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BLADEBURNER: Remove obsolete fix (#1367)
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@ -117,7 +117,6 @@ export class Bladeburner {
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}
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calculateStaminaPenalty(): number {
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if (this.stamina === this.maxStamina) return 1;
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return Math.min(1, this.stamina / (0.5 * this.maxStamina));
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}
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@ -1286,13 +1285,16 @@ export class Bladeburner {
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calculateMaxStamina(): void {
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const baseStamina = Math.pow(this.getEffectiveSkillLevel(Player, "agility"), 0.8);
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// Min value of maxStamina is an arbitrarily small positive value. It must not be 0 to avoid NaN stamina penalty.
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const maxStamina = clampNumber(
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(baseStamina + this.staminaBonus) *
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this.getSkillMult(BladeMultName.stamina) *
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Player.mults.bladeburner_max_stamina,
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0,
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1e-9,
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);
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if (this.maxStamina === maxStamina) return;
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if (this.maxStamina === maxStamina) {
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return;
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}
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// If max stamina changed, adjust stamina accordingly
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const oldMax = this.maxStamina;
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this.maxStamina = maxStamina;
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@ -1459,6 +1461,16 @@ export class Bladeburner {
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loadOperationsData(operationsData, bladeburner.operations);
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// Regenerate skill multiplier data, which is not included in savedata
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bladeburner.updateSkillMultipliers();
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// If stamina or maxStamina is invalid, we set both of them to 1 and recalculate them.
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if (
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!Number.isFinite(bladeburner.stamina) ||
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!Number.isFinite(bladeburner.maxStamina) ||
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bladeburner.maxStamina === 0
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) {
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bladeburner.stamina = 1;
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bladeburner.maxStamina = 1;
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bladeburner.calculateMaxStamina();
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}
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return bladeburner;
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}
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}
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