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Set BitNode-10 description and BitNode multipliers
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45
Quotes.txt
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45
Quotes.txt
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@ -0,0 +1,45 @@
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Collection of Quotes
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The past is relevant only as data
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Pull on the new flesh like borrowed gloves and burn your fingers once again.
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A weapon is a tool. A tool for killing and destroying. And there will be times
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when you must kill and destroy. Then you will choose and equip yourself with the tools
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that you need. But remember the weakness of weapons. They are an extension --
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You are the killer and destroyer. You are whole, with or without them.
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For all that we have done, as a civilization, as individuals, the universe is
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not stable, and nor is any single thing within it. Stars consume themselves,
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the universe itself rushes apart, and we ourselves are composed of matter in
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constant flux. Colonies of cells in temporary alliance, replicating and
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decaying and housed within, an incandescent cloud of electrical impulse and
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precariously stacked carbon code memory. This is reality, this is self knowledge,
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and the perception of it will, of course, make you dizzy.
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You are still young and stupid. Human life has no value. Haven't you learned
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that yet, Takeshi, with all you've seen? It has no value, intrinsic to itself.
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Machines cost money to build. Raw materials cost money to extract. But people?"
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She made a tiny spitting sound. "You can always get some more people. they
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reproduce like cancer cells, whether you want them or not. They are abundant,
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Takeshi. Why should they be valuable? Do you know that it costs us less to
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recruit and use up a real snuff whore than it does to set up and run the virtual
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equivalent format. Real human flesh is cheaper than a machine. It's the axiomatic
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truth of our times.
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Peace is an illusion, no matter how tranquil the world seems, peace doesn't last long.
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Peace is a struggle against our very nature. A skin we sketch over the bone, muscle,
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and sinew of our own innate savagery.
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The human eye is a wonderful device. With a little effort, it can fail to see even
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the most glaring injustice.
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Humanity has spread to the stars. We set out like ancient seafarers to explore
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the limitless ocean of space. But no matter how far we venture into the unknown,
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the worst monsters are those we bring with us.
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What we believe shapes who we are. Belief can bring us salvation or destruction.
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But when you believe a lie for too long, the truth doesn't set you free. It tears
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you apart.
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We aren't meant to live forever. It corrupts even the best of us.
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@ -157,7 +157,20 @@ function initBitNodes() {
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"This Source-File also increases your hacking growth multipliers by: " +
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"<br>Level 1: 12%<br>Level 2: 18%<br>Level 3: 21%");
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BitNodes["BitNode9"] = new BitNode(9, "Do Androids Dream?", "COMING SOON");
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BitNodes["BitNode10"] = new BitNode(10, "MegaCorp", "COMING SOON"); //Not sure yet
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BitNodes["BitNode10"] = new BitNode(10, "Digital Carbon", "Your body is not who you are",
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"In 2084, VitaLife unveiled to the world the Persona Core, an Augmentation that allowed people " +
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"to digitize their consciousness. Their consciousness could then be transferred into Synthoids " +
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"or other bodies by trasmitting the digitized data. Human bodies became nothing more than 'sleeves' for the " +
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"human consciousness. Mankind had finally achieved immortality - at least for those that could afford it.<br><br>" +
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"This BitNode unlocks Sleeve technology. Sleeve technology allows you to:<br><br>" +
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"1. Re-sleeve: Purchase and transfer your consciousness into a new body<br>" +
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"2. Duplicate Sleeves: Duplicate your consciousness into Synthoids, allowing you to perform different tasks synchronously<br><br>" +
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"In this BitNode:<br><br>" +
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"Your stats are significantly decreased.<br>" +
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"All methods of gaining money are half as profitable (except Stock Market)<br>" +
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"Augmentations are 5x as expensive and require twice as much reputation<br><br>" +
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"Destroying this BitNode will give you Source-File 10, or if you already have this Source-File it will " +
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"upgrade its level up to a maximum of 3. Each level of this Source-File grants you a Duplicate Sleeve.");
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BitNodes["BitNode11"] = new BitNode(11, "The Big Crash", "Okay. Sell it all.",
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"The 2050s was defined by the massive amounts of violent civil unrest and anarchic rebellion that rose all around the world. It was this period " +
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"of disorder that eventually lead to the governmental reformation of many global superpowers, most notably " +
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@ -306,6 +319,23 @@ function initBitNodeMultipliers() {
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BitNodeMultipliers.CorporationValuation = 0;
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BitNodeMultipliers.CodingContractMoney = 0;
