mirror of
https://github.com/bitburner-official/bitburner-src.git
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resleeve in react
This commit is contained in:
parent
4e22b880bb
commit
ab8937870c
@ -3,7 +3,12 @@
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*/
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@import "theme";
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.resleeve-container {
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#resleeve-container {
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position: fixed;
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padding: 6px;
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}
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.resleeve-elem {
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border: 1px solid white;
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margin: 4px;
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width: 75%;
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159
src/PersonObjects/Resleeving/ui/ResleeveElem.tsx
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159
src/PersonObjects/Resleeving/ui/ResleeveElem.tsx
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@ -0,0 +1,159 @@
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import React, { useState } from "react";
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import { IPlayer } from "../../IPlayer";
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import { Resleeve } from "../Resleeve";
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import { Augmentations } from "../../../Augmentation/Augmentations";
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import { generateResleeves, purchaseResleeve } from "../Resleeving";
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import { Money } from "../../../ui/React/Money";
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import { numeralWrapper } from "../../../ui/numeralFormat";
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import { dialogBoxCreate } from "../../../../utils/DialogBox";
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interface IProps {
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resleeve: Resleeve;
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player: IPlayer;
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}
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export function ResleeveElem(props: IProps): React.ReactElement {
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const [aug, setAug] = useState(props.resleeve.augmentations[0].name);
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function openStats(): void {
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dialogBoxCreate(
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<>
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<h2>
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<u>Total Multipliers:</u>
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</h2>
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Hacking Level multiplier: {numeralWrapper.formatPercentage(props.resleeve.hacking_mult)}
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<br />
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Hacking Experience multiplier: {numeralWrapper.formatPercentage(props.resleeve.hacking_exp_mult)}
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<br />
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Strength Level multiplier: {numeralWrapper.formatPercentage(props.resleeve.strength_mult)}
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<br />
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Strength Experience multiplier: {numeralWrapper.formatPercentage(props.resleeve.strength_exp_mult)}
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<br />
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Defense Level multiplier: {numeralWrapper.formatPercentage(props.resleeve.defense_mult)}
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<br />
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Defense Experience multiplier: {numeralWrapper.formatPercentage(props.resleeve.defense_exp_mult)}
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<br />
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Dexterity Level multiplier: {numeralWrapper.formatPercentage(props.resleeve.dexterity_mult)}
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<br />
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Dexterity Experience multiplier: {numeralWrapper.formatPercentage(props.resleeve.dexterity_exp_mult)}
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<br />
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Agility Level multiplier: {numeralWrapper.formatPercentage(props.resleeve.agility_mult)}
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<br />
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Agility Experience multiplier: {numeralWrapper.formatPercentage(props.resleeve.agility_exp_mult)}
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<br />
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Charisma Level multiplier: {numeralWrapper.formatPercentage(props.resleeve.charisma_mult)}
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<br />
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Charisma Experience multiplier: {numeralWrapper.formatPercentage(props.resleeve.charisma_exp_mult)}
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<br />
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Hacking Chance multiplier: {numeralWrapper.formatPercentage(props.resleeve.hacking_chance_mult)}
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<br />
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Hacking Speed multiplier: {numeralWrapper.formatPercentage(props.resleeve.hacking_speed_mult)}
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<br />
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Hacking Money multiplier: {numeralWrapper.formatPercentage(props.resleeve.hacking_money_mult)}
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<br />
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Hacking Growth multiplier: {numeralWrapper.formatPercentage(props.resleeve.hacking_grow_mult)}
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<br />
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Salary multiplier: {numeralWrapper.formatPercentage(props.resleeve.work_money_mult)}
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<br />
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Company Reputation Gain multiplier: {numeralWrapper.formatPercentage(props.resleeve.company_rep_mult)}
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<br />
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Faction Reputation Gain multiplier: {numeralWrapper.formatPercentage(props.resleeve.faction_rep_mult)}
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<br />
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Crime Money multiplier: {numeralWrapper.formatPercentage(props.resleeve.crime_money_mult)}
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<br />
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Crime Success multiplier: {numeralWrapper.formatPercentage(props.resleeve.crime_success_mult)}
