mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-21 05:35:45 +01:00
Merge branch 'dev' of github.com:danielyxie/bitburner into dev
This commit is contained in:
commit
ab93cfa887
@ -35,6 +35,7 @@ import { joinFaction } from "../Faction/FactionHelpers";
|
||||
import { WorkerScript } from "../Netscript/WorkerScript";
|
||||
import { FactionNames } from "../Faction/data/FactionNames";
|
||||
import { BlackOperationNames } from "./data/BlackOperationNames";
|
||||
import { KEY } from "../utils/helpers/keyCodes";
|
||||
|
||||
interface BlackOpsAttempt {
|
||||
error?: string;
|
||||
@ -793,7 +794,7 @@ export class Bladeburner implements IBladeburner {
|
||||
if (c === '"') {
|
||||
// Double quotes
|
||||
const endQuote = command.indexOf('"', i + 1);
|
||||
if (endQuote !== -1 && (endQuote === command.length - 1 || command.charAt(endQuote + 1) === " ")) {
|
||||
if (endQuote !== -1 && (endQuote === command.length - 1 || command.charAt(endQuote + 1) === KEY.SPACE)) {
|
||||
args.push(command.substr(i + 1, endQuote - i - 1));
|
||||
if (endQuote === command.length - 1) {
|
||||
start = i = endQuote + 1;
|
||||
@ -805,7 +806,7 @@ export class Bladeburner implements IBladeburner {
|
||||
} else if (c === "'") {
|
||||
// Single quotes, same thing as above
|
||||
const endQuote = command.indexOf("'", i + 1);
|
||||
if (endQuote !== -1 && (endQuote === command.length - 1 || command.charAt(endQuote + 1) === " ")) {
|
||||
if (endQuote !== -1 && (endQuote === command.length - 1 || command.charAt(endQuote + 1) === KEY.SPACE)) {
|
||||
args.push(command.substr(i + 1, endQuote - i - 1));
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||||
if (endQuote === command.length - 1) {
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||||
start = i = endQuote + 1;
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||||
@ -814,7 +815,7 @@ export class Bladeburner implements IBladeburner {
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}
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continue;
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}
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||||
} else if (c === " ") {
|
||||
} else if (c === KEY.SPACE) {
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||||
args.push(command.substr(start, i - start));
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||||
start = i + 1;
|
||||
}
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||||
|
@ -89,7 +89,7 @@ export function Console(props: IProps): React.ReactElement {
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|
||||
const consoleHistory = props.bladeburner.consoleHistory;
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|
||||
if (event.key === KEY.UPARROW) {
|
||||
if (event.key === KEY.UP_ARROW) {
|
||||
// up
|
||||
let i = consoleHistoryIndex;
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||||
const len = consoleHistory.length;
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@ -109,7 +109,7 @@ export function Console(props: IProps): React.ReactElement {
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setCommand(prevCommand);
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}
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||||
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if (event.key === KEY.DOWNARROW) {
|
||||
if (event.key === KEY.DOWN_ARROW) {
|
||||
const i = consoleHistoryIndex;
|
||||
const len = consoleHistory.length;
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||||
|
||||
@ -140,14 +140,16 @@ export function Console(props: IProps): React.ReactElement {
