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Save Aliases object. Fixed bug when buying Neuroflux Governor
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a3c104ca4e
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@ -1753,6 +1753,11 @@ applyAugmentation = function(aug, faction) {
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aug.owned = true;
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aug.factionInstalledBy = faction.name;
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if (aug.name == AugmentationNames.NeuroFluxGovernor &&
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Player.augmentations.indexOf(AugmentationNames.NeuroFluxGovernor) != -1) {
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//Already have this aug, just upgrade the level
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return;
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}
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Player.augmentations.push(aug.name);
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++Player.numAugmentations;
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}
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@ -43,7 +43,17 @@ loadGame = function(saveObj) {
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Factions = JSON.parse(saveObj.FactionsSave, Reviver);
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SpecialServerIps = JSON.parse(saveObj.SpecialServerIpsSave, Reviver);
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Augmentations = JSON.parse(saveObj.AugmentationsSave, Reviver);
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Aliases = JSON.parse(saveObj.AliasesSave, Reviver);
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if (saveObj.hasOwnProperty(AliasesSave)) {
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try {
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Aliases = JSON.parse(saveObj.AliasesSave, Reviver);
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} catch(e) {
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Aliases = {};
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}
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} else {
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Aliases = {};
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}
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return true;
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}
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@ -732,6 +732,13 @@ var Terminal = {
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}
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}
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break;
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case "scan-analyze":
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if (commandArray.length != 1) {
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post("Incorrect number of arguments. Usage: scan-analyze");
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} else {
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Terminal.executeScanAnalyzeCommand();
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}
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break;
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case "scp":
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//TODO
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break;
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@ -154,7 +154,6 @@ purchaseAugmentationBoxCreate = function(aug, fac) {
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}
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} else if (Player.money >= (aug.baseCost * fac.augmentationPriceMult)) {
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applyAugmentation(aug, fac);
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//TODO Make this text better
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dialogBoxCreate("You slowly drift to sleep as " + fac.name + "'s scientists put you under " +
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" in order to install the " + aug.name + " Augmentation. <br><br>" +
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"You wake up in your home...you feel different...");
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