|
||||
|
||||
//Reset Bladeburner
|
||||
this.bladeburner = 0;
|
||||
|
||||
//BitNode 8: Ghost of Wall Street
|
||||
if (this.bitNodeN === 8) {this.money = new Decimal(100000000);}
|
||||
if (this.bitNodeN === 8 || hasWallStreetSF) {
|
||||
@ -398,14 +410,12 @@ PlayerObject.prototype.getHomeComputer = function() {
|
||||
}
|
||||
|
||||
//Calculates skill level based on experience. The same formula will be used for every skill
|
||||
// At the maximum possible exp (MAX_INT = 9007199254740991), the hacking skill will be 1796 TODO REcalculate this
|
||||
// Gets to level 1000 hacking skill at (TODO Determine this)
|
||||
PlayerObject.prototype.calculateSkill = function(exp) {
|
||||
return Math.max(Math.floor(32 * Math.log(exp + 534.5) - 200), 1);
|
||||
}
|
||||
|
||||
PlayerObject.prototype.updateSkillLevels = function() {
|
||||
this.hacking_skill = Math.floor(this.calculateSkill(this.hacking_exp) * this.hacking_mult);
|
||||
this.hacking_skill = Math.max(1, Math.floor(this.calculateSkill(this.hacking_exp) * this.hacking_mult * BitNodeMultipliers.HackingLevelMultiplier));
|
||||
this.strength = Math.floor(this.calculateSkill(this.strength_exp) * this.strength_mult);
|
||||
this.defense = Math.floor(this.calculateSkill(this.defense_exp) * this.defense_mult);
|
||||
this.dexterity = Math.floor(this.calculateSkill(this.dexterity_exp) * this.dexterity_mult);
|
||||
@ -456,6 +466,11 @@ PlayerObject.prototype.resetMultipliers = function() {
|
||||
this.hacknet_node_level_cost_mult = 1;
|
||||
|
||||
this.work_money_mult = 1;
|
||||
|
||||
this.bladeburner_max_stamina_mult = 1;
|
||||
this.bladeburner_stamina_gain_mult = 1;
|
||||
this.bladeburner_analysis_mult = 1;
|
||||
this.bladeburner_success_chance_mult = 1;
|
||||
}
|
||||
|
||||
//Calculates the chance of hacking a server
|
||||
@ -601,20 +616,25 @@ PlayerObject.prototype.gainIntelligenceExp = function(exp) {
|
||||
if (isNaN(exp)) {
|
||||
console.log("ERROR: NaN passed into Player.gainIntelligenceExp()"); return;
|
||||
}
|
||||
var hasBn = false;
|
||||
for (var i = 0; i < this.sourceFiles.length; ++i) {
|
||||
if (this.sourceFiles[i].n === 5) {
|
||||
hasBn = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (hasBn || this.intelligence > 0) {
|
||||
if (hasAISF || this.intelligence > 0) {
|
||||
this.intelligence_exp += exp;
|
||||
} else {
|
||||
console.log("Not gaining intelligence experience bc it hasn't been unlocked yet");
|
||||
}
|
||||
}
|
||||
|
||||
//Given a string expression like "str" or "strength", returns the given stat
|
||||
PlayerObject.prototype.queryStatFromString = function(str) {
|
||||
var tempStr = str.toLowerCase();
|
||||
if (tempStr.includes("hack")) {return Player.hacking_skill;}
|
||||
if (tempStr.includes("str")) {return Player.strength;}
|
||||
if (tempStr.includes("def")) {return Player.defense;}
|
||||
if (tempStr.includes("dex")) {return Player.dexterity;}
|
||||
if (tempStr.includes("agi")) {return Player.agility;}
|
||||
if (tempStr.includes("cha")) {return Player.charisma;}
|
||||
if (tempStr.includes("int")) {return Player.intelligence;}
|
||||
}
|
||||
|
||||
/******* Working functions *******/
|
||||
PlayerObject.prototype.resetWorkStatus = function() {
|
||||
this.workHackExpGainRate = 0;
|
||||
|
@ -2,6 +2,7 @@ import {deleteActiveScriptsItem} from "./ActiveScriptsUI.js";
|
||||
import {Augmentations, augmentationExists,
|
||||
initAugmentations, AugmentationNames} from "./Augmentations.js";
|
||||
import {initBitNodeMultipliers} from "./BitNode.js";
