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https://github.com/bitburner-official/bitburner-src.git
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Merge pull request #1419 from danielyxie/dev
Added font size to text editor
This commit is contained in:
commit
aab88931ff
36
dist/vendor.bundle.js
vendored
36
dist/vendor.bundle.js
vendored
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@ -54,10 +54,7 @@ import {
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||||
calculateWeakenTime,
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} from "./Hacking";
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import { calculateServerGrowth } from "./Server/formulas/grow";
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import { Gang } from "./Gang/Gang";
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import { AllGangs } from "./Gang/AllGangs";
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import { GangMemberTasks } from "./Gang/GangMemberTasks";
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import { GangMemberUpgrades } from "./Gang/GangMemberUpgrades";
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import { Factions, factionExists } from "./Faction/Factions";
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import { joinFaction, purchaseAugmentation } from "./Faction/FactionHelpers";
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import { FactionWorkType } from "./Faction/FactionWorkTypeEnum";
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@ -161,10 +158,9 @@ import { Augmentation } from "./Augmentation/Augmentation";
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import { HacknetNode } from "./Hacknet/HacknetNode";
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import { CodingContract } from "./CodingContracts";
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import { GangMember } from "./Gang/GangMember";
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import { GangMemberTask } from "./Gang/GangMemberTask";
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import { Stock } from "./StockMarket/Stock";
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import { BaseServer } from "./Server/BaseServer";
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import { INetscriptGang, NetscriptGang } from "./NetscriptFunctions/Gang";
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const defaultInterpreter = new Interpreter("", () => undefined);
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@ -203,6 +199,7 @@ function toNative(pseudoObj: any): any {
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interface NS {
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[key: string]: any;
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gang: INetscriptGang;
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}
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function NetscriptFunctions(workerScript: WorkerScript): NS {
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@ -540,31 +537,6 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
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return contract;
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};
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const checkGangApiAccess = function (func: any): void {
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const gang = Player.gang;
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if (gang === null) throw new Error("Must have joined gang");
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const hasAccess = gang instanceof Gang;
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if (!hasAccess) {
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throw makeRuntimeErrorMsg(`gang.${func}`, `You do not currently have a Gang`);
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}
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};
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const getGangMember = function (func: any, name: any): GangMember {
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const gang = Player.gang;
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if (gang === null) throw new Error("Must have joined gang");
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for (const member of gang.members) if (member.name === name) return member;
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throw makeRuntimeErrorMsg(`gang.${func}`, `Invalid gang member: '${name}'`);
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};
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const getGangTask = function (func: any, name: any): GangMemberTask {
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const task = GangMemberTasks[name];
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if (!task) {
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throw makeRuntimeErrorMsg(`gang.${func}`, `Invalid task: '${name}'`);
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}
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return task;
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};
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const getBladeburnerActionObject = function (func: any, type: any, name: any): any {
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const bladeburner = Player.bladeburner;
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if (bladeburner === null) throw new Error("Must have joined bladeburner");
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@ -783,6 +755,13 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
