Merge pull request #999 from danielyxie/dev

0.51.10 early
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hydroflame 2021-06-06 14:54:07 -04:00 committed by GitHub
commit 9e04aef8d2
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15 changed files with 341 additions and 222 deletions

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24
dist/vendor.bundle.js vendored

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@ -1,5 +1,4 @@
// Class definition for a single Augmentation object
import { CONSTANTS } from "../Constants";
import { IMap } from "../types";
import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
@ -86,8 +85,8 @@ export class Augmentation {
this.info = params.info;
this.prereqs = params.prereqs ? params.prereqs : [];
this.baseRepRequirement = params.repCost * CONSTANTS.AugmentationRepMultiplier * BitNodeMultipliers.AugmentationRepCost;
this.baseCost = params.moneyCost * CONSTANTS.AugmentationCostMultiplier * BitNodeMultipliers.AugmentationMoneyCost;
this.baseRepRequirement = params.repCost * BitNodeMultipliers.AugmentationRepCost;
this.baseCost = params.moneyCost * BitNodeMultipliers.AugmentationMoneyCost;
this.startingCost = this.baseCost;
if (params.isSpecial) {

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@ -78,6 +78,7 @@ export const AugmentationNames: IMap<string> = {
PhotosyntheticCells: "Photosynthetic Cells",
Neurolink: "BitRunners Neurolink",
TheBlackHand: "The Black Hand",
UnstableCircadianModulator: "Unstable Circadian Modulator",
CRTX42AA: "CRTX42-AA Gene Modification",
Neuregen: "Neuregen Gene Modification",
CashRoot: "CashRoot Starter Kit",

@ -48,10 +48,10 @@ export function PlayerMultipliers(): React.ReactElement {
if(!Player.canAccessBladeburner()) return (<></>);
return (<>
{MultiplierTable([
['Bladeburner Success Chance', Player.bladeburner_max_stamina_mult, Player.bladeburner_max_stamina_mult*mults.bladeburner_max_stamina_mult],
['Bladeburner Success Chance', Player.bladeburner_success_chance_mult, Player.bladeburner_success_chance_mult*mults.bladeburner_success_chance_mult],
['Bladeburner Max Stamina', Player.bladeburner_max_stamina_mult, Player.bladeburner_max_stamina_mult*mults.bladeburner_max_stamina_mult],
['Bladeburner Stamina Gain', Player.bladeburner_max_stamina_mult, Player.bladeburner_max_stamina_mult*mults.bladeburner_max_stamina_mult],
['Bladeburner Field Analysis', Player.bladeburner_max_stamina_mult, Player.bladeburner_max_stamina_mult*mults.bladeburner_max_stamina_mult],
['Bladeburner Stamina Gain', Player.bladeburner_stamina_gain_mult, Player.bladeburner_stamina_gain_mult*mults.bladeburner_stamina_gain_mult],
['Bladeburner Field Analysis', Player.bladeburner_analysis_mult, Player.bladeburner_analysis_mult*mults.bladeburner_analysis_mult],
])}<br />
</>);
}

@ -51,8 +51,6 @@ export const CONSTANTS: IMap<any> = {
PurchasedServerMaxRam: 1048576, // 2^20
// Augmentation Constants
AugmentationCostMultiplier: 5, // Used for balancing costs without having to readjust every Augmentation cost
AugmentationRepMultiplier: 2.5, // Used for balancing rep cost without having to readjust every value
MultipleAugMultiplier: 1.9,
// TOR Router

