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Update changelog. Fix missing spaces in Faction Infos. UPdate Beta branch update text
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dist/engine.bundle.js
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@ -725,6 +725,20 @@ getPurchasedServers
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Returns an array with either the hostnames or IPs of all of the servers you have purchased.
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getPurchasedServerLimit
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^^^^^^^^^^^^^^^^^^^^^^^
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.. js:function:: getPurchasedServerLimit()
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Returns the maximum number of servers you can purchase
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getPurchasedServerMaxRam
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^^^^^^^^^^^^^^^^^^^^^^^^
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.. js:function:: getPurchasedServerMaxRam()
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Returns the maximum RAM that a purchased server can have
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write
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^^^^^
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@ -847,7 +861,7 @@ getScriptRam
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:param string hostname/ip: Hostname or IP of target server the script is located on. This is optional, If it is not specified then the function will se the current server as the target server.
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Returns the amount of RAM required to run the specified script on the target server. Returns
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0 if the script does not exist.
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0 if the script does not exist.
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getHackTime
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^^^^^^^^^^^
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@ -494,8 +494,10 @@ let CONSTANTS = {
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"* When a server is hacked with a very large number of threads and left with no money, the server's security level " +
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"now only increases by however many threads were needed to drain the server. For example, if you hack a server with " +
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"5000 threads but it only needed 2000 threads to deplete the server's money, then the server's security will only increase " +
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"as if you had hacked it with 2000 threads (change by hydroflame)<br>" +
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"as if you had hacked it with 2000 threads (change by hydroflame)<br>" +
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"* Added getCurrentAction() to Bladeburner API<br>" +
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"* Added a variety of functions to Bladeburner API that deal with action levels (change by hydroflame)<br>" +
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"* Added getPurchasedServerLimit() and getPurchasedServerMaxRam() functions to Netscript (change by hydroflame & kopelli)<br>" +
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"* Completely re-designed the Hacknet Node API<br>" +
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"* getSkillLevel() in Bladeburner API now returns an error if no argument is passed in (as opposed to an object with all skill levels). This may break scripts<br>" +
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"* Minimum Netscript execution time reduced from 15ms to 10ms (configurable in Options)<br>" +
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@ -65,28 +65,28 @@ class FactionInfo {
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// tslint:disable-next-line:variable-name
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export const FactionInfos: IMap<FactionInfo> = {
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// Endgame
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Illuminati: new FactionInfo("Humanity never changes. No matter how civilized society becomes, it will eventually" +
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Illuminati: new FactionInfo("Humanity never changes. No matter how civilized society becomes, it will eventually " +
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"fall back into chaos. And from this chaos, we are the Invisible hand that guides them to order. ",
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[], true, true, true, false),
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Daedalus: new FactionInfo("Yesterday we obeyed kings and bent our necks to emperors. Today we kneel only to truth.",
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[], true, true, true, false),
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"The Covenant": new FactionInfo("Surrender yourself. Give up your empty individuality to become part of something" +
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"great, something eternal. Become a slave. Submit your mind, body, and soul. Only" +
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"The Covenant": new FactionInfo("Surrender yourself. Give up your empty individuality to become part of something " +
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"great, something eternal. Become a slave. Submit your mind, body, and soul. Only " +
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"then can you set yourself free.<br><br> Only then can you discover immortality.",
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[], true, true, true, false),
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// Megacorporations, each forms its own faction
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ECorp: new FactionInfo("ECorp's mission is simple: to connect the world of today with the technology of tomorrow." +
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"With our wide range of Internet-related software and commercial hardware, ECorp makes" +
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ECorp: new FactionInfo("ECorp's mission is simple: to connect the world of today with the technology of tomorrow. " +
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"With our wide range of Internet-related software and commercial hardware, ECorp makes " +
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"the world's information universally accessible.",
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[], true, true, true, true),
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MegaCorp: new FactionInfo("MegaCorp does things that others don't. We imagine. We create. We invent. We build" +
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"things that others have never even dreamed of. Our work fills the world's needs for" +
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"food, water, power, and transporation on an unprecendented scale, in ways that no" +
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"other company can.<br><br>In our labs and factories and on the ground with customers," +
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MegaCorp: new FactionInfo("MegaCorp does things that others don't. We imagine. We create. We invent. We build " +
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"things that others have never even dreamed of. Our work fills the world's needs for " +
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"food, water, power, and transporation on an unprecendented scale, in ways that no " +
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"other company can.<br><br>In our labs and factories and on the ground with customers, " +
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"MegaCorp is ushering in a new era for the world.",
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[], true, true, true, true),
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@ -107,11 +107,10 @@ export const FactionInfos: IMap<FactionInfo> = {
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"Clarke Incorporated": new FactionInfo("Unlocking the power of the genome",
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[], true, true, true, true),
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"OmniTek Incorporated": new FactionInfo("Simply put, our mission is to design and build robots that make a" +
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"difference",
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"OmniTek Incorporated": new FactionInfo("Simply put, our mission is to design and build robots that make a difference",
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[], true, true, true, true),
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"Four Sigma": new FactionInfo("The scientific method is the best way to approach investing. Big strategies backed" +
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"Four Sigma": new FactionInfo("The scientific method is the best way to approach investing. Big strategies backed " +
