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v0.52.7
This commit is contained in:
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dist/engine.bundle.js
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!function(n){function t(t){for(var e,i,f=t[0],c=t[1],l=t[2],p=0,s=[];p<f.length;p++)i=f[p],u[i]&&s.push(u[i][0]),u[i]=0;for(e in c)Object.prototype.hasOwnProperty.call(c,e)&&(n[e]=c[e]);for(a&&a(t);s.length;)s.shift()();return r.push.apply(r,l||[]),o()}function o(){for(var n,t=0;t<r.length;t++){for(var o=r[t],e=!0,f=1;f<o.length;f++){var c=o[f];0!==u[c]&&(e=!1)}e&&(r.splice(t--,1),n=i(i.s=o[0]))}return n}var e={},u={1:0},r=[];function i(t){if(e[t])return e[t].exports;var o=e[t]={i:t,l:!1,exports:{}};return n[t].call(o.exports,o,o.exports,i),o.l=!0,o.exports}i.m=n,i.c=e,i.d=function(n,t,o){i.o(n,t)||Object.defineProperty(n,t,{enumerable:!0,get:o})},i.r=function(n){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(n,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(n,"__esModule",{value:!0})},i.t=function(n,t){if(1&t&&(n=i(n)),8&t)return n;if(4&t&&"object"==typeof n&&n&&n.__esModule)return n;var o=Object.create(null);if(i.r(o),Object.defineProperty(o,"default",{enumerable:!0,value:n}),2&t&&"string"!=typeof n)for(var e in n)i.d(o,e,function(t){return n[t]}.bind(null,e));return o},i.n=function(n){var t=n&&n.__esModule?function(){return n.default}:function(){return n};return i.d(t,"a",t),t},i.o=function(n,t){return Object.prototype.hasOwnProperty.call(n,t)},i.p="";var f=window.webpackJsonp=window.webpackJsonp||[],c=f.push.bind(f);f.push=t,f=f.slice();for(var l=0;l<f.length;l++)t(f[l]);var a=c;r.push([862,0]),o()}({799:function(n,t,o){},801:function(n,t,o){},803:function(n,t,o){},805:function(n,t,o){},807:function(n,t,o){},809:function(n,t,o){},811:function(n,t,o){},813:function(n,t,o){},815:function(n,t,o){},817:function(n,t,o){},819:function(n,t,o){},821:function(n,t,o){},823:function(n,t,o){},825:function(n,t,o){},827:function(n,t,o){},829:function(n,t,o){},831:function(n,t,o){},833:function(n,t,o){},835:function(n,t,o){},837:function(n,t,o){},839:function(n,t,o){},841:function(n,t,o){},843:function(n,t,o){},845:function(n,t,o){},847:function(n,t,o){},849:function(n,t,o){},851:function(n,t,o){},853:function(n,t,o){},855:function(n,t,o){},857:function(n,t,o){},859:function(n,t,o){},862:function(n,t,o){"use strict";o.r(t);o(861),o(859),o(857),o(855),o(853),o(851),o(849),o(847),o(845),o(843),o(841),o(839),o(837),o(835),o(833),o(831),o(829),o(827),o(825),o(823),o(821),o(819),o(817),o(815),o(813),o(811),o(809),o(807),o(805),o(803),o(801),o(799)}});
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!function(n){function t(t){for(var e,i,f=t[0],c=t[1],l=t[2],p=0,s=[];p<f.length;p++)i=f[p],u[i]&&s.push(u[i][0]),u[i]=0;for(e in c)Object.prototype.hasOwnProperty.call(c,e)&&(n[e]=c[e]);for(a&&a(t);s.length;)s.shift()();return r.push.apply(r,l||[]),o()}function o(){for(var n,t=0;t<r.length;t++){for(var o=r[t],e=!0,f=1;f<o.length;f++){var c=o[f];0!==u[c]&&(e=!1)}e&&(r.splice(t--,1),n=i(i.s=o[0]))}return n}var e={},u={1:0},r=[];function i(t){if(e[t])return e[t].exports;var o=e[t]={i:t,l:!1,exports:{}};return n[t].call(o.exports,o,o.exports,i),o.l=!0,o.exports}i.m=n,i.c=e,i.d=function(n,t,o){i.o(n,t)||Object.defineProperty(n,t,{enumerable:!0,get:o})},i.r=function(n){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(n,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(n,"__esModule",{value:!0})},i.t=function(n,t){if(1&t&&(n=i(n)),8&t)return n;if(4&t&&"object"==typeof n&&n&&n.__esModule)return n;var o=Object.create(null);if(i.r(o),Object.defineProperty(o,"default",{enumerable:!0,value:n}),2&t&&"string"!=typeof n)for(var e in n)i.d(o,e,function(t){return n[t]}.bind(null,e));return o},i.n=function(n){var t=n&&n.__esModule?function(){return n.default}:function(){return n};return i.d(t,"a",t),t},i.o=function(n,t){return Object.prototype.hasOwnProperty.call(n,t)},i.p="";var f=window.webpackJsonp=window.webpackJsonp||[],c=f.push.bind(f);f.push=t,f=f.slice();for(var l=0;l<f.length;l++)t(f[l]);var a=c;r.push([863,0]),o()}({800:function(n,t,o){},802:function(n,t,o){},804:function(n,t,o){},806:function(n,t,o){},808:function(n,t,o){},810:function(n,t,o){},812:function(n,t,o){},814:function(n,t,o){},816:function(n,t,o){},818:function(n,t,o){},820:function(n,t,o){},822:function(n,t,o){},824:function(n,t,o){},826:function(n,t,o){},828:function(n,t,o){},830:function(n,t,o){},832:function(n,t,o){},834:function(n,t,o){},836:function(n,t,o){},838:function(n,t,o){},840:function(n,t,o){},842:function(n,t,o){},844:function(n,t,o){},846:function(n,t,o){},848:function(n,t,o){},850:function(n,t,o){},852:function(n,t,o){},854:function(n,t,o){},856:function(n,t,o){},858:function(n,t,o){},860:function(n,t,o){},863:function(n,t,o){"use strict";o.r(t);o(862),o(860),o(858),o(856),o(854),o(852),o(850),o(848),o(846),o(844),o(842),o(840),o(838),o(836),o(834),o(832),o(830),o(828),o(826),o(824),o(822),o(820),o(818),o(816),o(814),o(812),o(810),o(808),o(806),o(804),o(802),o(800)}});
