mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-21 05:35:45 +01:00
Merge branch 'dev' of github.com:danielyxie/bitburner into dev
This commit is contained in:
commit
ab93cfa887
@ -35,6 +35,7 @@ import { joinFaction } from "../Faction/FactionHelpers";
|
|||||||
import { WorkerScript } from "../Netscript/WorkerScript";
|
import { WorkerScript } from "../Netscript/WorkerScript";
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||||||
import { FactionNames } from "../Faction/data/FactionNames";
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import { FactionNames } from "../Faction/data/FactionNames";
|
||||||
import { BlackOperationNames } from "./data/BlackOperationNames";
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import { BlackOperationNames } from "./data/BlackOperationNames";
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||||||
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import { KEY } from "../utils/helpers/keyCodes";
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||||||
|
|
||||||
interface BlackOpsAttempt {
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interface BlackOpsAttempt {
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error?: string;
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error?: string;
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||||||
@ -793,7 +794,7 @@ export class Bladeburner implements IBladeburner {
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if (c === '"') {
|
if (c === '"') {
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||||||
// Double quotes
|
// Double quotes
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const endQuote = command.indexOf('"', i + 1);
|
const endQuote = command.indexOf('"', i + 1);
|
||||||
if (endQuote !== -1 && (endQuote === command.length - 1 || command.charAt(endQuote + 1) === " ")) {
|
if (endQuote !== -1 && (endQuote === command.length - 1 || command.charAt(endQuote + 1) === KEY.SPACE)) {
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||||||
args.push(command.substr(i + 1, endQuote - i - 1));
|
args.push(command.substr(i + 1, endQuote - i - 1));
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||||||
if (endQuote === command.length - 1) {
|
if (endQuote === command.length - 1) {
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||||||
start = i = endQuote + 1;
|
start = i = endQuote + 1;
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||||||
@ -805,7 +806,7 @@ export class Bladeburner implements IBladeburner {
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|||||||
} else if (c === "'") {
|
} else if (c === "'") {
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||||||
// Single quotes, same thing as above
|
// Single quotes, same thing as above
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||||||
const endQuote = command.indexOf("'", i + 1);
|
const endQuote = command.indexOf("'", i + 1);
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||||||
if (endQuote !== -1 && (endQuote === command.length - 1 || command.charAt(endQuote + 1) === " ")) {
|
if (endQuote !== -1 && (endQuote === command.length - 1 || command.charAt(endQuote + 1) === KEY.SPACE)) {
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||||||
args.push(command.substr(i + 1, endQuote - i - 1));
|
args.push(command.substr(i + 1, endQuote - i - 1));
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||||||
if (endQuote === command.length - 1) {
|
if (endQuote === command.length - 1) {
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||||||
start = i = endQuote + 1;
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start = i = endQuote + 1;
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@ -814,7 +815,7 @@ export class Bladeburner implements IBladeburner {
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}
|
}
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continue;
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continue;
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}
|
}
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} else if (c === " ") {
|
} else if (c === KEY.SPACE) {
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args.push(command.substr(start, i - start));
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args.push(command.substr(start, i - start));
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start = i + 1;
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start = i + 1;
