mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-20 05:05:47 +01:00
Merge branch 'dev' into stylelint
This commit is contained in:
commit
ab6b6ac8b9
1901
dist/engine.bundle.js
vendored
1901
dist/engine.bundle.js
vendored
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package-lock.json
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package-lock.json
generated
@ -999,9 +999,9 @@
|
|||||||
"dev": true
|
"dev": true
|
||||||
},
|
},
|
||||||
"caniuse-lite": {
|
"caniuse-lite": {
|
||||||
"version": "1.0.30000856",
|
"version": "1.0.30000858",
|
||||||
"resolved": "https://registry.npmjs.org/caniuse-lite/-/caniuse-lite-1.0.30000856.tgz",
|
"resolved": "https://registry.npmjs.org/caniuse-lite/-/caniuse-lite-1.0.30000858.tgz",
|
||||||
"integrity": "sha512-x3mYcApHMQemyaHuH/RyqtKCGIYTgEA63fdi+VBvDz8xUSmRiVWTLeyKcoGQCGG6UPR9/+4qG4OKrTa6aSQRKg==",
|
"integrity": "sha512-oJRGfVfwHr0VKcoy2UqIoRmQcDOugnNAQsWYI3/JTzExrlzxSKtmLW1N4h+gmjgpYCEJthHmaIjok894H5il/g==",
|
||||||
"dev": true
|
"dev": true
|
||||||
},
|
},
|
||||||
"ccount": {
|
"ccount": {
|
||||||
@ -10300,7 +10300,7 @@
|
|||||||
"dev": true,
|
"dev": true,
|
||||||
"requires": {
|
"requires": {
|
||||||
"browserslist": "3.2.8",
|
"browserslist": "3.2.8",
|
||||||
"caniuse-lite": "1.0.30000856",
|
"caniuse-lite": "1.0.30000858",
|
||||||
"normalize-range": "0.1.2",
|
"normalize-range": "0.1.2",
|
||||||
"num2fraction": "1.2.2",
|
"num2fraction": "1.2.2",
|
||||||
"postcss": "6.0.23",
|
"postcss": "6.0.23",
|
||||||
@ -10324,7 +10324,7 @@
|
|||||||
"integrity": "sha512-WHVocJYavUwVgVViC0ORikPHQquXwVh939TaelZ4WDqpWgTX/FsGhl/+P4qBUAGcRvtOgDgC+xftNWWp2RUTAQ==",
|
"integrity": "sha512-WHVocJYavUwVgVViC0ORikPHQquXwVh939TaelZ4WDqpWgTX/FsGhl/+P4qBUAGcRvtOgDgC+xftNWWp2RUTAQ==",
|
||||||
"dev": true,
|
"dev": true,
|
||||||
"requires": {
|
"requires": {
|
||||||
"caniuse-lite": "1.0.30000856",
|
"caniuse-lite": "1.0.30000858",
|
||||||
"electron-to-chromium": "1.3.50"
|
"electron-to-chromium": "1.3.50"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
@ -115,7 +115,29 @@ function initBitNodes() {
|
|||||||
"Level 1: 8%<br>" +
|
"Level 1: 8%<br>" +
|
||||||
"Level 2: 12%<br>" +
|
"Level 2: 12%<br>" +
|
||||||
"Level 3: 14%");
|
"Level 3: 14%");
|
||||||
BitNodes["BitNode7"] = new BitNode(7, "Hacktocracy", "COMING SOON"); //Healthy Hacknet balancing mechanic
|
BitNodes["BitNode7"] = new BitNode(7, "Bladeburners 2079", "More human than humans",
|
||||||
|
"In the middle of the 21st century, you were doing cutting-edge work at OmniTek Incorporated as part of the AI design team " +
|
||||||
|
"for advanced synthetic androids, or Synthoids for short. You helped achieve a major technological " +
|
||||||
|
"breakthrough in the sixth generation of the company's Synthoid design, called MK-VI, by developing a hyperintelligent AI. " +
|
||||||
|
"Many argue that this was the first sentient AI ever created. This resulted in Synthoid models that were stronger, faster, " +
|
||||||
|
"and more intelligent than the humans that had created them.<br><br>" +
|
||||||
|
"In this BitNode you will be able to access the Bladeburner API, which allows you to access Bladeburner " +
|
||||||
|
"functionality through Netscript. Furthermore: <br><br>" +
|
||||||
|
"The rank you gain from Bladeburner contracts/operations is reduced by 50%<br>" +
|
||||||
|
"Bladeburner skills cost twice as many skill points<br>" +
|
||||||
|
"Augmentations are 3x more expensive<br>" +
|
||||||
|
