mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-26 09:33:49 +01:00
Merged conflicts. Fixed several minor bugs. Increased infiltration exp. TIX api functions return transaction value rather than boolean. Hacking Mission changes for v0.34.0
This commit is contained in:
commit
9e5db4b644
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css/companymanagement.css
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css/companymanagement.css
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#cmpy-mgmt-container p,
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#cmpy-mgmt-container a {
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font-size: 14px;
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||||||
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}
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||||||
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||||||
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||||||
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/* Header tabs */
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||||||
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.cmpy-mgmt-header-tab {
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display: inline-block;
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||||||
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color: white;
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||||||
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background-color:#555;
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||||||
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border:1px solid white;
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||||||
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padding: 4px;
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||||||
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}
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||||||
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||||||
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.cmpy-mgmt-header-tab:hover {
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||||||
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background-color: #666;
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||||||
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}
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||||||
|
|
||||||
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.cmpy-mgmt-header-tab.current {
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||||||
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background-color: #777;
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||||||
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}
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||||||
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||||||
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/* Select industry type when creating a new division */
|
||||||
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.cmpy-mgmt-industry-select {
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||||||
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color:white;
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||||||
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background-color:black;
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||||||
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}
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||||||
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||||||
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/* Switch between Cities */
|
||||||
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.cmpy-mgmt-city-tab {
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||||||
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display:inline-block;
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||||||
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color: white;
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||||||
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background-color: #555;
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border: 1px solid white;
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||||||
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padding: 4px;
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}
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||||||
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||||||
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.cmpy-mgmt-city-tab:hover {
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||||||
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background-color: #666;
|
||||||
|
}
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||||||
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||||||
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.cmpy-mgmt-city-tab.current {
|
||||||
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background-color: #777;
|
||||||
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}
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||||||
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|
||||||
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/* Panels */
|
||||||
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#cmpy-mgmt-panel {
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||||||
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height: 90%;
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||||||
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}
|
||||||
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.cmpy-mgmt-industry-left-panel,
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.cmpy-mgmt-industry-right-panel {
|
||||||
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display:inline-block;
|
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width: 45%;
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height: 100%;
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||||||
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top: 10px;
|
||||||
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overflow-y: auto;
|
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overflow-x: auto;
|
||||||
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}
|
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|
||||||
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.cmpy-mgmt-industry-overview-panel {
|
||||||
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border: 1px solid white;
|
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color: var(--my-font-color);
|
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display:inline-block;
|
||||||
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width: 100%;
|
||||||
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}
|
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||||||
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.cmpy-mgmt-employee-panel {
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border: 1px solid white;
|
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display:block;
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width:100%;
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}
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||||||
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.cmpy-mgmt-warehouse-panel {
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border: 1px solid white;
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display:inline-block;
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width:100%;
|
||||||
|
}
|
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|
||||||
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/* Hiring new employees*/
|
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.cmpy-mgmt-find-employee-option {
|
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border:1px solid white;
|
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margin: 6px;
|
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}
|
||||||
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||||||
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.cmpy-mgmt-find-employee-option:hover {
|
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background-color:#3d4044;
|
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}
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|
||||||
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/* Warehouse */
|
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.cmpy-mgmt-warehouse-material-div {
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padding:2px;
|
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border:1px solid white;
|
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}
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.cmpy-mgmt-warehouse-product-div {
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padding:2px;
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border:1px solid white;
|
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}
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51689
dist/bundle.js
vendored
51689
dist/bundle.js
vendored
File diff suppressed because one or more lines are too long
@ -11,6 +11,7 @@
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|||||||
<link rel="stylesheet" type="text/css" href="css/interactivetutorial.css" />
|
<link rel="stylesheet" type="text/css" href="css/interactivetutorial.css" />
|
||||||
<link rel="stylesheet" type="text/css" href="css/loader.css" />
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<link rel="stylesheet" type="text/css" href="css/loader.css" />
|
||||||
<link rel="stylesheet" type="text/css" href="css/missions.css" />
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<link rel="stylesheet" type="text/css" href="css/missions.css" />
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<link rel="stylesheet" type="text/css" href="css/companymanagement.css" />
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<!-- Google Analytics -->
|
<!-- Google Analytics -->
|
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<script>
|
<script>
|
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@ -335,6 +336,9 @@
|
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</li>
|
</li>
|
||||||
<li id="sector12-slums-li">
|
<li id="sector12-slums-li">
|
||||||
<a id="sector12-slums" class="a-link-button">The Slums</a>
