mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-19 06:03:50 +01:00
commit
a5facac788
@ -365,19 +365,13 @@
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display: inline;
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}
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#faction-hack-div,
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#faction-fieldwork-div,
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#faction-securitywork-div,
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#faction-donate-div {
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.faction-work-div {
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overflow: hidden;
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width: 70%;
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height: 100%;
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}
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#faction-hack-div-wrapper,
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#faction-fieldwork-div-wrapper,
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#faction-securitywork-div-wrapper,
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#faction-donate-div-wrapper {
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.faction-work-div-wrapper {
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float: left;
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border: 2px solid #333;
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padding: 14px 6px 4px 6px;
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@ -592,3 +586,75 @@ div.faction-clear {
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text-decoration: none;
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cursor: pointer;
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}
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/* Gang */
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#gang-container {
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position: fixed;
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padding: 6px;
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}
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.gang-member-header {
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background-color: #444;
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font-size: 20px;
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color: white;
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margin: 6px 6px 0px 6px;
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padding: 6px;
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cursor: pointer;
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width: 80%;
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text-align: left;
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border: none;
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outline: none;
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}
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.gang-member-header.active,
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.gang-member-header:hover {
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background-color: #555;
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}
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.gang-member-header.active:hover {
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background-color: #666;
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}
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.gang-member-header:after {
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content: '\02795'; /* "plus" sign (+) */
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font-size: 13px;
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color: white;
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float: right;
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margin-left: 5px;
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}
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.gang-member-header.active:after {
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content: "\2796"; /* "minus" sign (-) */
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font-size: 13px;
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color: white;
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float: right;
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margin-left: 5px;
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}
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.gang-member-panel {
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margin: 0px 6px 6px 6px;
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padding: 0px 6px 6px 6px;
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width: 75%;
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margin-left: 5%;
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display: none;
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background-color: #555;
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overflow:auto;
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}
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.gang-member-panel div,
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.gang-member-panel ul,
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.gang-member-panel p,
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.gang-member-panel ul > li {
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background-color: #555;
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}
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#gang-management-subpage > p {
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padding: 4px;
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}
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.gang-member-info-div {
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float:left;
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background-color: #555;
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}
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|
@ -97,12 +97,7 @@
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color: white;
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}
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/* Purchase RAM for Home computer pop-up box */
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#purchase-ram-for-home-box-container {
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transition: opacity 400ms ease-in;
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}
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/* Purchase Invitation Box */
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/* Purchase Augmentation Box */
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#purchase-augmentation-box-container {
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transition: opacity 400ms ease-in;
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}
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@ -116,16 +111,6 @@
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padding: 4px;
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}
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/* Travel Pop-up Box */
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#travel-box-container {
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transition: opacity 400ms ease-in;
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}
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#travel-box-text {
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margin: 8px;
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}
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/* Infiltration-box */
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#infiltration-box-sell,
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#infiltration-box-faction {
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@ -134,6 +119,11 @@
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margin: 8px;
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}
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/* Generic Yes No Box */
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#yes-no-text-input-box-input {
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color: white;
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}
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/* Game Options */
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#game-options-container {
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transition: opacity 400ms ease-in;
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|
182
index.html
182
index.html
@ -1,6 +1,6 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<head>
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<meta charset="utf-8">
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<title>Bitburner</title>
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<link rel="stylesheet" type="text/css" href="css/styles.css" />
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@ -11,66 +11,6 @@
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<link rel="stylesheet" type="text/css" href="css/interactivetutorial.css" />
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<link rel="stylesheet" type="text/css" href="css/loader.css" />
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<!--jQuery library-->
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<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.1.1/jquery.min.js"></script>
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||||
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<!-- Utils -->
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<script src="utils/IPAddress.js"></script>
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<script src="utils/JSONReviver.js"></script>
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<script src="utils/StringHelperFunctions.js"></script>
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<script src="utils/HelperFunctions.js"></script>
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<script src="utils/DialogBox.js"></script>
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<script src="utils/PurchaseServerBox.js"></script>
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<script src="utils/FactionInvitationBox.js"></script>
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<script src="utils/PurchaseAugmentationBox.js"></script>
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<script src="utils/TravelBox.js"></script>
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<script src="utils/PurchaseRamForHomeBox.js"></script>
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<script src="utils/GameOptions.js"></script>
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<script src="utils/LogBox.js"></script>
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<script src="utils/InfiltrationBox.js"></script>
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<script src="utils/decimal.js"></script>
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||||
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<!-- Netscript -->
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||||
<script src="src/NetscriptWorker.js"></script>
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||||
<script src="src/NetscriptEvaluator.js"></script>
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||||
<script src="src/NetscriptEnvironment.js"></script>
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||||
<script src="src/NetscriptFunctions.js"></script>
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||||
<script src="utils/acorn.js"></script>
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||||
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<!-- Main game files -->
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||||
<script src="src/Constants.js"></script>
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<script src="src/HelpText.js"></script>
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<script src="src/SpecialServerIps.js"></script>
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<script src="src/Location.js"></script>
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<script src="src/Script.js"></script>
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<script src="src/Server.js"></script>
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<script src="src/Player.js"></script>
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<script src="src/Faction.js"></script>
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<script src="src/FactionInfo.js"></script>
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<script src="src/Company.js"></script>
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<script src="src/CompanyJobApplication.js"></script>
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<script src="src/Terminal.js"></script>
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<script src="src/ServerPurchases.js"></script>
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||||
<script src="src/CreateProgram.js"></script>
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<script src="src/Augmentations.js"></script>
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<script src="src/Perk.js"></script>
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<script src="src/HacknetNode.js"></script>
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||||
<script src="src/Crimes.js"></script>
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||||
<script src="src/Prestige.js"></script>
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||||
<script src="src/SaveObject.js"></script>
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||||
<script src="src/DarkWeb.js"></script>
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||||
<script src="src/InteractiveTutorial.js"></script>
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||||
<script src="src/Alias.js"></script>
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||||
<script src="src/Message.js"></script>
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||||
<script src="src/ActiveScriptsUI.js"></script>
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||||
<script src="src/Infiltration.js"></script>
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||||
<script src="src/StockMarket.js"></script>
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||||
<script src="src/RedPill.js"></script>
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||||
<script src="src/BitNode.js"></script>
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||||
<script src="src/Settings.js"></script>
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||||
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||||
<script src="src/engine.js"></script>
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||||
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||||
<!-- Google Analytics -->
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||||
<script>
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||||
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
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@ -82,8 +22,8 @@
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ga('send', 'pageview');
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</script>
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</head>
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<body>
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</head>
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<body>
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<div id="entire-game-container" style="visibility:hidden;">
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<div id="mainmenu-container">
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<!-- Main menu -->
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@ -526,8 +466,8 @@
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use your terminal or create scripts when you are performing a task! <br><br><br><br>
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</p>
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<div id="faction-hack-div">
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<div id="faction-hack-div-wrapper">
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<div id="faction-hack-div" class="faction-work-div">
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<div id="faction-hack-div-wrapper" class="faction-work-div-wrapper">
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<a id="faction-hack-button" class="a-link-button">Hacking Contracts</a>
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<p id="faction-hack-text">
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Complete hacking contracts for your faction.
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@ -538,8 +478,8 @@
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<div class="faction-clear"></div>
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</div>
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<div id="faction-fieldwork-div">
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<div id="faction-fieldwork-div-wrapper">
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<div id="faction-fieldwork-div" class="faction-work-div">
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<div id="faction-fieldwork-div-wrapper" class="faction-work-div-wrapper">
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<a id="faction-fieldwork-button" class="a-link-button">Field Work</a>
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<p id="faction-fieldwork-text">
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Carry out field missions for your faction.
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@ -550,8 +490,8 @@
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<div class="faction-clear"></div>
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</div>
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<div id="faction-securitywork-div">
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<div id="faction-securitywork-div-wrapper">
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<div id="faction-securitywork-div" class="faction-work-div">
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<div id="faction-securitywork-div-wrapper" class="faction-work-div-wrapper">
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<a id="faction-securitywork-button" class="a-link-button">Security Work</a>
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<p id="faction-securitywork-text">
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Serve in a security detail for your faction.
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@ -562,8 +502,8 @@
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<div class="faction-clear"></div>
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</div>
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<div id="faction-donate-div">
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<div id="faction-donate-div-wrapper">
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||||
<div id="faction-donate-div" class="faction-work-div">
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||||
<div id="faction-donate-div-wrapper" class="faction-work-div-wrapper">
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<a id="faction-donate-button" class="a-link-button">Donate Money</a>
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<p id="faction-donate-text">
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Donate money to your faction. You will gain reputation based on how much money you donate
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@ -602,7 +542,7 @@
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<h1> Purchased Augmentations </h1>
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<p style="width:70%;">
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||||
Below is a list of all Augmentations you have purchased but not yet installed. Click the button below to install them.
|
||||
<br>WARNING: Purchasing an Augmentation resets most of your progress, including: <br><br>
|
||||
<br>WARNING: Installing your Augmentations resets most of your progress, including: <br><br>
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Stats/Skill levels and Experience <br>
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||||
Money <br>
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||||
Scripts on every computer but your home computer<br>
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||||
@ -610,8 +550,8 @@
|
||||
Hacknet Nodes <br>
|
||||
Faction/Company reputation <br>
|
||||
Stocks<br><br>
|
||||
Purchasing an Augmentation lets you start over with the perks and benefits granted by all
|
||||
of the Augmentations you have ever purchased. Also, you will keep any scripts and RAM upgrades
|
||||
Installing Augmentations lets you start over with the perks and benefits granted by all
|
||||
of the Augmentations you have ever installed. Also, you will keep any scripts and RAM upgrades
|
||||
on your home computer (but you will lose all programs besides NUKE.exe).
|
||||
</p>
|
||||
<br><br>
|
||||
@ -620,14 +560,15 @@
|
||||
<a id="install-augmentations-button" class="a-link-button"> Install Augmentations </a>
|
||||
<br><br>
|
||||
<h1> Installed Augmentations </h1>
|
||||
<p style="width:70%;"> List of all augmentations that have been installed. You have gained the effects of these augmentations </p>
|
||||
<p style="width:70%;"> List of all augmentations (including Source Files) that have been installed. You have gained the effects of these augmentations </p>
|
||||
<ul id="augmentations-list">
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<!-- Tutorial content -->
|
||||
<div id="tutorial-container" class="generic-menupage-container">
|
||||
<a id="tutorial-getting-started-link" class="a-link-button"> Getting Started </a>
|
||||
<a id="tutorial-getting-started-link" class="a-link-button"
|
||||
href="http://bitburner.wikia.com/wiki/Chapt3rs_Guide_to_Getting_Started_with_Bitburner" target="_blank"> Getting Started </a>
|
||||
<a id="tutorial-networking-link" class="a-link-button"> Servers & Networking </a>
|
||||
<a id="tutorial-hacking-link" class="a-link-button"> Hacking </a>
|
||||
<a id="tutorial-scripts-link" class="a-link-button"> Scripts </a>
|
||||
@ -805,27 +746,28 @@
|
||||
<div id="purchase-server-box-content" class="popup-box-content">
|
||||
<p id="purchase-server-box-text"> </p>
|
||||
<p id="purchase-server-box-enter-name"> Enter new server hostname: </p>
|
||||
<input type="text" id="purchase-server-box-input" pattern="[a-zA-Z0-9-_]+ maxlength="30"> </input>
|
||||
<input type="text" id="purchase-server-box-input" pattern="[a-zA-Z0-9-_]" maxlength="30"> </input>
|
||||
<span id="purchase-server-box-confirm" class="popup-box-button"> Purchase </span>
|
||||
<span id="purchase-server-box-cancel" class="popup-box-button"> Cancel </span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Purchase RAM for Home Computer Pop-up Box -->
|
||||
<div id="purchase-ram-for-home-box-container" class="popup-box-container">
|
||||
<div id="purchase-ram-for-home-box-content" class="popup-box-content">
|
||||
<p id="purchase-ram-for-home-box-text"> </p>
|
||||
<span id="purchase-ram-for-home-box-confirm" class="popup-box-button"> Purchase </span>
|
||||
<span id="purchase-ram-for-home-box-cancel" class="popup-box-button"> Cancel </span>
|
||||
<!-- Generic Yes/No Pop Up box -->
|
||||
<div id="yes-no-box-container" class="popup-box-container">
|
||||
<div id="yes-no-box-content" class="popup-box-content">
|
||||
<p id="yes-no-box-text"> </p>
|
||||
<span id="yes-no-box-yes" class="popup-box-button"> Yes </span>
|
||||
<span id="yes-no-box-no" class="popup-box-button"> No </span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Travel Pop-up Box -->
|
||||
<div id="travel-box-container" class="popup-box-container">
|
||||
<div id="travel-box-content" class="popup-box-content">
|
||||
<p id="travel-box-text"> </p>
|
||||
<span id="travel-box-confirm" class="popup-box-button"> Yes </span>
|
||||
<span id="travel-box-cancel" class="popup-box-button"> No </span>
|
||||
<!-- Generic yes/no pop up box with text entry field -->
|
||||
<div id="yes-no-text-input-box-container" class="popup-box-container">
|
||||
<div id="yes-no-text-input-box-content" class="popup-box-content">
|
||||
<p id="yes-no-text-input-box-text"> </p>
|
||||
<input type="text" id="yes-no-text-input-box-input" pattern="[a-zA-Z0-9-_]" maxlength="30"> </input>
|
||||
<span id="yes-no-text-input-box-yes" class="popup-box-button"> Yes </span>
|
||||
<span id="yes-no-text-input-box-no" class="popup-box-button"> No </span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -1028,5 +970,65 @@
|
||||
<div class="loaderspinner"></div>
|
||||
<div class="loaderlabel">Loading Bitburner...</div>
|
||||
</div>
|
||||
</body>
|
||||
</body>
|
||||
<!--jQuery library-->
|
||||
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.1.1/jquery.min.js"></script>
|
||||
|
||||
<!-- Utils -->
|
||||
<script src="utils/IPAddress.js"></script>
|
||||
<script src="utils/JSONReviver.js"></script>
|
||||
<script src="utils/StringHelperFunctions.js"></script>
|
||||
<script src="utils/HelperFunctions.js"></script>
|
||||
<script src="utils/DialogBox.js"></script>
|
||||
<script src="utils/PurchaseServerBox.js"></script>
|
||||
<script src="utils/FactionInvitationBox.js"></script>
|
||||
<script src="utils/PurchaseAugmentationBox.js"></script>
|
||||
<script src="utils/GameOptions.js"></script>
|
||||
<script src="utils/LogBox.js"></script>
|
