mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-18 13:43:49 +01:00
commit
9eab252cbf
@ -3,6 +3,21 @@
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Changelog
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=========
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v1.6.3 - 2022-04-01 Few stanek fixes
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------------------------------------
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Stanek Gift
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* Has a minimum size of 2x3
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* Active Fragment property 'avgCharge' renamed to 'highestCharge'
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* Formula for fragment effect updated to make 561% more sense.
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Now you can charge to your heart content.
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* Logs for the 'chargeFragment' function updated.
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Misc.
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* Nerf noodle bar.
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v1.6.0 - 2022-03-29 Grafting
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----------------------------
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@ -66,7 +66,7 @@ documentation_title = '{0} Documentation'.format(project)
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# The short X.Y version.
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version = '1.6'
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# The full version, including alpha/beta/rc tags.
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release = '1.6.0'
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release = '1.6.3'
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# The language for content autogenerated by Sphinx. Refer to documentation
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# for a list of supported languages.
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
106
src/Constants.ts
106
src/Constants.ts
@ -116,8 +116,8 @@ export const CONSTANTS: {
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TotalNumBitNodes: number;
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LatestUpdate: string;
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} = {
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VersionString: "1.6.1",
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VersionNumber: 12,
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VersionString: "1.6.3",
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VersionNumber: 13,
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// Speed (in ms) at which the main loop is updated
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_idleSpeed: 200,
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@ -287,105 +287,19 @@ export const CONSTANTS: {
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TotalNumBitNodes: 24,
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LatestUpdate: `
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v1.6.0 - 2022-03-29 Grafting
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v1.6.3 - 2022-04-01 Few stanek fixes
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----------------------------
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** Vitalife secret lab **
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Stanek Gift
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* A new mechanic called Augmentation Grafting has been added. Resleeving has been removed.
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* Credit to @nickofolas for his incredible work.
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* Has a minimum size of 2x3
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* Active Fragment property 'avgCharge' renamed to 'highestCharge'
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* Formula for fragment effect updated to make 561% more sense.
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Now you can charge to your heart content.
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* Logs for the 'chargeFragment' function updated.
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** Stanek **
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Misc.
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* BREAKING: Many functions in the stanek API were renamed in order to avoid name collision with things like Map.prototype.get
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** UI **
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* Major update to Sleeve, Gang UI, and Create Program (@nickofolas)
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* re-add pre tags to support slash n in prompt (@jacktose)
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* Tabelize linked output of 'ls' (@Master-Guy)
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* Add the ability to filter open scripts (@phyzical)
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* Add minHeight to editor tabs (@nickofolas)
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* Properly expand gang equipment cards to fill entire screen (@nickofolas)
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* Add shortcut to Faction augmentations page from FactionsRoot (@nickofolas)
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* Fix extra space on editor tabs (@nickofolas)
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* Present offline message as list (@DSteve595)
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* add box showing remaining augments per faction (@jjayeon)
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* Add tab switching support to vim mode (@JParisFerrer)
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* Show current task on gang management screen (@zeddrak)
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* Fix for ui of gang members current task when set via api (@phyzical)
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* Don't hide irrelevant materials if their stock is not empty and hide irrelevant divisions from Export (@SagePtr)
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* Fix regex to enable alpha transparency hex codes (8 digits) (@surdaft)
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** API **
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* Added dark web functions to ns api
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* BREAKING: purchaseTor() should returns true if player already has Tor. (@DavidGrinberg, @waffleattack)
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* Implement getBonusTime in Corporation API (@t-wolfeadam)
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* Added functions to purchase TIX and WSI (@incubusnb)
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* purchaseSleeveAug checks shock value (@incubusnb)
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* Fix bug with hacknet api
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* Fix spendHashes bug
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* Added 0 cost of asleep() (@Master-Guy)
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* Fix some misleading corporation errors (@TheRealMaxion)
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* expose the inBladeburner on the player object (@phyzical)
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* added ram charge for stanek width and height (@phyzical)
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* Fix sufficient player money check to buy back shares. (@ChrissiQ)
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* Fix Static Ram Circumventing for some NS functions (@CrafterKolyan)
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* added CorporationSoftCap to NetscriptDefinitions (@phyzical)
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* Added definition of autocomplete() 'data' argument. (@tigercat2000)
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* Adding support for text/select options in Prompt command (@PhilipArmstead)
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* Added the ability to exportGame via api (@phyzical)
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** Arcade **
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* Added an arcade to New Tokyo where you can play a 4 year old version of bitburner.
