mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-18 21:53:50 +01:00
Merge branch 'dev' of https://github.com/danielyxie/bitburner into dev
This commit is contained in:
commit
a28fe7ab9f
@ -1,59 +0,0 @@
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import {Player} from "./Player";
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import {numeralWrapper} from "./ui/numeralFormat";
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function CharacterOverview() {
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this.hp = document.getElementById("character-hp-text");
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this.money = document.getElementById("character-money-text");
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this.hack = document.getElementById("character-hack-text");
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this.str = document.getElementById("character-str-text");
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this.def = document.getElementById("character-def-text");
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this.dex = document.getElementById("character-dex-text");
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this.agi = document.getElementById("character-agi-text");
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this.cha = document.getElementById("character-cha-text");
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this.int = document.getElementById("character-int-text");
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this.intWrapper = document.getElementById("character-int-wrapper");
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this.repaintElem = document.getElementById("character-overview-text");
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}
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CharacterOverview.prototype.repaint = function() {
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// this is an arbitrary function we can call to trigger a repaint.
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this.repaintElem.getClientRects();
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}
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CharacterOverview.prototype.update = function() {
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if (Player.hp == null) {Player.hp = Player.max_hp;}
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const replaceAndChanged = function(elem, text) {
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if(elem.textContent === text) {
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return false;
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}
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elem.textContent = text;
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return true;
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}
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let changed = false;
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changed = replaceAndChanged(this.hp, Player.hp + " / " + Player.max_hp) || changed;
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changed = replaceAndChanged(this.money, numeralWrapper.format(Player.money.toNumber(), '$0.000a')) || changed;
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changed = replaceAndChanged(this.hack, (Player.hacking_skill).toLocaleString()) || changed;
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changed = replaceAndChanged(this.str, (Player.strength).toLocaleString()) || changed;
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changed = replaceAndChanged(this.def, (Player.defense).toLocaleString()) || changed;
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changed = replaceAndChanged(this.dex, (Player.dexterity).toLocaleString()) || changed;
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changed = replaceAndChanged(this.agi, (Player.agility).toLocaleString()) || changed;
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changed = replaceAndChanged(this.cha, (Player.charisma).toLocaleString()) || changed;
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changed = replaceAndChanged(this.int, (Player.intelligence).toLocaleString()) || changed;
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// handle int appearing
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const int = this.intWrapper;
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const old = int.style.display;
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const now = Player.intelligence >= 1 ? "" : "none";
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if(old !== now) {
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int.style.display = now;
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changed = true;
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}
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// recalculate box size if something changed
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if(changed) this.repaint();
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}
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export {CharacterOverview};
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@ -1526,7 +1526,7 @@ Employee.prototype.createUI = function(panel, corporation, industry) {
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}
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}
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selector.addEventListener("change", ()=>{
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selector.addEventListener("change", () => {
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this.pos = selector.options[selector.selectedIndex].value;
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});
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@ -14,7 +14,7 @@ import { AugmentationNames } from "./Augmentation/dat
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import {BitNodes, initBitNodes,
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initBitNodeMultipliers} from "./BitNode/BitNode";
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import {Bladeburner} from "./Bladeburner";
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import {CharacterOverview} from "./CharacterOverview";
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import { CharacterOverviewComponent } from "./ui/React/CharacterOverview";
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import {cinematicTextFlag} from "./CinematicText";
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import {generateRandomContract} from "./CodingContractGenerator";
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import {CompanyPositions} from "./Company/CompanyPositions";
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@ -96,6 +96,8 @@ import { exceptionAlert } from "../utils/helpers/e
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import { removeLoadingScreen } from "../utils/uiHelpers/removeLoadingScreen";
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import {KEY} from "../utils/helpers/keyCodes";
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import React from "react";
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import ReactDOM from "react-dom";
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// These should really be imported with the module that is presenting that UI, but because they very much depend on the
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// cascade order, we'll pull them all in here.
