mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 09:43:54 +01:00
Slight rebalancing to Bladeburner
This commit is contained in:
parent
96b12f7f68
commit
a5602e3d6a
@ -24,7 +24,7 @@ var CityNames = ["Aevum", "Chongqing", "Sector-12", "New Tokyo", "Ishima", "Volh
|
|||||||
var CyclesPerSecond = 5; //Game cycle is 200 ms
|
var CyclesPerSecond = 5; //Game cycle is 200 ms
|
||||||
|
|
||||||
var StaminaGainPerSecond = 0.0085;
|
var StaminaGainPerSecond = 0.0085;
|
||||||
var BaseStaminaLoss = 0.29; //Base stamina loss per action. Increased based on difficulty
|
var BaseStaminaLoss = 0.285; //Base stamina loss per action. Increased based on difficulty
|
||||||
var MaxStaminaToGainFactor = 70000; //Max Stamina is divided by this to get bonus stamina gain
|
var MaxStaminaToGainFactor = 70000; //Max Stamina is divided by this to get bonus stamina gain
|
||||||
|
|
||||||
var DifficultyToTimeFactor = 10; //Action Difficulty divided by this to get base action time
|
var DifficultyToTimeFactor = 10; //Action Difficulty divided by this to get base action time
|
||||||
@ -3149,9 +3149,9 @@ function initBladeburner() {
|
|||||||
Skills[SkillNames.BladesIntuition] = new Skill({
|
Skills[SkillNames.BladesIntuition] = new Skill({
|
||||||
name:SkillNames.BladesIntuition,
|
name:SkillNames.BladesIntuition,
|
||||||
desc:"Each level of this skill increases your success chance " +
|
desc:"Each level of this skill increases your success chance " +
|
||||||
"for all contracts and operations by 2%",
|
"for all contracts and operations by 3%",
|
||||||
baseCost:5, costInc:2,
|
baseCost:5, costInc:2,
|
||||||
successChanceAll:2
|
successChanceAll:3
|
||||||
});
|
});
|
||||||
Skills[SkillNames.Reaper] = new Skill({
|
Skills[SkillNames.Reaper] = new Skill({
|
||||||
name:SkillNames.Reaper,
|
name:SkillNames.Reaper,
|
||||||
@ -3163,9 +3163,9 @@ function initBladeburner() {
|
|||||||
Skills[SkillNames.Cloak] = new Skill({
|
Skills[SkillNames.Cloak] = new Skill({
|
||||||
name:SkillNames.Cloak,
|
name:SkillNames.Cloak,
|
||||||
desc:"Each level of this skill increases your " +
|
desc:"Each level of this skill increases your " +
|
||||||
"success chance in stealth-related contracts and operations by 5%",
|
"success chance in stealth-related contracts and operations by 5.5%",
|
||||||
baseCost:3, costInc:1,
|
baseCost:3, costInc:1,
|
||||||
successChanceStealth:5
|
successChanceStealth:5.5
|
||||||
});
|
});
|
||||||
|
|
||||||
//TODO Marksman
|
//TODO Marksman
|
||||||
@ -3188,16 +3188,16 @@ function initBladeburner() {
|
|||||||
Skills[SkillNames.ShortCircuit] = new Skill({
|
Skills[SkillNames.ShortCircuit] = new Skill({
|
||||||
name:SkillNames.ShortCircuit,
|
name:SkillNames.ShortCircuit,
|
||||||
desc:"Each level of this skill increases your success chance " +
|
desc:"Each level of this skill increases your success chance " +
|
||||||
"in contracts and operations that involve retirement by 5%",
|
"in contracts and operations that involve retirement by 5.5%",
|
||||||
baseCost:3, costInc:2,
|
baseCost:3, costInc:2,
|
||||||
successChanceKill:5
|
successChanceKill:5.5
|
||||||
});
|
});
|
||||||
Skills[SkillNames.DigitalObserver] = new Skill({
|
Skills[SkillNames.DigitalObserver] = new Skill({
|
||||||
name:SkillNames.DigitalObserver,
|
name:SkillNames.DigitalObserver,
|
||||||
desc:"Each level of this skill increases your success chance in " +
|