||||
<script src="utils/InfiltrationBox.js"></script>
|
||||
<script src="utils/decimal.js"></script>
|
||||
<script src="utils/YesNoBox.js"></script>
|
||||
|
||||
<!-- Netscript -->
|
||||
<script src="src/NetscriptWorker.js"></script>
|
||||
<script src="src/NetscriptEvaluator.js"></script>
|
||||
<script src="src/NetscriptEnvironment.js"></script>
|
||||
<script src="src/NetscriptFunctions.js"></script>
|
||||
<script src="utils/acorn.js"></script>
|
||||
|
||||
<!-- Main game files -->
|
||||
<script src="src/Constants.js"></script>
|
||||
<script src="src/HelpText.js"></script>
|
||||
<script src="src/SpecialServerIps.js"></script>
|
||||
<script src="src/Location.js"></script>
|
||||
<script src="src/Script.js"></script>
|
||||
<script src="src/Server.js"></script>
|
||||
<script src="src/Player.js"></script>
|
||||
<script src="src/Faction.js"></script>
|
||||
<script src="src/FactionInfo.js"></script>
|
||||
<script src="src/Company.js"></script>
|
||||
<script src="src/CompanyJobApplication.js"></script>
|
||||
<script src="src/Terminal.js"></script>
|
||||
<script src="src/ServerPurchases.js"></script>
|
||||
<script src="src/CreateProgram.js"></script>
|
||||
<script src="src/Augmentations.js"></script>
|
||||
<script src="src/Perk.js"></script>
|
||||
<script src="src/HacknetNode.js"></script>
|
||||
<script src="src/Crimes.js"></script>
|
||||
<script src="src/Prestige.js"></script>
|
||||
<script src="src/SaveObject.js"></script>
|
||||
<script src="src/DarkWeb.js"></script>
|
||||
<script src="src/InteractiveTutorial.js"></script>
|
||||
<script src="src/Alias.js"></script>
|
||||
<script src="src/Message.js"></script>
|
||||
<script src="src/ActiveScriptsUI.js"></script>
|
||||
<script src="src/Infiltration.js"></script>
|
||||
<script src="src/StockMarket.js"></script>
|
||||
<script src="src/RedPill.js"></script>
|
||||
<script src="src/BitNode.js"></script>
|
||||
<script src="src/Settings.js"></script>
|
||||
<script src="src/SourceFile.js"></script>
|
||||
<script src="src/Gang.js"></script>
|
||||
|
||||
<script src="src/engine.js"></script>
|
||||
</html>
|
||||
|
@ -1389,6 +1389,18 @@ initAugmentations = function() {
|
||||
}
|
||||
|
||||
Player.reapplyAllAugmentations();
|
||||
|
||||
//In BitNode-2, these crime/evil factions have all AugmentationsAvailable
|
||||
if (Player.bitNodeN == 2) {
|
||||
console.log("Adding all augmentations to crime factions for Bit node 2");
|
||||
Factions["Slum Snakes"].addAllAugmentations();
|
||||
Factions["Tetrads"].addAllAugmentations();
|
||||
Factions["The Syndicate"].addAllAugmentations();
|
||||
Factions["The Dark Army"].addAllAugmentations();
|
||||
Factions["Speakers for the Dead"].addAllAugmentations();
|
||||
Factions["NiteSec"].addAllAugmentations();
|
||||
Factions["The Black Hand"].addAllAugmentations();
|
||||
}
|
||||
}
|
||||
|
||||
applyAugmentation = function(aug, reapply=false) {
|
||||
@ -1911,41 +1923,11 @@ function installAugmentations() {
|
||||
prestigeAugmentation();
|
||||
}
|
||||
|
||||
PlayerObject.prototype.reapplyAllAugmentations = function() {
|
||||
PlayerObject.prototype.reapplyAllAugmentations = function(resetMultipliers=true) {
|
||||
console.log("Re-applying augmentations");
|
||||
//Reset multipliers
|
||||
this.hacking_chance_mult = 1; //Increase through ascensions/augmentations
|
||||
this.hacking_speed_mult = 1; //Decrease through ascensions/augmentations
|
||||
this.hacking_money_mult = 1; //Increase through ascensions/augmentations. Can't go above 1
|
||||
this.hacking_grow_mult = 1;
|
||||
|
||||
this.hacking_mult = 1;
|
||||
this.strength_mult = 1;
|
||||
this.defense_mult = 1;
|
||||
this.dexterity_mult = 1;
|
||||
this.agility_mult = 1;
|
||||
this.charisma_mult = 1;
|
||||
|
||||
this.hacking_exp_mult = 1;
|
||||
this.strength_exp_mult = 1;
|
||||
this.defense_exp_mult = 1;
|
||||
this.dexterity_exp_mult = 1;
|
||||
this.agility_exp_mult = 1;
|
||||
this.charisma_exp_mult = 1;
|
||||
|
||||
this.company_rep_mult = 1;
|
||||
this.faction_rep_mult = 1;
|
||||
|
||||
this.crime_money_mult = 1;
|
||||
this.crime_success_mult = 1;
|
||||
|
||||
this.hacknet_node_money_mult = 1;
|
||||
this.hacknet_node_purchase_cost_mult = 1;
|
||||
this.hacknet_node_ram_cost_mult = 1;
|
||||
this.hacknet_node_core_cost_mult = 1;
|
||||
this.hacknet_node_level_cost_mult = 1;
|
||||
|
||||
this.work_money_mult = 1;
|
||||
if (resetMultipliers) {
|
||||
this.resetMultipliers();
|
||||
}
|
||||
|
||||
for (i = 0; i < this.augmentations.length; ++i) {
|
||||
//Compatibility with new version
|
||||
|
@ -1,8 +1,37 @@
|
||||
/* BitNode.js */
|
||||
|
||||
BitNodes = {
|
||||
BitNode1: new BitNode(1, "Source Genesis", "The original BitNode"),
|
||||
BitNode2: new BitNode(2, "Rise of the Underworld", "COMING SOON"), //Gangs
|
||||
BitNode1: new BitNode(1, "Source Genesis", "The original BitNode",
|
||||
"The first BitNode created by the Enders to imprison the minds of humans. It became " +
|
||||
"the prototype and testing-grounds for all of the BitNodes that followed.<br><br>" +
|
||||
"This is the first BitNode that you play through. It has no special " +
|
||||
"modifications or mechanics.<br><br>" +
|
||||
"Destroying this BitNode will give you Source-File 1, or if you already have " +
|
||||
"this Source-File it will upgrade its level up to a maximum of 3. This Source-File " +
|
||||
"lets the player start with 32GB of RAM on his/her home computer when entering a " +
|
||||
"new BitNode, and also increases all of the player's multipliers by:<br><br>" +
|
||||
"Level 1: 16%<br>" +
|
||||
"Level 2: 24%<br>" +
|
||||
"Level 3: 28%"),
|
||||
BitNode2: new BitNode(2, "Rise of the Underworld", "From the shadows, they rose", //Gangs
|
||||
"From the shadows, they rose.<br><br>Organized crime groups quickly filled the void of power " +
|
||||
"left behind from the collapse of Western government in the 2050's. As society and civlization broke down, " +
|
||||
"people quickly succumbed to the innate human impulse of evil and savagery. The organized crime " +
|
||||
"factions quickly rose to the top of the modern world.<br><br>" +
|
||||
"In this BitNode:<br><br>The maximum amount of money available on a server is significantly decreased<br>" +
|
||||
"The amount of money gained from crimes is doubled<br>" +
|
||||
"Certain Factions (Slum Snakes, Tetrads, The Syndicate, The Dark Army, Speakers for the Dead, " +
|
||||
"NiteSec, The Black Hand) give the player the ability to form and manage their own gangs. These gangs " +
|
||||
"will earn the player money and reputation with the corresponding Faction<br>" +
|
||||
"Every Augmentation in the game will be available through the Factions listed above<br>" +
|
||||
"For every Faction NOT listed above, reputation gains are halved<br>" +
|
||||
"You will no longer gain passive reputation with Factions<br>" +
|
||||
"Destroying the BitNode will give you Source-File 2, or if you already have this Source-File it will " +
|
||||
"upgrade its level up to a maximum of 3. This Source-File increases the player's crime success rate, " +
|
||||
"crime money, and charisma multipliers by:<br><br>" +
|
||||
"Level 1: 20%<br>" +
|
||||
"Level 2: 30%<br>" +
|
||||
"Level 3: 35%"),
|
||||
BitNode3: new BitNode(3, "The Price of Civilization", "COMING SOON"), //Corporate Warfare, Run own company
|
||||
BitNode4: new BitNode(4, "The Singularity", "COMING SOON"), //Everything automatable
|
||||
BitNode5: new BitNode(5, "2084", "COMING SOON"), //Big Brother
|
||||
@ -21,3 +50,35 @@ function BitNode(n, name, desc="", info="") {
|
||||
this.desc = desc;
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
BitNodeMultipliers = {
|
||||
ServerMaxMoney: 1,
|
||||
CrimeMoney: 1,
|
||||
FactionWorkRepGain: 1,
|
||||
FactionPassiveRepGain: 1,
|
||||
}
|
||||
|
||||
function initBitNodeMultipliers() {
|
||||
if (Player.bitNodeN == null) {
|
||||
Player.bitNodeN = 1;
|
||||
}
|
||||
for (var mult in BitNodeMultipliers) {
|
||||
if (BitNodeMultipliers.hasOwnProperty(mult)) {
|
||||
BitNodeMultipliers[mult] = 1;
|
||||
}
|
||||
}
|
||||
|
||||
switch (Player.bitNodeN) {
|
||||
case 1:
|
||||
break;
|
||||
case 2: //Rise of the Underworld
|
||||
BitNodeMultipliers.ServerMaxMoney = 0.2;
|
||||
BitNodeMultipliers.CrimeMoney = 2;
|
||||
BitNodeMultipliers.FactionWorkRepGain = 0.5;
|
||||
BitNodeMultipliers.FactionPassiveRepGain = 0;
|
||||
break;
|
||||
default:
|
||||
console.log("WARNING: Player.bitNodeN invalid");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
//Netburner Company class
|
||||
// Note: Company Positions can be loaded every time with init() but Company class needs
|
||||
// to be saved/loaded from localStorage
|
||||
function Company(name, salaryMult, expMult, jobStatReqOffset) {
|
||||
function Company(name="", salaryMult=0, expMult=0, jobStatReqOffset=0) {
|
||||
this.companyName = name;
|
||||
this.info = "";
|
||||
this.companyPositions = []; //Names (only name, not object) of all company positions
|
||||
@ -19,6 +19,7 @@ function Company(name, salaryMult, expMult, jobStatReqOffset) {
|
||||
this.playerPosition = ""; //Name (only name, not object) of the current position player holds
|
||||
this.playerReputation = 1; //"Reputation" within company, gain reputation by working for company
|
||||
this.favor = 0;
|
||||
this.rolloverRep = 0;
|
||||
};
|
||||
|
||||
Company.prototype.setInfo = function(inf) {
|
||||
@ -46,7 +47,32 @@ Company.prototype.hasPosition = function(pos) {
|
||||
|
||||
Company.prototype.gainFavor = function() {
|
||||
if (this.favor == null || this.favor == undefined) {this.favor = 0;}
|
||||
this.favor += Math.max(0, (this.playerReputation-1) / CONSTANTS.CompanyReputationToFavor);
|
||||
if (this.rolloverRep == null || this.rolloverRep == undefined) {this.rolloverRep = 0;}
|
||||
var res = this.getFavorGain();
|
||||
if (res.length != 2) {
|
||||
console.log("Error: invalid result from getFavorGain() function");
|
||||
return;
|
||||
}
|
||||
this.favor += res[0];
|
||||
this.rolloverRep = res[1];
|
||||
}
|
||||
|
||||
Company.prototype.getFavorGain = function() {
|
||||
if (this.favor == null || this.favor == undefined) {this.favor = 0;}
|
||||
if (this.rolloverRep == null || this.rolloverRep == undefined) {this.rolloverRep = 0;}
|
||||
var favorGain = 0, rep = this.playerReputation + this.rolloverRep;
|
||||
var reqdRep = CONSTANTS.CompanyReputationToFavorBase *
|
||||
Math.pow(CONSTANTS.CompanyReputationToFavorMult, this.favor);
|
||||
while(rep > 0) {
|
||||
if (rep >= reqdRep) {
|
||||
++favorGain;
|
||||
rep -= reqdRep;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
reqdRep *= CONSTANTS.FactionReputationToFavorMult;
|
||||
}
|
||||
return [favorGain, rep];
|
||||
}
|
||||
|
||||
Company.prototype.toJSON = function() {
|
||||
|
@ -24,13 +24,7 @@ PlayerObject.prototype.applyForJob = function(entryPosType) {
|
||||
while (true) {
|
||||
if (Engine.Debug) {console.log("Determining qualification for next Company Position");}
|
||||
var newPos = getNextCompanyPosition(pos);
|
||||
|
||||
if (newPos == null) {
|
||||
if (Engine.Debug) {
|
||||
console.log("Player already at highest position, cannot go any higher");
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (newPos == null) {break;}
|
||||
|
||||
//Check if this company has this position
|
||||
if (company.hasPosition(newPos)) {
|
||||
@ -42,7 +36,6 @@ PlayerObject.prototype.applyForJob = function(entryPosType) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//Check if the determined job is the same as the player's current job
|
||||
@ -50,9 +43,14 @@ PlayerObject.prototype.applyForJob = function(entryPosType) {
|
||||
if (currCompany.companyName == company.companyName &&
|
||||
pos.positionName == currPositionName) {
|
||||
var nextPos = getNextCompanyPosition(pos);
|
||||
if (nextPos == null) {
|
||||
dialogBoxCreate("You are already at the highest position for your field! No promotion available");
|
||||
} else if (company.hasPosition(nextPos)) {
|
||||
var reqText = getJobRequirementText(company, nextPos);
|
||||
dialogBoxCreate("Unfortunately, you do not qualify for a promotion<br>" + reqText);
|
||||
|
||||
} else {
|
||||
dialogBoxCreate("You are already at the highest position for your field! No promotion available");
|
||||
}
|
||||
return; //Same job, do nothing
|
||||
}
|
||||
}
|
||||
@ -167,10 +165,7 @@ PlayerObject.prototype.applyForItJob = function() {
|
||||
PlayerObject.prototype.applyForSecurityEngineerJob = function() {
|
||||
var company = Companies[this.location]; //Company being applied to
|
||||
if (this.isQualified(company, CompanyPositions.SecurityEngineer)) {
|
||||
this.companyName = company.companyName;
|
||||
this.companyPosition = CompanyPositions.SecurityEngineer;
|
||||
dialogBoxCreate("Congratulations, you were offered a position at " + this.companyName + " as a Security Engineer!");
|
||||
Engine.loadLocationContent();
|
||||
this.applyForJob(CompanyPositions.SecurityEngineer);
|
||||
} else {
|
||||
dialogBoxCreate("Unforunately, you do not qualify for this position");
|
||||
}
|
||||
|
8
src/CompanyManagement.js
Normal file
8
src/CompanyManagement.js
Normal file
@ -0,0 +1,8 @@
|
||||
/* CompanyManagement.js */
|
||||
|
||||
/*
|
||||
Company made up of
|
||||
|
||||
|
||||
|
||||
*/
|
105
src/Constants.js
105
src/Constants.js
@ -1,5 +1,5 @@
|
||||
CONSTANTS = {
|
||||
Version: "0.26.4",
|
||||
Version: "0.27.0",
|
||||
|
||||
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
|
||||
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
|
||||
@ -29,8 +29,11 @@ CONSTANTS = {
|
||||
HacknetNodeMaxCores: 16,
|
||||
|
||||
/* Faction and Company favor */
|
||||
FactionReputationToFavor: 6500,
|
||||
CompanyReputationToFavor: 6000,
|
||||
FactionReputationToFavorBase: 500,
|
||||
FactionReputationToFavorMult: 1.02,
|
||||
CompanyReputationToFavorBase: 500,
|
||||
CompanyReputationToFavorMult: 1.02,
|
||||
|
||||
|
||||
/* Augmentation */
|
||||
//NeuroFlux Governor cost multiplier as you level up
|
||||
@ -53,6 +56,7 @@ CONSTANTS = {
|
||||
ScriptRunRamCost: 0.8,
|
||||
ScriptExecRamCost: 1.1,
|
||||
ScriptScpRamCost: 0.5,
|
||||
ScriptKillRamCost: 0.5, //Kill and killall
|
||||
ScriptHasRootAccessRamCost: 0.05,
|
||||
ScriptGetHostnameRamCost: 0.05,
|
||||
ScriptGetHackingLevelRamCost: 0.05,
|
||||
@ -70,6 +74,8 @@ CONSTANTS = {
|
||||
ScriptPurchaseServerRamCost: 2.0,
|
||||
ScriptRoundRamCost: 0.05,
|
||||
ScriptReadWriteRamCost: 1.0,
|
||||
ScriptArbScriptRamCost: 1.0, //Functions that apply to all scripts regardless of args
|
||||
ScriptGetScriptCost: 0.1,
|
||||
|
||||
MultithreadingRAMCost: 1,
|
||||
|
||||
@ -101,6 +107,12 @@ CONSTANTS = {
|
||||
//Hospital/Health
|
||||
HospitalCostPerHp: 100000,
|
||||
|
||||
//Gang constants
|
||||
GangRespectToReputationRatio: 2, //Respect is divided by this to get rep gain
|
||||
MaximumGangMembers: 20,
|
||||
GangRecruitCostMultiplier: 2,
|
||||
GangTerritoryUpdateTimer: 150,
|
||||
|
||||
MillisecondsPer20Hours: 72000000,
|
||||
GameCyclesPer20Hours: 72000000 / 200,
|
||||
|
||||
@ -170,8 +182,6 @@ CONSTANTS = {
|
||||
CrimeHeist: "pull off the ultimate heist",
|
||||
|
||||
/* Tutorial related things */
|
||||
TutorialGettingStartedText: "Todo...",
|
||||
|
||||
TutorialNetworkingText: "Servers are a central part of the game. You start with a single personal server (your home computer) " +
|
||||
"and you can purchase additional servers as you progress through the game. Connecting to other servers " +
|
||||
"and hacking them can be a major source of income and experience. Servers can also be used to run " +
|
||||
@ -325,7 +335,11 @@ CONSTANTS = {
|
||||
" <=<br>" +
|
||||
" >=<br>" +
|
||||
" ==<br>" +
|
||||
" !=<br><br>" +
|
||||
" !=<br>" +
|
||||
" ++ (Note: This ONLY pre-increments. Post-increment does not work)<br>" +
|
||||
" -- (Note: This ONLY pre-decrements. Post-decrement does not work)<br>" +
|
||||
" - (Negation operator)<br>" +
|
||||
" !<br><br>" +
|
||||
"<u><h1> Arrays </h1></u><br>" +
|
||||
"Netscript arrays have the same properties and functions as javascript arrays. For information see javascripts <a href=\"https://www.w3schools.com/js/js_arrays.asp\" target='_blank'>array</a> documentation.<br><br>"+
|
||||
"<u><h1> Script Arguments </h1></u><br>" +
|
||||
@ -672,68 +686,19 @@ CONSTANTS = {
|
||||
"World Stock Exchange account and TIX API Access<br>",
|
||||
|
||||
LatestUpdate:
|
||||
"v0.26.4<br>" +
|
||||
"-All of the 'low-level servers' in early game that have a required hacking level now have 8GB of RAM " +
|
||||
"instead of 4GB<br>" +
|
||||
"-Increased the amount of experience given at university<br>" +
|
||||
"-Slightly increased the production of Hacknet Nodes and made them cheaper to upgrade<br>" +
|
||||
"-Infiltration now gives slightly more EXP and faction reputation<br>" +
|
||||
"-Added two new crimes. These crimes are viable to attempt early on in the game and are relatively passive (each take 60+ seconds to complete)<br>" +
|
||||
"-Crimes give more exp and more money<br>" +
|
||||
"-Max money available on a server decreased from 50x the server's starting money to 25x<br>" +
|
||||
"-Significantly increased wages for all jobs<br><br>" +
|
||||
"v0.26.3<br>" +
|
||||
"-Added support for large numbers using Decimal.js. Right now it only applies for the player's money<br>" +
|
||||
"-Purchasing servers with the Netscript function purchaseServer() is no longer 2x as expensive as doing manually, " +
|
||||
"it now costs the same<br>" +
|
||||
"-Early game servers have more starting money<br><br>" +
|
||||
"v0.26.2<br>" +
|
||||
"-Major rebalancing and randomization of the amount of money that servers start with<br>" +
|
||||
"-Significantly lowered hacking exp gain from hacking servers. The exp gain for higher-level servers was lowered more than " +
|
||||
"that of low level servers. (~16% for lower level servers, up to ~25% for higher-level servers)<br>" +
|
||||
"-Added deleteServer() Netscript function<br>" +
|
||||
"-You can now purchase a maximum of 25 servers each run (Deleting a server will allow you to purchase a new one)<br>" +
|
||||
"-Added autocompletion for './' Terminal command<br>" +
|
||||
"-Darkweb prices now displayed properly using toLocaleString()<br>" +
|
||||
"-Added NOT operator (!) and negation operator(-), so negative numbers should be functional now<br>" +
|
||||
"-Rejected faction invitations will now show up as 'Outstanding Faction Invites' in the Factions page. These " +
|
||||
"can be accepted at any point in the future<br>" +
|
||||
"-Added a few more configurable game settings for suppressing messages and faction invitations<br>" +
|
||||
"-Added tooltips for company job requirements<br><br>" +
|
||||
"v0.26.1<br>" +
|
||||
"-Added autocompletion for aliases<br>" +
|
||||
"-Added getServerRam() Netscript function()<br>" +
|
||||
"-Added getLevelUpgradeCost(n), getRamUpgradeCost(), getCoreUpgradeCost() functions for Netscript Hacknet Node API<br>" +
|
||||
"-Added some configurable settings (See Game Options menu)<br><br>" +
|
||||
"v0.26.0<br>" +
|
||||
"-Game now has a real ending, although it's not very interesting/satisfying right now. It sets up the framework for the secondary prestige system " +
|
||||
"in the future<br>" +
|
||||
"-Forgot to mention that since last update, comments now work in Netscript. Use // for single line comments or /* and */ for multiline comments " +
|
||||
"just like in Javascript<br>" +
|
||||
"-Added ports to Netscript. These ports are essentially serialized queues. You can use the write() Netscript function to write a value " +
|
||||
"to a queue, and then you can use the read() Netscript function to read the value from the queue. Once you read a value from the queue it will be " +
|
||||
"removed. There are only 10 queues (1-10), and each has a maximum capacity of 50 entries. If you try to write to a queue that is full, the " +
|
||||
"the first value is removed. See wiki/Netscript documentation for more details<br>" +
|
||||
"-You can now use the 'help' Terminal command for specific commands<br>" +
|
||||
"-You can now use './' to run a script/program (./NUKE.exe). However, tab completion currently doesn't work for it (I'm working on it)<br>" +
|
||||
"-Decreased the base growth rate of servers by ~25%<br>" +
|
||||
"-Both the effect of weaken() and its time to execute were halved. In other words, calling weaken() on a server only lowers its security by 0.05 (was 0.1 before) " +
|
||||
"but the time to execute the function is half of what it was before. Therefore, the effective rate of weaken() should be about the same<br>" +
|
||||
"-Increased all Infiltration rewards by ~10%, and increased infiltration rep gains by an additional 20% (~32% total for rep gains)<br>" +
|
||||
"-The rate at which the security level of a facility increases during Infiltration was decreased significantly (~33%)<br>" +
|
||||
"-Getting treated at the Hospital is now 33% more expensive<br>" +
|
||||
"-Slightly increased the amount of time it takes to hack a server<br>" +
|
||||
"-Slightly decreased the amount of money gained when hacking a server (~6%)<br>" +
|
||||
"-Slightly decreased the base cost for RAM on home computer, but increased the cost multiplier. This means " +
|
||||
"that upgrading RAM on the home computer should be slightly cheaper at the start, but slightly more expensive " +
|
||||
"later on<br>" +
|
||||
"-Increased the required hacking level for many late game servers<br>" +
|
||||
"-The sleep() Netscript function now takes an optional 'log' argument that specifies whether or " +
|
||||
"not the 'Sleeping for N milliseconds' will be logged for the script<br>" +
|
||||
"-Added clearLog() Netscript function<br>" +
|
||||
"-Deleted a few stocks. Didn't see a reason for having so many, and it just affects performance. Won't take " +
|
||||
"effect until you reset by installing Augmentations<br>" +
|
||||
"-There was a typo with Zeus Medical's server hostname. It is now 'zeus-med' rather than 'zeud-med'<br>" +
|
||||
"-Added keyboard shortcuts to quickly navigate between different menus. See wiki link <a href='http://bitburner.wikia.com/wiki/Shortcuts' target='_blank'>here</a><br>" +
|
||||
"-Changed the Navigation Menu UI",
|
||||
"v0.27.0<br>" +
|
||||
"-Added secondary 'prestige' system - featuring Source Files and BitNodes<br>" +
|
||||
"-MILD SPOILERS HERE: Installing 'The Red Pill' Augmentation from Daedalus will unlock a special server called " +
|
||||
"w0r1d_d43m0n. Finding and manually hacking this server through Terminal will destroy the Player's current BitNode, and allow the player " +
|
||||
"to enter a new one. When destroying a BitNode, the player loses everything except the scripts on his/her " +
|
||||
"home computer. The player will then gain a powerful second-tier persistent upgrade called a Source File. The player can then " +
|
||||
"enter a new BitNode to start the game over. Each BitNode has different characteristics, and many will have new content/mechanics " +
|
||||
"as well. Right now there are only 2 BitNodes. Each BitNode grants its own unique Source File. Restarting and destroying a BitNode you already " +
|
||||
"have a Source File for will upgrade your Source File up to a maximum level of 3.<br><br>" +
|
||||
"-Reputation gain with factions and companies is no longer a linear conversion, but an exponential one. It " +
|
||||
"will be much easier to gain faction favor at first, but much harder later on. <br>" +
|
||||
"-Significantly increased Infiltration exp gains<br>" +
|
||||
"-Fixed a bug with company job requirement tooltips<br>" +
|
||||
"-Added scriptRunning(), scriptKill(), and getScriptRam() Netscript functions. See documentation for details<br>" +
|
||||
"-Fixed a bug with deleteServer() Netscript function<br><br>"
|
||||
}
|
||||
|
136
src/Faction.js
136
src/Faction.js
@ -16,7 +16,7 @@ function factionInit() {
|
||||
}
|
||||
document.addEventListener("DOMContentLoaded", factionInit, false);
|
||||
|
||||
function Faction(name) {
|
||||
function Faction(name="") {
|
||||
this.name = name;
|
||||
this.augmentations = []; //Name of augmentation only
|
||||
this.info = ""; //Introductory/informational text about the faction
|
||||
@ -33,6 +33,7 @@ function Faction(name) {
|
||||
|
||||
//Faction favor
|
||||
this.favor = 0;
|
||||
this.rolloverRep = 0;
|
||||
};
|
||||
|
||||
Faction.prototype.setAugmentationMultipliers = function(price, rep) {
|
||||
@ -46,8 +47,43 @@ Faction.prototype.setInfo = function(inf) {
|
||||
|
||||
Faction.prototype.gainFavor = function() {
|
||||
if (this.favor == null || this.favor == undefined) {this.favor = 0;}
|
||||
var gain = (this.playerReputation / CONSTANTS.FactionReputationToFavor);
|
||||
this.favor += gain;
|
||||
if (this.rolloverRep == null || this.rolloverRep == undefined) {this.rolloverRep = 0;}
|
||||
var res = this.getFavorGain();
|
||||
if (res.length != 2) {
|
||||
console.log("Error: invalid result from getFavorGain() function");
|
||||
return;
|
||||
}
|
||||
this.favor += res[0];
|
||||
this.rolloverRep = res[1];
|
||||
}
|
||||
|
||||
//Returns an array with [How much favor would be gained, how much favor would be left over]
|
||||
Faction.prototype.getFavorGain = function() {
|
||||
if (this.favor == null || this.favor == undefined) {this.favor = 0;}
|
||||
if (this.rolloverRep == null || this.rolloverRep == undefined) {this.rolloverRep = 0;}
|
||||
var favorGain = 0, rep = this.playerReputation + this.rolloverRep;
|
||||
var reqdRep = CONSTANTS.FactionReputationToFavorBase *
|
||||
Math.pow(CONSTANTS.FactionReputationToFavorMult, this.favor);
|
||||
while(rep > 0) {
|
||||
if (rep >= reqdRep) {
|
||||
++favorGain;
|
||||
rep -= reqdRep;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
reqdRep *= CONSTANTS.FactionReputationToFavorMult;
|
||||
}
|
||||
return [favorGain, rep];
|
||||
}
|
||||
|
||||
//Adds all Augmentations to this faction.