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<br />
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Hacknet Income multiplier: {numeralWrapper.formatPercentage(props.resleeve.hacknet_node_money_mult)}
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<br />
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Hacknet Purchase Cost multiplier:
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{numeralWrapper.formatPercentage(props.resleeve.hacknet_node_purchase_cost_mult)}
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<br />
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Hacknet Level Upgrade Cost multiplier:
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{numeralWrapper.formatPercentage(props.resleeve.hacknet_node_level_cost_mult)}
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<br />
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Hacknet Ram Upgrade Cost multiplier:
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{numeralWrapper.formatPercentage(props.resleeve.hacknet_node_ram_cost_mult)}
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<br />
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Hacknet Core Upgrade Cost multiplier:
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{numeralWrapper.formatPercentage(props.resleeve.hacknet_node_core_cost_mult)}
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<br />
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Bladeburner Max Stamina multiplier:
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{numeralWrapper.formatPercentage(props.resleeve.bladeburner_max_stamina_mult)}
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<br />
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Bladeburner Stamina Gain multiplier:
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{numeralWrapper.formatPercentage(props.resleeve.bladeburner_stamina_gain_mult)}
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<br />
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Bladeburner Field Analysis multiplier:
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{numeralWrapper.formatPercentage(props.resleeve.bladeburner_analysis_mult)}
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<br />
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Bladeburner Success Chance multiplier:
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{numeralWrapper.formatPercentage(props.resleeve.bladeburner_success_chance_mult)}
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</>,
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);
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}
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function onAugChange(event: React.ChangeEvent<HTMLSelectElement>): void {
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setAug(event.target.value);
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}
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const currentAug = Augmentations[aug];
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const cost = props.resleeve.getCost();
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function purchase(): void {
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if (!purchaseResleeve(props.resleeve, props.player)) return;
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dialogBoxCreate(
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<>
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You re-sleeved for <Money money={cost} />!
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</>,
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);
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}
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return (
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<div className="resleeve-elem" style={{ display: "block" }}>
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<div className="resleeve-panel" style={{ width: "30%" }}>
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<p>
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Hacking: {numeralWrapper.formatSkill(props.resleeve.hacking_skill)} (
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{numeralWrapper.formatExp(props.resleeve.hacking_exp)} exp)
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<br />
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Strength: {numeralWrapper.formatSkill(props.resleeve.strength)} (
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{numeralWrapper.formatExp(props.resleeve.strength_exp)} exp)
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<br />
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Defense: {numeralWrapper.formatSkill(props.resleeve.defense)} (
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{numeralWrapper.formatExp(props.resleeve.defense_exp)} exp)
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<br />
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Dexterity: {numeralWrapper.formatSkill(props.resleeve.dexterity)} (
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{numeralWrapper.formatExp(props.resleeve.dexterity_exp)} exp)
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<br />
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Agility: {numeralWrapper.formatSkill(props.resleeve.agility)} (
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{numeralWrapper.formatExp(props.resleeve.agility_exp)} exp)
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<br />
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Charisma: {numeralWrapper.formatSkill(props.resleeve.charisma)} (
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{numeralWrapper.formatExp(props.resleeve.charisma_exp)} exp)
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<br /># Augmentations: {props.resleeve.augmentations.length}
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</p>
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<button className="std-button" onClick={openStats}>
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Multipliers
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</button>
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</div>
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<div className="resleeve-panel" style={{ width: "50%" }}>
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<select className="resleeve-aug-selector dropdown" onChange={onAugChange}>
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{props.resleeve.augmentations.map((aug) => (
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<option key={aug.name} value={aug.name}>
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{aug.name}
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</option>
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))}
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</select>
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<p>{currentAug !== undefined && currentAug.info}</p>
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</div>
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<div className="resleeve-panel" style={{ width: "20%" }}>
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<p>
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It costs <Money money={cost} player={props.player} /> to purchase this Sleeve.