"Hacking and Hacknet Nodes will be significantly less profitable<br>" +
|
||||||
|
"Your hacking level is reduced by 50%<br>" +
|
||||||
|
"Hacking experience gain from scripts is reduced by 75%<br>" +
|
||||||
|
"Corporations have 80% lower valuations and are therefore less profitable<br>" +
|
||||||
|
"Working for companies is 50% less profitable<br>" +
|
||||||
|
"Crimes and Infiltration are 50% less profitable<br><br>" +
|
||||||
|
"Destroying this BitNode will give you Source-File 6, or if you already have this Source-File it will upgrade " +
|
||||||
|
"its level up to a maximum of 3. This Source-File allows you to access the Bladeburner Netscript API in other " +
|
||||||
|
"BitNodes. In addition, this Source-File will increase all of your Bladeburner multipliers by:<br><br>" +
|
||||||
|
"Level 1: 8%<br>" +
|
||||||
|
"Level 2: 12%<br>" +
|
||||||
|
"Level 3: 14%");
|
||||||
BitNodes["BitNode8"] = new BitNode(8, "Ghost of Wall Street", "Money never sleeps",
|
BitNodes["BitNode8"] = new BitNode(8, "Ghost of Wall Street", "Money never sleeps",
|
||||||
"You are trying to make a name for yourself as an up-and-coming hedge fund manager on Wall Street.<br><br>" +
|
"You are trying to make a name for yourself as an up-and-coming hedge fund manager on Wall Street.<br><br>" +
|
||||||
"In this BitNode:<br><br>" +
|
"In this BitNode:<br><br>" +
|
||||||
@ -208,6 +230,9 @@ let BitNodeMultipliers = {
|
|||||||
InfiltrationRep: 1,
|
InfiltrationRep: 1,
|
||||||
|
|
||||||
CorporationValuation: 1,
|
CorporationValuation: 1,
|
||||||
|
|
||||||
|
BladeburnerRank: 1,
|
||||||
|
BladeburnerSkillCost: 1,
|
||||||
}
|
}
|
||||||
|
|
||||||
function initBitNodeMultipliers() {
|
function initBitNodeMultipliers() {
|
||||||
@ -284,6 +309,23 @@ function initBitNodeMultipliers() {
|
|||||||
BitNodeMultipliers.FactionPassiveRepGain = 0;
|
BitNodeMultipliers.FactionPassiveRepGain = 0;
|
||||||
BitNodeMultipliers.HackExpGain = 0.25;
|
BitNodeMultipliers.HackExpGain = 0.25;
|
||||||
break;
|
break;
|
||||||
|
case 7: //Bladeburner 2079
|
||||||
|
BitNodeMultipliers.BladeburnerRank = 0.5;
|
||||||
|
BitNodeMultipliers.BladeburnerSkillCost = 2;
|
||||||
|
BitNodeMultipliers.AugmentationMoneyCost = 3;
|
||||||
|
BitNodeMultipliers.HackingLevelMultiplier = 0.5;
|
||||||
|
BitNodeMultipliers.ServerMaxMoney = 0.5;
|
||||||
|
BitNodeMultipliers.ServerStartingMoney = 0.5;
|
||||||
|
BitNodeMultipliers.ServerStartingSecurity = 1.5;
|
||||||
|
BitNodeMultipliers.ScriptHackMoney = 0.5;
|
||||||
|
BitNodeMultipliers.CompanyWorkMoney = 0.5;
|
||||||
|
BitNodeMultipliers.CrimeMoney = 0.5;
|
||||||
|
BitNodeMultipliers.InfiltrationMoney = 0.5;
|
||||||
|
BitNodeMultipliers.CorporationValuation = 0.2;
|
||||||
|
BitNodeMultipliers.HacknetNodeMoney = 0.2;
|
||||||
|
BitNodeMultipliers.FactionPassiveRepGain = 0;
|
||||||
|
BitNodeMultipliers.HackExpGain = 0.25;
|
||||||
|
break;
|
||||||
case 8: //Ghost of Wall Street
|
case 8: //Ghost of Wall Street
|
||||||
BitNodeMultipliers.ScriptHackMoney = 0;
|
BitNodeMultipliers.ScriptHackMoney = 0;
|
||||||
BitNodeMultipliers.ManualHackMoney = 0;
|
BitNodeMultipliers.ManualHackMoney = 0;
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
import {Augmentations, AugmentationNames} from "./Augmentations.js";
|
import {Augmentations, AugmentationNames} from "./Augmentations.js";
|
||||||
|
import {BitNodeMultipliers} from "./BitNode.js";
|
||||||
import {CONSTANTS} from "./Constants.js";
|
import {CONSTANTS} from "./Constants.js";
|
