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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-27 01:53:48 +01:00
Merge pull request #955 from Daniferrito/import-autoreload
Import autoreload
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commit
a75efd9c62
@ -8,16 +8,10 @@ import { Companies, loadCompanies } from "./Company/Companies";
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import { CONSTANTS } from "./Constants";
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import { Engine } from "./engine";
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import { Factions, loadFactions } from "./Faction/Factions";
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import { processPassiveFactionRepGain } from "./Faction/FactionHelpers";
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import { loadFconf } from "./Fconf/Fconf";
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import { FconfSettings } from "./Fconf/FconfSettings";
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import { loadAllGangs, AllGangs } from "./Gang";
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import {
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hasHacknetServers,
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processHacknetEarnings,
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} from "./Hacknet/HacknetHelpers";
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import { loadMessages, initMessages, Messages } from "./Message/MessageHelpers";
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import { loadAllRunningScripts } from "./NetscriptWorker";
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import { Player, loadPlayer } from "./Player";
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import { AllServers, loadAllServers } from "./Server/AllServers";
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import { Settings } from "./Settings/Settings";
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@ -34,17 +28,12 @@ import { setTimeoutRef } from "./utils/SetTimeoutRef";
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import { LastExportBonus } from "./ExportBonus";
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import { dialogBoxCreate } from "../utils/DialogBox";
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import { gameOptionsBoxClose } from "../utils/GameOptions";
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import { convertTimeMsToTimeElapsedString } from "../utils/StringHelperFunctions";
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import { clearEventListeners } from "../utils/uiHelpers/clearEventListeners";
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import {
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Reviver,
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Generic_toJSON,
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Generic_fromJSON,
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} from "../utils/JSONReviver";
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import { createElement } from "../utils/uiHelpers/createElement";
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import { createPopup } from "../utils/uiHelpers/createPopup";
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import { removeElementById } from "../utils/uiHelpers/removeElementById";
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import Decimal from "decimal.js";
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@ -288,22 +277,11 @@ function loadGame(saveString) {
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function loadImportedGame(saveObj, saveString) {
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var tempSaveObj = null;
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var tempPlayer = null;
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var tempAllServers = null;
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var tempCompanies = null;
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var tempFactions = null;
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var tempSpecialServerIps = null;
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var tempAliases = null;
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var tempGlobalAliases = null;
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var tempMessages = null;
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var tempStockMarket = null;
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var tempAllGangs = null;
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let tempCorporationResearchTrees = null;
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// Check to see if the imported save file can be parsed. If any
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// errors are caught it will fail
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try {
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var decodedSaveString = decodeURIComponent(escape(atob(saveString)));
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tempSaveObj = new BitburnerSaveObject();
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tempSaveObj = JSON.parse(decodedSaveString, Reviver);
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tempPlayer = JSON.parse(tempSaveObj.PlayerSave, Reviver);
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@ -311,33 +289,27 @@ function loadImportedGame(saveObj, saveString) {
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// Parse Decimal.js objects
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tempPlayer.money = new Decimal(tempPlayer.money);
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tempAllServers = JSON.parse(tempSaveObj.AllServersSave, Reviver);
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tempCompanies = JSON.parse(tempSaveObj.CompaniesSave, Reviver);
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tempFactions = JSON.parse(tempSaveObj.FactionsSave, Reviver);
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tempSpecialServerIps = JSON.parse(tempSaveObj.SpecialServerIpsSave, Reviver);
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JSON.parse(tempSaveObj.AllServersSave, Reviver);
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JSON.parse(tempSaveObj.CompaniesSave, Reviver);
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JSON.parse(tempSaveObj.FactionsSave, Reviver);
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JSON.parse(tempSaveObj.SpecialServerIpsSave, Reviver);
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if (tempSaveObj.hasOwnProperty("AliasesSave")) {
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try {
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tempAliases = JSON.parse(tempSaveObj.AliasesSave, Reviver);
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JSON.parse(tempSaveObj.AliasesSave, Reviver);
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} catch(e) {
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console.error(`Parsing Aliases save failed: ${e}`);
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tempAliases = {};
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}
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} else {
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tempAliases = {};
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}
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if (tempSaveObj.hasOwnProperty("GlobalAliases")) {
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try {
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tempGlobalAliases = JSON.parse(tempSaveObj.AliasesSave, Reviver);
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JSON.parse(tempSaveObj.AliasesSave, Reviver);
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} catch(e) {
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console.error(`Parsing Global Aliases save failed: ${e}`);
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tempGlobalAliases = {};
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}
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} else {
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tempGlobalAliases = {};
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}
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if (tempSaveObj.hasOwnProperty("MessagesSave")) {
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try {
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tempMessages = JSON.parse(tempSaveObj.MessagesSave, Reviver);
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JSON.parse(tempSaveObj.MessagesSave, Reviver);
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} catch(e) {
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console.error(`Parsing Messages save failed: ${e}`);
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initMessages();
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@ -347,13 +319,10 @@ function loadImportedGame(saveObj, saveString) {
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}
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if (saveObj.hasOwnProperty("StockMarketSave")) {
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try {
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tempStockMarket = JSON.parse(tempSaveObj.StockMarketSave, Reviver);
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JSON.parse(tempSaveObj.StockMarketSave, Reviver);
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} catch(e) {
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console.error(`Parsing StockMarket save failed: ${e}`);
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tempStockMarket = {};
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}
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} else {
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tempStockMarket = {};
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}
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if (tempSaveObj.hasOwnProperty("VersionSave")) {
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try {
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@ -362,7 +331,6 @@ function loadImportedGame(saveObj, saveString) {
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} catch(e) {
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console.error("Parsing Version save failed: " + e);
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}
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} else {
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}
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if (tempPlayer.inGang() && tempSaveObj.hasOwnProperty("AllGangsSave")) {
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try {
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@ -460,71 +428,8 @@ function loadImportedGame(saveObj, saveString) {
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console.error("ERROR: Failed to parse AllGangsSave: " + e);
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}
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}
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var popupId = "import-game-restart-game-notice";
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var txt = createElement("p", {
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innerText:"Imported game! You need to SAVE the game and then RELOAD the page " +
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"to make sure everything runs smoothly",
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});
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var gotitBtn = createElement("a", {
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class:"a-link-button", float:"right", padding:"6px", innerText:"Got it!",
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clickListener:() => {
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removeElementById(popupId);
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},
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});
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createPopup(popupId, [txt, gotitBtn]);
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gameOptionsBoxClose();
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// Re-start game
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Engine.setDisplayElements(); // Sets variables for important DOM elements
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Engine.init(); // Initialize buttons, work, etc.