desc:"Each level of this skill increases your success chance in " +
|
||||||
"all operations by 3%",
|
"all operations by 4%",
|
||||||
baseCost:5, costInc:2,
|
baseCost:5, costInc:2,
|
||||||
successChanceOperation:3
|
successChanceOperation:4
|
||||||
});
|
});
|
||||||
Skills[SkillNames.Datamancer] = new Skill({
|
Skills[SkillNames.Datamancer] = new Skill({
|
||||||
name:SkillNames.Datamancer,
|
name:SkillNames.Datamancer,
|
||||||
@ -3211,9 +3211,9 @@ function initBladeburner() {
|
|||||||
Skills[SkillNames.Tracer] = new Skill({
|
Skills[SkillNames.Tracer] = new Skill({
|
||||||
name:SkillNames.Tracer,
|
name:SkillNames.Tracer,
|
||||||
desc:"Each level of this skill increases your success chance in " +
|
desc:"Each level of this skill increases your success chance in " +
|
||||||
"all contracts by 3%",
|
"all contracts by 4%",
|
||||||
baseCost:3, costInc:2,
|
baseCost:3, costInc:2,
|
||||||
successChanceContract:3
|
successChanceContract:4
|
||||||
});
|
});
|
||||||
Skills[SkillNames.CybersEdge] = new Skill({
|
Skills[SkillNames.CybersEdge] = new Skill({
|
||||||
name:SkillNames.CybersEdge,
|
name:SkillNames.CybersEdge,
|
||||||
|
@ -1145,6 +1145,7 @@ let CONSTANTS = {
|
|||||||
"** Bug Fix: You can no longer get Bladeburner faction reputation through Infiltration<br>" +
|
"** Bug Fix: You can no longer get Bladeburner faction reputation through Infiltration<br>" +
|
||||||
"** Initial difficulty of Tracking contracts reduced<br>" +
|
"** Initial difficulty of Tracking contracts reduced<br>" +
|
||||||
"** Datamancer skill effect increased from 4% per level to 5%<br>" +
|
"** Datamancer skill effect increased from 4% per level to 5%<br>" +
|
||||||
|
"** Slightly decreased the base stamina cost of contracts/operations<br>" +
|
||||||
"* Crime, Infiltration, and Hacking are now slightly more profitable in BN-6<br>" +
|
"* Crime, Infiltration, and Hacking are now slightly more profitable in BN-6<br>" +
|
||||||
"* Added getScriptName() Netscript function (added by Github user hydroflame)<br>" +
|
"* Added getScriptName() Netscript function (added by Github user hydroflame)<br>" +
|
||||||
"* There is now a soft-cap on stock price, which means it's no longer possible for the price of a stock to reach insanely-high values<br>" +
|
"* There is now a soft-cap on stock price, which means it's no longer possible for the price of a stock to reach insanely-high values<br>" +
|
||||||
@ -1154,6 +1155,7 @@ let CONSTANTS = {
|
|||||||
"* Refactored 'Active Scripts' UI page to optimize its performance<br>" +
|
"* Refactored 'Active Scripts' UI page to optimize its performance<br>" +
|
||||||
"* Added a new .fconf setting: ENABLE_TIMESTAMP<br>" +
|
"* Added a new .fconf setting: ENABLE_TIMESTAMP<br>" +
|
||||||
"* Bug Fix: Fixed a typo in the Fulcrum Technologies company name (Technolgies -> Technologies)<br>" +
|
"* Bug Fix: Fixed a typo in the Fulcrum Technologies company name (Technolgies -> Technologies)<br>" +
|
||||||
|
"* Bug Fix: hacknetnodes keyword should no longer incur RAM cost if its in a comment<br>" +
|
||||||
"v0.36.0<br>" +
|
"v0.36.0<br>" +
|
||||||
"* Added BN-6: Bladeburners<br>" +
|
"* Added BN-6: Bladeburners<br>" +
|
||||||
"* Rebalanced many combat Augmentations so that they are slightly less powerful<br>" +
|
"* Rebalanced many combat Augmentations so that they are slightly less powerful<br>" +
|
||||||
|
Loading…
Reference in New Issue
Block a user