||||||
import {Engine} from "./engine.js";
|
import {Engine} from "./engine.js";
|
||||||
import {Faction, Factions, factionExists,
|
import {Faction, Factions, factionExists,
|
||||||
@ -349,6 +350,10 @@ function Skill(params={name:"foo", desc:"foo"}) {
|
|||||||
if (params.weaponAbility) {this.weaponAbility = params.weaponAbility;}
|
if (params.weaponAbility) {this.weaponAbility = params.weaponAbility;}
|
||||||
if (params.gunAbility) {this.gunAbility = params.gunAbility;}
|
if (params.gunAbility) {this.gunAbility = params.gunAbility;}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Skill.prototype.calculateCost = function(currentLevel) {
|
||||||
|
return (this.baseCost + (currentLevel * this.costInc)) * BitNodeMultipliers.BladeburnerSkillCost;
|
||||||
|
}
|
||||||
var Skills = {};
|
var Skills = {};
|
||||||
var SkillNames = {
|
var SkillNames = {
|
||||||
BladesIntuition: "Blade's Intuition",
|
BladesIntuition: "Blade's Intuition",
|
||||||
@ -1168,7 +1173,7 @@ Bladeburner.prototype.completeAction = function() {
|
|||||||
action.setMaxLevel(ContractSuccessesPerLevel);
|
action.setMaxLevel(ContractSuccessesPerLevel);
|
||||||
}
|
}
|
||||||
if (action.rankGain) {
|
if (action.rankGain) {
|
||||||
var gain = addOffset(action.rankGain * rewardMultiplier, 10);
|
var gain = addOffset(action.rankGain * rewardMultiplier * BitNodeMultipliers.BladeburnerRank, 10);
|
||||||
this.changeRank(gain);
|
this.changeRank(gain);
|
||||||
if (isOperation && this.logging.ops) {
|
if (isOperation && this.logging.ops) {
|
||||||
this.log(action.name + " successfully completed! Gained " + formatNumber(gain, 3) + " rank");
|
this.log(action.name + " successfully completed! Gained " + formatNumber(gain, 3) + " rank");
|
||||||
@ -1233,7 +1238,7 @@ Bladeburner.prototype.completeAction = function() {
|
|||||||
this.blackops[action.name] = true;
|
this.blackops[action.name] = true;
|
||||||
var rankGain = 0;
|
var rankGain = 0;
|
||||||
if (action.rankGain) {
|
if (action.rankGain) {
|
||||||
rankGain = addOffset(action.rankGain, 10);
|
rankGain = addOffset(action.rankGain * BitNodeMultipliers.BladeburnerRank, 10);
|
||||||
this.changeRank(rankGain);
|
this.changeRank(rankGain);
|
||||||
}
|
}
|
||||||
teamLossMax = Math.ceil(teamCount/2);
|
teamLossMax = Math.ceil(teamCount/2);
|
||||||
@ -2671,7 +2676,7 @@ Bladeburner.prototype.updateSkillsUIElement = function(el, skill) {
|
|||||||
if (this.skills[skillName] && !isNaN(this.skills[skillName])) {
|
if (this.skills[skillName] && !isNaN(this.skills[skillName])) {
|
||||||
currentLevel = this.skills[skillName];
|
currentLevel = this.skills[skillName];
|
||||||
}
|
}
|
||||||
var pointCost = skill.baseCost + (currentLevel * skill.costInc);
|
var pointCost = skill.calculateCost(currentLevel);
|
||||||
|
|
||||||
el.appendChild(createElement("h2", { //Header
|
el.appendChild(createElement("h2", { //Header
|
||||||
innerText:skill.name + " (Lvl " + currentLevel + ")", display:"inline-block"
|
innerText:skill.name + " (Lvl " + currentLevel + ")", display:"inline-block"
|
||||||
@ -3110,7 +3115,7 @@ Bladeburner.prototype.executeSkillConsoleCommand = function(args) {
|
|||||||
if (this.skills[skillName] && !isNaN(this.skills[skillName])) {
|
if (this.skills[skillName] && !isNaN(this.skills[skillName])) {
|
||||||
currentLevel = this.skills[skillName];
|
currentLevel = this.skills[skillName];
|
||||||
}
|
}
|
||||||
var pointCost = skill.baseCost + (currentLevel * skill.costInc);
|