@ -14,6 +14,7 @@ import { AllServers } from "./Server/AllServers";
import { GetServerByHostname } from "./Server/ServerHelpers";
import { hackWorldDaemon } from "./RedPill";
import { StockMarket } from "./StockMarket/StockMarket";
import { Bladeburner } from "./Bladeburner";
import { Stock } from "./StockMarket/Stock";
import { Engine } from "./engine";
import { saveObject } from "./SaveObject";
@ -145,6 +146,10 @@ class DevMenuComponent extends Component {
hackWorldDaemon(Player.bitNodeN, true);
}
quickHackW0r1dD43m0n() {
hackWorldDaemon(Player.bitNodeN, false, true);
}
hackW0r1dD43m0n() {
hackWorldDaemon(Player.bitNodeN);
}
@ -708,7 +713,6 @@ class DevMenuComponent extends Component {
contractTypes.push(<option key={name} value={name}>{name}</option>);
}
return (
<div className="col">
<div className="row">
@ -728,6 +732,7 @@ class DevMenuComponent extends Component {
<div className="row">
<button className="std-button" onClick={this.quickB1tFlum3}>Quick b1t_flum3.exe</button>
<button className="std-button" onClick={this.b1tflum3}>Run b1t_flum3.exe</button>
<button className="std-button" onClick={this.quickHackW0r1dD43m0n}>Quick w0rld_d34m0n</button>
<button className="std-button" onClick={this.hackW0r1dD43m0n}>Hack w0rld_d34m0n</button>
</div>
<div className="row">
@ -741,7 +746,7 @@ class DevMenuComponent extends Component {
<td><span className="text text-center">All:</span></td>
<td>
<button className="std-button tooltip" onClick={this.tonsOfExp}>Tons of exp<span className="tooltiptext">Sometimes you just need a ton of experience in every stat</span></button>
<button className="std-button tooltip" onClick={this.resetAllExp}>Reset<span className="tooltiptext">Sometimes you just need a ton of experience in every stat</span></button>
<button className="std-button tooltip" onClick={this.resetAllExp}>Reset<span className="tooltiptext">Reset all experience to 0</span></button>
</td>
</tr>
<tr>
@ -1066,6 +1071,7 @@ class DevMenuComponent extends Component {
</div>
</div>
{Player.bladeburner instanceof Bladeburner &&
<div className="row">
<div className="col">
<div className="row">
@ -1101,7 +1107,9 @@ class DevMenuComponent extends Component {
</table>
</div>
</div>
}
{Player.inGang() &&
<div className="row">
<div className="col">
<div className="row">
@ -1125,7 +1133,9 @@ class DevMenuComponent extends Component {
</table>
</div>
</div>
}
{Player.hasCorporation() &&
<div className="row">
<div className="col">
<div className="row">
@ -1152,6 +1162,7 @@ class DevMenuComponent extends Component {
</table>
</div>
</div>
}
<div className="row">
@ -1181,7 +1192,7 @@ class DevMenuComponent extends Component {
</div>
</div>
{Player.hasWseAccount &&
<div className="row">
<div className="col">
<div className="row">
@ -1208,8 +1219,9 @@ class DevMenuComponent extends Component {
</table>
</div>
</div>
}
{Player.sleeves.length > 0 &&
<div className="row">
<div className="col">
<div className="row">
@ -1231,6 +1243,7 @@ class DevMenuComponent extends Component {
</table>
</div>
</div>
}
<div className="row">
<div className="col">

@ -190,8 +190,8 @@ export function purchaseAugmentation(aug, fac, sing=false) {
var nextLevel = getNextNeurofluxLevel();
--nextLevel;
var mult = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, nextLevel);
aug.baseRepRequirement = 500 * mult * CONSTANTS.AugmentationRepMultiplier * BitNodeMultipliers.AugmentationRepCost;
aug.baseCost = 750e3 * mult * CONSTANTS.AugmentationCostMultiplier * BitNodeMultipliers.AugmentationMoneyCost;
aug.baseRepRequirement = 500 * mult * BitNodeMultipliers.AugmentationRepCost;
aug.baseCost = 750e3 * mult * BitNodeMultipliers.AugmentationMoneyCost;
for (var i = 0; i < Player.queuedAugmentations.length-1; ++i) {
aug.baseCost *= CONSTANTS.MultipleAugMultiplier;

