mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-29 19:13:49 +01:00
Fixing my previous mistakes
This commit is contained in:
parent
a6d4ef4147
commit
9d1b48e076
@ -37,7 +37,7 @@ export function NetscriptCodingContract(): InternalAPI<ICodingContract> {
|
||||
throw new Error("The answer provided was not a number, string, or array");
|
||||
|
||||
// Convert answer to string.
|
||||
const answerStr = typeof answer === 'string' ? answer : JSON.stringify(answer);
|
||||
const answerStr = typeof answer === "string" ? answer : JSON.stringify(answer);
|
||||
const creward = contract.reward;
|
||||
if (creward === null) throw new Error("Somehow solved a contract that didn't have a reward");
|
||||
|
||||
|
@ -5,8 +5,6 @@ import { applySleeveGains, Work, WorkType } from "./Work";
|
||||
import { CONSTANTS } from "../../../Constants";
|
||||
import { GeneralActions } from "../../../Bladeburner/data/GeneralActions";
|
||||
import { WorkStats } from "../../../Work/WorkStats";
|
||||
import { Contract } from "src/Bladeburner/Contract";
|
||||
import { Contracts } from "src/Bladeburner/data/Contracts";
|
||||
|
||||
interface SleeveBladeburnerWorkParams {
|
||||
type: string;
|
||||
@ -38,20 +36,20 @@ export class SleeveBladeburnerWork extends Work {
|
||||
this.cyclesWorked += cycles;
|
||||
const actionIdent = player.bladeburner.getActionIdFromTypeAndName(this.actionType, this.actionName);
|
||||
if (!actionIdent) throw new Error(`Error getting ${this.actionName} action`);
|
||||
if (this.actionType === "Contracts"){
|
||||
const action=player.bladeburner.getActionObject(actionIdent);
|
||||
if (this.actionType === "Contracts") {
|
||||
const action = player.bladeburner.getActionObject(actionIdent);
|
||||
if (!action) throw new Error(`Error getting ${this.actionName} action object`);
|
||||
if (action.count<=0){
|
||||
if (action.count <= 0) {
|
||||
sleeve.stopWork(player);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
while (this.cyclesWorked > this.cyclesNeeded(player, sleeve)) {
|
||||
if (this.actionType === "Contracts"){
|
||||
const action=player.bladeburner.getActionObject(actionIdent);
|
||||
if (this.actionType === "Contracts") {
|
||||
const action = player.bladeburner.getActionObject(actionIdent);
|
||||
if (!action) throw new Error(`Error getting ${this.actionName} action object`);
|
||||
if (action.count<=0){
|
||||
if (action.count <= 0) {
|
||||
sleeve.stopWork(player);
|
||||
return 0;
|
||||
}
|
||||
@ -63,7 +61,7 @@ export class SleeveBladeburnerWork extends Work {
|
||||
if (!exp) throw new Error(`Somehow there was no exp for action ${this.actionType} ${this.actionName}`);
|
||||
applySleeveGains(player, sleeve, exp, 1);
|
||||
}
|
||||
if (retValue.money>0)player.gainMoney(retValue.money,"sleeves")
|
||||
if (retValue.money > 0) player.gainMoney(retValue.money, "sleeves");
|
||||
this.cyclesWorked -= this.cyclesNeeded(player, sleeve);
|
||||
}
|
||||
return 0;
|
||||
|
@ -64,7 +64,7 @@ export class SleeveCrimeWork extends Work {
|
||||
APICopy(): Record<string, unknown> {
|