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||||||
}
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}
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|
@ -89,7 +89,7 @@ export function Console(props: IProps): React.ReactElement {
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const consoleHistory = props.bladeburner.consoleHistory;
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const consoleHistory = props.bladeburner.consoleHistory;
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|
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if (event.key === KEY.UPARROW) {
|
if (event.key === KEY.UP_ARROW) {
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||||||
// up
|
// up
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||||||
let i = consoleHistoryIndex;
|
let i = consoleHistoryIndex;
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||||||
const len = consoleHistory.length;
|
const len = consoleHistory.length;
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||||||
@ -109,7 +109,7 @@ export function Console(props: IProps): React.ReactElement {
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|||||||
setCommand(prevCommand);
|
setCommand(prevCommand);
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||||||
}
|
}
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||||||
|
|
||||||
if (event.key === KEY.DOWNARROW) {
|
if (event.key === KEY.DOWN_ARROW) {
|
||||||
const i = consoleHistoryIndex;
|
const i = consoleHistoryIndex;
|
||||||
const len = consoleHistory.length;
|
const len = consoleHistory.length;
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|
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@ -140,14 +140,16 @@ export function Console(props: IProps): React.ReactElement {
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|||||||
|
|
||||||
return (
|
return (
|
||||||
<Paper sx={{ p: 1 }}>
|
<Paper sx={{ p: 1 }}>
|
||||||
<Box sx={{
|
<Box
|
||||||
height: '60vh',
|
sx={{
|
||||||
paddingBottom: '8px',
|
height: "60vh",
|
||||||
display: 'flex',
|
paddingBottom: "8px",
|
||||||
alignItems: 'stretch',
|
display: "flex",
|
||||||
whiteSpace: 'pre-wrap',
|
alignItems: "stretch",
|
||||||
}}
|
whiteSpace: "pre-wrap",
|
||||||
onClick={handleClick}>
|
}}
|
||||||
|
onClick={handleClick}
|
||||||
|
>
|
||||||
<Box>
|
<Box>
|
||||||
<Logs entries={[...props.bladeburner.consoleLogs]} />
|
<Logs entries={[...props.bladeburner.consoleLogs]} />
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||||||
</Box>
|
</Box>
|
||||||
@ -195,9 +197,7 @@ function Logs({ entries }: ILogProps): React.ReactElement {
|
|||||||
|
|
||||||
return (
|
return (
|
||||||
<List sx={{ height: "100%", overflow: "auto", p: 1 }} ref={scrollHook}>
|
<List sx={{ height: "100%", overflow: "auto", p: 1 }} ref={scrollHook}>
|
||||||
{entries && entries.map((log: any, i: number) => (
|
{entries && entries.map((log: any, i: number) => <Line key={i} content={log} />)}
|
||||||
<Line key={i} content={log} />
|
|
||||||
))}
|
|
||||||
</List>
|
</List>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
@ -7,6 +7,7 @@ import { random } from "../utils";
|
|||||||
import { interpolate } from "./Difficulty";
|
import { interpolate } from "./Difficulty";
|
||||||
import { BlinkingCursor } from "./BlinkingCursor";
|
import { BlinkingCursor } from "./BlinkingCursor";
|
||||||
import Typography from "@mui/material/Typography";
|
import Typography from "@mui/material/Typography";
|
||||||
|
import { KEY } from "../../utils/helpers/keyCodes";
|
||||||
|
|
||||||
interface Difficulty {
|
interface Difficulty {
|
||||||
[key: string]: number;
|
[key: string]: number;
|
||||||
@ -36,7 +37,7 @@ export function BackwardGame(props: IMinigameProps): React.ReactElement {
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|||||||
|
|
||||||
function press(this: Document, event: KeyboardEvent): void {
|
function press(this: Document, event: KeyboardEvent): void {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
if (event.key === "Backspace") return;
|
if (event.key === KEY.BACKSPACE) return;
|
||||||
const nextGuess = guess + event.key.toUpperCase();
|
const nextGuess = guess + event.key.toUpperCase();
|
||||||
if (!answer.startsWith(nextGuess)) props.onFailure();
|
if (!answer.startsWith(nextGuess)) props.onFailure();
|
||||||
else if (answer === nextGuess) props.onSuccess();
|
else if (answer === nextGuess) props.onSuccess();
|
||||||
|
