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Fixed bug with Graphene Bionic Legs augmentation
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@ -1518,7 +1518,7 @@ applyAugmentation = function(aug, reapply=false) {
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Player.agility_mult *= 1.75;
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break;
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case AugmentationNames.GrapheneBionicLegs: //High level
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player.agility_mult *= 3.0;
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Player.agility_mult *= 3.0;
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break;
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//Labor stats augmentations
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