|
||||
import {writeCinematicText} from "./CinematicText.js";
|
||||
import {Companies, Company, initCompanies} from "./Company.js";
|
||||
import {Programs} from "./CreateProgram.js";
|
||||
import {Engine} from "./engine.js";
|
||||
@ -28,6 +29,10 @@ import {initStockMarket, initSymbolToStockMap,
|
||||
import {Terminal, postNetburnerText} from "./Terminal.js";
|
||||
import Decimal from '../utils/decimal.js';
|
||||
import {dialogBoxCreate} from "../utils/DialogBox.js";
|
||||
import {createPopup, createElement,
|
||||
removeElementById, exceptionAlert} from "../utils/HelperFunctions.js";
|
||||
import {yesNoBoxCreate, yesNoBoxGetYesButton,
|
||||
yesNoBoxGetNoButton, yesNoBoxClose} from "../utils/YesNoBox.js";
|
||||
|
||||
//Prestige by purchasing augmentation
|
||||
function prestigeAugmentation() {
|
||||
@ -118,6 +123,9 @@ function prestigeAugmentation() {
|
||||
}
|
||||
}
|
||||
|
||||
//Reset Bladeburner
|
||||
Player.bladeburner = null;
|
||||
|
||||
//BitNode 8: Ghost of Wall Street
|
||||
if (Player.bitNodeN === 8) {Player.money = new Decimal(100e6);}
|
||||
if (Player.bitNodeN === 8 || hasWallStreetSF) {
|
||||
@ -243,6 +251,7 @@ function prestigeSourceFile() {
|
||||
Player.gang = null;
|
||||
deleteGangDisplayContent();
|
||||
Player.corporation = null;
|
||||
Player.bladeburner = null;
|
||||
|
||||
//BitNode 3: Corporatocracy
|
||||
if (Player.bitNodeN === 3) {
|
||||
@ -252,6 +261,50 @@ function prestigeSourceFile() {
|
||||
"Read it if you need help getting started with Corporations!");
|
||||
}
|
||||
|
||||
//BitNode 6: Bladeburner
|
||||
if (Player.bitNodeN === 6) {
|
||||
var cinematicText = ["In the middle of the 21st century, OmniTek Incorporated advanced robot evolution " +
|
||||
"with their Synthoids (synthetic androids), a being virtually identical to a human.",
|
||||
"------",
|
||||
"Their sixth-generation Synthoids, called MK-VI, were stronger, faster, and more " +
|
||||
"intelligent than humans. Many argued that the MK-VI Synthoids were the first " +
|
||||
"example of sentient AI.",
|
||||
"------",
|
||||
"Unfortunately, in 2070 a terrorist group called Ascendis Totalis hacked into OmniTek and " +
|
||||
"uploaded a rogue AI into their Synthoid manufacturing facilities.",
|
||||
"------",
|
||||
"The MK-VI Synthoids infected by the rogue AI turned hostile toward humanity, initiating " +
|
||||
"the deadliest conflict in human history. This dark chapter is now known as the Synthoid Uprising.",
|
||||
"------",
|
||||
"In the aftermath of the Uprising, further manufacturing of Synthoids with advanced AI " +
|
||||
"was banned. MK-VI Synthoids that did not have the rogue Ascendis Totalis AI were " +
|
||||
"allowed to continue their existence.",
|
||||
"------",
|
||||
"The intelligence community believes that not all of the rogue MK-VI Synthoids from the Uprising were " +
|
||||
"found and destroyed, and that many of them are blending in as normal humans in society today. " +
|
||||
"As a result, many nations have created Bladeburner divisions, special units that are tasked with " +
|
||||
"investigating and dealing with Synthoid threats."];
|
||||
writeCinematicText(cinematicText).then(function() {
|
||||
var popupId = "bladeburner-bitnode-start-nsa-notification";
|
||||
var txt = createElement("p", {
|
||||
innerText:"Visit the National Security Agency (NSA) to apply for their Bladeburner " +
|
||||
"division! You will need 100 of each combat stat before doing this."
