Added maximum number of shares per stock

This commit is contained in:
danielyxie 2019-01-08 16:42:39 -08:00
parent ca002e6e53
commit a10833837f
10 changed files with 171734 additions and 1785 deletions

60748
dist/engine.bundle.js vendored

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111102
dist/vendor.bundle.js vendored

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@ -2,7 +2,7 @@
<html lang="en">
<head>
<meta charset="utf-8">
<title>Bitburner</title>
<title>Bitburner - development</title>
<link rel="apple-touch-icon" sizes="180x180" href="dist/apple-touch-icon.png">
<link rel="icon" type="image/png" sizes="32x32" href="dist/favicon-32x32.png">
<link rel="icon" type="image/png" sizes="16x16" href="dist/favicon-16x16.png">
@ -112,7 +112,7 @@
<div id="script-editor-filename-wrapper">
<p id="script-editor-filename-tag"> <strong style="background-color:#555;">Script name: </strong></p>
<input id="script-editor-filename" type="text" maxlength="30" tabindex="1"/>
<input id="script-editor-filename" type="text" maxlength="30" tabindex="1" />
</div>
<div id="javascript-editor"></div>
@ -162,7 +162,7 @@
<fieldset>
<label for="script-editor-option-maxerr" class="tooltip">Max Error Count</label>
<input type="range" max="1000" min="50" value="200" step="1" name="script-editor-option-maxerr" id="script-editor-option-maxerr"/>
<input type="range" max="1000" min="50" value="200" step="1" name="script-editor-option-maxerr" id="script-editor-option-maxerr" />
<em id="script-editor-option-maxerror-value-label" style="font-style: normal;"></em>
</fieldset>
</div> <!-- End script editor options panel -->
@ -173,7 +173,7 @@
<table id="terminal">
<tr id="terminal-input">
<td id="terminal-input-td" tabindex="2">$
<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" onfocus="this.value = this.value;"/>
<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" onfocus="this.value = this.value;" />
</td>
</tr>
</table>
@ -190,7 +190,7 @@
provides information about each script's production. The scripts are categorized by the hostname of the servers on which
they are running. </p>
<p id="active-scripts-total-prod">Total online production of
Active scripts: <span class="money-gold"><span id="active-scripts-total-production-active">$0.000</span> / sec</span><br/>
Active scripts: <span class="money-gold"><span id="active-scripts-total-production-active">$0.000</span> / sec</span><br />
Total online production since last Aug installation: <span id="active-scripts-total-prod-aug-total" class="money-gold">$0.000</span>
(<span class="money-gold"><span id="active-scripts-total-prod-aug-avg" class="money-gold">$0.000</span> / sec</span>)</p>
<ul class="active-scripts-list" id="active-scripts-list" style="list-style: none;">
@ -204,19 +204,19 @@
The Hacknet is a global, decentralized network of machines. It is used by hackers all around
the world to anonymously share computing power and perform distributed cyberattacks without the
fear of being traced.
<br/><br/>
<br /><br />
Here, you can purchase a Hacknet Node, a specialized machine that can connect and contribute its
resources to the Hacknet network. This allows you to take a small percentage of profits
from hacks performed on the network. Essentially, you are renting out your Node's computing power.
<br/><br/>
<br /><br />
Each Hacknet Node you purchase will passively earn you money. Each Hacknet Node can be upgraded
in order to increase its computing power and thereby increase the profit you earn from it.
</p>
<a id="hacknet-nodes-purchase-button" class="a-link-button"> Purchase Hacknet Node </a>
<br/>
<br />
<div id="hacknet-nodes-money-multipliers-div">
<p id="hacknet-nodes-money">
<span>Money:</span><span id="hacknet-nodes-player-money" class="money-gold"></span><br/>
<span>Money:</span><span id="hacknet-nodes-player-money" class="money-gold"></span><br />
<span>Total Hacknet Node Production:</span><span id="hacknet-nodes-total-production" class="money-gold"></span>
</p>
<span id="hacknet-nodes-multipliers">
@ -474,7 +474,8 @@
<!-- Tutorial content -->
<div id="tutorial-container" class="generic-menupage-container">
<a id="tutorial-getting-started-link" class="a-link-button" href="http://bitburner.wikia.com/wiki/Chapt3rs_Guide_to_Getting_Started_with_Bitburner" target="_blank"> Getting Started </a>
<a id="tutorial-getting-started-link" class="a-link-button"
href="http://bitburner.wikia.com/wiki/Chapt3rs_Guide_to_Getting_Started_with_Bitburner" target="_blank"> Getting Started </a>
<a id="tutorial-networking-link" class="a-link-button"> Servers & Networking </a>
<a id="tutorial-hacking-link" class="a-link-button"> Hacking </a>
<a id="tutorial-scripts-link" class="a-link-button"> Scripts </a>
@ -483,7 +484,8 @@
<a id="tutorial-jobs-link" class="a-link-button"> Companies and Infiltration </a>
<a id="tutorial-factions-link" class="a-link-button"> Factions </a>
<a id="tutorial-augmentations-link" class="a-link-button"> Augmentations </a>
<a id="tutorial-shortcuts-link" class="a-link-button" href="https://bitburner.wikia.com/wiki/Shortcuts" target="_blank"> Keyboard Shortcuts </a>
<a id="tutorial-shortcuts-link" class="a-link-button"
href="https://bitburner.wikia.com/wiki/Shortcuts" target="_blank"> Keyboard Shortcuts </a>
<a id="tutorial-back-button" class="a-link-button"> Back </a>
<p id="tutorial-text"> </p>
@ -574,7 +576,7 @@
<p id="location-slums-description">
You have entered the Slums, a poverty-ridden district filled with gangs, criminals, and
other shadowy entities. The city's government and police have neglected this area for years...