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break;
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case 10: // Digital Carbon
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BitNodeMultipliers.HackingLevelMultiplier = 0.2;
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BitNodeMultipliers.StrengthLevelMultiplier = 0.4;
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BitNodeMultipliers.DefenseLevelMultiplier = 0.4;
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BitNodeMultipliers.DexterityLevelMultiplier = 0.4;
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BitNodeMultipliers.AgilityLevelMultiplier = 0.4;
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BitNodeMultipliers.CharismaLevelMultiplier = 0.4;
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BitNodeMultipliers.CompanyWorkMoney = 0.5;
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BitNodeMultipliers.CrimeMoney = 0.5;
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BitNodeMultipliers.HacknetNodeMoney = 0.5;
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BitNodeMultipliers.ManualHackMoney = 0.5;
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BitNodeMultipliers.ScriptHackMoney = 0.5;
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BitNodeMultipliers.CodingContractMoney = 0.5;
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BitNodeMultipliers.InfiltrationMoney = 0.5;
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BitNodeMultipliers.CorporationValuation = 0.5;
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BitNodeMultipliers.AugmentationMoneyCost = 5;
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BitNodeMultipliers.AugmentationRepCost = 2;
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case 11: //The Big Crash
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BitNodeMultipliers.ServerMaxMoney = 0.1;
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BitNodeMultipliers.ServerStartingMoney = 0.1;
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@ -4,6 +4,11 @@
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* player toward the intended strategy. Unless they really want to play the long, slow game of waiting...
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*/
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interface IBitNodeMultipliers {
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/**
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* Influences how quickly the player's agility level (not exp) scales
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*/
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AgilityLevelMultiplier: number;
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/**
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* Influences the base cost to purchase an augmentation.
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*/
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@ -24,6 +29,11 @@ interface IBitNodeMultipliers {
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*/
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BladeburnerSkillCost: number;
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/**
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* Influences how quickly the player's charisma level (not exp) scales
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*/
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CharismaLevelMultiplier: number;
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/**
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* Influences the experience gained for each ability when a player completes a class.
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*/
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@ -59,6 +69,16 @@ interface IBitNodeMultipliers {
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*/
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CrimeMoney: number;
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/**
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* Influences how quickly the player's defense level (not exp) scales
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*/
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DefenseLevelMultiplier: number;
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/**
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* Influences how quickly the player's dexterity level (not exp) scales
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*/
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DexterityLevelMultiplier: number;
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/**
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* Influences how much rep the player gains in each faction simply by being a member.
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*/
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@ -139,6 +159,11 @@ interface IBitNodeMultipliers {
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* Influences the weaken amount per invocation against a server.
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*/
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ServerWeakenRate: number;
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/**
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* Influences how quickly the player's strength level (not exp) scales
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*/
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StrengthLevelMultiplier: number;
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}
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/**
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@ -147,6 +172,11 @@ interface IBitNodeMultipliers {
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// tslint:disable-next-line:variable-name
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export const BitNodeMultipliers: IBitNodeMultipliers = {
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HackingLevelMultiplier: 1,
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StrengthLevelMultiplier: 1,
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DefenseLevelMultiplier: 1,
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DexterityLevelMultiplier: 1,
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AgilityLevelMultiplier: 1,
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CharismaLevelMultiplier: 1,
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ServerGrowthRate: 1,
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ServerMaxMoney: 1,
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@ -276,6 +276,9 @@ export let CONSTANTS: IMap<any> = {
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CodingContractBaseCompanyRepGain: 4000,
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CodingContractBaseMoneyGain: 50e6,
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// BitNode/Source-File related stuff
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TotalNumBitNodes: 24,
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/* Tutorial related things */
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TutorialNetworkingText: "Servers are a central part of the game. You start with a single personal server (your home computer) " +
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"and you can purchase additional servers as you progress through the game. Connecting to other servers " +
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@ -9,6 +9,7 @@ import { Sleeve } from "./Sleeve/Sleeve";
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import { IMap } from "../types";
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import { IPlayerOwnedAugmentation } from "../Augmentation/PlayerOwnedAugmentation";
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import { IPlayerOwnedSourceFile } from "../SourceFile/PlayerOwnedSourceFile";
