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Fix grafting crash when all Augs owned
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@ -64,74 +64,78 @@ export const GraftingRoot = (): React.ReactElement => {
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<Box sx={{ my: 3 }}>
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<Typography variant="h5">Graft Augmentations</Typography>
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<Paper sx={{ my: 1, width: "fit-content", display: "grid", gridTemplateColumns: "1fr 3fr" }}>
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<List sx={{ maxHeight: 400, overflowY: "scroll", borderRight: `1px solid ${Settings.theme.welllight}` }}>
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{getAvailableAugs(player).map((k, i) => (
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<ListItemButton key={i + 1} onClick={() => setSelectedAug(k)} selected={selectedAug === k}>
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<Typography>{k}</Typography>
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</ListItemButton>
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))}
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</List>
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<Box sx={{ m: 1 }}>
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<Typography variant="h6" sx={{ display: "flex", alignItems: "center", flexWrap: "wrap" }}>
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<Construction sx={{ mr: 1 }} /> {selectedAug}
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</Typography>
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<Button
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onClick={() => setGraftOpen(true)}
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sx={{ width: "100%" }}
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disabled={player.money < GraftableAugmentations[selectedAug].cost}
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>
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Graft Augmentation (
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<Typography>
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<Money money={GraftableAugmentations[selectedAug].cost} player={player} />
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{getAvailableAugs(player).length > 0 ? (
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<Paper sx={{ my: 1, width: "fit-content", display: "grid", gridTemplateColumns: "1fr 3fr" }}>
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<List sx={{ maxHeight: 400, overflowY: "scroll", borderRight: `1px solid ${Settings.theme.welllight}` }}>
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{getAvailableAugs(player).map((k, i) => (
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<ListItemButton key={i + 1} onClick={() => setSelectedAug(k)} selected={selectedAug === k}>
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<Typography>{k}</Typography>
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</ListItemButton>
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))}
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</List>
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<Box sx={{ m: 1 }}>
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<Typography variant="h6" sx={{ display: "flex", alignItems: "center", flexWrap: "wrap" }}>
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<Construction sx={{ mr: 1 }} /> {selectedAug}
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</Typography>
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)
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</Button>
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<ConfirmationModal
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open={graftOpen}
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onClose={() => setGraftOpen(false)}
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onConfirm={() => {
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const graftableAug = GraftableAugmentations[selectedAug];
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player.loseMoney(graftableAug.cost, "augmentations");
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player.startGraftAugmentationWork(selectedAug, graftableAug.time);
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player.startFocusing();
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router.toWork();
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}}
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confirmationText={
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<>
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Cancelling grafting will <b>not</b> save grafting progress, and the money you spend will <b>not</b> be
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returned.
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<br />
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<br />
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Additionally, grafting an Augmentation will increase the potency of the Entropy virus.
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</>
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}
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/>
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<Typography color={Settings.theme.info}>
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<b>Time to Graft:</b>{" "}
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{convertTimeMsToTimeElapsedString(
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GraftableAugmentations[selectedAug].time / (1 + (player.getIntelligenceBonus(3) - 1) / 3),
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)}
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{/* Use formula so the displayed creation time is accurate to player bonus */}
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</Typography>
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<Typography sx={{ maxHeight: 305, overflowY: "scroll" }}>
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{(() => {
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const aug = Augmentations[selectedAug];
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const info = typeof aug.info === "string" ? <span>{aug.info}</span> : aug.info;
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const tooltip = (
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<Button
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onClick={() => setGraftOpen(true)}
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sx={{ width: "100%" }}
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disabled={player.money < GraftableAugmentations[selectedAug].cost}
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>
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Graft Augmentation (
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<Typography>
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<Money money={GraftableAugmentations[selectedAug].cost} player={player} />
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</Typography>
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)
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</Button>
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<ConfirmationModal
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open={graftOpen}
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onClose={() => setGraftOpen(false)}
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onConfirm={() => {
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const graftableAug = GraftableAugmentations[selectedAug];
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player.loseMoney(graftableAug.cost, "augmentations");
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player.startGraftAugmentationWork(selectedAug, graftableAug.time);
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player.startFocusing();
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router.toWork();
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}}
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confirmationText={
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<>
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{info}
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Cancelling grafting will <b>not</b> save grafting progress, and the money you spend will <b>not</b>{" "}
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be returned.
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<br />
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<br />
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{aug.stats}
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Additionally, grafting an Augmentation will increase the potency of the Entropy virus.
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</>
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);
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return tooltip;
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})()}
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</Typography>
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</Box>
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</Paper>
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}
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/>
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<Typography color={Settings.theme.info}>
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<b>Time to Graft:</b>{" "}
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{convertTimeMsToTimeElapsedString(
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GraftableAugmentations[selectedAug].time / (1 + (player.getIntelligenceBonus(3) - 1) / 3),
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)}
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{/* Use formula so the displayed creation time is accurate to player bonus */}
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</Typography>
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<Typography sx={{ maxHeight: 305, overflowY: "scroll" }}>
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{(() => {
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const aug = Augmentations[selectedAug];
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const info = typeof aug.info === "string" ? <span>{aug.info}</span> : aug.info;
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const tooltip = (
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<>
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{info}
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<br />
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<br />
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{aug.stats}
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</>
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);
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return tooltip;
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})()}
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</Typography>
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</Box>
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</Paper>
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) : (
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<Typography>All Augmentations owned</Typography>
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)}
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</Box>
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<Box sx={{ my: 3 }}>
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