|
<a id="sector12-slums" class="a-link-button">The Slums</a>
|
||||||
|
</li>
|
||||||
|
<li id="sector12-cityhall-li">
|
||||||
|
<a id="sector12-cityhall" class="a-link-button">City Hall</a>
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
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|
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@ -740,6 +744,9 @@
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|||||||
<a id="location-slums-kidnap" class="a-link-button tooltip"> Kidnap and Ransom </a>
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<a id="location-slums-kidnap" class="a-link-button tooltip"> Kidnap and Ransom </a>
|
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<a id="location-slums-assassinate" class="a-link-button tooltip"> Assassinate </a>
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<a id="location-slums-assassinate" class="a-link-button tooltip"> Assassinate </a>
|
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<a id="location-slums-heist" class="a-link-button tooltip"> Heist </a>
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<a id="location-slums-heist" class="a-link-button tooltip"> Heist </a>
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|
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<!-- City Hall -->
|
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<a id="location-cityhall-create-corporation" class='a-link-button'>Create a Corporation</a>
|
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</div>
|
</div>
|
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|
|
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<div id="infiltration-container" class="generic-menupage-container">
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<div id="infiltration-container" class="generic-menupage-container">
|
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@ -41,7 +41,26 @@ function initBitNodes() {
|
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"Level 1: 20%<br>" +
|
"Level 1: 20%<br>" +
|
||||||
"Level 2: 30%<br>" +
|
"Level 2: 30%<br>" +
|
||||||
"Level 3: 35%");
|
"Level 3: 35%");
|
||||||
BitNodes["BitNode3"] = new BitNode(3, "The Price of Civilization", "COMING SOON"); //Corporate Warfare, Run own company
|
BitNodes["BitNode3"] = new BitNode(3, "Corporatocracy", "The Price of Civilization",
|
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|
"Our greatest illusion is that a healthy society can revolve around a " +
|
||||||
|
"single-minded pursuit of wealth.<br><br>" +
|
||||||
|
"Sometime in the early 21st century economic and political globalization turned " +
|
||||||
|
"the world into a corporatocracy, and it never looked back. Now, the privileged " +
|
||||||
|
"elite will happily bankrupt their own countrymen, decimate their own community, " +
|
||||||
|
"and evict their neighbors from houses in their desperate bid to increase their wealth.<br><br>" +
|
||||||
|
"In this BitNode you can create and manage your own corporation. Running a successful corporation " +
|
||||||
|
"has the potential of generating massive profits. All other forms of income are reduced by 75%. Furthermore: <br><br>" +
|
||||||
|
"The price and reputation cost of all Augmentations is tripled<br>" +
|
||||||
|
"The starting and maximum amount of money on servers is halved<br>" +
|
||||||
|
"Server growth rate is reduced by 80%<br>" +
|
||||||
|
"You will start out with $150b so that you can start your corporation<br>" +
|
||||||
|
"You now only need 75 reputation with a faction in order to donate to it, rather than 150<br><br>" +
|
||||||
|
"Destroying this BitNode will give you Source-File 3, or if you already have this Source-File it will " +
|
||||||
|
"upgrade its level up to a maximum of 3. This Source-File lets you create corporations on other BitNodes (although " +
|
||||||
|
"some BitNodes will disable this mechanic). This Source-File also increases your charisma and company salary multipliers by:<br>" +
|
||||||
|
"Level 1: 8%<br>" +
|
||||||
|
"Level 2: 12%<br>" +
|
||||||
|
"Level 3: 14%");
|
||||||
BitNodes["BitNode4"] = new BitNode(4, "The Singularity", "The Man and the Machine", "The Singularity has arrived. The human race is gone, replaced " +
|
BitNodes["BitNode4"] = new BitNode(4, "The Singularity", "The Man and the Machine", "The Singularity has arrived. The human race is gone, replaced " +
|
||||||
"by artificially superintelligent beings that are more machine than man. <br><br>" +
|
"by artificially superintelligent beings that are more machine than man. <br><br>" +
|
||||||
"In this BitNode, progressing is significantly harder. Experience gain rates " +
|
"In this BitNode, progressing is significantly harder. Experience gain rates " +
|
||||||
@ -76,7 +95,7 @@ function initBitNodes() {
|
|||||||
"Level 2: 6%<br>" +
|
"Level 2: 6%<br>" +
|
||||||
"Level 3: 7%");
|
"Level 3: 7%");
|
||||||
BitNodes["BitNode6"] = new BitNode(6, "Do Androids Dream?", "COMING SOON"); //Build androids for automation
|
BitNodes["BitNode6"] = new BitNode(6, "Do Androids Dream?", "COMING SOON"); //Build androids for automation
|
||||||
BitNodes["BitNode7"] = new BitNode(7, "Waste Runner", "COMING SOON"); //Postapocalyptic wasteland + blade runner
|
BitNodes["BitNode7"] = new BitNode(7, "Bladeburners", "COMING SOON"); //Blade burner
|
||||||
BitNodes["BitNode8"] = new BitNode(8, "Ghost of Wall Street", "Money never sleeps",
|
BitNodes["BitNode8"] = new BitNode(8, "Ghost of Wall Street", "Money never sleeps",
|
||||||
"You are trying to make a name for yourself as an up-and-coming hedge fund manager on Wall Street.<br><br>" +
|
"You are trying to make a name for yourself as an up-and-coming hedge fund manager on Wall Street.<br><br>" +
|
||||||
"In this BitNode:<br><br>" +
|
"In this BitNode:<br><br>" +
|
||||||
@ -192,6 +211,18 @@ function initBitNodeMultipliers() {
|
|||||||
BitNodeMultipliers.FactionWorkRepGain = 0.5;
|
BitNodeMultipliers.FactionWorkRepGain = 0.5;
|
||||||
BitNodeMultipliers.FactionPassiveRepGain = 0;
|
BitNodeMultipliers.FactionPassiveRepGain = 0;
|
||||||
break;
|
break;
|
||||||
|
case 3: //Corporatocracy
|
||||||
|
BitNodeMultipliers.RepToDonateToFaction = 0.5;
|
||||||
|
BitNodeMultipliers.AugmentationRepCost = 3;
|
||||||
|
BitNodeMultipliers.AugmentationMoneyCost = 3;
|
||||||
|
BitNodeMultipliers.ServerMaxMoney = 0.50;
|
||||||
|
BitNodeMultipliers.ServerStartingMoney = 0.50;
|
||||||
|
BitNodeMultipliers.ServerGrowthRate = 0.20;
|
||||||
|
BitNodeMultipliers.ScriptHackMoney = 0.25;
|
||||||
|
BitNodeMultipliers.CompanyWorkMoney = 0.25;
|
||||||
|
BitNodeMultipliers.CrimeMoney = 0.25;
|
||||||
|
BitNodeMultipliers.HacknetNodeMoney = 0.25;
|
||||||
|
break;
|
||||||
case 4: //The Singularity
|
case 4: //The Singularity
|
||||||
BitNodeMultipliers.ServerMaxMoney = 0.15;
|
BitNodeMultipliers.ServerMaxMoney = 0.15;
|
||||||
BitNodeMultipliers.ServerStartingMoney = 0.75;
|
BitNodeMultipliers.ServerStartingMoney = 0.75;
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -1,5 +1,5 @@
|
|||||||
let CONSTANTS = {
|
let CONSTANTS = {
|
||||||
Version: "0.32.1",
|
Version: "0.33.0",
|
||||||
|
|
||||||
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
|
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
|
||||||
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
|
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
|
||||||
@ -126,7 +126,7 @@ let CONSTANTS = {
|
|||||||
//Hacking Missions
|
//Hacking Missions
|
||||||
HackingMissionRepToDiffConversion: 10000, //Faction rep is divided by this to get mission difficulty
|
HackingMissionRepToDiffConversion: 10000, //Faction rep is divided by this to get mission difficulty
|
||||||
HackingMissionRepToRewardConversion: 7, //Faction rep divided byt his to get mission rep reward
|
HackingMissionRepToRewardConversion: 7, //Faction rep divided byt his to get mission rep reward
|
||||||
HackingMissionSpamTimeIncrease: 15000, //How much time limit increase is gained when conquering a Spam Node (ms)
|
HackingMissionSpamTimeIncrease: 25000, //How much time limit increase is gained when conquering a Spam Node (ms)
|
||||||
HackingMissionTransferAttackIncrease: 1.05, //Multiplier by which the attack for all Core Nodes is increased when conquering a Transfer Node
|
HackingMissionTransferAttackIncrease: 1.05, //Multiplier by which the attack for all Core Nodes is increased when conquering a Transfer Node
|
||||||
HackingMissionMiscDefenseIncrease: 1.05, //The amount by which every misc node's defense is multiplied when one is conquered
|
HackingMissionMiscDefenseIncrease: 1.05, //The amount by which every misc node's defense is multiplied when one is conquered
|
||||||
HackingMissionDifficultyToHacking: 150, //Difficulty is multiplied by this to determine enemy's "hacking" level (to determine effects of scan/attack, etc)
|
HackingMissionDifficultyToHacking: 150, //Difficulty is multiplied by this to determine enemy's "hacking" level (to determine effects of scan/attack, etc)
|
||||||
@ -767,28 +767,28 @@ let CONSTANTS = {
|
|||||||
"must be the number of shares to purchase.<br><br>" +
|
"must be the number of shares to purchase.<br><br>" +
|
||||||
"If the player does not have enough money to purchase specified number of shares, then no shares will be purchased (it will not purchase the most you can afford). " +
|
"If the player does not have enough money to purchase specified number of shares, then no shares will be purchased (it will not purchase the most you can afford). " +
|
||||||
"Remember that every transaction on the stock exchange costs a certain commission fee.<br><br>" +
|
"Remember that every transaction on the stock exchange costs a certain commission fee.<br><br>" +
|
||||||
"The function will return true if it successfully purchases the specified number of shares of stock, and false otherwise.<br><br>" +
|
"If this function successfully purchases the shares, it will return the stock price at which each share was purchased. Otherwise, it will return 0.<br><br>" +
|
||||||
"<i><u>sellStock(sym, shares)</u></i><br>Attempts to sell shares of a stock using a Market Order. The first argument must be a string with the stock's symbol. The second argument " +
|
"<i><u>sellStock(sym, shares)</u></i><br>Attempts to sell shares of a stock using a Market Order. The first argument must be a string with the stock's symbol. The second argument " +
|
||||||
"must be the number of shares to sell.<br><br>" +
|
"must be the number of shares to sell.<br><br>" +