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return out;
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};
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const helper = {
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updateDynamicRam: updateDynamicRam,
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makeRuntimeErrorMsg: makeRuntimeErrorMsg,
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};
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const gang = NetscriptGang(Player, workerScript, helper);
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const functions = {
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hacknet: {
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numNodes: function (): any {
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@ -4099,259 +4078,7 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
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},
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// Gang API
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gang: {
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createGang: function (faction: any): any {
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updateDynamicRam("createGang", getRamCost("gang", "createGang"));
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// this list is copied from Faction/ui/Root.tsx
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const GangNames = [
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"Slum Snakes",
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"Tetrads",
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"The Syndicate",
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"The Dark Army",
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"Speakers for the Dead",
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"NiteSec",
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"The Black Hand",
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];
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if (!Player.canAccessGang() || !GangNames.includes(faction)) return false;
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if (Player.inGang()) return false;
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if (!Player.factions.includes(faction)) return false;
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const isHacking = faction === "NiteSec" || faction === "The Black Hand";
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Player.startGang(faction, isHacking);
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return true;
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},
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inGang: function (): any {
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updateDynamicRam("inGang", getRamCost("gang", "inGang"));
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return Player.inGang();
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},
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getMemberNames: function (): any {
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updateDynamicRam("getMemberNames", getRamCost("gang", "getMemberNames"));
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checkGangApiAccess("getMemberNames");
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const gang = Player.gang;
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if (gang === null) throw new Error("Should not be called without Gang");
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return gang.members.map((member) => member.name);
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},
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getGangInformation: function (): any {
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updateDynamicRam("getGangInformation", getRamCost("gang", "getGangInformation"));
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checkGangApiAccess("getGangInformation");
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const gang = Player.gang;
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if (gang === null) throw new Error("Should not be called without Gang");
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return {
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faction: gang.facName,
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isHacking: gang.isHackingGang,
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moneyGainRate: gang.moneyGainRate,
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power: gang.getPower(),
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respect: gang.respect,
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respectGainRate: gang.respectGainRate,
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territory: gang.getTerritory(),
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territoryClashChance: gang.territoryClashChance,
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territoryWarfareEngaged: gang.territoryWarfareEngaged,
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wantedLevel: gang.wanted,
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wantedLevelGainRate: gang.wantedGainRate,
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};
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},
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getOtherGangInformation: function (): any {
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updateDynamicRam("getOtherGangInformation", getRamCost("gang", "getOtherGangInformation"));