var pointCost = skill.calculateCost(currentLevel);
|
||||||
if (this.skillPoints >= pointCost) {
|
if (this.skillPoints >= pointCost) {
|
||||||
this.skillPoints -= pointCost;
|
this.skillPoints -= pointCost;
|
||||||
this.upgradeSkill(skill);
|
this.upgradeSkill(skill);
|
||||||
@ -3263,24 +3268,25 @@ Bladeburner.prototype.getActionIdFromTypeAndName = function(type="", name="") {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Bladeburner.prototype.isContractNameNetscriptFn = function(name) {
|
Bladeburner.prototype.getContractNamesNetscriptFn = function(name) {
|
||||||
return this.contracts.hasOwnProperty(name);
|
return Object.keys(this.contracts);
|
||||||
}
|
}
|
||||||
|
|
||||||
Bladeburner.prototype.isOperationNameNetscriptFn = function(name) {
|
Bladeburner.prototype.getOperationNamesNetscriptFn = function(name) {
|
||||||
return this.operations.hasOwnProperty(name);
|
return Object.keys(this.operations);
|
||||||
}
|
}
|
||||||
|
|
||||||
Bladeburner.prototype.isBlackOpNameNetscriptFn = function(name) {
|
Bladeburner.prototype.getBlackOpNamesNetscriptFn = function(name) {
|
||||||
return BlackOperations.hasOwnProperty(name);
|
return Object.keys(BlackOperations);
|
||||||
}
|
}
|
||||||
|
|
||||||
Bladeburner.prototype.isGeneralActionNameNetscriptFn = function(name) {
|
Bladeburner.prototype.getGeneralActionNamesNetscriptFn = function(name) {
|
||||||
return GeneralActions.hasOwnProperty(name);
|
return Object.keys(GeneralActions);
|
||||||
}
|
}
|
||||||
|
|
||||||
Bladeburner.prototype.isSkillNameNetscriptFn = function(name) {
|
Bladeburner.prototype.getSkillNamesNetscriptFn = function(name) {
|
||||||
return Skills.hasOwnProperty(name);
|
return Skills.hasOwnProperty(name);
|
||||||
|
return Object.keys(Skills);
|
||||||
}
|
}
|
||||||
|
|
||||||
Bladeburner.prototype.startActionNetscriptFn = function(type, name, workerScript) {
|
Bladeburner.prototype.startActionNetscriptFn = function(type, name, workerScript) {
|
||||||
@ -3362,7 +3368,7 @@ Bladeburner.prototype.getActionEstimatedSuccessChanceNetscriptFn = function(type
|
|||||||
case ActionTypes["Operation"]:
|
case ActionTypes["Operation"]:
|
||||||
case ActionTypes["BlackOp"]:
|
case ActionTypes["BlackOp"]:
|
||||||
case ActionTypes["BlackOperation"]:
|
case ActionTypes["BlackOperation"]:
|
||||||
return actionObj.getSuccessChance(this);
|
return actionObj.getSuccessChance(this, {est:true});
|
||||||
case ActionTypes["Training"]:
|
case ActionTypes["Training"]:
|
||||||
case ActionTypes["Field Analysis"]:
|
case ActionTypes["Field Analysis"]:
|
||||||
case ActionTypes["FieldAnalysis"]:
|
case ActionTypes["FieldAnalysis"]:
|
||||||
@ -3438,7 +3444,7 @@ Bladeburner.prototype.upgradeSkillNetscriptFn = function(skillName, workerScript
|
|||||||
if (this.skills[skillName] && !isNaN(this.skills[skillName])) {
|
if (this.skills[skillName] && !isNaN(this.skills[skillName])) {
|
||||||
currentLevel = this.skills[skillName];
|
currentLevel = this.skills[skillName];
|
||||||
}
|
}
|
||||||
var cost = skill.baseCost + (currentLevel * skill.costInc);
|
var cost = skill.calculateCost(currentLevel);
|
||||||
|
|
||||||
if (this.skillPoints < cost) {
|
if (this.skillPoints < cost) {
|
||||||
if (workerScript.shouldLog("upgradeSkill")) {
|
if (workerScript.shouldLog("upgradeSkill")) {
|
||||||
|
@ -148,8 +148,8 @@ function NetscriptFunctions(workerScript) {
|
|||||||
workerScript.dynamicRamUsage += ramCost;
|
workerScript.dynamicRamUsage += ramCost;
|
||||||
