mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-23 14:42:28 +01:00
Updating version to v0.44.1 and Updating docuemtnation changelog
This commit is contained in:
parent
18d8b2ecd4
commit
a22bfb5015
@ -3,6 +3,19 @@
|
|||||||
Changelog
|
Changelog
|
||||||
=========
|
=========
|
||||||
|
|
||||||
|
v0.44.1 - 3/4/2019
|
||||||
|
------------------
|
||||||
|
* Duplicate Sleeve changes:
|
||||||
|
** You can now purchase Augmentations for your Duplicate Sleeves
|
||||||
|
** Sleeves are now assigned to Shock Recovery task by default
|
||||||
|
** Shock Recovery and Synchronize tasks are now twice as effective
|
||||||
|
|
||||||
|
* Changed documentation so that Netscript functions are own their own pages. Sorry if this is annoying, it was necessary for properly cross-referencing
|
||||||
|
* Officially deprecated the Wiki (the fandom site). Use the 'readthedocs' Documentation instead
|
||||||
|
* Bug Fix: 'rm' Terminal and Netscript commands now work on non-program files that have '.exe' in the name (by Github user MasonD)
|
||||||
|
* Bug Fix: The 'Find All Valid Math Expressions' Coding Contract should now properly ignore whitespace in answers
|
||||||
|
* Bug Fix: The 'Merge Overlapping Intervals' Coding Contract should now properly accept 2D arrays when being attempted through Netscript
|
||||||
|
|
||||||
v0.44.0 - 2/26/2019
|
v0.44.0 - 2/26/2019
|
||||||
-------------------
|
-------------------
|
||||||
* Bladeburner Changes:
|
* Bladeburner Changes:
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
import {IMap} from "./types";
|
import {IMap} from "./types";
|
||||||
|
|
||||||
export let CONSTANTS: IMap<any> = {
|
export let CONSTANTS: IMap<any> = {
|
||||||
Version: "0.44.0",
|
Version: "0.44.1",
|
||||||
|
|
||||||
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
|
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
|
||||||
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
|
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
|
||||||
|
Loading…
Reference in New Issue
Block a user