|
||||
Faction.prototype.addAllAugmentations = function() {
|
||||
this.augmentations.length = 0;
|
||||
for (var name in Augmentations) {
|
||||
if (Augmentations.hasOwnProperty(name)) {
|
||||
this.augmentations.push(name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Faction.prototype.toJSON = function() {
|
||||
@ -537,8 +573,8 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
|
||||
var speakersforthedeadFac = Factions["Speakers for the Dead"];
|
||||
if (!speakersforthedeadFac.isBanned && !speakersforthedeadFac.isMember && !speakersforthedeadFac.alreadyInvited &&
|
||||
this.hacking_skill >= 100 && this.strength >= 300 && this.defense >= 300 &&
|
||||
this.dexterity >= 300 && this.agility >= 300 && this.numPeopleKilled >= 10 &&
|
||||
this.numPeopleKilledTotal >= 100 && this.karma <= -45 && this.companyName != Locations.Sector12CIA &&
|
||||
this.dexterity >= 300 && this.agility >= 300 && this.numPeopleKilled >= 30 &&
|
||||
this.karma <= -45 && this.companyName != Locations.Sector12CIA &&
|
||||
this.companyName != Locations.Sector12NSA) {
|
||||
invitedFactions.push(speakersforthedeadFac);
|
||||
}
|
||||
@ -718,9 +754,12 @@ displayFactionContent = function(factionName) {
|
||||
var faction = Factions[factionName];
|
||||
document.getElementById("faction-name").innerHTML = factionName;
|
||||
document.getElementById("faction-info").innerHTML = "<i>" + faction.info + "</i>";
|
||||
var repGain = faction.getFavorGain();
|
||||
if (repGain.length != 2) {repGain = 0;}
|
||||
repGain = repGain[0];
|
||||
document.getElementById("faction-reputation").innerHTML = "Reputation: " + formatNumber(faction.playerReputation, 4) +
|
||||
"<span class='tooltiptext'>You will earn " +
|
||||
formatNumber(faction.playerReputation / CONSTANTS.FactionReputationToFavor, 4) +
|
||||
formatNumber(repGain, 4) +
|
||||
" faction favor upon resetting after installing an Augmentation</span>";
|
||||
document.getElementById("faction-favor").innerHTML = "Faction Favor: " + formatNumber(faction.favor, 4) +
|
||||
"<span class='tooltiptext'>Faction favor increases the rate at which " +
|
||||
@ -732,14 +771,12 @@ displayFactionContent = function(factionName) {
|
||||
var fieldWorkDiv = document.getElementById("faction-fieldwork-div");
|
||||
var securityWorkDiv = document.getElementById("faction-securitywork-div");
|
||||
var donateDiv = document.getElementById("faction-donate-div");
|
||||
var gangDiv = document.getElementById("faction-gang-div");
|
||||
|
||||
//Set new event listener for all of the work buttons
|
||||
//The old buttons need to be replaced to clear the old event listeners
|
||||
var newHackButton = clearEventListeners("faction-hack-button");
|
||||
var newFieldWorkButton = clearEventListeners("faction-fieldwork-button");
|
||||
var newSecurityWorkButton = clearEventListeners("faction-securitywork-button");
|
||||
var newDonateWorkButton = clearEventListeners("faction-donate-button");
|
||||
|
||||
newHackButton.addEventListener("click", function() {
|
||||
Player.startFactionHackWork(faction);
|
||||
return false;
|
||||
@ -775,10 +812,8 @@ displayFactionContent = function(factionName) {
|
||||
return false;
|
||||
});
|
||||
|
||||
//Set new event listener for the purchase augmentation buttons
|
||||
//The old button needs to be replaced to clear the old event listeners
|
||||
var newPurchaseAugmentationsButton = clearEventListeners("faction-purchase-augmentations");
|
||||
|
||||
var newPurchaseAugmentationsButton = clearEventListeners("faction-purchase-augmentations");
|
||||
newPurchaseAugmentationsButton.addEventListener("click", function() {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.factionAugmentationsContent.style.visibility = "visible";
|
||||
@ -793,6 +828,81 @@ displayFactionContent = function(factionName) {
|
||||
return false;
|
||||
});
|
||||
|
||||
if (Player.bitNodeN == 2 && (factionName == "Slum Snakes" || factionName == "Tetrads" ||
|
||||
factionName == "The Syndicate" || factionName == "The Dark Army" || factionName == "Speakers for the Dead" ||
|
||||
factionName == "NiteSec" || factionName == "The Black Hand")) {
|
||||
//Set everything else to invisible
|
||||
hackDiv.style.display = "none";
|
||||
fieldWorkDiv.style.display = "none";
|
||||
securityWorkDiv.style.display = "none";
|
||||
donateDiv.style.display = "none";
|
||||
|
||||
if (Player.gang && Player.gang.facName != factionName) {
|
||||
//If the player has a gang but its not for this faction
|
||||
gangDiv.style.display = "none";
|
||||
return;
|
||||
}
|
||||
|
||||
var gangDiv = document.getElementById("faction-gang-div");
|
||||
//Create the "manage gang" button if it doesn't exist
|
||||
if (gangDiv == null) {
|
||||
gangDiv = document.createElement("div");
|
||||
gangDiv.setAttribute("id", "faction-gang-div");
|
||||
gangDiv.setAttribute("class", "faction-work-div");
|
||||
gangDiv.style.display = "inline";
|
||||
|
||||
gangDiv.innerHTML =
|
||||
'<div id="faction-gang-div-wrapper" class="faction-work-div-wrapper">' +
|
||||
'<a id="faction-gang-button" class="a-link-button">Manage Gang</a>' +
|
||||
'<p id="faction-gang-text">' +
|
||||
'Create and manage a gang for this Faction. ' +
|
||||
'Gangs will earn you money and faction reputation.' +
|
||||
'</p>' +
|
||||
'</div>' +
|
||||
'<div class="faction-clear"></div>';
|
||||
|
||||
var descText = document.getElementById("faction-work-description-text");
|
||||
if (descText) {
|
||||
descText.parentNode.insertBefore(gangDiv, descText.nextSibling);
|
||||
} else {
|
||||
console.log("ERROR: faciton-work-description-text not found");
|
||||
dialogBoxCreate("Error loading this page. This is a bug please report to game developer");
|
||||
return;
|
||||
}
|
||||
}
|
||||
gangDiv.style.display = "inline";
|
||||
|
||||
var gangButton = clearEventListeners("faction-gang-button");
|
||||
gangButton.addEventListener("click", function() {
|
||||
if (!Player.inGang()) {
|
||||
var yesBtn = yesNoBoxGetYesButton(), noBtn = yesNoBoxGetNoButton();
|
||||
yesBtn.innerHTML = "Create Gang";
|
||||
noBtn.innerHTML = "Cancel";
|
||||
yesBtn.addEventListener("click", () => {
|
||||
var hacking = false;
|
||||
if (factionName == "NiteSec" || factionName == "The Black Hand") {hacking = true;}
|
||||
Player.gang = new Gang(factionName, hacking);
|
||||
Engine.loadGangContent();
|
||||
yesNoBoxClose();
|
||||
});
|
||||
noBtn.addEventListener("click", () => {
|
||||
yesNoBoxClose();
|
||||
});
|
||||
yesNoBoxCreate("Would you like to create a new Gang with " + factionName + "?<br><br>" +
|
||||
"Note that this will prevent you from creating a Gang with any other Faction until " +
|
||||
"this BitNode is destroyed. There are NO differences between the Factions you can " +
|
||||
"create a Gang with and each of these Factions have all Augmentations available");
|
||||
} else {
|
||||
Engine.loadGangContent();
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
return;
|
||||
} else {
|
||||
if (gangDiv) {gangDiv.style.display = "none";}
|
||||
}
|
||||
|
||||
if (faction.isMember) {
|
||||
if (faction.favor >= 150) {
|
||||
donateDiv.style.display = "inline";
|
||||
@ -1047,7 +1157,7 @@ function processPassiveFactionRepGain(numCycles) {
|
||||
//TODO Get hard value of 1 rep per "rep gain cycle"" for now..
|
||||
//maybe later make this based on
|
||||
//a player's 'status' like how powerful they are and how much money they have
|
||||
if (faction.isMember) {faction.playerReputation += numTimesGain;}
|
||||
if (faction.isMember) {faction.playerReputation += (numTimesGain * BitNodeMultipliers.FactionPassiveRepGain);}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
1033
src/Gang.js
Normal file
1033
src/Gang.js
Normal file
File diff suppressed because it is too large
Load Diff
@ -198,6 +198,7 @@ function nextInfiltrationLevel(inst) {
|
||||
"rest of the facility's security. The facility's security " +
|
||||
"level has increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
|
||||
Player.karma -= 3;
|
||||
++Player.numPeopleKilled;
|
||||
endInfiltrationLevel(inst);
|
||||
return false;
|
||||
} else {
|
||||
@ -221,6 +222,7 @@ function nextInfiltrationLevel(inst) {
|
||||
if (res[0]) {
|
||||
writeInfiltrationStatusText("You SUCCESSFULLY assassinated the security guard without being detected!");
|
||||
Player.karma -= 3;
|
||||
++Player.numPeopleKilled;
|
||||
endInfiltrationLevel(inst);
|
||||
return false;
|
||||
} else {
|
||||
@ -574,10 +576,10 @@ function updateInfiltrationButtons(inst, scenario) {
|
||||
//Success: 5%, Failure 10%, -Karma
|
||||
function attemptInfiltrationKill(inst) {
|
||||
var chance = getInfiltrationKillChance(inst);
|
||||
inst.gainStrengthExp(inst.securityLevel / 500) * Player.strength_exp_mult;
|
||||
inst.gainDefenseExp(inst.securityLevel / 500) * Player.defense_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 500) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 500) * Player.agility_exp_mult;
|
||||
inst.gainStrengthExp(inst.securityLevel / 100) * Player.strength_exp_mult;
|
||||
inst.gainDefenseExp(inst.securityLevel / 100) * Player.defense_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 100) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 100) * Player.agility_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
inst.securityLevel *= 1.05;
|
||||
return [true, 1.05];
|
||||
@ -600,10 +602,10 @@ function getInfiltrationKillChance(inst) {
|
||||
//Success: 3%, Failure: 10%
|
||||
function attemptInfiltrationKnockout(inst) {
|
||||
var chance = getInfiltrationKnockoutChance(inst);
|
||||
inst.gainStrengthExp(inst.securityLevel / 500) * Player.strength_exp_mult;
|
||||
inst.gainDefenseExp(inst.securityLevel / 500) * Player.defense_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 500) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 500) * Player.agility_exp_mult;
|
||||
inst.gainStrengthExp(inst.securityLevel / 100) * Player.strength_exp_mult;
|
||||
inst.gainDefenseExp(inst.securityLevel / 100) * Player.defense_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 100) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 100) * Player.agility_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
inst.securityLevel *= 1.03;
|
||||
return [true, 1.03];
|
||||
@ -625,9 +627,9 @@ function getInfiltrationKnockoutChance(inst) {
|
||||
//Success: 0%, Failure: 10%
|
||||
function attemptInfiltrationStealthKnockout(inst) {
|
||||
var chance = getInfiltrationStealthKnockoutChance(inst);
|
||||
inst.gainStrengthExp(inst.securityLevel / 500) * Player.strength_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 300) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 300) * Player.agility_exp_mult;
|
||||
inst.gainStrengthExp(inst.securityLevel / 100) * Player.strength_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 75) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 75) * Player.agility_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
return [true, 1];
|
||||
} else {
|
||||
@ -648,9 +650,9 @@ function getInfiltrationStealthKnockoutChance(inst) {
|
||||
//Success: 0%, Failure: 5%, -Karma
|
||||
function attemptInfiltrationAssassinate(inst) {
|
||||
var chance = getInfiltrationAssassinateChance(inst);
|
||||
inst.gainStrengthExp(inst.securityLevel / 500) * Player.strength_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 300) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 300) * Player.agility_exp_mult;
|
||||
inst.gainStrengthExp(inst.securityLevel / 100) * Player.strength_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 75) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 75) * Player.agility_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
return [true, 1];
|
||||
} else {
|
||||
@ -671,10 +673,10 @@ function getInfiltrationAssassinateChance(inst) {
|
||||
//Success: 5%, Failure: 10%
|
||||
function attemptInfiltrationDestroySecurity(inst) {
|
||||
var chance = getInfiltrationDestroySecurityChance(inst);
|
||||
inst.gainStrengthExp(inst.securityLevel / 500) * Player.strength_exp_mult;
|
||||
inst.gainDefenseExp(inst.securityLevel / 500) * Player.defense_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 500) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 500) * Player.agility_exp_mult;
|
||||
inst.gainStrengthExp(inst.securityLevel / 100) * Player.strength_exp_mult;
|
||||
inst.gainDefenseExp(inst.securityLevel / 100) * Player.defense_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 100) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 100) * Player.agility_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
inst.securityLevel *= 1.05;
|
||||
return [true, 1.05];
|
||||
@ -698,7 +700,7 @@ function getInfiltrationDestroySecurityChance(inst) {
|
||||
//Success: 1%, Failure: 5%
|
||||
function attemptInfiltrationHack(inst) {
|
||||
var chance = getInfiltrationHackChance(inst);
|
||||
inst.gainHackingExp(inst.securityLevel / 200) * Player.hacking_exp_mult;
|
||||
inst.gainHackingExp(inst.securityLevel / 75) * Player.hacking_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
inst.securityLevel *= 1.03;
|
||||
return [true, 1.03];
|
||||
@ -719,7 +721,7 @@ function getInfiltrationHackChance(inst) {
|
||||
//Success: 0%, Failure: 8%
|
||||
function attemptInfiltrationSneak(inst) {
|
||||
var chance = getInfiltrationSneakChance(inst);
|
||||
inst.gainAgilityExp(inst.securityLevel / 200) * Player.agility_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 75) * Player.agility_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
return [true, 1];
|
||||
} else {
|
||||
@ -739,7 +741,7 @@ function getInfiltrationSneakChance(inst) {
|
||||
//Success: 1%, Failure: 3%
|
||||
function attemptInfiltrationPickLockedDoor(inst) {
|
||||
var chance = getInfiltrationPickLockedDoorChance(inst);
|
||||
inst.gainDexterityExp(inst.securityLevel / 200) * Player.dexterity_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 75) * Player.dexterity_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
inst.securityLevel *= 1.01;
|
||||
return [true, 1.01];
|
||||
@ -759,7 +761,7 @@ function getInfiltrationPickLockedDoorChance(inst) {
|
||||
//Success: 0%, Failure: 15%,
|
||||
function attemptInfiltrationBribe(inst) {
|
||||
var chance = getInfiltrationBribeChance(inst);
|
||||
inst.gainCharismaExp(inst.securityLevel / 200) * Player.charisma_exp_mult;
|
||||
inst.gainCharismaExp(inst.securityLevel / 50) * Player.charisma_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
return [true, 1];
|
||||
} else {
|
||||
@ -778,8 +780,8 @@ function getInfiltrationBribeChance(inst) {
|
||||
//Failure: 5%
|
||||
function attemptInfiltrationEscape(inst) {
|
||||
var chance = getInfiltrationEscapeChance(inst);
|
||||
inst.gainAgilityExp(inst.securityLevel / 400) * Player.agility_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 400) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 50) * Player.agility_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 50) * Player.dexterity_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
return [true, 1];
|
||||
} else {
|
||||
|
62
src/Literature.js
Normal file
62
src/Literature.js
Normal file
@ -0,0 +1,62 @@
|
||||
/* Literature.js
|
||||
* Lore / world building literature that can be found on servers
|
||||
*/
|
||||
function Literature(title, filename, txt) {
|
||||
this.title = title;
|
||||
this.fn = filename;
|
||||
this.txt = txt;
|
||||
}
|
||||
|
||||
Literature.prototype.display = function() {
|
||||
var txt = this.title + "<br><br>" +
|
||||
"<i>" + this.txt + "</i>";
|
||||
dialogBoxCreate(txt);
|
||||
}
|
||||
|
||||
Literature.prototype.addToserver = function(server) {
|
||||
if (server == null) {
|
||||
console.log("WARNING: Could not locate server");
|
||||
return;
|
||||
}
|
||||
server.messages.push(this);
|
||||
}
|
||||
|
||||
Literature.prototype.toJSON = function() {
|
||||
return Generic_toJSON("Literature", this);
|
||||
}
|
||||
|
||||
Literature.fromJSON = function(value) {
|
||||
return Generic_fromJSON(Literature, value.data);
|
||||
}
|
||||
|
||||
Reviver.constructors.Literature = Literature;
|
||||
|
||||
Literatures = {}
|
||||
|
||||
function initLiterature() {
|
||||
var title, fn, txt;
|
||||
title = "A Green Tomorrow"; //Tomorrow is Green
|
||||
fn = "A-Green-Tomorrow.lit";
|
||||
txt = "In the past few decades, there has been a massive global movement towards the generation of renewable energy in an effort to" +
|
||||
"combat global warming and climate change. The shift towards renewable energy was a big success";
|
||||
Literatures[fn] = new Literature(title, fn);
|
||||
title = "Alpha and Omega"; //Cryptic article about BitNodes
|
||||
title = "Are we living in a simulated reality?"; //lol
|
||||
title = "Beyond Man"; //Better than nature?
|
||||
title = "Brighter than the Sun"; // Article about TaiYang Digital
|
||||
title = "Democracy is Dead: The Fall of an Empire"; //Government is a powerless figurehead, megacorporation rule
|
||||
title = "Fall of an Empire";
|
||||
title = "Figures show rising crime rates in Sector-12"; //Article about the Syndicate
|
||||
title = "Man and the Machine"; //Blurring the Boundaries between Man and the Machine
|
||||
title = "Secret Societies"; //Talks about how hacking factions have replaced typical secret societies like Illuminati
|
||||
title = "Space: The Failed Frontier"; //A Frontier too far?
|
||||
title = "Coded Intelligence: Myth or Reality?"; //Discusses whether true intelligence can be implemented in software. Foreshadows intelligence stat in later BItnodes
|
||||
title = "Synthetic Muscles"; //Artificial muscles
|
||||
title = "Tensions rise in global tech race"; //Article about competition+conflict between tech mega corps (OmniTek, ECorp..Taiyang? etc.)