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export interface IPlayer {
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augmentations: IPlayerOwnedAugmentation[];
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@ -19,6 +20,7 @@ export interface IPlayer {
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queuedAugmentations: IPlayerOwnedAugmentation[];
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resleeves: Resleeve[];
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sleeves: Sleeve[];
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sourceFiles: IPlayerOwnedSourceFile[];
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hacking_skill: number;
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strength: number;
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@ -194,5 +194,5 @@ function updateAugDescription(elems: IResleeveUIElems) {
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return;
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}
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elems.augDescription.innerHTML = aug!.info;
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elems.augDescription!.innerHTML = aug!.info;
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}
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@ -76,7 +76,7 @@ export function createSleevesPage(p: IPlayer) {
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UIElems.info = createElement("p", {
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display: "inline-block",
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innerText: "Sleeves are MK-V Synthoids (synthetic androids) into which your " +
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innerText: "Duplicate Sleeves are MK-V Synthoids (synthetic androids) into which your " +
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"consciousness has copied. In other words, these Synthoids contain " +
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"a perfect duplicate of your mind.<br><br>" +
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"Sleeves can be used to perform different tasks synchronously.",
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@ -22,10 +22,12 @@ import { displayFactionContent } from "./Faction/FactionHelpers";
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import {Gang, resetGangs} from "./Gang";
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import {Locations} from "./Locations";
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import {hasBn11SF, hasWallStreetSF,hasAISF} from "./NetscriptFunctions";
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import { Sleeve } from "./PersonObjects/Sleeve/Sleeve";
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import {AllServers, Server, AddToAllServers} from "./Server";
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import {Settings} from "./Settings";
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import {SpecialServerIps, SpecialServerNames} from "./SpecialServerIps";
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import {SourceFiles, applySourceFile} from "./SourceFile";
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import { SourceFileFlags } from "./SourceFile/SourceFileFlags";
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import Decimal from "decimal.js";
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import {numeralWrapper} from "./ui/numeralFormat";
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import {dialogBoxCreate} from "../utils/DialogBox";
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@ -274,6 +276,8 @@ PlayerObject.prototype.prestigeAugmentation = function() {
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this.queuedAugmentations = [];
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this.resleeves = [];
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this.isWorking = false;
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this.currentWorkFactionName = "";
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this.currentWorkFactionDescription = "";
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@ -355,6 +359,16 @@ PlayerObject.prototype.prestigeSourceFile = function() {
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this.queuedAugmentations = [];
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this.augmentations = [];
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this.resleeves = [];
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// Duplicate sleeves are reset to level 1 every Bit Node (but the number of sleeves you have persists)
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if (this.sleeves.length < SourceFileFlags[10]) {
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this.sleeves.length = SourceFileFlags[10];
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}
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for (let i = 0; i < this.sleeves.length; ++i) {
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this.sleeves[i] = new Sleeve();
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}
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this.isWorking = false;
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this.currentWorkFactionName = "";
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this.currentWorkFactionDescription = "";
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@ -443,11 +457,11 @@ PlayerObject.prototype.calculateSkill = function(exp, mult=1) {
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PlayerObject.prototype.updateSkillLevels = function() {
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this.hacking_skill = Math.max(1, Math.floor(this.calculateSkill(this.hacking_exp, this.hacking_mult * BitNodeMultipliers.HackingLevelMultiplier)));
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this.strength = this.calculateSkill(this.strength_exp, this.strength_mult);
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this.defense = this.calculateSkill(this.defense_exp, this.defense_mult);
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this.dexterity = this.calculateSkill(this.dexterity_exp, this.dexterity_mult);
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this.agility = this.calculateSkill(this.agility_exp, this.agility_mult);
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this.charisma = this.calculateSkill(this.charisma_exp, this.charisma_mult);
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this.strength = Math.max(1, Math.floor(this.calculateSkill(this.strength_exp, this.strength_mult * BitNodeMultipliers.StrengthLevelMultiplier)));
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this.defense = Math.max(1, Math.floor(this.calculateSkill(this.defense_exp, this.defense_mult * BitNodeMultipliers.DefenseLevelMultiplier)));
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this.dexterity = Math.max(1, Math.floor(this.calculateSkill(this.dexterity_exp, this.dexterity_mult * BitNodeMultipliers.DexterityLevelMultiplier)));
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this.agility = Math.max(1, Math.floor(this.calculateSkill(this.agility_exp, this.agility_mult * BitNodeMultipliers.AgilityLevelMultiplier)));
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this.charisma = Math.max(1, Math.floor(this.calculateSkill(this.charisma_exp, this.charisma_mult * BitNodeMultipliers.CharismaLevelMultiplier)));
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if (this.intelligence > 0) {
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this.intelligence = Math.floor(this.calculateSkill(this.intelligence_exp));
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@ -26,6 +26,7 @@ import {AllServers, AddToAllServers,
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initForeignServers, Server,
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prestigeAllServers,