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//# sourceMappingURL=engineStyle.bundle.js.map
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@ -3,6 +3,34 @@
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Changelog
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=========
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v0.52.7 - 2021-07-21 Fixing the previous patch tbh (hydroflame)
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-------------------------------------------
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** Netscript **
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* API BREAKING CHANGE: getActionEstimatedSuccessChance now returns a pair of
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value to reflect the UI changes. I'm very sorry.
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** Bladeburner **
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* General actions now display time required.
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* Recruitment now displays success chance.
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* All other success chance now display a range instead of a single value
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The real value is guaranteed to be within that range.
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** Misc. **
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* Fix tutorial not working after Monaco upate
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* Fix logbox logs not taking up the whole logbox
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* Fix script editor shortcut (ctrl+b)
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* Fix Corporation popup appearing in the wrong order, hiding one of them
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* Fix error when loading Corp
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* Fix logbox dragging (smoother now)
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* Fix logbox name collision
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* Fix logbox allowing to open the same box multiple times
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* Fix netscript write.
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* nerf noodle bar
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v0.52.6 - 2021-07-21 Logboxes and VS-code (hydroflame)
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-------------------------------------------
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@ -66,7 +66,7 @@ documentation_title = '{0} Documentation'.format(project)
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# The short X.Y version.
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version = '0.52'
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# The full version, including alpha/beta/rc tags.
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release = '0.52.5'
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release = '0.52.7'
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# The language for content autogenerated by Sphinx. Refer to documentation
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# for a list of supported languages.
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@ -6,10 +6,10 @@ getActionEstimatedSuccessChance() Netscript Function
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:RAM cost: 4 GB
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:param string type: Type of action. See :ref:`bladeburner_action_types`
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:param string name: Name of action. Must be an exact match
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:returns: Estimated success chance in decimal
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:returns: Array of 2 number, lower and upper bound of the action chance.