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|
||||
return (
|
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<Paper sx={{ p: 1 }}>
|
||||
<Box sx={{
|
||||
height: '60vh',
|
||||
paddingBottom: '8px',
|
||||
display: 'flex',
|
||||
alignItems: 'stretch',
|
||||
whiteSpace: 'pre-wrap',
|
||||
}}
|
||||
onClick={handleClick}>
|
||||
<Box
|
||||
sx={{
|
||||
height: "60vh",
|
||||
paddingBottom: "8px",
|
||||
display: "flex",
|
||||
alignItems: "stretch",
|
||||
whiteSpace: "pre-wrap",
|
||||
}}
|
||||
onClick={handleClick}
|
||||
>
|
||||
<Box>
|
||||
<Logs entries={[...props.bladeburner.consoleLogs]} />
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</Box>
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@ -195,9 +197,7 @@ function Logs({ entries }: ILogProps): React.ReactElement {
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||||
|
||||
return (
|
||||
<List sx={{ height: "100%", overflow: "auto", p: 1 }} ref={scrollHook}>
|
||||
{entries && entries.map((log: any, i: number) => (
|
||||
<Line key={i} content={log} />
|
||||
))}
|
||||
{entries && entries.map((log: any, i: number) => <Line key={i} content={log} />)}
|
||||
</List>
|
||||
);
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ import { random } from "../utils";
|
||||
import { interpolate } from "./Difficulty";
|
||||
import { BlinkingCursor } from "./BlinkingCursor";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import { KEY } from "../../utils/helpers/keyCodes";
|
||||
|
||||
interface Difficulty {
|
||||
[key: string]: number;
|
||||
@ -36,7 +37,7 @@ export function BackwardGame(props: IMinigameProps): React.ReactElement {
|
||||
|
||||
function press(this: Document, event: KeyboardEvent): void {
|
||||
event.preventDefault();
|
||||
if (event.key === "Backspace") return;
|
||||
if (event.key === KEY.BACKSPACE) return;
|
||||
const nextGuess = guess + event.key.toUpperCase();
|
||||
if (!answer.startsWith(nextGuess)) props.onFailure();
|
||||
else if (answer === nextGuess) props.onSuccess();
|
||||
|
@ -7,6 +7,7 @@ import { random } from "../utils";
|
||||
import { interpolate } from "./Difficulty";
|
||||
import { BlinkingCursor } from "./BlinkingCursor";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import { KEY } from "../../utils/helpers/keyCodes";
|
||||
|
||||
interface Difficulty {
|
||||
[key: string]: number;
|
||||
@ -29,28 +30,29 @@ const difficulties: {
|
||||
|
||||
function generateLeftSide(difficulty: Difficulty): string {
|
||||
let str = "";
|
||||
const options = [KEY.OPEN_BRACKET, KEY.LESS_THAN, KEY.OPEN_PARENTHESIS, KEY.OPEN_BRACE];
|
||||
const length = random(difficulty.min, difficulty.max);
|
||||
for (let i = 0; i < length; i++) {
|
||||
str += ["[", "<", "(", "{"][Math.floor(Math.random() * 4)];
|
||||
str += options[Math.floor(Math.random() * 4)];
|
||||
}
|
||||
|
||||
return str;
|
||||
}
|
||||
|
||||
function getChar(event: KeyboardEvent): string {
|
||||
if (event.key === ")") return ")";
|
||||
if (event.key === "]") return "]";
|
||||
if (event.key === "}") return "}";
|
||||
if (event.key === ">") return ">";
|
||||
if (event.key === KEY.CLOSE_PARENTHESIS) return KEY.CLOSE_PARENTHESIS;
|
||||
if (event.key === KEY.CLOSE_BRACKET) return KEY.CLOSE_BRACKET;
|
||||
if (event.key === KEY.CLOSE_BRACE) return KEY.CLOSE_BRACE;
|
||||
if (event.key === KEY.GREATER_THAN) return KEY.GREATER_THAN;
|
||||
return "";
|
||||
}
|
||||
|
||||
function match(left: string, right: string): boolean {
|
||||
return (
|
||||
(left === "[" && right === "]") ||
|
||||
(left === "<" && right === ">") ||