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// Calculate the number of cycles have elapsed while offline
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Engine._lastUpdate = new Date().getTime();
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var lastUpdate = Player.lastUpdate;
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var numCyclesOffline = Math.floor((Engine._lastUpdate - lastUpdate) / Engine._idleSpeed);
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// Process offline progress
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var offlineProductionFromScripts = loadAllRunningScripts(); // This also takes care of offline production for those scripts
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if (Player.isWorking) {
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if (Player.workType == CONSTANTS.WorkTypeFaction) {
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Player.workForFaction(numCyclesOffline);
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} else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) {
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Player.createProgramWork(numCyclesOffline);
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} else if (Player.workType == CONSTANTS.WorkTypeStudyClass) {
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Player.takeClass(numCyclesOffline);
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} else if (Player.workType == CONSTANTS.WorkTypeCrime) {
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Player.commitCrime(numCyclesOffline);
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} else if (Player.workType == CONSTANTS.WorkTypeCompanyPartTime) {
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Player.workPartTime(numCyclesOffline);
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} else {
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Player.work(numCyclesOffline);
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}
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}
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// Hacknet Nodes offline progress
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var offlineProductionFromHacknetNodes = processHacknetEarnings(numCyclesOffline);
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// Passive faction rep gain offline
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processPassiveFactionRepGain(numCyclesOffline);
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// Update total playtime
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var time = numCyclesOffline * Engine._idleSpeed;
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if (Player.totalPlaytime == null) {Player.totalPlaytime = 0;}
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if (Player.playtimeSinceLastAug == null) {Player.playtimeSinceLastAug = 0;}
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if (Player.playtimeSinceLastBitnode == null) {Player.playtimeSinceLastBitnode = 0;}
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Player.totalPlaytime += time;
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Player.playtimeSinceLastAug += time;
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Player.playtimeSinceLastBitnode += time;
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// Re-apply augmentations
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Player.reapplyAllAugmentations();
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// Clear terminal
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$("#terminal tr:not(:last)").remove();
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Player.lastUpdate = Engine._lastUpdate;
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Engine.start(); // Run main game loop and Scripts loop
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saveObject.saveGame(Engine.indexedDb);
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location.reload();
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return true;
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}
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@ -236,6 +236,8 @@ const Engine = {
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characterInfo: null,
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},
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indexedDb: undefined,
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// Time variables (milliseconds unix epoch time)
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_lastUpdate: new Date().getTime(),
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_idleSpeed: 200, // Speed (in ms) at which the main loop is updated
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@ -815,7 +817,7 @@ const Engine = {
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Engine.Counters.autoSaveCounter = Infinity;
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} else {
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Engine.Counters.autoSaveCounter = Settings.AutosaveInterval * 5;
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saveObject.saveGame(indexedDb);
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saveObject.saveGame(Engine.indexedDb);
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}
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}
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@ -1468,13 +1470,13 @@ const Engine = {
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// Save, Delete, Import/Export buttons
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Engine.Clickables.saveMainMenuButton = document.getElementById("save-game-link");
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Engine.Clickables.saveMainMenuButton.addEventListener("click", function() {
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saveObject.saveGame(indexedDb);
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saveObject.saveGame(Engine.indexedDb);
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return false;
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});
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Engine.Clickables.deleteMainMenuButton = document.getElementById("delete-game-link");
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Engine.Clickables.deleteMainMenuButton.addEventListener("click", function() {
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saveObject.deleteGame(indexedDb);
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saveObject.deleteGame(Engine.indexedDb);
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return false;
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});
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@ -1485,7 +1487,7 @@ const Engine = {
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// Character Overview buttons
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document.getElementById("character-overview-save-button").addEventListener("click", function() {
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saveObject.saveGame(indexedDb);
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saveObject.saveGame(Engine.indexedDb);
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return false;
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});
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@ -1597,7 +1599,7 @@ const Engine = {
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},
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};
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var indexedDb, indexedDbRequest;
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var indexedDbRequest;
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window.onload = function() {
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if (!window.indexedDB) {
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return Engine.load(null); // Will try to load from localstorage
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@ -1617,8 +1619,8 @@ window.onload = function() {
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};
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indexedDbRequest.onsuccess = function(e) {
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indexedDb = e.target.result;
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var transaction = indexedDb.transaction(["savestring"]);
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Engine.indexedDb = e.target.result;
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var transaction = Engine.indexedDb.transaction(["savestring"]);
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var objectStore = transaction.objectStore("savestring");
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var request = objectStore.get("save");
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request.onerror = function(e) {
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