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Example:
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.. code-block:: javascript
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bladeburner.getActionEstimatedSuccessChance("Contracts", "Tracking"); // returns: .3
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bladeburner.getActionEstimatedSuccessChance("Contracts", "Tracking"); // returns: [.3, .6]
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@ -129,5 +129,5 @@
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"watch": "webpack --watch --mode production",
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"watch:dev": "webpack --watch --mode development"
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},
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"version": "0.52.6"
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"version": "0.52.7"
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}
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@ -194,6 +194,23 @@ export class Action implements IAction {
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return 1;
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}
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getEstSuccessChance(inst: IBladeburner): number[] {
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function clamp(x: number): number {
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return Math.max(0, Math.min(x, 1));
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}
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const est = this.getSuccessChance(inst, {est: true});
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const real = this.getSuccessChance(inst);
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const diff = Math.abs(real-est);
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let low = real-diff;
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let high = real+diff;
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const city = inst.getCurrentCity();
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const r = city.pop / city.popEst;
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if(r < 1) low *= r;
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else high *= r;
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return [clamp(low), clamp(high)];
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}
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/**
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* @inst - Bladeburner Object
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* @params - options:
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@ -1788,18 +1788,18 @@ export class Bladeburner implements IBladeburner {
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}
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}
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getActionEstimatedSuccessChanceNetscriptFn(player: IPlayer, type: string, name: string, workerScript: WorkerScript): number {
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getActionEstimatedSuccessChanceNetscriptFn(player: IPlayer, type: string, name: string, workerScript: WorkerScript): number[] {
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const errorLogText = `Invalid action: type='${type}' name='${name}'`
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const actionId = this.getActionIdFromTypeAndName(type, name);
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if (actionId == null) {
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workerScript.log("bladeburner.getActionEstimatedSuccessChance", errorLogText);
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return -1;
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return [-1, -1];
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}
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const actionObj = this.getActionObject(actionId);
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if (actionObj == null) {
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workerScript.log("bladeburner.getActionEstimatedSuccessChance", errorLogText);
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return -1;
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return [-1, -1];
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}
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switch (actionId.type) {
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@ -1807,16 +1807,17 @@ export class Bladeburner implements IBladeburner {
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case ActionTypes["Operation"]:
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case ActionTypes["BlackOp"]:
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case ActionTypes["BlackOperation"]:
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return actionObj.getSuccessChance(this, {est:true});
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return actionObj.getEstSuccessChance(this);
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case ActionTypes["Training"]:
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case ActionTypes["Field Analysis"]:
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case ActionTypes["FieldAnalysis"]:
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return 1;
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return [1, 1];
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case ActionTypes["Recruitment"]:
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return this.getRecruitmentSuccessChance(player);
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const recChance = this.getRecruitmentSuccessChance(player);
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return [recChance, recChance];
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default:
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workerScript.log("bladeburner.getActionEstimatedSuccessChance", errorLogText);
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return -1;
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return [-1, -1];
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}
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}
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@ -64,6 +64,7 @@ export interface IAction {
