mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-23 08:03:48 +01:00
Merge pull request #955 from Daniferrito/import-autoreload
Import autoreload
This commit is contained in:
commit
a75efd9c62
@ -8,16 +8,10 @@ import { Companies, loadCompanies } from "./Company/Companies";
|
||||
import { CONSTANTS } from "./Constants";
|
||||
import { Engine } from "./engine";
|
||||
import { Factions, loadFactions } from "./Faction/Factions";
|
||||
import { processPassiveFactionRepGain } from "./Faction/FactionHelpers";
|
||||
import { loadFconf } from "./Fconf/Fconf";
|
||||
import { FconfSettings } from "./Fconf/FconfSettings";
|
||||
import { loadAllGangs, AllGangs } from "./Gang";
|
||||
import {
|
||||
hasHacknetServers,
|
||||
processHacknetEarnings,
|
||||
} from "./Hacknet/HacknetHelpers";
|
||||
import { loadMessages, initMessages, Messages } from "./Message/MessageHelpers";
|
||||
import { loadAllRunningScripts } from "./NetscriptWorker";
|
||||
import { Player, loadPlayer } from "./Player";
|
||||
import { AllServers, loadAllServers } from "./Server/AllServers";
|
||||
import { Settings } from "./Settings/Settings";
|
||||
@ -34,17 +28,12 @@ import { setTimeoutRef } from "./utils/SetTimeoutRef";
|
||||
import { LastExportBonus } from "./ExportBonus";
|
||||
|
||||
import { dialogBoxCreate } from "../utils/DialogBox";
|
||||
import { gameOptionsBoxClose } from "../utils/GameOptions";
|
||||
import { convertTimeMsToTimeElapsedString } from "../utils/StringHelperFunctions";
|
||||
import { clearEventListeners } from "../utils/uiHelpers/clearEventListeners";
|
||||
import {
|
||||
Reviver,
|
||||
Generic_toJSON,
|
||||
Generic_fromJSON,
|
||||
} from "../utils/JSONReviver";
|
||||
import { createElement } from "../utils/uiHelpers/createElement";
|
||||
import { createPopup } from "../utils/uiHelpers/createPopup";
|
||||
import { removeElementById } from "../utils/uiHelpers/removeElementById";
|
||||
|
||||
import Decimal from "decimal.js";
|
||||
|
||||
@ -288,22 +277,11 @@ function loadGame(saveString) {
|
||||
function loadImportedGame(saveObj, saveString) {
|
||||
var tempSaveObj = null;
|
||||
var tempPlayer = null;
|
||||
var tempAllServers = null;
|
||||
var tempCompanies = null;
|
||||
var tempFactions = null;
|
||||
var tempSpecialServerIps = null;
|
||||
var tempAliases = null;
|
||||
var tempGlobalAliases = null;
|
||||
var tempMessages = null;
|
||||
var tempStockMarket = null;
|
||||
var tempAllGangs = null;
|
||||
let tempCorporationResearchTrees = null;
|
||||
|
||||
// Check to see if the imported save file can be parsed. If any
|
||||
// errors are caught it will fail
|
||||
try {
|
||||
var decodedSaveString = decodeURIComponent(escape(atob(saveString)));
|
||||
tempSaveObj = new BitburnerSaveObject();
|
||||
tempSaveObj = JSON.parse(decodedSaveString, Reviver);
|
||||
|
||||
tempPlayer = JSON.parse(tempSaveObj.PlayerSave, Reviver);
|
||||
@ -311,33 +289,27 @@ function loadImportedGame(saveObj, saveString) {
|
||||
// Parse Decimal.js objects
|
||||
tempPlayer.money = new Decimal(tempPlayer.money);
|
||||
|
||||
tempAllServers = JSON.parse(tempSaveObj.AllServersSave, Reviver);
|