|
||||
})
|
||||
var brEl = createElement("br");
|
||||
var okBtn = createElement("a", {
|
||||
class:"a-link-button", innerText:"Got it!", padding:"8px",
|
||||
clickListener:()=>{
|
||||
removeElementById(popupId);
|
||||
return false;
|
||||
}
|
||||
});
|
||||
createPopup(popupId, [txt, brEl, okBtn]);
|
||||
}).catch(function(e) {
|
||||
exceptionAlert(e);
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
//Gain int exp
|
||||
Player.gainIntelligenceExp(5);
|
||||
}
|
||||
|
@ -208,7 +208,7 @@ function loadBitVerse(destroyedBitNodeNum, flume=false) {
|
||||
var elemId = "bitnode-" + i.toString();
|
||||
var elem = clearEventListeners(elemId);
|
||||
if (elem == null) {return;}
|
||||
if (i === 1 || i === 2 || i === 3 || i === 4 || i === 5 || i === 8 || i === 11) {
|
||||
if (i === 1 || i === 2 || i === 3 || i === 4 || i === 5 || i === 6 || i === 8 || i === 11) {
|
||||
elem.addEventListener("click", function() {
|
||||
var bitNodeKey = "BitNode" + i;
|
||||
var bitNode = BitNodes[bitNodeKey];
|
||||
|
@ -18,7 +18,8 @@ import {loadSpecialServerIps, SpecialServerIps} from "./SpecialServerIps.js";
|
||||
import {loadStockMarket, StockMarket} from "./StockMarket.js";
|
||||
import {dialogBoxCreate} from "../utils/DialogBox.js";
|
||||
import {gameOptionsBoxClose} from "../utils/GameOptions.js";
|
||||
import {clearEventListeners} from "../utils/HelperFunctions.js";
|
||||
import {clearEventListeners, createElement,
|
||||
createPopup, removeElementById} from "../utils/HelperFunctions.js";
|
||||
import {Reviver, Generic_toJSON,
|
||||
Generic_fromJSON} from "../utils/JSONReviver.js";
|
||||
import {formatNumber} from "../utils/StringHelperFunctions.js";
|
||||
@ -442,8 +443,18 @@ function loadImportedGame(saveObj, saveString) {
|
||||
}
|
||||
}
|
||||
|
||||
dialogBoxCreate("Imported game! I would suggest saving the game and then reloading the page " +
|
||||
"to make sure everything runs smoothly");
|
||||
var popupId = "import-game-restart-game-notice";
|
||||
var txt = createElement("p", {
|
||||
innerText:"Imported game! I would suggest saving the game and then reloading the page " +
|
||||
"to make sure everything runs smoothly"
|
||||
});
|
||||
var gotitBtn = createElement("a", {
|
||||
class:"a-link-button", float:"right", padding:"6px", innerText:"Got it!",
|
||||
clickListener:()=>{
|
||||
removeElementById(popupId);
|
||||
}
|
||||
});
|
||||
createPopup(popupId, [txt, gotitBtn]);
|
||||
gameOptionsBoxClose();
|
||||
|
||||
//Re-start game
|
||||
|
@ -46,7 +46,11 @@ function initSourceFiles() {
|
||||
"Level 1: 4%<br>" +
|
||||
"Level 2: 6%<br>" +
|
||||
"Level 3: 7%");
|
||||
SourceFiles["SourceFile6"] = new SourceFile(6);
|
||||
SourceFiles["SourceFile6"] = new SourceFile(6, "This Source-File allows you to access the NSA's Bladeburner Division in other " +