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checkGangApiAccess("getOtherGangInformation");
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const cpy: any = {};
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for (const gang in AllGangs) {
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cpy[gang] = Object.assign({}, AllGangs[gang]);
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}
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return cpy;
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},
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getMemberInformation: function (name: any): any {
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updateDynamicRam("getMemberInformation", getRamCost("gang", "getMemberInformation"));
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checkGangApiAccess("getMemberInformation");
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const member = getGangMember("getMemberInformation", name);
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return {
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name: member.name,
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task: member.task,
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earnedRespect: member.earnedRespect,
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hack: member.hack,
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str: member.str,
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def: member.def,
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dex: member.dex,
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agi: member.agi,
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cha: member.cha,
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hack_exp: member.hack_exp,
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str_exp: member.str_exp,
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def_exp: member.def_exp,
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dex_exp: member.dex_exp,
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agi_exp: member.agi_exp,
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cha_exp: member.cha_exp,
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hack_mult: member.hack_mult,
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str_mult: member.str_mult,
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def_mult: member.def_mult,
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dex_mult: member.dex_mult,
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agi_mult: member.agi_mult,
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cha_mult: member.cha_mult,
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hack_asc_mult: member.calculateAscensionMult(member.hack_asc_points),
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str_asc_mult: member.calculateAscensionMult(member.str_asc_points),
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def_asc_mult: member.calculateAscensionMult(member.def_asc_points),
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dex_asc_mult: member.calculateAscensionMult(member.dex_asc_points),
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agi_asc_mult: member.calculateAscensionMult(member.agi_asc_points),
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cha_asc_mult: member.calculateAscensionMult(member.cha_asc_points),
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hack_asc_points: member.hack_asc_points,
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str_asc_points: member.str_asc_points,
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def_asc_points: member.def_asc_points,
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dex_asc_points: member.dex_asc_points,
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agi_asc_points: member.agi_asc_points,
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cha_asc_points: member.cha_asc_points,
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upgrades: member.upgrades.slice(),
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augmentations: member.augmentations.slice(),
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};
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},
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canRecruitMember: function (): any {
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updateDynamicRam("canRecruitMember", getRamCost("gang", "canRecruitMember"));
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checkGangApiAccess("canRecruitMember");
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const gang = Player.gang;
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if (gang === null) throw new Error("Should not be called without Gang");
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return gang.canRecruitMember();
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},
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recruitMember: function (name: any): any {
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updateDynamicRam("recruitMember", getRamCost("gang", "recruitMember"));
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checkGangApiAccess("recruitMember");
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const gang = Player.gang;
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if (gang === null) throw new Error("Should not be called without Gang");
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const recruited = gang.recruitMember(name);
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if (recruited) {
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workerScript.log("recruitMember", `Successfully recruited Gang Member '${name}'`);
