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UI: Improvements to Create Program tab (#449)
* Progress indicator for programs that are in progress * Button for a program that is currently being worked (unfocused) is just a refocus button
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@ -86,7 +86,22 @@ export function ProgramsRoot(): React.ReactElement {
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(create.req() && <Create sx={{ mr: 1 }} />) || <Lock sx={{ mr: 1 }} />}
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{program.name}
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</Typography>
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{!Player.hasProgram(program.name) && create.req() && (
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{!Player.hasProgram(program.name) &&
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create.req() &&
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(isCreateProgramWork(Player.currentWork) && Player.currentWork?.programName === program.name ? (
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//Button if the program is currently being worked on
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<Button
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sx={{ my: 1, width: "100%" }}
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onClick={(event) => {
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if (!event.isTrusted) return;
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Player.startFocusing();
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Router.toPage(Page.Work);
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}}
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>
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Resume focus
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</Button>
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) : (
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//Button if the program is not currently worked on
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<Button
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sx={{ my: 1, width: "100%" }}
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onClick={(event) => {
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@ -101,7 +116,7 @@ export function ProgramsRoot(): React.ReactElement {
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>
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Create program
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</Button>
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)}
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))}
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{Player.hasProgram(program.name) || getHackingLevelRemaining(create.level) === 0 || (
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<Typography color={Settings.theme.hack}>
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<b>Unlocks in:</b> {getHackingLevelRemaining(create.level)} hacking levels
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@ -112,6 +127,13 @@ export function ProgramsRoot(): React.ReactElement {
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<b>Current completion:</b> {curCompletion}%
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</Typography>
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)}
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{/*Displays the current completion of the program currently being created*/}
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{isCreateProgramWork(Player.currentWork) && Player.currentWork?.programName === program.name && (
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<Typography color={Settings.theme.infolight}>
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<b>Current completion:</b>{" "}
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{((100 * Player.currentWork.unitCompleted) / Player.currentWork.unitNeeded()).toFixed(2)}%
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</Typography>
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)}
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<Typography>{create.tooltip}</Typography>
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</>
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</Box>
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