||||
tempCompanies = JSON.parse(tempSaveObj.CompaniesSave, Reviver);
|
||||
tempFactions = JSON.parse(tempSaveObj.FactionsSave, Reviver);
|
||||
tempSpecialServerIps = JSON.parse(tempSaveObj.SpecialServerIpsSave, Reviver);
|
||||
JSON.parse(tempSaveObj.AllServersSave, Reviver);
|
||||
JSON.parse(tempSaveObj.CompaniesSave, Reviver);
|
||||
JSON.parse(tempSaveObj.FactionsSave, Reviver);
|
||||
JSON.parse(tempSaveObj.SpecialServerIpsSave, Reviver);
|
||||
if (tempSaveObj.hasOwnProperty("AliasesSave")) {
|
||||
try {
|
||||
tempAliases = JSON.parse(tempSaveObj.AliasesSave, Reviver);
|
||||
JSON.parse(tempSaveObj.AliasesSave, Reviver);
|
||||
} catch(e) {
|
||||
console.error(`Parsing Aliases save failed: ${e}`);
|
||||
tempAliases = {};
|
||||
}
|
||||
} else {
|
||||
tempAliases = {};
|
||||
}
|
||||
if (tempSaveObj.hasOwnProperty("GlobalAliases")) {
|
||||
try {
|
||||
tempGlobalAliases = JSON.parse(tempSaveObj.AliasesSave, Reviver);
|
||||
JSON.parse(tempSaveObj.AliasesSave, Reviver);
|
||||
} catch(e) {
|
||||
console.error(`Parsing Global Aliases save failed: ${e}`);
|
||||
tempGlobalAliases = {};
|
||||
}
|
||||
} else {
|
||||
tempGlobalAliases = {};
|
||||
}
|
||||
if (tempSaveObj.hasOwnProperty("MessagesSave")) {
|
||||
try {
|
||||
tempMessages = JSON.parse(tempSaveObj.MessagesSave, Reviver);
|
||||
JSON.parse(tempSaveObj.MessagesSave, Reviver);
|
||||
} catch(e) {
|
||||
console.error(`Parsing Messages save failed: ${e}`);
|
||||
initMessages();
|
||||
@ -347,13 +319,10 @@ function loadImportedGame(saveObj, saveString) {
|
||||
}
|
||||
if (saveObj.hasOwnProperty("StockMarketSave")) {
|
||||
try {
|
||||
tempStockMarket = JSON.parse(tempSaveObj.StockMarketSave, Reviver);
|
||||
JSON.parse(tempSaveObj.StockMarketSave, Reviver);
|
||||
} catch(e) {
|
||||
console.error(`Parsing StockMarket save failed: ${e}`);
|
||||
tempStockMarket = {};
|
||||
}
|
||||
} else {
|
||||
tempStockMarket = {};
|
||||
}
|
||||
if (tempSaveObj.hasOwnProperty("VersionSave")) {
|
||||
try {
|
||||
@ -362,7 +331,6 @@ function loadImportedGame(saveObj, saveString) {
|
||||
} catch(e) {
|
||||
console.error("Parsing Version save failed: " + e);
|
||||
}
|
||||
} else {
|
||||
}
|
||||
if (tempPlayer.inGang() && tempSaveObj.hasOwnProperty("AllGangsSave")) {
|
||||
try {
|
||||
@ -460,71 +428,8 @@ function loadImportedGame(saveObj, saveString) {
|
||||
console.error("ERROR: Failed to parse AllGangsSave: " + e);
|
||||
}
|
||||
}
|
||||
|
||||
var popupId = "import-game-restart-game-notice";
|
||||
var txt = createElement("p", {
|
||||
innerText:"Imported game! You need to SAVE the game and then RELOAD the page " +
|
||||
"to make sure everything runs smoothly",
|
||||
});
|
||||
var gotitBtn = createElement("a", {
|
||||
class:"a-link-button", float:"right", padding:"6px", innerText:"Got it!",
|
||||
clickListener:() => {
|
||||
removeElementById(popupId);
|
||||
},
|
||||
});
|
||||
createPopup(popupId, [txt, gotitBtn]);
|
||||
gameOptionsBoxClose();
|
||||
|
||||
// Re-start game
|
||||
Engine.setDisplayElements(); // Sets variables for important DOM elements
|
||||
Engine.init(); // Initialize buttons, work, etc.
