mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-18 20:25:45 +01:00
INFILTRATION: Different visual rework for CheatCodeGame (#994)
This commit is contained in:
parent
489ba595f3
commit
a42b72d31a
@ -1781,7 +1781,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
|
||||
repCost: 1e4,
|
||||
moneyCost: 1e6,
|
||||
info: "Penta-dynamo-neurovascular-valve inserted in the carpal ligament, enhances dexterity.",
|
||||
stats: "This augmentation makes the Cheat Code minigame easier by allowing the opposite character.",
|
||||
stats: "This augmentation makes the Cheat Code minigame easier by showing what character will come next.",
|
||||
isSpecial: true,
|
||||
factions: [FactionName.ShadowsOfAnarchy],
|
||||
},
|
||||
|
@ -2,15 +2,7 @@ import { Paper, Typography } from "@mui/material";
|
||||
import React, { useState } from "react";
|
||||
import { AugmentationName } from "@enums";
|
||||
import { Player } from "@player";
|
||||
import {
|
||||
downArrowSymbol,
|
||||
getArrow,
|
||||
getInverseArrow,
|
||||
leftArrowSymbol,
|
||||
random,
|
||||
rightArrowSymbol,
|
||||
upArrowSymbol,
|
||||
} from "../utils";
|
||||
import { Arrow, downArrowSymbol, getArrow, leftArrowSymbol, random, rightArrowSymbol, upArrowSymbol } from "../utils";
|
||||
import { interpolate } from "./Difficulty";
|
||||
import { GameTimer } from "./GameTimer";
|
||||
import { IMinigameProps } from "./IMinigameProps";
|
||||
@ -45,7 +37,7 @@ export function CheatCodeGame(props: IMinigameProps): React.ReactElement {
|
||||
|
||||
function press(this: Document, event: KeyboardEvent): void {
|
||||
event.preventDefault();
|
||||
if (code[index] !== getArrow(event) && (!hasAugment || code[index] !== getInverseArrow(event))) {
|
||||
if (code[index] !== getArrow(event)) {
|
||||
props.onFailure();
|
||||
return;
|
||||
}
|
||||
@ -58,21 +50,37 @@ export function CheatCodeGame(props: IMinigameProps): React.ReactElement {
|
||||
<GameTimer millis={timer} onExpire={props.onFailure} />
|
||||
<Paper sx={{ display: "grid", justifyItems: "center" }}>
|
||||
<Typography variant="h4">Enter the Code!</Typography>
|
||||
<Typography variant="h4">{code[index]}</Typography>
|
||||
<Typography variant="h4">
|
||||
<div
|
||||
style={{
|
||||
display: "grid",
|
||||
gap: "2rem",
|
||||
gridTemplateColumns: `repeat(${code.length}, 1fr)`,
|
||||
textAlign: "center",
|
||||
}}
|
||||
>
|
||||
{code.map((arrow, i) => {
|
||||
return (
|
||||
<span key={i} style={i !== index ? { opacity: 0.4 } : {}}>
|
||||
{i > index && !hasAugment ? "?" : arrow}
|
||||
</span>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</Typography>
|
||||
<KeyHandler onKeyDown={press} onFailure={props.onFailure} />
|
||||
</Paper>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function generateCode(difficulty: Difficulty): string {
|
||||
const arrows = [leftArrowSymbol, rightArrowSymbol, upArrowSymbol, downArrowSymbol];
|
||||
let code = "";
|
||||
function generateCode(difficulty: Difficulty): Arrow[] {
|
||||
const arrows: Arrow[] = [leftArrowSymbol, rightArrowSymbol, upArrowSymbol, downArrowSymbol];
|
||||
const code: Arrow[] = [];
|
||||
for (let i = 0; i < random(difficulty.min, difficulty.max); i++) {
|
||||
let arrow = arrows[Math.floor(4 * Math.random())];
|
||||
while (arrow === code[code.length - 1]) arrow = arrows[Math.floor(4 * Math.random())];
|
||||
code += arrow;
|
||||
code.push(arrow);
|
||||
}
|
||||
|
||||
return code;
|
||||
}
|
||||
|
@ -9,38 +9,21 @@ export const downArrowSymbol = "↓";
|
||||
export const leftArrowSymbol = "←";
|
||||
export const rightArrowSymbol = "→";
|
||||
|
||||
export function getArrow(event: KeyboardEvent): string {
|
||||
switch (event.key) {
|
||||
case KEY.UP_ARROW:
|
||||
case KEY.W:
|
||||
return upArrowSymbol;
|
||||
case KEY.LEFT_ARROW:
|
||||
case KEY.A:
|
||||
return leftArrowSymbol;
|
||||
case KEY.DOWN_ARROW:
|
||||
case KEY.S:
|
||||
return downArrowSymbol;
|
||||
case KEY.RIGHT_ARROW:
|
||||
case KEY.D:
|
||||
return rightArrowSymbol;
|
||||
}
|
||||
return "";
|
||||
}
|
||||
export type Arrow = typeof leftArrowSymbol | typeof rightArrowSymbol | typeof upArrowSymbol | typeof downArrowSymbol;
|
||||
|
||||
export function getInverseArrow(event: KeyboardEvent): string {
|
||||
export function getArrow(event: KeyboardEvent): Arrow | undefined {
|
||||
switch (event.key) {
|
||||
case KEY.DOWN_ARROW:
|
||||
case KEY.S:
|
||||
return upArrowSymbol;
|
||||
case KEY.RIGHT_ARROW:
|
||||
case KEY.D:
|
||||
return leftArrowSymbol;
|
||||
case KEY.UP_ARROW:
|
||||
case KEY.W:
|
||||
return downArrowSymbol;
|
||||
return upArrowSymbol;
|
||||
case KEY.LEFT_ARROW:
|
||||
case KEY.A:
|
||||
return leftArrowSymbol;
|
||||
case KEY.DOWN_ARROW:
|
||||
case KEY.S:
|
||||
return downArrowSymbol;
|
||||
case KEY.RIGHT_ARROW:
|
||||
case KEY.D:
|
||||
return rightArrowSymbol;
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user