||||
return {
|
||||
type: this.type,
|
||||
name: this.crimeType
|
||||
crimeType : this.crimeType,
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -44,7 +44,11 @@ export class SleeveFactionWork extends Work {
|
||||
[FactionWorkType.FIELD]: getFactionFieldWorkRepGain,
|
||||
[FactionWorkType.SECURITY]: getFactionSecurityWorkRepGain,
|
||||
};
|
||||
return repFormulas[this.factionWorkType](sleeve, faction.favor) * sleeve.shockBonus();
|
||||
return (
|
||||
repFormulas[this.factionWorkType](sleeve, faction.favor) *
|
||||
sleeve.shockBonus() *
|
||||
BitNodeMultipliers.FactionWorkRepGain
|
||||
);
|
||||
}
|
||||
|
||||
getFaction(): Faction {
|
||||
|
@ -101,7 +101,7 @@ export function EarningsElement(props: IProps): React.ReactElement {
|
||||
if (isSleeveCrimeWork(props.sleeve.currentWork)) {
|
||||
const gains = props.sleeve.currentWork.getExp();
|
||||
data = [
|
||||
[`Money:`, <Money money={5 * gains.money * BitNodeMultipliers.CrimeMoney} />],
|
||||
[`Money:`, <Money money={5 * gains.money} />],
|
||||
[`Hacking Exp:`, `${numeralWrapper.formatExp(5 * gains.hackExp * BitNodeMultipliers.CrimeExpGain)}`],
|
||||
[`Strength Exp:`, `${numeralWrapper.formatExp(5 * gains.strExp * BitNodeMultipliers.CrimeExpGain)}`],
|
||||
[`Defense Exp:`, `${numeralWrapper.formatExp(5 * gains.defExp * BitNodeMultipliers.CrimeExpGain)}`],
|
||||
@ -114,25 +114,25 @@ export function EarningsElement(props: IProps): React.ReactElement {
|
||||
const rates = props.sleeve.currentWork.calculateRates(player, props.sleeve);
|
||||
data = [
|
||||
[`Money:`, <MoneyRate money={5 * rates.money} />],
|
||||
[`Hacking Exp:`, `${numeralWrapper.formatExp(5 * rates.hackExp * BitNodeMultipliers.ClassGymExpGain)} / sec`],
|
||||
[`Strength Exp:`, `${numeralWrapper.formatExp(5 * rates.strExp * BitNodeMultipliers.ClassGymExpGain)} / sec`],
|
||||
[`Defense Exp:`, `${numeralWrapper.formatExp(5 * rates.defExp * BitNodeMultipliers.ClassGymExpGain)} / sec`],
|
||||
[`Dexterity Exp:`, `${numeralWrapper.formatExp(5 * rates.dexExp * BitNodeMultipliers.ClassGymExpGain)} / sec`],
|
||||
[`Agility Exp:`, `${numeralWrapper.formatExp(5 * rates.agiExp * BitNodeMultipliers.ClassGymExpGain)} / sec`],
|
||||
[`Charisma Exp:`, `${numeralWrapper.formatExp(5 * rates.chaExp * BitNodeMultipliers.ClassGymExpGain)} / sec`],
|
||||
[`Hacking Exp:`, `${numeralWrapper.formatExp(5 * rates.hackExp)} / sec`],
|
||||
[`Strength Exp:`, `${numeralWrapper.formatExp(5 * rates.strExp)} / sec`],
|
||||
[`Defense Exp:`, `${numeralWrapper.formatExp(5 * rates.defExp)} / sec`],
|
||||
[`Dexterity Exp:`, `${numeralWrapper.formatExp(5 * rates.dexExp)} / sec`],
|
||||
[`Agility Exp:`, `${numeralWrapper.formatExp(5 * rates.agiExp)} / sec`],
|
||||
[`Charisma Exp:`, `${numeralWrapper.formatExp(5 * rates.chaExp)} / sec`],
|
||||
];
|
||||
}
|
||||
if (isSleeveFactionWork(props.sleeve.currentWork)) {
|
||||
const rates = props.sleeve.currentWork.getExpRates(props.sleeve);
|
||||
const repGain = props.sleeve.currentWork.getReputationRate(props.sleeve);
|
||||
data = [
|
