[chore] Introducing SCSS, renaming existing files.

Not utilizing any functionality yet, just setting up for refactorings.
This commit is contained in:
Steven Evans 2018-07-13 16:13:49 -04:00
parent 3faed7caf2
commit 9b5b997b6d
15 changed files with 2609 additions and 1377 deletions

1650
dist/engine.css vendored

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1485
package-lock.json generated

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@ -55,8 +55,10 @@
"mkdirp": "^0.5.1",
"mocha": "^3.2.0",
"mocha-lcov-reporter": "^1.0.0",
"node-sass": "^4.9.2",
"nsp": "^3.2.1",
"raw-loader": "~0.5.0",
"sass-loader": "^7.0.3",
"script-loader": "~0.7.0",
"should": "^11.1.1",
"simple-git": "^1.96.0",

@ -66,16 +66,16 @@ import {Terminal, postNetburnerText, post, KEY} from "./Terminal";
// These should really be imported with the module that is presenting that UI, but because they very much depend on the
// cascade order, we'll pull them all in here.
import "../css/styles.css";
import "../css/terminal.css";
import "../css/menupages.css";
import "../css/workinprogress.css";
import "../css/popupboxes.css";
import "../css/interactivetutorial.css";
import "../css/loader.css";
import "../css/missions.css";
import "../css/companymanagement.css";
import "../css/bladeburner.css";
import "../css/styles.scss";
import "../css/terminal.scss";
import "../css/menupages.scss";
import "../css/workinprogress.scss";
import "../css/popupboxes.scss";
import "../css/interactivetutorial.scss";
import "../css/loader.scss";
import "../css/missions.scss";
import "../css/companymanagement.scss";
import "../css/bladeburner.scss";
/* Shortcuts to navigate through the game
* Alt-t - Terminal

@ -39,12 +39,13 @@ module.exports = (env, argv) => ({
exclude: /node_modules/
},
{
test: /\.css$/,
test: /\.s?css$/,
use: [
MiniCssExtractPlugin.loader,
"css-loader"
"css-loader",
"sass-loader"
]
}
},
]
},
optimization: {