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Slight rebalancing to Bladeburner
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@ -24,7 +24,7 @@ var CityNames = ["Aevum", "Chongqing", "Sector-12", "New Tokyo", "Ishima", "Volh
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var CyclesPerSecond = 5; //Game cycle is 200 ms
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var CyclesPerSecond = 5; //Game cycle is 200 ms
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var StaminaGainPerSecond = 0.0085;
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var StaminaGainPerSecond = 0.0085;
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var BaseStaminaLoss = 0.29; //Base stamina loss per action. Increased based on difficulty
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var BaseStaminaLoss = 0.285; //Base stamina loss per action. Increased based on difficulty
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var MaxStaminaToGainFactor = 70000; //Max Stamina is divided by this to get bonus stamina gain
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var MaxStaminaToGainFactor = 70000; //Max Stamina is divided by this to get bonus stamina gain
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var DifficultyToTimeFactor = 10; //Action Difficulty divided by this to get base action time
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var DifficultyToTimeFactor = 10; //Action Difficulty divided by this to get base action time
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@ -3149,9 +3149,9 @@ function initBladeburner() {
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Skills[SkillNames.BladesIntuition] = new Skill({
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Skills[SkillNames.BladesIntuition] = new Skill({
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name:SkillNames.BladesIntuition,
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name:SkillNames.BladesIntuition,
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desc:"Each level of this skill increases your success chance " +
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desc:"Each level of this skill increases your success chance " +
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"for all contracts and operations by 2%",
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"for all contracts and operations by 3%",
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baseCost:5, costInc:2,
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baseCost:5, costInc:2,
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successChanceAll:2
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successChanceAll:3
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});
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});
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Skills[SkillNames.Reaper] = new Skill({
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Skills[SkillNames.Reaper] = new Skill({
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name:SkillNames.Reaper,
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name:SkillNames.Reaper,
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@ -3163,9 +3163,9 @@ function initBladeburner() {
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Skills[SkillNames.Cloak] = new Skill({
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Skills[SkillNames.Cloak] = new Skill({
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name:SkillNames.Cloak,
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name:SkillNames.Cloak,
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desc:"Each level of this skill increases your " +
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desc:"Each level of this skill increases your " +
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"success chance in stealth-related contracts and operations by 5%",
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"success chance in stealth-related contracts and operations by 5.5%",
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baseCost:3, costInc:1,
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baseCost:3, costInc:1,
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successChanceStealth:5
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successChanceStealth:5.5
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});
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});
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//TODO Marksman
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//TODO Marksman
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@ -3188,16 +3188,16 @@ function initBladeburner() {
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Skills[SkillNames.ShortCircuit] = new Skill({
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Skills[SkillNames.ShortCircuit] = new Skill({
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name:SkillNames.ShortCircuit,
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name:SkillNames.ShortCircuit,
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desc:"Each level of this skill increases your success chance " +
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desc:"Each level of this skill increases your success chance " +
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"in contracts and operations that involve retirement by 5%",
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"in contracts and operations that involve retirement by 5.5%",
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baseCost:3, costInc:2,
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baseCost:3, costInc:2,
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successChanceKill:5
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successChanceKill:5.5
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});
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});
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Skills[SkillNames.DigitalObserver] = new Skill({
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Skills[SkillNames.DigitalObserver] = new Skill({
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name:SkillNames.DigitalObserver,
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name:SkillNames.DigitalObserver,
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desc:"Each level of this skill increases your success chance in " +
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desc:"Each level of this skill increases your success chance in " +
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"all operations by 3%",
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"all operations by 4%",
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baseCost:5, costInc:2,
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baseCost:5, costInc:2,
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successChanceOperation:3
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successChanceOperation:4
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});
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});
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Skills[SkillNames.Datamancer] = new Skill({
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Skills[SkillNames.Datamancer] = new Skill({
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name:SkillNames.Datamancer,
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name:SkillNames.Datamancer,
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@ -3211,9 +3211,9 @@ function initBladeburner() {
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Skills[SkillNames.Tracer] = new Skill({
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Skills[SkillNames.Tracer] = new Skill({
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name:SkillNames.Tracer,
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name:SkillNames.Tracer,
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desc:"Each level of this skill increases your success chance in " +
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desc:"Each level of this skill increases your success chance in " +
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"all contracts by 3%",
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"all contracts by 4%",
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baseCost:3, costInc:2,
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baseCost:3, costInc:2,
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successChanceContract:3
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successChanceContract:4
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});
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});
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Skills[SkillNames.CybersEdge] = new Skill({
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Skills[SkillNames.CybersEdge] = new Skill({
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name:SkillNames.CybersEdge,
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name:SkillNames.CybersEdge,
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@ -1145,6 +1145,7 @@ let CONSTANTS = {
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"** Bug Fix: You can no longer get Bladeburner faction reputation through Infiltration<br>" +
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"** Bug Fix: You can no longer get Bladeburner faction reputation through Infiltration<br>" +
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"** Initial difficulty of Tracking contracts reduced<br>" +
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"** Initial difficulty of Tracking contracts reduced<br>" +
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"** Datamancer skill effect increased from 4% per level to 5%<br>" +
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"** Datamancer skill effect increased from 4% per level to 5%<br>" +
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"** Slightly decreased the base stamina cost of contracts/operations<br>" +
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"* Crime, Infiltration, and Hacking are now slightly more profitable in BN-6<br>" +
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"* Crime, Infiltration, and Hacking are now slightly more profitable in BN-6<br>" +
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"* Added getScriptName() Netscript function (added by Github user hydroflame)<br>" +
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"* Added getScriptName() Netscript function (added by Github user hydroflame)<br>" +
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"* There is now a soft-cap on stock price, which means it's no longer possible for the price of a stock to reach insanely-high values<br>" +
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"* There is now a soft-cap on stock price, which means it's no longer possible for the price of a stock to reach insanely-high values<br>" +
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@ -1154,6 +1155,7 @@ let CONSTANTS = {
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"* Refactored 'Active Scripts' UI page to optimize its performance<br>" +
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"* Refactored 'Active Scripts' UI page to optimize its performance<br>" +
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"* Added a new .fconf setting: ENABLE_TIMESTAMP<br>" +
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"* Added a new .fconf setting: ENABLE_TIMESTAMP<br>" +
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"* Bug Fix: Fixed a typo in the Fulcrum Technologies company name (Technolgies -> Technologies)<br>" +
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"* Bug Fix: Fixed a typo in the Fulcrum Technologies company name (Technolgies -> Technologies)<br>" +
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"* Bug Fix: hacknetnodes keyword should no longer incur RAM cost if its in a comment<br>" +
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"v0.36.0<br>" +
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"v0.36.0<br>" +
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"* Added BN-6: Bladeburners<br>" +
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"* Added BN-6: Bladeburners<br>" +
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"* Rebalanced many combat Augmentations so that they are slightly less powerful<br>" +
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"* Rebalanced many combat Augmentations so that they are slightly less powerful<br>" +
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