add logic in dev menu to support easy corp, gang and bladeburner

closes #3205
This commit is contained in:
phyzical 2022-04-01 20:54:07 +08:00
parent ea14646d39
commit a1871fb0e9

@ -10,6 +10,10 @@ import Button from "@mui/material/Button";
import { Money } from "../../ui/React/Money"; import { Money } from "../../ui/React/Money";
import { IPlayer } from "../../PersonObjects/IPlayer"; import { IPlayer } from "../../PersonObjects/IPlayer";
import { IRouter } from "../../ui/Router"; import { IRouter } from "../../ui/Router";
import { MenuItem, SelectChangeEvent, TextField, Select } from "@mui/material";
import { Bladeburner } from "../../Bladeburner/Bladeburner";
import { GangConstants } from "../../Gang/data/Constants";
import { FactionNames } from "../../Faction/data/FactionNames";
interface IProps { interface IProps {
player: IPlayer; player: IPlayer;
@ -18,6 +22,8 @@ interface IProps {
export function General(props: IProps): React.ReactElement { export function General(props: IProps): React.ReactElement {
const [error, setError] = useState(false); const [error, setError] = useState(false);
const [corporationName, setCorporationName] = useState("");
const [gangFaction, setGangFaction] = useState("");
function addMoney(n: number) { function addMoney(n: number) {
return function () { return function () {
@ -45,8 +51,25 @@ export function General(props: IProps): React.ReactElement {
props.router.toBitVerse(false, false); props.router.toBitVerse(false, false);
} }
function createCorporation(): void {
props.player.startCorporation(corporationName);
}
function joinBladeburner(): void {
props.player.bladeburner = new Bladeburner(props.player);
}
function startGang(): void {
const isHacking = gangFaction === FactionNames.NiteSec || gangFaction === FactionNames.TheBlackHand;
props.player.startGang(gangFaction, isHacking);
}
function setGangFactionDropdown(event: SelectChangeEvent<string>): void {
setGangFaction(event.target.value);
}
useEffect(() => { useEffect(() => {
if (error) throw new ReferenceError('Manually thrown error'); if (error) throw new ReferenceError("Manually thrown error");
}, [error]); }, [error]);
return ( return (
@ -82,6 +105,22 @@ export function General(props: IProps): React.ReactElement {
</Button> </Button>
<Button onClick={upgradeRam}>+ RAM</Button> <Button onClick={upgradeRam}>+ RAM</Button>
<br /> <br />
<Typography>Corporation Name:</Typography>
<TextField value={corporationName} onChange={(x) => setCorporationName(x.target.value)} />
<Button onClick={createCorporation}>Create Corporation</Button>
<br />
<Typography>Gang Faction:</Typography>
<Select value={gangFaction} onChange={setGangFactionDropdown}>
{GangConstants.Names.map((factionName) => (
<MenuItem key={factionName} value={factionName}>
{factionName}
</MenuItem>
))}
</Select>
<Button onClick={startGang}>Start Gang</Button>
<br />
<Button onClick={joinBladeburner}>Join BladeBurner</Button>
<br />
<Button onClick={quickB1tFlum3}>Quick b1t_flum3.exe</Button> <Button onClick={quickB1tFlum3}>Quick b1t_flum3.exe</Button>
<Button onClick={b1tflum3}>Run b1t_flum3.exe</Button> <Button onClick={b1tflum3}>Run b1t_flum3.exe</Button>