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getActionTypeSkillSuccessBonus(inst: IBladeburner): number;
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getChaosCompetencePenalty(inst: IBladeburner, params: ISuccessChanceParams): number;
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getChaosDifficultyBonus(inst: IBladeburner): number;
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getEstSuccessChance(inst: IBladeburner): number[];
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getSuccessChance(inst: IBladeburner, params: ISuccessChanceParams): number;
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getSuccessesNeededForNextLevel(baseSuccessesPerLevel: number): number;
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setMaxLevel(baseSuccessesPerLevel: number): void;
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@ -67,7 +67,7 @@ export interface IBladeburner {
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getSkillNamesNetscriptFn(): string[];
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startActionNetscriptFn(player: IPlayer, type: string, name: string, workerScript: WorkerScript): boolean;
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getActionTimeNetscriptFn(player: IPlayer, type: string, name: string, workerScript: WorkerScript): number;
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getActionEstimatedSuccessChanceNetscriptFn(player: IPlayer, type: string, name: string, workerScript: WorkerScript): number;
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getActionEstimatedSuccessChanceNetscriptFn(player: IPlayer, type: string, name: string, workerScript: WorkerScript): number[];
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getActionCountRemainingNetscriptFn(type: string, name: string, workerScript: WorkerScript): number;
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getSkillLevelNetscriptFn(skillName: string, workerScript: WorkerScript): number;
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getSkillUpgradeCostNetscriptFn(skillName: string, workerScript: WorkerScript): number;
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@ -44,6 +44,6 @@ export function AllPages(props: IProps): React.ReactElement {
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{page === 'BlackOps' && <BlackOpPage bladeburner={props.bladeburner} player={props.player} />}
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{page === 'Skills' && <SkillPage bladeburner={props.bladeburner} />}
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</div>
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<span className="text">{stealthIcon}= This action requires stealth, {killIcon} = This action involves retirement</span>
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<span className="text">{stealthIcon} = This action requires stealth, {killIcon} = This action involves retirement</span>
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</>);
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}
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@ -10,6 +10,7 @@ import { createPopup } from "../../ui/React/createPopup";
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import { TeamSizePopup } from "./TeamSizePopup";
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import { IBladeburner } from "../IBladeburner";
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import { IPlayer } from "../../PersonObjects/IPlayer";
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import { SuccessChance } from "./SuccessChance";
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interface IProps {
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bladeburner: IBladeburner;
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@ -26,7 +27,7 @@ export function BlackOpElem(props: IProps): React.ReactElement {
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}
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const isActive = props.bladeburner.action.type === ActionTypes["BlackOperation"] && props.action.name === props.bladeburner.action.name;
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const estimatedSuccessChance = props.action.getSuccessChance(props.bladeburner, {est:true});
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const estimatedSuccessChance = props.action.getEstSuccessChance(props.bladeburner);
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const actionTime = props.action.getActionTime(props.bladeburner);
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const hasReqdRank = props.bladeburner.rank >= props.action.reqdRank;
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const computedActionTimeCurrent = Math.min(props.bladeburner.actionTimeCurrent+props.bladeburner.actionTimeOverflow, props.bladeburner.actionTimeToComplete);
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@ -78,10 +79,10 @@ export function BlackOpElem(props: IProps): React.ReactElement {
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Required Rank: {formatNumber(props.action.reqdRank, 0)}
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</p>
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<br />
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<p style={{display:"inline-block"}}>
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Estimated Success Chance: {formatNumber(estimatedSuccessChance*100, 1)}% {props.action.isStealth?stealthIcon:<></>}{props.action.isKill?killIcon:<></>}
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<pre style={{display:"inline-block"}}>
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Estimated Success Chance: <SuccessChance chance={estimatedSuccessChance} /> {props.action.isStealth?stealthIcon:<></>}{props.action.isKill?killIcon:<></>}
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<br />
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Time Required: {convertTimeMsToTimeElapsedString(actionTime*1000)}
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</p>
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</pre>
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</>);
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}
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@ -9,6 +9,7 @@ import { stealthIcon, killIcon } from "../data/Icons";