|
||||
title = "The Cost of Immortality"; //Grey Skies
|
||||
title = "The Hidden World"; //The Sleepwalking World
|
||||
title = "The New God"; //Singularity Church of the MachineGod
|
||||
title = "The New Triads"; //About tetrads, Dragon Heads: The Triads of the 21st Century
|
||||
title = "The Secret War"; //War between those who wanted Augmentations widely available and those who wanted to keep it secret
|
||||
title = "An uncertain future for Defense Contractors"; //Less war and globalism = less profit for defense contractors
|
||||
}
|
@ -285,9 +285,12 @@ displayLocationContent = function() {
|
||||
locationTxtDiv2.style.display = "block";
|
||||
locationTxtDiv3.style.display = "block";
|
||||
jobTitle.innerHTML = "Job Title: " + Player.companyPosition.positionName;
|
||||
var repGain = company.getFavorGain();
|
||||
if (repGain.length != 2) {repGain = 0;}
|
||||
repGain = repGain[0];
|
||||
jobReputation.innerHTML = "Company reputation: " + formatNumber(company.playerReputation, 4) +
|
||||
"<span class='tooltiptext'>You will earn " +
|
||||
formatNumber(company.playerReputation / CONSTANTS.CompanyReputationToFavor, 4) +
|
||||
formatNumber(repGain, 4) +
|
||||
" faction favor upon resetting after installing an Augmentation</span>";
|
||||
companyFavor.innerHTML = "Company Favor: " + formatNumber(company.favor, 4) +
|
||||
"<span class='tooltiptext'>Company favor increases the rate at which " +
|
||||
@ -784,7 +787,7 @@ displayLocationContent = function() {
|
||||
locationInfo.innerHTML = Companies[loc].info;
|
||||
|
||||
waiterJob.style.display = "block";
|
||||
waitPartTimeJob.style.display = "block";
|
||||
waiterPartTimeJob.style.display = "block";
|
||||
break;
|
||||
|
||||
case Locations.IshimaTravelAgency:
|
||||
@ -1686,8 +1689,29 @@ initLocationButtons = function() {
|
||||
});
|
||||
|
||||
purchaseHomeRam.addEventListener("click", function() {
|
||||
purchaseRamForHomeBoxCreate();
|
||||
return false;
|
||||
//Calculate how many times ram has been upgraded (doubled)
|
||||
var currentRam = Player.getHomeComputer().maxRam;
|
||||
var newRam = currentRam * 2;
|
||||
var numUpgrades = Math.log2(currentRam);
|
||||
|
||||
//Calculate cost
|
||||
//Have cost increase by some percentage each time RAM has been upgraded
|
||||
var cost = currentRam * CONSTANTS.BaseCostFor1GBOfRamHome;
|
||||
var mult = Math.pow(1.55, numUpgrades);
|
||||
cost = cost * mult;
|
||||
|
||||
var yesBtn = yesNoBoxGetYesButton(), noBtn = yesNoBoxGetNoButton();
|
||||
yesBtn.innerHTML = "Purchase"; noBtn.innerHTML = "Cancel";
|
||||
yesBtn.addEventListener("click", ()=>{
|
||||
purchaseRamForHomeComputer(cost);
|
||||
yesNoBoxClose();
|
||||
});
|
||||
noBtn.addEventListener("click", ()=>{
|
||||
yesNoBoxClose();
|
||||
});
|
||||
yesNoBoxCreate("Would you like to purchase additional RAM for your home computer? <br><br>" +
|
||||
"This will upgrade your RAM from " + currentRam + "GB to " + newRam + "GB. <br><br>" +
|
||||
"This will cost $" + formatNumber(cost, 2));
|
||||
});
|
||||
|
||||
travelToAevum.addEventListener("click", function() {
|
||||
@ -1806,8 +1830,7 @@ purchaseTorRouter = function() {
|
||||
}
|
||||
Player.loseMoney(CONSTANTS.TorRouterCost);
|
||||
|
||||
var darkweb = new Server();
|
||||
darkweb.init(createRandomIp(), "darkweb", "", true, false, false, false, 1);
|
||||
var darkweb = new Server(createRandomIp(), "darkweb", "", false, false, false, 1);
|
||||
AddToAllServers(darkweb);
|
||||
SpecialServerIps.addIp("Darkweb Server", darkweb.ip);
|
||||
|
||||
@ -1947,6 +1970,23 @@ function setJobRequirementTooltip(loc, entryPosType, btn) {
|
||||
if (company == null) {return;}
|
||||
var pos = Player.getNextCompanyPosition(company, entryPosType);
|
||||
if (pos == null) {return};
|
||||
if (!company.hasPosition(pos)) {return;}
|
||||
var reqText = getJobRequirementText(company, pos, true);
|
||||
btn.innerHTML += "<span class='tooltiptext'>" + reqText + "</span>";
|
||||
}
|
||||
|
||||
function travelBoxCreate(destCityName, cost) {
|
||||
var yesBtn = yesNoBoxGetYesButton(), noBtn = yesNoBoxGetNoButton();
|
||||
yesBtn.innerHTML = "Yes";
|
||||
noBtn.innerHTML = "No";
|
||||
noBtn.addEventListener("click", () => {
|
||||
yesNoBoxClose();
|
||||
return false;
|
||||
});
|
||||
yesBtn.addEventListener("click", () => {
|
||||
yesNoBoxClose();
|
||||
travelToCity(destCityName, cost);
|
||||
return false;
|
||||
});
|
||||
yesNoBoxCreate("Would you like to travel to " + destCityName + "? The trip will cost $" + formatNumber(cost, 2) + ".");
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
/* Message.js */
|
||||
function Message(filename, msg) {
|
||||
function Message(filename="", msg="") {
|
||||
this.filename = filename;
|
||||
this.msg = msg;
|
||||
this.recvd = false;
|
||||
|
@ -334,7 +334,7 @@ function NetscriptFunctions(workerScript) {
|
||||
}
|
||||
var server = getServer(ip);
|
||||
if (server == null) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "Invalid hostname/ip passed into exec() command: " + args[1]);
|
||||
throw makeRuntimeRejectMsg(workerScript, "Invalid hostname/ip passed into exec() command: " + ip);
|
||||
}
|
||||
return runScriptFromScript(server, scriptname, argsForNewScript, workerScript, threads);
|
||||
},
|
||||
@ -671,8 +671,7 @@ function NetscriptFunctions(workerScript) {
|
||||
workerScript.scriptRef.log("Error: Not enough money to purchase server. Need $" + formatNumber(cost, 2));
|
||||
return "";
|
||||
}
|
||||
var newServ = new Server();
|
||||
newServ.init(createRandomIp(), hostnameStr, "", true, false, true, true, ram);
|
||||
var newServ = new Server(createRandomIp(), hostnameStr, "", false, true, true, ram);
|
||||
AddToAllServers(newServ);
|
||||
|
||||
Player.purchasedServers.push(newServ.ip);
|
||||
@ -692,15 +691,25 @@ function NetscriptFunctions(workerScript) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!server.purchasedByPlayer) {
|
||||
if (!server.purchasedByPlayer || server.hostname == "home") {
|
||||
workerScript.scriptRef.log("Error: Server " + server.hostname + " is not a purchased server. " +
|
||||
"Cannot be deleted. deleteSErver failed");
|
||||
"Cannot be deleted. deleteServer failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
var ip = server.ip;
|
||||
|
||||
//Delete from all servers
|
||||
delete AllServers[ip];
|
||||
//A server cannot delete itself
|
||||
if (ip == workerScript.serverIp) {
|
||||
workerScript.scriptRef.log("Error: Cannot call deleteServer() on self. Function failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
//Delete all scripts running on server
|
||||
if (server.runningScripts.length > 0) {
|
||||
workerScript.scriptRef.log("Error: Cannot delete server " + server.hostname + " because it still has scripts running.");
|
||||
return false;
|
||||
}
|
||||
|
||||
//Delete from player's purchasedServers array
|
||||
var found = false;
|
||||
@ -718,6 +727,9 @@ function NetscriptFunctions(workerScript) {
|
||||
return false;
|
||||
}
|
||||
|
||||
//Delete from all servers
|
||||
delete AllServers[ip];
|
||||
|
||||
//Delete from home computer
|
||||
found = false;
|
||||
var homeComputer = Player.getHomeComputer();
|
||||
@ -740,7 +752,7 @@ function NetscriptFunctions(workerScript) {
|
||||
write : function(port, data="") {
|
||||
if (!isNaN(port)) {
|
||||
//Port 1-10
|
||||
if (port < 1 && port > 10) {
|
||||
if (port < 1 || port > 10) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "Trying to write to invalid port: " + port + ". Only ports 1-10 are valid.");
|
||||
}
|
||||
var portName = "Port" + String(port);
|
||||
@ -761,7 +773,7 @@ function NetscriptFunctions(workerScript) {
|
||||
read : function(port) {
|
||||
if (!isNaN(port)) {
|
||||
//Port 1-10
|
||||
if (port < 1 && port > 10) {
|
||||
if (port < 1 || port > 10) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "Trying to write to invalid port: " + port + ". Only ports 1-10 are valid.");
|
||||
}
|
||||
var portName = "Port" + String(port);
|
||||
@ -777,7 +789,48 @@ function NetscriptFunctions(workerScript) {
|
||||
} else {
|
||||
throw makeRuntimeRejectMsg(workerScript, "Invalid argument passed in for port: " + port + ". Must be a number between 1 and 10");
|
||||
}
|
||||
},
|
||||
scriptRunning : function(scriptname, ip) {
|
||||
var server = getServer(ip);
|
||||
if (server == null) {
|
||||
workerScript.scriptRef.log("scriptRunning() failed. Invalid IP or hostname passed in: " + ip);
|
||||
throw makeRuntimeRejectMsg(workerScript, "scriptRunning() failed. Invalid IP or hostname passed in: " + ip);
|
||||
}
|
||||
for (var i = 0; i < server.runningScripts.length; ++i) {
|
||||
if (server.runningScripts[i].filename == scriptname) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
},
|
||||
scriptKill : function(scriptname, ip) {
|
||||
var server = getServer(ip);
|
||||
if (server == null) {
|
||||
workerScript.scriptRef.log("scriptKill() failed. Invalid IP or hostname passed in: " + ip);
|
||||
throw makeRuntimeRejectMsg(workerScript, "scriptKill() failed. Invalid IP or hostname passed in: " + ip);
|
||||
}
|
||||
var suc = false;
|
||||
for (var i = 0; i < server.runningScripts.length; ++i) {
|
||||
if (server.runningScripts[i].filename == scriptname) {
|
||||
killWorkerScript(server.runningScripts[i], server.ip);
|
||||
suc = true;
|
||||
}
|
||||
}
|
||||
return suc;
|
||||
},
|
||||
getScriptRam : function (scriptname, ip) {
|
||||
var server = getServer(ip);
|
||||
if (server == null) {
|
||||
workerScript.scriptRef.log("getScriptRam() failed. Invalid IP or hostname passed in: " + ip);
|
||||
throw makeRuntimeRejectMsg(workerScript, "getScriptRam() failed. Invalid IP or hostname passed in: " + ip);
|
||||
}
|
||||
for (var i = 0; i < server.runningScripts.length; ++i) {
|
||||
if (server.runningScripts[i].filename == scriptname) {
|
||||
return server.runningScripts[i].scriptRef.ramUsage;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
},
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -109,6 +109,7 @@ function runScriptsLoop() {
|
||||
//Delete script from the runningScripts array on its host serverIp
|
||||
var ip = workerScripts[i].serverIp;
|
||||
var name = workerScripts[i].name;
|
||||
|
||||
for (var j = 0; j < AllServers[ip].runningScripts.length; j++) {
|
||||
if (AllServers[ip].runningScripts[j].filename == name &&
|
||||
compareArrays(AllServers[ip].runningScripts[j].args, workerScripts[i].args)) {
|
||||
|
@ -21,21 +21,6 @@ function PlayerObject() {
|
||||
this.hacking_money_mult = 1; //Increase through ascensions/augmentations. Can't go above 1
|
||||
this.hacking_grow_mult = 1;
|
||||
|
||||
//Note: "Lifetime" refers to current ascension, "total" refers to the entire game history
|
||||
//Accumulative stats and skills
|
||||
this.total_hacking = 1;
|
||||
this.total_strength = 1;
|
||||
this.total_defense = 1;
|
||||
this.total_dexterity = 1;
|
||||
this.total_agility = 1;
|
||||
this.total_charisma = 1;
|
||||
this.lifetime_hacking = 1;
|
||||
this.lifetime_strength = 1;
|
||||
this.lifetime_defense = 1;
|
||||
this.lifetime_dexterity = 1;
|
||||
this.lifetime_agility = 1;
|
||||
this.lifetime_charisma = 1;
|
||||
|
||||
//Experience and multipliers
|
||||
this.hacking_exp = 0;
|
||||
this.strength_exp = 0;
|
||||
@ -89,35 +74,21 @@ function PlayerObject() {
|
||||
this.factionInvitations = []; //Outstanding faction invitations
|
||||
|
||||
//Augmentations
|
||||
this.queuedAugmentations = []; //Purchased but not installed, names only
|
||||
this.augmentations = []; //Names of all installed augmentations
|
||||
this.queuedAugmentations = [];
|
||||
this.augmentations = [];
|
||||
|
||||
//Crime statistics (Total refers to this 'simulation'. Lifetime is forever)
|
||||
this.sourceFiles = [];
|
||||
|
||||
//Crime statistics
|
||||
this.karma = 0;
|
||||
this.numTimesShoplifted = 0;
|
||||
this.numTimesShopliftedTotal = 0;
|
||||
this.numTimesShopliftedLifetime = 0;
|
||||
this.numPeopleMugged = 0;
|
||||
this.numPeopleMuggedTotal = 0;
|
||||
this.numPeopleMuggedLifetime = 0;
|
||||
this.numTimesDealtDrugs = 0;
|
||||
this.numTimesDealtDrugsTotal = 0;
|
||||
this.numTimesDealtDrugsLifetime = 0;
|
||||
this.numTimesTraffickArms = 0;
|
||||
this.numTimesTraffickArmsTotal = 0;
|
||||
this.numTimesTraffickArmsLifetime = 0;
|
||||
this.numPeopleKilled = 0;
|
||||
this.numPeopleKilledTotal = 0;
|
||||
this.numPeopleKilledLifetime = 0;
|
||||
this.numTimesGrandTheftAuto = 0;
|
||||
this.numTimesGrandTheftAutoTotal = 0;
|
||||
this.numTimesGrandTheftAutoLifetime = 0;
|
||||
this.numTimesKidnapped = 0;
|
||||
this.numTimesKidnappedTotal = 0;
|
||||
this.numTimesKidnappedLifetime = 0;
|
||||
this.numTimesHeist = 0;
|
||||
this.numTimesHeistTotal = 0;
|
||||
this.numTimesHeistLifetime = 0;
|
||||
|
||||
this.crime_money_mult = 1;
|
||||
this.crime_success_mult = 1;
|
||||
@ -175,6 +146,12 @@ function PlayerObject() {
|
||||
this.hasWseAccount = false;
|
||||
this.hasTixApiAccess = false;
|
||||
|
||||
//Gang
|
||||
this.gang = null;
|
||||
|
||||
//bitnode
|
||||
this.bitNodeN = 1;
|
||||
|
||||
//Used to store the last update time.
|
||||
this.lastUpdate = 0;
|
||||
this.totalPlaytime = 0;
|
||||
@ -183,8 +160,7 @@ function PlayerObject() {
|
||||
|
||||
PlayerObject.prototype.init = function() {
|
||||
/* Initialize Player's home computer */
|
||||
var t_homeComp = new Server();
|
||||
t_homeComp.init(createRandomIp(), "home", "Home PC", true, true, true, true, 8);
|
||||
var t_homeComp = new Server(createRandomIp(), "home", "Home PC", true, true, true, 8);
|
||||
this.homeComputer = t_homeComp.ip;
|
||||
this.currentServer = t_homeComp.ip;
|
||||
AddToAllServers(t_homeComp);
|
||||
@ -220,6 +196,41 @@ PlayerObject.prototype.updateSkillLevels = function() {
|
||||
Player.hp = Math.round(this.max_hp * ratio);
|
||||
}
|
||||
|
||||
PlayerObject.prototype.resetMultipliers = function() {
|
||||
this.hacking_chance_mult = 1;
|
||||
this.hacking_speed_mult = 1;
|
||||
this.hacking_money_mult = 1;
|
||||
this.hacking_grow_mult = 1;
|
||||
|
||||
this.hacking_mult = 1;
|
||||
this.strength_mult = 1;
|
||||
this.defense_mult = 1;
|
||||
this.dexterity_mult = 1;
|
||||
this.agility_mult = 1;
|
||||
this.charisma_mult = 1;
|
||||
|
||||
this.hacking_exp_mult = 1;
|
||||
this.strength_exp_mult = 1;
|
||||
this.defense_exp_mult = 1;
|
||||
this.dexterity_exp_mult = 1;
|
||||
this.agility_exp_mult = 1;
|
||||
this.charisma_exp_mult = 1;
|
||||
|
||||
this.company_rep_mult = 1;
|
||||
this.faction_rep_mult = 1;
|
||||
|
||||
this.crime_money_mult = 1;
|
||||
this.crime_success_mult = 1;
|
||||
|
||||
this.hacknet_node_money_mult = 1;
|
||||
this.hacknet_node_purchase_cost_mult = 1;
|
||||
this.hacknet_node_ram_cost_mult = 1;
|
||||
this.hacknet_node_core_cost_mult = 1;
|
||||
this.hacknet_node_level_cost_mult = 1;
|
||||
|
||||
this.work_money_mult = 1;
|
||||
}
|
||||
|
||||
//Calculates the chance of hacking a server
|
||||
//The formula is:
|
||||
// (2 * hacking_chance_multiplier * hacking_skill - requiredLevel) 100 - difficulty
|
||||
@ -649,6 +660,7 @@ PlayerObject.prototype.startFactionWork = function(faction) {
|
||||
var favorMult = 1 + (faction.favor / 100);
|
||||
if (isNaN(favorMult)) {favorMult = 1;}
|
||||
this.workRepGainRate *= favorMult;
|
||||
this.workRepGainRate *= BitNodeMultipliers.FactionWorkRepGain;
|
||||
|
||||
this.isWorking = true;
|
||||
this.workType = CONSTANTS.WorkTypeFaction;
|
||||
@ -735,6 +747,7 @@ PlayerObject.prototype.workForFaction = function(numCycles) {
|
||||
var favorMult = 1 + (faction.favor / 100);
|
||||
if (isNaN(favorMult)) {favorMult = 1;}
|
||||
this.workRepGainRate *= favorMult;
|
||||
this.workRepGainRate *= BitNodeMultipliers.FactionWorkRepGain;
|
||||
|
||||
this.workHackExpGained += this.workHackExpGainRate * numCycles;
|
||||
this.workStrExpGained += this.workStrExpGainRate * numCycles;
|
||||
@ -1092,7 +1105,7 @@ PlayerObject.prototype.startCrime = function(hackExp, strExp, defExp, dexExp, ag
|
||||
this.workDexExpGained = dexExp * this.dexterity_exp_mult;
|
||||
this.workAgiExpGained = agiExp * this.agility_exp_mult;
|
||||
this.workChaExpGained = chaExp * this.charisma_exp_mult;
|
||||
this.workMoneyGained = money * this.crime_money_mult;
|
||||
this.workMoneyGained = money * this.crime_money_mult * BitNodeMultipliers.CrimeMoney;
|
||||
|
||||
this.timeNeededToCompleteWork = time;
|
||||
|
||||
@ -1137,13 +1150,14 @@ PlayerObject.prototype.finishCrime = function(cancelled) {
|
||||
++this.numTimesShoplifted;
|
||||
break;
|
||||
case CONSTANTS.CrimeRobStore:
|
||||
|
||||
this.karma -= 0.5;
|
||||
break;
|
||||
case CONSTANTS.CrimeMug:
|
||||
this.karma -= 0.25;
|
||||
++this.numPeopleMugged;
|
||||
break;
|
||||
case CONSTANTS.CrimeLarceny:
|
||||
this.karma -= 1.5;
|
||||
break;
|
||||
case CONSTANTS.CrimeDrugs:
|
||||
++this.numTimesDealtDrugs;
|
||||
|
231
src/Prestige.js
231
src/Prestige.js
@ -2,44 +2,16 @@
|
||||
|
||||
//Prestige by purchasing augmentation
|
||||
function prestigeAugmentation() {
|
||||
//Sum up lifetime/total statistics
|
||||
Player.total_hacking += Player.hacking_skill;
|
||||
Player.lifetime_hacking += Player.hacking_skill;
|
||||
Player.total_strength += Player.strength;
|
||||
Player.lifetime_strength += Player.strength;
|
||||
Player.total_defense += Player.defense;
|
||||
Player.lifetime_defense += Player.defense;
|
||||
Player.total_dexterity += Player.dexterity;
|
||||
Player.lifetime_dexterity += Player.dexterity;
|
||||
Player.total_agility += Player.agility;
|
||||
Player.lifetime_agility += Player.agility;
|
||||
Player.total_charisma += Player.charisma;
|
||||
Player.lifetime_charisma += Player.charisma;
|
||||
initBitNodeMultipliers();
|
||||
|
||||
//Crime statistics
|
||||
Player.numTimesShopliftedTotal += Player.numTimesShoplifted;
|
||||
Player.numTimesShopliftedLifetime += Player.numTimesShoplifted;
|
||||
Player.numTimesShoplifted = 0;
|
||||
Player.numPeopleMuggedTotal += Player.numPeopleMugged;
|
||||
Player.numPeopleMuggedLifetime += Player.numPeopleMugged;
|
||||
Player.numPeopleMugged = 0;
|
||||
Player.numTimesDealtDrugsTotal += Player.numTimesDealtDrugs;
|
||||
Player.numTimesDealtDrugsLifetime += Player.numTimesDealtDrugs;
|
||||
Player.numTimesDealtDrugs = 0;
|
||||
Player.numTimesTraffickArmsTotal += Player.numTimesTraffickArms;
|
||||
Player.numTimesTraffickArmsLifetime += Player.numTimesTraffickArms;
|
||||
Player.numTimesTraffickArms = 0;
|
||||
Player.numPeopleKilledTotal += Player.numPeopleKilled;
|
||||
Player.numPeopleKilledLifetime += Player.numPeopleKilled;
|
||||
Player.numPeopleKilled = 0;
|
||||
Player.numTimesGrandTheftAutoTotal += Player.numTimesGrandTheftAuto;
|
||||
Player.numTimesGrandTheftAutoLifetime += Player.numTimesGrandTheftAuto;
|
||||
Player.numTimesGrandTheftAuto = 0;
|
||||
Player.numTimesKidnappedTotal += Player.numTimesKidnapped;
|
||||
Player.numTimesKidnappedLifetime += Player.numTimesKidnapped;
|
||||
Player.numTimesKidnapped = 0;
|
||||
Player.numTimesHeistTotal += Player.numTimesHeist;
|
||||
Player.numTimesHeistLifetime += Player.numTimesHeist;
|
||||
Player.numTimesHeist = 0;
|
||||
|
||||
Player.karma = 0;
|
||||
@ -134,7 +106,6 @@ function prestigeAugmentation() {
|
||||
homeComp.runningScripts = [];
|
||||
homeComp.serversOnNetwork = [];
|
||||
homeComp.isConnectedTo = true;
|
||||
homeComp.isOnline = true;
|
||||
homeComp.ramUsed = 0;
|
||||
homeComp.programs.push(Programs.NukeProgram);
|
||||
if (augmentationExists(AugmentationNames.Neurolink) &&
|
||||
@ -191,7 +162,8 @@ function prestigeAugmentation() {
|
||||
|
||||
//Re-initialize things - This will update any changes
|
||||
initFactions(); //Factions must be initialized before augmentations
|
||||
initAugmentations();
|
||||
initAugmentations(); //Calls reapplyAllAugmentations() and resets Player multipliers
|
||||
Player.reapplyAllSourceFiles();
|
||||
initCompanies();
|
||||
|
||||
//Clear terminal
|
||||
@ -212,6 +184,14 @@ function prestigeAugmentation() {
|
||||
}
|
||||
}
|
||||
|
||||
//Gang, in BitNode 2
|
||||
if (Player.bitNodeN == 2 && Player.inGang()) {
|
||||
var faction = Factions[Player.gang.facName];
|
||||
if (faction instanceof Faction) {
|
||||
joinFaction(faction);
|
||||
}
|
||||
}
|
||||
|
||||
Player.playtimeSinceLastAug = 0;
|
||||
|
||||
var mainMenu = document.getElementById("mainmenu-container");
|
||||
@ -229,3 +209,192 @@ function prestigeAugmentation() {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//Prestige by destroying Bit Node and gaining a Source File
|
||||
function prestigeSourceFile() {
|
||||
initBitNodeMultipliers();
|
||||
|
||||
//Crime statistics
|
||||
Player.numTimesShoplifted = 0;
|
||||
Player.numPeopleMugged = 0;
|
||||
Player.numTimesDealtDrugs = 0;
|
||||
Player.numTimesTraffickArms = 0;
|
||||
Player.numPeopleKilled = 0;
|
||||
Player.numTimesGrandTheftAuto = 0;
|
||||
Player.numTimesKidnapped = 0;
|
||||
Player.numTimesHeist = 0;
|
||||
|
||||
Player.karma = 0;
|
||||
|
||||
//Reset stats
|
||||
Player.hacking_skill = 1;
|
||||
|
||||
Player.strength = 1;
|
||||
Player.defense = 1;
|
||||
Player.dexterity = 1;
|
||||
Player.agility = 1;
|
||||
|
||||
Player.charisma = 1;
|
||||
|
||||
Player.hacking_exp = 0;
|
||||
Player.strength_exp = 0;
|
||||
Player.defense_exp = 0;
|
||||
Player.dexterity_exp = 0;
|
||||
Player.agility_exp = 0;
|
||||
Player.charisma_exp = 0;
|
||||
|
||||
Player.money = new Decimal(1000);
|
||||
|
||||
Player.city = Locations.Sector12;
|
||||
Player.location = "";
|
||||
|
||||
Player.companyName = "";
|
||||
Player.companyPosition = "";
|
||||
|
||||
Player.currentServer = "";
|
||||
Player.discoveredServers = [];
|
||||
Player.purchasedServers = [];
|
||||
|
||||
Player.factions = [];
|
||||
Player.factionInvitations = [];
|
||||
|
||||
Player.queuedAugmentations = [];
|
||||
Player.augmentations = [];
|
||||
|
||||
Player.startAction = false;
|
||||
Player.actionTime = 0;
|
||||
|
||||
Player.isWorking = false;
|
||||
Player.currentWorkFactionName = "";
|
||||
Player.currentWorkFactionDescription = "";
|
||||
this.createProgramName = "";
|
||||
this.className = "";
|
||||
this.crimeType = "";
|
||||
|
||||
Player.workHackExpGainRate = 0;
|
||||
Player.workStrExpGainRate = 0;
|
||||
Player.workDefExpGainRate = 0;
|
||||
Player.workDexExpGainRate = 0;
|
||||
Player.workAgiExpGainRate = 0;
|
||||
Player.workChaExpGainRate = 0;
|
||||
Player.workRepGainRate = 0;
|
||||
Player.workMoneyGainRate = 0;
|
||||
|
||||
Player.workHackExpGained = 0;
|
||||
Player.workStrExpGained = 0;
|
||||
Player.workDefExpGained = 0;
|
||||
Player.workDexExpGained = 0;
|
||||
Player.workAgiExpGained = 0;
|
||||
Player.workChaExpGained = 0;
|
||||
Player.workRepGained = 0;
|
||||
Player.workMoneyGained = 0;
|
||||
|
||||
Player.timeWorked = 0;
|
||||
|
||||
Player.lastUpdate = new Date().getTime();
|
||||
|
||||
//Delete all Worker Scripts objects
|
||||
for (var i = 0; i < workerScripts.length; ++i) {
|
||||
deleteActiveScriptsItem(workerScripts[i]);
|
||||
workerScripts[i].env.stopFlag = true;
|
||||
}
|
||||
workerScripts.length = 0;
|
||||
|
||||
var homeComp = Player.getHomeComputer();
|
||||
//Delete all servers except home computer
|
||||
for (var member in AllServers) {
|
||||
delete AllServers[member];
|
||||
}
|
||||
AllServers = {};
|
||||
//Delete Special Server IPs
|
||||
for (var member in SpecialServerIps) {
|
||||
delete SpecialServerIps[member];
|
||||
}
|
||||
SpecialServersIps = null;
|
||||
|
||||
//Reset home computer (only the programs) and add to AllServers
|
||||
homeComp.programs.length = 0;
|
||||
homeComp.runningScripts = [];
|
||||
homeComp.serversOnNetwork = [];
|
||||
homeComp.isConnectedTo = true;
|
||||
homeComp.ramUsed = 0;
|
||||
homeComp.programs.push(Programs.NukeProgram);
|
||||
var srcFile1Owned = false;
|
||||
for (var i = 0; i < Player.sourceFiles.length; ++i) {
|
||||
if (Player.sourceFiles[i].n == 1) {
|
||||
srcFile1Owned = true;
|
||||
}
|
||||
}
|
||||
if (srcFile1Owned) {
|
||||
homeComp.maxRam = 32;
|
||||
} else {
|
||||
homeComp.maxRam = 8;
|
||||
}
|
||||
Player.currentServer = homeComp.ip;
|
||||
Player.homeComputer = homeComp.ip;
|
||||
AddToAllServers(homeComp);
|
||||
|
||||
//Re-create foreign servers
|
||||
SpecialServerIps = new SpecialServerIpsMap(); //Must be done before initForeignServers()
|
||||
initForeignServers();
|
||||
|
||||
//Darkweb is purchase-able
|
||||
document.getElementById("location-purchase-tor").setAttribute("class", "a-link-button");
|
||||
|
||||
//Reset statistics of all scripts on home computer
|
||||
for (var i = 0; i < homeComp.scripts.length; ++i) {
|
||||
var s = homeComp.scripts[i];
|
||||
}
|
||||
//Delete messages on home computer
|
||||
homeComp.messages.length = 0;
|
||||
|
||||
//Delete Hacknet Nodes
|
||||
Player.hacknetNodes.length = 0;
|
||||
Player.totalHacknetNodeProduction = 0;
|
||||
|
||||
//Reset favor for Companies
|
||||
for (var member in Companies) {
|
||||
if (Companies.hasOwnProperty(member)) {
|
||||
Companies[member].favor = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//Reset favor for factions
|
||||
for (var member in Factions) {
|
||||
if (Factions.hasOwnProperty(member)) {
|
||||
Factions[member].favor = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//Stop a Terminal action if there is one
|
||||
if (Engine._actionInProgress) {
|
||||
Engine._actionInProgress = false;
|
||||
Terminal.finishAction(true);
|
||||
}
|
||||
|
||||
//Re-initialize things - This will update any changes
|
||||
initFactions(); //Factions must be initialized before augmentations
|
||||
initAugmentations(); //Calls reapplyAllAugmentations() and resets Player multipliers
|
||||
Player.reapplyAllSourceFiles();
|
||||
initCompanies();
|
||||
|
||||
//Clear terminal
|
||||
$("#terminal tr:not(:last)").remove();
|
||||
postNetburnerText();
|
||||
|
||||
//Messages
|
||||
initMessages();
|
||||
|
||||
//Gang
|
||||
Player.gang = null;
|
||||
|
||||
//Reset Stock market
|
||||
Player.hasWseAccount = false;
|
||||
|
||||
Player.playtimeSinceLastAug = 0;
|
||||
|
||||
var mainMenu = document.getElementById("mainmenu-container");
|
||||
mainMenu.style.visibility = "visible";
|
||||
Engine.loadTerminalContent();
|
||||
}
|
||||
|
109
src/RedPill.js
109
src/RedPill.js
@ -39,7 +39,7 @@ function writeRedPillLetter(pElem, line, i=0) {
|
||||
}
|
||||
|
||||
redPillFlag = false;
|
||||
function hackWorldDaemon(currentNode="BitNode-1") {
|
||||
function hackWorldDaemon(currentNodeNumber) {
|
||||
redPillFlag = true;
|
||||
Engine.loadRedPillContent();
|
||||
return writeRedPillLine("[ERROR] SEMPOOL INVALID").then(function() {
|
||||
@ -59,7 +59,7 @@ function hackWorldDaemon(currentNode="BitNode-1") {
|
||||
}).then(function() {
|
||||
return writeRedPillLine("Failsafe initiated...");
|
||||
}).then(function() {
|
||||
return writeRedPillLine("Restarting " + currentNode + "...");
|
||||
return writeRedPillLine("Restarting BitNode-" + currentNodeNumber + "...");
|
||||
}).then(function() {
|
||||
return writeRedPillLine("...........");
|
||||
}).then(function() {
|
||||
@ -71,13 +71,51 @@ function hackWorldDaemon(currentNode="BitNode-1") {
|
||||
}).then(function() {
|
||||
return writeRedPillLine("..............................................")