@ -74,7 +74,7 @@ export const FactionInfos: IMap<FactionInfo> = {
// Endgame
Illuminati: new FactionInfo(
"Humanity never changes. No matter how civilized society becomes, it will eventually fall back into chaos. " +
"And from this chaos, we are the Invisible hand that guides them to order. ",
"And from this chaos, we are the invisible hand that guides them to order. ",
[],
true,
true,
@ -112,7 +112,7 @@ export const FactionInfos: IMap<FactionInfo> = {
true),
MegaCorp: new FactionInfo(
"MegaCorp does things that others don't. We imagine. We create. We invent. We build things that others have " +
"MegaCorp does what no other dares to do. We imagine. We create. We invent. We create what others have " +
"never even dreamed of. Our work fills the world's needs for food, water, power, and transporation on an " +
"unprecendented scale, in ways that no other company can.<br>" +
"<br>" +
@ -126,7 +126,7 @@ export const FactionInfos: IMap<FactionInfo> = {
"Bachman & Associates": new FactionInfo(
"Where Law and Business meet - thats where we are.<br>" +
"<br>" +
"Legal Insight - Business Instinct - Experience Innovation",
"Legal Insight - Business Instinct - Innovative Experience.",
[],
true,
true,
@ -134,7 +134,7 @@ export const FactionInfos: IMap<FactionInfo> = {
true),
"Blade Industries": new FactionInfo(
"Augmentation is salvation",
"Augmentation is Salvation.",
[],
true,
true,
@ -142,8 +142,8 @@ export const FactionInfos: IMap<FactionInfo> = {
true),
NWO: new FactionInfo(
"The human being does not truly desire freedom. It wants to be observed, understood, and judged. It wants to " +
"be given purpose and direction in its life. That is why humans created God. And that is why humans created " +
"Humans don't truly desire freedom. They want to be observed, understood, and judged. They want to " +
"be given purpose and direction in life. That is why they created God. And that is why they created " +
"civilization - not because of willingness, but because of a need to be incorporated into higher orders of " +
"structure and meaning.",
[],
@ -153,7 +153,7 @@ export const FactionInfos: IMap<FactionInfo> = {
true),
"Clarke Incorporated": new FactionInfo(
"Unlocking the power of the genome",
"The Power of the Genome - Unlocked.",
[],
true,
true,
@ -161,7 +161,7 @@ export const FactionInfos: IMap<FactionInfo> = {
true),
"OmniTek Incorporated": new FactionInfo(
"Simply put, our mission is to design and build robots that make a difference",
"Simply put, our mission is to design and build robots that make a difference.",
[],
true,
true,
@ -203,7 +203,7 @@ export const FactionInfos: IMap<FactionInfo> = {
"leave behind their bits, mere traces of seemingly meaningless fragments of information. But these bits can be " +
"reconstructed. Transformed. Used.<br>" +
"<br>" +
"Those who run the bits, run the world",
"Those who run the bits, run the world.",
[],
true,
true,
@ -266,7 +266,7 @@ export const FactionInfos: IMap<FactionInfo> = {
// City factions, essentially governments
Aevum: new FactionInfo(
"The Silicon City",
"The Silicon City.",
[
"Chongqing",
"New Tokyo",
@ -278,7 +278,7 @@ export const FactionInfos: IMap<FactionInfo> = {
true,
true),
Chongqing: new FactionInfo(
"Serve the people",
"Serve the People.",
[
"Sector-12",
"Aevum",
@ -289,7 +289,7 @@ export const FactionInfos: IMap<FactionInfo> = {
true,
true),
Ishima: new FactionInfo(
"The East Asian Order of the Future",
"The East Asian Order of the Future.",
[
"Sector-12",
"Aevum",
@ -300,7 +300,7 @@ export const FactionInfos: IMap<FactionInfo> = {
true,
true),
"New Tokyo": new FactionInfo(
"Asia's World City",
"Asia's World City.",
[
"Sector-12",
"Aevum",
@ -311,7 +311,7 @@ export const FactionInfos: IMap<FactionInfo> = {
true,
true),
"Sector-12": new FactionInfo(
"The City of the Future",
"The City of the Future.",
[
"Chongqing",
"New Tokyo",
@ -323,7 +323,7 @@ export const FactionInfos: IMap<FactionInfo> = {
true,
true),
Volhaven: new FactionInfo(
"Benefit, Honour, and Glory",
"Benefit, Honor, and Glory.",
[
"Chongqing",
"Sector-12",
@ -338,7 +338,7 @@ export const FactionInfos: IMap<FactionInfo> = {
// Criminal Organizations/Gangs
"Speakers for the Dead": new FactionInfo(
"It is better to reign in hell than to serve in heaven.",
"It is better to reign in Hell than to serve in Heaven.",
[],
true,
true,
@ -346,7 +346,7 @@ export const FactionInfos: IMap<FactionInfo> = {
true),
"The Dark Army": new FactionInfo(
"The World doesn't care about right or wrong. It's all about power.",
"The World doesn't care about right or wrong. It only cares about power.",
[],
true,
true,
@ -354,7 +354,7 @@ export const FactionInfos: IMap<FactionInfo> = {
false),
"The Syndicate": new FactionInfo(
"Honor holds you back",
"Honor holds you back.",
[],
true,
true,
@ -374,7 +374,7 @@ export const FactionInfos: IMap<FactionInfo> = {
false),
Tetrads: new FactionInfo(
"Following the Mandate of Heaven and Carrying out the Way",
"Following the mandate of Heaven and carrying out the way.",
[],
false,
false,
@ -399,7 +399,7 @@ export const FactionInfos: IMap<FactionInfo> = {
false),
"Tian Di Hui": new FactionInfo(
"Obey Heaven and Work Righteousness",
"Obey Heaven and work righteously.",
[],
true,
true,
@ -407,10 +407,10 @@ export const FactionInfos: IMap<FactionInfo> = {
true),
CyberSec: new FactionInfo(
"The Internet is the first thing that humanity has built that humanity doesnt understand, the largest " +
"experiment in anarchy that we have ever had. And as the world becomes increasingly dominated by the internet, " +
"The Internet is the first thing that was built that we don't fully understand, the largest " +
"experiment in anarchy that we have ever had. And as the world becomes increasingly dominated by it, " +
"society approaches the brink of total chaos. We serve only to protect society, to protect humanity, to " +
"protect the world from its imminent collapse.",
"protect the world from imminent collapse.",
[],
true,
true,