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import { BladeburnerConstants } from "../data/Constants";
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import { IBladeburner } from "../IBladeburner";
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import { IPlayer } from "../../PersonObjects/IPlayer";
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import { SuccessChance } from "./SuccessChance";
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interface IProps {
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bladeburner: IBladeburner;
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@ -19,7 +20,8 @@ interface IProps {
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export function ContractElem(props: IProps): React.ReactElement {
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const setRerender = useState(false)[1];
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const isActive = props.bladeburner.action.type === ActionTypes["Contract"] && props.action.name === props.bladeburner.action.name;
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const estimatedSuccessChance = props.action.getSuccessChance(props.bladeburner, {est:true});
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const estimatedSuccessChance = props.action.getEstSuccessChance(props.bladeburner);
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const successChance = props.action.getSuccessChance(props.bladeburner);
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const computedActionTimeCurrent = Math.min(props.bladeburner.actionTimeCurrent+props.bladeburner.actionTimeOverflow, props.bladeburner.actionTimeToComplete);
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const maxLevel = (props.action.level >= props.action.maxLevel);
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const actionTime = props.action.getActionTime(props.bladeburner);
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@ -93,7 +95,7 @@ export function ContractElem(props: IProps): React.ReactElement {
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<pre style={{display: 'inline-block'}}>
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<span dangerouslySetInnerHTML={{__html: props.action.desc}} />
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<br /><br />
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Estimated success chance: {formatNumber(estimatedSuccessChance*100, 1)}% {props.action.isStealth?stealthIcon:<></>}{props.action.isKill?killIcon:<></>}<br />
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Estimated success chance: <SuccessChance chance={estimatedSuccessChance} /> {props.action.isStealth?stealthIcon:<></>}{props.action.isKill?killIcon:<></>}<br />
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Time Required: {convertTimeMsToTimeElapsedString(actionTime*1000)}<br />
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Contracts remaining: {Math.floor(props.action.count)}<br />
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Successes: {props.action.successes}<br />
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@ -114,26 +116,3 @@ Failures: {props.action.failures}
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onChange={onAutolevel}/>
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</>);
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}
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/*
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// Autolevel Checkbox
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el.appendChild(createElement("br"));
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var autolevelCheckboxId = "bladeburner-" + action.name + "-autolevel-checkbox";
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el.appendChild(createElement("label", {
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for:autolevelCheckboxId, innerText:"Autolevel: ",color:"white",
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tooltip:"Automatically increase contract level when possible",
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}));
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const checkboxInput = createElement("input", {
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type:"checkbox",
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id: autolevelCheckboxId,
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checked: action.autoLevel,
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changeListener: () => {
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action.autoLevel = checkboxInput.checked;
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},
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});
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el.appendChild(checkboxInput);
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*/
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@ -1,7 +1,10 @@
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import React, { useState } from "react";
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import { ActionTypes } from "../data/ActionTypes";
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import { createProgressBarText } from "../../../utils/helpers/createProgressBarText";
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import { formatNumber } from "../../../utils/StringHelperFunctions";
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import {
|
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formatNumber,
|
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convertTimeMsToTimeElapsedString,
|
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} from "../../../utils/StringHelperFunctions";
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import { IBladeburner } from "../IBladeburner";
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import { IPlayer } from "../../PersonObjects/IPlayer";
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@ -15,6 +18,20 @@ export function GeneralActionElem(props: IProps): React.ReactElement {
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const setRerender = useState(false)[1];
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const isActive = props.action.name === props.bladeburner.action.name;