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** Misc. **
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* Add a warning triggered while auto-saves are off. (@MartinFournier)
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* Log info for field analysis now displays actual rank gained. (@ApamNapat)
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* Removed BladeburnerSkillCost from skill point cost description. (@ApamNapat)
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* Fix handling for UpArrow in bladeburner console. (@dowinter)
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* Add GitHub action to check PRs for generated files. (@MartinFournier)
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* Cap Staneks gift at 25x25 to prevent crashes. (@waffleattack)
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* Remove old & unused files from repository. (@MartinFournier)
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* Factions on the factions screens are sorted by story progress / type. (@phyzical)
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* Fix log manager not picking up new runs of scripts. (@phyzical)
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* Added prettier to cicd.
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* UI improvements (@phyzical)
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* Documentation / Typos (@nanogyth, @Master-Guy, @incubusnb, @ApamNapat, @phyzical, @SagePtr)
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* Give player code a copy of Division.upgrades instead of the live object (@Ornedan)
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* Fix bug with small town achievement.
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* Fix bug with purchaseSleeveAug (@phyzical)
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* Check before unlocking corp upgrade (@gianfun)
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* General codebase improvements. (@phyzical, @Master-Guy, @ApamNapat)
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* Waiting on promises in NS1 no longer freezes the script. (@Master-Guy)
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* Fix bug with missing ramcost for tFormat (@TheMas3212)
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* Fix crash with new prompt
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* Quick fix to prevent division by 0 in terminal (@Master-Guy)
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* removed ip references (@phyzical, @Master-Guy)
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* Terminal now supports 'ls -l'
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* Fix negative number formatting (@Master-Guy)
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* Fix unique ip generation (@InDieTasten)
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* remove terminal command theme from docs (@phyzical)
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* Fix 'Augmentations Left' with gang factions (@nickofolas)
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* Attempt to fix 'bladeburner.process()' early routing issue (@MartinFournier)
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* work in progress augment fix (@phyzical)
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* Fixes missing space in Smart Supply (@TheRealMaxion)
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* Change license to Apache 2 with Commons Clause
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* updated regex sanitization (@mbrannen)
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* Sleeve fix for when faction isnt found (@phyzical)
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* Fix editor "close" naming (@phyzical)
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* Fix bug with sleeves where some factions would be listed as workable. (@phyzical)
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* Fix research tree of product industries post-prestige (@pd)
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* Added a check for exisiting industry type before expanding (@phyzical)
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* fix hackAnalyzeThreads returning infinity (@chrisrabe)
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* Make growthAnalyze more accurate (@dwRchyngqxs)
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* Add 'Zoom -> Reset Zoom' command to Steam (@smolgumball)
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* Add hasOwnProperty check to GetServer (@SagePtr)
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* Speed up employee productivity calculation (@pd)
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* Field Work and Security Work benefit from 'share' (@SagePtr)
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* Nerf noodle bar.