@ -7,6 +7,7 @@ import { random } from "../utils";
|
|||||||
import { interpolate } from "./Difficulty";
|
import { interpolate } from "./Difficulty";
|
||||||
import { BlinkingCursor } from "./BlinkingCursor";
|
import { BlinkingCursor } from "./BlinkingCursor";
|
||||||
import Typography from "@mui/material/Typography";
|
import Typography from "@mui/material/Typography";
|
||||||
|
import { KEY } from "../../utils/helpers/keyCodes";
|
||||||
|
|
||||||
interface Difficulty {
|
interface Difficulty {
|
||||||
[key: string]: number;
|
[key: string]: number;
|
||||||
@ -29,28 +30,29 @@ const difficulties: {
|
|||||||
|
|
||||||
function generateLeftSide(difficulty: Difficulty): string {
|
function generateLeftSide(difficulty: Difficulty): string {
|
||||||
let str = "";
|
let str = "";
|
||||||
|
const options = [KEY.OPEN_BRACKET, KEY.LESS_THAN, KEY.OPEN_PARENTHESIS, KEY.OPEN_BRACE];
|
||||||
const length = random(difficulty.min, difficulty.max);
|
const length = random(difficulty.min, difficulty.max);
|
||||||
for (let i = 0; i < length; i++) {
|
for (let i = 0; i < length; i++) {
|
||||||
str += ["[", "<", "(", "{"][Math.floor(Math.random() * 4)];
|
str += options[Math.floor(Math.random() * 4)];
|
||||||
}
|
}
|
||||||
|
|
||||||
return str;
|
return str;
|
||||||
}
|
}
|
||||||
|
|
||||||
function getChar(event: KeyboardEvent): string {
|
function getChar(event: KeyboardEvent): string {
|
||||||
if (event.key === ")") return ")";
|
if (event.key === KEY.CLOSE_PARENTHESIS) return KEY.CLOSE_PARENTHESIS;
|
||||||
if (event.key === "]") return "]";
|
if (event.key === KEY.CLOSE_BRACKET) return KEY.CLOSE_BRACKET;
|
||||||
if (event.key === "}") return "}";
|
if (event.key === KEY.CLOSE_BRACE) return KEY.CLOSE_BRACE;
|
||||||
if (event.key === ">") return ">";
|
if (event.key === KEY.GREATER_THAN) return KEY.GREATER_THAN;
|
||||||
return "";
|
return "";
|
||||||
}
|
}
|
||||||
|
|
||||||
function match(left: string, right: string): boolean {
|
function match(left: string, right: string): boolean {
|
||||||
return (
|
return (
|
||||||
(left === "[" && right === "]") ||
|
(left === KEY.OPEN_BRACKET && right === KEY.CLOSE_BRACKET) ||
|
||||||
(left === "<" && right === ">") ||
|
(left === KEY.LESS_THAN && right === KEY.GREATER_THAN) ||
|
||||||
(left === "(" && right === ")") ||
|
(left === KEY.OPEN_PARENTHESIS && right === KEY.CLOSE_PARENTHESIS) ||
|
||||||
(left === "{" && right === "}")
|
(left === KEY.OPEN_BRACE && right === KEY.CLOSE_BRACE)
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -5,6 +5,8 @@ import { KeyHandler } from "./KeyHandler";
|
|||||||
import { GameTimer } from "./GameTimer";
|
import { GameTimer } from "./GameTimer";
|
||||||
import { interpolate } from "./Difficulty";
|
import { interpolate } from "./Difficulty";
|
||||||
import Typography from "@mui/material/Typography";
|
import Typography from "@mui/material/Typography";
|
||||||
|
import { KEY } from "../../utils/helpers/keyCodes";
|
||||||
|
import { downArrowSymbol, upArrowSymbol } from "../utils";
|
||||||
|
|
||||||
interface Difficulty {
|
interface Difficulty {
|
||||||
[key: string]: number;
|
[key: string]: number;
|
||||||
@ -34,15 +36,15 @@ export function BribeGame(props: IMinigameProps): React.ReactElement {
|
|||||||
function press(this: Document, event: KeyboardEvent): void {
|
function press(this: Document, event: KeyboardEvent): void {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
const k = event.key;
|
const k = event.key;
|
||||||
if (k === " ") {
|
if (k === KEY.SPACE) {
|
||||||
if (positive.includes(choices[index])) props.onSuccess();
|
if (positive.includes(choices[index])) props.onSuccess();
|
||||||
else props.onFailure();
|
else props.onFailure();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
let newIndex = index;
|
let newIndex = index;
|
||||||
if (["ArrowUp", "w", "ArrowRight", "d"].includes(k)) newIndex++;
|
if ([KEY.UP_ARROW, KEY.W, KEY.RIGHT_ARROW, KEY.D].map((key) => key as string).includes(k)) newIndex++;
|
||||||
if (["ArrowDown", "s", "ArrowLeft", "a"].includes(k)) newIndex--;
|
if ([KEY.DOWN_ARROW, KEY.S, KEY.LEFT_ARROW, KEY.A].map((key) => key as string).includes(k)) newIndex--;
|
||||||
while (newIndex < 0) newIndex += choices.length;
|
while (newIndex < 0) newIndex += choices.length;
|
||||||
while (newIndex > choices.length - 1) newIndex -= choices.length;
|
while (newIndex > choices.length - 1) newIndex -= choices.length;
|
||||||
setIndex(newIndex);
|