@ -18,7 +18,6 @@ import {
} from "../HacknetHelpers";
import { Player } from "../../Player";
import { numeralWrapper } from "../../ui/numeralFormat";
import { Money } from "../../ui/React/Money";
import { Hashes } from "../../ui/React/Hashes";

@ -867,7 +867,7 @@ function NetscriptFunctions(workerScript) {
if (workerScript.env.stopFlag) {return Promise.reject(workerScript);}
const moneyBefore = server.moneyAvailable <= 0 ? 1 : server.moneyAvailable;
server.moneyAvailable += (1 * threads); // It can be grown even if it has no money
var growthPercentage = processSingleServerGrowth(server, threads, Player);
processSingleServerGrowth(server, threads, Player);
const moneyAfter = server.moneyAvailable;
workerScript.scriptRef.recordGrow(server.ip, threads);
var expGain = calculateHackingExpGain(server, Player) * threads;

@ -176,7 +176,7 @@ function prestigeAugmentation() {
// Prestige by destroying Bit Node and gaining a Source File
function prestigeSourceFile() {
function prestigeSourceFile(flume) {
initBitNodeMultipliers(Player);
updateSourceFileFlags(Player);
@ -350,7 +350,8 @@ function prestigeSourceFile() {
document.getElementById("world-menu-header").click();
// Gain int exp
Player.gainIntelligenceExp(300);
if(SourceFileFlags[5] !== 0 && !flume)
Player.gainIntelligenceExp(300);
resetPidCounter();
}

@ -134,7 +134,7 @@ function giveSourceFile(bitNodeNumber) {
} else {
var playerSrcFile = new PlayerOwnedSourceFile(bitNodeNumber, 1);
Player.sourceFiles.push(playerSrcFile);
if (bitNodeNumber === 5) { // Artificial Intelligence
if (bitNodeNumber === 5 && Player.intelligence === 0) { // Artificial Intelligence
Player.intelligence = 1;
}
dialogBoxCreate("You received a Source-File for destroying a Bit Node!<br><br>" +
@ -306,12 +306,16 @@ function createBitNodeYesNoEventListener(newBitNode, destroyedBitNode, flume=fal
if (!flume) {
giveSourceFile(destroyedBitNode);
} else {
// If player used flume, subtract 300 int exp. The prestigeSourceFile()
// function below grants 300 int exp, so this allows sets net gain to 0
Player.gainIntelligenceExp(-300);
if(SourceFileFlags[5] === 0 && newBitNode !== 5) {
Player.intelligence = 0;
Player.intelligence_exp = 0;
}
}
if (newBitNode === 5 && Player.intelligence === 0) {
Player.intelligence = 1;
}
redPillFlag = false;
var container = document.getElementById("red-pill-content");
const container = document.getElementById("red-pill-content");
removeChildrenFromElement(container);
// Set new Bit Node
@ -323,7 +327,7 @@ function createBitNodeYesNoEventListener(newBitNode, destroyedBitNode, flume=fal
document.getElementById("terminal-input-td").innerHTML = '$ <input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1"/>';
$('input[class=terminal-input]').prop('disabled', false);
prestigeSourceFile();
prestigeSourceFile(flume);
yesNoBoxClose();
});
const noBtn = yesNoBoxGetNoButton();

@ -80,7 +80,7 @@ export function CharacterInfo(p: IPlayer): React.ReactElement {
}
function Intelligence(): React.ReactElement {
if (p.intelligence > 0) {
if (p.intelligence > 0 && (p.bitNodeN === 5 || SourceFileFlags[5] > 0)) {
return <tr key="5">
<td>Intelligence:</td>
<td style={{textAlign: 'right'}}>{numeralWrapper.formatSkill(p.intelligence)}</td>