||||
[`Hacking Exp:`, `${numeralWrapper.formatExp(5 * rates.hackExp * BitNodeMultipliers.FactionWorkExpGain)} / sec`],
|
||||
[`Strength Exp:`, `${numeralWrapper.formatExp(5 * rates.strExp * BitNodeMultipliers.FactionWorkExpGain)} / sec`],
|
||||
[`Defense Exp:`, `${numeralWrapper.formatExp(5 * rates.defExp * BitNodeMultipliers.FactionWorkExpGain)} / sec`],
|
||||
[`Dexterity Exp:`, `${numeralWrapper.formatExp(5 * rates.dexExp * BitNodeMultipliers.FactionWorkExpGain)} / sec`],
|
||||
[`Agility Exp:`, `${numeralWrapper.formatExp(5 * rates.agiExp * BitNodeMultipliers.FactionWorkExpGain)} / sec`],
|
||||
[`Charisma Exp:`, `${numeralWrapper.formatExp(5 * rates.chaExp * BitNodeMultipliers.FactionWorkExpGain)} / sec`],
|
||||
[`Reputation:`, <ReputationRate reputation={5 * repGain * BitNodeMultipliers.FactionWorkRepGain} />],
|
||||
[`Hacking Exp:`, `${numeralWrapper.formatExp(5 * rates.hackExp)} / sec`],
|
||||
[`Strength Exp:`, `${numeralWrapper.formatExp(5 * rates.strExp)} / sec`],
|
||||
[`Defense Exp:`, `${numeralWrapper.formatExp(5 * rates.defExp)} / sec`],
|
||||
[`Dexterity Exp:`, `${numeralWrapper.formatExp(5 * rates.dexExp)} / sec`],
|
||||
[`Agility Exp:`, `${numeralWrapper.formatExp(5 * rates.agiExp)} / sec`],
|
||||
[`Charisma Exp:`, `${numeralWrapper.formatExp(5 * rates.chaExp)} / sec`],
|
||||
[`Reputation:`, <ReputationRate reputation={repGain} />],
|
||||
];
|
||||
}
|
||||
|
||||
@ -140,12 +140,12 @@ export function EarningsElement(props: IProps): React.ReactElement {
|
||||
const rates = props.sleeve.currentWork.getGainRates(player, props.sleeve);
|
||||
data = [
|
||||
[`Money:`, <MoneyRate money={5 * rates.money * BitNodeMultipliers.CompanyWorkMoney} />],
|
||||
[`Hacking Exp:`, `${numeralWrapper.formatExp(5 * rates.hackExp * BitNodeMultipliers.CompanyWorkExpGain)} / sec`],
|
||||
[`Strength Exp:`, `${numeralWrapper.formatExp(5 * rates.strExp * BitNodeMultipliers.CompanyWorkExpGain)} / sec`],
|
||||
[`Defense Exp:`, `${numeralWrapper.formatExp(5 * rates.defExp * BitNodeMultipliers.CompanyWorkExpGain)} / sec`],
|
||||
[`Dexterity Exp:`, `${numeralWrapper.formatExp(5 * rates.dexExp * BitNodeMultipliers.CompanyWorkExpGain)} / sec`],
|
||||
[`Agility Exp:`, `${numeralWrapper.formatExp(5 * rates.agiExp * BitNodeMultipliers.CompanyWorkExpGain)} / sec`],
|
||||
[`Charisma Exp:`, `${numeralWrapper.formatExp(5 * rates.chaExp * BitNodeMultipliers.CompanyWorkExpGain)} / sec`],
|
||||
[`Hacking Exp:`, `${numeralWrapper.formatExp(5 * rates.hackExp)} / sec`],
|
||||
[`Strength Exp:`, `${numeralWrapper.formatExp(5 * rates.strExp)} / sec`],
|
||||
[`Defense Exp:`, `${numeralWrapper.formatExp(5 * rates.defExp)} / sec`],
|
||||
[`Dexterity Exp:`, `${numeralWrapper.formatExp(5 * rates.dexExp)} / sec`],
|
||||
[`Agility Exp:`, `${numeralWrapper.formatExp(5 * rates.agiExp)} / sec`],
|
||||
[`Charisma Exp:`, `${numeralWrapper.formatExp(5 * rates.chaExp)} / sec`],
|
||||
[`Reputation:`, <ReputationRate reputation={5 * rates.reputation} />],
|
||||
];
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user