setIndex(newIndex);
|
||||||
@ -57,13 +59,13 @@ export function BribeGame(props: IMinigameProps): React.ReactElement {
|
|||||||
</Grid>
|
</Grid>
|
||||||
<Grid item xs={6}>
|
<Grid item xs={6}>
|
||||||
<Typography variant="h5" color="primary">
|
<Typography variant="h5" color="primary">
|
||||||
↑
|
{upArrowSymbol}
|
||||||
</Typography>
|
</Typography>
|
||||||
<Typography variant="h5" color="primary">
|
<Typography variant="h5" color="primary">
|
||||||
{choices[index]}
|
{choices[index]}
|
||||||
</Typography>
|
</Typography>
|
||||||
<Typography variant="h5" color="primary">
|
<Typography variant="h5" color="primary">
|
||||||
↓
|
{downArrowSymbol}
|
||||||
</Typography>
|
</Typography>
|
||||||
</Grid>
|
</Grid>
|
||||||
</Grid>
|
</Grid>
|
||||||
|
@ -3,7 +3,7 @@ import Grid from "@mui/material/Grid";
|
|||||||
import { IMinigameProps } from "./IMinigameProps";
|
import { IMinigameProps } from "./IMinigameProps";
|
||||||
import { KeyHandler } from "./KeyHandler";
|
import { KeyHandler } from "./KeyHandler";
|
||||||
import { GameTimer } from "./GameTimer";
|
import { GameTimer } from "./GameTimer";
|
||||||
import { random, getArrow } from "../utils";
|
import { random, getArrow, rightArrowSymbol, leftArrowSymbol, upArrowSymbol, downArrowSymbol } from "../utils";
|
||||||
import { interpolate } from "./Difficulty";
|
import { interpolate } from "./Difficulty";
|
||||||
import Typography from "@mui/material/Typography";
|
import Typography from "@mui/material/Typography";
|
||||||
|
|
||||||
@ -56,7 +56,7 @@ export function CheatCodeGame(props: IMinigameProps): React.ReactElement {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function generateCode(difficulty: Difficulty): string {
|
function generateCode(difficulty: Difficulty): string {
|
||||||
const arrows = ["←", "→", "↑", "↓"];
|
const arrows = [leftArrowSymbol, rightArrowSymbol, upArrowSymbol, downArrowSymbol];
|
||||||
let code = "";
|
let code = "";
|
||||||
for (let i = 0; i < random(difficulty.min, difficulty.max); i++) {
|
for (let i = 0; i < random(difficulty.min, difficulty.max); i++) {
|
||||||
let arrow = arrows[Math.floor(4 * Math.random())];
|
let arrow = arrows[Math.floor(4 * Math.random())];
|
||||||
|
@ -4,8 +4,9 @@ import { IMinigameProps } from "./IMinigameProps";
|
|||||||
import { KeyHandler } from "./KeyHandler";
|
import { KeyHandler } from "./KeyHandler";
|
||||||
import { GameTimer } from "./GameTimer";
|
import { GameTimer } from "./GameTimer";
|
||||||
import { interpolate } from "./Difficulty";
|
import { interpolate } from "./Difficulty";
|
||||||
import { getArrow } from "../utils";
|
import { downArrowSymbol, getArrow, leftArrowSymbol, rightArrowSymbol, upArrowSymbol } from "../utils";
|
||||||
import Typography from "@mui/material/Typography";
|
import Typography from "@mui/material/Typography";
|
||||||
|
import { KEY } from "../../utils/helpers/keyCodes";
|
||||||
|
|
||||||
interface Difficulty {
|
interface Difficulty {
|
||||||
[key: string]: number;
|
[key: string]: number;
|
||||||
@ -41,16 +42,16 @@ export function Cyberpunk2077Game(props: IMinigameProps): React.ReactElement {
|
|||||||
const move = [0, 0];
|
const move = [0, 0];
|
||||||
const arrow = getArrow(event);
|
const arrow = getArrow(event);
|
||||||
switch (arrow) {
|
switch (arrow) {
|
||||||
case "↑":
|
case upArrowSymbol:
|
||||||
move[1]--;
|
move[1]--;
|
||||||
break;
|
break;
|
||||||
case "←":
|
case leftArrowSymbol:
|
||||||
move[0]--;
|
move[0]--;
|
||||||
break;
|
break;
|
||||||
case "↓":
|
case downArrowSymbol:
|
||||||
move[1]++;
|
move[1]++;
|
||||||
break;
|
break;
|
||||||
case "→":
|
case rightArrowSymbol:
|
||||||
move[0]++;
|
move[0]++;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -59,7 +60,7 @@ export function Cyberpunk2077Game(props: IMinigameProps): React.ReactElement {
|
|||||||
next[1] = (next[1] + grid.length) % grid.length;
|
next[1] = (next[1] + grid.length) % grid.length;
|
||||||
setPos(next);
|
setPos(next);
|
||||||
|
|
||||||
if (event.key === " ") {
|
if (event.key === KEY.SPACE) {
|
||||||
const selected = grid[pos[1]][pos[0]];
|
const selected = grid[pos[1]][pos[0]];
|
||||||
const expected = answer[index];
|
const expected = answer[index];
|
||||||
if (selected !== expected) {
|
if (selected !== expected) {
|
||||||
|
@ -4,8 +4,9 @@ import { IMinigameProps } from "./IMinigameProps";
|
|||||||
import { KeyHandler } from "./KeyHandler";
|
import { KeyHandler } from "./KeyHandler";