<br/><br/><br/>
<br /><br /><br />
In the Slums, you can commit crimes to earn money and experience. Crime attempts are not always
successful. Your chance at successfully committing a crime is determined by your stats.
</p>
@ -621,7 +623,7 @@
<div id="stock-market-container" class="generic-menupage-container">
<p>
Welcome to the World Stock Exchange (WSE)! <br/><br/>
Welcome to the World Stock Exchange (WSE)! <br /><br />
To begin trading, you must first purchase an account. WSE accounts will persist
after you 'reset' by installing Augmentations.
@ -634,7 +636,7 @@
TIX, short for Trade Information eXchange, is the communications protocol supported by the WSE.
Purchasing access to the TIX API lets you write code to create your own algorithmic/automated
trading strategies.
<br/><br/>
<br /><br />
If you purchase access to the TIX API, you will retain that access even after
you 'reset' by installing Augmentations.
</p>
@ -644,7 +646,7 @@
<p>
Four Sigma's (4S) Market Data Feed provides information about stocks
that will help your trading strategies.
<br/><br/>
<br /><br />
If you purchase access to 4S Market Data and/or the 4S TIX API, you will
retain that access even after you 'reset' by installing Augmentations.
</p>
@ -662,7 +664,7 @@
<a id="stock-market-mode" class="a-link-button tooltip"></a>
<a id="stock-market-expand-tickers" class="a-link-button tooltip">Expand tickers</a>
<a id="stock-market-collapse-tickers" class="a-link-button tooltip">Collapse tickers</a>
<br/><br/>
<br /><br />
<input id="stock-market-watchlist-filter" type="text" placeholder="Filter Stocks by symbol (comma-separated list)"/>
<a id="stock-market-watchlist-filter-update" class="a-link-button"> Update Watchlist </a>
<ul id="stock-market-list" style="list-style:none;">
@ -692,7 +694,7 @@
<div id="yes-no-text-input-box-container" class="popup-box-container">
<div id="yes-no-text-input-box-content" class="popup-box-content">
<p id="yes-no-text-input-box-text"> </p>
<input type="text" id="yes-no-text-input-box-input" pattern="[a-zA-Z0-9-_]" maxlength="30"/>
<input type="text" id="yes-no-text-input-box-input" pattern="[a-zA-Z0-9-_]" maxlength="30" />
<button id="yes-no-text-input-box-yes" class="popup-box-button"> Yes </button>
<button id="yes-no-text-input-box-no" class="popup-box-button"> No </button>
</div>
@ -704,7 +706,7 @@
<p id="faction-invitation-box-text"> </p>
<p id="faction-invitation-box-message"> </p>
<p id="faction-invitation-box-warning">
Would you like to join? <br/> <br/>
Would you like to join? <br /> <br />
Warning: Joining this faction may prevent you from joining other factions during this run!
</p>
<button id="faction-invitation-box-yes" class="popup-box-button"> Yes </button>
@ -717,8 +719,8 @@
<div id="infiltration-box-content" class="popup-box-content">
<p id="infiltration-box-text"> </p>
<button id="infiltration-box-sell" class="a-link-button"> Sell on Black Market </button> <br/><br/>
<select id="infiltration-faction-select"> </select> <br/>
<button id="infiltration-box-sell" class="a-link-button"> Sell on Black Market </button> <br /><br />
<select id="infiltration-faction-select"> </select> <br />
<button id="infiltration-box-faction" class="a-link-button"> Give to Faction for Reputation </button>
</div>
@ -804,7 +806,7 @@
<div id="game-options-content" class="game-options-box">
<button id="game-options-close-button">&times;</button>
<h1> Game Options </h1>
<br/>
<br />
<div id="game-options-left-panel">
<!-- Netscript execution time -->
<fieldset>
@ -816,7 +818,7 @@
</span>
</label>
<input type="range" max="100" min="10" step="1" name="settingsNSExecTimeRangeVal" id="settingsNSExecTimeRangeVal" value="25"/>
<input type ="range" max="100" min="10" step="1" name="settingsNSExecTimeRangeVal" id="settingsNSExecTimeRangeVal" value="25" />
<em id="settingsNSExecTimeRangeValLabel" style="font-style: normal;"></em>
</fieldset>
@ -830,7 +832,7 @@
</span>
</label>
<input type="range" max="100" min="20" step="1" name="settingsNSLogRangeVal" id="settingsNSLogRangeVal" value="50"/>
<input type="range" max="100" min="20" step="1" name="settingsNSLogRangeVal" id="settingsNSLogRangeVal" value="50" />
<em id="settingsNSLogRangeValLabel" style="font-style: normal;"></em>
</fieldset>
@ -844,7 +846,7 @@
</span>
</label>
<input type="range" max="100" min="20" step="1" name="settingsNSPortRangeVal" id="settingsNSPortRangeVal" value="50"/>
<input type="range" max="100" min="20" step="1" name="settingsNSPortRangeVal" id="settingsNSPortRangeVal" value="50" />
<em id="settingsNSPortRangeValLabel" style="font-style: normal;"></em>
</fieldset>
@ -856,7 +858,7 @@
</span>
</label>
<input type="range" max="600" min="0" step="1" name="settingsAutosaveIntervalVal" id="settingsAutosaveIntervalVal" value="60"/>
<input type="range" max="600" min="0" step="1" name="settingsAutosaveIntervalVal" id="settingsAutosaveIntervalVal" value="60" />
<em id="settingsAutosaveIntervalValLabel" style="font-style: normal;"></em>
</fieldset>
@ -968,7 +970,7 @@
<button id="save-game-link" class="a-link-button"> Save Game </button>
<button id="delete-game-link" class="a-link-button"> Delete Game </button>
<button id="export-game-link" class="a-link-button"> Export Game </button>
<input type="file" id="import-game-file-selector" name="file"/>
<input type="file" id="import-game-file-selector" name="file" />
<button id="import-game-link" class="a-link-button"> Import Game </button>
<button id="copy-save-to-clipboard-link" class="std-button">
Copy Save data to Clipboard