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} else {
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workerScript.log("recruitMember", `Failed to recruit Gang Member '${name}'`);
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}
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return recruited;
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},
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getTaskNames: function (): any {
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updateDynamicRam("getTaskNames", getRamCost("gang", "getTaskNames"));
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checkGangApiAccess("getTaskNames");
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const gang = Player.gang;
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if (gang === null) throw new Error("Should not be called without Gang");
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const tasks = gang.getAllTaskNames();
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tasks.unshift("Unassigned");
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return tasks;
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},
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setMemberTask: function (memberName: any, taskName: any): any {
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updateDynamicRam("setMemberTask", getRamCost("gang", "setMemberTask"));
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checkGangApiAccess("setMemberTask");
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const member = getGangMember("setMemberTask", memberName);
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const success = member.assignToTask(taskName);
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if (success) {
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workerScript.log("setMemberTask", `Successfully assigned Gang Member '${memberName}' to '${taskName}' task`);
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} else {
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workerScript.log(
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"setMemberTask",
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`Failed to assign Gang Member '${memberName}' to '${taskName}' task. '${memberName}' is now Unassigned`,
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);
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}
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return success;
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},
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getTaskStats: function (taskName: any): any {
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updateDynamicRam("getTaskStats", getRamCost("gang", "getTaskStats"));
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checkGangApiAccess("getTaskStats");
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const task = getGangTask("getTaskStats", taskName);
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const copy = Object.assign({}, task);
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copy.territory = Object.assign({}, task.territory);
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return copy;
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},
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getEquipmentNames: function (): any {
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updateDynamicRam("getEquipmentNames", getRamCost("gang", "getEquipmentNames"));
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checkGangApiAccess("getEquipmentNames");
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return Object.keys(GangMemberUpgrades);
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},
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getEquipmentCost: function (equipName: any): any {
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updateDynamicRam("getEquipmentCost", getRamCost("gang", "getEquipmentCost"));
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checkGangApiAccess("getEquipmentCost");
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const gang = Player.gang;
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if (gang === null) throw new Error("Should not be called without Gang");
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const upg = GangMemberUpgrades[equipName];
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if (upg === null) return Infinity;
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return gang.getUpgradeCost(upg);
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},
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getEquipmentType: function (equipName: any): any {
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updateDynamicRam("getEquipmentType", getRamCost("gang", "getEquipmentType"));
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checkGangApiAccess("getEquipmentType");
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const upg = GangMemberUpgrades[equipName];
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if (upg == null) return "";
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return upg.getType();
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},
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getEquipmentStats: function (equipName: any): any {
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updateDynamicRam("getEquipmentStats", getRamCost("gang", "getEquipmentStats"));
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checkGangApiAccess("getEquipmentStats");