|
||||
}).then(function() {
|
||||
return loadBitVerse();
|
||||
return loadBitVerse(currentNodeNumber);
|
||||
}).catch(function(e){
|
||||
console.log("ERROR: " + e.toString());
|
||||
});
|
||||
}
|
||||
|
||||
function loadBitVerse() {
|
||||
//The bitNode name passed in will have a hyphen between number (e.g. BitNode-1)
|
||||
//This needs to be removed
|
||||
function giveSourceFile(bitNodeNumber) {
|
||||
var sourceFileKey = "SourceFile"+ bitNodeNumber.toString();
|
||||
var sourceFile = SourceFiles[sourceFileKey];
|
||||
if (sourceFile == null) {
|
||||
console.log("ERROR: could not find source file for Bit node: " + bitNodeNumber);
|
||||
return;
|
||||
}
|
||||
|
||||
//Check if player already has this source file
|
||||
var alreadyOwned = false;
|
||||
var ownedSourceFile = null;
|
||||
for (var i = 0; i < Player.sourceFiles; ++i) {
|
||||
if (Player.sourceFiles[i].n == bitNodeNumber) {
|
||||
alreadyOwned = true;
|
||||
ownedSourceFile = Player.sourceFiles[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (alreadyOwned && ownedSourceFile) {
|
||||
if (ownedSourceFile.lvl >= 3) {
|
||||
dialogBoxCreate("The Source-File for the BitNode you just destroyed, " + sourceFile.name + ", " +
|
||||
"is already at max level!");
|
||||
} else {
|
||||
++ownedSourceFile.lvl;
|
||||
dialogBoxCreate(sourceFile.name + " was upgraded to level " + ownedSourceFile.lvl + " for " +
|
||||
"destroying its corresponding BitNode!");
|
||||
}
|
||||
} else {
|
||||
var playerSrcFile = new PlayerOwnedSourceFile(bitNodeNumber, 1);
|
||||
Player.sourceFiles.push(playerSrcFile);
|
||||
dialogBoxCreate("You received a Source-File for destroying a Bit Node!<br><br>" +
|
||||
sourceFile.name + "<br><br>" + sourceFile.info);
|
||||
}
|
||||
}
|
||||
|
||||
function loadBitVerse(destroyedBitNodeNum) {
|
||||
//Clear the screen
|
||||
var container = document.getElementById("red-pill-container");
|
||||
while (container.firstChild) {
|
||||
@ -151,37 +189,27 @@ function loadBitVerse() {
|
||||
|
||||
//Bit node event listeners
|
||||
for (var i = 1; i <= 12; ++i) {
|
||||
(function() {
|
||||
(function(i) {
|
||||
var elemId = "bitnode-" + i.toString();
|
||||
var elem = clearEventListeners(elemId);
|
||||
if (elem == null) {return;}
|
||||
if (i == 1) {
|
||||
if (i == 1 || i == 2) {
|
||||
elem.addEventListener("click", function() {
|
||||
prestigeAugmentation();
|
||||
dialogBoxCreate("Congrats! You've reached the current end of the game. Eventually the " +
|
||||
"BitNode/Bitverse will be fully implemented with cool new features, so check " +
|
||||
"it out again in the future! You have now been returned " +
|
||||
"to the original BitNode (BitNode-1) and you can continue playing if you wish. ");
|
||||
redPillFlag = false;
|
||||
var container = document.getElementById("red-pill-container");
|
||||
while (container.firstChild) {
|
||||
container.removeChild(container.firstChild);
|
||||
var bitNodeKey = "BitNode" + i;
|
||||
var bitNode = BitNodes[bitNodeKey];
|
||||
if (bitNode == null) {
|
||||
console.log("ERROR: Could not find BitNode object for number: " + i);
|
||||
return;
|
||||
}
|
||||
|
||||
//Reenable terminal
|
||||
$("#hack-progress-bar").attr('id', "old-hack-progress-bar");
|
||||
$("#hack-progress").attr('id', "old-hack-progress");
|
||||
document.getElementById("terminal-input-td").innerHTML = '$ <input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1"/>';
|
||||
$('input[class=terminal-input]').prop('disabled', false);
|
||||
|
||||
Terminal.hackFlag = false;
|
||||
yesNoBoxCreate("BitNode-" + i + ": " + bitNode.name + "<br><br>" + bitNode.info);
|
||||
createBitNodeYesNoEventListeners(i, destroyedBitNodeNum);
|
||||
});
|
||||
} else {
|
||||
elem.addEventListener("click", function() {
|
||||
dialogBoxCreate("Not yet implemented! Coming soon!")
|
||||
});
|
||||
}
|
||||
}()); //Immediate invocation closure
|
||||
}(i)); //Immediate invocation closure
|
||||
}
|
||||
|
||||
//Create lore text
|
||||
@ -241,3 +269,36 @@ function createBitNode(n) {
|
||||
"</span></a>";
|
||||
}
|
||||
|
||||
function createBitNodeYesNoEventListeners(newBitNode, destroyedBitNode) {
|
||||
var yesBtn = yesNoBoxGetYesButton();
|
||||
yesBtn.innerHTML = "Enter BitNode-" + newBitNode;
|
||||
yesBtn.addEventListener("click", function() {
|
||||
giveSourceFile(destroyedBitNode);
|
||||
redPillFlag = false;
|
||||
var container = document.getElementById("red-pill-container");
|
||||
while (container.firstChild) {
|
||||
container.removeChild(container.firstChild);
|
||||
}
|
||||
|
||||
//Set new Bit Node
|
||||
Player.bitNodeN = newBitNode;
|
||||
|
||||
//Reenable terminal
|
||||
$("#hack-progress-bar").attr('id', "old-hack-progress-bar");
|
||||
$("#hack-progress").attr('id', "old-hack-progress");
|
||||
document.getElementById("terminal-input-td").innerHTML = '$ <input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1"/>';
|
||||
$('input[class=terminal-input]').prop('disabled', false);
|
||||
|
||||
Terminal.hackFlag = false;
|
||||
|
||||
prestigeSourceFile();
|
||||
yesNoBoxClose();
|
||||
//TODO Dialog box for going ot new Bit node
|
||||
});
|
||||
var noBtn = yesNoBoxGetNoButton();
|
||||
noBtn.innerHTML = "Back";
|
||||
noBtn.addEventListener("click", function() {
|
||||
yesNoBoxClose();
|
||||
});
|
||||
|
||||
}
|
||||
|
@ -43,6 +43,9 @@ BitburnerSaveObject.prototype.saveGame = function() {
|
||||
this.StockMarketSave = JSON.stringify(StockMarket);
|
||||
this.SettingsSave = JSON.stringify(Settings);
|
||||
this.VersionSave = JSON.stringify(CONSTANTS.Version);
|
||||
if (Player.bitNodeN == 2 && Player.inGang()) {
|
||||
this.AllGangsSave = JSON.stringify(AllGangs);
|
||||
}
|
||||
var saveString = btoa(unescape(encodeURIComponent(JSON.stringify(this))));
|
||||
window.localStorage.setItem("bitburnerSave", saveString);
|
||||
|
||||
@ -118,6 +121,14 @@ loadGame = function(saveObj) {
|
||||
if (saveObj.hasOwnProperty("VersionSave")) {
|
||||
try {
|
||||
var ver = JSON.parse(saveObj.VersionSave, Reviver);
|
||||
if (ver == "0.27.0") {
|
||||
if (Player.bitNodeN == null || Player.bitNodeN == 0) {
|
||||
Player.bitNodeN = 1;
|
||||
}
|
||||
if (Player.sourceFiles == null) {
|
||||
Player.sourceFiles = [];
|
||||
}
|
||||
}
|
||||
if (ver != CONSTANTS.Version) {
|
||||
createNewUpdateText();
|
||||
}
|
||||
@ -127,6 +138,13 @@ loadGame = function(saveObj) {
|
||||
} else {
|
||||
createNewUpdateText();
|
||||
}
|
||||
if (Player.bitNodeN == 2 && Player.inGang() && saveObj.hasOwnProperty("AllGangsSave")) {
|
||||
try {
|
||||
AllGangs = JSON.parse(saveObj.AllGangsSave, Reviver);
|
||||
} catch(e) {
|
||||
console.log("ERROR: Failed to parse AllGangsSave: " + e);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -199,10 +217,13 @@ loadImportedGame = function(saveObj, saveString) {
|
||||
if (tempSaveObj.hasOwnProperty("VersionSave")) {
|
||||
try {
|
||||
var ver = JSON.parse(tempSaveObj.VersionSave, Reviver);
|
||||
if (CONSTANTS.Version == "0.26.3") {
|
||||
tempPlayer.money = new Decimal(tempPlayer.money);
|
||||
tempPlayer.total_money = new Decimal(tempPlayer.total_money);
|
||||
tempPlayer.lifetime_money = new Decimal(tempPlayer.lifetime_money);
|
||||
if (ver == "0.27.0") {
|
||||
if (tempPlayer.bitNodeN == null || tempPlayer.bitNodeN == 0) {
|
||||
tempPlayer.bitNodeN = 1;
|
||||
}
|
||||
if (tempPlayer.sourceFiles == null) {
|
||||
tempPlayer.sourceFiles = [];
|
||||
}
|
||||
}
|
||||
if (ver != CONSTANTS.Version) {
|
||||
createNewUpdateText();
|
||||
@ -213,6 +234,13 @@ loadImportedGame = function(saveObj, saveString) {
|
||||
} else {
|
||||
createNewUpdateText();
|
||||
}
|
||||
if (tempPlayer.bitNodeN == 2 && tempPlayer.inGang() && saveObj.hasOwnProperty("AllGangsSave")) {
|
||||
try {
|
||||
AllGangs = JSON.parse(saveObj.AllGangsSave, Reviver);
|
||||
} catch(e) {
|
||||
console.log("ERROR: Failed to parse AllGangsSave: " + e);
|
||||
}
|
||||
}
|
||||
} catch(e) {
|
||||
dialogBoxCreate("Error importing game");
|
||||
return false;
|
||||
@ -241,7 +269,8 @@ loadImportedGame = function(saveObj, saveString) {
|
||||
StockMarket = tempStockMarket;
|
||||
}
|
||||
|
||||
dialogBoxCreate("Imported game");
|
||||
dialogBoxCreate("Imported game! I would suggest saving the game and then reloading the page " +
|
||||
"to make sure everything runs smoothly");
|
||||
gameOptionsBoxClose();
|
||||
|
||||
//Re-start game
|
||||
|
@ -164,6 +164,7 @@ function calculateRamUsage(codeCopy) {
|
||||
var sqlinjectCount = numOccurrences(codeCopy, "sqlinject(");
|
||||
var runCount = numOccurrences(codeCopy, "run(");
|
||||
var execCount = numOccurrences(codeCopy, "exec(");
|
||||
var killCount = numOccurrences(codeCopy, "kill(") + numOccurrences(codeCopy, "killall(");
|
||||
var scpCount = numOccurrences(codeCopy, "scp(");
|
||||
var hasRootAccessCount = numOccurrences(codeCopy, "hasRootAccess(");
|
||||
var getHostnameCount = numOccurrences(codeCopy, "getHostname(");
|
||||
@ -192,6 +193,9 @@ function calculateRamUsage(codeCopy) {
|
||||
var scriptRoundCount = numOccurrences(codeCopy, "round(");
|
||||
var scriptWriteCount = numOccurrences(codeCopy, "write(");
|
||||
var scriptReadCount = numOccurrences(codeCopy, "read(");
|
||||
var arbScriptCount = numOccurrences(codeCopy, "scriptRunning(") +
|
||||
numOccurrences(codeCopy, "scriptKill(");
|
||||
var getScriptCount = numOccurrences(codeCopy, "getScriptRam(");
|
||||
|
||||
return baseRam +
|
||||
((whileCount * CONSTANTS.ScriptWhileRamCost) +
|
||||
@ -209,6 +213,7 @@ function calculateRamUsage(codeCopy) {
|
||||
(sqlinjectCount * CONSTANTS.ScriptSqlinjectRamCost) +
|
||||
(runCount * CONSTANTS.ScriptRunRamCost) +
|
||||
(execCount * CONSTANTS.ScriptExecRamCost) +
|
||||
(killCount * CONSTANTS.ScriptKillRamCost) +
|
||||
(scpCount * CONSTANTS.ScriptScpRamCost) +
|
||||
(hasRootAccessCount * CONSTANTS.ScriptHasRootAccessRamCost) +
|
||||
(getHostnameCount * CONSTANTS.ScriptGetHostnameRamCost) +
|
||||
@ -233,7 +238,9 @@ function calculateRamUsage(codeCopy) {
|
||||
(scriptPurchaseServerCount * CONSTANTS.ScriptPurchaseServerRamCost) +
|
||||
(scriptRoundCount * CONSTANTS.ScriptRoundRamCost) +
|
||||
(scriptWriteCount * CONSTANTS.ScriptReadWriteRamCost) +
|
||||
(scriptReadCount * CONSTANTS.ScriptReadWriteRamCost));
|
||||
(scriptReadCount * CONSTANTS.ScriptReadWriteRamCost) +
|
||||
(arbScriptCount * CONSTANTS.ScriptArbScriptRamCost) +
|
||||
(getScriptCount * CONSTANTS.ScriptGetScriptCost));
|
||||
}
|
||||
|
||||
Script.prototype.toJSON = function() {
|
||||
|
256
src/Server.js
256
src/Server.js
@ -1,22 +1,28 @@
|
||||
//Netburner Server class
|
||||
//TODO Make a map of all IPS in the game so far so that we don't accidentally
|
||||
// get duplicate IPs..however unlikely it is
|
||||
function Server() {
|
||||
function Server(ip=createRandomIp(), hostname="", organizationName="",
|
||||
isConnectedTo=false, adminRights=false, purchasedByPlayer=false, maxRam=0) {
|
||||
/* Properties */
|
||||
//Connection information
|
||||
this.ip = "0.0.0.0";
|
||||
this.hostname = "";
|
||||
this.organizationName = "";
|
||||
this.isOnline = true;
|
||||
this.isConnectedTo = false; //Whether the player is connected to this server
|
||||
this.ip = ip;
|
||||
var i = 0;
|
||||
while (GetServerByHostname(hostname) != null) {
|
||||
//Server already exists
|
||||
hostname = hostname + "-" + i;
|
||||
++i;
|
||||
}
|
||||
this.hostname = hostname;
|
||||
this.organizationName = organizationName;
|
||||
this.isConnectedTo = isConnectedTo; //Whether the player is connected to this server
|
||||
|
||||
//Access information
|
||||
this.hasAdminRights = false; //Whether player has admin rights
|
||||
this.purchasedByPlayer = false;
|
||||
this.hasAdminRights = adminRights; //Whether player has admin rights
|
||||
this.purchasedByPlayer = purchasedByPlayer;
|
||||
this.manuallyHacked = false; //Flag that tracks whether or not the server has been hacked at least once
|
||||
|
||||
//RAM, CPU speed and Scripts
|
||||
this.maxRam = 1; //GB
|
||||
this.maxRam = maxRam; //GB
|
||||
this.ramUsed = 0;
|
||||
this.cpuSpeed = 1; //MHz
|
||||
|
||||
@ -26,7 +32,6 @@ function Server() {
|
||||
this.messages = [];
|
||||
|
||||
/* Hacking information (only valid for "foreign" aka non-purchased servers) */
|
||||
|
||||
//Skill required to attempt a hack. Whether a hack is successful will be determined
|
||||
//by a separate formula
|
||||
this.requiredHackingSkill = 1;
|
||||
@ -56,26 +61,6 @@ function Server() {
|
||||
this.openPortCount = 0;
|
||||
};
|
||||
|
||||
//Initialize the properties of a server
|
||||
Server.prototype.init = function(ip, hostname, organizationName, onlineStatus, isConnectedTo, adminRights, purchasedByPlayer, maxRam) {
|
||||
this.ip = ip;
|
||||
|
||||
//Check if hostname is unique
|
||||
var i = 0;
|
||||
while (GetServerByHostname(hostname) != null) {
|
||||
//Server already exists
|
||||
hostname = hostname + "-" + i;
|
||||
++i;
|
||||
}
|
||||
this.hostname = hostname;
|
||||
this.organizationName = organizationName;
|
||||
this.isOnline = onlineStatus;
|
||||
this.isConnectedTo = isConnectedTo;
|
||||
this.hasAdminRights = adminRights;
|
||||
this.purchasedByPlayer = purchasedByPlayer;
|
||||
this.maxRam = maxRam;
|
||||
}
|
||||
|
||||
//Set the hacking properties of a server
|
||||
Server.prototype.setHackingParameters = function(requiredHackingSkill, moneyAvailable, hackDifficulty, serverGrowth) {
|
||||
this.requiredHackingSkill = requiredHackingSkill;
|
||||
@ -84,7 +69,7 @@ Server.prototype.setHackingParameters = function(requiredHackingSkill, moneyAvai
|
||||
} else {
|
||||
this.moneyAvailable = moneyAvailable;
|
||||
}
|
||||
this.moneyMax = 25 * moneyAvailable;
|
||||
this.moneyMax = 25 * moneyAvailable * BitNodeMultipliers.ServerMaxMoney;
|
||||
this.hackDifficulty = hackDifficulty;
|
||||
this.baseDifficulty = hackDifficulty;
|
||||
this.minDifficulty = Math.max(1, Math.round(hackDifficulty / 3));
|
||||
@ -143,432 +128,363 @@ Reviver.constructors.Server = Server;
|
||||
|
||||
initForeignServers = function() {
|
||||
//MegaCorporations
|
||||
var ECorpServer = new Server();
|
||||
ECorpServer.init(createRandomIp(), "ecorp", "ECorp", true, false, false, false, 0);
|
||||
var ECorpServer = new Server(createRandomIp(), "ecorp", "ECorp", false, false, false, 0);
|
||||
ECorpServer.setHackingParameters(getRandomInt(1150, 1300), getRandomInt(30000000000, 70000000000), 99, 99);
|
||||
ECorpServer.setPortProperties(5);
|
||||
AddToAllServers(ECorpServer);
|
||||
|
||||
var MegaCorpServer = new Server();
|
||||
MegaCorpServer.init(createRandomIp(), "megacorp", "MegaCorp", true, false, false, false, 0);
|
||||
var MegaCorpServer = new Server(createRandomIp(), "megacorp", "MegaCorp", false, false, false, 0);
|
||||
MegaCorpServer.setHackingParameters(getRandomInt(1150, 1300), getRandomInt(40000000000, 60000000000), 99, 99);
|
||||
MegaCorpServer.setPortProperties(5);
|
||||
AddToAllServers(MegaCorpServer);
|
||||
|
||||
var BachmanAndAssociatesServer = new Server();
|
||||
BachmanAndAssociatesServer.init(createRandomIp(), "b-and-a", "Bachman & Associates", true, false, false, false, 0);
|
||||
var BachmanAndAssociatesServer = new Server(createRandomIp(), "b-and-a", "Bachman & Associates", false, false, false, 0);
|
||||
BachmanAndAssociatesServer.setHackingParameters(getRandomInt(1000, 1050), getRandomInt(20000000000, 25000000000), getRandomInt(75, 85), getRandomInt(65, 75));
|
||||
BachmanAndAssociatesServer.setPortProperties(5);
|
||||
AddToAllServers(BachmanAndAssociatesServer);
|
||||
|
||||
var BladeIndustriesServer = new Server();
|
||||
BladeIndustriesServer.init(createRandomIp(), "blade", "Blade Industries", true, false, false, false, 0);
|
||||
var BladeIndustriesServer = new Server(createRandomIp(), "blade", "Blade Industries", false, false, false, 0);
|
||||
BladeIndustriesServer.setHackingParameters(getRandomInt(1000, 1100), getRandomInt(12000000000, 20000000000), getRandomInt(90, 95), getRandomInt(60, 75));
|
||||
BladeIndustriesServer.setPortProperties(5);
|
||||
AddToAllServers(BladeIndustriesServer);
|
||||
|
||||
var NWOServer = new Server();
|
||||
NWOServer.init(createRandomIp(), "nwo", "New World Order", true, false, false, false, 0);
|
||||
var NWOServer = new Server(createRandomIp(), "nwo", "New World Order", false, false, false, 0);
|
||||
NWOServer.setHackingParameters(getRandomInt(1000, 1200), getRandomInt(25000000000, 35000000000), 99, getRandomInt(75, 85));
|
||||
NWOServer.setPortProperties(5);
|
||||
AddToAllServers(NWOServer);
|
||||
|
||||
var ClarkeIncorporatedServer = new Server();
|
||||
ClarkeIncorporatedServer.init(createRandomIp(), "clarkeinc", "Clarke Incorporated", true, false, false, false, 0);
|
||||
var ClarkeIncorporatedServer = new Server(createRandomIp(), "clarkeinc", "Clarke Incorporated", false, false, false, 0);
|
||||
ClarkeIncorporatedServer.setHackingParameters(getRandomInt(1000, 1200), getRandomInt(15000000000, 25000000000), getRandomInt(50, 60), getRandomInt(50, 70));
|
||||
ClarkeIncorporatedServer.setPortProperties(5);
|
||||
AddToAllServers(ClarkeIncorporatedServer);
|
||||
|
||||
var OmniTekIncorporatedServer = new Server();
|
||||
OmniTekIncorporatedServer.init(createRandomIp(), "omnitek", "OmniTek Incorporated", true, false, false, false, 0);
|
||||
var OmniTekIncorporatedServer = new Server(createRandomIp(), "omnitek", "OmniTek Incorporated", false, false, false, 0);
|
||||
OmniTekIncorporatedServer.setHackingParameters(getRandomInt(900, 1100), getRandomInt(15000000000, 20000000000), getRandomInt(90, 99), getRandomInt(95, 99));
|
||||
OmniTekIncorporatedServer.setPortProperties(5);
|
||||
AddToAllServers(OmniTekIncorporatedServer);
|
||||
|
||||
var FourSigmaServer = new Server();
|
||||
FourSigmaServer.init(createRandomIp(), "4sigma", "FourSigma", true, false, false, false, 0);
|
||||
var FourSigmaServer = new Server(createRandomIp(), "4sigma", "FourSigma", false, false, false, 0);
|
||||
FourSigmaServer.setHackingParameters(getRandomInt(950, 1200), getRandomInt(15000000000, 25000000000), getRandomInt(60, 70), getRandomInt(75, 99));
|
||||
FourSigmaServer.setPortProperties(5);
|
||||
AddToAllServers(FourSigmaServer);
|
||||
|
||||
var KuaiGongInternationalServer = new Server();
|
||||
KuaiGongInternationalServer.init(createRandomIp(), "kuai-gong", "KuaiGong International", true, false, false, false, 0);
|
||||
var KuaiGongInternationalServer = new Server(createRandomIp(), "kuai-gong", "KuaiGong International", false, false, false, 0);
|
||||
KuaiGongInternationalServer.setHackingParameters(getRandomInt(1000, 1250), getRandomInt(20000000000, 30000000000), getRandomInt(95, 99), getRandomInt(90, 99));
