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Bump to 2.2.2dev
About to merge some PRs, already added to changelog
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parent
237f9037bf
commit
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178
src/Constants.ts
178
src/Constants.ts
@ -88,7 +88,7 @@ export const CONSTANTS: {
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Donations: number; // number of blood/plasma/palette donation the dev have verified., boosts NFG
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LatestUpdate: string;
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} = {
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VersionString: "2.2.1",
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VersionString: "2.2.2dev",
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VersionNumber: 29,
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// Speed (in ms) at which the main loop is updated
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@ -232,174 +232,18 @@ export const CONSTANTS: {
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Donations: 41,
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LatestUpdate: `
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v2.2.1 Hotfixes
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v2.2.2 in progress development patch notes
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Hotfix / bugfix:
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* (@d0sboots) Implemented a new API wrapping solution that prevents the need for binding functions to ns when placing
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them in a new variable, but maintains and perhaps improves upon the performance gains from the previous v2.2.0
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changes.
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* Fixed some issues with savegames failing to load, or causing the main engine loop to stall after load.
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* Fixed an issue where .script files were not receiving the correct args when ran
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* Fixed an issue with sleeve HP calculation
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* Possible fix for MathJax "Typesetting Failed" errors
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* There was an issue with Corporations decaying their employees to 0 stats, even though the minimum was supposed to
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be 5. Moved the variable storing the min decay value to corporation constants, and raised it to 10.
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* Regenerated documentation at https://github.com/bitburner-official/bitburner-src/blob/dev/markdown/bitburner.ns.md
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due to corporation changes related to min decay stats.
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* Faction XP was unintentionally providing 20x the experience gain as it did prior to v2.0. This caused faction work
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to exceed gym/university as the optimal way to gain experience. Values have been reduced to only about 2x what
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they were prior to v2.0, and they are no longer better than gym/university.
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* Fixed an issue where the overview skill bars could be displayed inaccurately based on player multipliers.
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NETSCRIPT:
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* Add unsupported ns.printRaw function, which allows printing rich content to script logs using React. (@d0sboots)
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* Fix an issue where multiple copies of the same script could be launched with same args/same server (@Mughur)
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* Internal changes to API wrapping. (@d0sboots)
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MISC:
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v2.2.0 - Jan 2 2023 Development Reboot
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Dev notes
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* The previous main developer, hydroflame, is stepping back from this project for the foreseeable future.
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To facilitate this, we've moved the repo to a new location at https://github.com/bitburner-official/bitburner-src
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* Sorry for the large number of API breaks in this version. To ease the pain here, attempting to use any of the
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removed functions will provide an error guiding you to the new replacement function to use instead.
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BREAKING API CHANGES:
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* No longer applicable as of v2.2.1!
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Prior to v2.2.1: (ns2 only) ns functions use the 'this' value from ns: if you move the function to its own
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variable off of ns, it needs to be bound to ns. e.g.:
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const tprint1 = ns.tprint; // This doesn't work and will error out when calling tprint1();
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const tprint = ns.tprint.bind(ns); // This works because the 'this' value is preserved.
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The internal changes that make this necessary led to very large performance gains for running many scripts at once.
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* ns.getPlayer no longer provides properties tor, inBladeburner, or hasCorporation. This information can be looked
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up using standlone functions: ns.hasTorRouter(), ns.bladeburner.inBladeburner(), ns.corporation.hasCorporation().
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* Removed many functions, with replacement ways to get the same info.
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getServerRam: use getServerMaxRam and getServerUsedRam instead.
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corporation.assignJob: use setAutoJobAssignment instead.
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corporation.getEmployee: No longer available (employees are not individual objects).
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corporation.getExpandCityCost: use ns.corporation.getConstants().officeInitialCost
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corporation.getExpandIndustryCost: use getIndustryData instead.
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corporation.getIndustryTypes: use ns.corporation.getConstants().industryNames
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corporation.getMaterialNames: use ns.corporation.getConstants().materialNames
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corporation.getPurchaseWarehouseCost: use ns.corporation.getConstants().warehouseInitialCost
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corporation.getResearchNames: use ns.corporation.getConstants().researchNames
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corporation.getUnlockables: use ns.corporation.getConstants().unlockNames
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corporation.getUpgradeNames: use ns.corporation.getConstants().upgradeNames
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formulas.work.classGains: split into universityGains and gymGains
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singularity.getAugmentationCost: use getAugmentationPrice and getAugmentationRepReq instead
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sleeve.getSleeveStats: use getSleeve instead
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sleeve.getInformation: use getSleeve instead
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* An error dialog will inform the player of the above API changes if the player tries to use one of the
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removed functions above.
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* enums.toast was renamed ToastVariant to provide consistency with internal code.
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* codingcontract.attempt always returns a string (empty string for a failed attempt). This may break player code
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if a direct boolean comparison (e.g. 'attemptResult === true') was being made. The string can be used directly as
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the conditional, because empty string evaluates to false as a boolean.
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* corporation.getCorporation().divisions now returns an array of division names, instead of division objects. Use
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corporation.getDivision(name) to get the division info object.
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DEVELOPMENT
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* Development repo moved to https://github.com/bitburner-official/bitburner-src
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* Dev version available on web at https://bitburner-official.github.io/bitburner-src/
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* Development is active again for non-bugfix.