|
||||||
"If the specified number of shares in the function exceeds the amount that the player actually owns, then this function will sell all owned shares. " +
|
"If the specified number of shares in the function exceeds the amount that the player actually owns, then this function will sell all owned shares. " +
|
||||||
"Remember that every transaction on the stock exchange costs a certain commission fee.<br><br>" +
|
"Remember that every transaction on the stock exchange costs a certain commission fee.<br><br>" +
|
||||||
"The net profit made from selling stocks with this function is reflected in the script's statistics. This net profit is calculated as: <br><br>" +
|
"The net profit made from selling stocks with this function is reflected in the script's statistics. This net profit is calculated as: <br><br>" +
|
||||||
"shares * (sell price - average price of purchased shares)<br><br>" +
|
"shares * (sell price - average price of purchased shares)<br><br>" +
|
||||||
"This function will return true if the shares of stock are successfully sold and false otherwise.<br><br>" +
|
"If the sale is successful, this function will return the stock price at which each share was sold. Otherwise, it will return 0.<br><br>" +
|
||||||
"<i><u>shortStock(sym, shares)</u></i><br>" +
|
"<i><u>shortStock(sym, shares)</u></i><br>" +
|
||||||
"Attempts to purchase a short position of a stock using a Market Order. The first argument must be a string with the stock's symbol. The second argument " +
|
"Attempts to purchase a short position of a stock using a Market Order. The first argument must be a string with the stock's symbol. The second argument " +
|
||||||
"must be the number of shares to purchase.<br><br>" +
|
"must be the number of shares to purchase.<br><br>" +
|
||||||
"In order to use this function the player must be in BitNode-8 or must have Level 2 of Source-File 8.<br><br>" +
|
"In order to use this function the player must be in BitNode-8 or must have Level 2 of Source-File 8.<br><br>" +
|
||||||
"If the player does not have enough money to purchase the specified number of shares, then no shares will be purchased. Remember that every " +
|
"If the player does not have enough money to purchase the specified number of shares, then no shares will be purchased. Remember that every " +
|
||||||
"every transaction on the stock exchange costs a certain commission fee.<br><br>" +
|
"every transaction on the stock exchange costs a certain commission fee.<br><br>" +
|
||||||
"Returns true if it successfully shorts the stock with the specified number of shares, and false otherwise.<br><br>" +
|
"If the purchase is successful, this function will return the stock price at which each share was purchased. Otherwise, it will return 0.<br><br>" +
|
||||||
"<i><u>sellShort(sym, shares)</u></i><br>" +
|
"<i><u>sellShort(sym, shares)</u></i><br>" +
|
||||||
"Attempts to sell a short position of a stock using a Market Order. The first argument must be a string with the stock's symbol. The second argument must be the " +
|
"Attempts to sell a short position of a stock using a Market Order. The first argument must be a string with the stock's symbol. The second argument must be the " +
|
||||||
"number of shares to sell.<br><br>" +
|
"number of shares to sell.<br><br>" +
|
||||||
"In order to use this function the player must be in BitNode-8 or must have Level 2 of Source-File 8.<br><br>" +
|
"In order to use this function the player must be in BitNode-8 or must have Level 2 of Source-File 8.<br><br>" +
|
||||||
"If the specified number of shares exceeds the amount that the player actually owns, then this function will sell all owned shares. " +
|
"If the specified number of shares exceeds the amount that the player actually owns, then this function will sell all owned shares. " +
|
||||||
"Remember that every transaction on the stock exchange costs a certain commission fee.<br><br>" +
|
"Remember that every transaction on the stock exchange costs a certain commission fee.<br><br>" +
|
||||||
"This function returns true if it successfully sells any number of shares, and false otherwise.<br><br>" +
|
"If the sale was successful, this function will return the stock price at which each sale was sold. Otherwise, it will return 0.<br><br>" +
|
||||||
"<i><u>placeOrder(sym, shares, price, type, pos)</u></i><br>" +
|
"<i><u>placeOrder(sym, shares, price, type, pos)</u></i><br>" +
|
||||||
"Places an order on the stock market. This function only works for Limit and Stop Orders. Use the buyStock/sellStock/shortStock/sellShort functions " +
|
"Places an order on the stock market. This function only works for Limit and Stop Orders. Use the buyStock/sellStock/shortStock/sellShort functions " +
|
||||||
"to place Market Orders. In order to use this function the player must be in BitNode-8 or must have Level 3 of Source-File 8.<br><br>" +
|
"to place Market Orders. In order to use this function the player must be in BitNode-8 or must have Level 3 of Source-File 8.<br><br>" +
|
||||||
@ -1112,18 +1112,18 @@ let CONSTANTS = {
|
|||||||
"World Stock Exchange account and TIX API Access<br>",
|
"World Stock Exchange account and TIX API Access<br>",
|
||||||
|
|
||||||
LatestUpdate:
|
LatestUpdate:
|
||||||
"v0.32.1<br>" +
|
"v0.34.0<br>" +
|
||||||
"-Updated Netscript's 'interpreter/engine' to use the Bluebird promise library instead of native promises. " +
|
"-Slightly increased experience gain from Infiltration<br>" +
|
||||||
"It should now be faster and more memory-efficient. If this has broken any Netscript features please report it through Github or the subreddit (reddit.com/r/bitburner)<br>" +
|
"-buyStock(), sellStock(), shortStock(), and sellShort() Netscript function now return the stock price at which the transaction occurred, rather than a boolean. " +
|
||||||
"-Rebalanced stock market (adjusted parameters such as the volatility/trends/starting price of certain stocks)<br>" +
|
"If the function fails for some reason, 0 will be returned.<br>" +
|
||||||
"-Added prompt() Netscript function<br>" +
|
"-Hacking Mission Changes:<br>" +
|
||||||
"-Added 'Buy Max' and 'Sell All' functions to Stock Market UI<br>" +
|
"---Shield and Firewall Nodes can now fortify<br>" +
|
||||||
"-Added 'Portfolio' Mode to Stock Market UI so you can only view stocks you have a position/order in<br>" +
|
"---The effects of Fortifying are now ~30% lower<br>" +
|
||||||
"-Added a button to kill a script from its log display box<br><br>" +
|
"---Conquering a Spam Node now increases your time limit by 25 secs instead of 15<br>" +
|
||||||
"v0.32.0<br>" +
|
"---Damage dealt by Attacking was slightly reduced<br>" +
|
||||||
"-Released BitNode-8: Ghost of Wall Street<br>" +
|
"---The effect of Scanning was slightly reduced<br>" +
|
||||||
"-Re-designed Stock Market UI<br>" +
|
""
|
||||||
"-Minor bugfixes<br>"
|
|
||||||
}
|
}
|
||||||
|
|
||||||
export {CONSTANTS};
|
export {CONSTANTS};
|
||||||
|
@ -515,7 +515,6 @@ function displayFactionContent(factionName) {
|
|||||||
var newPurchaseAugmentationsButton = clearEventListeners("faction-purchase-augmentations");
|
var newPurchaseAugmentationsButton = clearEventListeners("faction-purchase-augmentations");
|
||||||
newPurchaseAugmentationsButton.addEventListener("click", function() {
|
newPurchaseAugmentationsButton.addEventListener("click", function() {
|
||||||
Engine.hideAllContent();
|
Engine.hideAllContent();
|
||||||
//Engine.Display.factionAugmentationsContent.style.visibility = "visible";
|
|
||||||
Engine.Display.factionAugmentationsContent.style.display = "block";
|
Engine.Display.factionAugmentationsContent.style.display = "block";
|
||||||
|
|
||||||
var newBackButton = clearEventListeners("faction-augmentations-back-button");
|
var newBackButton = clearEventListeners("faction-augmentations-back-button");
|
||||||
@ -532,6 +531,7 @@ function displayFactionContent(factionName) {
|
|||||||
factionName == "The Syndicate" || factionName == "The Dark Army" || factionName == "Speakers for the Dead" ||
|
factionName == "The Syndicate" || factionName == "The Dark Army" || factionName == "Speakers for the Dead" ||
|
||||||
factionName == "NiteSec" || factionName == "The Black Hand")) {
|
factionName == "NiteSec" || factionName == "The Black Hand")) {
|
||||||
//Set everything else to invisible
|
//Set everything else to invisible
|
||||||
|
hackMissionDiv.style.display = "none";
|
||||||
hackDiv.style.display = "none";
|
hackDiv.style.display = "none";
|
||||||
fieldWorkDiv.style.display = "none";
|
fieldWorkDiv.style.display = "none";
|
||||||
securityWorkDiv.style.display = "none";
|
securityWorkDiv.style.display = "none";
|
||||||
|
@ -1037,7 +1037,7 @@ function displayGangContent() {
|
|||||||
|
|
||||||
territorySubpage.appendChild(territoryBorder);
|
territorySubpage.appendChild(territoryBorder);
|
||||||
}
|
}
|
||||||
document.getElementById("gang-container").style.visibility = "visible";
|
document.getElementById("gang-container").style.display = "block";
|
||||||
updateGangContent();
|
updateGangContent();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -91,6 +91,7 @@ HacknetNode.prototype.getLevelUpgradeCost = function(levels=1) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
HacknetNode.prototype.purchaseLevelUpgrade = function(levels=1) {
|
HacknetNode.prototype.purchaseLevelUpgrade = function(levels=1) {
|
||||||
|
levels = Math.round(levels);
|
||||||
var cost = this.calculateLevelUpgradeCost(levels);
|
var cost = this.calculateLevelUpgradeCost(levels);
|
||||||
if (isNaN(cost) || levels < 0) {return false;}
|
if (isNaN(cost) || levels < 0) {return false;}
|
||||||
if (this.level + levels > CONSTANTS.HacknetNodeMaxLevel) {
|
if (this.level + levels > CONSTANTS.HacknetNodeMaxLevel) {
|
||||||
|
@ -592,10 +592,10 @@ let intWgt = CONSTANTS.IntelligenceInfiltrationWeight;
|
|||||||
//Success: 5%, Failure 10%, -Karma
|
//Success: 5%, Failure 10%, -Karma
|
||||||
function attemptInfiltrationKill(inst) {
|
function attemptInfiltrationKill(inst) {
|
||||||
var chance = getInfiltrationKillChance(inst);
|
var chance = getInfiltrationKillChance(inst);
|
||||||
inst.gainStrengthExp(inst.securityLevel / 90) * Player.strength_exp_mult;
|
inst.gainStrengthExp(inst.securityLevel / 85) * Player.strength_exp_mult;
|
||||||
inst.gainDefenseExp(inst.securityLevel / 90) * Player.defense_exp_mult;
|
inst.gainDefenseExp(inst.securityLevel / 85) * Player.defense_exp_mult;
|
||||||