@ -6,8 +6,8 @@ import { Player } from "./Player";
import { AllServers } from "./Server";
import { hackWorldDaemon } from "./RedPill";
import { StockMarket,
SymbolToStockMap } from "./StockMarket";
import { Stock } from "./Stock";
SymbolToStockMap } from "./StockMarket/StockMarket";
import { Stock } from "./StockMarket/Stock";
import { Terminal } from "./Terminal";
import { numeralWrapper } from "./ui/numeralFormat";
import { dialogBoxCreate } from "../utils/DialogBox";

@ -40,12 +40,12 @@ import {Server, getServer, AddToAllServers,
GetServerByHostname, numCycleForGrowth} from "./Server";
import {Settings} from "./Settings";
import {SpecialServerIps} from "./SpecialServerIps";
import {Stock} from "./Stock";
import {Stock} from "./StockMarket/Stock";
import {StockMarket, StockSymbols, SymbolToStockMap,
initStockMarket, initSymbolToStockMap, buyStock,
sellStock, updateStockPlayerPosition,
shortStock, sellShort, OrderTypes,
PositionTypes, placeOrder, cancelOrder} from "./StockMarket";
PositionTypes, placeOrder, cancelOrder} from "./StockMarket/StockMarket";
import {post} from "./ui/postToTerminal";
import {TextFile, getTextFile, createTextFile} from "./TextFile";
@ -1556,6 +1556,7 @@ function NetscriptFunctions(workerScript) {
shares = Math.round(shares);
if (shares === 0) {return 0;}
// Does player have enough money?
var totalPrice = stock.price * shares;
if (Player.money.lt(totalPrice + CONSTANTS.StockMarketCommission)) {
workerScript.scriptRef.log("Not enough money to purchase " + formatNumber(shares, 0) + " shares of " +
@ -1564,6 +1565,13 @@ function NetscriptFunctions(workerScript) {
return 0;
}
// Would this purchase exceed the maximum number of shares?
if (shares + stock.playerShares + stock.playerShortShares > stock.maxShares) {
workerScript.scriptRef.log(`You cannot purchase this many shares. ${stock.symbol} has a maximum of ` +
`${stock.maxShares} shares.`);
return 0;
}
var origTotal = stock.playerShares * stock.playerAvgPx;
Player.loseMoney(totalPrice + CONSTANTS.StockMarketCommission);
var newTotal = origTotal + totalPrice;