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</p>
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<button className="std-button" onClick={purchase}>
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Purchase
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</button>
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</div>
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</div>
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);
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}
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121
src/PersonObjects/Resleeving/ui/ResleeveRoot.tsx
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121
src/PersonObjects/Resleeving/ui/ResleeveRoot.tsx
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import React, { useState } from "react";
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import { IPlayer } from "../../IPlayer";
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import { generateResleeves, purchaseResleeve } from "../Resleeving";
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import { Resleeve } from "../Resleeve";
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import { ResleeveElem } from "./ResleeveElem";
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const SortOption: {
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[key: string]: string | undefined;
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Cost: string;
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Hacking: string;
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Strength: string;
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Defense: string;
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Dexterity: string;
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Agility: string;
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Charisma: string;
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AverageCombatStats: string;
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AverageAllStats: string;
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TotalNumAugmentations: string;
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} = {
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Cost: "Cost",
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Hacking: "Hacking Level",
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Strength: "Strength Level",
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Defense: "Defense Level",
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Dexterity: "Dexterity Level",
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Agility: "Agility Level",
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Charisma: "Charisma Level",
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AverageCombatStats: "Average Combat Stats",
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AverageAllStats: "Average Stats",
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TotalNumAugmentations: "Number of Augmentations",
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};
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// Helper function for averaging
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function getAverage(...values: number[]): number {
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let sum = 0;
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for (let i = 0; i < values.length; ++i) {
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sum += values[i];
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}
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return sum / values.length;
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}
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const SortFunctions: {
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[key: string]: ((a: Resleeve, b: Resleeve) => number) | undefined;
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Cost: (a: Resleeve, b: Resleeve) => number;
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Hacking: (a: Resleeve, b: Resleeve) => number;
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Strength: (a: Resleeve, b: Resleeve) => number;
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Defense: (a: Resleeve, b: Resleeve) => number;
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Dexterity: (a: Resleeve, b: Resleeve) => number;
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Agility: (a: Resleeve, b: Resleeve) => number;
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Charisma: (a: Resleeve, b: Resleeve) => number;
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AverageCombatStats: (a: Resleeve, b: Resleeve) => number;
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AverageAllStats: (a: Resleeve, b: Resleeve) => number;
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TotalNumAugmentations: (a: Resleeve, b: Resleeve) => number;
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} = {
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Cost: (a: Resleeve, b: Resleeve): number => a.getCost() - b.getCost(),
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Hacking: (a: Resleeve, b: Resleeve): number => a.hacking_skill - b.hacking_skill,
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Strength: (a: Resleeve, b: Resleeve): number => a.strength - b.strength,
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Defense: (a: Resleeve, b: Resleeve): number => a.defense - b.defense,
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Dexterity: (a: Resleeve, b: Resleeve): number => a.dexterity - b.dexterity,
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Agility: (a: Resleeve, b: Resleeve): number => a.agility - b.agility,
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Charisma: (a: Resleeve, b: Resleeve): number => a.charisma - b.charisma,
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AverageCombatStats: (a: Resleeve, b: Resleeve): number =>
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getAverage(a.strength, a.defense, a.dexterity, a.agility) -
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getAverage(b.strength, b.defense, b.dexterity, b.agility),
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AverageAllStats: (a: Resleeve, b: Resleeve): number =>
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getAverage(a.hacking_skill, a.strength, a.defense, a.dexterity, a.agility, a.charisma) -
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getAverage(b.hacking_skill, b.strength, b.defense, b.dexterity, b.agility, b.charisma),
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TotalNumAugmentations: (a: Resleeve, b: Resleeve): number => a.augmentations.length - b.augmentations.length,
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};
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interface IProps {
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player: IPlayer;
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}
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export function ResleeveRoot(props: IProps): React.ReactElement {
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const [sort, setSort] = useState(SortOption.Cost);
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// Randomly create all Resleeves if they dont already exist
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if (props.player.resleeves.length === 0) {
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props.player.resleeves = generateResleeves();
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}
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function onSortChange(event: React.ChangeEvent<HTMLSelectElement>): void {
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setSort(event.target.value);
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}
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const sortFunction = SortFunctions[sort];
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if (sortFunction === undefined) throw new Error(`sort function '${sort}' is undefined`);
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props.player.resleeves.sort(sortFunction);
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return (
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<>
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<p style={{ display: "block", width: "75%" }}>
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Re-sleeving is the process of digitizing and transferring your consciousness into a new human body, or 'sleeve'.
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Here at VitaLife, you can purchase new specially-engineered bodies for the re-sleeve process. Many of these
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bodies even come with genetic and cybernetic Augmentations!