inst.gainDexterityExp(inst.securityLevel / 90) * Player.dexterity_exp_mult;
|
inst.gainDexterityExp(inst.securityLevel / 85) * Player.dexterity_exp_mult;
|
||||||
inst.gainAgilityExp(inst.securityLevel / 90) * Player.agility_exp_mult;
|
inst.gainAgilityExp(inst.securityLevel / 85) * Player.agility_exp_mult;
|
||||||
if (Math.random() <= chance) {
|
if (Math.random() <= chance) {
|
||||||
inst.securityLevel *= 1.05;
|
inst.securityLevel *= 1.05;
|
||||||
return [true, 1.05];
|
return [true, 1.05];
|
||||||
@ -618,10 +618,10 @@ function getInfiltrationKillChance(inst) {
|
|||||||
//Success: 3%, Failure: 10%
|
//Success: 3%, Failure: 10%
|
||||||
function attemptInfiltrationKnockout(inst) {
|
function attemptInfiltrationKnockout(inst) {
|
||||||
var chance = getInfiltrationKnockoutChance(inst);
|
var chance = getInfiltrationKnockoutChance(inst);
|
||||||
inst.gainStrengthExp(inst.securityLevel / 85) * Player.strength_exp_mult;
|
inst.gainStrengthExp(inst.securityLevel / 80) * Player.strength_exp_mult;
|
||||||
inst.gainDefenseExp(inst.securityLevel / 85) * Player.defense_exp_mult;
|
inst.gainDefenseExp(inst.securityLevel / 80) * Player.defense_exp_mult;
|
||||||
inst.gainDexterityExp(inst.securityLevel / 85) * Player.dexterity_exp_mult;
|
inst.gainDexterityExp(inst.securityLevel / 80) * Player.dexterity_exp_mult;
|
||||||
inst.gainAgilityExp(inst.securityLevel / 85) * Player.agility_exp_mult;
|
inst.gainAgilityExp(inst.securityLevel / 80) * Player.agility_exp_mult;
|
||||||
if (Math.random() <= chance) {
|
if (Math.random() <= chance) {
|
||||||
inst.securityLevel *= 1.03;
|
inst.securityLevel *= 1.03;
|
||||||
return [true, 1.03];
|
return [true, 1.03];
|
||||||
@ -643,9 +643,9 @@ function getInfiltrationKnockoutChance(inst) {
|
|||||||
//Success: 0%, Failure: 10%
|
//Success: 0%, Failure: 10%
|
||||||
function attemptInfiltrationStealthKnockout(inst) {
|
function attemptInfiltrationStealthKnockout(inst) {
|
||||||
var chance = getInfiltrationStealthKnockoutChance(inst);
|
var chance = getInfiltrationStealthKnockoutChance(inst);
|
||||||
inst.gainStrengthExp(inst.securityLevel / 90) * Player.strength_exp_mult;
|
inst.gainStrengthExp(inst.securityLevel / 85) * Player.strength_exp_mult;
|
||||||
inst.gainDexterityExp(inst.securityLevel / 70) * Player.dexterity_exp_mult;
|
inst.gainDexterityExp(inst.securityLevel / 65) * Player.dexterity_exp_mult;
|
||||||
inst.gainAgilityExp(inst.securityLevel / 70) * Player.agility_exp_mult;
|
inst.gainAgilityExp(inst.securityLevel / 65) * Player.agility_exp_mult;
|
||||||
if (Math.random() <= chance) {
|
if (Math.random() <= chance) {
|
||||||
return [true, 1];
|
return [true, 1];
|
||||||
} else {
|
} else {
|
||||||
@ -667,9 +667,9 @@ function getInfiltrationStealthKnockoutChance(inst) {
|
|||||||
//Success: 0%, Failure: 5%, -Karma
|
//Success: 0%, Failure: 5%, -Karma
|
||||||
function attemptInfiltrationAssassinate(inst) {
|
function attemptInfiltrationAssassinate(inst) {
|
||||||
var chance = getInfiltrationAssassinateChance(inst);
|
var chance = getInfiltrationAssassinateChance(inst);
|
||||||
inst.gainStrengthExp(inst.securityLevel / 90) * Player.strength_exp_mult;
|
inst.gainStrengthExp(inst.securityLevel / 85) * Player.strength_exp_mult;
|
||||||
inst.gainDexterityExp(inst.securityLevel / 70) * Player.dexterity_exp_mult;
|
inst.gainDexterityExp(inst.securityLevel / 65) * Player.dexterity_exp_mult;
|
||||||
inst.gainAgilityExp(inst.securityLevel / 70) * Player.agility_exp_mult;
|
inst.gainAgilityExp(inst.securityLevel / 65) * Player.agility_exp_mult;
|
||||||
if (Math.random() <= chance) {
|
if (Math.random() <= chance) {
|
||||||
return [true, 1];
|
return [true, 1];
|
||||||
} else {
|
} else {
|
||||||
@ -691,10 +691,10 @@ function getInfiltrationAssassinateChance(inst) {
|
|||||||
//Success: 5%, Failure: 10%
|
//Success: 5%, Failure: 10%
|
||||||
function attemptInfiltrationDestroySecurity(inst) {
|
function attemptInfiltrationDestroySecurity(inst) {
|
||||||
var chance = getInfiltrationDestroySecurityChance(inst);
|
var chance = getInfiltrationDestroySecurityChance(inst);
|
||||||
inst.gainStrengthExp(inst.securityLevel / 90) * Player.strength_exp_mult;
|
inst.gainStrengthExp(inst.securityLevel / 85) * Player.strength_exp_mult;
|
||||||
inst.gainDefenseExp(inst.securityLevel / 90) * Player.defense_exp_mult;
|
inst.gainDefenseExp(inst.securityLevel / 85) * Player.defense_exp_mult;
|
||||||
inst.gainDexterityExp(inst.securityLevel / 90) * Player.dexterity_exp_mult;
|
inst.gainDexterityExp(inst.securityLevel / 85) * Player.dexterity_exp_mult;
|
||||||
inst.gainAgilityExp(inst.securityLevel / 90) * Player.agility_exp_mult;
|
inst.gainAgilityExp(inst.securityLevel / 85) * Player.agility_exp_mult;
|
||||||
if (Math.random() <= chance) {
|
if (Math.random() <= chance) {
|
||||||
inst.securityLevel *= 1.05;
|
inst.securityLevel *= 1.05;
|
||||||
return [true, 1.05];
|
return [true, 1.05];
|
||||||
@ -718,8 +718,8 @@ function getInfiltrationDestroySecurityChance(inst) {
|
|||||||
//Success: 1%, Failure: 5%
|
//Success: 1%, Failure: 5%
|
||||||
function attemptInfiltrationHack(inst) {
|
function attemptInfiltrationHack(inst) {
|
||||||
var chance = getInfiltrationHackChance(inst);
|
var chance = getInfiltrationHackChance(inst);
|
||||||
inst.gainHackingExp(inst.securityLevel / 50) * Player.hacking_exp_mult;
|
inst.gainHackingExp(inst.securityLevel / 40) * Player.hacking_exp_mult;
|
||||||
inst.gainIntelligenceExp(inst.securityLevel / 700);
|
inst.gainIntelligenceExp(inst.securityLevel / 690);
|
||||||
if (Math.random() <= chance) {
|
if (Math.random() <= chance) {
|
||||||
inst.securityLevel *= 1.03;
|
inst.securityLevel *= 1.03;
|
||||||
return [true, 1.03];
|
return [true, 1.03];
|
||||||
@ -741,7 +741,7 @@ function getInfiltrationHackChance(inst) {
|
|||||||
//Success: 0%, Failure: 8%
|
//Success: 0%, Failure: 8%
|
||||||
function attemptInfiltrationSneak(inst) {
|
function attemptInfiltrationSneak(inst) {
|
||||||
var chance = getInfiltrationSneakChance(inst);
|
var chance = getInfiltrationSneakChance(inst);
|
||||||
inst.gainAgilityExp(inst.securityLevel / 50) * Player.agility_exp_mult;
|
inst.gainAgilityExp(inst.securityLevel / 40) * Player.agility_exp_mult;
|
||||||
if (Math.random() <= chance) {
|
if (Math.random() <= chance) {
|
||||||
return [true, 1];
|
return [true, 1];
|
||||||
} else {
|
} else {
|
||||||
@ -762,7 +762,7 @@ function getInfiltrationSneakChance(inst) {
|
|||||||
//Success: 1%, Failure: 3%
|
//Success: 1%, Failure: 3%
|
||||||
function attemptInfiltrationPickLockedDoor(inst) {
|
function attemptInfiltrationPickLockedDoor(inst) {
|
||||||
var chance = getInfiltrationPickLockedDoorChance(inst);
|
var chance = getInfiltrationPickLockedDoorChance(inst);
|
||||||
inst.gainDexterityExp(inst.securityLevel / 40) * Player.dexterity_exp_mult;
|
inst.gainDexterityExp(inst.securityLevel / 30) * Player.dexterity_exp_mult;
|
||||||
if (Math.random() <= chance) {
|
if (Math.random() <= chance) {
|
||||||
inst.securityLevel *= 1.01;
|
inst.securityLevel *= 1.01;
|
||||||
return [true, 1.01];
|
return [true, 1.01];
|
||||||
@ -802,8 +802,8 @@ function getInfiltrationBribeChance(inst) {
|
|||||||
//Failure: 5%
|
//Failure: 5%
|
||||||
function attemptInfiltrationEscape(inst) {
|
function attemptInfiltrationEscape(inst) {
|
||||||
var chance = getInfiltrationEscapeChance(inst);
|
var chance = getInfiltrationEscapeChance(inst);
|
||||||
inst.gainAgilityExp(inst.securityLevel / 40) * Player.agility_exp_mult;
|
inst.gainAgilityExp(inst.securityLevel / 35) * Player.agility_exp_mult;
|
||||||
inst.gainDexterityExp(inst.securityLevel / 40) * Player.dexterity_exp_mult;
|
inst.gainDexterityExp(inst.securityLevel / 35) * Player.dexterity_exp_mult;
|
||||||
if (Math.random() <= chance) {
|
if (Math.random() <= chance) {
|
||||||
return [true, 1];
|
return [true, 1];
|
||||||
} else {
|
} else {
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
import {CompanyPositions, initCompanies,
|
import {CompanyPositions, initCompanies,
|
||||||
Companies, getJobRequirementText} from "./Company.js";
|
Companies, getJobRequirementText} from "./Company.js";
|
||||||
|
import {Corporation} from "./CompanyManagement.js";
|
||||||
import {CONSTANTS} from "./Constants.js";
|
import {CONSTANTS} from "./Constants.js";
|
||||||
import {commitShopliftCrime, commitRobStoreCrime, commitMugCrime,
|
import {commitShopliftCrime, commitRobStoreCrime, commitMugCrime,
|
||||||
commitLarcenyCrime, commitDealDrugsCrime, commitBondForgeryCrime,
|
commitLarcenyCrime, commitDealDrugsCrime, commitBondForgeryCrime,
|
||||||
@ -22,7 +23,7 @@ import {purchaseServer,
|
|||||||
import {SpecialServerNames, SpecialServerIps} from "./SpecialServerIps.js";
|
import {SpecialServerNames, SpecialServerIps} from "./SpecialServerIps.js";
|
||||||
|
|
||||||
import {dialogBoxCreate} from "../utils/DialogBox.js";
|
import {dialogBoxCreate} from "../utils/DialogBox.js";
|
||||||
import {clearEventListeners} from "../utils/HelperFunctions.js";
|
import {clearEventListeners, createElement} from "../utils/HelperFunctions.js";
|
||||||
import {createRandomIp} from "../utils/IPAddress.js";
|
import {createRandomIp} from "../utils/IPAddress.js";
|
||||||
import numeral from "../utils/numeral.min.js";
|
import numeral from "../utils/numeral.min.js";
|
||||||
import {formatNumber} from "../utils/StringHelperFunctions.js";
|
import {formatNumber} from "../utils/StringHelperFunctions.js";
|
||||||
@ -84,6 +85,7 @@ let Locations = {
|
|||||||
Sector12IronGym: "Iron Gym",
|
Sector12IronGym: "Iron Gym",
|
||||||
Sector12PowerhouseGym: "Powerhouse Gym",
|
Sector12PowerhouseGym: "Powerhouse Gym",
|
||||||
Sector12Slums: "Sector-12 Slums",
|
Sector12Slums: "Sector-12 Slums",
|
||||||
|
Sector12CityHall: "Sector-12 City Hall",
|
||||||
|
|
||||||
//New Tokyo
|
//New Tokyo
|
||||||
NewTokyoTravelAgency: "New Tokyo Travel Agency",
|
NewTokyoTravelAgency: "New Tokyo Travel Agency",
|
||||||
@ -204,6 +206,8 @@ function displayLocationContent() {
|
|||||||
var slumsAssassinate = document.getElementById("location-slums-assassinate");
|
var slumsAssassinate = document.getElementById("location-slums-assassinate");
|
||||||
var slumsHeist = document.getElementById("location-slums-heist");
|
var slumsHeist = document.getElementById("location-slums-heist");
|
||||||
|
|
||||||
|
var cityHallCreateCorporation = document.getElementById("location-cityhall-create-corporation");
|
||||||
|
|
||||||
var loc = Player.location;
|
var loc = Player.location;
|
||||||
|
|
||||||
