mirror of
https://github.com/bitburner-official/bitburner-src.git
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Update SourceFilesDev.tsx
Remove unused sfData state variable Removed the custom coloring for the SF buttons from #830. Added a text indicator for the current SF level. Other minor organizational changes
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@ -1,67 +1,76 @@
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import React, { useState } from "react";
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import React, { useCallback } from "react";
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import Accordion from "@mui/material/Accordion";
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import AccordionSummary from "@mui/material/AccordionSummary";
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import AccordionDetails from "@mui/material/AccordionDetails";
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import { Accordion, AccordionSummary, AccordionDetails, Button, ButtonGroup, Typography } from "@mui/material";
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import ExpandMoreIcon from "@mui/icons-material/ExpandMore";
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import { makeStyles } from "@mui/styles";
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import Typography from "@mui/material/Typography";
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import Button from "@mui/material/Button";
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import { Player } from "@player";
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import ButtonGroup from "@mui/material/ButtonGroup";
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import { useRerender } from "../../ui/React/hooks";
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// Update as additional BitNodes get implemented
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const validSFN = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13];
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const initialState = validSFN.reduce((obj, sfN) => ({ ...obj, [sfN]: "" }), { "": "" });
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const useStyles = makeStyles({
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group: {
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display: "inline-flex",
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placeItems: "center",
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},
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extraInfo: {
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marginLeft: "0.5em",
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},
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});
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export function SourceFilesDev(): React.ReactElement {
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const [sfData, setSfData] = useState(initialState);
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const rerender = useRerender();
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const classes = useStyles();
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function setSF(sfN: number, sfLvl: number) {
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return function () {
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const setSF = useCallback(
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(sfN: number, sfLvl: number) => () => {
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if (sfN === 9) {
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Player.hacknetNodes = [];
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}
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if (sfLvl === 0) {
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Player.sourceFiles.delete(sfN);
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setSfData({ ...sfData, [sfN]: sfLvl });
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rerender();
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return;
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}
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Player.sourceFiles.set(sfN, sfLvl);
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setSfData({ ...sfData, [sfN]: sfLvl });
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};
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}
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rerender();
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},
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[rerender],
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);
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function setAllSF(sfLvl: number) {
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return () => {
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for (let i = 0; i < validSFN.length; i++) {
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setSF(validSFN[i], sfLvl)();
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}
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};
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}
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function clearExploits(): void {
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Player.exploits = [];
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}
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const setallButtonStyle = { borderColor: "", background: "black" };
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const ownedStyle = { borderColor: "green", background: "" };
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const notOwnedStyle = { borderColor: "", background: "black" };
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const setAllSF = useCallback((sfLvl: number) => () => validSFN.forEach((sfN) => setSF(sfN, sfLvl)()), [setSF]);
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const clearExploits = () => (Player.exploits = []);
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const devLvls = [0, 1, 2, 3];
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const buttonGroup = (sfN?: number) =>
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devLvls.map((lvl) => {
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return (
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<Button
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key={lvl}
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onClick={sfN === undefined ? setAllSF(lvl) : setSF(sfN, lvl)}
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style={sfN === undefined ? setallButtonStyle : Player.sourceFileLvl(sfN) >= lvl ? ownedStyle : notOwnedStyle}
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>
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{lvl}
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</Button>
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);
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});
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const buttonRow = (sfN?: number) => {
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const title = sfN ? `SF-${sfN}` : "Set All";
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const level = sfN ? Player.sourceFileLvl(sfN) : 0;
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return (
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<tr key={title}>
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<td>
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<Typography>{title}</Typography>
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</td>
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<td>
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<ButtonGroup className={classes.group}>
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{devLvls.map((lvl) => (
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<Button key={lvl} onClick={sfN === undefined ? setAllSF(lvl) : setSF(sfN, lvl)}>
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{lvl}
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</Button>
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))}
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{sfN === 12 &&
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[1, 10, 100].map((numLevels) => (
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<Button key={numLevels} onClick={setSF(12, level + numLevels)}>
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+{numLevels}
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</Button>
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))}
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{sfN && <Typography className={classes.extraInfo}>{`Level: ${level}`}</Typography>}
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</ButtonGroup>
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</td>
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</tr>
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);
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};
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return (
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<Accordion TransitionProps={{ unmountOnExit: true }}>
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@ -79,24 +88,7 @@ export function SourceFilesDev(): React.ReactElement {
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<Button onClick={clearExploits}>Clear</Button>
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</td>
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</tr>
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<tr key={"sf-all"}>
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<td>
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<Typography>Set All:</Typography>
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</td>
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<td>
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<ButtonGroup>{buttonGroup()}</ButtonGroup>
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</td>
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</tr>
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{validSFN.map((sfN) => (
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<tr key={"sf-" + sfN}>
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<td>
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<Typography>SF-{sfN}:</Typography>
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</td>
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<td>
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<ButtonGroup>{buttonGroup(sfN)}</ButtonGroup>
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</td>
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</tr>
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))}
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{[undefined, ...validSFN].map((sfN) => buttonRow(sfN))}
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</tbody>
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</table>
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</AccordionDetails>
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