|
||||||
import { GameTimer } from "./GameTimer";
|
import { GameTimer } from "./GameTimer";
|
||||||
import { interpolate } from "./Difficulty";
|
import { interpolate } from "./Difficulty";
|
||||||
import { getArrow } from "../utils";
|
import { downArrowSymbol, getArrow, leftArrowSymbol, rightArrowSymbol, upArrowSymbol } from "../utils";
|
||||||
import Typography from "@mui/material/Typography";
|
import Typography from "@mui/material/Typography";
|
||||||
|
import { KEY } from "../../utils/helpers/keyCodes";
|
||||||
|
|
||||||
interface Difficulty {
|
interface Difficulty {
|
||||||
[key: string]: number;
|
[key: string]: number;
|
||||||
@ -42,16 +43,16 @@ export function MinesweeperGame(props: IMinigameProps): React.ReactElement {
|
|||||||
const move = [0, 0];
|
const move = [0, 0];
|
||||||
const arrow = getArrow(event);
|
const arrow = getArrow(event);
|
||||||
switch (arrow) {
|
switch (arrow) {
|
||||||
case "↑":
|
case upArrowSymbol:
|
||||||
move[1]--;
|
move[1]--;
|
||||||
break;
|
break;
|
||||||
case "←":
|
case leftArrowSymbol:
|
||||||
move[0]--;
|
move[0]--;
|
||||||
break;
|
break;
|
||||||
case "↓":
|
case downArrowSymbol:
|
||||||
move[1]++;
|
move[1]++;
|
||||||
break;
|
break;
|
||||||
case "→":
|
case rightArrowSymbol:
|
||||||
move[0]++;
|
move[0]++;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -60,7 +61,7 @@ export function MinesweeperGame(props: IMinigameProps): React.ReactElement {
|
|||||||
next[1] = (next[1] + minefield.length) % minefield.length;
|
next[1] = (next[1] + minefield.length) % minefield.length;
|
||||||
setPos(next);
|
setPos(next);
|
||||||
|
|
||||||
if (event.key == " ") {
|
if (event.key == KEY.SPACE) {
|
||||||
if (!minefield[pos[1]][pos[0]]) {
|
if (!minefield[pos[1]][pos[0]]) {
|
||||||
props.onFailure();
|
props.onFailure();
|
||||||
return;
|
return;
|
||||||
|
@ -5,6 +5,7 @@ import { KeyHandler } from "./KeyHandler";
|
|||||||
import { GameTimer } from "./GameTimer";
|
import { GameTimer } from "./GameTimer";
|
||||||
import { interpolate } from "./Difficulty";
|
import { interpolate } from "./Difficulty";
|
||||||
import Typography from "@mui/material/Typography";
|
import Typography from "@mui/material/Typography";
|
||||||
|
import { KEY } from "../../utils/helpers/keyCodes";
|
||||||
|
|
||||||
interface Difficulty {
|
interface Difficulty {
|
||||||
[key: string]: number;
|
[key: string]: number;
|
||||||
@ -30,7 +31,7 @@ export function SlashGame(props: IMinigameProps): React.ReactElement {
|
|||||||
|
|
||||||
function press(this: Document, event: KeyboardEvent): void {
|
function press(this: Document, event: KeyboardEvent): void {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
if (event.key !== " ") return;
|
if (event.key !== KEY.SPACE) return;
|
||||||
if (phase !== 2) {
|
if (phase !== 2) {
|
||||||
props.onFailure();
|
props.onFailure();
|
||||||
} else {
|
} else {
|
||||||
|
@ -6,6 +6,7 @@ import { KeyHandler } from "./KeyHandler";
|
|||||||
import { GameTimer } from "./GameTimer";
|
import { GameTimer } from "./GameTimer";
|
||||||
import { random } from "../utils";
|
import { random } from "../utils";
|
||||||
import { interpolate } from "./Difficulty";
|
import { interpolate } from "./Difficulty";
|
||||||
|
import { KEY } from "../../utils/helpers/keyCodes";
|
||||||
|
|
||||||
interface Difficulty {
|
interface Difficulty {
|
||||||
[key: string]: number;
|
[key: string]: number;
|
||||||
@ -27,7 +28,7 @@ const difficulties: {
|
|||||||
Impossible: { timer: 4000, wiresmin: 9, wiresmax: 9, rules: 4 },
|
Impossible: { timer: 4000, wiresmin: 9, wiresmax: 9, rules: 4 },
|
||||||
};
|
};
|
||||||
|
|
||||||
const types = ["|", ".", "/", "-", "█", "#"];
|
const types = [KEY.PIPE, KEY.DOT, KEY.FORWARD_SLASH, KEY.HYPHEN, "█", KEY.HASH];
|
||||||
|
|
||||||
const colors = ["red", "#FFC107", "blue", "white"];
|
const colors = ["red", "#FFC107", "blue", "white"];
|
||||||
|
|
||||||
@ -61,6 +62,10 @@ export function WireCuttingGame(props: IMinigameProps): React.ReactElement {
|
|||||||
const [cutWires, setCutWires] = useState(new Array(wires.length).fill(false));
|
const [cutWires, setCutWires] = useState(new Array(wires.length).fill(false));
|
||||||
const [questions] = useState(generateQuestion(wires, difficulty));
|
const [questions] = useState(generateQuestion(wires, difficulty));
|
||||||
|
|
||||||
|
function checkWire(wireNum: number): boolean {
|
||||||
|
return questions.some((q) => q.shouldCut(wires[wireNum - 1], wireNum - 1));