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const equipment = GangMemberUpgrades[equipName];
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if (!equipment) {
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throw makeRuntimeErrorMsg("getEquipmentStats", `Invalid equipment: ${equipName}`);
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}
|
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return Object.assign({}, equipment.mults);
|
||||
},
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purchaseEquipment: function (memberName: any, equipName: any): any {
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updateDynamicRam("purchaseEquipment", getRamCost("gang", "purchaseEquipment"));
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checkGangApiAccess("purchaseEquipment");
|
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const gang = Player.gang;
|
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if (gang === null) throw new Error("Should not be called without Gang");
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const member = getGangMember("purchaseEquipment", memberName);
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const equipment = GangMemberUpgrades[equipName];
|
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if (!equipment) return false;
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const res = member.buyUpgrade(equipment, Player, gang);
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if (res) {
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workerScript.log("purchaseEquipment", `Purchased '${equipName}' for Gang member '${memberName}'`);
|
||||
} else {
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workerScript.log("purchaseEquipment", `Failed to purchase '${equipName}' for Gang member '${memberName}'`);
|
||||
}
|
||||
|
||||
return res;
|
||||
},
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ascendMember: function (name: any): any {
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updateDynamicRam("ascendMember", getRamCost("gang", "ascendMember"));
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checkGangApiAccess("ascendMember");
|
||||
const gang = Player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
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const member = getGangMember("ascendMember", name);
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||||
if (!member.canAscend()) return;
|
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return gang.ascendMember(member, workerScript);
|
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},
|
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setTerritoryWarfare: function (engage: any): any {
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updateDynamicRam("setTerritoryWarfare", getRamCost("gang", "setTerritoryWarfare"));
|
||||
checkGangApiAccess("setTerritoryWarfare");
|
||||
const gang = Player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
if (engage) {
|
||||
gang.territoryWarfareEngaged = true;
|
||||
workerScript.log("setTerritoryWarfare", "Engaging in Gang Territory Warfare");
|
||||
} else {
|
||||
gang.territoryWarfareEngaged = false;
|
||||
workerScript.log("setTerritoryWarfare", "Disengaging in Gang Territory Warfare");
|
||||
}
|
||||
},
|
||||
getChanceToWinClash: function (otherGang: any): any {
|
||||
updateDynamicRam("getChanceToWinClash", getRamCost("gang", "getChanceToWinClash"));
|
||||
checkGangApiAccess("getChanceToWinClash");
|
||||
const gang = Player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
if (AllGangs[otherGang] == null) {
|
||||
throw makeRuntimeErrorMsg(`gang.getChanceToWinClash`, `Invalid gang: ${otherGang}`);
|
||||
}
|
||||
|
||||
const playerPower = AllGangs[gang.facName].power;
|
||||
const otherPower = AllGangs[otherGang].power;
|
||||
|
||||
return playerPower / (otherPower + playerPower);
|
||||
},
|
||||
getBonusTime: function (): any {
|
||||
updateDynamicRam("getBonusTime", getRamCost("gang", "getBonusTime"));
|
||||
checkGangApiAccess("getBonusTime");
|
||||
const gang = Player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
return Math.round(gang.storedCycles / 5);
|
||||
},
|
||||
}, // end gang namespace
|
||||
gang: gang,
|
||||
|
||||
// Bladeburner API
|
||||
bladeburner: {
|
||||
|
314
src/NetscriptFunctions/Gang.ts
Normal file
314
src/NetscriptFunctions/Gang.ts
Normal file
@ -0,0 +1,314 @@
|
||||
import { INetscriptHelper } from "./INetscriptHelper";
|
||||
import { IPlayer } from "../PersonObjects/IPlayer";
|
||||
import { getRamCost } from "../Netscript/RamCostGenerator";
|
||||
import { Gang } from "../Gang/Gang";
|
||||
import { AllGangs } from "../Gang/AllGangs";
|
||||
import { GangMemberTasks } from "../Gang/GangMemberTasks";
|
||||
import { GangMemberUpgrades } from "../Gang/GangMemberUpgrades";
|
||||
import { WorkerScript } from "../Netscript/WorkerScript";
|
||||
import { GangMember } from "../Gang/GangMember";
|
||||
import { GangMemberTask } from "../Gang/GangMemberTask";
|
||||
|
||||
export interface INetscriptGang {
|
||||
createGang(faction: any): boolean;
|
||||
inGang(): boolean;
|
||||
getMemberNames(): string[];
|
||||
getGangInformation(): any;
|
||||
getOtherGangInformation(): any;
|
||||
getMemberInformation(name: string): any;
|
||||
canRecruitMember(): boolean;
|
||||
recruitMember(name: string): boolean;
|
||||
getTaskNames(): string[];
|
||||
setMemberTask(memberName: string, taskName: string): boolean;
|
||||
getTaskStats(taskName: string): any;
|
||||
getEquipmentNames(): string[];
|