|
||||
"BitNodes. In addition, this Source-File will raise the experience gain rate of all your combat stats by:<br><br>" +
|
||||
"Level 1: 8%<br>" +
|
||||
"Level 2: 12%<br>" +
|
||||
"Level 3: 14%");
|
||||
SourceFiles["SourceFile7"] = new SourceFile(7);
|
||||
SourceFiles["SourceFile8"] = new SourceFile(8, "This Source-File grants the following benefits:<br><br>" +
|
||||
"Level 1: Permanent access to WSE and TIX API<br>" +
|
||||
@ -149,6 +153,17 @@ function applySourceFile(srcFile) {
|
||||
Player.hacking_mult *= incMult;
|
||||
Player.hacking_exp_mult *= incMult;
|
||||
break;
|
||||
case 6: //Bladeburner
|
||||
var mult = 0;
|
||||
for (var i = 0; i < srcFile.lvl; ++i) {
|
||||
mult += (8 / (Math.pow(2, i)));
|
||||
}
|
||||
var incMult = 1 + (mult / 100);
|
||||
Player.strength_exp_mult *= incMult;
|
||||
Player.defense_exp_mult *= incMult;
|
||||
Player.dexterity_exp_mult *= incMult;
|
||||
Player.agility_exp_mult *= incMult;
|
||||
break;
|
||||
case 8: //Ghost of Wall Street
|
||||
var mult = 0;
|
||||
for (var i = 0; i < srcFile.lvl; ++i) {
|
||||
|
@ -406,7 +406,6 @@ function initSymbolToStockMap() {
|
||||
}
|
||||
|
||||
function stockMarketCycle() {
|
||||
console.log("Cycling the Stock Market");
|
||||
for (var name in StockMarket) {
|
||||
if (StockMarket.hasOwnProperty(name)) {
|
||||
var stock = StockMarket[name];
|
||||
|
@ -72,7 +72,7 @@ function postNetburnerText() {
|
||||
|
||||
|
||||
//Key Codes
|
||||
let KEY = {
|
||||
var KEY = {
|
||||
TAB: 9,
|
||||
ENTER: 13,
|
||||
CTRL: 17,
|
||||
@ -2025,4 +2025,4 @@ let Terminal = {
|
||||
}
|
||||
};
|
||||
|
||||
export {postNetburnerText, post, Terminal};
|
||||
export {postNetburnerText, post, Terminal, KEY};
|
||||
|
@ -1,7 +1,8 @@
|
||||
import {dialogBoxCreate} from "../utils/DialogBox.js";
|
||||
import {gameOptionsBoxOpen, gameOptionsBoxClose}from "../utils/GameOptions.js";
|
||||
import {clearEventListeners, createElement,
|
||||
removeChildrenFromElement} from "../utils/HelperFunctions.js";
|
||||
removeChildrenFromElement,
|
||||
exceptionAlert} from "../utils/HelperFunctions.js";
|
||||
import numeral from "../utils/numeral.min.js";
|
||||
import {formatNumber,
|
||||
convertTimeMsToTimeElapsedString} from "../utils/StringHelperFunctions.js";
|
||||
@ -15,6 +16,8 @@ import {Augmentations, installAugmentations,
|
||||
displayAugmentationsContent} from "./Augmentations.js";
|
||||
import {BitNodes, initBitNodes,
|
||||
initBitNodeMultipliers} from "./BitNode.js";
|
||||
import {Bladeburner} from "./Bladeburner.js";
|
||||
import {cinematicTextFlag} from "./CinematicText.js";
|
||||
import {CompanyPositions, initCompanies} from "./Company.js";
|
||||
import {Corporation} from "./CompanyManagement.js";
|
||||
import {CONSTANTS} from "./Constants.js";
|
||||