if (workerScript.dynamicRamUsage > 1.01 * workerScript.ramUsage) {
|
if (workerScript.dynamicRamUsage > 1.01 * workerScript.ramUsage) {
|
||||||
throw makeRuntimeRejectMsg(workerScript,
|
throw makeRuntimeRejectMsg(workerScript,
|
||||||
"Dynamic RAM usage calculated to be greater than initial RAM usage. " +
|
"Dynamic RAM usage calculated to be greater than initial RAM usage on fn: " + fnName +
|
||||||
"This is probably because you somehow circumvented the static RAM " +
|
". This is probably because you somehow circumvented the static RAM " +
|
||||||
"calculation.<br><br>Please don't do that :(");
|
"calculation.<br><br>Please don't do that :(");
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@ -3215,59 +3215,59 @@ function NetscriptFunctions(workerScript) {
|
|||||||
|
|
||||||
//Bladeburner API
|
//Bladeburner API
|
||||||
bladeburner : {
|
bladeburner : {
|
||||||
isContractName : function(name) {
|
getContractNames : function(name) {
|
||||||
if (workerScript.checkingRam) {
|
if (workerScript.checkingRam) {
|
||||||
return updateStaticRam("isContractName", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
return updateStaticRam("getContractNames", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
||||||
}
|
}
|
||||||
updateDynamicRam("isContractName", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
updateDynamicRam("getContractNames", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
||||||
if (Player.bladeburner instanceof Bladeburner && (Player.bitNodeN === 7 || hasBladeburner2079SF)) {
|
if (Player.bladeburner instanceof Bladeburner && (Player.bitNodeN === 7 || hasBladeburner2079SF)) {
|
||||||
return Player.bladeburner.isContractNameNetscriptFn(name);
|
return Player.bladeburner.getContractNamesNetscriptFn(name);
|
||||||
}
|
}
|
||||||
throw makeRuntimeRejectMsg(workerScript, "isContractName() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
|
throw makeRuntimeRejectMsg(workerScript, "getContractNames() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
|
||||||
"at the Bladeburner division or because you do not have Source-File 7");
|
"at the Bladeburner division or because you do not have Source-File 7");
|
||||||
},
|
},
|
||||||
isOperationName : function(name) {
|
getOperationNames : function(name) {
|
||||||
if (workerScript.checkingRam) {
|
if (workerScript.checkingRam) {
|
||||||
return updateStaticRam("isOperationName", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
return updateStaticRam("getOperationNames", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
||||||
}
|
}
|
||||||
updateDynamicRam("isOperationName", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
updateDynamicRam("getOperationNames", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
||||||
if (Player.bladeburner instanceof Bladeburner && (Player.bitNodeN === 7 || hasBladeburner2079SF)) {
|
if (Player.bladeburner instanceof Bladeburner && (Player.bitNodeN === 7 || hasBladeburner2079SF)) {
|
||||||
return Player.bladeburner.isOperationNameNetscriptFn(name);
|
return Player.bladeburner.getOperationNamesNetscriptFn(name);
|
||||||
}
|
}
|
||||||
throw makeRuntimeRejectMsg(workerScript, "isOperationName() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
|
throw makeRuntimeRejectMsg(workerScript, "getOperationNames() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
|
||||||
"at the Bladeburner division or because you do not have Source-File 7");
|
"at the Bladeburner division or because you do not have Source-File 7");