|
||||
(left === "(" && right === ")") ||
|
||||
(left === "{" && right === "}")
|
||||
(left === KEY.OPEN_BRACKET && right === KEY.CLOSE_BRACKET) ||
|
||||
(left === KEY.LESS_THAN && right === KEY.GREATER_THAN) ||
|
||||
(left === KEY.OPEN_PARENTHESIS && right === KEY.CLOSE_PARENTHESIS) ||
|
||||
(left === KEY.OPEN_BRACE && right === KEY.CLOSE_BRACE)
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -5,6 +5,8 @@ import { KeyHandler } from "./KeyHandler";
|
||||
import { GameTimer } from "./GameTimer";
|
||||
import { interpolate } from "./Difficulty";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import { KEY } from "../../utils/helpers/keyCodes";
|
||||
import { downArrowSymbol, upArrowSymbol } from "../utils";
|
||||
|
||||
interface Difficulty {
|
||||
[key: string]: number;
|
||||
@ -34,15 +36,15 @@ export function BribeGame(props: IMinigameProps): React.ReactElement {
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||||
function press(this: Document, event: KeyboardEvent): void {
|
||||
event.preventDefault();
|
||||
const k = event.key;
|
||||
if (k === " ") {
|
||||
if (k === KEY.SPACE) {
|
||||
if (positive.includes(choices[index])) props.onSuccess();
|
||||
else props.onFailure();
|
||||
return;
|
||||
}
|
||||
|
||||
let newIndex = index;
|
||||
if (["ArrowUp", "w", "ArrowRight", "d"].includes(k)) newIndex++;
|
||||
if (["ArrowDown", "s", "ArrowLeft", "a"].includes(k)) newIndex--;
|
||||
if ([KEY.UP_ARROW, KEY.W, KEY.RIGHT_ARROW, KEY.D].map((key) => key as string).includes(k)) newIndex++;
|
||||
if ([KEY.DOWN_ARROW, KEY.S, KEY.LEFT_ARROW, KEY.A].map((key) => key as string).includes(k)) newIndex--;
|
||||
while (newIndex < 0) newIndex += choices.length;
|
||||
while (newIndex > choices.length - 1) newIndex -= choices.length;
|
||||
setIndex(newIndex);
|
||||
@ -57,13 +59,13 @@ export function BribeGame(props: IMinigameProps): React.ReactElement {
|
||||
</Grid>
|
||||
<Grid item xs={6}>
|
||||
<Typography variant="h5" color="primary">
|
||||
↑
|
||||
{upArrowSymbol}
|
||||
</Typography>
|
||||
<Typography variant="h5" color="primary">
|
||||
{choices[index]}
|
||||
</Typography>
|
||||
<Typography variant="h5" color="primary">
|
||||
↓
|
||||
{downArrowSymbol}
|
||||
</Typography>
|
||||
</Grid>
|
||||
</Grid>
|
||||
|
@ -3,7 +3,7 @@ import Grid from "@mui/material/Grid";
|
||||
import { IMinigameProps } from "./IMinigameProps";
|
||||
import { KeyHandler } from "./KeyHandler";
|
||||
import { GameTimer } from "./GameTimer";
|
||||
import { random, getArrow } from "../utils";
|
||||
import { random, getArrow, rightArrowSymbol, leftArrowSymbol, upArrowSymbol, downArrowSymbol } from "../utils";
|
||||
import { interpolate } from "./Difficulty";
|
||||
import Typography from "@mui/material/Typography";
|
||||
|
||||
@ -56,7 +56,7 @@ export function CheatCodeGame(props: IMinigameProps): React.ReactElement {
|
||||
}
|
||||
|
||||
function generateCode(difficulty: Difficulty): string {
|
||||
const arrows = ["←", "→", "↑", "↓"];
|
||||
const arrows = [leftArrowSymbol, rightArrowSymbol, upArrowSymbol, downArrowSymbol];
|
||||
let code = "";
|
||||
for (let i = 0; i < random(difficulty.min, difficulty.max); i++) {
|
||||
let arrow = arrows[Math.floor(4 * Math.random())];
|
||||
|
@ -4,8 +4,9 @@ import { IMinigameProps } from "./IMinigameProps";
|
||||
import { KeyHandler } from "./KeyHandler";
|
||||
import { GameTimer } from "./GameTimer";
|
||||
import { interpolate } from "./Difficulty";
|
||||
import { getArrow } from "../utils";
|
||||