returnToWorld.addEventListener("click", function() {
|
returnToWorld.addEventListener("click", function() {
|
||||||
@ -309,6 +313,8 @@ function displayLocationContent() {
|
|||||||
slumsAssassinate.style.display = "none";
|
slumsAssassinate.style.display = "none";
|
||||||
slumsHeist.style.display = "none";
|
slumsHeist.style.display = "none";
|
||||||
|
|
||||||
|
cityHallCreateCorporation.style.display = "none";
|
||||||
|
|
||||||
//Check if the player is employed at this Location. If he is, display the "Work" button,
|
//Check if the player is employed at this Location. If he is, display the "Work" button,
|
||||||
//update the job title, etc.
|
//update the job title, etc.
|
||||||
if (loc != "" && loc === Player.companyName) {
|
if (loc != "" && loc === Player.companyName) {
|
||||||
@ -775,6 +781,15 @@ function displayLocationContent() {
|
|||||||
setGymLocationButtons(costMult, expMult);
|
setGymLocationButtons(costMult, expMult);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case Locations.Sector12CityHall:
|
||||||
|
cityHallCreateCorporation.style.display = "block";
|
||||||
|
if (Player.corporation instanceof Corporation) {
|
||||||
|
cityHallCreateCorporation.className = "a-link-button-inactive";
|
||||||
|
} else {
|
||||||
|
cityHallCreateCorporation.className = "a-link-button";
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
case Locations.NewTokyoTravelAgency:
|
case Locations.NewTokyoTravelAgency:
|
||||||
travelAgencyText.style.display = "block";
|
travelAgencyText.style.display = "block";
|
||||||
travelToAevum.style.display = "block";
|
travelToAevum.style.display = "block";
|
||||||
@ -1085,7 +1100,6 @@ function displayLocationContent() {
|
|||||||
|
|
||||||
default:
|
default:
|
||||||
console.log("ERROR: INVALID LOCATION");
|
console.log("ERROR: INVALID LOCATION");
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//Make the "Apply to be Employee and Waiter" texts disappear if you already hold the job
|
//Make the "Apply to be Employee and Waiter" texts disappear if you already hold the job
|
||||||
@ -1380,6 +1394,13 @@ function initLocationButtons() {
|
|||||||
return false;
|
return false;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
let sector12CityHall = document.getElementById("sector12-cityhall");
|
||||||
|
sector12CityHall.addEventListener("click", function() {
|
||||||
|
Player.location = Locations.Sector12CityHall;
|
||||||
|
Engine.loadLocationContent();
|
||||||
|
return false;
|
||||||
|
});
|
||||||
|
|
||||||
let newTokyoTravelAgency = document.getElementById("newtokyo-travelagency");
|
let newTokyoTravelAgency = document.getElementById("newtokyo-travelagency");
|
||||||
newTokyoTravelAgency.addEventListener("click", function() {
|
newTokyoTravelAgency.addEventListener("click", function() {
|
||||||
Player.location = Locations.NewTokyoTravelAgency;
|
Player.location = Locations.NewTokyoTravelAgency;
|
||||||
@ -1614,6 +1635,8 @@ function initLocationButtons() {
|
|||||||
var slumsAssassinate = document.getElementById("location-slums-assassinate");
|
var slumsAssassinate = document.getElementById("location-slums-assassinate");
|
||||||
var slumsHeist = document.getElementById("location-slums-heist");
|
var slumsHeist = document.getElementById("location-slums-heist");
|
||||||
|
|
||||||
|
var cityHallCreateCorporation = document.getElementById("location-cityhall-create-corporation");
|
||||||
|
|
||||||
var hospitalTreatment = document.getElementById("location-hospital-treatment");
|
var hospitalTreatment = document.getElementById("location-hospital-treatment");
|
||||||
|
|
||||||
softwareJob.addEventListener("click", function() {
|
softwareJob.addEventListener("click", function() {
|
||||||
@ -1888,6 +1911,42 @@ function initLocationButtons() {
|
|||||||
return false;
|
return false;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
cityHallCreateCorporation.addEventListener("click", function() {
|
||||||
|
var yesBtn = yesNoTxtInpBoxGetYesButton(),
|
||||||
|
noBtn = yesNoTxtInpBoxGetNoButton();
|
||||||
|
yesBtn.innerText = "Create Corporation";
|
||||||
|
noBtn.innerText = "Cancel";
|
||||||
|
yesBtn.addEventListener("click", function() {
|
||||||
|
if (Player.money.lt(150e9)) {
|
||||||
|
dialogBoxCreate("You don't have enough money to create a corporation! You need $150b");
|
||||||
|
return yesNoTxtInpBoxClose();
|
||||||
|
}
|
||||||
|
Player.loseMoney(150e9);
|
||||||
|
var companyName = yesNoTxtInpBoxGetInput();
|
||||||
|
if (companyName == null || companyName == "") {
|
||||||
|
dialogBoxCreate("Invalid company name!");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
Player.corporation = new Corporation({
|
||||||
|
name:companyName,
|
||||||
|
});
|
||||||
|
displayLocationContent();
|
||||||
|
dialogBoxCreate("Congratulations! You just started your own corporation. You can visit " +
|
||||||
|
"and manage your company in the City");
|
||||||
|
return yesNoTxtInpBoxClose();
|
||||||
|
});
|
||||||
|
noBtn.addEventListener("click", function() {
|
||||||
|
return yesNoTxtInpBoxClose();
|
||||||
|
});
|
||||||
|
if (Player.corporation instanceof Corporation) {
|
||||||
|
return;
|
||||||
|
} else {
|
||||||
|
yesNoTxtInpBoxCreate("Would you like to start a corporation? This will require $150b " +
|
||||||
|
"for registration and initial funding.<br><br>If so, please enter " +
|
||||||
|
"a name for your corporation below:");
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
hospitalTreatment.addEventListener("click", function() {
|
hospitalTreatment.addEventListener("click", function() {
|
||||||
if (Player.hp < 0) {Player.hp = 0;}
|
if (Player.hp < 0) {Player.hp = 0;}
|
||||||
var price = (Player.max_hp - Player.hp) * CONSTANTS.HospitalCostPerHp;
|
var price = (Player.max_hp - Player.hp) * CONSTANTS.HospitalCostPerHp;
|
||||||
|
@ -137,6 +137,11 @@ Node.prototype.select = function(actionButtons) {
|
|||||||
actionButtons[5].classList.remove("a-link-button-inactive");
|
actionButtons[5].classList.remove("a-link-button-inactive");
|
||||||
actionButtons[5].classList.add("a-link-button");
|
actionButtons[5].classList.add("a-link-button");
|
||||||
break;
|
break;
|
||||||
|
case NodeTypes.Shield:
|
||||||
|
case NodeTypes.Firewall:
|
||||||
|
actionButtons[3].classList.remove("a-link-button-inactive");
|
||||||
|
actionButtons[3].classList.add("a-link-button");
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -229,11 +234,6 @@ HackingMission.prototype.init = function() {
|
|||||||
var numDatabases = Math.min(10, getRandomInt(1, Math.round(this.difficulty / 3) + 1));
|
var numDatabases = Math.min(10, getRandomInt(1, Math.round(this.difficulty / 3) + 1));
|
||||||
var totalNodes = numNodes + numFirewalls + numDatabases;
|
var totalNodes = numNodes + numFirewalls + numDatabases;
|
||||||
var xlimit = 7 - Math.floor(totalNodes / 8);
|
var xlimit = 7 - Math.floor(totalNodes / 8);
|
||||||
console.log("numNodes: " + numNodes);
|
|
||||||
console.log("numFirewalls: " + numFirewalls);
|
|
||||||
console.log("numDatabases: " + numDatabases);
|
|
||||||
console.log("totalNodes: " + totalNodes);
|
|
||||||
console.log("xlimit: " + xlimit);
|
|
||||||
var randMult = addOffset(0.8 + (this.difficulty / 5), 10);
|
var randMult = addOffset(0.8 + (this.difficulty / 5), 10);
|
||||||
for (var i = 0; i < numNodes; ++i) {
|
for (var i = 0; i < numNodes; ++i) {
|
||||||
var stats = {
|
var stats = {
|
||||||
@ -403,7 +403,7 @@ HackingMission.prototype.createPageDom = function() {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (this.selectedNode.type !== NodeTypes.Core) {return;}
|
if (this.selectedNode.type !== NodeTypes.Core) {return;}
|
||||||
this.setActionButtonsActive();
|
this.setActionButtonsActive(this.selectedNode.type);
|
||||||
this.setActionButton(NodeActions.Attack, false); //Set attack button inactive
|
this.setActionButton(NodeActions.Attack, false); //Set attack button inactive
|
||||||
this.selectedNode.action = NodeActions.Attack;
|
this.selectedNode.action = NodeActions.Attack;
|
||||||
});
|
});
|
||||||
@ -413,7 +413,9 @@ HackingMission.prototype.createPageDom = function() {
|
|||||||
console.log("ERR: Pressing Action button without selected node");
|
console.log("ERR: Pressing Action button without selected node");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
this.setActionButtonsActive();
|
var nodeType = this.selectedNode.type;
|
||||||
|
if (nodeType !== NodeTypes.Core && nodeType !== NodeTypes.Transfer) {return;}
|
||||||
|
this.setActionButtonsActive(nodeType);
|
||||||
this.setActionButton(NodeActions.Scan, false); //Set scan button inactive
|
this.setActionButton(NodeActions.Scan, false); //Set scan button inactive
|
||||||
this.selectedNode.action = NodeActions.Scan;
|
this.selectedNode.action = NodeActions.Scan;
|
||||||
});
|
});
|
||||||
@ -423,7 +425,9 @@ HackingMission.prototype.createPageDom = function() {
|
|||||||
console.log("ERR: Pressing Action button without selected node");
|
console.log("ERR: Pressing Action button without selected node");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
this.setActionButtonsActive();
|
var nodeType = this.selectedNode.type;
|
||||||
|
if (nodeType !== NodeTypes.Core && nodeType !== NodeTypes.Transfer) {return;}
|
||||||
|
this.setActionButtonsActive(nodeType);
|
||||||
this.setActionButton(NodeActions.Weaken, false); //Set Weaken button inactive
|
this.setActionButton(NodeActions.Weaken, false); //Set Weaken button inactive
|
||||||
this.selectedNode.action = NodeActions.Weaken;
|
this.selectedNode.action = NodeActions.Weaken;
|
||||||
});
|
});
|
||||||
@ -433,7 +437,7 @@ HackingMission.prototype.createPageDom = function() {
|
|||||||
console.log("ERR: Pressing Action button without selected node");
|
console.log("ERR: Pressing Action button without selected node");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
this.setActionButtonsActive();
|
this.setActionButtonsActive(this.selectedNode.type);
|
||||||
this.setActionButton(NodeActions.Fortify, false); //Set Fortify button inactive
|
this.setActionButton(NodeActions.Fortify, false); //Set Fortify button inactive
|
||||||
this.selectedNode.action = NodeActions.Fortify;
|
this.selectedNode.action = NodeActions.Fortify;
|
||||||
});
|
});
|
||||||
@ -443,7 +447,9 @@ HackingMission.prototype.createPageDom = function() {
|
|||||||
console.log("ERR: Pressing Action button without selected node");
|
console.log("ERR: Pressing Action button without selected node");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