@ -73,7 +76,7 @@ import {Terminal, postNetburnerText, post} from "./Terminal.js";
|
||||
* Alt-o - Options
|
||||
*/
|
||||
$(document).keydown(function(e) {
|
||||
if (!Player.isWorking && !redPillFlag && !inMission) {
|
||||
if (!Player.isWorking && !redPillFlag && !inMission && !cinematicTextFlag) {
|
||||
if (e.keyCode == 84 && e.altKey) {
|
||||
e.preventDefault();
|
||||
Engine.loadTerminalContent();
|
||||
@ -185,6 +188,7 @@ let Engine = {
|
||||
locationContent: null,
|
||||
workInProgressContent: null,
|
||||
redPillContent: null,
|
||||
cinematicTextContent: null,
|
||||
missionContent: null,
|
||||
|
||||
//Character info
|
||||
@ -207,11 +211,13 @@ let Engine = {
|
||||
Location: "Location",
|
||||
workInProgress: "WorkInProgress",
|
||||
RedPill: "RedPill",
|
||||
CinematicText: "CinematicText",
|
||||
Infiltration: "Infiltration",
|
||||
StockMarket: "StockMarket",
|
||||
Gang: "Gang",
|
||||
Mission: "Mission",
|
||||
Corporation: "Corporation",
|
||||
Bladeburner: "Bladeburner",
|
||||
},
|
||||
currentPage: null,
|
||||
|
||||
@ -375,6 +381,14 @@ let Engine = {
|
||||
Engine.currentPage = Engine.Page.RedPill;
|
||||
},
|
||||
|
||||
loadCinematicTextContent: function() {
|
||||
Engine.hideAllContent();
|
||||
var mainMenu = document.getElementById("mainmenu-container");
|
||||
mainMenu.style.visibility = "hidden";
|
||||
Engine.Display.cinematicTextContent.style.display = "block";
|
||||
Engine.currentPage = Engine.Page.CinematicText;
|
||||
},
|
||||
|
||||
loadInfiltrationContent: function() {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.infiltrationContent.style.display = "block";
|
||||
@ -416,6 +430,18 @@ let Engine = {
|
||||
}
|
||||
},
|
||||
|
||||
loadBladeburnerContent: function() {
|
||||
if (Player.bladeburner instanceof Bladeburner) {
|
||||
try {
|
||||
Engine.hideAllContent();
|
||||
Engine.currentPage = Engine.Page.Bladeburner;
|
||||
Player.bladeburner.createContent();
|
||||
} catch(e) {
|
||||
exceptionAlert(e);
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
//Helper function that hides all content
|
||||
hideAllContent: function() {
|
||||
Engine.Display.terminalContent.style.display = "none";
|
||||
@ -433,6 +459,7 @@ let Engine = {
|
||||
Engine.Display.locationContent.style.display = "none";
|
||||
Engine.Display.workInProgressContent.style.display = "none";
|
||||
Engine.Display.redPillContent.style.display = "none";
|
||||
Engine.Display.cinematicTextContent.style.display = "none";
|
||||
Engine.Display.infiltrationContent.style.display = "none";
|
||||
Engine.Display.stockMarketContent.style.display = "none";
|
||||
Engine.Display.missionContent.style.display = "none";
|
||||
@ -444,6 +471,10 @@ let Engine = {
|
||||
Player.corporation.clearUI();
|
||||
}
|
||||
|
||||
if (Player.bladeburner instanceof Bladeburner) {
|
||||
Player.bladeburner.clearContent();