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* A bunch of fixes and setup related to moving to a new repo (@hydroflame)
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TUTORIAL
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* Removed NS1/NS2 selection. Tutorial now only references .js files (NS1 is essentially deprecated) (@Mughur)
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* Fix Ram Text (by @jaculler)
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NETSCRIPT
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* Added ns.pid property to access a script's PID without a function call. (@jeek)
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* Much faster API wrapping on script launch. (@d0sboots) To support this, ns functions need to keep their "this"
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value from their parent object.
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* Expose more enums for player use under ns.enums (@Snarling)
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* tFormat: Fix display for negative time
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* ns.getPlayer: removed tor, inBladeburner, and hasCorporation properties
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* Added ns.hasTorRouter() function.
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-- CODING CONTRACT
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* ns.codingcontract.attempt always returns a string. (@Snarling)
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-- CORPORATION
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* Removed ns.corporation.getEmployee and ns.corporation.assignJob, due to employees no longer being objects.
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* Added ns.corporation.hasCorporation();
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* Reworked how ram costs are applied for corporation.
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-- FORMULAS
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* ns.formulas.work.classGains removed, replaced with ns.formulas.work.universityGains and
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ns.formulas.work.gymGains (@Snarling)
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* Add ns.formulas.work.companyGains function (@AlexeyKozhemiakin)
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-- PORTS
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* added portHandle.nextWrite() (@LJNeon)
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* Make ns.writePort synchronous (@Snarling)
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-- SLEEVE
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* ns.sleeve.getSleeve added. getPlayer and getSleeve can both be used for formulas. (@Snarling)
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* getSleeve also includes storedCycles (i.e. bonusTime) (@zerbosh)
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-- STOCK
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* ns.stock.getOrganization added for getting org from stock symbol (@SamuraiNinjaGuy)
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SCRIPTS
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* Fixed bug where zombie scripts could be created after a soft reset (@Snarling)
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* Scripts now have a maximum ram cost of 1024GB per thread.
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SCRIPT LOGS
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* Add ctrl-a support for selecting all text in tail window (@Snarling)
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CORPORATION
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* Remove corp employees as objects (by @Kelenius)
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* API access is provided automatically if the player is in BN3. (@zerbosh)
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* Happiness/Energy/Morale trend down even for productive corps (by @Snarling)
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* Typo fixes in modals to sell materials and products (by @quacksouls)
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* Reworked MP formula validation to prevent possible save corruption on invalid entry (by @Snarling)
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* Internal reorganization of Industry data (by @Snarling)
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* Added check to material buy amount (by @G4mingJon4s)
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* Check there is room to make a new product before opening popup. (by @G4mingJon4s)
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* Fix typos in research descriptions (by @quacksouls)
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SLEEVE
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* Fixed inconsistencies in how sleeve work rewards are handled. (by @Snarling)
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* Fix bug that prevented selecting some crimes from UI. (by @Snarling)
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* Internally shock starts at 100 and lowers to 0. Previously this was backwards.
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STOCKMARKET
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* Fix broken initializer when manually buying WSE access (by @Snarling)
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TERMINAL
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* Added changelog command to re-display the changelog dialog.
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* Connect command will connect to player owned servers from anywhere. (by @Snarling)
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UI
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* Improve UI performance of sidebar and character overview using memoization (@d0sboots)
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* Other UI additions / improvements (@Mughur, @d0sboots, probably others)
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* Fixed spacing of text in Trade for reputation button after Infiltration (by @PyroGenesis)
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* Fix spacing on ANSI background escape codes (by @Snarling)
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* Fix several instances where newlines were not being displayed properly (by @quacksouls)
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* SoftResetButton.tsx Tooltip changed to make more sense (by @rai68)
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* GANG: Fix Gang UI to correctly report the bonus time multiplier as 25x (by @TheMas3212)
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* Change formatting for skill levels to use localeStr (@G4mingJon4s)
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DOC
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* Fix incorrect examples for grow (by @quacksouls)
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* Updated limitMaterialProduction() and limitProductProduction() documentation to mention removing limits. (by @PyroGenesis)
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* Add ns documentation for possible sleeve tasks (by @Snarling)
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* Update documentation for workForFaction and workForCompany (by @quacksouls)
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* Improve CCT documentation for HammingCodes (by @quacksouls)
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* cleanup in doc of Netscript functions (by @quacksouls)
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* Various other doc fixes (by @quacksouls)
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* Update documentation for ns.args (by @Snarling)
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* De-uglify ns.print examples (by @LJNeon)
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STATS
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* Fix logic for increasing HP based on defense skill levels (by @mattgarretson)
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* Fix a bug where HP could be something other than max after a bitnode reset.
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INFILTRATION
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* Fix SlashGame scaling. (by @Snarling)
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GANG
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* When starting a gang, any in progress work with that faction will end. (@G4mingJon4s)
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MISC
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* Remove google analytics (@hydroflame)
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* Some error handling streamlining (by @Snarling)
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* fix: check both ts and js source now (by @Tanimodori)
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* chore: sync version in package-lock.json (by @Tanimodori)
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* Better safety when loading game for multiple save corruption issues (by @Snarling)
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* Nerf Noodle bar
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`,
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* Updated large number of dependency packages (@d0sboots)
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* Refactored how bitnode multipliers for max / starting money work. (@d0sboots)
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* Nerf noodle bar
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`,
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};
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