||||
getEquipmentCost(equipName: string): number;
|
||||
getEquipmentType(equipName: string): string;
|
||||
getEquipmentStats(equipName: string): any;
|
||||
purchaseEquipment(memberName: string, equipName: string): any;
|
||||
ascendMember(name: string): any;
|
||||
setTerritoryWarfare(engage: boolean): void;
|
||||
getChanceToWinClash(otherGang: string): number;
|
||||
getBonusTime(): number;
|
||||
}
|
||||
|
||||
export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helper: INetscriptHelper): INetscriptGang {
|
||||
const checkGangApiAccess = function (func: string): void {
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Must have joined gang");
|
||||
const hasAccess = gang instanceof Gang;
|
||||
if (!hasAccess) {
|
||||
throw helper.makeRuntimeErrorMsg(`gang.${func}`, `You do not currently have a Gang`);
|
||||
}
|
||||
};
|
||||
|
||||
const getGangMember = function (func: string, name: string): GangMember {
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Must have joined gang");
|
||||
for (const member of gang.members) if (member.name === name) return member;
|
||||
throw helper.makeRuntimeErrorMsg(`gang.${func}`, `Invalid gang member: '${name}'`);
|
||||
};
|
||||
|
||||
const getGangTask = function (func: string, name: string): GangMemberTask {
|
||||
const task = GangMemberTasks[name];
|
||||
if (!task) {
|
||||
throw helper.makeRuntimeErrorMsg(`gang.${func}`, `Invalid task: '${name}'`);
|
||||
}
|
||||
|
||||
return task;
|
||||
};
|
||||
|
||||
return {
|
||||
createGang: function (faction: string): any {
|
||||
helper.updateDynamicRam("createGang", getRamCost("gang", "createGang"));
|
||||
// this list is copied from Faction/ui/Root.tsx
|
||||
const GangNames = [
|
||||
"Slum Snakes",
|
||||
"Tetrads",
|
||||
"The Syndicate",
|
||||
"The Dark Army",
|
||||
"Speakers for the Dead",
|
||||
"NiteSec",
|
||||
"The Black Hand",
|
||||
];
|
||||
if (!player.canAccessGang() || !GangNames.includes(faction)) return false;
|
||||
if (player.inGang()) return false;
|
||||
if (!player.factions.includes(faction)) return false;
|
||||
|
||||
const isHacking = faction === "NiteSec" || faction === "The Black Hand";
|
||||
player.startGang(faction, isHacking);
|
||||
return true;
|
||||
},
|
||||
inGang: function (): any {
|
||||
helper.updateDynamicRam("inGang", getRamCost("gang", "inGang"));
|
||||
return player.inGang();
|
||||
},
|
||||
getMemberNames: function (): any {
|
||||
helper.updateDynamicRam("getMemberNames", getRamCost("gang", "getMemberNames"));
|
||||
checkGangApiAccess("getMemberNames");
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
return gang.members.map((member) => member.name);
|
||||
},
|
||||
getGangInformation: function (): any {
|
||||
helper.updateDynamicRam("getGangInformation", getRamCost("gang", "getGangInformation"));
|
||||
checkGangApiAccess("getGangInformation");
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
return {
|
||||
faction: gang.facName,
|
||||
isHacking: gang.isHackingGang,
|
||||
moneyGainRate: gang.moneyGainRate,
|
||||
power: gang.getPower(),
|
||||
respect: gang.respect,
|
||||
respectGainRate: gang.respectGainRate,
|
||||
territory: gang.getTerritory(),
|
||||
territoryClashChance: gang.territoryClashChance,
|
||||
territoryWarfareEngaged: gang.territoryWarfareEngaged,
|
||||
wantedLevel: gang.wanted,
|
||||
wantedLevelGainRate: gang.wantedGainRate,
|
||||
};
|
||||
},
|
||||
getOtherGangInformation: function (): any {
|
||||
helper.updateDynamicRam("getOtherGangInformation", getRamCost("gang", "getOtherGangInformation"));
|
||||
checkGangApiAccess("getOtherGangInformation");
|
||||
const cpy: any = {};
|
||||
for (const gang in AllGangs) {
|
||||
cpy[gang] = Object.assign({}, AllGangs[gang]);
|
||||
}
|
||||
|
||||
return cpy;
|
||||
},
|
||||
getMemberInformation: function (name: any): any {
|
||||
helper.updateDynamicRam("getMemberInformation", getRamCost("gang", "getMemberInformation"));
|
||||
checkGangApiAccess("getMemberInformation");
|
||||
const member = getGangMember("getMemberInformation", name);
|
||||
return {
|
||||
name: member.name,
|
||||
task: member.task,
|
||||
earnedRespect: member.earnedRespect,
|
||||
hack: member.hack,
|
||||
str: member.str,
|
||||
def: member.def,
|
||||
dex: member.dex,
|
||||
agi: member.agi,
|
||||
cha: member.cha,
|
||||
|
||||
hack_exp: member.hack_exp,
|
||||
str_exp: member.str_exp,
|
||||
def_exp: member.def_exp,
|
||||
dex_exp: member.dex_exp,
|
||||
agi_exp: member.agi_exp,
|
||||
cha_exp: member.cha_exp,
|
||||
|
||||
hack_mult: member.hack_mult,
|
||||
str_mult: member.str_mult,
|
||||
def_mult: member.def_mult,
|
||||
dex_mult: member.dex_mult,
|
||||
agi_mult: member.agi_mult,
|
||||
cha_mult: member.cha_mult,
|
||||
|
||||
hack_asc_mult: member.calculateAscensionMult(member.hack_asc_points),
|
||||
str_asc_mult: member.calculateAscensionMult(member.str_asc_points),
|
||||
def_asc_mult: member.calculateAscensionMult(member.def_asc_points),
|
||||
dex_asc_mult: member.calculateAscensionMult(member.dex_asc_points),
|
||||
agi_asc_mult: member.calculateAscensionMult(member.agi_asc_points),
|
||||
cha_asc_mult: member.calculateAscensionMult(member.cha_asc_points),
|
||||
|
||||
hack_asc_points: member.hack_asc_points,
|
||||
str_asc_points: member.str_asc_points,
|
||||
def_asc_points: member.def_asc_points,
|
||||
dex_asc_points: member.dex_asc_points,
|
||||
agi_asc_points: member.agi_asc_points,
|
||||
cha_asc_points: member.cha_asc_points,
|
||||
|
||||
upgrades: member.upgrades.slice(),
|
||||
augmentations: member.augmentations.slice(),
|
||||
};
|
||||
},
|
||||