import { downArrowSymbol, getArrow, leftArrowSymbol, rightArrowSymbol, upArrowSymbol } from "../utils";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import { KEY } from "../../utils/helpers/keyCodes";
|
||||
|
||||
interface Difficulty {
|
||||
[key: string]: number;
|
||||
@ -41,16 +42,16 @@ export function Cyberpunk2077Game(props: IMinigameProps): React.ReactElement {
|
||||
const move = [0, 0];
|
||||
const arrow = getArrow(event);
|
||||
switch (arrow) {
|
||||
case "↑":
|
||||
case upArrowSymbol:
|
||||
move[1]--;
|
||||
break;
|
||||
case "←":
|
||||
case leftArrowSymbol:
|
||||
move[0]--;
|
||||
break;
|
||||
case "↓":
|
||||
case downArrowSymbol:
|
||||
move[1]++;
|
||||
break;
|
||||
case "→":
|
||||
case rightArrowSymbol:
|
||||
move[0]++;
|
||||
break;
|
||||
}
|
||||
@ -59,7 +60,7 @@ export function Cyberpunk2077Game(props: IMinigameProps): React.ReactElement {
|
||||
next[1] = (next[1] + grid.length) % grid.length;
|
||||
setPos(next);
|
||||
|
||||
if (event.key === " ") {
|
||||
if (event.key === KEY.SPACE) {
|
||||
const selected = grid[pos[1]][pos[0]];
|
||||
const expected = answer[index];
|
||||
if (selected !== expected) {
|
||||
|
@ -4,8 +4,9 @@ import { IMinigameProps } from "./IMinigameProps";
|
||||
import { KeyHandler } from "./KeyHandler";
|
||||
import { GameTimer } from "./GameTimer";
|
||||
import { interpolate } from "./Difficulty";
|
||||
import { getArrow } from "../utils";
|
||||
import { downArrowSymbol, getArrow, leftArrowSymbol, rightArrowSymbol, upArrowSymbol } from "../utils";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import { KEY } from "../../utils/helpers/keyCodes";
|
||||
|
||||
interface Difficulty {
|
||||
[key: string]: number;
|
||||
@ -42,16 +43,16 @@ export function MinesweeperGame(props: IMinigameProps): React.ReactElement {
|
||||
const move = [0, 0];
|
||||
const arrow = getArrow(event);
|
||||
switch (arrow) {
|
||||
case "↑":
|
||||
case upArrowSymbol:
|
||||
move[1]--;
|
||||
break;
|
||||
case "←":
|
||||
case leftArrowSymbol:
|
||||
move[0]--;
|
||||
break;
|
||||
case "↓":
|
||||
case downArrowSymbol:
|
||||
move[1]++;
|
||||
break;
|
||||
case "→":
|
||||
case rightArrowSymbol:
|
||||
move[0]++;
|
||||
break;
|
||||
}
|
||||
@ -60,7 +61,7 @@ export function MinesweeperGame(props: IMinigameProps): React.ReactElement {
|
||||
next[1] = (next[1] + minefield.length) % minefield.length;
|
||||
setPos(next);
|
||||
|
||||
if (event.key == " ") {
|
||||
if (event.key == KEY.SPACE) {
|
||||
if (!minefield[pos[1]][pos[0]]) {
|
||||
props.onFailure();
|
||||
return;
|
||||
|
@ -5,6 +5,7 @@ import { KeyHandler } from "./KeyHandler";
|
||||
import { GameTimer } from "./GameTimer";
|
||||
import { interpolate } from "./Difficulty";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import { KEY } from "../../utils/helpers/keyCodes";
|
||||
|
||||
interface Difficulty {
|
||||
[key: string]: number;
|
||||
@ -30,7 +31,7 @@ export function SlashGame(props: IMinigameProps): React.ReactElement {
|
||||
|
||||
function press(this: Document, event: KeyboardEvent): void {
|
||||
event.preventDefault();
|
||||
if (event.key !== " ") return;
|
||||
if (event.key !== KEY.SPACE) return;
|
||||
if (phase !== 2) {
|
||||
props.onFailure();
|
||||
} else {
|
||||
|
@ -6,6 +6,7 @@ import { KeyHandler } from "./KeyHandler";
|
||||
import { GameTimer } from "./GameTimer";
|
||||
import { random } from "../utils";
|
||||
import { interpolate } from "./Difficulty";
|
||||
import { KEY } from "../../utils/helpers/keyCodes";
|
||||
|
||||
interface Difficulty {
|
||||
[key: string]: number;
|
||||
@ -27,7 +28,7 @@ const difficulties: {
|
||||