|
||||
}
|
||||
|
||||
//Location lists
|
||||
Engine.aevumLocationsList.style.display = "none";
|
||||
Engine.chongqingLocationsList.style.display = "none";
|
||||
@ -844,6 +875,10 @@ let Engine = {
|
||||
Player.corporation.storeCycles(numCycles);
|
||||
}
|
||||
|
||||
if (Player.bladeburner instanceof Bladeburner) {
|
||||
Player.bladeburner.storeCycles(numCycles);
|
||||
}
|
||||
|
||||
//Counters
|
||||
Engine.decrementAllCounters(numCycles);
|
||||
Engine.checkCounters();
|
||||
@ -874,7 +909,7 @@ let Engine = {
|
||||
messages: 150,
|
||||
stockTick: 30, //Update stock prices
|
||||
sCr: 1500,
|
||||
corpProcess: 5,
|
||||
mechanicProcess: 5, //Processes certain mechanics (Corporation, Bladeburner)
|
||||
},
|
||||
|
||||
decrementAllCounters: function(numCycles = 1) {
|
||||
@ -998,11 +1033,19 @@ let Engine = {
|
||||
Engine.Counters.sCr = 1500;
|
||||
}
|
||||
|
||||
if (Engine.Counters.corpProcess <= 0) {
|
||||
if (Engine.Counters.mechanicProcess <= 0) {
|
||||
if (Player.corporation instanceof Corporation) {
|
||||
Player.corporation.process();
|
||||
}
|
||||
Engine.Counters.corpProcess = 5;
|
||||
if (Player.bladeburner instanceof Bladeburner) {
|
||||
try {
|
||||
Player.bladeburner.process();
|
||||
} catch(e) {
|
||||
exceptionAlert("Exception caught in Bladeburner.process(): " + e);
|
||||
}
|
||||
|
||||
}
|
||||
Engine.Counters.mechanicProcess = 5;
|
||||
}
|
||||
},
|
||||
|
||||
@ -1186,6 +1229,11 @@ let Engine = {
|
||||
Player.gang.process(numCyclesOffline);
|
||||
}
|
||||
|
||||
//Bladeburner offline progress
|
||||
if (Player.bladeburner instanceof Bladeburner) {
|
||||
Player.bladeburner.storeCycles(numCyclesOffline);
|
||||
}
|
||||
|
||||
//Update total playtime
|
||||
var time = numCyclesOffline * Engine._idleSpeed;
|
||||
if (Player.totalPlaytime == null) {Player.totalPlaytime = 0;}
|
||||
@ -1340,9 +1388,12 @@ let Engine = {
|
||||
|
||||
//Red Pill / Hack World Daemon
|
||||
Engine.Display.redPillContent = document.getElementById("red-pill-container");
|
||||
//Engine.Display.redPillContent.style.visibility = "hidden";
|
||||
Engine.Display.redPillContent.style.display = "none";
|
||||
|
||||
//Cinematic Text
|
||||
Engine.Display.cinematicTextContent = document.getElementById("cinematic-text-container");
|
||||
Engine.Display.cinematicTextContent.style.display = "none";
|
||||
|
||||
//Init Location buttons
|
||||
initLocationButtons();
|
||||
|
||||
|
@ -11,6 +11,14 @@ function sizeOfObject(obj) {
|
||||
return size;
|
||||
}
|
||||
|
||||
function clearObject(obj) {
|
||||
for (var key in obj) {
|
||||
if (obj.hasOwnProperty(key)) {
|
||||
delete obj[key];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Adds a random offset to a number within a certain percentage
|
||||
//e.g. addOffset(100, 5) will return anything from 95 to 105.