canRecruitMember: function (): any {
|
||||
helper.updateDynamicRam("canRecruitMember", getRamCost("gang", "canRecruitMember"));
|
||||
checkGangApiAccess("canRecruitMember");
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
return gang.canRecruitMember();
|
||||
},
|
||||
recruitMember: function (name: any): any {
|
||||
helper.updateDynamicRam("recruitMember", getRamCost("gang", "recruitMember"));
|
||||
checkGangApiAccess("recruitMember");
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
const recruited = gang.recruitMember(name);
|
||||
if (recruited) {
|
||||
workerScript.log("recruitMember", `Successfully recruited Gang Member '${name}'`);
|
||||
} else {
|
||||
workerScript.log("recruitMember", `Failed to recruit Gang Member '${name}'`);
|
||||
}
|
||||
|
||||
return recruited;
|
||||
},
|
||||
getTaskNames: function (): any {
|
||||
helper.updateDynamicRam("getTaskNames", getRamCost("gang", "getTaskNames"));
|
||||
checkGangApiAccess("getTaskNames");
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
const tasks = gang.getAllTaskNames();
|
||||
tasks.unshift("Unassigned");
|
||||
return tasks;
|
||||
},
|
||||
setMemberTask: function (memberName: any, taskName: any): any {
|
||||
helper.updateDynamicRam("setMemberTask", getRamCost("gang", "setMemberTask"));
|
||||
checkGangApiAccess("setMemberTask");
|
||||
const member = getGangMember("setMemberTask", memberName);
|
||||
const success = member.assignToTask(taskName);
|
||||
if (success) {
|
||||
workerScript.log("setMemberTask", `Successfully assigned Gang Member '${memberName}' to '${taskName}' task`);
|
||||
} else {
|
||||
workerScript.log(
|
||||
"setMemberTask",
|
||||
`Failed to assign Gang Member '${memberName}' to '${taskName}' task. '${memberName}' is now Unassigned`,
|
||||
);
|
||||
}
|
||||
|
||||
return success;
|
||||
},
|
||||
getTaskStats: function (taskName: any): any {
|
||||
helper.updateDynamicRam("getTaskStats", getRamCost("gang", "getTaskStats"));
|
||||
checkGangApiAccess("getTaskStats");
|
||||
const task = getGangTask("getTaskStats", taskName);
|
||||
const copy = Object.assign({}, task);
|
||||
copy.territory = Object.assign({}, task.territory);
|
||||
return copy;
|
||||
},
|
||||
getEquipmentNames: function (): any {
|
||||
helper.updateDynamicRam("getEquipmentNames", getRamCost("gang", "getEquipmentNames"));
|
||||
checkGangApiAccess("getEquipmentNames");
|
||||
return Object.keys(GangMemberUpgrades);
|
||||
},
|
||||
getEquipmentCost: function (equipName: any): any {
|
||||
helper.updateDynamicRam("getEquipmentCost", getRamCost("gang", "getEquipmentCost"));
|
||||
checkGangApiAccess("getEquipmentCost");
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
const upg = GangMemberUpgrades[equipName];
|
||||
if (upg === null) return Infinity;
|
||||
return gang.getUpgradeCost(upg);
|
||||
},
|
||||
getEquipmentType: function (equipName: any): any {
|
||||
helper.updateDynamicRam("getEquipmentType", getRamCost("gang", "getEquipmentType"));
|
||||
checkGangApiAccess("getEquipmentType");
|
||||
const upg = GangMemberUpgrades[equipName];
|
||||
if (upg == null) return "";
|
||||
return upg.getType();
|
||||
},
|
||||
getEquipmentStats: function (equipName: any): any {
|
||||
helper.updateDynamicRam("getEquipmentStats", getRamCost("gang", "getEquipmentStats"));
|
||||
checkGangApiAccess("getEquipmentStats");
|
||||
const equipment = GangMemberUpgrades[equipName];
|
||||
if (!equipment) {
|
||||
throw helper.makeRuntimeErrorMsg("getEquipmentStats", `Invalid equipment: ${equipName}`);
|
||||
}
|
||||
return Object.assign({}, equipment.mults);
|
||||
},
|
||||
purchaseEquipment: function (memberName: any, equipName: any): any {
|
||||
helper.updateDynamicRam("purchaseEquipment", getRamCost("gang", "purchaseEquipment"));
|
||||
checkGangApiAccess("purchaseEquipment");
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
const member = getGangMember("purchaseEquipment", memberName);
|
||||
const equipment = GangMemberUpgrades[equipName];
|
||||
if (!equipment) return false;
|
||||
const res = member.buyUpgrade(equipment, player, gang);
|
||||
if (res) {
|
||||
workerScript.log("purchaseEquipment", `Purchased '${equipName}' for Gang member '${memberName}'`);
|
||||
} else {
|
||||
workerScript.log("purchaseEquipment", `Failed to purchase '${equipName}' for Gang member '${memberName}'`);
|
||||
}
|
||||
|
||||
return res;
|
||||
},
|
||||
ascendMember: function (name: any): any {
|
||||
helper.updateDynamicRam("ascendMember", getRamCost("gang", "ascendMember"));
|
||||
checkGangApiAccess("ascendMember");
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
const member = getGangMember("ascendMember", name);
|
||||
if (!member.canAscend()) return;
|
||||
return gang.ascendMember(member, workerScript);
|
||||
},
|
||||
setTerritoryWarfare: function (engage: any): void {
|
||||
helper.updateDynamicRam("setTerritoryWarfare", getRamCost("gang", "setTerritoryWarfare"));
|
||||
checkGangApiAccess("setTerritoryWarfare");
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
if (engage) {
|
||||
gang.territoryWarfareEngaged = true;
|
||||
workerScript.log("setTerritoryWarfare", "Engaging in Gang Territory Warfare");
|
||||
} else {
|
||||
gang.territoryWarfareEngaged = false;
|
||||
workerScript.log("setTerritoryWarfare", "Disengaging in Gang Territory Warfare");
|
||||
}
|
||||
},
|
||||
getChanceToWinClash: function (otherGang: any): any {
|
||||
helper.updateDynamicRam("getChanceToWinClash", getRamCost("gang", "getChanceToWinClash"));
|
||||
checkGangApiAccess("getChanceToWinClash");
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