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const computedActionTimeCurrent = Math.min(props.bladeburner.actionTimeCurrent+props.bladeburner.actionTimeOverflow, props.bladeburner.actionTimeToComplete);
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const actionTime = (function(): number{
|
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switch(props.action.name) {
|
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case "Training":
|
||||
case "Field Analysis":
|
||||
return 30;
|
||||
case "Diplomacy":
|
||||
case "Hyperbolic Regeneration Chamber":
|
||||
return 60;
|
||||
case "Recruitment":
|
||||
return props.bladeburner.getRecruitmentTime(props.player);
|
||||
}
|
||||
return -1; // dead code
|
||||
})();
|
||||
const successChance = props.action.name === "Recruitment" ? Math.max(0, Math.min(props.bladeburner.getRecruitmentSuccessChance(props.player), 1)) : -1;
|
||||
|
||||
function onStart(): void {
|
||||
props.bladeburner.action.type = ActionTypes[(props.action.name as string)];
|
||||
@ -42,6 +59,10 @@ export function GeneralActionElem(props: IProps): React.ReactElement {
|
||||
</>}
|
||||
<br />
|
||||
<br />
|
||||
<pre style={{display: 'inline-block'}} dangerouslySetInnerHTML={{__html: props.action.desc}}></pre>
|
||||
<pre style={{display: 'inline-block'}} dangerouslySetInnerHTML={{__html: props.action.desc}}></pre><br /><br />
|
||||
<pre style={{display: 'inline-block'}}>
|
||||
Time Required: {convertTimeMsToTimeElapsedString(actionTime*1000)}
|
||||
{successChance !== -1 && <><br />Estimated success chance: {formatNumber(successChance*100, 1)}%</>}
|
||||
</pre>
|
||||
</>);
|
||||
}
|
@ -11,6 +11,7 @@ import { createPopup } from "../../ui/React/createPopup";
|
||||
import { TeamSizePopup } from "./TeamSizePopup";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { IPlayer } from "../../PersonObjects/IPlayer";
|
||||
import { SuccessChance } from "./SuccessChance";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
@ -21,7 +22,7 @@ interface IProps {
|
||||
export function OperationElem(props: IProps): React.ReactElement {
|
||||
const setRerender = useState(false)[1];
|
||||
const isActive = props.bladeburner.action.type === ActionTypes["Operation"] && props.action.name === props.bladeburner.action.name;
|
||||
const estimatedSuccessChance = props.action.getSuccessChance(props.bladeburner, {est:true});
|
||||
const estimatedSuccessChance = props.action.getEstSuccessChance(props.bladeburner);
|
||||
const computedActionTimeCurrent = Math.min(props.bladeburner.actionTimeCurrent+props.bladeburner.actionTimeOverflow,props.bladeburner.actionTimeToComplete);
|
||||
const maxLevel = (props.action.level >= props.action.maxLevel);
|
||||
const actionTime = props.action.getActionTime(props.bladeburner);
|
||||
@ -110,7 +111,7 @@ export function OperationElem(props: IProps): React.ReactElement {
|
||||
<pre style={{display:"inline-block"}}>
|
||||
<span dangerouslySetInnerHTML={{__html: props.action.desc}} />
|
||||
<br /><br />
|
||||
Estimated success chance: {formatNumber(estimatedSuccessChance*100, 1)}% {props.action.isStealth?stealthIcon:<></>}{props.action.isKill?killIcon:<></>}<br />
|
||||
Estimated success chance: <SuccessChance chance={estimatedSuccessChance} /> {props.action.isStealth?stealthIcon:<></>}{props.action.isKill?killIcon:<></>}<br />
|
||||
Time Required: {convertTimeMsToTimeElapsedString(actionTime*1000)}<br />
|
||||
Operations remaining: {Math.floor(props.action.count)}<br />
|
||||
Successes: {props.action.successes}<br />
|
||||
|
14
src/Bladeburner/ui/SuccessChance.tsx
Normal file
14
src/Bladeburner/ui/SuccessChance.tsx
Normal file
@ -0,0 +1,14 @@
|
||||
import React from "react";
|
||||
import { formatNumber } from "../../../utils/StringHelperFunctions";
|
||||
|
||||
interface IProps {
|
||||
chance: number[];
|
||||
}
|
||||
|
||||
export function SuccessChance(props: IProps): React.ReactElement {
|
||||
if(props.chance[0] === props.chance[1]) {
|
||||
return (<>{formatNumber(props.chance[0]*100, 1)}%</>);
|
||||
}
|
||||
|
||||
return (<>{formatNumber(props.chance[0]*100, 1)}% ~ {formatNumber(props.chance[1]*100, 1)}%</>);
|
||||
}
|
@ -6,7 +6,7 @@
|
||||
import { IMap } from "./types";
|
||||
|
||||
export const CONSTANTS: IMap<any> = {
|
||||
Version: "0.52.6",
|
||||
Version: "0.52.7",
|
||||
|
||||
// Speed (in ms) at which the main loop is updated
|
||||
_idleSpeed: 200,
|
||||
@ -228,26 +228,37 @@ export const CONSTANTS: IMap<any> = {
|
||||
TotalNumBitNodes: 24,
|
||||
|
||||
LatestUpdate: `
|
||||
v0.52.6 - 2021-07-21 Logboxes and VS-code (hydroflame)
|
||||
v0.52.7 - 2021-07-21 Fixing the previous patch tbh (hydroflame)
|
||||
-------------------------------------------
|
||||
|
||||
** Text Editor **
|
||||
** Netscript **
|
||||
|
||||
* Ace and Codemirror have been removed in favor of monaco (web version of
|
||||
vs-code). The options are a bit lackluster but more will be added as
|
||||
feedback comes.
|
||||
* API BREAKING CHANGE: getActionEstimatedSuccessChance now returns a pair of
|
||||
value to reflect the UI changes. I'm very sorry.
|
||||
|
||||
** Log boxes **
|
||||
** Bladeburner **
|
||||
|
||||
* Multiple log boxes can be opened at once. They can be moved around the
|
||||
screen. (but the movement behavior is a bit weird.)
|
||||
* General actions now display time required.
|
||||
* Recruitment now displays success chance.
|
||||
* All other success chance now display a range instead of a single value
|
||||
The real value is guaranteed to be within that range.
|
||||
|
||||
** Misc. **
|
||||
|
||||
* Job promotion now correctly updates the UI.
|
||||
* Milestones now call the faction CyberSec instead of CSEC
|
||||
* Can no longer create file that break the filesystem.
|
||||
* Remove dollar sign in blade contract UI element
|
||||
* Fix tutorial not working after Monaco upate
|
||||
* Fix logbox logs not taking up the whole logbox
|
||||
* Fix script editor shortcut (ctrl+b)
|
||||
* Fix Corporation popup appearing in the wrong order, hiding one of them
|
||||
* Fix error when loading Corp
|
||||
* Fix logbox dragging (smoother now)
|
||||
* Fix logbox name collision
|
||||
* Fix logbox allowing to open the same box multiple times
|
||||
* Fix netscript write.
|
||||
* nerf noodle bar
|
||||
`,
|
||||
|
||||
/*
|
||||
|
||||
|
||||
*/
|
||||
}
|
Loading…
Reference in New Issue
Block a user