|
||||||
},
|
},
|
||||||
isBlackOpName : function(name) {
|
getBlackOpNames : function(name) {
|
||||||
if (workerScript.checkingRam) {
|
if (workerScript.checkingRam) {
|
||||||
return updateStaticRam("isBlackOpName", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
return updateStaticRam("getBlackOpNames", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
||||||
}
|
}
|
||||||
updateDynamicRam("isBlackOpName", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
updateDynamicRam("getBlackOpNames", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
||||||
if (Player.bladeburner instanceof Bladeburner && (Player.bitNodeN === 7 || hasBladeburner2079SF)) {
|
if (Player.bladeburner instanceof Bladeburner && (Player.bitNodeN === 7 || hasBladeburner2079SF)) {
|
||||||
return Player.bladeburner.isBlackOpNameNetscriptFn(name);
|
return Player.bladeburner.getBlackOpNamesNetscriptFn(name);
|
||||||
}
|
}
|
||||||
throw makeRuntimeRejectMsg(workerScript, "isBlackOpName() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
|
throw makeRuntimeRejectMsg(workerScript, "getBlackOpNames() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
|
||||||
"at the Bladeburner division or because you do not have Source-File 7");
|
"at the Bladeburner division or because you do not have Source-File 7");
|
||||||
},
|
},
|
||||||
isGeneralActionName : function(name) {
|
getGeneralActionNames : function(name) {
|
||||||
if (workerScript.checkingRam) {
|
if (workerScript.checkingRam) {
|
||||||
return updateStaticRam("isGeneralActionName", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
return updateStaticRam("getGeneralActionNames", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
||||||
}
|
}
|
||||||
updateDynamicRam("isGeneralActionName", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
updateDynamicRam("getGeneralActionNames", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
||||||
if (Player.bladeburner instanceof Bladeburner && (Player.bitNodeN === 7 || hasBladeburner2079SF)) {
|
if (Player.bladeburner instanceof Bladeburner && (Player.bitNodeN === 7 || hasBladeburner2079SF)) {
|
||||||
return Player.bladeburner.isGeneralActionNameNetscriptFn(name);
|
return Player.bladeburner.getGeneralActionNamesNetscriptFn(name);
|
||||||
}
|
}
|
||||||
throw makeRuntimeRejectMsg(workerScript, "isGeneralActionName() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
|
throw makeRuntimeRejectMsg(workerScript, "getGeneralActionNames() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
|
||||||
"at the Bladeburner division or because you do not have Source-File 7");
|
"at the Bladeburner division or because you do not have Source-File 7");
|
||||||
},
|
},
|
||||||
isSkillName : function(name) {
|
getSkillNames : function(name) {
|
||||||
if (workerScript.checkingRam) {
|
if (workerScript.checkingRam) {
|
||||||
return updateStaticRam("isSkillName", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
return updateStaticRam("getSkillNames", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
||||||
}
|
}
|
||||||
updateDynamicRam("isSkillName", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
updateDynamicRam("getSkillNames", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
||||||
if (Player.bladeburner instanceof Bladeburner && (Player.bitNodeN === 7 || hasBladeburner2079SF)) {
|
if (Player.bladeburner instanceof Bladeburner && (Player.bitNodeN === 7 || hasBladeburner2079SF)) {
|
||||||
return Player.bladeburner.isSkillNameNetscriptFn(name);