if (AllGangs[otherGang] == null) {
|
||||
throw helper.makeRuntimeErrorMsg(`gang.getChanceToWinClash`, `Invalid gang: ${otherGang}`);
|
||||
}
|
||||
|
||||
const playerPower = AllGangs[gang.facName].power;
|
||||
const otherPower = AllGangs[otherGang].power;
|
||||
|
||||
return playerPower / (otherPower + playerPower);
|
||||
},
|
||||
getBonusTime: function (): any {
|
||||
helper.updateDynamicRam("getBonusTime", getRamCost("gang", "getBonusTime"));
|
||||
checkGangApiAccess("getBonusTime");
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
return Math.round(gang.storedCycles / 5);
|
||||
},
|
||||
};
|
||||
}
|
4
src/NetscriptFunctions/INetscriptHelper.ts
Normal file
4
src/NetscriptFunctions/INetscriptHelper.ts
Normal file
@ -0,0 +1,4 @@
|
||||
export interface INetscriptHelper {
|
||||
updateDynamicRam(functionName: string, ram: number): void;
|
||||
makeRuntimeErrorMsg(functionName: string, message: string): void;
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
export interface Options {
|
||||
theme: string;
|
||||
insertSpaces: boolean;
|
||||
fontSize: number;
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ import Typography from "@mui/material/Typography";
|
||||
import Select from "@mui/material/Select";
|
||||
import Switch from "@mui/material/Switch";
|
||||
import MenuItem from "@mui/material/MenuItem";
|
||||
import TextField from "@mui/material/TextField";
|
||||
|
||||
interface IProps {
|
||||
options: Options;
|
||||
@ -19,15 +20,23 @@ interface IProps {
|
||||
export function OptionsModal(props: IProps): React.ReactElement {
|
||||
const [theme, setTheme] = useState(props.options.theme);
|
||||
const [insertSpaces, setInsertSpaces] = useState(props.options.insertSpaces);
|
||||
const [fontSize, setFontSize] = useState(props.options.fontSize);
|
||||
|
||||
function save(): void {
|
||||
props.save({
|
||||
theme: theme,
|
||||
insertSpaces: insertSpaces,
|
||||
fontSize: fontSize,
|
||||
});
|
||||
props.onClose();
|
||||
}
|
||||
|
||||
function onFontChange(event: React.ChangeEvent<HTMLInputElement>): void {
|
||||
const f = parseFloat(event.target.value);
|
||||
if (isNaN(f)) return;
|
||||
setFontSize(f);
|
||||
}
|
||||
|
||||
return (
|
||||
<Modal open={props.open} onClose={props.onClose}>
|
||||
<Box display="flex" flexDirection="row" alignItems="center">
|
||||
@ -42,6 +51,9 @@ export function OptionsModal(props: IProps): React.ReactElement {
|
||||
<Typography>Use whitespace over tabs: </Typography>
|
||||
<Switch onChange={(event) => setInsertSpaces(event.target.checked)} checked={insertSpaces} />
|
||||
</Box>
|
||||
<Box display="flex" flexDirection="row" alignItems="center">
|
||||
<TextField type="number" label="Font size" value={fontSize} onChange={onFontChange} />
|
||||
</Box>
|
||||
<br />
|
||||
<Button onClick={save}>Save</Button>
|
||||
</Modal>
|
||||
|
@ -31,7 +31,7 @@ import IconButton from "@mui/material/IconButton";
|
||||
import SettingsIcon from "@mui/icons-material/Settings";
|
||||
|
||||
let symbols: string[] = [];
|
||||
(function () {
|
||||
export function SetupTextEditor(): void {
|
||||
const ns = NetscriptFunctions({} as WorkerScript);
|
||||
|
||||
function populate(ns: any): string[] {
|
||||
@ -52,7 +52,7 @@ let symbols: string[] = [];
|
||||
|
||||
const exclude = ["heart", "break", "exploit", "bypass", "corporation"];
|
||||
symbols = symbols.filter((symbol: string) => !exclude.includes(symbol));
|
||||
})();
|
||||
}
|
||||
|
||||
interface IProps {
|
||||
filename: string;
|
||||
@ -87,6 +87,7 @@ export function Root(props: IProps): React.ReactElement {
|
||||
const [options, setOptions] = useState<Options>({
|
||||
theme: Settings.MonacoTheme,
|
||||
insertSpaces: Settings.MonacoInsertSpaces,
|
||||
fontSize: Settings.MonacoFontSize,
|
||||
});
|
||||
|
||||
// store the last known state in case we need to restart without nano.
|
||||
@ -329,11 +330,13 @@ export function Root(props: IProps): React.ReactElement {
|
||||
options={{
|
||||
theme: Settings.MonacoTheme,
|
||||
insertSpaces: Settings.MonacoInsertSpaces,
|
||||
fontSize: Settings.MonacoFontSize,
|
||||
}}
|
||||
save={(options: Options) => {
|
||||
setOptions(options);
|
||||
Settings.MonacoTheme = options.theme;
|
||||
Settings.MonacoInsertSpaces = options.insertSpaces;
|
||||
Settings.MonacoFontSize = options.fontSize;
|
||||
}}
|
||||
/>
|
||||
</>
|
||||
|
@ -150,6 +150,8 @@ interface ISettings extends IDefaultSettings {
|
||||
MonacoTheme: string;
|
||||
|
||||
MonacoInsertSpaces: boolean;
|
||||
|
||||
MonacoFontSize: number;
|
||||
}
|
||||
|
||||
export const defaultSettings: IDefaultSettings = {
|
||||
@ -232,6 +234,7 @@ export const Settings: ISettings & ISelfInitializer & ISelfLoading = {
|
||||
SuppressBladeburnerPopup: defaultSettings.SuppressBladeburnerPopup,
|
||||
MonacoTheme: "vs-dark",
|
||||
MonacoInsertSpaces: false,
|
||||
MonacoFontSize: 10,
|
||||
|
||||
theme: {
|
||||
primarylight: defaultSettings.theme.primarylight,
|
||||
|
@ -14,6 +14,7 @@ import { CONSTANTS } from "./Constants";
|
||||
import { Factions, initFactions } from "./Faction/Factions";
|
||||
import { processPassiveFactionRepGain, inviteToFaction } from "./Faction/FactionHelpers";
|
||||
import { Router } from "./ui/GameRoot";
|
||||
import { SetupTextEditor } from "./ScriptEditor/ui/Root";
|
||||
|
||||
import {
|
||||
getHackingWorkRepGain,
|
||||
@ -422,6 +423,7 @@ const Engine: {
|
||||
// Start interactive tutorial
|
||||
iTutorialStart();
|
||||
}
|
||||
SetupTextEditor();
|
||||
},
|
||||
|
||||
start: function () {
|
||||
|
Loading…
Reference in New Issue
Block a user