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`,
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};
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@ -10,7 +10,7 @@ export interface IActiveFragmentParams {
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export class ActiveFragment {
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id: number;
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avgCharge: number;
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highestCharge: number;
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numCharge: number;
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rotation: number;
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x: number;
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@ -21,14 +21,14 @@ export class ActiveFragment {
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this.id = params.fragment.id;
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this.x = params.x;
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this.y = params.y;
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this.avgCharge = 0;
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this.highestCharge = 0;
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this.numCharge = 0;
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this.rotation = params.rotation;
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} else {
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this.id = -1;
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this.x = -1;
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this.y = -1;
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this.avgCharge = -1;
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this.highestCharge = -1;
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this.numCharge = -1;
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this.rotation = -1;
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}
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@ -71,7 +71,7 @@ export class ActiveFragment {
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const fragment = FragmentById(this.id);
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if (fragment === null) throw new Error("ActiveFragment id refers to unknown Fragment.");
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const c = new ActiveFragment({ x: this.x, y: this.y, rotation: this.rotation, fragment: fragment });
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c.avgCharge = this.avgCharge;
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c.highestCharge = this.highestCharge;
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c.numCharge = this.numCharge;
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return c;
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}
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@ -1,4 +1,4 @@
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import { FactionNames } from '../Faction/data/FactionNames';
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import { FactionNames } from "../Faction/data/FactionNames";
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import { Fragment } from "./Fragment";
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import { ActiveFragment } from "./ActiveFragment";
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import { FragmentType } from "./FragmentType";
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@ -19,19 +19,23 @@ export class StaneksGift implements IStaneksGift {
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fragments: ActiveFragment[] = [];
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baseSize(): number {
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return StanekConstants.BaseSize + BitNodeMultipliers.StaneksGiftExtraSize + Player.sourceFileLvl(13)
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return StanekConstants.BaseSize + BitNodeMultipliers.StaneksGiftExtraSize + Player.sourceFileLvl(13);
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}
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width(): number {
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return Math.min(Math.floor(this.baseSize() / 2 + 1),StanekConstants.MaxSize);
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return Math.max(2, Math.min(Math.floor(this.baseSize() / 2 + 1), StanekConstants.MaxSize));
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}
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height(): number {
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return Math.min(Math.floor(this.baseSize() / 2 + 0.6),StanekConstants.MaxSize);
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return Math.max(3, Math.min(Math.floor(this.baseSize() / 2 + 0.6), StanekConstants.MaxSize));
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}
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charge(player: IPlayer, af: ActiveFragment, threads: number): void {
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af.avgCharge = (af.numCharge * af.avgCharge + threads) / (af.numCharge + 1);
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af.numCharge++;
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if (threads > af.highestCharge) {
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af.numCharge = (af.highestCharge * af.numCharge) / threads + 1;
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af.highestCharge = threads;
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} else {
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af.numCharge += threads / af.highestCharge;
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}
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const cotmg = Factions[FactionNames.ChurchOfTheMachineGod];
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cotmg.playerReputation += (player.faction_rep_mult * (Math.pow(threads, 0.95) * (cotmg.favor + 100))) / 1000;
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@ -66,7 +70,7 @@ export class StaneksGift implements IStaneksGift {
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for (const neighboor of neighboors) {
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boost *= neighboor.fragment().power;
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}
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return CalculateEffect(fragment.avgCharge, fragment.numCharge, fragment.fragment().power, boost);
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return CalculateEffect(fragment.highestCharge, fragment.numCharge, fragment.fragment().power, boost);
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}
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canPlace(rootX: number, rootY: number, rotation: number, fragment: Fragment): boolean {
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@ -126,7 +130,7 @@ export class StaneksGift implements IStaneksGift {
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clearCharge(): void {
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this.fragments.forEach((f) => {
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f.avgCharge = 0;
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f.highestCharge = 0;
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f.numCharge = 0;
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});
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}
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}
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const f = props.fragment.fragment();
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let charge = `${numeralWrapper.formatStaneksGiftCharge(props.fragment.avgCharge)} avg. * ${
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props.fragment.numCharge
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} times`;
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let charge = numeralWrapper.formatStaneksGiftCharge(props.fragment.highestCharge * props.fragment.numCharge);
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let effect = "N/A";
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// Boosters and cooling don't deal with heat.
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if ([FragmentType.Booster, FragmentType.None, FragmentType.Delete].includes(f.type)) {
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function addCharge(): void {
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staneksGift.fragments.forEach((f) => {
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f.avgCharge = 1e21;
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f.highestCharge = 1e21;
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f.numCharge = 1e21;
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});
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}
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function modCharge(modify: number): (x: number) => void {
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return function (cycles: number): void {
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staneksGift.fragments.forEach((f) => (f.avgCharge += cycles * modify));
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staneksGift.fragments.forEach((f) => (f.highestCharge += cycles * modify));
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};
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}
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function resetCharge(): void {
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staneksGift.fragments.forEach((f) => {
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f.avgCharge = 0;
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f.highestCharge = 0;
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f.numCharge = 0;
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});
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}
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2
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
2
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@ -4089,7 +4089,7 @@ export interface Fragment {
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*/
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export interface ActiveFragment {
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id: number;
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avgCharge: number;
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highestCharge: number;
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numCharge: number;
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rotation: number;
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x: number;
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Block a user