|
return Player.bladeburner.getSkillNamesNetscriptFn(name);
|
||||||
}
|
}
|
||||||
throw makeRuntimeRejectMsg(workerScript, "isSkillName() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
|
throw makeRuntimeRejectMsg(workerScript, "getSkillNames() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
|
||||||
"at the Bladeburner division or because you do not have Source-File 7");
|
"at the Bladeburner division or because you do not have Source-File 7");
|
||||||
},
|
},
|
||||||
startAction : function(type="", name="") {
|
startAction : function(type="", name="") {
|
||||||
@ -3285,15 +3285,15 @@ function NetscriptFunctions(workerScript) {
|
|||||||
throw makeRuntimeRejectMsg(workerScript, "startAction() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
|
throw makeRuntimeRejectMsg(workerScript, "startAction() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
|
||||||
"at the Bladeburner division or because you do not have Source-File 7");
|
"at the Bladeburner division or because you do not have Source-File 7");
|
||||||
},
|
},
|
||||||
stopAction : function() {
|
stopBladeburnerAction : function() {
|
||||||
if (workerScript.checkingRam) {
|
if (workerScript.checkingRam) {
|
||||||
return updateStaticRam("stopAction", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 2);
|
return updateStaticRam("stopBladeburnerAction", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 2);
|
||||||
}
|
}
|
||||||
updateDynamicRam("stopAction", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 2);
|
updateDynamicRam("stopBladeburnerAction", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 2);
|
||||||
if (Player.bladeburner instanceof Bladeburner && (Player.bitNodeN === 7 || hasBladeburner2079SF)) {
|
if (Player.bladeburner instanceof Bladeburner && (Player.bitNodeN === 7 || hasBladeburner2079SF)) {
|
||||||
return Player.bladeburner.resetAction();
|
return Player.bladeburner.resetAction();
|
||||||
}
|
}
|
||||||
throw makeRuntimeRejectMsg(workerScript, "stopAction() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
|
throw makeRuntimeRejectMsg(workerScript, "stopBladeburnerAction() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
|
||||||
"at the Bladeburner division or because you do not have Source-File 7");
|
"at the Bladeburner division or because you do not have Source-File 7");
|
||||||
},
|
},
|
||||||
getActionTime : function(type="", name="") {
|
getActionTime : function(type="", name="") {
|
||||||
@ -3504,7 +3504,7 @@ function NetscriptFunctions(workerScript) {
|
|||||||
}
|
}
|
||||||
throw makeRuntimeRejectMsg(workerScript, "joinBladeburnerFaction() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
|
throw makeRuntimeRejectMsg(workerScript, "joinBladeburnerFaction() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
|
||||||
"at the Bladeburner division or because you do not have Source-File 7");
|
"at the Bladeburner division or because you do not have Source-File 7");
|
||||||
}
|
},
|
||||||
}
|
}
|
||||||
} //End return
|
} //End return
|
||||||
} //End NetscriptFunction()
|
} //End NetscriptFunction()
|
||||||
|
@ -194,7 +194,7 @@ function runScriptsLoop() {
|
|||||||
} else {
|
} else {
|
||||||
try {
|
try {
|
||||||
var ast = parse(workerScripts[i].code, {sourceType:"module"});
|
var ast = parse(workerScripts[i].code, {sourceType:"module"});
|
||||||
console.log(ast);
|
//console.log(ast);
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