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@ -202,7 +204,6 @@ $(document).keydown(function(e) {
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const Engine = {
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version: "",
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Debug: true,
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overview: new CharacterOverview(),
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//Clickable objects
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Clickables: {
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@ -570,7 +571,7 @@ const Engine = {
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},
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displayCharacterOverviewInfo: function() {
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Engine.overview.update();
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ReactDOM.render(<CharacterOverviewComponent />, document.getElementById('character-overview-text'));
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const save = document.getElementById("character-overview-save-button");
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const flashClass = "flashing-button";
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@ -796,35 +796,7 @@ if (htmlWebpackPlugin.options.googleAnalytics.trackingId) { %>
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<div id="character-overview-wrapper">
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<div id="character-overview-container">
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<div id="character-overview-text">
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<table>
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<tr id="character-hp-wrapper">
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<td>Hp:</td><td id="character-hp-text" class="character-stat-cell"></td>
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</tr>
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<tr id="character-money-wrapper">
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<td>Money: </td><td id="character-money-text" class="character-stat-cell"></td>
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</tr>
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<tr id="character-hack-wrapper">
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<td>Hack: </td><td id="character-hack-text" class="character-stat-cell"></td>
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</tr>
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<tr id="character-str-wrapper">
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<td>Str: </td><td id="character-str-text" class="character-stat-cell"></td>
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</tr>
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<tr id="character-def-wrapper">
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<td>Def: </td><td id="character-def-text" class="character-stat-cell"></td>
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</tr>
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<tr id="character-dex-wrapper">
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<td>Dex: </td><td id="character-dex-text" class="character-stat-cell"></td>
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</tr>
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<tr id="character-agi-wrapper">
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<td>Agi: </td><td id="character-agi-text" class="character-stat-cell"></td>
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</tr>
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<tr id="character-cha-wrapper">
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<td>Cha: </td><td id="character-cha-text" class="character-stat-cell"></td>
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</tr>
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<tr id="character-int-wrapper">
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<td>Int: </td><td id="character-int-text" class="character-stat-cell"></td>
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</tr>
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</table>
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<!-- ReactJS Component -->
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</div>
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<div class="character-quick-options">
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<button id="character-overview-save-button" class="character-overview-btn">Save Game</button>
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54
src/ui/React/CharacterOverview.jsx
Normal file
54
src/ui/React/CharacterOverview.jsx
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@ -0,0 +1,54 @@
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// Root React Component for the Corporation UI
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import React from "react";
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import { Player } from "../../Player";
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import { numeralWrapper } from "../../ui/numeralFormat";
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const Component = React.Component;
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export class CharacterOverviewComponent extends Component {
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render() {
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let intelligence = "";
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if (Player.intelligence >= 1) {
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intelligence=(
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<tr id="character-int-wrapper">
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<td>Int: </td><td id="character-int-text" className="character-stat-cell">{(Player.intelligence).toLocaleString()}</td>
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</tr>
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);
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}
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return (
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<div id="character-overview-text">
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<table>
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<tbody>
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<tr id="character-hp-wrapper">
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<td>Hp:</td><td id="character-hp-text" className="character-stat-cell">{Player.hp + " / " + Player.max_hp}</td>
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</tr>
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<tr id="character-money-wrapper">
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<td>Money: </td><td id="character-money-text" className="character-stat-cell">{numeralWrapper.format(Player.money.toNumber(), '$0.000a')}</td>
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</tr>
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<tr id="character-hack-wrapper">
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<td>Hack: </td><td id="character-hack-text" className="character-stat-cell">{(Player.hacking_skill).toLocaleString()}</td>
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</tr>
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<tr id="character-str-wrapper">
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<td>Str: </td><td id="character-str-text" className="character-stat-cell">{(Player.strength).toLocaleString()}</td>
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</tr>
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<tr id="character-def-wrapper">
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<td>Def: </td><td id="character-def-text" className="character-stat-cell">{(Player.defense).toLocaleString()}</td>
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</tr>
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<tr id="character-dex-wrapper">
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<td>Dex: </td><td id="character-dex-text" className="character-stat-cell">{(Player.dexterity).toLocaleString()}</td>
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</tr>
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<tr id="character-agi-wrapper">
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<td>Agi: </td><td id="character-agi-text" className="character-stat-cell">{(Player.agility).toLocaleString()}</td>
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</tr>
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<tr id="character-cha-wrapper">
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<td>Cha: </td><td id="character-cha-text" className="character-stat-cell">{(Player.charisma).toLocaleString()}</td>
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</tr>
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{intelligence}
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</tbody>
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</table>
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</div>
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)
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}
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}
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@ -8,7 +8,7 @@ module.exports = (env, argv) => {
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const isDevelopment = argv.mode === 'development';
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const outputDirectory = isDevServer ? "dist-dev" : "dist";
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const entries = {};
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entries[`${outputDirectory}/engine`] = "./src/engine.js";
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entries[`${outputDirectory}/engine`] = "./src/engine.jsx";
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if (!isDevServer) {
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entries["tests/tests"] = "./tests/index.js";
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}
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