|
||||
KuaiGongInternationalServer.setPortProperties(5);
|
||||
AddToAllServers(KuaiGongInternationalServer);
|
||||
|
||||
//Technology and communications companies (large targets)
|
||||
var FulcrumTechnologiesServer = new Server();
|
||||
FulcrumTechnologiesServer.init(createRandomIp(), "fulcrumtech", "Fulcrum Technologies", true, false, false, false, 64);
|
||||
var FulcrumTechnologiesServer = new Server(createRandomIp(), "fulcrumtech", "Fulcrum Technologies", false, false, false, 64);
|
||||
FulcrumTechnologiesServer.setHackingParameters(getRandomInt(1000, 1200), getRandomInt(1400000000, 1800000000), getRandomInt(85, 95), getRandomInt(80, 99));
|
||||
FulcrumTechnologiesServer.setPortProperties(5);
|
||||
AddToAllServers(FulcrumTechnologiesServer);
|
||||
|
||||
var FulcrumSecretTechnologiesServer = new Server();
|
||||
FulcrumSecretTechnologiesServer.init(createRandomIp(), "fulcrumassets", "Fulcrum Technologies Assets", true, false, false, false, 0);
|
||||
var FulcrumSecretTechnologiesServer = new Server(createRandomIp(), "fulcrumassets", "Fulcrum Technologies Assets", false, false, false, 0);
|
||||
FulcrumSecretTechnologiesServer.setHackingParameters(getRandomInt(1200, 1500), 1000000, 99, 1);
|
||||
FulcrumSecretTechnologiesServer.setPortProperties(5);
|
||||
AddToAllServers(FulcrumSecretTechnologiesServer);
|
||||
SpecialServerIps.addIp(SpecialServerNames.FulcrumSecretTechnologies, FulcrumSecretTechnologiesServer.ip);
|
||||
|
||||
var StormTechnologiesServer = new Server();
|
||||
StormTechnologiesServer.init(createRandomIp(), "stormtech", "Storm Technologies", true, false, false, false, 0);
|
||||
var StormTechnologiesServer = new Server(createRandomIp(), "stormtech", "Storm Technologies", false, false, false, 0);
|
||||
StormTechnologiesServer.setHackingParameters(getRandomInt(900, 1050), getRandomInt(1000000000, 1200000000), getRandomInt(80, 90), getRandomInt(70, 90));
|
||||
StormTechnologiesServer.setPortProperties(5);
|
||||
AddToAllServers(StormTechnologiesServer);
|
||||
|
||||
var DefCommServer = new Server();
|
||||
DefCommServer.init(createRandomIp(), "defcomm", "DefComm", true, false, false, false, 0);
|
||||
var DefCommServer = new Server(createRandomIp(), "defcomm", "DefComm", false, false, false, 0);
|
||||
DefCommServer.setHackingParameters(getRandomInt(900, 1000), getRandomInt(800000000, 950000000), getRandomInt(85, 95), getRandomInt(50, 70));
|
||||
DefCommServer.setPortProperties(5);
|
||||
AddToAllServers(DefCommServer);
|
||||
|
||||
var InfoCommServer = new Server();
|
||||
InfoCommServer.init(createRandomIp(), "infocomm", "InfoComm", true, false, false, false, 0);
|
||||
var InfoCommServer = new Server(createRandomIp(), "infocomm", "InfoComm", false, false, false, 0);
|
||||
InfoCommServer.setHackingParameters(getRandomInt(875, 950), getRandomInt(600000000, 900000000), getRandomInt(70, 90), getRandomInt(35, 75));
|
||||
InfoCommServer.setPortProperties(5);
|
||||
AddToAllServers(InfoCommServer);
|
||||
|
||||
var HeliosLabsServer = new Server();
|
||||
HeliosLabsServer.init(createRandomIp(), "helios", "Helios Labs", true, false, false, false, 0);
|
||||
var HeliosLabsServer = new Server(createRandomIp(), "helios", "Helios Labs", false, false, false, 0);
|
||||
HeliosLabsServer.setHackingParameters(getRandomInt(800, 900), getRandomInt(550000000, 750000000), getRandomInt(85, 95), getRandomInt(70, 80));
|
||||
HeliosLabsServer.setPortProperties(5);
|
||||
AddToAllServers(HeliosLabsServer);
|
||||
|
||||
var VitaLifeServer = new Server();
|
||||
VitaLifeServer.init(createRandomIp(), "vitalife", "VitaLife", true, false, false, false, 32);
|
||||
var VitaLifeServer = new Server(createRandomIp(), "vitalife", "VitaLife", false, false, false, 32);
|
||||
VitaLifeServer.setHackingParameters(getRandomInt(775, 900), getRandomInt(700000000, 800000000), getRandomInt(80, 90), getRandomInt(60, 80));
|
||||
VitaLifeServer.setPortProperties(5);
|
||||
AddToAllServers(VitaLifeServer);
|
||||
|
||||
var IcarusMicrosystemsServer = new Server();
|
||||
IcarusMicrosystemsServer.init(createRandomIp(), "icarus", "Icarus Microsystems", true, false, false, false, 0);
|
||||
var IcarusMicrosystemsServer = new Server(createRandomIp(), "icarus", "Icarus Microsystems", false, false, false, 0);
|
||||
IcarusMicrosystemsServer.setHackingParameters(getRandomInt(850, 925), getRandomInt(900000000, 1000000000), getRandomInt(85, 95), getRandomInt(85, 95));
|
||||
IcarusMicrosystemsServer.setPortProperties(5);
|
||||
AddToAllServers(IcarusMicrosystemsServer);
|
||||
|
||||
var UniversalEnergyServer = new Server();
|
||||
UniversalEnergyServer.init(createRandomIp(), "univ-energy", "Universal Energy", true, false, false, false, 32);
|
||||
var UniversalEnergyServer = new Server(createRandomIp(), "univ-energy", "Universal Energy", false, false, false, 32);
|
||||
UniversalEnergyServer.setHackingParameters(getRandomInt(800, 900), getRandomInt(1100000000, 1200000000), getRandomInt(80, 90), getRandomInt(80, 90));
|
||||
UniversalEnergyServer.setPortProperties(4);
|
||||
AddToAllServers(UniversalEnergyServer);
|
||||
|
||||
var TitanLabsServer = new Server();
|
||||
TitanLabsServer.init(createRandomIp(), "titan-labs", "Titan Laboratories", true, false, false, false, 32);
|
||||
var TitanLabsServer = new Server(createRandomIp(), "titan-labs", "Titan Laboratories", false, false, false, 32);
|
||||
TitanLabsServer.setHackingParameters(getRandomInt(800, 875), getRandomInt(750000000, 900000000), getRandomInt(70, 80), getRandomInt(60, 80));
|
||||
TitanLabsServer.setPortProperties(5);
|
||||
AddToAllServers(TitanLabsServer);
|
||||
|
||||
var MicrodyneTechnologiesServer = new Server();
|
||||
MicrodyneTechnologiesServer.init(createRandomIp(), "microdyne", "Microdyne Technologies", true, false, false, false, 16);
|
||||
var MicrodyneTechnologiesServer = new Server(createRandomIp(), "microdyne", "Microdyne Technologies", false, false, false, 16);
|
||||
MicrodyneTechnologiesServer.setHackingParameters(getRandomInt(800, 875), getRandomInt(500000000, 700000000), getRandomInt(65, 75), getRandomInt(70, 90));
|
||||
MicrodyneTechnologiesServer.setPortProperties(5);
|
||||
AddToAllServers(MicrodyneTechnologiesServer);
|
||||
|
||||
var TaiYangDigitalServer = new Server();
|
||||
TaiYangDigitalServer.init(createRandomIp(), "taiyang-digital", "Taiyang Digital", true, false, false, false, 0);
|
||||
var TaiYangDigitalServer = new Server(createRandomIp(), "taiyang-digital", "Taiyang Digital", false, false, false, 0);
|
||||
TaiYangDigitalServer.setHackingParameters(getRandomInt(850, 950), getRandomInt(800000000, 900000000), getRandomInt(70, 80), getRandomInt(70, 80));
|
||||
TaiYangDigitalServer.setPortProperties(5);
|
||||
AddToAllServers(TaiYangDigitalServer);
|
||||
|
||||
var GalacticCyberSystemsServer = new Server();
|
||||
GalacticCyberSystemsServer.init(createRandomIp(), "galactic-cyber", "Galactic Cybersystems", true, false, false, false, 0);
|
||||
var GalacticCyberSystemsServer = new Server(createRandomIp(), "galactic-cyber", "Galactic Cybersystems", false, false, false, 0);
|
||||
GalacticCyberSystemsServer.setHackingParameters(getRandomInt(825, 875), getRandomInt(750000000, 850000000), getRandomInt(55, 65), getRandomInt(70, 90));
|
||||
GalacticCyberSystemsServer.setPortProperties(5);
|
||||
AddToAllServers(GalacticCyberSystemsServer);
|
||||
|
||||
//Defense Companies ("Large" Companies)
|
||||
var AeroCorpServer = new Server();
|
||||
AeroCorpServer.init(createRandomIp(), "aerocorp", "AeroCorp", true, false, false, false, 0);
|
||||
var AeroCorpServer = new Server(createRandomIp(), "aerocorp", "AeroCorp", false, false, false, 0);
|
||||
AeroCorpServer.setHackingParameters(getRandomInt(850, 925), getRandomInt(1000000000, 1200000000), getRandomInt(80, 90), getRandomInt(55, 65));
|
||||
AeroCorpServer.setPortProperties(5);
|
||||
AddToAllServers(AeroCorpServer);
|
||||
|
||||
var OmniaCybersystemsServer = new Server();
|
||||
OmniaCybersystemsServer.init(createRandomIp(), "omnia", "Omnia Cybersystems", true, false, false, false, 0);
|
||||
var OmniaCybersystemsServer = new Server(createRandomIp(), "omnia", "Omnia Cybersystems", false, false, false, 0);
|
||||
OmniaCybersystemsServer.setHackingParameters(getRandomInt(850, 950), getRandomInt(900000000, 1000000000), getRandomInt(85, 95), getRandomInt(60, 70));
|
||||
OmniaCybersystemsServer.setPortProperties(5);
|
||||
AddToAllServers(OmniaCybersystemsServer);
|
||||
|
||||
var ZBDefenseServer = new Server();
|
||||
ZBDefenseServer.init(createRandomIp(), "zb-def", "ZB Defense Industries", true, false, false, false, 0);
|
||||
var ZBDefenseServer = new Server(createRandomIp(), "zb-def", "ZB Defense Industries", false, false, false, 0);
|
||||
ZBDefenseServer.setHackingParameters(getRandomInt(775, 825), getRandomInt(900000000, 1100000000), getRandomInt(55, 65), getRandomInt(65, 75));
|
||||
ZBDefenseServer.setPortProperties(4);
|
||||
AddToAllServers(ZBDefenseServer);
|
||||
|
||||
var AppliedEnergeticsServer = new Server();
|
||||
AppliedEnergeticsServer.init(createRandomIp(), "applied-energetics", "Applied Energetics", true, false, false, false, 0);
|
||||
var AppliedEnergeticsServer = new Server(createRandomIp(), "applied-energetics", "Applied Energetics", false, false, false, 0);
|
||||
AppliedEnergeticsServer.setHackingParameters(getRandomInt(775, 850), getRandomInt(700000000, 1000000000), getRandomInt(60, 80), getRandomInt(70, 75));
|
||||
AppliedEnergeticsServer.setPortProperties(4);
|
||||
AddToAllServers(AppliedEnergeticsServer);
|
||||
|
||||
var SolarisSpaceSystemsServer = new Server();
|
||||
SolarisSpaceSystemsServer.init(createRandomIp(), "solaris", "Solaris Space Systems", true, false, false, false, 0);
|
||||
var SolarisSpaceSystemsServer = new Server(createRandomIp(), "solaris", "Solaris Space Systems", false, false, false, 0);
|
||||
SolarisSpaceSystemsServer.setHackingParameters(getRandomInt(750, 850), getRandomInt(700000000, 900000000), getRandomInt(70, 80), getRandomInt(70, 80));
|
||||
SolarisSpaceSystemsServer.setPortProperties(5);
|
||||
AddToAllServers(SolarisSpaceSystemsServer);
|
||||
|
||||
var DeltaOneServer = new Server();
|
||||
DeltaOneServer.init(createRandomIp(), "deltaone", "Delta One", true, false, false, false, 0);
|
||||
var DeltaOneServer = new Server(createRandomIp(), "deltaone", "Delta One", false, false, false, 0);
|
||||
DeltaOneServer.setHackingParameters(getRandomInt(800, 900), getRandomInt(1300000000, 1700000000), getRandomInt(75, 85), getRandomInt(50, 70));
|
||||
DeltaOneServer.setPortProperties(5);
|
||||
AddToAllServers(DeltaOneServer);
|
||||
|
||||
//Health, medicine, pharmaceutical companies ("Large" targets)
|
||||
var GlobalPharmaceuticalsServer = new Server();
|
||||
GlobalPharmaceuticalsServer.init(createRandomIp(), "global-pharm", "Global Pharmaceuticals", true, false, false, false, 16);
|
||||
var GlobalPharmaceuticalsServer = new Server(createRandomIp(), "global-pharm", "Global Pharmaceuticals", false, false, false, 16);
|
||||
GlobalPharmaceuticalsServer.setHackingParameters(getRandomInt(750, 850), getRandomInt(1500000000, 1750000000), getRandomInt(75, 85), getRandomInt(80, 90));
|
||||
GlobalPharmaceuticalsServer.setPortProperties(4);
|
||||
AddToAllServers(GlobalPharmaceuticalsServer);
|
||||
|
||||
var NovaMedicalServer = new Server();
|
||||
NovaMedicalServer.init(createRandomIp(), "nova-med", "Nova Medical", true, false, false, false, 0);
|
||||
var NovaMedicalServer = new Server(createRandomIp(), "nova-med", "Nova Medical", false, false, false, 0);
|
||||
NovaMedicalServer.setHackingParameters(getRandomInt(775, 850), getRandomInt(1100000000, 1250000000), getRandomInt(60, 80), getRandomInt(65, 85));
|
||||
NovaMedicalServer.setPortProperties(4);
|
||||
AddToAllServers(NovaMedicalServer);
|
||||
|
||||
var ZeusMedicalServer = new Server();
|
||||
ZeusMedicalServer.init(createRandomIp(), "zeus-med", "Zeus Medical", true, false, false, false, 0);
|
||||
var ZeusMedicalServer = new Server(createRandomIp(), "zeus-med", "Zeus Medical", false, false, false, 0);
|
||||
ZeusMedicalServer.setHackingParameters(getRandomInt(800, 850), getRandomInt(1300000000, 1500000000), getRandomInt(70, 90), getRandomInt(70, 80));
|
||||
ZeusMedicalServer.setPortProperties(5);
|
||||
AddToAllServers(ZeusMedicalServer);
|
||||
|
||||
var UnitaLifeGroupServer = new Server();
|
||||
UnitaLifeGroupServer.init(createRandomIp(), "unitalife", "UnitaLife Group", true, false, false, false, 32);
|
||||
var UnitaLifeGroupServer = new Server(createRandomIp(), "unitalife", "UnitaLife Group", false, false, false, 32);
|
||||
UnitaLifeGroupServer.setHackingParameters(getRandomInt(775, 825), getRandomInt(1000000000, 1100000000), getRandomInt(70, 80), getRandomInt(70, 80));
|
||||
UnitaLifeGroupServer.setPortProperties(4);
|
||||
AddToAllServers(UnitaLifeGroupServer);
|
||||
|
||||
//"Medium level" targets
|
||||
var LexoCorpServer = new Server();
|
||||
LexoCorpServer.init(createRandomIp(), "lexo-corp", "Lexo Corporation", true, false, false, false, 16);
|
||||
var LexoCorpServer = new Server(createRandomIp(), "lexo-corp", "Lexo Corporation", false, false, false, 16);
|
||||
LexoCorpServer.setHackingParameters(getRandomInt(650, 750), getRandomInt(700000000, 800000000), getRandomInt(60, 80), getRandomInt(55, 65));
|
||||
LexoCorpServer.setPortProperties(4);
|
||||
AddToAllServers(LexoCorpServer);
|
||||
|
||||
var RhoConstructionServer = new Server();
|
||||
RhoConstructionServer.init(createRandomIp(), "rho-construction", "Rho Construction", true, false, false, false, 0);
|
||||
var RhoConstructionServer = new Server(createRandomIp(), "rho-construction", "Rho Construction", false, false, false, 0);
|
||||
RhoConstructionServer.setHackingParameters(getRandomInt(475, 525), getRandomInt(500000000, 700000000), getRandomInt(40, 60), getRandomInt(40, 60));
|
||||
RhoConstructionServer.setPortProperties(3);
|
||||
AddToAllServers(RhoConstructionServer);
|
||||
|
||||
var AlphaEnterprisesServer = new Server();
|
||||
AlphaEnterprisesServer.init(createRandomIp(), "alpha-ent", "Alpha Enterprises", true, false, false, false, 0);
|
||||
var AlphaEnterprisesServer = new Server(createRandomIp(), "alpha-ent", "Alpha Enterprises", false, false, false, 0);
|
||||
AlphaEnterprisesServer.setHackingParameters(getRandomInt(500, 600), getRandomInt(600000000, 750000000), getRandomInt(50, 70), getRandomInt(50, 60));
|
||||
AlphaEnterprisesServer.setPortProperties(4);
|
||||
AddToAllServers(AlphaEnterprisesServer);
|
||||
|
||||
|
||||
var AevumPoliceServer = new Server();
|
||||
AevumPoliceServer.init(createRandomIp(), "aevum-police", "Aevum Police Network", true, false, false, false, 0);
|
||||
var AevumPoliceServer = new Server(createRandomIp(), "aevum-police", "Aevum Police Network", false, false, false, 0);
|
||||
AevumPoliceServer.setHackingParameters(getRandomInt(400, 450), getRandomInt(200000000, 400000000), getRandomInt(70, 80), getRandomInt(30, 50));
|
||||
AevumPoliceServer.setPortProperties(4);
|
||||
AddToAllServers(AevumPoliceServer);
|
||||
|
||||
var RothmanUniversityServer = new Server();
|
||||
RothmanUniversityServer.init(createRandomIp(), "rothman-uni", "Rothman University Network", true, false, false, false, 4);
|
||||
var RothmanUniversityServer = new Server(createRandomIp(), "rothman-uni", "Rothman University Network", false, false, false, 4);
|
||||
RothmanUniversityServer.setHackingParameters(getRandomInt(370, 430), getRandomInt(175000000, 250000000), getRandomInt(45, 55), getRandomInt(35, 45));
|
||||
RothmanUniversityServer.setPortProperties(3);
|
||||
AddToAllServers(RothmanUniversityServer);
|
||||
|
||||
var ZBInstituteOfTechnologyServer = new Server();
|
||||
ZBInstituteOfTechnologyServer.init(createRandomIp(), "zb-institute", "ZB Institute of Technology Network", true, false, false, false, 4);
|
||||
var ZBInstituteOfTechnologyServer = new Server(createRandomIp(), "zb-institute", "ZB Institute of Technology Network", false, false, false, 4);
|
||||
ZBInstituteOfTechnologyServer.setHackingParameters(getRandomInt(725, 775), getRandomInt(800000000, 1100000000), getRandomInt(65, 85), getRandomInt(75, 85));
|
||||
ZBInstituteOfTechnologyServer.setPortProperties(5);
|
||||
AddToAllServers(ZBInstituteOfTechnologyServer);
|
||||
|
||||
var SummitUniversityServer = new Server();
|
||||
SummitUniversityServer.init(createRandomIp(), "summit-uni", "Summit University Network", true, false, false, false, 4);
|
||||
var SummitUniversityServer = new Server(createRandomIp(), "summit-uni", "Summit University Network", false, false, false, 4);
|
||||
SummitUniversityServer.setHackingParameters(getRandomInt(425, 475), getRandomInt(200000000, 350000000), getRandomInt(45, 65), getRandomInt(40, 60));
|
||||
SummitUniversityServer.setPortProperties(3);
|
||||
AddToAllServers(SummitUniversityServer);
|
||||
|
||||
var SysCoreSecuritiesServer = new Server();
|
||||
SysCoreSecuritiesServer.init(createRandomIp(), "syscore", "SysCore Securities", true, false, false, false, 0);
|
||||
var SysCoreSecuritiesServer = new Server(createRandomIp(), "syscore", "SysCore Securities", false, false, false, 0);
|
||||
SysCoreSecuritiesServer.setHackingParameters(getRandomInt(550, 650), getRandomInt(400000000, 600000000), getRandomInt(60, 80), getRandomInt(60, 70));
|
||||
SysCoreSecuritiesServer.setPortProperties(4);
|
||||
AddToAllServers(SysCoreSecuritiesServer);
|
||||
|
||||
var CatalystVenturesServer = new Server();
|
||||
CatalystVenturesServer.init(createRandomIp(), "catalyst", "Catalyst Ventures", true, false, false, false, 0);
|
||||
var CatalystVenturesServer = new Server(createRandomIp(), "catalyst", "Catalyst Ventures", false, false, false, 0);
|
||||
CatalystVenturesServer.setHackingParameters(getRandomInt(400, 450), getRandomInt(300000000, 550000000), getRandomInt(60, 70), getRandomInt(25, 55));
|
||||
CatalystVenturesServer.setPortProperties(3);
|
||||
AddToAllServers(CatalystVenturesServer);
|
||||
|
||||
var TheHubServer = new Server();
|
||||
TheHubServer.init(createRandomIp(), "the-hub", "The Hub", true, false, false, false, 0);
|
||||
var TheHubServer = new Server(createRandomIp(), "the-hub", "The Hub", false, false, false, 0);
|
||||
TheHubServer.setHackingParameters(getRandomInt(275, 325), getRandomInt(150000000, 200000000), getRandomInt(35, 45), getRandomInt(45, 55));
|
||||
TheHubServer.setPortProperties(2);
|
||||
AddToAllServers(TheHubServer);
|
||||
|
||||
var CompuTekServer = new Server();
|
||||
CompuTekServer.init(createRandomIp(), "comptek", "CompuTek", true, false, false, false, 8);
