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dist/main.bundle.js
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dist/main.bundle.js.map
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dist/vendor.bundle.js
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@ -72,6 +72,6 @@
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</style>
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<link rel="shortcut icon" href="favicon.ico"></head>
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<body>
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<div id="root"/>
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<div id="root" style="display:flex"/>
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<script type="text/javascript" src="dist/vendor.bundle.js"></script><script type="text/javascript" src="dist/main.bundle.js"></script></body>
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</html>
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@ -88,7 +88,7 @@ export const CONSTANTS: {
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Donations: number; // number of blood/plasma/palette donation the dev have verified., boosts NFG
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LatestUpdate: string;
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} = {
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VersionString: "2.0.2",
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VersionString: "2.1.0",
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VersionNumber: 25,
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// Speed (in ms) at which the main loop is updated
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@ -229,84 +229,14 @@ export const CONSTANTS: {
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InfiniteLoopLimit: 2000,
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Donations: 22,
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Donations: 25,
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LatestUpdate: `
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v2.0.0 - 2022-07-19 Work rework
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-------------------------------
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v2.1.0 - 2022-08-23
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-------------------
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API break rewards
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* Everyone is awarded 10 NFG.
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* All work in progress program is auto completed.
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* All work in progress crafting is auto completed without adding entropy.
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Work (Create program / Work for faction / Studying / etc ...)
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* Working has been rebuilt from the grounds up. The motivation for that change is that all
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different types of work all required different cached variables on the main Player object.
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This caused a lot of bugs and crashes. It's been reworked in such a way as to prevent bugs
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and make it nearly trivial to add new kinds of work. However, since this caused a few API break
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I've decided to mark this version following semver protocols and call it 2.0.0
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* Crime can be unfocused and auto loops, no more spam clicking.
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* All work type give their reward immediately. No need to stop work to bank rewards like reputation.
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* Faction and Company work no longer have a time limit.
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* Company work no longer reduces rep gain by half for quitting early.
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* Company faction require 400k rep to join (from 200k)
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* Backdooring company server reduces faction requirement to 300k.
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* All work generally no longer keep track of cumulative gains like exp and reputation since it's applied instantly.
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* getPlayer returns way less fields but does return the new 'currentWork' field, some fields are moved around.
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API breaks
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* workForCompany argument 'companyName' is now not-optional
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* commitCrime now has 'focus' optional parameter
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* using getScriptIncome to get total income has been separated to getTotalScriptIncome.
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* using getScriptExpGain to get total income has been separated to getTotalScriptExpGain.
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* scp has it's 2 last argument reversed, the signature is now (files, destination, optional_source)
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* ns.connect and other singularity function are no longer available at the top level.
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They were already hidden from documentation but now they're gone.
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* stock.buy and stock.sell were renamed to stock.buyStock and stock.sellStock because 'buy' and 'sell'
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are very common tokens.
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* corporation.bribe no longer allows to give shares as bribe.
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* hasWseAccount, hasTixApiAccess, has4SData, has4SDataTixApi have been removed and replaced with similar stock functions.
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Netscript
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* Add singularity.getCurrentWork
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* Add singularity.getAugmentationBasePrice
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* Add sleeve.getSleeveAugmentationPrice
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* Add sleeve.getSleeveAugmentationRepReq
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* Fix infiltration.getInfiltrationLocations
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* Singularity.goToLocation support for non-city-specific locations (@Ansopedian)
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* All corporation functions are synchronous. Job assignment only works on the following cycle. (@stalefishies)
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* Add batch functionality to NS spendHashes API (@undeemiss)
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* Fix #3661 Add missing memory property to Sleeve API (@borisflagell)
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* FIX#3732 Cannot assign two sleeve on "Take on contracts" regardless of contract type. (@borisflagell)
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Corporation
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* Dividend fixes and exposing dividends info via scripts (@stalefishies)
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* Add big number format support in some Corporation's modal (@borisflagell)
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* Fix #3261 Industry overview number formatting (@nickofolas)
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Multipliers
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* The main player object was also plagues with a million fields all called '*_mult'. Representing the different multipliers
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* These have been refactored in a field called 'mults'.
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Misc.
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* #3596 Enhanced terminal command parsing (@RevanProdigalKnight)
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* Fix #3366 Sleeve UI would sometimes displays the wrong stat while working out. (@borisflagell)
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* Two new encryption themed contracts - caesar and vigenere (@Markus-D-M)
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* Fixes #3132 several Sleeve can no longer works concurrently in the same company (@borisflagell)
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* FIX #3514 Clear recently killed tab on BN end event (@Daniel-Barbera)
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* HammingCodes description and implementation fixes (@s2ks)
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* FIX #3794 Sleeve were getting less shocked when hospitalized (was positive, should have detrimental) (@borisflagell)
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* Fix #3803 Servers can no longer have duplicate IPs (@crimsonhawk47)
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* Fix #3854 ctrl+c does not clear terminal input (@evil-tim)
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* Nerf noodle bar, obviously.
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* pending
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* nerf noodle bar
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`,
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};
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