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https://github.com/bitburner-official/bitburner-src.git
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[chore] Introducing SCSS, renaming existing files.
Not utilizing any functionality yet, just setting up for refactorings.
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dist/engine.css
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dist/engine.css
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package-lock.json
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package-lock.json
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@ -55,8 +55,10 @@
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"mkdirp": "^0.5.1",
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"mocha": "^3.2.0",
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"mocha-lcov-reporter": "^1.0.0",
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"node-sass": "^4.9.2",
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"nsp": "^3.2.1",
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"raw-loader": "~0.5.0",
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"sass-loader": "^7.0.3",
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"script-loader": "~0.7.0",
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"should": "^11.1.1",
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"simple-git": "^1.96.0",
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@ -66,16 +66,16 @@ import {Terminal, postNetburnerText, post, KEY} from "./Terminal";
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// These should really be imported with the module that is presenting that UI, but because they very much depend on the
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// cascade order, we'll pull them all in here.
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import "../css/styles.css";
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import "../css/terminal.css";
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import "../css/menupages.css";
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import "../css/workinprogress.css";
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import "../css/popupboxes.css";
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import "../css/interactivetutorial.css";
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import "../css/loader.css";
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import "../css/missions.css";
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import "../css/companymanagement.css";
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import "../css/bladeburner.css";
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import "../css/styles.scss";
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import "../css/terminal.scss";
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import "../css/menupages.scss";
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import "../css/workinprogress.scss";
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import "../css/popupboxes.scss";
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import "../css/interactivetutorial.scss";
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import "../css/loader.scss";
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import "../css/missions.scss";
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import "../css/companymanagement.scss";
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import "../css/bladeburner.scss";
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/* Shortcuts to navigate through the game
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* Alt-t - Terminal
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@ -39,12 +39,13 @@ module.exports = (env, argv) => ({
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exclude: /node_modules/
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},
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{
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test: /\.css$/,
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test: /\.s?css$/,
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use: [
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MiniCssExtractPlugin.loader,
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"css-loader"
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"css-loader",
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"sass-loader"
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]
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}
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},
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]
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},
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optimization: {
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