|
||||
var CompuTekServer = new Server(createRandomIp(), "comptek", "CompuTek", false, false, false, 8);
|
||||
CompuTekServer.setHackingParameters(getRandomInt(300, 400), getRandomInt(220000000, 250000000), getRandomInt(55, 65), getRandomInt(45, 65));
|
||||
CompuTekServer.setPortProperties(3);
|
||||
AddToAllServers(CompuTekServer);
|
||||
|
||||
var NetLinkTechnologiesServer = new Server();
|
||||
NetLinkTechnologiesServer.init(createRandomIp(), "netlink", "NetLink Technologies", true, false, false, false, 0);
|
||||
var NetLinkTechnologiesServer = new Server(createRandomIp(), "netlink", "NetLink Technologies", false, false, false, 0);
|
||||
NetLinkTechnologiesServer.setHackingParameters(getRandomInt(375, 425), 275000000, getRandomInt(60, 80), getRandomInt(45, 75));
|
||||
NetLinkTechnologiesServer.setPortProperties(3);
|
||||
AddToAllServers(NetLinkTechnologiesServer);
|
||||
|
||||
var JohnsonOrthopedicsServer = new Server();
|
||||
JohnsonOrthopedicsServer.init(createRandomIp(), "johnson-ortho", "Johnson Orthopedics", true, false, false, false, 4);
|
||||
var JohnsonOrthopedicsServer = new Server(createRandomIp(), "johnson-ortho", "Johnson Orthopedics", false, false, false, 4);
|
||||
JohnsonOrthopedicsServer.setHackingParameters(getRandomInt(250, 300), getRandomInt(70000000, 85000000), getRandomInt(35, 65), getRandomInt(35, 65));
|
||||
JohnsonOrthopedicsServer.setPortProperties(2);
|
||||
AddToAllServers(JohnsonOrthopedicsServer);
|
||||
|
||||
//"Low level" targets
|
||||
var FoodNStuffServer = new Server();
|
||||
FoodNStuffServer.init(createRandomIp(), "foodnstuff", "Food N Stuff Supermarket", true, false, false, false, 8);
|
||||
var FoodNStuffServer = new Server(createRandomIp(), "foodnstuff", "Food N Stuff Supermarket", false, false, false, 8);
|
||||
FoodNStuffServer.setHackingParameters(1, 2000000, 10, 5);
|
||||
FoodNStuffServer.setPortProperties(0);
|
||||
AddToAllServers(FoodNStuffServer);
|
||||
|
||||
var SigmaCosmeticsServer = new Server();
|
||||
SigmaCosmeticsServer.init(createRandomIp(), "sigma-cosmetics", "Sigma Cosmetics", true, false, false, false, 8);
|
||||
var SigmaCosmeticsServer = new Server(createRandomIp(), "sigma-cosmetics", "Sigma Cosmetics", false, false, false, 8);
|
||||
SigmaCosmeticsServer.setHackingParameters(5, 2300000, 10, 10);
|
||||
SigmaCosmeticsServer.setPortProperties(0);
|
||||
AddToAllServers(SigmaCosmeticsServer);
|
||||
|
||||
var JoesGunsServer = new Server();
|
||||
JoesGunsServer.init(createRandomIp(), "joesguns", "Joe's Guns", true, false, false, false, 8);
|
||||
var JoesGunsServer = new Server(createRandomIp(), "joesguns", "Joe's Guns", false, false, false, 8);
|
||||
JoesGunsServer.setHackingParameters(10, 2500000, 15, 20);
|
||||
JoesGunsServer.setPortProperties(0);
|
||||
AddToAllServers(JoesGunsServer);
|
||||
|
||||
var Zer0NightclubServer = new Server();
|
||||
Zer0NightclubServer.init(createRandomIp(), "zer0", "ZER0 Nightclub", true, false, false, false, 4);
|
||||
var Zer0NightclubServer = new Server(createRandomIp(), "zer0", "ZER0 Nightclub", false, false, false, 4);
|
||||
Zer0NightclubServer.setHackingParameters(75, 7500000, 25, 40);
|
||||
Zer0NightclubServer.setPortProperties(1);
|
||||
AddToAllServers(Zer0NightclubServer);
|
||||
|
||||
var NectarNightclubServer = new Server();
|
||||
NectarNightclubServer.init(createRandomIp(), "nectar-net", "Nectar Nightclub Network", true, false, false, false, 8);
|
||||
var NectarNightclubServer = new Server(createRandomIp(), "nectar-net", "Nectar Nightclub Network", false, false, false, 8);
|
||||
NectarNightclubServer.setHackingParameters(20, 2750000, 20, 25);
|
||||
NectarNightclubServer.setPortProperties(0);
|
||||
AddToAllServers(NectarNightclubServer);
|
||||
|
||||
var NeoNightclubServer = new Server();
|
||||
NeoNightclubServer.init(createRandomIp(), "neo-net", "Neo Nightclub Network", true, false, false, false, 4);
|
||||
var NeoNightclubServer = new Server(createRandomIp(), "neo-net", "Neo Nightclub Network", false, false, false, 4);
|
||||
NeoNightclubServer.setHackingParameters(50, 5000000, 25, 25);
|
||||
NeoNightclubServer.setPortProperties(1);
|
||||
AddToAllServers(NeoNightclubServer);
|
||||
|
||||
var SilverHelixServer = new Server();
|
||||
SilverHelixServer.init(createRandomIp(), "silver-helix", "Silver Helix", true, false, false, false, 2);
|
||||
var SilverHelixServer = new Server(createRandomIp(), "silver-helix", "Silver Helix", false, false, false, 2);
|
||||
SilverHelixServer.setHackingParameters(150, 45000000, 30, 30);
|
||||
SilverHelixServer.setPortProperties(2);
|
||||
AddToAllServers(SilverHelixServer);
|
||||
|
||||
var HongFangTeaHouseServer = new Server();
|
||||
HongFangTeaHouseServer.init(createRandomIp(), "hong-fang-tea", "HongFang Teahouse", true, false, false, false, 8);
|
||||
var HongFangTeaHouseServer = new Server(createRandomIp(), "hong-fang-tea", "HongFang Teahouse", false, false, false, 8);
|
||||
HongFangTeaHouseServer.setHackingParameters(30, 3000000, 15, 20);
|
||||
HongFangTeaHouseServer.setPortProperties(0);
|
||||
AddToAllServers(HongFangTeaHouseServer);
|
||||
|
||||
var HaraKiriSushiBarServer = new Server();
|
||||
HaraKiriSushiBarServer.init(createRandomIp(), "harakiri-sushi", "HaraKiri Sushi Bar Network", true, false, false, false, 8);
|
||||
var HaraKiriSushiBarServer = new Server(createRandomIp(), "harakiri-sushi", "HaraKiri Sushi Bar Network", false, false, false, 8);
|
||||
HaraKiriSushiBarServer.setHackingParameters(40, 4000000, 15, 40);
|
||||
HaraKiriSushiBarServer.setPortProperties(0);
|
||||
AddToAllServers(HaraKiriSushiBarServer);
|
||||
|
||||
var PhantasyServer = new Server();
|
||||
PhantasyServer.init(createRandomIp(), "phantasy", "Phantasy Club", true, false, false, false, 0);
|
||||
var PhantasyServer = new Server(createRandomIp(), "phantasy", "Phantasy Club", false, false, false, 0);
|
||||
PhantasyServer.setHackingParameters(100, 24000000, 20, 35);
|
||||
PhantasyServer.setPortProperties(2);
|
||||
AddToAllServers(PhantasyServer);
|
||||
|
||||
var MaxHardwareServer = new Server();
|
||||
MaxHardwareServer.init(createRandomIp(), "max-hardware", "Max Hardware Store", true, false, false, false, 4);
|
||||
MaxHardwareServer.setHackingParameters(80, 10000000, 15, 25);
|
||||
var MaxHardwareServer = new Server(createRandomIp(), "max-hardware", "Max Hardware Store", false, false, false, 4);
|
||||
MaxHardwareServer.setHackingParameters(80, 10000000, 15, 30);
|
||||
MaxHardwareServer.setPortProperties(1);
|
||||
AddToAllServers(MaxHardwareServer);
|
||||
|
||||
var OmegaSoftwareServer = new Server();
|
||||
OmegaSoftwareServer.init(createRandomIp(), "omega-net", "Omega Software", true, false, false, false, 8);
|
||||
var OmegaSoftwareServer = new Server(createRandomIp(), "omega-net", "Omega Software", false, false, false, 8);
|
||||
OmegaSoftwareServer.setHackingParameters(getRandomInt(180, 220), getRandomInt(60000000, 70000000), getRandomInt(25, 35), getRandomInt(30, 40));
|
||||
OmegaSoftwareServer.setPortProperties(2);
|
||||
AddToAllServers(OmegaSoftwareServer);
|
||||
|
||||
//Gyms
|
||||
var CrushFitnessGymServer = new Server();
|
||||
CrushFitnessGymServer.init(createRandomIp(), "crush-fitness", "Crush Fitness", true, false, false, false, 0);
|
||||
var CrushFitnessGymServer = new Server(createRandomIp(), "crush-fitness", "Crush Fitness", false, false, false, 0);
|
||||
CrushFitnessGymServer.setHackingParameters(getRandomInt(225, 275), getRandomInt(40000000, 60000000), getRandomInt(35, 45), getRandomInt(27, 33));
|
||||
CrushFitnessGymServer.setPortProperties(2);
|
||||
AddToAllServers(CrushFitnessGymServer);
|
||||
|
||||
var IronGymServer = new Server();
|
||||
IronGymServer.init(createRandomIp(), "iron-gym", "Iron Gym Network", true, false, false, false, 4);
|
||||
var IronGymServer = new Server(createRandomIp(), "iron-gym", "Iron Gym Network", false, false, false, 4);
|
||||
IronGymServer.setHackingParameters(100, 20000000, 30, 20);
|
||||
IronGymServer.setPortProperties(1);
|
||||
AddToAllServers(IronGymServer);
|
||||
|
||||
var MilleniumFitnessGymServer = new Server();
|
||||
MilleniumFitnessGymServer.init(createRandomIp(), "millenium-fitness", "Millenium Fitness Network", true, false, false, false, 0);
|
||||
var MilleniumFitnessGymServer = new Server(createRandomIp(), "millenium-fitness", "Millenium Fitness Network", false, false, false, 0);
|
||||
MilleniumFitnessGymServer.setHackingParameters(getRandomInt(475, 525), 250000000, getRandomInt(45, 55), getRandomInt(25, 45));
|
||||
MilleniumFitnessGymServer.setPortProperties(3);
|
||||
AddToAllServers(MilleniumFitnessGymServer);
|
||||
|
||||
var PowerhouseGymServer = new Server();
|
||||
PowerhouseGymServer.init(createRandomIp(), "powerhouse-fitness", "Powerhouse Fitness", true, false, false, false, 0);
|
||||
var PowerhouseGymServer = new Server(createRandomIp(), "powerhouse-fitness", "Powerhouse Fitness", false, false, false, 0);
|
||||
PowerhouseGymServer.setHackingParameters(getRandomInt(950, 1100), 900000000, getRandomInt(55, 65), getRandomInt(50, 60));
|
||||
PowerhouseGymServer.setPortProperties(5);
|
||||
AddToAllServers(PowerhouseGymServer);
|
||||
|
||||
var SnapFitnessGymServer = new Server();
|
||||
SnapFitnessGymServer.init(createRandomIp(), "snap-fitness", "Snap Fitness", true, false, false, false, 0);
|
||||
var SnapFitnessGymServer = new Server(createRandomIp(), "snap-fitness", "Snap Fitness", false, false, false, 0);
|
||||
SnapFitnessGymServer.setHackingParameters(getRandomInt(675, 800), 450000000, getRandomInt(40, 60), getRandomInt(40, 60));
|
||||
SnapFitnessGymServer.setPortProperties(4);
|
||||
AddToAllServers(SnapFitnessGymServer);
|
||||
|
||||
//Faction servers, cannot hack money from these
|
||||
var BitRunnersServer = new Server();
|
||||
BitRunnersServer.init(createRandomIp(), "run4theh111z", "The Runners", true, false, false, false, 0);
|
||||
var BitRunnersServer = new Server(createRandomIp(), "run4theh111z", "The Runners", false, false, false, 0);
|
||||
BitRunnersServer.setHackingParameters(getRandomInt(505, 550), 0, 0, 0);
|
||||
BitRunnersServer.setPortProperties(4);
|
||||
AddToAllServers(BitRunnersServer);
|
||||
SpecialServerIps.addIp(SpecialServerNames.BitRunnersServer, BitRunnersServer.ip);
|
||||
|
||||
var TheBlackHandServer = new Server();
|
||||
TheBlackHandServer.init(createRandomIp(), "I.I.I.I", "I.I.I.I", true, false, false, false, 0);
|
||||
var TheBlackHandServer = new Server(createRandomIp(), "I.I.I.I", "I.I.I.I", false, false, false, 0);
|
||||
TheBlackHandServer.setHackingParameters(getRandomInt(340, 365), 0, 0, 0);
|
||||
TheBlackHandServer.setPortProperties(3);
|
||||
AddToAllServers(TheBlackHandServer);
|
||||
SpecialServerIps.addIp(SpecialServerNames.TheBlackHandServer, TheBlackHandServer.ip);
|
||||
|
||||
var NiteSecServer = new Server();
|
||||
NiteSecServer.init(createRandomIp(), "avmnite-02h", "NiteSec", true, false, false, false, 0);
|
||||
var NiteSecServer = new Server(createRandomIp(), "avmnite-02h", "NiteSec", false, false, false, 0);
|
||||
NiteSecServer.setHackingParameters(getRandomInt(202, 220), 0, 0, 0);
|
||||
NiteSecServer.setPortProperties(2);
|
||||
AddToAllServers(NiteSecServer);
|
||||
SpecialServerIps.addIp(SpecialServerNames.NiteSecServer, NiteSecServer.ip);
|
||||
|
||||
var DarkArmyServer = new Server();
|
||||
DarkArmyServer.init(createRandomIp(), ".", ".", true, false, false, false, 0);
|
||||
var DarkArmyServer = new Server(createRandomIp(), ".", ".", false, false, false, 0);
|
||||
DarkArmyServer.setHackingParameters(getRandomInt(505, 550), 0, 0, 0);
|
||||
DarkArmyServer.setPortProperties(4);
|
||||
AddToAllServers(DarkArmyServer);
|
||||
SpecialServerIps.addIp(SpecialServerNames.TheDarkArmyServer, DarkArmyServer.ip);
|
||||
|
||||
var CyberSecServer = new Server();
|
||||
CyberSecServer.init(createRandomIp(), "CSEC", "CyberSec", true, false, false, false, 0);
|
||||
var CyberSecServer = new Server(createRandomIp(), "CSEC", "CyberSec", false, false, false, 0);
|
||||
CyberSecServer.setHackingParameters(getRandomInt(51, 60), 0, 0, 0);
|
||||
CyberSecServer.setPortProperties(1);
|
||||
AddToAllServers(CyberSecServer);
|
||||
SpecialServerIps.addIp(SpecialServerNames.CyberSecServer, CyberSecServer.ip);
|
||||
|
||||
var DaedalusServer = new Server();
|
||||
DaedalusServer.init(createRandomIp(), "The-Cave", "Helios", true, false, false, false, 0);
|
||||
var DaedalusServer = new Server(createRandomIp(), "The-Cave", "Helios", false, false, false, 0);
|
||||
DaedalusServer.setHackingParameters(925, 0, 0, 0);
|
||||
DaedalusServer.setPortProperties(5);
|
||||
AddToAllServers(DaedalusServer);
|
||||
SpecialServerIps.addIp(SpecialServerNames.DaedalusServer, DaedalusServer.ip);
|
||||
|
||||
//Super special Servers
|
||||
var WorldDaemon = new Server();
|
||||
WorldDaemon.init(createRandomIp(), SpecialServerNames.WorldDaemon, SpecialServerNames.WorldDaemon, true, false, false, false, 0);
|
||||
var WorldDaemon = new Server(createRandomIp(), SpecialServerNames.WorldDaemon, SpecialServerNames.WorldDaemon, false, false, false, 0);
|
||||
WorldDaemon.setHackingParameters(3000, 0, 0, 0);
|
||||
WorldDaemon.setPortProperties(5);
|
||||
AddToAllServers(WorldDaemon);
|
||||
|
@ -17,7 +17,7 @@ purchaseServer = function(ram, cost) {
|
||||
return;
|
||||
}
|
||||
|
||||
var newServ = new Server();
|
||||
|
||||
var hostname = document.getElementById("purchase-server-box-input").value;
|
||||
hostname = hostname.replace(/\s\s+/g, '');
|
||||
if (hostname == "") {
|
||||
@ -26,7 +26,7 @@ purchaseServer = function(ram, cost) {
|
||||
}
|
||||
|
||||
//Create server
|
||||
newServ.init(createRandomIp(), hostname, "", true, false, true, true, ram);
|
||||
var newServ = new Server(createRandomIp(), hostname, "", false, true, true, ram);
|
||||
AddToAllServers(newServ);
|
||||
|
||||
//Add to Player's purchasedServers array
|
||||
|
122
src/SourceFile.js
Normal file
122
src/SourceFile.js
Normal file
@ -0,0 +1,122 @@
|
||||
/* SourceFile.js */
|
||||
|
||||
//Each SourceFile corresponds to a BitNode with the same number
|
||||
function SourceFile(number, info="") {
|
||||
var bitnodeKey = "BitNode" + number;
|
||||
var bitnode = BitNodes[bitnodeKey];
|
||||
if (bitnode == null) {
|
||||
throw new Error("Invalid Bit Node for this Source File");
|
||||
}
|
||||
|
||||
this.n = number;
|
||||
this.name = "Source-File " + number + ": " + bitnode.name;
|
||||
this.lvl = 1;
|
||||
this.info = info;
|
||||
this.owned = false;
|
||||
}
|
||||
|
||||
SourceFiles = {
|
||||
SourceFile1: new SourceFile(1, "This Source-File lets the player start with 32GB of RAM on his/her " +
|
||||
"home computer. It also increases all of the player's multipliers by:<br><br>" +
|
||||
"Level 1: 16%<br>" +
|
||||
"Level 2: 24%<br>" +
|
||||
"Level 3: 28%"),
|
||||
SourceFile2: new SourceFile(2, "This Source-File increases the player's crime success rate, crime money, and charisma " +
|
||||
"multipliers by:<br><br>" +
|
||||
"Level 1: 20%<br>" +
|
||||
"Level 2: 30%<br>" +
|
||||
"Level 3: 35%"),
|
||||
SourceFile3: new SourceFile(3),
|
||||
SourceFile4: new SourceFile(4),
|
||||
SourceFile5: new SourceFile(5),
|
||||
SourceFile6: new SourceFile(6),
|
||||
SourceFile7: new SourceFile(7),
|
||||
SourceFile8: new SourceFile(8),
|
||||
SourceFile9: new SourceFile(9),
|
||||
SourceFile10: new SourceFile(10),
|
||||
SourceFile11: new SourceFile(11),
|
||||
SourceFile12: new SourceFile(12),
|
||||
}
|
||||
|
||||
function PlayerOwnedSourceFile(number, level) {
|
||||
this.n = number;
|
||||
this.lvl = level;
|
||||
}
|
||||
|
||||
//Takes in a PlayerOwnedSourceFile as the "srcFile" argument
|
||||
function applySourceFile(srcFile) {
|
||||
var srcFileKey = "SourceFile" + srcFile.n;
|
||||
var sourceFileObject = SourceFiles[srcFileKey];
|
||||
if (sourceFileObject == null) {
|
||||
console.log("ERROR: Invalid source file number: " + srcFile.n);
|
||||
return;
|
||||
}
|
||||
|
||||
switch(srcFile.n) {
|
||||
case 1: // The Source Genesis
|
||||
var mult = 0;
|
||||
for (var i = 0; i < srcFile.lvl; ++i) {
|
||||
mult += (16 / (Math.pow(2, i)));
|
||||
}
|
||||
var incMult = 1 + (mult / 100);
|
||||
var decMult = 1 - (mult / 100);
|
||||
Player.hacking_chance_mult *= incMult;
|
||||
Player.hacking_speed_mult *= incMult;
|
||||
Player.hacking_money_mult *= incMult;
|
||||
Player.hacking_grow_mult *= incMult;
|
||||
Player.hacking_mult *= incMult;
|
||||
Player.strength_mult *= incMult;
|
||||
Player.defense_mult *= incMult;
|
||||
Player.dexterity_mult *= incMult;
|
||||
Player.agility_mult *= incMult;
|
||||
Player.charisma_mult *= incMult;
|
||||
Player.hacking_exp_mult *= incMult;
|
||||
Player.strength_exp_mult *= incMult;
|
||||
Player.defense_exp_mult *= incMult;
|
||||
Player.dexterity_exp_mult *= incMult;
|
||||
Player.agility_exp_mult *= incMult;
|
||||
Player.charisma_exp_mult *= incMult;
|
||||
Player.company_rep_mult *= incMult;
|
||||
Player.faction_rep_mult *= incMult;
|
||||
Player.crime_money_mult *= incMult;
|
||||
Player.crime_success_mult *= incMult;
|
||||
Player.hacknet_node_money_mult *= incMult;
|
||||
Player.hacknet_node_purchase_cost_mult *= decMult;
|
||||
Player.hacknet_node_ram_cost_mult *= decMult;
|
||||
Player.hacknet_node_core_cost_mult *= decMult;
|
||||
Player.hacknet_node_level_cost_mult *= decMult;
|
||||
Player.work_money_mult *= incMult;
|
||||
break;
|
||||
case 2: //Rise of the Underworld
|
||||
var mult = 0;
|
||||
for (var i = 0; i < srcFile.lvl; ++i) {
|
||||
mult += (20 / (Math.pow(2, i)));
|
||||
}
|
||||
var incMult = 1 + (mult / 100);
|
||||
Player.crime_money_mult *= incMult;
|
||||
Player.crime_success_mult *= incMult;
|
||||
Player.charisma_mult *= incMult;
|
||||
break;
|
||||
default:
|
||||
console.log("ERROR: Invalid source file number: " + srcFile.n);
|
||||
break;
|
||||
}
|
||||
|
||||
sourceFileObject.owned = true;
|
||||
}
|
||||
|
||||
PlayerObject.prototype.reapplyAllSourceFiles = function() {
|
||||
console.log("Re-applying source files");
|
||||
//Will always be called after reapplyAllAugmentations() so multipliers do not have to be reset
|
||||
//this.resetMultipliers();
|
||||
|
||||
for (i = 0; i < this.sourceFiles.length; ++i) {
|
||||
var srcFileKey = "SourceFile" + this.sourceFiles[i].n;
|
||||
var sourceFileObject = SourceFiles[srcFileKey];
|
||||
if (sourceFileObject == null) {
|
||||
console.log("ERROR: Invalid source file number: " + this.sourceFiles[i].n);
|
||||
continue;
|
||||
}
|
||||
applySourceFile(this.sourceFiles[i]);
|
||||
}
|
||||
}
|
@ -360,7 +360,10 @@ var Terminal = {
|
||||
if (rand < hackChance) { //Success!