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prestigeHomeComputer} from "./Server";
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import { updateSourceFileFlags } from "./SourceFile/SourceFileFlags";
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import {SpecialServerIps, SpecialServerIpsMap,
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prestigeSpecialServerIps,
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SpecialServerNames} from "./SpecialServerIps";
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@ -171,6 +172,7 @@ function prestigeAugmentation() {
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//Prestige by destroying Bit Node and gaining a Source File
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function prestigeSourceFile() {
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initBitNodeMultipliers();
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updateSourceFileFlags(Player);
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Player.prestigeSourceFile();
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prestigeWorkerScripts(); //Delete all Worker Scripts objects
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@ -3,8 +3,8 @@ import { Engine } from "./engine";
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import { Player } from "./Player";
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import { prestigeSourceFile } from "./Prestige";
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import { SourceFiles,
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SourceFile,
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PlayerOwnedSourceFile } from "./SourceFile";
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SourceFile } from "./SourceFile";
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import { PlayerOwnedSourceFile } from "./SourceFile/PlayerOwnedSourceFile";
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import { Terminal } from "./Terminal";
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import {clearEventListeners} from "../utils/uiHelpers/clearEventListeners";
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@ -74,11 +74,6 @@ function initSourceFiles() {
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"In other words, level N of this Source-File will result in a multiplier of 1.01^N (or 0.99^N for multipliers that decrease)");
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}
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function PlayerOwnedSourceFile(number, level) {
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this.n = number;
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this.lvl = level;
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}
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//Takes in a PlayerOwnedSourceFile as the "srcFile" argument
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function applySourceFile(srcFile) {
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var srcFileKey = "SourceFile" + srcFile.n;
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@ -246,4 +241,4 @@ function applySourceFile(srcFile) {
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sourceFileObject.owned = true;
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}
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export {SourceFiles, PlayerOwnedSourceFile, applySourceFile, initSourceFiles};
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export {SourceFiles, applySourceFile, initSourceFiles};
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src/SourceFile/PlayerOwnedSourceFile.ts
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src/SourceFile/PlayerOwnedSourceFile.ts
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export class PlayerOwnedSourceFile {
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// Source-File level
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lvl: number = 1;
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// Source-File number
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n: number = 1;
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constructor(n: number, level: number) {
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this.n = n;
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this.lvl = level;
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}
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}
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export interface IPlayerOwnedSourceFile {
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lvl: number;
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n: number;
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}
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src/SourceFile/SourceFileFlags.ts
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src/SourceFile/SourceFileFlags.ts
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// Contains an array containing information about the player's source files
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// Array[n] returns what level the player has of Source-File N.
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import { CONSTANTS } from "../Constants";
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import { IPlayer } from "../PersonObjects/IPlayer";
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export const SourceFileFlags: number[] = Array(CONSTANTS.TotalNumBitNodes + 1); // Skip 0
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export function updateSourceFileFlags(p: IPlayer) {
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for (let i = 0; i < SourceFileFlags.length; ++i) {
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SourceFileFlags[i] = 0;
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}
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for (let i = 0; i < p.sourceFiles.length; ++i) {
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const sf = p.sourceFiles[i];
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SourceFileFlags[sf.n] = sf.lvl;
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}
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}
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import {AllServers, Server, initForeignServers} from "./Server";
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import {Settings} from "./Settings";
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import {setSettingsLabels} from "./ui/setSettingsLabels";
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import {initSourceFiles, SourceFiles,
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PlayerOwnedSourceFile} from "./SourceFile";
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import { initSourceFiles, SourceFiles } from "./SourceFile";
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import { updateSourceFileFlags } from "./SourceFile/SourceFileFlags";
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import {SpecialServerIps, initSpecialServerIps} from "./SpecialServerIps";
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import {StockMarket, StockSymbols,
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SymbolToStockMap, initStockSymbols,
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@ -1239,8 +1240,7 @@ const Engine = {
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}
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initLiterature();
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initSingularitySFFlags();
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console.log(Player.intelligence_exp);
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updateSourceFileFlags(Player);
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//Calculate the number of cycles have elapsed while offline
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Engine._lastUpdate = new Date().getTime();
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