console.log("Error parsing script: " + workerScripts[i].name);
|
console.log("Error parsing script: " + workerScripts[i].name);
|
||||||
dialogBoxCreate("Syntax ERROR in " + workerScripts[i].name + ":<br>" + e);
|
dialogBoxCreate("Syntax ERROR in " + workerScripts[i].name + ":<br>" + e);
|
||||||
|
@ -208,7 +208,8 @@ function loadBitVerse(destroyedBitNodeNum, flume=false) {
|
|||||||
var elemId = "bitnode-" + i.toString();
|
var elemId = "bitnode-" + i.toString();
|
||||||
var elem = clearEventListeners(elemId);
|
var elem = clearEventListeners(elemId);
|
||||||
if (elem == null) {return;}
|
if (elem == null) {return;}
|
||||||
if (i === 1 || i === 2 || i === 3 || i === 4 || i === 5 || i === 6 || i === 8 || i === 11 || i === 12) {
|
if (i === 1 || i === 2 || i === 3 || i === 4 || i === 5 ||
|
||||||
|
i === 6 || i === 7 || i === 8 || i === 11 || i === 12) {
|
||||||
elem.addEventListener("click", function() {
|
elem.addEventListener("click", function() {
|
||||||
var bitNodeKey = "BitNode" + i;
|
var bitNodeKey = "BitNode" + i;
|
||||||
var bitNode = BitNodes[bitNodeKey];
|
var bitNode = BitNodes[bitNodeKey];
|
||||||
|
@ -474,19 +474,32 @@ function parseOnlyRamCalculate(server, code, workerScript) {
|
|||||||
//
|
//
|
||||||
// TODO it would be simpler to just reference a dictionary.
|
// TODO it would be simpler to just reference a dictionary.
|
||||||
try {
|
try {
|
||||||
var func = workerScript.env.get(ref);
|
function applyFuncRam(func) {
|
||||||
if (typeof func === "function") {
|
if (typeof func === "function") {
|
||||||
try {
|
try {
|
||||||
var res = func.apply(null, []);
|
let res = func.apply(null, []);
|
||||||
if (typeof res === "number") {
|
if (typeof res === "number") {
|
||||||
ram += res;
|
return res;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
} catch(e) {
|
||||||
|
console.log("ERROR applying function: " + e);
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
} catch(e) {
|
} else {
|
||||||
console.log("ERROR applying function: " + e);
|
return 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} catch (error) { continue; }
|
|
||||||
|
|
||||||
|
//Special logic for Bladeburner
|
||||||
|
var func;
|
||||||
|
if (ref in workerScript.env.vars.bladeburner) {
|
||||||
|
func = workerScript.env.vars.bladeburner[ref];
|
||||||
|
} else {
|
||||||
|
func = workerScript.env.get(ref);
|
||||||
|
}
|
||||||
|
ram += applyFuncRam(func);
|
||||||
|
} catch (error) {continue;}
|
||||||
}
|
}
|
||||||
return ram;
|
return ram;
|
||||||
|
|
||||||
|
@ -164,6 +164,17 @@ function applySourceFile(srcFile) {
|
|||||||
Player.dexterity_exp_mult *= incMult;
|
Player.dexterity_exp_mult *= incMult;
|
||||||
Player.agility_exp_mult *= incMult;
|
Player.agility_exp_mult *= incMult;
|
||||||
break;
|
break;
|
||||||
|
case 7: //Bladeburner 2079
|
||||||
|
var mult = 0;
|
||||||
|
for (var i = 0; i < srcFile.lvl; ++i) {
|
||||||
|
mult += (8 / (Math.pow(2, i)));
|
||||||
|
}
|
||||||
|
var incMult = 1 + (mult / 100);
|
||||||
|
Player.bladeburner_max_stamina_mult *= incMult;
|
||||||
|
Player.bladeburner_stamina_gain_mult *= incMult;
|
||||||
|
Player.bladeburner_analysis_mult *= incMult;
|
||||||
|
Player.bladeburner_success_chance_mult *= incMult;
|
||||||
|
break;
|
||||||
case 8: //Ghost of Wall Street
|
case 8: //Ghost of Wall Street
|
||||||
var mult = 0;
|
var mult = 0;
|
||||||
for (var i = 0; i < srcFile.lvl; ++i) {
|
for (var i = 0; i < srcFile.lvl; ++i) {
|
||||||
|
Loading…
Reference in New Issue
Block a user