|
||||
if (SpecialServerIps[SpecialServerNames.WorldDaemon] &&
|
||||
SpecialServerIps[SpecialServerNames.WorldDaemon] == server.ip) {
|
||||
hackWorldDaemon();
|
||||
if (Player.bitNodeN == null) {
|
||||
Player.bitNodeN = 1;
|
||||
}
|
||||
hackWorldDaemon(Player.bitNodeN);
|
||||
return;
|
||||
}
|
||||
server.manuallyHacked = true;
|
||||
|
@ -83,7 +83,6 @@ var Engine = {
|
||||
deleteMainMenuButton: null,
|
||||
|
||||
//Tutorial buttons
|
||||
tutorialGettingStartedButton: null,
|
||||
tutorialNetworkingButton: null,
|
||||
tutorialHackingButton: null,
|
||||
tutorialScriptsButton: null,
|
||||
@ -149,6 +148,7 @@ var Engine = {
|
||||
RedPill: "RedPill",
|
||||
Infiltration: "Infiltration",
|
||||
StockMarket: "StockMarket",
|
||||
Gang: "Gang",
|
||||
},
|
||||
currentPage: null,
|
||||
|
||||
@ -322,6 +322,18 @@ var Engine = {
|
||||
Engine.currentPage = Engine.Page.StockMarket;
|
||||
},
|
||||
|
||||
loadGangContent: function() {
|
||||
Engine.hideAllContent();
|
||||
if (document.getElementById("gang-container") || Player.gang) {
|
||||
displayGangContent();
|
||||
Engine.currentPage = Engine.Page.Gang;
|
||||
} else {
|
||||
Engine.loadTerminalContent();
|
||||
Engine.currentPage = Engine.Page.Terminal;
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
//Helper function that hides all content
|
||||
hideAllContent: function() {
|
||||
Engine.Display.terminalContent.style.visibility = "hidden";
|
||||
@ -341,6 +353,9 @@ var Engine = {
|
||||
Engine.Display.redPillContent.style.visibility = "hidden";
|
||||
Engine.Display.infiltrationContent.style.visibility = "hidden";
|
||||
Engine.Display.stockMarketContent.style.visibility = "hidden";
|
||||
if (document.getElementById("gang-container")) {
|
||||
document.getElementById("gang-container").style.visibility = "hidden";
|
||||
}
|
||||
|
||||
//Location lists
|
||||
Engine.aevumLocationsList.style.display = "none";
|
||||
@ -600,6 +615,29 @@ var Engine = {
|
||||
augmentationsList.removeChild(augmentationsList.firstChild);
|
||||
}
|
||||
|
||||
//Source Files - Temporary...Will probably put in a separate pane Later
|
||||
for (var i = 0; i < Player.sourceFiles.length; ++i) {
|
||||
var srcFileKey = "SourceFile" + Player.sourceFiles[i].n;
|
||||
var sourceFileObject = SourceFiles[srcFileKey];
|
||||
if (sourceFileObject == null) {
|
||||
console.log("ERROR: Invalid source file number: " + Player.sourceFiles[i].n);
|
||||
continue;
|
||||
}
|
||||
var item = document.createElement("li");
|
||||
var hElem = document.createElement("h2");
|
||||
var pElem = document.createElement("p");
|
||||
|
||||
item.setAttribute("class", "installed-augmentation");
|
||||
hElem.innerHTML = sourceFileObject.name + "<br>";
|
||||
hElem.innerHTML += "Level " + (Player.sourceFiles[i].lvl) + " / 3";
|
||||
pElem.innerHTML = sourceFileObject.info;
|
||||
|
||||
item.appendChild(hElem);
|
||||
item.appendChild(pElem);
|
||||
|
||||
augmentationsList.appendChild(item);
|
||||
}
|
||||
|
||||
for (var i = 0; i < Player.augmentations.length; ++i) {
|
||||
var augName = Player.augmentations[i].name;
|
||||
var aug = Augmentations[augName];
|
||||
@ -623,7 +661,7 @@ var Engine = {
|
||||
},
|
||||
|
||||
displayTutorialContent: function() {
|
||||
Engine.Clickables.tutorialGettingStartedButton.style.display = "block";
|
||||
document.getElementById("tutorial-getting-started-link").style.display = "block";
|
||||
Engine.Clickables.tutorialNetworkingButton.style.display = "block";
|
||||
Engine.Clickables.tutorialHackingButton.style.display = "block";
|
||||
Engine.Clickables.tutorialScriptsButton.style.display = "block";
|
||||
@ -640,7 +678,6 @@ var Engine = {
|
||||
|
||||
//Displays the text when a section of the Tutorial is opened
|
||||
displayTutorialPage: function(text) {
|
||||
Engine.Clickables.tutorialGettingStartedButton.style.display = "none";
|
||||
Engine.Clickables.tutorialNetworkingButton.style.display = "none";
|
||||
Engine.Clickables.tutorialHackingButton.style.display = "none";
|
||||
Engine.Clickables.tutorialScriptsButton.style.display = "none";
|
||||
@ -712,6 +749,11 @@ var Engine = {
|
||||
}
|
||||
}
|
||||
|
||||
//Gang, if applicable
|
||||
if (Player.bitNodeN == 2 && Player.inGang()) {
|
||||
Player.gang.process(numCycles);
|
||||
}
|
||||
|
||||
//Counters
|
||||
Engine.decrementAllCounters(numCycles);
|
||||
Engine.checkCounters();
|
||||
@ -734,6 +776,7 @@ var Engine = {
|
||||
autoSaveCounter: 300, //Autosave every minute
|
||||
updateSkillLevelsCounter: 10, //Only update skill levels every 2 seconds. Might improve performance
|
||||
updateDisplays: 3, //Update displays such as Active Scripts display and character display
|
||||
updateDisplaysLong: 15,
|
||||
createProgramNotifications: 10, //Checks whether any programs can be created and notifies
|
||||
checkFactionInvitations: 100, //Check whether you qualify for any faction invitations
|
||||
passiveFactionGrowth: 600,
|
||||
@ -783,6 +826,13 @@ var Engine = {
|
||||
Engine.Counters.updateDisplays = 3;
|
||||
}
|
||||
|
||||
if (Engine.Counters.updateDisplaysLong <= 0) {
|
||||
if (Engine.currentPage === Engine.Page.Gang) {
|
||||
updateGangContent();
|
||||
}
|
||||
Engine.Counters.updateDisplaysLong = 15;
|
||||
}
|
||||
|
||||
if (Engine.Counters.createProgramNotifications <= 0) {
|
||||
var num = getNumAvailableCreateProgram();
|
||||
var elem = document.getElementById("create-program-notification");
|
||||
@ -891,10 +941,6 @@ var Engine = {
|
||||
}, 3000);
|
||||
},
|
||||
|
||||
displayLoadingScreen: function() {
|
||||
|
||||
},
|
||||
|
||||
removeLoadingScreen: function() {
|
||||
var loader = document.getElementById("loader");
|
||||
if (!loader) {return;}
|
||||
@ -921,14 +967,15 @@ var Engine = {
|
||||
var tutorial = document.getElementById("tutorial-tab");
|
||||
var options = document.getElementById("options-tab");
|
||||
|
||||
|
||||
//Load game from save or create new game
|
||||
if (loadGame(saveObject)) {
|
||||
console.log("Loaded game from save");
|
||||
initBitNodeMultipliers();
|
||||
Engine.setDisplayElements(); //Sets variables for important DOM elements
|
||||
Engine.init(); //Initialize buttons, work, etc.
|
||||
CompanyPositions.init();
|
||||
initAugmentations(); //Also calls Player.reapplyAllAugmentations()
|
||||
Player.reapplyAllSourceFiles();
|
||||
initStockSymbols();
|
||||
if (Player.hasWseAccount) {
|
||||
initSymbolToStockMap();
|
||||
@ -964,6 +1011,11 @@ var Engine = {
|
||||
//Passive faction rep gain offline
|
||||
processPassiveFactionRepGain(numCyclesOffline);
|
||||
|
||||
//Gang progress for BitNode 2
|
||||
if (Player.bitNodeN != null && Player.bitNodeN == 2 && Player.inGang()) {
|
||||
Player.gang.process(numCyclesOffline);
|
||||
}
|
||||
|
||||
//Update total playtime
|
||||
var time = numCyclesOffline * Engine._idleSpeed;
|
||||
if (Player.totalPlaytime == null) {Player.totalPlaytime = 0;}
|
||||
@ -1020,6 +1072,7 @@ var Engine = {
|
||||
} else {
|
||||
//No save found, start new game
|
||||
console.log("Initializing new game");
|
||||
initBitNodeMultipliers();
|
||||
SpecialServerIps = new SpecialServerIpsMap();
|
||||
Engine.setDisplayElements(); //Sets variables for important DOM elements
|
||||
Engine.start(); //Run main game loop and Scripts loop
|
||||
@ -1153,11 +1206,6 @@ var Engine = {
|
||||
Engine.Display.scriptEditorText = document.getElementById("script-editor-text");
|
||||
|
||||
//Tutorial buttons
|
||||
Engine.Clickables.tutorialGettingStartedButton = document.getElementById("tutorial-getting-started-link");
|
||||
Engine.Clickables.tutorialGettingStartedButton.addEventListener("click", function() {
|
||||
Engine.displayTutorialPage(CONSTANTS.TutorialGettingStartedText);
|
||||
});
|
||||
|
||||
Engine.Clickables.tutorialNetworkingButton = document.getElementById("tutorial-networking-link");
|
||||
Engine.Clickables.tutorialNetworkingButton.addEventListener("click", function() {
|
||||
Engine.displayTutorialPage(CONSTANTS.TutorialNetworkingText);
|
||||
@ -1601,6 +1649,5 @@ var Engine = {
|
||||
};
|
||||
|
||||
window.onload = function() {
|
||||
Engine.displayLoadingScreen();
|
||||
Engine.load();
|
||||
};
|
||||
|
@ -1,55 +0,0 @@
|
||||
/* Pop up Purchase Ram for Home Computer Pop-up Box */
|
||||
function purchaseRamForHomeBoxInit() {
|
||||
var cancelButton = document.getElementById("purchase-ram-for-home-box-cancel");
|
||||
|
||||
//Close Dialog box
|
||||
cancelButton.addEventListener("click", function() {
|
||||
purchaseRamForHomeBoxClose();
|
||||
return false;
|
||||
});
|
||||
};
|
||||
|
||||
document.addEventListener("DOMContentLoaded", purchaseRamForHomeBoxInit, false);
|
||||
|
||||
purchaseRamForHomeBoxClose = function() {
|
||||
var purchaseRamForHomeBox = document.getElementById("purchase-ram-for-home-box-container");
|
||||
purchaseRamForHomeBox.style.display = "none";
|
||||
}
|
||||
|
||||
purchaseRamForHomeBoxOpen = function() {
|
||||
var purchaseRamForHomeBox = document.getElementById("purchase-ram-for-home-box-container");
|
||||
purchaseRamForHomeBox.style.display = "block";
|
||||
}
|
||||
|
||||
purchaseRamForHomeBoxSetText = function(txt) {
|
||||
var textElem = document.getElementById("purchase-ram-for-home-box-text");
|
||||
textElem.innerHTML = txt;
|
||||
}
|
||||
|
||||
//ram argument is in GB
|
||||
purchaseRamForHomeBoxCreate = function() {
|
||||
//Calculate how many times ram has been upgraded (doubled)
|
||||
var currentRam = Player.getHomeComputer().maxRam;
|
||||
var newRam = currentRam * 2;
|
||||
var numUpgrades = Math.log2(currentRam);
|
||||
|
||||
//Calculate cost
|
||||
//Have cost increase by some percentage each time RAM has been upgraded
|
||||
var cost = currentRam * CONSTANTS.BaseCostFor1GBOfRamHome;
|
||||
var mult = Math.pow(1.55, numUpgrades);
|
||||
cost = cost * mult;
|
||||
|
||||
purchaseRamForHomeBoxSetText("Would you like to purchase additional RAM for your home computer? <br><br>" +
|
||||
"This will upgrade your RAM from " + currentRam + "GB to " + newRam + "GB. <br><br>" +
|
||||
"This will cost $" + formatNumber(cost, 2));
|
||||
|
||||
purchaseRamForHomeBoxOpen();
|
||||
|
||||
//Clear old event listeners from Confirm button
|
||||
var newConfirmButton = clearEventListeners("purchase-ram-for-home-box-confirm");
|
||||
newConfirmButton.addEventListener("click", function() {
|
||||
purchaseRamForHomeBoxClose();
|
||||
purchaseRamForHomeComputer(cost);
|
||||
return false;
|
||||
});
|
||||
}
|
@ -1,41 +0,0 @@
|
||||
/* Pop up Purchase Server Box */
|
||||
function travelBoxInit() {
|
||||
var cancelButton = document.getElementById("travel-box-cancel");
|
||||
|
||||
//Close Dialog box
|
||||
cancelButton.addEventListener("click", function() {
|
||||
travelBoxClose();
|
||||
return false;
|
||||
});
|
||||
};
|
||||
|
||||
document.addEventListener("DOMContentLoaded", travelBoxInit, false);
|
||||
|
||||
travelBoxClose = function() {
|
||||
var travelBox = document.getElementById("travel-box-container");
|
||||
travelBox.style.display = "none";
|
||||
}
|
||||
|
||||
travelBoxOpen = function() {
|
||||
var travelBox = document.getElementById("travel-box-container");
|
||||
travelBox.style.display = "block";
|
||||
}
|
||||
|
||||
travelBoxSetText = function(txt) {
|
||||
var travelBoxText = document.getElementById("travel-box-text");
|
||||
travelBoxText.innerHTML = txt;
|
||||
}
|
||||
|
||||
travelBoxCreate = function(destCityName, cost) {
|
||||
travelBoxSetText("Would you like to travel to " + destCityName + "? The trip will cost $" + formatNumber(cost, 2) + ".");
|
||||
|
||||
//Clear old event listeners from Confirm button
|
||||
var newConfirmButton = clearEventListeners("travel-box-confirm");
|
||||
newConfirmButton.addEventListener("click", function() {
|
||||
travelBoxClose();
|
||||
travelToCity(destCityName, cost);
|
||||
return false;
|
||||
});
|
||||
|
||||
travelBoxOpen();
|
||||
}
|
76
utils/YesNoBox.js
Normal file
76
utils/YesNoBox.js
Normal file
@ -0,0 +1,76 @@
|
||||
/* Generic Yes-No Pop-up box
|
||||
* Can be used to create pop-up boxes that require a yes/no response from player
|
||||
*/
|
||||
var yesNoBoxOpen = false;
|
||||
function yesNoBoxClose() {
|
||||
var container = document.getElementById("yes-no-box-container");
|
||||
if (container) {
|
||||
container.style.display = "none";
|
||||
} else {
|
||||
console.log("ERROR: Container not found for YesNoBox");
|
||||
}
|
||||
yesNoBoxOpen = false;
|
||||
}
|
||||
|
||||
function yesNoBoxGetYesButton() {
|
||||
return clearEventListeners("yes-no-box-yes");
|
||||
}
|
||||
|
||||
function yesNoBoxGetNoButton() {
|
||||
return clearEventListeners("yes-no-box-no");
|
||||
}
|
||||
|
||||
function yesNoBoxCreate(txt) {
|
||||
yesNoBoxOpen = true;
|
||||
var textElement = document.getElementById("yes-no-box-text");
|
||||
if (textElement) {
|
||||
textElement.innerHTML = txt;
|
||||
}
|
||||
|
||||
var c = document.getElementById("yes-no-box-container");
|
||||
if (c) {
|
||||
c.style.display = "block";
|
||||
} else {
|
||||
console.log("ERROR: Container not found for YesNoBox");
|
||||
}
|
||||
}
|
||||
|
||||
/* Generic Yes-No POp-up Box with Text input */
|
||||
function yesNoTxtInpBoxClose() {
|
||||
var c = document.getElementById("yes-no-text-input-box-container");
|
||||
if (c) {
|
||||
c.style.display = "none";
|
||||
} else {
|
||||
console.log("ERROR: Container not found for YesNoTextInputBox");
|
||||
}
|
||||
yesNoBoxOpen = false;
|
||||
}
|
||||
|
||||
function yesNoTxtInpBoxGetYesButton() {
|
||||
return clearEventListeners("yes-no-text-input-box-yes");
|
||||
}
|
||||
|
||||
function yesNoTxtInpBoxGetNoButton() {
|
||||
return clearEventListeners("yes-no-text-input-box-no");
|
||||
}
|
||||
|
||||
function yesNoTxtInpBoxGetInput() {
|
||||
var val = document.getElementById("yes-no-text-input-box-input").value;
|
||||
val = val.replace(/\s+/g, '');
|
||||
return val;
|
||||
}
|
||||
|
||||
function yesNoTxtInpBoxCreate(txt) {
|
||||
yesNoBoxOpen = true;
|
||||
var txtE = document.getElementById("yes-no-text-input-box-text");
|
||||
if (txtE) {
|
||||
txtE.innerHTML = txt;
|
||||
}
|
||||
|
||||
var c = document.getElementById("yes-no-text-input-box-container");
|
||||
if (c) {
|
||||
c.style.display = "block";
|
||||
} else {
|
||||
console.log("ERROR: Container not found for YesNoTextInputBox");
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user