|
||||
//The percentage argument must be between 0 and 100;
|
||||
@ -49,7 +57,7 @@ function removeElementById(id) {
|
||||
}
|
||||
|
||||
function removeElement(elem) {
|
||||
if (elem == null) {return;}
|
||||
if (elem == null || !(elem instanceof Element)) {return;}
|
||||
while(elem.firstChild) {elem.removeChild(elem.firstChild);}
|
||||
elem.parentNode.removeChild(elem);
|
||||
}
|
||||
@ -70,6 +78,7 @@ function createElement(type, params={}) {
|
||||
var el = document.createElement(type);
|
||||
if (params.id) {el.id = params.id;}
|
||||
if (params.class) {el.className = params.class;}
|
||||
if (params.name) {el.name = params.name;}
|
||||
if (params.innerHTML) {el.innerHTML = params.innerHTML;}
|
||||
if (params.innerText) {el.innerText = params.innerText;}
|
||||
if (params.value) {el.value = params.value;}
|
||||
@ -96,7 +105,7 @@ function createElement(type, params={}) {
|
||||
if (params.pattern) {el.pattern = params.pattern;}
|
||||
if (params.maxLength) {el.maxLength = params.maxLength;}
|
||||
if (params.placeholder) {el.placeholder = params.placeholder;}
|
||||
if (params.tooltip) {
|
||||
if (params.tooltip && params.tooltip !== "") {
|
||||
el.className += " tooltip";
|
||||
el.appendChild(createElement("span", {
|
||||
class:"tooltiptext",
|
||||
@ -111,6 +120,7 @@ function createElement(type, params={}) {
|
||||
}
|
||||
if (params.href) {el.href = params.href;}
|
||||
if (params.target) {el.target = params.target;}
|
||||
if (params.tabIndex) {el.tabIndex = params.tabIndex;}
|
||||
if (params.clickListener) {
|
||||
el.addEventListener("click", params.clickListener);
|
||||
}
|
||||
@ -123,6 +133,9 @@ function createElement(type, params={}) {
|
||||
if (params.onkeyup) {
|
||||
el.addEventListener("keyup", params.onkeyup);
|
||||
}
|
||||
if (params.onfocus) {
|
||||
el.addEventListener("focus", params.onfocus);
|
||||
}
|
||||
return el;
|
||||
}
|
||||
|
||||
@ -174,6 +187,13 @@ function createAccordionElement(params) {
|
||||
return [li, hdr, panel];
|
||||
}
|
||||
|
||||
//Appends n line breaks (as children) to the Element el
|
||||
function appendLineBreaks(el, n) {
|
||||
for (var i = 0; i < n; ++i) {
|
||||
el.appendChild(createElement("br"));
|
||||
}
|
||||
}
|
||||
|
||||
function clearSelector(selector) {
|
||||
for (var i = selector.options.length - 1; i >= 0; --i) {
|
||||
selector.remove(i);
|
||||
@ -210,13 +230,34 @@ function powerOfTwo(n) {
|
||||
|
||||
function exceptionAlert(e) {
|
||||
dialogBoxCreate("Caught an exception: " + e + "<br><br>" +
|
||||
"Filename: " + e.fileName + "<br><br>" +
|
||||
"Line Number: " + e.lineNumber + "<br><br>" +
|
||||
"This is a bug, please report to game developer with this " +
|
||||
"message as well as details about how to reproduce the bug.<br><br>" +
|
||||
"If you want to be safe, I suggest refreshing the game WITHOUT saving so that your " +
|
||||
"safe doesn't get corrupted");
|
||||
}
|
||||
|
||||
export {sizeOfObject, addOffset, clearEventListeners, getRandomInt,
|
||||
/*Creates a graphical "progress bar"
|
||||
* e.g.: [||||---------------]
|
||||
* params:
|
||||
* @totalTicks - Total number of ticks in progress bar. Preferably a factor of 100
|
||||
* @progress - Current progress, taken as a decimal (i.e. 0.6 to represent 60%)
|
||||
*/
|
||||
function createProgressBarText(params={}) {
|
||||
//Default values
|
||||
var totalTicks = (params.totalTicks == null ? 20 : params.totalTicks);
|
||||
var progress = (params.progress == null ? 0 : params.progress);
|
||||
|
||||
var percentPerTick = 1 / totalTicks;
|
||||
var numTicks = Math.floor(progress / percentPerTick);
|
||||
var numDashes = totalTicks - numTicks;
|
||||
return "[" + Array(numTicks+1).join("|") + Array(numDashes+1).join("-") + "]";
|
||||
}
|
||||
|
||||
export {sizeOfObject, clearObject, addOffset, clearEventListeners, getRandomInt,
|
||||
compareArrays, printArray, powerOfTwo, clearEventListenersEl,
|
||||
removeElementById, removeElement, createElement, createAccordionElement,
|
||||
removeChildrenFromElement, createPopup, clearSelector, exceptionAlert};
|
||||
appendLineBreaks,
|
||||
removeChildrenFromElement, createPopup, clearSelector, exceptionAlert,
|
||||
createProgressBarText};
|
||||
|
Loading…
Reference in New Issue
Block a user