this.setActionButtonsActive();
|
var nodeType = this.selectedNode.type;
|
||||||
|
if (nodeType !== NodeTypes.Core && nodeType !== NodeTypes.Transfer) {return;}
|
||||||
|
this.setActionButtonsActive(this.selectedNode.type);
|
||||||
this.setActionButton(NodeActions.Overflow, false); //Set Overflow button inactive
|
this.setActionButton(NodeActions.Overflow, false); //Set Overflow button inactive
|
||||||
this.selectedNode.action = NodeActions.Overflow;
|
this.selectedNode.action = NodeActions.Overflow;
|
||||||
});
|
});
|
||||||
@ -478,11 +484,37 @@ HackingMission.prototype.setActionButtonsInactive = function() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
HackingMission.prototype.setActionButtonsActive = function() {
|
HackingMission.prototype.setActionButtonsActive = function(nodeType=null) {
|
||||||
for (var i = 0; i < this.actionButtons.length; ++i) {
|
for (var i = 0; i < this.actionButtons.length; ++i) {
|
||||||
this.actionButtons[i].classList.add("a-link-button");
|
this.actionButtons[i].classList.add("a-link-button");
|
||||||
this.actionButtons[i].classList.remove("a-link-button-inactive");
|
this.actionButtons[i].classList.remove("a-link-button-inactive");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//For Transfer, FireWall and Shield Nodes, certain buttons should always be disabled
|
||||||
|
//0 = Attack, 1 = Scan, 2 = Weaken, 3 = Fortify, 4 = overflow, 5 = Drop conn
|
||||||
|
if (nodeType) {
|
||||||
|
switch (nodeType) {
|
||||||
|
case NodeTypes.Firewall:
|
||||||
|
case NodeTypes.Shield:
|
||||||
|
this.actionButtons[0].classList.remove("a-link-button");
|
||||||
|
this.actionButtons[0].classList.add("a-link-button-inactive");
|
||||||
|
this.actionButtons[1].classList.remove("a-link-button");
|
||||||
|
this.actionButtons[1].classList.add("a-link-button-inactive");
|
||||||
|
this.actionButtons[2].classList.remove("a-link-button");
|
||||||
|
this.actionButtons[2].classList.add("a-link-button-inactive");
|
||||||
|
this.actionButtons[4].classList.remove("a-link-button");
|
||||||
|
this.actionButtons[4].classList.add("a-link-button-inactive");
|
||||||
|
this.actionButtons[5].classList.remove("a-link-button");
|
||||||
|
this.actionButtons[5].classList.add("a-link-button-inactive");
|
||||||
|
break;
|
||||||
|
case NodeTypes.Transfer:
|
||||||
|
this.actionButtons[0].classList.remove("a-link-button");
|
||||||
|
this.actionButtons[0].classList.add("a-link-button-inactive");
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//True for active, false for inactive
|
//True for active, false for inactive
|
||||||
@ -1002,7 +1034,9 @@ HackingMission.prototype.process = function(numCycles=1) {
|
|||||||
});
|
});
|
||||||
|
|
||||||
this.playerNodes.forEach((node)=>{
|
this.playerNodes.forEach((node)=>{
|
||||||
if (node.type === NodeTypes.Transfer) {
|
if (node.type === NodeTypes.Transfer ||
|
||||||
|
node.type === NodeTypes.Shield ||
|
||||||
|
node.type === NodeTypes.Firewall) {
|
||||||
res |= this.processNode(node, storedCycles);
|
res |= this.processNode(node, storedCycles);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
@ -1014,7 +1048,9 @@ HackingMission.prototype.process = function(numCycles=1) {
|
|||||||
});
|
});
|
||||||
|
|
||||||
this.enemyNodes.forEach((node)=>{
|
this.enemyNodes.forEach((node)=>{
|
||||||
if (node.type === NodeTypes.Transfer) {
|
if (node.type === NodeTypes.Transfer ||
|
||||||
|
node.type === NodeTypes.Shield ||
|
||||||
|
node.type === NodeTypes.Firewall) {
|
||||||
this.enemyAISelectAction(node);
|
this.enemyAISelectAction(node);
|
||||||
res |= this.processNode(node, storedCycles);
|
res |= this.processNode(node, storedCycles);
|
||||||
}
|
}
|
||||||
@ -1243,6 +1279,7 @@ HackingMission.prototype.processNode = function(nodeObj, numCycles=1) {
|
|||||||
case NodeTypes.Shield:
|
case NodeTypes.Shield:
|
||||||
if (conqueredByPlayer) {
|
if (conqueredByPlayer) {
|
||||||
swapNodes(isMiscNode ? this.miscNodes : this.enemyNodes, this.playerNodes, targetNode);
|
swapNodes(isMiscNode ? this.miscNodes : this.enemyNodes, this.playerNodes, targetNode);
|
||||||
|
this.configurePlayerNodeElement(targetNode.el);
|
||||||
} else {
|
} else {
|
||||||
swapNodes(isMiscNode ? this.miscNodes : this.playerNodes, this.enemyNodes, targetNode);
|
swapNodes(isMiscNode ? this.miscNodes : this.playerNodes, this.enemyNodes, targetNode);
|
||||||
}
|
}
|
||||||
@ -1356,6 +1393,10 @@ HackingMission.prototype.enemyAISelectAction = function(nodeObj) {
|
|||||||
nodeObj.action = NodeActions.Overflow;
|
nodeObj.action = NodeActions.Overflow;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
case NodeTypes.Firewall:
|
||||||
|
case NodeTypes.Shield:
|
||||||
|
nodeObj.action = NodeActions.Fortify;
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -1367,11 +1408,11 @@ var hackEffWeightAttack = 80; //Weight for Attack action
|
|||||||
|
|
||||||
//Returns damage per cycle based on stats
|
//Returns damage per cycle based on stats
|
||||||
HackingMission.prototype.calculateAttackDamage = function(atk, def, hacking = 0) {
|
HackingMission.prototype.calculateAttackDamage = function(atk, def, hacking = 0) {
|
||||||
return Math.max(0.75 * (atk + (hacking / hackEffWeightAttack) - def), 1);
|
return Math.max(0.55 * (atk + (hacking / hackEffWeightAttack) - def), 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
HackingMission.prototype.calculateScanEffect = function(atk, def, hacking=0) {
|
HackingMission.prototype.calculateScanEffect = function(atk, def, hacking=0) {
|
||||||
return Math.max(0.7 * ((atk) + hacking / hackEffWeightTarget - (def * 0.95)), 2);
|
return Math.max(0.6 * ((atk) + hacking / hackEffWeightTarget - (def * 0.95)), 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
HackingMission.prototype.calculateWeakenEffect = function(atk, def, hacking=0) {
|
HackingMission.prototype.calculateWeakenEffect = function(atk, def, hacking=0) {
|
||||||
@ -1379,11 +1420,11 @@ HackingMission.prototype.calculateWeakenEffect = function(atk, def, hacking=0) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
HackingMission.prototype.calculateFortifyEffect = function(hacking=0) {
|
HackingMission.prototype.calculateFortifyEffect = function(hacking=0) {
|
||||||
return hacking / hackEffWeightSelf;
|
return 0.6 * hacking / hackEffWeightSelf;
|
||||||
}
|
}
|
||||||
|
|
||||||
HackingMission.prototype.calculateOverflowEffect = function(hacking=0) {
|
HackingMission.prototype.calculateOverflowEffect = function(hacking=0) {
|
||||||
return hacking / hackEffWeightSelf;
|
return 0.95 * hacking / hackEffWeightSelf;
|
||||||
}
|
}
|
||||||
|
|
||||||
//Updates timer display
|
//Updates timer display
|
||||||
|
@ -866,17 +866,17 @@ function NetscriptFunctions(workerScript) {
|
|||||||
}
|
}
|
||||||
if (shares < 0 || isNaN(shares)) {
|
if (shares < 0 || isNaN(shares)) {
|
||||||
workerScript.scriptRef.log("Error: Invalid 'shares' argument passed to buyStock()");
|
workerScript.scriptRef.log("Error: Invalid 'shares' argument passed to buyStock()");
|
||||||
return false;
|
return 0;
|
||||||
}
|
}
|
||||||
shares = Math.round(shares);
|
shares = Math.round(shares);
|
||||||
if (shares === 0) {return false;}
|
if (shares === 0) {return 0;}
|
||||||
|
|
||||||
var totalPrice = stock.price * shares;
|
var totalPrice = stock.price * shares;
|
||||||
if (Player.money.lt(totalPrice + CONSTANTS.StockMarketCommission)) {
|
if (Player.money.lt(totalPrice + CONSTANTS.StockMarketCommission)) {
|
||||||
workerScript.scriptRef.log("Not enough money to purchase " + formatNumber(shares, 0) + " shares of " +
|
workerScript.scriptRef.log("Not enough money to purchase " + formatNumber(shares, 0) + " shares of " +
|
||||||
symbol + ". Need $" +
|
symbol + ". Need $" +
|
||||||
formatNumber(totalPrice + CONSTANTS.StockMarketCommission, 2).toString());
|
formatNumber(totalPrice + CONSTANTS.StockMarketCommission, 2).toString());
|
||||||
return false;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
var origTotal = stock.playerShares * stock.playerAvgPx;
|
var origTotal = stock.playerShares * stock.playerAvgPx;
|
||||||
@ -889,7 +889,7 @@ function NetscriptFunctions(workerScript) {
|
|||||||
}
|
}
|
||||||
workerScript.scriptRef.log("Bought " + formatNumber(shares, 0) + " shares of " + stock.symbol + " at $" +
|
workerScript.scriptRef.log("Bought " + formatNumber(shares, 0) + " shares of " + stock.symbol + " at $" +
|
||||||
formatNumber(stock.price, 2) + " per share");
|
formatNumber(stock.price, 2) + " per share");
|
||||||
return true;
|
return stock.price;
|
||||||
},
|
},
|
||||||
sellStock : function(symbol, shares) {
|
sellStock : function(symbol, shares) {
|
||||||
if (!Player.hasTixApiAccess) {
|
if (!Player.hasTixApiAccess) {
|
||||||
@ -901,11 +901,11 @@ function NetscriptFunctions(workerScript) {
|
|||||||
}
|
}
|
||||||
if (shares < 0 || isNaN(shares)) {
|
if (shares < 0 || isNaN(shares)) {
|
||||||
workerScript.scriptRef.log("Error: Invalid 'shares' argument passed to sellStock()");
|
workerScript.scriptRef.log("Error: Invalid 'shares' argument passed to sellStock()");
|
||||||
return false;
|
return 0;
|
||||||
}
|
}
|
||||||
shares = Math.round(shares);
|
shares = Math.round(shares);
|
||||||
if (shares > stock.playerShares) {shares = stock.playerShares;}
|
if (shares > stock.playerShares) {shares = stock.playerShares;}
|
||||||
if (shares === 0) {return false;}
|
if (shares === 0) {return 0;}
|
||||||
var gains = stock.price * shares - CONSTANTS.StockMarketCommission;
|
var gains = stock.price * shares - CONSTANTS.StockMarketCommission;
|
||||||
Player.gainMoney(gains);
|
Player.gainMoney(gains);
|
||||||
|
|
||||||
@ -925,7 +925,7 @@ function NetscriptFunctions(workerScript) {
|
|||||||
workerScript.scriptRef.log("Sold " + formatNumber(shares, 0) + " shares of " + stock.symbol + " at $" +
|
workerScript.scriptRef.log("Sold " + formatNumber(shares, 0) + " shares of " + stock.symbol + " at $" +
|
||||||
formatNumber(stock.price, 2) + " per share. Gained " +
|
formatNumber(stock.price, 2) + " per share. Gained " +
|
||||||
"$" + formatNumber(gains, 2));
|
"$" + formatNumber(gains, 2));
|
||||||
return true;
|
return stock.price;
|
||||||
},
|
},
|
||||||
shortStock(symbol, shares) {
|
shortStock(symbol, shares) {
|
||||||
if (!Player.hasTixApiAccess) {
|
if (!Player.hasTixApiAccess) {
|
||||||
@ -940,7 +940,8 @@ function NetscriptFunctions(workerScript) {
|
|||||||
if (stock == null) {
|
if (stock == null) {
|
||||||