Impossible: { timer: 4000, wiresmin: 9, wiresmax: 9, rules: 4 },
|
||||
};
|
||||
|
||||
const types = ["|", ".", "/", "-", "█", "#"];
|
||||
const types = [KEY.PIPE, KEY.DOT, KEY.FORWARD_SLASH, KEY.HYPHEN, "█", KEY.HASH];
|
||||
|
||||
const colors = ["red", "#FFC107", "blue", "white"];
|
||||
|
||||
@ -61,6 +62,10 @@ export function WireCuttingGame(props: IMinigameProps): React.ReactElement {
|
||||
const [cutWires, setCutWires] = useState(new Array(wires.length).fill(false));
|
||||
const [questions] = useState(generateQuestion(wires, difficulty));
|
||||
|
||||
function checkWire(wireNum: number): boolean {
|
||||
return questions.some((q) => q.shouldCut(wires[wireNum - 1], wireNum - 1));
|
||||
}
|
||||
|
||||
function press(this: Document, event: KeyboardEvent): void {
|
||||
event.preventDefault();
|
||||
const wireNum = parseInt(event.key);
|
||||
@ -69,7 +74,7 @@ export function WireCuttingGame(props: IMinigameProps): React.ReactElement {
|
||||
setCutWires((old) => {
|
||||
const next = [...old];
|
||||
next[wireNum - 1] = true;
|
||||
if (!questions.some((q) => q.shouldCut(wires[wireNum - 1], wireNum - 1))) {
|
||||
if (checkWire(wireNum)) {
|
||||
props.onFailure();
|
||||
}
|
||||
|
||||
|
@ -1,21 +1,46 @@
|
||||
import { KEY } from "../utils/helpers/keyCodes";
|
||||
|
||||
export function random(min: number, max: number): number {
|
||||
return Math.random() * (max - min) + min;
|
||||
}
|
||||
|
||||
export const upArrowSymbol = "↑";
|
||||
export const downArrowSymbol = "↓";
|
||||
export const leftArrowSymbol = "←";
|
||||
export const rightArrowSymbol = "→";
|
||||
|
||||
export function getArrow(event: KeyboardEvent): string {
|
||||
switch (event.key) {
|
||||
case "ArrowUp":
|
||||
case "w":
|
||||
return "↑";
|
||||
case "ArrowLeft":
|
||||
case "a":
|
||||
return "←";
|
||||
case "ArrowDown":
|
||||
case "s":
|
||||
return "↓";
|
||||
case "ArrowRight":
|
||||
case "d":
|
||||
return "→";
|
||||
case KEY.UP_ARROW:
|
||||
case KEY.W:
|
||||
return upArrowSymbol;
|
||||
case KEY.LEFT_ARROW:
|
||||
case KEY.A:
|
||||
return leftArrowSymbol;
|
||||
case KEY.DOWN_ARROW:
|
||||
case KEY.S:
|
||||
return downArrowSymbol;
|
||||
case KEY.RIGHT_ARROW:
|
||||
case KEY.D:
|
||||
return rightArrowSymbol;
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
export function getInverseArrow(event: KeyboardEvent): string {
|
||||
switch (event.key) {
|
||||
case KEY.DOWN_ARROW:
|
||||
case KEY.S:
|
||||
return upArrowSymbol;
|
||||
case KEY.RIGHT_ARROW:
|
||||
case KEY.D:
|
||||
return leftArrowSymbol;
|
||||
case KEY.UP_ARROW:
|
||||
case KEY.W:
|
||||
return downArrowSymbol;
|
||||
case KEY.LEFT_ARROW:
|
||||
case KEY.A:
|
||||
return rightArrowSymbol;
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
@ -276,7 +276,7 @@ export function SidebarRoot(props: IProps): React.ReactElement {
|
||||
function handleShortcuts(this: Document, event: KeyboardEvent): any {
|
||||
if (Settings.DisableHotkeys) return;
|
||||
if ((props.player.isWorking && props.player.focus) || redPillFlag) return;
|
||||
if (event.key === "t" && event.altKey) {
|
||||
if (event.key === KEY.T && event.altKey) {
|
||||
event.preventDefault();
|
||||
clickTerminal();
|
||||
} else if (event.key === KEY.C && event.altKey) {
|
||||
@ -522,7 +522,9 @@ export function SidebarRoot(props: IProps): React.ReactElement {
|
||||
<ListItemIcon>
|
||||
<Badge badgeContent={invitationsCount !== 0 ? invitationsCount : undefined} color="error">
|
||||
<Tooltip title={!open ? "Factions" : ""}>
|
||||
<ContactsIcon color={![Page.Factions, Page.Faction].includes(props.page) ? "secondary" : "primary"} />
