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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 01:33:54 +01:00
Fixing my previous mistakes
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a6d4ef4147
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@ -37,7 +37,7 @@ export function NetscriptCodingContract(): InternalAPI<ICodingContract> {
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throw new Error("The answer provided was not a number, string, or array");
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// Convert answer to string.
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const answerStr = typeof answer === 'string' ? answer : JSON.stringify(answer);
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const answerStr = typeof answer === "string" ? answer : JSON.stringify(answer);
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const creward = contract.reward;
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if (creward === null) throw new Error("Somehow solved a contract that didn't have a reward");
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@ -5,8 +5,6 @@ import { applySleeveGains, Work, WorkType } from "./Work";
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import { CONSTANTS } from "../../../Constants";
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import { GeneralActions } from "../../../Bladeburner/data/GeneralActions";
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import { WorkStats } from "../../../Work/WorkStats";
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import { Contract } from "src/Bladeburner/Contract";
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import { Contracts } from "src/Bladeburner/data/Contracts";
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interface SleeveBladeburnerWorkParams {
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type: string;
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@ -38,20 +36,20 @@ export class SleeveBladeburnerWork extends Work {
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this.cyclesWorked += cycles;
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const actionIdent = player.bladeburner.getActionIdFromTypeAndName(this.actionType, this.actionName);
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if (!actionIdent) throw new Error(`Error getting ${this.actionName} action`);
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if (this.actionType === "Contracts"){
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const action=player.bladeburner.getActionObject(actionIdent);
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if (this.actionType === "Contracts") {
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const action = player.bladeburner.getActionObject(actionIdent);
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if (!action) throw new Error(`Error getting ${this.actionName} action object`);
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if (action.count<=0){
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if (action.count <= 0) {
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sleeve.stopWork(player);
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return 0;
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}
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}
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while (this.cyclesWorked > this.cyclesNeeded(player, sleeve)) {
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if (this.actionType === "Contracts"){
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const action=player.bladeburner.getActionObject(actionIdent);
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if (this.actionType === "Contracts") {
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const action = player.bladeburner.getActionObject(actionIdent);
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if (!action) throw new Error(`Error getting ${this.actionName} action object`);
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if (action.count<=0){
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if (action.count <= 0) {
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sleeve.stopWork(player);
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return 0;
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}
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@ -63,7 +61,7 @@ export class SleeveBladeburnerWork extends Work {
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if (!exp) throw new Error(`Somehow there was no exp for action ${this.actionType} ${this.actionName}`);
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applySleeveGains(player, sleeve, exp, 1);
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}
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if (retValue.money>0)player.gainMoney(retValue.money,"sleeves")
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if (retValue.money > 0) player.gainMoney(retValue.money, "sleeves");
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this.cyclesWorked -= this.cyclesNeeded(player, sleeve);
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}
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return 0;
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@ -64,7 +64,7 @@ export class SleeveCrimeWork extends Work {
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APICopy(): Record<string, unknown> {
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return {
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type: this.type,
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name: this.crimeType
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crimeType : this.crimeType,
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};
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}
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@ -44,7 +44,11 @@ export class SleeveFactionWork extends Work {
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[FactionWorkType.FIELD]: getFactionFieldWorkRepGain,
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[FactionWorkType.SECURITY]: getFactionSecurityWorkRepGain,
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};
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return repFormulas[this.factionWorkType](sleeve, faction.favor) * sleeve.shockBonus();
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return (
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repFormulas[this.factionWorkType](sleeve, faction.favor) *
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sleeve.shockBonus() *
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BitNodeMultipliers.FactionWorkRepGain
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);
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}
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getFaction(): Faction {
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@ -101,7 +101,7 @@ export function EarningsElement(props: IProps): React.ReactElement {
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if (isSleeveCrimeWork(props.sleeve.currentWork)) {
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const gains = props.sleeve.currentWork.getExp();
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data = [
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[`Money:`, <Money money={5 * gains.money * BitNodeMultipliers.CrimeMoney} />],
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[`Money:`, <Money money={5 * gains.money} />],
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[`Hacking Exp:`, `${numeralWrapper.formatExp(5 * gains.hackExp * BitNodeMultipliers.CrimeExpGain)}`],