throw makeRuntimeRejectMsg(workerScript, "ERROR: Invalid stock symbol passed into shortStock()");
|
throw makeRuntimeRejectMsg(workerScript, "ERROR: Invalid stock symbol passed into shortStock()");
|
||||||
}
|
}
|
||||||
return shortStock(stock, shares, workerScript);
|
var res = shortStock(stock, shares, workerScript);
|
||||||
|
return res ? stock.price : 0;
|
||||||
},
|
},
|
||||||
sellShort(symbol, shares) {
|
sellShort(symbol, shares) {
|
||||||
if (!Player.hasTixApiAccess) {
|
if (!Player.hasTixApiAccess) {
|
||||||
@ -955,7 +956,8 @@ function NetscriptFunctions(workerScript) {
|
|||||||
if (stock == null) {
|
if (stock == null) {
|
||||||
throw makeRuntimeRejectMsg(workerScript, "ERROR: Invalid stock symbol passed into sellShort()");
|
throw makeRuntimeRejectMsg(workerScript, "ERROR: Invalid stock symbol passed into sellShort()");
|
||||||
}
|
}
|
||||||
return sellShort(stock, shares, workerScript);
|
var res = sellShort(stock, shares, workerScript);
|
||||||
|
return res ? stock.price : 0;
|
||||||
},
|
},
|
||||||
placeOrder(symbol, shares, price, type, pos) {
|
placeOrder(symbol, shares, price, type, pos) {
|
||||||
if (!Player.hasTixApiAccess) {
|
if (!Player.hasTixApiAccess) {
|
||||||
|
@ -6,6 +6,7 @@ import {Company, Companies, getNextCompanyPosition,
|
|||||||
getJobRequirementText, CompanyPosition,
|
getJobRequirementText, CompanyPosition,
|
||||||
CompanyPositions} from "./Company.js";
|
CompanyPositions} from "./Company.js";
|
||||||
import {CONSTANTS} from "./Constants.js";
|
import {CONSTANTS} from "./Constants.js";
|
||||||
|
import {Corporation} from "./CompanyManagement.js";
|
||||||
import {Programs} from "./CreateProgram.js";
|
import {Programs} from "./CreateProgram.js";
|
||||||
import {determineCrimeSuccess} from "./Crimes.js";
|
import {determineCrimeSuccess} from "./Crimes.js";
|
||||||
import {Engine} from "./engine.js";
|
import {Engine} from "./engine.js";
|
||||||
@ -175,6 +176,9 @@ function PlayerObject() {
|
|||||||
//Gang
|
//Gang
|
||||||
this.gang = 0;
|
this.gang = 0;
|
||||||
|
|
||||||
|
//Corporation
|
||||||
|
this.corporation = 0;
|
||||||
|
|
||||||
//bitnode
|
//bitnode
|
||||||
this.bitNodeN = 1;
|
this.bitNodeN = 1;
|
||||||
|
|
||||||
@ -370,6 +374,9 @@ PlayerObject.prototype.prestigeSourceFile = function() {
|
|||||||
this.hasWseAccount = false;
|
this.hasWseAccount = false;
|
||||||
this.hasTixApiAccess = false;
|
this.hasTixApiAccess = false;
|
||||||
|
|
||||||
|
//BitNode 3: Corporatocracy
|
||||||
|
if (this.bitNodeN === 3) {this.money = new Decimal(150e9);}
|
||||||
|
|
||||||
//BitNode 8: Ghost of Wall Street
|
//BitNode 8: Ghost of Wall Street
|
||||||
if (this.bitNodeN === 8) {this.money = new Decimal(100000000);}
|
if (this.bitNodeN === 8) {this.money = new Decimal(100000000);}
|
||||||
if (this.bitNodeN === 8 || hasWallStreetSF) {
|
if (this.bitNodeN === 8 || hasWallStreetSF) {
|
||||||
@ -2304,6 +2311,20 @@ function loadPlayer(saveString) {
|
|||||||
Player.money = new Decimal(Player.money);
|
Player.money = new Decimal(Player.money);
|
||||||
Player.total_money = new Decimal(Player.total_money);
|
Player.total_money = new Decimal(Player.total_money);
|
||||||
Player.lifetime_money = new Decimal(Player.lifetime_money);
|
Player.lifetime_money = new Decimal(Player.lifetime_money);
|
||||||
|
|
||||||
|
if (Player.corporation instanceof Corporation) {
|
||||||
|
Player.corporation.funds = new Decimal(Player.corporation.funds);
|
||||||
|
Player.corporation.revenue = new Decimal(Player.corporation.revenue);
|
||||||
|
Player.corporation.expenses = new Decimal(Player.corporation.expenses);
|
||||||
|
|
||||||
|
for (var i = 0; i < Player.corporation.divisions.length; ++i) {
|
||||||
|
var ind = Player.corporation.divisions[i];
|
||||||
|
ind.lastCycleRevenue = new Decimal(ind.lastCycleRevenue);
|
||||||
|
ind.lastCycleExpenses = new Decimal(ind.lastCycleExpenses);
|
||||||
|
ind.thisCycleRevenue = new Decimal(ind.thisCycleRevenue);
|
||||||
|
ind.thisCycleExpenses = new Decimal(ind.thisCycleExpenses);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
PlayerObject.prototype.toJSON = function() {
|
PlayerObject.prototype.toJSON = function() {
|
||||||
|
@ -116,8 +116,11 @@ function prestigeAugmentation() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//BitNode 3: Corporatocracy
|
||||||
|
if (Player.bitNodeN === 3) {Player.money = new Decimal(150e9);}
|
||||||
|
|
||||||
//BitNode 8: Ghost of Wall Street
|
//BitNode 8: Ghost of Wall Street
|
||||||
if (Player.bitNodeN === 8) {Player.money = new Decimal(100000000);}
|
if (Player.bitNodeN === 8) {Player.money = new Decimal(100e6);}
|
||||||
if (Player.bitNodeN === 8 || hasWallStreetSF) {
|
if (Player.bitNodeN === 8 || hasWallStreetSF) {
|
||||||
Player.hasWseAccount = true;
|
Player.hasWseAccount = true;
|
||||||
Player.hasTixApiAccess = true;
|
Player.hasTixApiAccess = true;
|
||||||
|
@ -209,7 +209,7 @@ function loadBitVerse(destroyedBitNodeNum) {
|
|||||||
var elemId = "bitnode-" + i.toString();
|
var elemId = "bitnode-" + i.toString();
|
||||||
var elem = clearEventListeners(elemId);
|
var elem = clearEventListeners(elemId);
|
||||||
if (elem == null) {return;}
|
if (elem == null) {return;}
|
||||||
if (i === 1 || i === 2 || i === 4 || i === 5 || i === 8 || i === 11) {
|
if (i === 1 || i === 2 || i === 3 || i === 4 || i === 5 || i === 8 || i === 11) {
|
||||||
elem.addEventListener("click", function() {
|
elem.addEventListener("click", function() {
|
||||||
var bitNodeKey = "BitNode" + i;
|
var bitNodeKey = "BitNode" + i;
|
||||||
var bitNode = BitNodes[bitNodeKey];
|
var bitNode = BitNodes[bitNodeKey];
|
||||||
|
@ -30,7 +30,11 @@ function initSourceFiles() {
|
|||||||
"Level 1: 20%<br>" +
|
"Level 1: 20%<br>" +
|
||||||
"Level 2: 30%<br>" +
|
"Level 2: 30%<br>" +
|
||||||
"Level 3: 35%");
|
"Level 3: 35%");
|
||||||
SourceFiles["SourceFile3"] = new SourceFile(3);
|
SourceFiles["SourceFile3"] = new SourceFile(3,"This Source-File lets you create corporations on other BitNodes (although " +
|
||||||
|
"some BitNodes will disable this mechanic). This Source-File also increases your charisma and company salary multipliers by:<br>" +
|
||||||
|
"Level 1: 8%<br>" +
|
||||||
|
"Level 2: 12%<br>" +
|
||||||
|
"Level 3: 14%");
|
||||||
SourceFiles["SourceFile4"] = new SourceFile(4, "This Source-File lets you access and use the Singularity Functions in every BitNode. Every " +
|
SourceFiles["SourceFile4"] = new SourceFile(4, "This Source-File lets you access and use the Singularity Functions in every BitNode. Every " +
|
||||||
"level of this Source-File opens up more of the Singularity Functions you can use.");
|
"level of this Source-File opens up more of the Singularity Functions you can use.");
|
||||||
SourceFiles["SourceFile5"] = new SourceFile(5, "This Source-File grants a special new stat called Intelligence. Intelligence " +
|
SourceFiles["SourceFile5"] = new SourceFile(5, "This Source-File grants a special new stat called Intelligence. Intelligence " +
|
||||||
@ -120,6 +124,15 @@ function applySourceFile(srcFile) {
|
|||||||
Player.crime_success_mult *= incMult;
|
Player.crime_success_mult *= incMult;
|
||||||
Player.charisma_mult *= incMult;
|
Player.charisma_mult *= incMult;
|
||||||
break;
|
break;
|
||||||
|
case 3: //Corporatocracy
|
||||||
|
var mult = 0;
|
||||||
|
for (var i = 0; i < srcFile.lvl; ++i) {
|
||||||
|
mult += (8 / (Math.pow(2, i)));
|
||||||
|
}
|
||||||
|
var incMult = 1 + (mult / 100);
|
||||||
|
Player.charisma_mult *= incMult;
|
||||||
|
Player.work_money_mult *= incMult;
|
||||||
|
break;
|
||||||
case 4: //The Singularity
|
case 4: //The Singularity
|
||||||
//No effects, just gives access to Singularity functions
|
//No effects, just gives access to Singularity functions
|
||||||
break;
|
break;
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
import {dialogBoxCreate} from "../utils/DialogBox.js";
|
import {dialogBoxCreate} from "../utils/DialogBox.js";
|
||||||
import {gameOptionsBoxOpen, gameOptionsBoxClose}from "../utils/GameOptions.js";
|
import {gameOptionsBoxOpen, gameOptionsBoxClose}from "../utils/GameOptions.js";
|
||||||
import {clearEventListeners} from "../utils/HelperFunctions.js";
|
import {clearEventListeners, createElement} from "../utils/HelperFunctions.js";
|
||||||
import numeral from "../utils/numeral.min.js";
|
import numeral from "../utils/numeral.min.js";
|
||||||
import {formatNumber,
|
import {formatNumber,
|
||||||
convertTimeMsToTimeElapsedString} from "../utils/StringHelperFunctions.js";
|
convertTimeMsToTimeElapsedString} from "../utils/StringHelperFunctions.js";
|
||||||
@ -14,6 +14,7 @@ import {Augmentations, installAugmentations,
|
|||||||
import {BitNodes, initBitNodes,
|
import {BitNodes, initBitNodes,
|
||||||
initBitNodeMultipliers} from "./BitNode.js";
|
initBitNodeMultipliers} from "./BitNode.js";
|
||||||
import {CompanyPositions, initCompanies} from "./Company.js";
|
import {CompanyPositions, initCompanies} from "./Company.js";
|
||||||
|
import {Corporation} from "./CompanyManagement.js";
|
||||||
import {CONSTANTS} from "./Constants.js";
|
import {CONSTANTS} from "./Constants.js";
|
||||||
import {Programs, displayCreateProgramContent,
|
import {Programs, displayCreateProgramContent,
|
||||||
getNumAvailableCreateProgram,
|
getNumAvailableCreateProgram,
|
||||||
@ -205,6 +206,7 @@ let Engine = {
|
|||||||
StockMarket: "StockMarket",
|
StockMarket: "StockMarket",
|
||||||
Gang: "Gang",
|
Gang: "Gang",
|
||||||
Mission: "Mission",
|
Mission: "Mission",
|
||||||
|
Corporation: "Corporation",
|
||||||
},
|
},
|
||||||
currentPage: null,
|
currentPage: null,
|
||||||
|
|
||||||
@ -400,6 +402,15 @@ let Engine = {
|
|||||||
Engine.currentPage = Engine.Page.Mission;
|
Engine.currentPage = Engine.Page.Mission;
|
||||||
},
|
},
|
||||||
|
|
||||||
|
loadCorporationContent: function() {
|
||||||
|
if (Player.corporation instanceof Corporation) {
|
||||||
|
Engine.hideAllContent();
|
||||||
|
document.getElementById("character-overview-wrapper").style.visibility = "hidden";
|
||||||
|
Player.corporation.createUI();
|
||||||
|
Engine.currentPage = Engine.Page.Corporation;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
//Helper function that hides all content
|
//Helper function that hides all content
|
||||||
hideAllContent: function() {
|
hideAllContent: function() {
|
||||||
Engine.Display.terminalContent.style.display = "none";
|
Engine.Display.terminalContent.style.display = "none";
|
||||||
@ -424,6 +435,10 @@ let Engine = {
|
|||||||
