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https://github.com/bitburner-official/bitburner-src.git
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add logic in dev menu to support easy corp, gang and bladeburner
closes #3205
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@ -10,6 +10,10 @@ import Button from "@mui/material/Button";
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import { Money } from "../../ui/React/Money";
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import { IPlayer } from "../../PersonObjects/IPlayer";
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import { IRouter } from "../../ui/Router";
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import { MenuItem, SelectChangeEvent, TextField, Select } from "@mui/material";
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import { Bladeburner } from "../../Bladeburner/Bladeburner";
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import { GangConstants } from "../../Gang/data/Constants";
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import { FactionNames } from "../../Faction/data/FactionNames";
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interface IProps {
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player: IPlayer;
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@ -18,6 +22,8 @@ interface IProps {
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export function General(props: IProps): React.ReactElement {
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const [error, setError] = useState(false);
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const [corporationName, setCorporationName] = useState("");
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const [gangFaction, setGangFaction] = useState("");
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function addMoney(n: number) {
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return function () {
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@ -45,8 +51,25 @@ export function General(props: IProps): React.ReactElement {
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props.router.toBitVerse(false, false);
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}
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function createCorporation(): void {
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props.player.startCorporation(corporationName);
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}
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function joinBladeburner(): void {
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props.player.bladeburner = new Bladeburner(props.player);
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}
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function startGang(): void {
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const isHacking = gangFaction === FactionNames.NiteSec || gangFaction === FactionNames.TheBlackHand;
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props.player.startGang(gangFaction, isHacking);
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}
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function setGangFactionDropdown(event: SelectChangeEvent<string>): void {
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setGangFaction(event.target.value);
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}
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useEffect(() => {
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if (error) throw new ReferenceError('Manually thrown error');
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if (error) throw new ReferenceError("Manually thrown error");
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}, [error]);
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return (
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@ -82,6 +105,22 @@ export function General(props: IProps): React.ReactElement {
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</Button>
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<Button onClick={upgradeRam}>+ RAM</Button>
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<br />
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<Typography>Corporation Name:</Typography>
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<TextField value={corporationName} onChange={(x) => setCorporationName(x.target.value)} />
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<Button onClick={createCorporation}>Create Corporation</Button>
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<br />
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<Typography>Gang Faction:</Typography>
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<Select value={gangFaction} onChange={setGangFactionDropdown}>
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{GangConstants.Names.map((factionName) => (
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<MenuItem key={factionName} value={factionName}>
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{factionName}
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</MenuItem>
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))}
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</Select>
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<Button onClick={startGang}>Start Gang</Button>
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<br />
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<Button onClick={joinBladeburner}>Join BladeBurner</Button>
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<br />
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<Button onClick={quickB1tFlum3}>Quick b1t_flum3.exe</Button>
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<Button onClick={b1tflum3}>Run b1t_flum3.exe</Button>
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