|
||||
|
||||
// Calculate the number of cycles have elapsed while offline
|
||||
Engine._lastUpdate = new Date().getTime();
|
||||
var lastUpdate = Player.lastUpdate;
|
||||
var numCyclesOffline = Math.floor((Engine._lastUpdate - lastUpdate) / Engine._idleSpeed);
|
||||
|
||||
// Process offline progress
|
||||
var offlineProductionFromScripts = loadAllRunningScripts(); // This also takes care of offline production for those scripts
|
||||
if (Player.isWorking) {
|
||||
if (Player.workType == CONSTANTS.WorkTypeFaction) {
|
||||
Player.workForFaction(numCyclesOffline);
|
||||
} else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) {
|
||||
Player.createProgramWork(numCyclesOffline);
|
||||
} else if (Player.workType == CONSTANTS.WorkTypeStudyClass) {
|
||||
Player.takeClass(numCyclesOffline);
|
||||
} else if (Player.workType == CONSTANTS.WorkTypeCrime) {
|
||||
Player.commitCrime(numCyclesOffline);
|
||||
} else if (Player.workType == CONSTANTS.WorkTypeCompanyPartTime) {
|
||||
Player.workPartTime(numCyclesOffline);
|
||||
} else {
|
||||
Player.work(numCyclesOffline);
|
||||
}
|
||||
}
|
||||
|
||||
// Hacknet Nodes offline progress
|
||||
var offlineProductionFromHacknetNodes = processHacknetEarnings(numCyclesOffline);
|
||||
|
||||
// Passive faction rep gain offline
|
||||
processPassiveFactionRepGain(numCyclesOffline);
|
||||
|
||||
// Update total playtime
|
||||
var time = numCyclesOffline * Engine._idleSpeed;
|
||||
if (Player.totalPlaytime == null) {Player.totalPlaytime = 0;}
|
||||
if (Player.playtimeSinceLastAug == null) {Player.playtimeSinceLastAug = 0;}
|
||||
if (Player.playtimeSinceLastBitnode == null) {Player.playtimeSinceLastBitnode = 0;}
|
||||
Player.totalPlaytime += time;
|
||||
Player.playtimeSinceLastAug += time;
|
||||
Player.playtimeSinceLastBitnode += time;
|
||||
|
||||
// Re-apply augmentations
|
||||
Player.reapplyAllAugmentations();
|
||||
|
||||
// Clear terminal
|
||||
$("#terminal tr:not(:last)").remove();
|
||||
|
||||
Player.lastUpdate = Engine._lastUpdate;
|
||||
Engine.start(); // Run main game loop and Scripts loop
|
||||
saveObject.saveGame(Engine.indexedDb);
|
||||
location.reload();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -236,6 +236,8 @@ const Engine = {
|
||||
characterInfo: null,
|
||||
},
|
||||
|
||||
indexedDb: undefined,
|
||||
|
||||
// Time variables (milliseconds unix epoch time)
|
||||
_lastUpdate: new Date().getTime(),
|
||||
_idleSpeed: 200, // Speed (in ms) at which the main loop is updated
|
||||
@ -815,7 +817,7 @@ const Engine = {
|
||||
Engine.Counters.autoSaveCounter = Infinity;
|
||||
} else {
|
||||
Engine.Counters.autoSaveCounter = Settings.AutosaveInterval * 5;
|
||||
saveObject.saveGame(indexedDb);
|
||||
saveObject.saveGame(Engine.indexedDb);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1468,13 +1470,13 @@ const Engine = {
|
||||
// Save, Delete, Import/Export buttons
|
||||
Engine.Clickables.saveMainMenuButton = document.getElementById("save-game-link");
|
||||
Engine.Clickables.saveMainMenuButton.addEventListener("click", function() {
|
||||
saveObject.saveGame(indexedDb);
|
||||
saveObject.saveGame(Engine.indexedDb);
|
||||
return false;
|
||||
});
|
||||
|
||||
Engine.Clickables.deleteMainMenuButton = document.getElementById("delete-game-link");
|
||||
Engine.Clickables.deleteMainMenuButton.addEventListener("click", function() {
|
||||
saveObject.deleteGame(indexedDb);
|
||||
saveObject.deleteGame(Engine.indexedDb);
|
||||
return false;
|
||||
});
|
||||
|
||||
@ -1485,7 +1487,7 @@ const Engine = {
|
||||
|
||||
// Character Overview buttons
|
||||
document.getElementById("character-overview-save-button").addEventListener("click", function() {
|
||||
saveObject.saveGame(indexedDb);
|
||||
saveObject.saveGame(Engine.indexedDb);
|
||||
return false;
|
||||
});
|
||||
|
||||
@ -1597,7 +1599,7 @@ const Engine = {
|
||||
},
|
||||
};
|
||||
|
||||
var indexedDb, indexedDbRequest;
|
||||
var indexedDbRequest;
|
||||
window.onload = function() {
|
||||
if (!window.indexedDB) {
|
||||
return Engine.load(null); // Will try to load from localstorage
|
||||
@ -1617,8 +1619,8 @@ window.onload = function() {
|
||||
};
|
||||
|
||||
indexedDbRequest.onsuccess = function(e) {
|
||||
indexedDb = e.target.result;
|
||||
var transaction = indexedDb.transaction(["savestring"]);
|
||||
Engine.indexedDb = e.target.result;
|
||||
var transaction = Engine.indexedDb.transaction(["savestring"]);
|
||||
var objectStore = transaction.objectStore("savestring");
|
||||
var request = objectStore.get("save");
|
||||
request.onerror = function(e) {
|
||||
|
Loading…
Reference in New Issue
Block a user