@ -29,7 +29,7 @@ import {SpecialServerIps, SpecialServerIpsMap,
SpecialServerNames} from "./SpecialServerIps";
import {initStockMarket, initSymbolToStockMap,
stockMarketContentCreated,
setStockMarketContentCreated} from "./StockMarket";
setStockMarketContentCreated} from "./StockMarket/StockMarket";
import {Terminal, postNetburnerText} from "./Terminal";
import Decimal from "decimal.js";
import {dialogBoxCreate} from "../utils/DialogBox";

@ -16,7 +16,7 @@ import {loadAllRunningScripts} from "./Script";
import {AllServers, loadAllServers} from "./Server";
import {Settings} from "./Settings";
import {loadSpecialServerIps, SpecialServerIps} from "./SpecialServerIps";
import {loadStockMarket, StockMarket} from "./StockMarket";
import {loadStockMarket, StockMarket} from "./StockMarket/StockMarket";
import {dialogBoxCreate} from "../utils/DialogBox";
import {gameOptionsBoxClose} from "../utils/GameOptions";
import {clearEventListeners} from "../utils/uiHelpers/clearEventListeners";

@ -1,105 +0,0 @@
import { Generic_fromJSON, Generic_toJSON, Reviver } from "../utils/JSONReviver";
import { getRandomInt } from "../utils/helpers/getRandomInt";
/**
* Represents the valuation of a company in the World Stock Exchange.
*/
export class Stock {
/**
* Initializes a Stock from a JSON save state
*/
static fromJSON(value: any): Stock {
return Generic_fromJSON(Stock, value.data);
}
/**
* Bear or bull (more likely to go up or down, based on otlkMag)
*/
b: boolean;
/**
* Maximum price of a stock (per share)
*/
readonly cap: number;
/**
* Maximum volatility
*/
readonly mv: number;
/**
* Name of the company that the stock is for
*/
readonly name: string;
/**
* Outlook magnitude. Represents the stock's forecast and likelihood
* of increasing/decreasing (based on whether its in bear or bull mode)
*/
otlkMag: number;
/**
* Average price of stocks that the player owns in the LONG position
*/
playerAvgPx: number;
/**
* Average price of stocks that the player owns in the SHORT position
*/
playerAvgShortPx: number;
/**
* Number of shares the player owns in the LONG position
*/
playerShares: number;
/**
* Number of shares the player owns in the SHORT position
*/
playerShortShares: number;
/**
* The HTML element that displays the stock's info in the UI
*/
posTxtEl: HTMLElement | null;
/**
* Stock's share price
*/
price: number;
/**
* The stock's ticker symbol
*/
readonly symbol: string;
constructor(name: string = "",
symbol: string = "",
mv: number = 1,
b: boolean = true,
otlkMag: number = 0,
initPrice: number = 10e3) {
this.name = name;
this.symbol = symbol;
this.price = initPrice;
this.playerShares = 0;
this.playerAvgPx = 0;
this.playerShortShares = 0;
this.playerAvgShortPx = 0;
this.mv = mv;
this.b = b;
this.otlkMag = otlkMag;
this.cap = getRandomInt(initPrice * 1e3, initPrice * 25e3);
this.posTxtEl = null;
}
/**
* Serialize the Stock to a JSON save state.
*/
toJSON(): any {
return Generic_toJSON("Stock", this);
}
}
Reviver.constructors.Stock = Stock;

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@ -73,7 +73,7 @@ import {StockMarket, StockSymbols,
SymbolToStockMap, initStockSymbols,
initSymbolToStockMap, stockMarketCycle,
processStockPrices,
displayStockMarketContent} from "./StockMarket";
displayStockMarketContent} from "./StockMarket/StockMarket";
import {Terminal, postNetburnerText} from "./Terminal";
import {KEY} from "../utils/helpers/keyCodes";
import {Page, routing} from "./ui/navigationTracking";