Slight rebalancing to Bladeburner

This commit is contained in:
danielyxie 2018-05-08 09:06:47 -05:00
parent 96b12f7f68
commit a5602e3d6a
2 changed files with 13 additions and 11 deletions

@ -24,7 +24,7 @@ var CityNames = ["Aevum", "Chongqing", "Sector-12", "New Tokyo", "Ishima", "Volh
var CyclesPerSecond = 5; //Game cycle is 200 ms
var StaminaGainPerSecond = 0.0085;
var BaseStaminaLoss = 0.29; //Base stamina loss per action. Increased based on difficulty
var BaseStaminaLoss = 0.285; //Base stamina loss per action. Increased based on difficulty
var MaxStaminaToGainFactor = 70000; //Max Stamina is divided by this to get bonus stamina gain
var DifficultyToTimeFactor = 10; //Action Difficulty divided by this to get base action time
@ -3149,9 +3149,9 @@ function initBladeburner() {
Skills[SkillNames.BladesIntuition] = new Skill({
name:SkillNames.BladesIntuition,
desc:"Each level of this skill increases your success chance " +
"for all contracts and operations by 2%",
"for all contracts and operations by 3%",
baseCost:5, costInc:2,
successChanceAll:2
successChanceAll:3
});
Skills[SkillNames.Reaper] = new Skill({
name:SkillNames.Reaper,
@ -3163,9 +3163,9 @@ function initBladeburner() {
Skills[SkillNames.Cloak] = new Skill({
name:SkillNames.Cloak,
desc:"Each level of this skill increases your " +
"success chance in stealth-related contracts and operations by 5%",
"success chance in stealth-related contracts and operations by 5.5%",
baseCost:3, costInc:1,
successChanceStealth:5
successChanceStealth:5.5
});
//TODO Marksman
@ -3188,16 +3188,16 @@ function initBladeburner() {
Skills[SkillNames.ShortCircuit] = new Skill({
name:SkillNames.ShortCircuit,
desc:"Each level of this skill increases your success chance " +
"in contracts and operations that involve retirement by 5%",
"in contracts and operations that involve retirement by 5.5%",
baseCost:3, costInc:2,
successChanceKill:5
successChanceKill:5.5
});
Skills[SkillNames.DigitalObserver] = new Skill({
name:SkillNames.DigitalObserver,
desc:"Each level of this skill increases your success chance in " +
"all operations by 3%",
"all operations by 4%",
baseCost:5, costInc:2,
successChanceOperation:3
successChanceOperation:4
});
Skills[SkillNames.Datamancer] = new Skill({
name:SkillNames.Datamancer,
@ -3211,9 +3211,9 @@ function initBladeburner() {
Skills[SkillNames.Tracer] = new Skill({
name:SkillNames.Tracer,
desc:"Each level of this skill increases your success chance in " +
"all contracts by 3%",
"all contracts by 4%",
baseCost:3, costInc:2,
successChanceContract:3
successChanceContract:4
});
Skills[SkillNames.CybersEdge] = new Skill({
name:SkillNames.CybersEdge,

@ -1145,6 +1145,7 @@ let CONSTANTS = {
"** Bug Fix: You can no longer get Bladeburner faction reputation through Infiltration<br>" +
"** Initial difficulty of Tracking contracts reduced<br>" +
"** Datamancer skill effect increased from 4% per level to 5%<br>" +
"** Slightly decreased the base stamina cost of contracts/operations<br>" +
"* Crime, Infiltration, and Hacking are now slightly more profitable in BN-6<br>" +
"* Added getScriptName() Netscript function (added by Github user hydroflame)<br>" +
"* There is now a soft-cap on stock price, which means it's no longer possible for the price of a stock to reach insanely-high values<br>" +
@ -1154,6 +1155,7 @@ let CONSTANTS = {
"* Refactored 'Active Scripts' UI page to optimize its performance<br>" +
"* Added a new .fconf setting: ENABLE_TIMESTAMP<br>" +
"* Bug Fix: Fixed a typo in the Fulcrum Technologies company name (Technolgies -> Technologies)<br>" +
"* Bug Fix: hacknetnodes keyword should no longer incur RAM cost if its in a comment<br>" +
"v0.36.0<br>" +
"* Added BN-6: Bladeburners<br>" +
"* Rebalanced many combat Augmentations so that they are slightly less powerful<br>" +