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"up with big data. Driven by deep learning and innovative ideas. And improved by iteration. That's Four Sigma.",
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[], true, true, true, true),
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@ -125,16 +124,16 @@ export const FactionInfos: IMap<FactionInfo> = {
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[], true, true, false, true),
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// Hacker groups
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BitRunners: new FactionInfo("Our entire lives are controlled by bits. All of our actions, our thoughts, our" +
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"personal information. It's all transformed into bits, stored in bits, communicated through bits." +
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"It’s impossible for any person to move, to live, to operate at any level without the use of" +
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"bits. And when a person moves, lives, and operates, they leave behind their bits, mere traces of" +
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"seemingly meaningless fragments of information. But these bits can be reconstructed." +
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BitRunners: new FactionInfo("Our entire lives are controlled by bits. All of our actions, our thoughts, our " +
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"personal information. It's all transformed into bits, stored in bits, communicated through bits. " +
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"It’s impossible for any person to move, to live, to operate at any level without the use of " +
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"bits. And when a person moves, lives, and operates, they leave behind their bits, mere traces of " +
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"seemingly meaningless fragments of information. But these bits can be reconstructed. " +
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"Transformed. Used.<br><br>Those who run the bits, run the world",
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[], true, true, false, false),
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"The Black Hand": new FactionInfo("The world, so afraid of strong government, now has no government." +
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"Only power - Digital power. Financial power. Technological power. And those at the top rule with" +
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"The Black Hand": new FactionInfo("The world, so afraid of strong government, now has no government. " +
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"Only power - Digital power. Financial power. Technological power. And those at the top rule with " +
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"an invisible hand. They built a society where the rich get richer, and everyone else suffers." +
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"<br><br>So much pain. So many lives. Their darkness must end.",
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[], true, true, true, false),
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@ -200,10 +199,10 @@ export const FactionInfos: IMap<FactionInfo> = {
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"The Syndicate": new FactionInfo("Honor holds you back", [], true, true, true, true),
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Silhouette: new FactionInfo("Corporations have filled the void of power left behind by the collapse of Western" +
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"government. The issue is they've become so big that you don't know who they're working for. And" +
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Silhouette: new FactionInfo("Corporations have filled the void of power left behind by the collapse of Western " +
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"government. The issue is they've become so big that you don't know who they're working for. And " +
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"if you're employed at one of these corporations, you don't even know who you're working for.\n\n" +
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"That's terror. Terror, fear, and corruption. All born into the system, all propagated by the" +
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"That's terror. Terror, fear, and corruption. All born into the system, all propagated by the " +
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"system.",
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[], true, true, true, false),
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@ -216,14 +215,14 @@ export const FactionInfos: IMap<FactionInfo> = {
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"Tian Di Hui": new FactionInfo("Obey Heaven and Work Righteousness", [], true, true, false, true),
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CyberSec: new FactionInfo("The Internet is the first thing that humanity has built that humanity doesn’t" +
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"understand, the largest experiment in anarchy that we have ever had. And as the world becomes" +
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"increasingly dominated by the internet, society approaches the brink of total chaos. We serve only" +
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CyberSec: new FactionInfo("The Internet is the first thing that humanity has built that humanity doesn’t " +
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"understand, the largest experiment in anarchy that we have ever had. And as the world becomes " +
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"increasingly dominated by the internet, society approaches the brink of total chaos. We serve only " +
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"to protect society, to protect humanity, to protect the world from its imminent collapse.",
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[], true, true, false, false),
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// Special Factions
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Bladeburners: new FactionInfo("It's too bad they won't live. But then again, who does?<br><br>Note that for this" +
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Bladeburners: new FactionInfo("It's too bad they won't live. But then again, who does?<br><br>Note that for this " +
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"faction, reputation can only be gained through Bladeburner actions. Completing " +
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"Bladeburner contracts/operations will increase your reputation.",
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[], false, false, false, false),
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@ -17,11 +17,10 @@ function checkBladeburnerAccess(workerScript, functionName) {
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" currently have access to the Bladeburner API. This is either" +
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" because you are not currently employed at the Bladeburner division" +
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" or because you do not have Source-File 7";
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console.log(Player.sourceFiles);
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const hasAccess = Player.bladeburner instanceof Bladeburner && (Player.bitNodeN === 7 || Player.sourceFiles.some(a=>{return a.n === 7}));
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if(!hasAccess) {
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throw makeRuntimeRejectMsg(workerScript, accessDenied);
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}
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}
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export {unknownBladeburnerActionErrorMessage, unknownBladeburnerExceptionMessage, checkBladeburnerAccess};
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export {unknownBladeburnerActionErrorMessage, unknownBladeburnerExceptionMessage, checkBladeburnerAccess};
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@ -593,8 +593,8 @@ function createNewUpdateText() {
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function createBetaUpdateText() {
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dialogBoxCreate("You are playing on the beta environment! This branch of the game " +
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"features the latest developments in the game. The game may have bugs.<br>" +
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"Please report any bugs/issues through the github repository " +
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"features the latest developments in the game. This version may be unstable.<br>" +
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"Please report any bugs/issues through the github repository (https://github.com/danielyxie/bitburner/issues) " +
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"or the Bitburner subreddit (reddit.com/r/bitburner).<br><br>" +
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CONSTANTS.LatestUpdate);
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}
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