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https://github.com/bitburner-official/bitburner-src.git
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No need to return WorkerScript from startNetscript*Script promises, their only calling function already has the correct object in a variable
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@ -60,7 +60,7 @@ export function prestigeWorkerScripts(): void {
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// JS script promises need a little massaging to have the same guarantees as netscript
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// promises. This does said massaging and kicks the script off. It returns a promise
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// that resolves or rejects when the corresponding worker script is done.
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function startNetscript2Script(player: IPlayer, workerScript: WorkerScript): Promise<WorkerScript> {
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function startNetscript2Script(player: IPlayer, workerScript: WorkerScript): Promise<void> {
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workerScript.running = true;
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// The name of the currently running netscript function, to prevent concurrent
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@ -125,10 +125,10 @@ function startNetscript2Script(player: IPlayer, workerScript: WorkerScript): Pro
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// Note: the environment that we pass to the JS script only needs to contain the functions visible
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// to that script, which env.vars does at this point.
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return new Promise<WorkerScript>((resolve, reject) => {
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return new Promise<void>((resolve, reject) => {
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executeJSScript(player, workerScript.getServer().scripts, workerScript)
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.then(() => {
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resolve(workerScript);
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resolve();
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})
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.catch((e) => reject(e));
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}).catch((e) => {
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@ -155,7 +155,7 @@ function startNetscript2Script(player: IPlayer, workerScript: WorkerScript): Pro
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});
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}
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function startNetscript1Script(workerScript: WorkerScript): Promise<WorkerScript> {
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function startNetscript1Script(workerScript: WorkerScript): Promise<void> {
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const code = workerScript.code;
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workerScript.running = true;
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@ -170,7 +170,7 @@ function startNetscript1Script(workerScript: WorkerScript): Promise<WorkerScript
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workerScript.env.stopFlag = true;
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workerScript.running = false;
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killWorkerScript(workerScript);
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return Promise.resolve(workerScript);
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return Promise.resolve();
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}
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const interpreterInitialization = function (int: any, scope: any): void {
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@ -277,7 +277,7 @@ function startNetscript1Script(workerScript: WorkerScript): Promise<WorkerScript
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workerScript.env.stopFlag = true;
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workerScript.running = false;
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killWorkerScript(workerScript);
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return Promise.resolve(workerScript);
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return Promise.resolve();
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}
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return new Promise(function (resolve, reject) {
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@ -297,7 +297,7 @@ function startNetscript1Script(workerScript: WorkerScript): Promise<WorkerScript
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if (more) {
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setTimeout(runInterpreter, Settings.CodeInstructionRunTime);
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} else {
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resolve(workerScript);
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resolve();
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}
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} catch (e: any) {
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e = e.toString();
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@ -550,7 +550,7 @@ function createAndAddWorkerScript(
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WorkerScriptStartStopEventEmitter.emit();
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// Start the script's execution
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let scriptExecution: Promise<WorkerScript> | null = null; // Script's resulting promise
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let scriptExecution: Promise<void> | null = null; // Script's resulting promise
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if (workerScript.name.endsWith(".js") || workerScript.name.endsWith(".ns")) {
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scriptExecution = startNetscript2Script(player, workerScript);
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} else {
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@ -562,8 +562,7 @@ function createAndAddWorkerScript(
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// Once the code finishes (either resolved or rejected, doesnt matter), set its
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// running status to false
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scriptExecution.then(function (w: WorkerScript) {
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if(w !== workerScript) console.error("!BUG! Wrong WorkerScript instance !BUG!")
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scriptExecution.then(function () {
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workerScript.running = false;
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workerScript.env.stopFlag = true;
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// On natural death, the earnings are transfered to the parent if it still exists.
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