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<br />
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<br />
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Re-sleeving will change your experience for every stat. It will also REMOVE all of your currently-installed
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Augmentations, and replace them with the ones provided by the purchased sleeve. However, Augmentations that you
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have purchased but not installed will NOT be removed. If you have purchased an Augmentation and then re-sleeve
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into a body which already has that Augmentation, it will be removed (since you cannot have duplicate
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Augmentations).
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<br />
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<br />
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NOTE: The stats and multipliers displayed on this page do NOT include your bonuses from Source-File.
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</p>
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<p style={{ display: "inline-block" }}>Sort By: </p>
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<select className="dropdown" defaultValue={sort} onChange={onSortChange}>
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{Object.keys(SortOption).map((opt) => (
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<option key={opt} value={opt}>
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{SortOption[opt]}
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</option>
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))}
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</select>
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{props.player.resleeves.map((resleeve, i) => (
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<ResleeveElem key={i} player={props.player} resleeve={resleeve} />
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))}
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</>
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);
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}
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@ -22,6 +22,7 @@ import { FactionList } from "./Faction/ui/FactionList";
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import { Root as BladeburnerRoot } from "./Bladeburner/ui/Root";
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import { Root as GangRoot } from "./Gang/ui/Root";
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import { CorporationRoot } from "./Corporation/ui/CorporationRoot";
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import { ResleeveRoot } from "./PersonObjects/Resleeving/ui/ResleeveRoot";
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import { displayInfiltrationContent } from "./Infiltration/Helper";
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import {
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getHackingWorkRepGain,
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@ -189,6 +190,7 @@ const Engine = {
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stockMarketContent: null,
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gangContent: null,
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bladeburnerContent: null,
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resleeveContent: null,
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corporationContent: null,
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locationContent: null,
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workInProgressContent: null,
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@ -439,13 +441,10 @@ const Engine = {
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},
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loadResleevingContent: function () {
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try {
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Engine.hideAllContent();
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routing.navigateTo(Page.Resleeves);
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createResleevesPage(Player);
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} catch (e) {
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exceptionAlert(e);
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}
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Engine.hideAllContent();
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routing.navigateTo(Page.Resleeves);
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Engine.Display.resleeveContent.style.display = "block";
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ReactDOM.render(<ResleeveRoot player={Player} />, Engine.Display.resleeveContent);
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},
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// Helper function that hides all content
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Engine.Display.bladeburnerContent.style.display = "none";
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ReactDOM.unmountComponentAtNode(Engine.Display.bladeburnerContent);
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Engine.Display.resleeveContent.style.display = "none";
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ReactDOM.unmountComponentAtNode(Engine.Display.resleeveContent);
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Engine.Display.corporationContent.style.display = "none";
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ReactDOM.unmountComponentAtNode(Engine.Display.corporationContent);
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Engine.Display.resleeveContent.style.display = "none";
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ReactDOM.unmountComponentAtNode(Engine.Display.resleeveContent);
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Engine.Display.workInProgressContent.style.display = "none";
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Engine.Display.redPillContent.style.display = "none";
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Engine.Display.cinematicTextContent.style.display = "none";
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Engine.Display.stockMarketContent.style.display = "none";
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Engine.Display.missionContent.style.display = "none";
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clearResleevesPage();
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clearSleevesPage();
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// Make nav menu tabs inactive
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Engine.Display.bladeburnerContent = document.getElementById("bladeburner-container");
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Engine.Display.bladeburnerContent.style.display = "none";
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Engine.Display.resleeveContent = document.getElementById("resleeve-container");
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Engine.Display.resleeveContent.style.display = "none";
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Engine.Display.corporationContent = document.getElementById("corporation-container");
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Engine.Display.corporationContent.style.display = "none";
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@ -364,6 +364,7 @@
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<div id="infiltration-container" class="generic-fullscreen-container"></div>
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<div id="stock-market-container" class="generic-menupage-container"></div>
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<div id="bladeburner-container" class="generic-menupage-container"></div>
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<div id="resleeve-container" class="generic-menupage-container"></div>
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<div id="gang-container" class="generic-menupage-container"></div>
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<div id="corporation-container" class="generic-menupage-container"></div>
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