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[`Strength Exp:`, `${numeralWrapper.formatExp(5 * gains.strExp * BitNodeMultipliers.CrimeExpGain)}`],
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[`Defense Exp:`, `${numeralWrapper.formatExp(5 * gains.defExp * BitNodeMultipliers.CrimeExpGain)}`],
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@ -114,25 +114,25 @@ export function EarningsElement(props: IProps): React.ReactElement {
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const rates = props.sleeve.currentWork.calculateRates(player, props.sleeve);
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data = [
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[`Money:`, <MoneyRate money={5 * rates.money} />],
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[`Hacking Exp:`, `${numeralWrapper.formatExp(5 * rates.hackExp * BitNodeMultipliers.ClassGymExpGain)} / sec`],
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[`Strength Exp:`, `${numeralWrapper.formatExp(5 * rates.strExp * BitNodeMultipliers.ClassGymExpGain)} / sec`],
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[`Defense Exp:`, `${numeralWrapper.formatExp(5 * rates.defExp * BitNodeMultipliers.ClassGymExpGain)} / sec`],
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[`Dexterity Exp:`, `${numeralWrapper.formatExp(5 * rates.dexExp * BitNodeMultipliers.ClassGymExpGain)} / sec`],
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[`Agility Exp:`, `${numeralWrapper.formatExp(5 * rates.agiExp * BitNodeMultipliers.ClassGymExpGain)} / sec`],
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[`Charisma Exp:`, `${numeralWrapper.formatExp(5 * rates.chaExp * BitNodeMultipliers.ClassGymExpGain)} / sec`],
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[`Hacking Exp:`, `${numeralWrapper.formatExp(5 * rates.hackExp)} / sec`],
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[`Strength Exp:`, `${numeralWrapper.formatExp(5 * rates.strExp)} / sec`],
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[`Defense Exp:`, `${numeralWrapper.formatExp(5 * rates.defExp)} / sec`],
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[`Dexterity Exp:`, `${numeralWrapper.formatExp(5 * rates.dexExp)} / sec`],
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[`Agility Exp:`, `${numeralWrapper.formatExp(5 * rates.agiExp)} / sec`],
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[`Charisma Exp:`, `${numeralWrapper.formatExp(5 * rates.chaExp)} / sec`],
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];
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}
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if (isSleeveFactionWork(props.sleeve.currentWork)) {
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const rates = props.sleeve.currentWork.getExpRates(props.sleeve);
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const repGain = props.sleeve.currentWork.getReputationRate(props.sleeve);
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data = [
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[`Hacking Exp:`, `${numeralWrapper.formatExp(5 * rates.hackExp * BitNodeMultipliers.FactionWorkExpGain)} / sec`],
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[`Strength Exp:`, `${numeralWrapper.formatExp(5 * rates.strExp * BitNodeMultipliers.FactionWorkExpGain)} / sec`],
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[`Defense Exp:`, `${numeralWrapper.formatExp(5 * rates.defExp * BitNodeMultipliers.FactionWorkExpGain)} / sec`],
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[`Dexterity Exp:`, `${numeralWrapper.formatExp(5 * rates.dexExp * BitNodeMultipliers.FactionWorkExpGain)} / sec`],
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[`Agility Exp:`, `${numeralWrapper.formatExp(5 * rates.agiExp * BitNodeMultipliers.FactionWorkExpGain)} / sec`],
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[`Charisma Exp:`, `${numeralWrapper.formatExp(5 * rates.chaExp * BitNodeMultipliers.FactionWorkExpGain)} / sec`],
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[`Reputation:`, <ReputationRate reputation={5 * repGain * BitNodeMultipliers.FactionWorkRepGain} />],
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[`Hacking Exp:`, `${numeralWrapper.formatExp(5 * rates.hackExp)} / sec`],
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[`Strength Exp:`, `${numeralWrapper.formatExp(5 * rates.strExp)} / sec`],
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[`Defense Exp:`, `${numeralWrapper.formatExp(5 * rates.defExp)} / sec`],
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[`Dexterity Exp:`, `${numeralWrapper.formatExp(5 * rates.dexExp)} / sec`],
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[`Agility Exp:`, `${numeralWrapper.formatExp(5 * rates.agiExp)} / sec`],
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[`Charisma Exp:`, `${numeralWrapper.formatExp(5 * rates.chaExp)} / sec`],
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[`Reputation:`, <ReputationRate reputation={repGain} />],
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];
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}
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@ -140,12 +140,12 @@ export function EarningsElement(props: IProps): React.ReactElement {
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const rates = props.sleeve.currentWork.getGainRates(player, props.sleeve);
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data = [
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[`Money:`, <MoneyRate money={5 * rates.money * BitNodeMultipliers.CompanyWorkMoney} />],
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[`Hacking Exp:`, `${numeralWrapper.formatExp(5 * rates.hackExp * BitNodeMultipliers.CompanyWorkExpGain)} / sec`],
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[`Strength Exp:`, `${numeralWrapper.formatExp(5 * rates.strExp * BitNodeMultipliers.CompanyWorkExpGain)} / sec`],
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[`Defense Exp:`, `${numeralWrapper.formatExp(5 * rates.defExp * BitNodeMultipliers.CompanyWorkExpGain)} / sec`],
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[`Dexterity Exp:`, `${numeralWrapper.formatExp(5 * rates.dexExp * BitNodeMultipliers.CompanyWorkExpGain)} / sec`],
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[`Agility Exp:`, `${numeralWrapper.formatExp(5 * rates.agiExp * BitNodeMultipliers.CompanyWorkExpGain)} / sec`],
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[`Charisma Exp:`, `${numeralWrapper.formatExp(5 * rates.chaExp * BitNodeMultipliers.CompanyWorkExpGain)} / sec`],
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[`Hacking Exp:`, `${numeralWrapper.formatExp(5 * rates.hackExp)} / sec`],
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[`Strength Exp:`, `${numeralWrapper.formatExp(5 * rates.strExp)} / sec`],
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[`Defense Exp:`, `${numeralWrapper.formatExp(5 * rates.defExp)} / sec`],
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[`Dexterity Exp:`, `${numeralWrapper.formatExp(5 * rates.dexExp)} / sec`],
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[`Agility Exp:`, `${numeralWrapper.formatExp(5 * rates.agiExp)} / sec`],
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[`Charisma Exp:`, `${numeralWrapper.formatExp(5 * rates.chaExp)} / sec`],
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[`Reputation:`, <ReputationRate reputation={5 * rates.reputation} />],
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];
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}
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