|
||||
<ContactsIcon
|
||||
color={![Page.Factions, Page.Faction].includes(props.page) ? "secondary" : "primary"}
|
||||
/>
|
||||
</Tooltip>
|
||||
</Badge>
|
||||
</ListItemIcon>
|
||||
@ -570,7 +572,9 @@ export function SidebarRoot(props: IProps): React.ReactElement {
|
||||
>
|
||||
<ListItemIcon>
|
||||
<Tooltip title={!open ? "Hacknet" : ""}>
|
||||
<AccountTreeIcon color={flashHacknet ? "error" : props.page !== Page.Hacknet ? "secondary" : "primary"} />
|
||||
<AccountTreeIcon
|
||||
color={flashHacknet ? "error" : props.page !== Page.Hacknet ? "secondary" : "primary"}
|
||||
/>
|
||||
</Tooltip>
|
||||
</ListItemIcon>
|
||||
<ListItemText>
|
||||
|
@ -1,3 +1,4 @@
|
||||
import { KEY } from "../utils/helpers/keyCodes";
|
||||
import { substituteAliases } from "../Alias";
|
||||
// Helper function that checks if an argument (which is a string) is a valid number
|
||||
function isNumber(str: string): boolean {
|
||||
@ -55,11 +56,11 @@ export function ParseCommand(command: string): (string | number | boolean)[] {
|
||||
}
|
||||
|
||||
const c = command.charAt(i);
|
||||
if (c === '"') {
|
||||
if (c === KEY.DOUBLE_QUOTE) {
|
||||
// Double quotes
|
||||
if (!escaped && prevChar === " ") {
|
||||
const endQuote = command.indexOf('"', i + 1);
|
||||
if (endQuote !== -1 && (endQuote === command.length - 1 || command.charAt(endQuote + 1) === " ")) {
|
||||
if (!escaped && prevChar === KEY.SPACE) {
|
||||
const endQuote = command.indexOf(KEY.DOUBLE_QUOTE, i + 1);
|
||||
if (endQuote !== -1 && (endQuote === command.length - 1 || command.charAt(endQuote + 1) === KEY.SPACE)) {
|
||||
args.push(command.substr(i + 1, endQuote - i - 1));
|
||||
if (endQuote === command.length - 1) {
|
||||
start = i = endQuote + 1;
|
||||
@ -69,15 +70,15 @@ export function ParseCommand(command: string): (string | number | boolean)[] {
|
||||
continue;
|
||||
}
|
||||
} else if (inQuote === ``) {
|
||||
inQuote = `"`;
|
||||
} else if (inQuote === `"`) {
|
||||
inQuote = ``;
|
||||
}
|
||||
} else if (c === "'") {
|
||||
inQuote = KEY.DOUBLE_QUOTE;
|
||||
} else if (inQuote === KEY.DOUBLE_QUOTE) {
|
||||
inQuote = ``;
|
||||
}
|
||||
} else if (c === KEY.QUOTE) {
|
||||
// Single quotes, same thing as above
|
||||
if (!escaped && prevChar === " ") {
|
||||
const endQuote = command.indexOf("'", i + 1);
|
||||
if (endQuote !== -1 && (endQuote === command.length - 1 || command.charAt(endQuote + 1) === " ")) {
|
||||
if (!escaped && prevChar === KEY.SPACE) {
|
||||
const endQuote = command.indexOf(KEY.QUOTE, i + 1);
|
||||
if (endQuote !== -1 && (endQuote === command.length - 1 || command.charAt(endQuote + 1) === KEY.SPACE)) {
|
||||
args.push(command.substr(i + 1, endQuote - i - 1));
|
||||
if (endQuote === command.length - 1) {
|
||||
start = i = endQuote + 1;
|
||||
@ -87,11 +88,11 @@ export function ParseCommand(command: string): (string | number | boolean)[] {
|
||||
continue;
|
||||
}
|
||||
} else if (inQuote === ``) {
|
||||
inQuote = `'`;
|
||||
} else if (inQuote === `'`) {
|
||||
inQuote = ``;
|
||||
}
|
||||
} else if (c === " " && inQuote === ``) {
|
||||
inQuote = KEY.QUOTE;
|
||||
} else if (inQuote === KEY.QUOTE) {
|
||||
inQuote = ``;
|
||||
}
|
||||
} else if (c === KEY.SPACE && inQuote === ``) {
|
||||
const arg = command.substr(start, i - start);
|
||||
|
||||
// If this is a number, convert it from a string to number
|
||||
|
@ -97,7 +97,7 @@ export function TerminalInput({ terminal, router, player }: IProps): React.React
|
||||
break;
|
||||
case "deletewordbefore": // Delete rest of word before the cursor
|
||||