|
||||||
|
}
|
||||||
|
|
||||||
function press(this: Document, event: KeyboardEvent): void {
|
function press(this: Document, event: KeyboardEvent): void {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
const wireNum = parseInt(event.key);
|
const wireNum = parseInt(event.key);
|
||||||
@ -69,7 +74,7 @@ export function WireCuttingGame(props: IMinigameProps): React.ReactElement {
|
|||||||
setCutWires((old) => {
|
setCutWires((old) => {
|
||||||
const next = [...old];
|
const next = [...old];
|
||||||
next[wireNum - 1] = true;
|
next[wireNum - 1] = true;
|
||||||
if (!questions.some((q) => q.shouldCut(wires[wireNum - 1], wireNum - 1))) {
|
if (checkWire(wireNum)) {
|
||||||
props.onFailure();
|
props.onFailure();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,21 +1,46 @@
|
|||||||
|
import { KEY } from "../utils/helpers/keyCodes";
|
||||||
|
|
||||||
export function random(min: number, max: number): number {
|
export function random(min: number, max: number): number {
|
||||||
return Math.random() * (max - min) + min;
|
return Math.random() * (max - min) + min;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export const upArrowSymbol = "↑";
|
||||||
|
export const downArrowSymbol = "↓";
|
||||||
|
export const leftArrowSymbol = "←";
|
||||||
|
export const rightArrowSymbol = "→";
|
||||||
|
|
||||||
export function getArrow(event: KeyboardEvent): string {
|
export function getArrow(event: KeyboardEvent): string {
|
||||||
switch (event.key) {
|
switch (event.key) {
|
||||||
case "ArrowUp":
|
case KEY.UP_ARROW:
|
||||||
case "w":
|
case KEY.W:
|
||||||
return "↑";
|
return upArrowSymbol;
|
||||||
case "ArrowLeft":
|
case KEY.LEFT_ARROW:
|
||||||
case "a":
|
case KEY.A:
|
||||||
return "←";
|
return leftArrowSymbol;
|
||||||
case "ArrowDown":
|
case KEY.DOWN_ARROW:
|
||||||
case "s":
|
case KEY.S:
|
||||||
return "↓";
|
return downArrowSymbol;
|
||||||
case "ArrowRight":
|
case KEY.RIGHT_ARROW:
|
||||||
case "d":
|
case KEY.D:
|
||||||
return "→";
|
return rightArrowSymbol;
|
||||||
|
}
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
|
||||||
|
export function getInverseArrow(event: KeyboardEvent): string {
|
||||||
|
switch (event.key) {
|
||||||
|
case KEY.DOWN_ARROW:
|
||||||
|
case KEY.S:
|
||||||
|
return upArrowSymbol;
|
||||||
|
case KEY.RIGHT_ARROW:
|
||||||
|
case KEY.D:
|
||||||
|
return leftArrowSymbol;
|
||||||
|
case KEY.UP_ARROW:
|
||||||
|
case KEY.W:
|
||||||
|
return downArrowSymbol;
|
||||||
|
case KEY.LEFT_ARROW:
|
||||||
|
case KEY.A:
|
||||||
|
return rightArrowSymbol;
|
||||||
}
|
}
|
||||||
return "";
|
return "";
|
||||||
}
|
}
|
||||||
|
@ -276,7 +276,7 @@ export function SidebarRoot(props: IProps): React.ReactElement {
|
|||||||
function handleShortcuts(this: Document, event: KeyboardEvent): any {
|
function handleShortcuts(this: Document, event: KeyboardEvent): any {
|
||||||
if (Settings.DisableHotkeys) return;
|
if (Settings.DisableHotkeys) return;
|
||||||
if ((props.player.isWorking && props.player.focus) || redPillFlag) return;
|
if ((props.player.isWorking && props.player.focus) || redPillFlag) return;
|
||||||
if (event.key === "t" && event.altKey) {
|
if (event.key === KEY.T && event.altKey) {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
clickTerminal();
|
clickTerminal();
|
||||||
} else if (event.key === KEY.C && event.altKey) {
|
} else if (event.key === KEY.C && event.altKey) {
|
||||||
@ -522,7 +522,9 @@ export function SidebarRoot(props: IProps): React.ReactElement {
|
|||||||
<ListItemIcon>
|
<ListItemIcon>
|
||||||
<Badge badgeContent={invitationsCount !== 0 ? invitationsCount : undefined} color="error">
|
<Badge badgeContent={invitationsCount !== 0 ? invitationsCount : undefined} color="error">
|
||||||
<Tooltip title={!open ? "Factions" : ""}>
|
<Tooltip title={!open ? "Factions" : ""}>
|
||||||
<ContactsIcon color={![Page.Factions, Page.Faction].includes(props.page) ? "secondary" : "primary"} />
|
<ContactsIcon
|
||||||
|
color={![Page.Factions, Page.Faction].includes(props.page) ? "secondary" : "primary"}
|
||||||
|
/>
|
||||||
</Tooltip>
|
</Tooltip>
|
||||||
</Badge>
|
</Badge>
|
||||||
</ListItemIcon>
|
</ListItemIcon>
|
||||||
@ -570,7 +572,9 @@ export function SidebarRoot(props: IProps): React.ReactElement {
|
|||||||
>
|
>
|
||||||
<ListItemIcon>
|
<ListItemIcon>
|
||||||
<Tooltip title={!open ? "Hacknet" : ""}>
|
<Tooltip title={!open ? "Hacknet" : ""}>
|
||||||
