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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-27 01:53:48 +01:00
fix faction screen size
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parent
06880c68e1
commit
9b94692942
@ -196,7 +196,6 @@ export class Roulette extends Game<IProps, IState> {
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if (playerWin && Math.random() > 0.9) {
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if (playerWin && Math.random() > 0.9) {
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playerWin = false;
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playerWin = false;
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while (this.state.strategy.match(n)) {
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while (this.state.strategy.match(n)) {
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console.log("er)");
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n = (n + 1) % 36;
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n = (n + 1) % 36;
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}
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}
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}
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}
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@ -28,7 +28,7 @@ type IProps = {
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const useStyles = makeStyles((theme: Theme) =>
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const useStyles = makeStyles((theme: Theme) =>
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createStyles({
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createStyles({
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noformat: {
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noformat: {
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whiteSpace: "pre",
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whiteSpace: "pre-wrap",
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},
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},
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}),
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}),
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);
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);
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@ -300,7 +300,7 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
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) : (
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) : (
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<Box display="flex" flexDirection="row" width="100%">
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<Box display="flex" flexDirection="row" width="100%">
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<SidebarRoot player={player} router={Router} page={page} />
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<SidebarRoot player={player} router={Router} page={page} />
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<Box className={classes.root} flexGrow={1} display="block" width="100%" px={1} height="100vh">
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<Box className={classes.root} flexGrow={1} display="block" px={1} height="100vh">
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{page === Page.Terminal ? (
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{page === Page.Terminal ? (
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<TerminalRoot terminal={terminal} router={Router} player={player} />
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<TerminalRoot terminal={terminal} router={Router} player={player} />
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) : page === Page.Sleeves ? (
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) : page === Page.Sleeves ? (
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@ -32,11 +32,11 @@ export function WorkInProgressRoot(): React.ReactElement {
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const faction = Factions[player.currentWorkFactionName];
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const faction = Factions[player.currentWorkFactionName];
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if (player.workType == CONSTANTS.WorkTypeFaction) {
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if (player.workType == CONSTANTS.WorkTypeFaction) {
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function cancel(): void {
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function cancel(): void {
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router.toFaction();
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router.toFaction(faction);
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player.finishFactionWork(true);
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player.finishFactionWork(true);
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}
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}
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function unfocus(): void {
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function unfocus(): void {
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router.toFaction();
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router.toFaction(faction);
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player.stopFocusing();
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player.stopFocusing();
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}
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}
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return (
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return (
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