for (let delStart = start - 1; delStart > -2; --delStart) {
|
||||
if ((inputText.charAt(delStart) === " " || delStart === -1) && delStart !== start - 1) {
|
||||
if ((inputText.charAt(delStart) === KEY.SPACE || delStart === -1) && delStart !== start - 1) {
|
||||
saveValue(inputText.substr(0, delStart + 1) + inputText.substr(start), () => {
|
||||
// Move cursor to correct location
|
||||
// foo bar |baz bum --> foo |baz bum
|
||||
@ -110,7 +110,7 @@ export function TerminalInput({ terminal, router, player }: IProps): React.React
|
||||
break;
|
||||
case "deletewordafter": // Delete rest of word after the cursor, including trailing space
|
||||
for (let delStart = start + 1; delStart <= value.length + 1; ++delStart) {
|
||||
if (inputText.charAt(delStart) === " " || delStart === value.length + 1) {
|
||||
if (inputText.charAt(delStart) === KEY.SPACE || delStart === value.length + 1) {
|
||||
saveValue(inputText.substr(0, start) + inputText.substr(delStart + 1), () => {
|
||||
// Move cursor to correct location
|
||||
// foo bar |baz bum --> foo bar |bum
|
||||
@ -151,7 +151,7 @@ export function TerminalInput({ terminal, router, player }: IProps): React.React
|
||||
break;
|
||||
case "prevword":
|
||||
for (let i = start - 2; i >= 0; --i) {
|
||||
if (ref.value.charAt(i) === " ") {
|
||||
if (ref.value.charAt(i) === KEY.SPACE) {
|
||||
ref.setSelectionRange(i + 1, i + 1);
|
||||
return;
|
||||
}
|
||||
@ -163,7 +163,7 @@ export function TerminalInput({ terminal, router, player }: IProps): React.React
|
||||
break;
|
||||
case "nextword":
|
||||
for (let i = start + 1; i <= inputLength; ++i) {
|
||||
if (ref.value.charAt(i) === " ") {
|
||||
if (ref.value.charAt(i) === KEY.SPACE) {
|
||||
ref.setSelectionRange(i, i);
|
||||
return;
|
||||
}
|
||||
@ -262,7 +262,7 @@ export function TerminalInput({ terminal, router, player }: IProps): React.React
|
||||
}
|
||||
|
||||
// Select previous command.
|
||||
if (event.key === KEY.UPARROW || (Settings.EnableBashHotkeys && event.key === "p" && event.ctrlKey)) {
|
||||
if (event.key === KEY.UP_ARROW || (Settings.EnableBashHotkeys && event.key === KEY.P && event.ctrlKey)) {
|
||||
if (Settings.EnableBashHotkeys) {
|
||||
event.preventDefault();
|
||||
}
|
||||
@ -290,7 +290,7 @@ export function TerminalInput({ terminal, router, player }: IProps): React.React
|
||||
}
|
||||
|
||||
// Select next command
|
||||
if (event.key === KEY.DOWNARROW || (Settings.EnableBashHotkeys && event.key === "m" && event.ctrlKey)) {
|
||||
if (event.key === KEY.DOWN_ARROW || (Settings.EnableBashHotkeys && event.key === KEY.M && event.ctrlKey)) {
|
||||
if (Settings.EnableBashHotkeys) {
|
||||
event.preventDefault();
|
||||
}
|
||||
|
@ -8,10 +8,29 @@ export enum KEY {
|
||||
ENTER = "Enter",
|
||||
ESC = "Escape",
|
||||
TAB = "Tab",
|
||||
UPARROW = "ArrowUp",
|
||||
DOWNARROW = "ArrowDown",
|
||||
LEFTARROW = "ArrowLeft",
|
||||
RIGHTARROW = "ArrowRight",
|
||||
SPACE = " ",
|
||||
BACKSPACE = "Backspace",
|
||||
UP_ARROW = "ArrowUp",
|
||||
DOWN_ARROW = "ArrowDown",
|
||||
LEFT_ARROW = "ArrowLeft",
|
||||
RIGHT_ARROW = "ArrowRight",
|
||||
|
||||
QUOTE = "'",
|
||||
DOUBLE_QUOTE = '"',
|
||||
OPEN_BRACKET = "[",
|
||||
CLOSE_BRACKET = "]",
|
||||
LESS_THAN = "<",
|
||||
GREATER_THAN = ">",
|
||||
OPEN_PARENTHESIS = "(",
|
||||
CLOSE_PARENTHESIS = ")",
|
||||
OPEN_BRACE = "{",
|
||||
CLOSE_BRACE = "}",
|
||||
|
||||
PIPE = "|",
|
||||
DOT = ".",
|
||||
FORWARD_SLASH = "/",
|
||||
HYPHEN = "-",
|
||||
HASH = "#",
|
||||
|
||||
k0 = "0",
|
||||
k1 = "1",
|
||||
|
Loading…
Reference in New Issue
Block a user