<AccountTreeIcon color={flashHacknet ? "error" : props.page !== Page.Hacknet ? "secondary" : "primary"} />
|
<AccountTreeIcon
|
||||||
|
color={flashHacknet ? "error" : props.page !== Page.Hacknet ? "secondary" : "primary"}
|
||||||
|
/>
|
||||||
</Tooltip>
|
</Tooltip>
|
||||||
</ListItemIcon>
|
</ListItemIcon>
|
||||||
<ListItemText>
|
<ListItemText>
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
import { KEY } from "../utils/helpers/keyCodes";
|
||||||
import { substituteAliases } from "../Alias";
|
import { substituteAliases } from "../Alias";
|
||||||
// Helper function that checks if an argument (which is a string) is a valid number
|
// Helper function that checks if an argument (which is a string) is a valid number
|
||||||
function isNumber(str: string): boolean {
|
function isNumber(str: string): boolean {
|
||||||
@ -55,11 +56,11 @@ export function ParseCommand(command: string): (string | number | boolean)[] {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const c = command.charAt(i);
|
const c = command.charAt(i);
|
||||||
if (c === '"') {
|
if (c === KEY.DOUBLE_QUOTE) {
|
||||||
// Double quotes
|
// Double quotes
|
||||||
if (!escaped && prevChar === " ") {
|
if (!escaped && prevChar === KEY.SPACE) {
|
||||||
const endQuote = command.indexOf('"', i + 1);
|
const endQuote = command.indexOf(KEY.DOUBLE_QUOTE, i + 1);
|
||||||
if (endQuote !== -1 && (endQuote === command.length - 1 || command.charAt(endQuote + 1) === " ")) {
|
if (endQuote !== -1 && (endQuote === command.length - 1 || command.charAt(endQuote + 1) === KEY.SPACE)) {
|
||||||
args.push(command.substr(i + 1, endQuote - i - 1));
|
args.push(command.substr(i + 1, endQuote - i - 1));
|
||||||
if (endQuote === command.length - 1) {
|
if (endQuote === command.length - 1) {
|
||||||
start = i = endQuote + 1;
|
start = i = endQuote + 1;
|
||||||
@ -69,15 +70,15 @@ export function ParseCommand(command: string): (string | number | boolean)[] {
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
} else if (inQuote === ``) {
|
} else if (inQuote === ``) {
|
||||||
inQuote = `"`;
|
inQuote = KEY.DOUBLE_QUOTE;
|
||||||
} else if (inQuote === `"`) {
|
} else if (inQuote === KEY.DOUBLE_QUOTE) {
|
||||||
inQuote = ``;
|
inQuote = ``;
|
||||||
}
|
}
|
||||||
} else if (c === "'") {
|
} else if (c === KEY.QUOTE) {
|
||||||
// Single quotes, same thing as above
|
// Single quotes, same thing as above
|
||||||
if (!escaped && prevChar === " ") {
|
if (!escaped && prevChar === KEY.SPACE) {
|
||||||
const endQuote = command.indexOf("'", i + 1);
|
const endQuote = command.indexOf(KEY.QUOTE, i + 1);
|
||||||
if (endQuote !== -1 && (endQuote === command.length - 1 || command.charAt(endQuote + 1) === " ")) {
|
if (endQuote !== -1 && (endQuote === command.length - 1 || command.charAt(endQuote + 1) === KEY.SPACE)) {
|
||||||
args.push(command.substr(i + 1, endQuote - i - 1));
|
args.push(command.substr(i + 1, endQuote - i - 1));
|
||||||
if (endQuote === command.length - 1) {
|
if (endQuote === command.length - 1) {
|
||||||
start = i = endQuote + 1;
|
start = i = endQuote + 1;
|
||||||
@ -87,11 +88,11 @@ export function ParseCommand(command: string): (string | number | boolean)[] {
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
} else if (inQuote === ``) {
|
} else if (inQuote === ``) {
|
||||||
inQuote = `'`;
|
inQuote = KEY.QUOTE;
|
||||||
} else if (inQuote === `'`) {
|
} else if (inQuote === KEY.QUOTE) {
|
||||||
inQuote = ``;
|
inQuote = ``;
|
||||||
}
|
}
|
||||||
} else if (c === " " && inQuote === ``) {
|
} else if (c === KEY.SPACE && inQuote === ``) {
|
||||||
const arg = command.substr(start, i - start);
|
const arg = command.substr(start, i - start);
|
||||||
|
|
||||||
// If this is a number, convert it from a string to number
|
// If this is a number, convert it from a string to number
|
||||||
|
@ -97,7 +97,7 @@ export function TerminalInput({ terminal, router, player }: IProps): React.React
|
|||||||
break;
|
break;
|
||||||
case "deletewordbefore": // Delete rest of word before the cursor
|
case "deletewordbefore": // Delete rest of word before the cursor
|
||||||
for (let delStart = start - 1; delStart > -2; --delStart) {
|
for (let delStart = start - 1; delStart > -2; --delStart) {
|
||||||
if ((inputText.charAt(delStart) === " " || delStart === -1) && delStart !== start - 1) {
|
if ((inputText.charAt(delStart) === KEY.SPACE || delStart === -1) && delStart !== start - 1) {
|
||||||