document.getElementById("gang-container").style.display = "none";
|
document.getElementById("gang-container").style.display = "none";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (Player.corporation instanceof Corporation) {
|
||||||
|
Player.corporation.clearUI();
|
||||||
|
}
|
||||||
|
|
||||||
//Location lists
|
//Location lists
|
||||||
Engine.aevumLocationsList.style.display = "none";
|
Engine.aevumLocationsList.style.display = "none";
|
||||||
Engine.chongqingLocationsList.style.display = "none";
|
Engine.chongqingLocationsList.style.display = "none";
|
||||||
@ -573,6 +588,13 @@ let Engine = {
|
|||||||
break;
|
break;
|
||||||
case Locations.Sector12:
|
case Locations.Sector12:
|
||||||
Engine.sector12LocationsList.style.display = "inline";
|
Engine.sector12LocationsList.style.display = "inline";
|
||||||
|
|
||||||
|
//City hall only in BitNode-3
|
||||||
|
if (Player.bitNodeN === 3) {
|
||||||
|
document.getElementById("sector12-cityhall-li").style.display = "block";
|
||||||
|
} else {
|
||||||
|
document.getElementById("sector12-cityhall-li").style.display = "none";
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case Locations.NewTokyo:
|
case Locations.NewTokyo:
|
||||||
Engine.newTokyoLocationsList.style.display = "inline";
|
Engine.newTokyoLocationsList.style.display = "inline";
|
||||||
@ -588,7 +610,20 @@ let Engine = {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
document.getElementById("generic-locations-list").style.display = "inline";
|
var genericLocationsList = document.getElementById("generic-locations-list");
|
||||||
|
genericLocationsList.style.display = "inline";
|
||||||
|
if (Player.corporation instanceof Corporation && document.getElementById("location-corporation-button") == null) {
|
||||||
|
var li = createElement("li", {});
|
||||||
|
li.appendChild(createElement("a", {
|
||||||
|
innerText:Player.corporation.name, id:"location-corporation-button",
|
||||||
|
class:"a-link-button",
|
||||||
|
clickListener:()=>{
|
||||||
|
Engine.loadCorporationContent();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}));
|
||||||
|
genericLocationsList.appendChild(li);
|
||||||
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
displayFactionsInfo: function() {
|
displayFactionsInfo: function() {
|
||||||
@ -852,6 +887,11 @@ let Engine = {
|
|||||||
currMission.process(numCycles);
|
currMission.process(numCycles);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//Corporation
|
||||||
|
if (Player.corporation instanceof Corporation) {
|
||||||
|
Player.corporation.process(numCycles);
|
||||||
|
}
|
||||||
|
|
||||||
//Counters
|
//Counters
|
||||||
Engine.decrementAllCounters(numCycles);
|
Engine.decrementAllCounters(numCycles);
|
||||||
Engine.checkCounters();
|
Engine.checkCounters();
|
||||||
@ -926,6 +966,8 @@ let Engine = {
|
|||||||
if (Engine.Counters.updateDisplaysMed <= 0) {
|
if (Engine.Counters.updateDisplaysMed <= 0) {
|
||||||
if (Engine.currentPage == Engine.Page.ActiveScripts) {
|
if (Engine.currentPage == Engine.Page.ActiveScripts) {
|
||||||
updateActiveScriptsItems();
|
updateActiveScriptsItems();
|
||||||
|
} else if (Engine.currentPage === Engine.Page.Corporation) {
|
||||||
|
Player.corporation.updateUIContent();
|
||||||
}
|
}
|
||||||
Engine.Counters.updateDisplaysMed = 9;
|
Engine.Counters.updateDisplaysMed = 9;
|
||||||
}
|
}
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
//General helper functions
|
//General helper functions
|
||||||
|
import {isString} from "./StringHelperFunctions.js";
|
||||||
|
|
||||||
//Returns the size (number of keys) of an object
|
//Returns the size (number of keys) of an object
|
||||||
function sizeOfObject(obj) {
|
function sizeOfObject(obj) {
|
||||||
@ -46,6 +47,115 @@ function removeElementById(id) {
|
|||||||
elem.parentNode.removeChild(elem);
|
elem.parentNode.removeChild(elem);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function removeChildrenFromElement(el) {
|
||||||
|
if (isString(el)) {
|
||||||
|
el = document.getElementById(el);
|
||||||
|
}
|
||||||
|
if (el == null) {return;}
|
||||||
|
if (el instanceof Element) {
|
||||||
|
while(el.firstChild) {
|
||||||
|
el.removeChild(el.firstChild);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function createElement(type, params) {
|
||||||
|
var el = document.createElement(type);
|
||||||
|
if (params.id) {el.id = params.id;}
|
||||||
|
if (params.class) {el.className = params.class;}
|
||||||
|
if (params.innerHTML) {el.innerHTML = params.innerHTML;}
|
||||||
|
if (params.innerText) {el.innerText = params.innerText;}
|
||||||
|
if (params.value) {el.value = params.value;}
|
||||||
|
if (params.text) {el.text = params.text;}
|
||||||
|
if (params.display) {el.style.display = params.display;}
|
||||||
|
if (params.visibility) {el.style.visibility = params.visibility;}
|
||||||
|
if (params.margin) {el.style.margin = params.margin;}
|
||||||
|
if (params.padding) {el.style.padding = params.padding;}
|
||||||
|
if (params.color) {el.style.color = params.color;}
|
||||||
|
if (params.border) {el.style.border = params.border;}
|
||||||
|
if (params.float) {el.style.cssFloat = params.float;}
|
||||||
|
if (params.backgroundColor) {
|
||||||
|
el.style.backgroundColor = params.backgroundColor
|
||||||
|
}
|
||||||
|
if (params.position) {el.style.position = params.position;}
|
||||||
|
if (params.type) {el.type = params.type;}
|
||||||
|
if (params.checked) {el.checked = params.checked;}
|
||||||
|
if (params.for) {el.htmlFor = params.for;}
|
||||||
|
if (params.pattern) {el.pattern = params.pattern;}
|
||||||
|
if (params.maxLength) {el.maxLength = params.maxLength;}
|
||||||
|
if (params.placeholder) {el.placeholder = params.placeholder;}
|
||||||
|
if (params.tooltip) {
|
||||||
|
el.className += " tooltip";
|
||||||
|
el.appendChild(createElement("span", {
|
||||||
|
class:"tooltiptext",
|
||||||
|
innerHTML:params.tooltip
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
if (params.clickListener) {
|
||||||
|
el.addEventListener("click", params.clickListener);
|
||||||
|
}
|
||||||
|
if (params.inputListener) {
|
||||||
|
el.addEventListener("input", params.inputListener);
|
||||||
|
}
|
||||||
|
if (params.changeListener) {
|
||||||
|
el.addEventListener("change", params.changeListener);
|
||||||
|
}
|
||||||
|
return el;
|
||||||
|
}
|
||||||
|
|
||||||
|
function createPopup(id, elems) {
|
||||||
|
var container = createElement("div", {
|
||||||
|
class:"popup-box-container",
|
||||||
|
id:id,
|
||||||
|
display:"block"
|
||||||
|
}),
|
||||||
|
content = createElement("div", {
|
||||||
|
class:"popup-box-content",
|
||||||
|
});
|
||||||
|
|
||||||
|
for (var i = 0; i < elems.length; ++i) {
|
||||||
|
content.appendChild(elems[i]);
|
||||||
|
}
|
||||||
|
container.appendChild(content);
|
||||||
|
document.getElementById("entire-game-container").appendChild(container);
|
||||||
|
}
|
||||||
|
|
||||||
|
//Creates both the header and panel element of an accordion and sets the click handler
|
||||||
|
//Returns the 'li' element that contains the hedaer and panel
|
||||||
|
function createAccordionElement(params) {
|
||||||
|
var li = document.createElement("li"),
|
||||||
|
hdr = document.createElement("button"),
|
||||||
|
panel = document.createElement("div");
|
||||||
|
hdr.classList.add("accordion-header");
|
||||||
|
panel.classList.add("accordion-panel");
|
||||||
|
|
||||||
|
if (params.id) {
|
||||||
|
hdr.id = params.id + "-hdr";
|
||||||
|
panel.id = params.id + "-panel";
|
||||||
|
}
|
||||||
|
if (params.hdrText) {hdr.innerHTML = params.hdrText;}
|
||||||
|
if (params.panelText) {panel.innerHTML = params.panelText;}
|
||||||
|
li.appendChild(hdr);
|
||||||
|
li.appendChild(panel);
|
||||||
|
//Click handler
|
||||||
|
hdr.onclick = function() {
|
||||||
|
this.classList.toggle("active");
|
||||||
|
var tmpPanel = this.nextElementSibling;
|
||||||
|
if (tmpPanel.style.display === "block") {
|
||||||
|
tmpPanel.style.display = "none";
|
||||||
|
} else {
|
||||||
|
tmpPanel.style.display = "block";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return li;
|
||||||
|
}
|
||||||
|
|
||||||
|
function clearSelector(selector) {
|
||||||
|
for (var i = selector.options.length - 1; i >= 0; --i) {
|
||||||
|
selector.remove(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
function getRandomInt(min, max) {
|
function getRandomInt(min, max) {
|
||||||
if (min > max) {return getRandomInt(max, min);}
|
if (min > max) {return getRandomInt(max, min);}
|
||||||
return Math.floor(Math.random() * (max - min + 1)) + min;
|
return Math.floor(Math.random() * (max - min + 1)) + min;
|
||||||
@ -76,4 +186,5 @@ function powerOfTwo(n) {
|
|||||||
|
|
||||||
export {sizeOfObject, addOffset, clearEventListeners, getRandomInt,
|
export {sizeOfObject, addOffset, clearEventListeners, getRandomInt,
|
||||||
compareArrays, printArray, powerOfTwo, clearEventListenersEl,
|
compareArrays, printArray, powerOfTwo, clearEventListenersEl,
|
||||||
removeElementById};
|
removeElementById, createElement, createAccordionElement,
|
||||||
|
removeChildrenFromElement, createPopup, clearSelector};
|
||||||
|
@ -11,7 +11,7 @@ function yesNoBoxClose() {
|
|||||||
console.log("ERROR: Container not found for YesNoBox");
|
console.log("ERROR: Container not found for YesNoBox");
|
||||||
}
|
}
|
||||||
yesNoBoxOpen = false;
|
yesNoBoxOpen = false;
|
||||||
return false;
|
return false; //So that 'return yesNoBoxClose()' is return false in event listeners
|
||||||
}
|
}
|
||||||
|
|
||||||
function yesNoBoxGetYesButton() {
|
function yesNoBoxGetYesButton() {
|
||||||
@ -48,6 +48,7 @@ function yesNoTxtInpBoxClose() {
|
|||||||
console.log("ERROR: Container not found for YesNoTextInputBox");
|
console.log("ERROR: Container not found for YesNoTextInputBox");
|
||||||
}
|
}
|
||||||
yesNoBoxOpen = false;
|
yesNoBoxOpen = false;
|
||||||
|
document.getElementById("yes-no-text-input-box-input").value = "";
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -78,6 +79,8 @@ function yesNoTxtInpBoxCreate(txt) {
|
|||||||
} else {
|
} else {
|
||||||
console.log("ERROR: Container not found for YesNoTextInputBox");
|
console.log("ERROR: Container not found for YesNoTextInputBox");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
document.getElementById("yes-no-text-input-box-input").focus();
|
||||||
}
|
}
|
||||||
|
|
||||||
export {yesNoBoxCreate, yesNoTxtInpBoxCreate,
|
export {yesNoBoxCreate, yesNoTxtInpBoxCreate,
|
||||||
|
Loading…
Reference in New Issue
Block a user