saveValue(inputText.substr(0, delStart + 1) + inputText.substr(start), () => {
|
saveValue(inputText.substr(0, delStart + 1) + inputText.substr(start), () => {
|
||||||
// Move cursor to correct location
|
// Move cursor to correct location
|
||||||
// foo bar |baz bum --> foo |baz bum
|
// foo bar |baz bum --> foo |baz bum
|
||||||
@ -110,7 +110,7 @@ export function TerminalInput({ terminal, router, player }: IProps): React.React
|
|||||||
break;
|
break;
|
||||||
case "deletewordafter": // Delete rest of word after the cursor, including trailing space
|
case "deletewordafter": // Delete rest of word after the cursor, including trailing space
|
||||||
for (let delStart = start + 1; delStart <= value.length + 1; ++delStart) {
|
for (let delStart = start + 1; delStart <= value.length + 1; ++delStart) {
|
||||||
if (inputText.charAt(delStart) === " " || delStart === value.length + 1) {
|
if (inputText.charAt(delStart) === KEY.SPACE || delStart === value.length + 1) {
|
||||||
saveValue(inputText.substr(0, start) + inputText.substr(delStart + 1), () => {
|
saveValue(inputText.substr(0, start) + inputText.substr(delStart + 1), () => {
|
||||||
// Move cursor to correct location
|
// Move cursor to correct location
|
||||||
// foo bar |baz bum --> foo bar |bum
|
// foo bar |baz bum --> foo bar |bum
|
||||||
@ -151,7 +151,7 @@ export function TerminalInput({ terminal, router, player }: IProps): React.React
|
|||||||
break;
|
break;
|
||||||
case "prevword":
|
case "prevword":
|
||||||
for (let i = start - 2; i >= 0; --i) {
|
for (let i = start - 2; i >= 0; --i) {
|
||||||
if (ref.value.charAt(i) === " ") {
|
if (ref.value.charAt(i) === KEY.SPACE) {
|
||||||
ref.setSelectionRange(i + 1, i + 1);
|
ref.setSelectionRange(i + 1, i + 1);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -163,7 +163,7 @@ export function TerminalInput({ terminal, router, player }: IProps): React.React
|
|||||||
break;
|
break;
|
||||||
case "nextword":
|
case "nextword":
|
||||||
for (let i = start + 1; i <= inputLength; ++i) {
|
for (let i = start + 1; i <= inputLength; ++i) {
|
||||||
if (ref.value.charAt(i) === " ") {
|
if (ref.value.charAt(i) === KEY.SPACE) {
|
||||||
ref.setSelectionRange(i, i);
|
ref.setSelectionRange(i, i);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -262,7 +262,7 @@ export function TerminalInput({ terminal, router, player }: IProps): React.React
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Select previous command.
|
// Select previous command.
|
||||||
if (event.key === KEY.UPARROW || (Settings.EnableBashHotkeys && event.key === "p" && event.ctrlKey)) {
|
if (event.key === KEY.UP_ARROW || (Settings.EnableBashHotkeys && event.key === KEY.P && event.ctrlKey)) {
|
||||||
if (Settings.EnableBashHotkeys) {
|
if (Settings.EnableBashHotkeys) {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
}
|
}
|
||||||
@ -290,7 +290,7 @@ export function TerminalInput({ terminal, router, player }: IProps): React.React
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Select next command
|
// Select next command
|
||||||
if (event.key === KEY.DOWNARROW || (Settings.EnableBashHotkeys && event.key === "m" && event.ctrlKey)) {
|
if (event.key === KEY.DOWN_ARROW || (Settings.EnableBashHotkeys && event.key === KEY.M && event.ctrlKey)) {
|
||||||
if (Settings.EnableBashHotkeys) {
|
if (Settings.EnableBashHotkeys) {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
}
|
}
|
||||||
|
@ -8,10 +8,29 @@ export enum KEY {
|
|||||||
ENTER = "Enter",
|
ENTER = "Enter",
|
||||||
ESC = "Escape",
|
ESC = "Escape",
|
||||||
TAB = "Tab",
|
TAB = "Tab",
|
||||||
UPARROW = "ArrowUp",
|
SPACE = " ",
|
||||||
DOWNARROW = "ArrowDown",
|
BACKSPACE = "Backspace",
|
||||||
LEFTARROW = "ArrowLeft",
|
UP_ARROW = "ArrowUp",
|
||||||
RIGHTARROW = "ArrowRight",
|
DOWN_ARROW = "ArrowDown",
|
||||||
|
LEFT_ARROW = "ArrowLeft",
|
||||||
|
RIGHT_ARROW = "ArrowRight",
|
||||||
|
|
||||||
|
QUOTE = "'",
|
||||||
|
DOUBLE_QUOTE = '"',
|
||||||
|
OPEN_BRACKET = "[",
|
||||||
|
CLOSE_BRACKET = "]",
|
||||||
|
LESS_THAN = "<",
|
||||||
|
GREATER_THAN = ">",
|
||||||
|
OPEN_PARENTHESIS = "(",
|
||||||
|
CLOSE_PARENTHESIS = ")",
|
||||||
|
OPEN_BRACE = "{",
|
||||||
|
CLOSE_BRACE = "}",
|
||||||
|
|
||||||
|
PIPE = "|",
|
||||||
|
DOT = ".",
|
||||||
|
FORWARD_SLASH = "/",
|
||||||
|
HYPHEN = "-",
|
||||||
|
HASH = "#",
|
||||||
|
|
||||||
k0 = "0",
|
k0 = "0",
|
||||||
k1 = "1",
|
k1 = "1",
|
||||||
|
Loading…
Reference in New Issue
Block a user